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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070066 DrawModifiers() {
67 reset();
68 }
69
70 void reset() {
71 memset(this, 0, sizeof(DrawModifiers));
72 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075
Chris Craikc3566d02013-02-04 16:16:33 -080076 // Draw filters
77 bool mHasDrawFilter;
78 int mPaintFilterClearBits;
79 int mPaintFilterSetBits;
80};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craikbf759452014-08-11 16:00:44 -070097enum VertexBufferDisplayFlags {
98 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070099 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
John Reck3b202512014-06-23 13:13:08 -0700128 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
John Reck3b202512014-06-23 13:13:08 -0700131 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700132 void initLight(const Vector3& lightCenter, float lightRadius,
133 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700134
Chris Craik797b95b2014-05-20 18:10:25 -0700135 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700137 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700138
Romain Guy8f3b8e32012-03-27 16:33:45 -0700139 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700140
John Reck3b202512014-06-23 13:13:08 -0700141 void pushLayerUpdate(Layer* layer);
142 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700143 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700144 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700145
John Reck3b202512014-06-23 13:13:08 -0700146 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700147 const SkPaint* paint, int flags) {
148 return saveLayer(left, top, right, bottom, paint, flags, NULL);
149 }
150
151 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
152 // created, which will in turn clip to that mask when drawn back/restored.
153 int saveLayer(float left, float top, float right, float bottom,
154 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700155
Chris Craikd90144d2013-03-19 15:03:48 -0700156 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500157 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700158
Chris Craika7090e02014-06-20 16:01:00 -0700159 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700160 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700161 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800162 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
163 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800164 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700165 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800166 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700167 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800168 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
169 const float* vertices, const int* colors, const SkPaint* paint);
170 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
171 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
172 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
173 float left, float top, float right, float bottom, const SkPaint* paint);
174 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
175 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700176 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800177 virtual status_t drawRect(float left, float top, float right, float bottom,
178 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700179 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800180 float rx, float ry, const SkPaint* paint);
181 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
182 virtual status_t drawOval(float left, float top, float right, float bottom,
183 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800185 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
186 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
187 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
188 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
189 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
190 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800192 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700193 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800194 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800195 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800196 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700197
Chris Craik05f3d6e2014-06-02 16:27:04 -0700198 status_t drawShadow(float casterAlpha,
199 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700200
Romain Guy5ff9df62012-01-23 17:09:05 -0800201 virtual void resetPaintFilter();
202 virtual void setupPaintFilter(int clearBits, int setBits);
203
Chris Craik16ecda52013-03-29 10:59:59 -0700204 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
205 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
206
Chris Craikd218a922014-01-02 17:13:34 -0800207 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800208
Chris Craik5e49b302013-07-30 19:05:20 -0700209 /**
210 * Store the current display state (most importantly, the current clip and transform), and
211 * additionally map the state's bounds from local to window coordinates.
212 *
213 * Returns true if quick-rejected
214 */
Chris Craikff785832013-03-08 13:12:16 -0800215 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800216 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700217 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800218
Chris Craikd90144d2013-03-19 15:03:48 -0700219 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
220 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
221
John Reck3b202512014-06-23 13:13:08 -0700222 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800223 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800224 }
225
Romain Guy0f667532013-03-01 14:31:04 -0800226 Caches& getCaches() {
227 return mCaches;
228 }
229
Chris Craikff785832013-03-08 13:12:16 -0800230 // simple rect clip
231 bool isCurrentClipSimple() {
232 return mSnapshot->clipRegion->isEmpty();
233 }
234
Chris Craika64a2be2014-05-14 14:17:01 -0700235 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
236 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700237
Romain Guy17112ad2012-08-07 11:24:39 -0700238 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700239 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700240 * with other alpha values when drawing primitives.
241 */
Chris Craika08f95c2013-03-15 17:24:33 -0700242 void scaleAlpha(float alpha) {
243 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700244 }
245
246 /**
Romain Guy0f667532013-03-01 14:31:04 -0800247 * Inserts a named event marker in the stream of GL commands.
248 */
249 void eventMark(const char* name) const;
250
251 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700252 * Inserts a formatted event marker in the stream of GL commands.
253 */
254 void eventMarkDEBUG(const char *fmt, ...) const;
255
256 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700257 * Inserts a named group marker in the stream of GL commands. This marker
258 * can be used by tools to group commands into logical groups. A call to
259 * this method must always be followed later on by a call to endMark().
260 */
Romain Guy13631f32012-01-30 17:41:55 -0800261 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700262
263 /**
264 * Closes the last group marker opened by startMark().
265 */
Romain Guy13631f32012-01-30 17:41:55 -0800266 void endMark() const;
267
Chet Haased15ebf22012-09-05 11:40:29 -0700268 /**
269 * Gets the alpha and xfermode out of a paint object. If the paint is null
270 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700271 * not multiply the paint's alpha by the current snapshot's alpha, and does
272 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700273 *
274 * @param paint The paint to extract values from
275 * @param alpha Where to store the resulting alpha
276 * @param mode Where to store the resulting xfermode
277 */
Chris Craikd218a922014-01-02 17:13:34 -0800278 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800279 *mode = getXfermodeDirect(paint);
280 *alpha = getAlphaDirect(paint);
281 }
Chet Haased15ebf22012-09-05 11:40:29 -0700282
Chris Craikd218a922014-01-02 17:13:34 -0800283 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800284 if (!paint) return SkXfermode::kSrcOver_Mode;
285 return getXfermode(paint->getXfermode());
286 }
287
Chris Craikc1c5f082013-09-11 16:23:37 -0700288 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800289 if (!paint) return 255;
290 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700291 }
292
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400293 struct TextShadow {
294 SkScalar radius;
295 float dx;
296 float dy;
297 SkColor color;
298 };
299
300 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
301 SkDrawLooper::BlurShadowRec blur;
302 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
303 if (textShadow) {
304 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305 textShadow->dx = blur.fOffset.fX;
306 textShadow->dy = blur.fOffset.fY;
307 textShadow->color = blur.fColor;
308 }
309 return true;
310 }
311 return false;
312 }
313
314 static inline bool hasTextShadow(const SkPaint* paint) {
315 return getTextShadow(paint, NULL);
316 }
317
Romain Guy624234f2013-03-05 16:43:31 -0800318 /**
Chris Craik59744b72014-07-01 17:56:52 -0700319 * Build the best transform to use to rasterize text given a full
320 * transform matrix, and whether filteration is needed.
321 *
322 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800323 */
Chris Craik59744b72014-07-01 17:56:52 -0700324 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800325
Chris Craik527a3aa2013-03-04 10:19:31 -0800326#if DEBUG_MERGE_BEHAVIOR
327 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
328 mCaches.setScissorEnabled(false);
329
330 // should only be called outside of other draw ops, so stencil can only be in test state
331 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
332 mCaches.stencil.disable();
333
334 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
335
336 if (stencilWasEnabled) mCaches.stencil.enableTest();
337 }
338#endif
339
Chris Craik69e5adf2014-08-14 13:34:01 -0700340 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700341 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700342 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
343 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700344
Chris Craik4ac36f82014-12-09 16:54:03 -0800345 SkPath* allocPathForFrame() {
346 SkPath* path = new SkPath();
347 mTempPaths.push_back(path);
348 return path;
349 }
350
Romain Guye2d345e2010-09-24 18:39:22 -0700351protected:
352 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700353 * Perform the setup specific to a frame. This method does not
354 * issue any OpenGL commands.
355 */
356 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
357
358 /**
359 * Indicates the start of rendering. This method will setup the
360 * initial OpenGL state (viewport, clearing the buffer, etc.)
361 */
362 status_t startFrame();
363
364 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700365 * Clears the underlying surface if needed.
366 */
367 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
368
369 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700370 * Call this method after updating a layer during a drawing pass.
371 */
372 void resumeAfterLayer();
373
374 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800375 * This method is called whenever a stencil buffer is required. Subclasses
376 * should override this method and call attachStencilBufferToLayer() on the
377 * appropriate layer(s).
378 */
379 virtual void ensureStencilBuffer();
380
381 /**
382 * Obtains a stencil render buffer (allocating it if necessary) and
383 * attaches it to the specified layer.
384 */
385 void attachStencilBufferToLayer(Layer* layer);
386
Chris Craikf0a59072013-11-19 18:00:46 -0800387 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800388 const SkPaint* paint = NULL);
389 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800390 return quickRejectSetupScissor(bounds.left, bounds.top,
391 bounds.right, bounds.bottom, paint);
392 }
393
Romain Guy8ce00302013-01-15 18:51:42 -0800394 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700395 * Compose the layer defined in the current snapshot with the layer
396 * defined by the previous snapshot.
397 *
398 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
399 *
400 * @param curent The current snapshot containing the layer to compose
401 * @param previous The previous snapshot to compose the current layer with
402 */
Chris Craik14e51302013-12-30 15:32:54 -0800403 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700404
Romain Guyada830f2011-01-13 12:13:20 -0800405 /**
Romain Guyf219da52011-01-16 12:54:25 -0800406 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800407 */
Romain Guyf219da52011-01-16 12:54:25 -0800408 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800409
Romain Guy42f3a4b2011-01-19 13:42:26 -0800410 /**
411 * Returns the region of the current layer.
412 */
Romain Guy624234f2013-03-05 16:43:31 -0800413 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800414 return mSnapshot->region;
415 }
416
Romain Guy42f3a4b2011-01-19 13:42:26 -0800417 /**
418 * Indicates whether rendering is currently targeted at a layer.
419 */
Romain Guy624234f2013-03-05 16:43:31 -0800420 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800421 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
422 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800423
Romain Guy42f3a4b2011-01-19 13:42:26 -0800424 /**
425 * Returns the name of the FBO this renderer is rendering into.
426 */
Chris Craik14e51302013-12-30 15:32:54 -0800427 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800428 return 0;
429 }
430
Romain Guy77a81162011-06-14 16:45:55 -0700431 /**
432 * Renders the specified layer as a textured quad.
433 *
434 * @param layer The layer to render
435 * @param rect The bounds of the layer
436 */
437 void drawTextureLayer(Layer* layer, const Rect& rect);
438
Romain Guybe6f9dc2012-07-16 12:41:17 -0700439 /**
440 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700441 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
442 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700443 *
444 * @param paint The paint to extract values from
445 * @param alpha Where to store the resulting alpha
446 * @param mode Where to store the resulting xfermode
447 */
Chris Craikd218a922014-01-02 17:13:34 -0800448 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700449
450 /**
451 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
452 *
453 * @param layer The layer from which the alpha is extracted
454 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500455 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700456
457 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500458 * Safely retrieves the ColorFilter from the given Paint. If the paint is
459 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700460 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500461 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
462 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700463 }
464
Romain Guy11cb6422012-09-21 00:39:43 -0700465 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400466 * Safely retrieves the Shader from the given Paint. If the paint is
467 * null then null is returned.
468 */
469 static inline const SkShader* getShader(const SkPaint* paint) {
470 return paint ? paint->getShader() : NULL;
471 }
472
473 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700474 * Set to true to suppress error checks at the end of a frame.
475 */
Romain Guy624234f2013-03-05 16:43:31 -0800476 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700477 return false;
478 }
479
John Reck3b202512014-06-23 13:13:08 -0700480 inline RenderState& renderState() { return mRenderState; }
481
Romain Guy85bf02f2010-06-22 13:11:24 -0700482private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700483 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800484 * Discards the content of the framebuffer if supported by the driver.
485 * This method should be called at the beginning of a frame to optimize
486 * rendering on some tiler architectures.
487 */
488 void discardFramebuffer(float left, float top, float right, float bottom);
489
490 /**
Romain Guyddf74372012-05-22 14:07:07 -0700491 * Ensures the state of the renderer is the same as the state of
492 * the GL context.
493 */
494 void syncState();
495
496 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700497 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800498 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700499 * This method needs to be invoked every time getTargetFbo() is
500 * bound again.
501 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800502 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700503
504 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800505 * Tells the GPU what part of the screen is about to be redrawn.
506 * This method needs to be invoked every time getTargetFbo() is
507 * bound again.
508 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800509 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800510
511 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700512 * Tells the GPU that we are done drawing the frame or that we
513 * are switching to another render target.
514 */
515 void endTiling();
516
Chris Craik14e51302013-12-30 15:32:54 -0800517 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700518
Romain Guy5cbbce52010-06-27 22:59:20 -0700519 /**
520 * Sets the clipping rectangle using glScissor. The clip is defined by
521 * the current snapshot's clipRect member.
522 */
Romain Guybb9524b2010-06-22 18:56:38 -0700523 void setScissorFromClip();
524
Romain Guy5cbbce52010-06-27 22:59:20 -0700525 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800526 * Sets the clipping region using the stencil buffer. The clip region
527 * is defined by the current snapshot's clipRegion member.
528 */
529 void setStencilFromClip();
530
531 /**
Chris Craik408eb122013-03-26 18:55:15 -0700532 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700533 */
534 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
535
536 /**
Chris Craik408eb122013-03-26 18:55:15 -0700537 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
538 */
539 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
540 bool fboLayer, int alpha);
541
542 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700543 * Creates a new layer stored in the specified snapshot.
544 *
545 * @param snapshot The snapshot associated with the new layer
546 * @param left The left coordinate of the layer
547 * @param top The top coordinate of the layer
548 * @param right The right coordinate of the layer
549 * @param bottom The bottom coordinate of the layer
550 * @param alpha The translucency of the layer
551 * @param mode The blending mode of the layer
552 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700553 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700554 *
555 * @return True if the layer was successfully created, false otherwise
556 */
Chet Haased48885a2012-08-28 17:43:28 -0700557 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700558 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700559
560 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700561 * Creates a new layer stored in the specified snapshot as an FBO.
562 *
563 * @param layer The layer to store as an FBO
564 * @param snapshot The snapshot associated with the new layer
565 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700566 */
Chris Craike63f7c622013-10-17 10:30:55 -0700567 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700568
569 /**
570 * Compose the specified layer as a region.
571 *
572 * @param layer The layer to compose
573 * @param rect The layer's bounds
574 */
575 void composeLayerRegion(Layer* layer, const Rect& rect);
576
577 /**
578 * Compose the specified layer as a simple rectangle.
579 *
580 * @param layer The layer to compose
581 * @param rect The layer's bounds
582 * @param swap If true, the source and destination are swapped
583 */
584 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
585
Romain Guy54be1cd2011-06-13 19:04:27 -0700586 /**
587 * Clears all the regions corresponding to the current list of layers.
588 * This method MUST be invoked before any drawing operation.
589 */
590 void clearLayerRegions();
591
592 /**
Romain Guyf219da52011-01-16 12:54:25 -0800593 * Mark the layer as dirty at the specified coordinates. The coordinates
594 * are transformed with the supplied matrix.
595 */
596 void dirtyLayer(const float left, const float top,
597 const float right, const float bottom, const mat4 transform);
598
599 /**
600 * Mark the layer as dirty at the specified coordinates.
601 */
602 void dirtyLayer(const float left, const float top,
603 const float right, const float bottom);
604
605 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700606 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800607 * are transformed by the current snapshot's transform matrix unless specified
608 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700609 *
610 * @param left The left coordinate of the rectangle
611 * @param top The top coordinate of the rectangle
612 * @param right The right coordinate of the rectangle
613 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500614 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700615 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700616 */
Romain Guy026c5e162010-06-28 17:12:22 -0700617 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500618 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700619
Romain Guy54be1cd2011-06-13 19:04:27 -0700620 /**
Romain Guy735738c2012-12-03 12:34:51 -0800621 * Draws a series of colored rectangles with the specified color. The specified
622 * coordinates are transformed by the current snapshot's transform matrix unless
623 * specified otherwise.
624 *
625 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
626 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500627 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800628 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800629 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800630 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800631 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500632 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
633 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800634
635 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700636 * Draws the shape represented by the specified path texture.
637 * This method invokes drawPathTexture() but takes into account
638 * the extra left/top offset and the texture offset to correctly
639 * position the final shape.
640 *
641 * @param left The left coordinate of the shape to render
642 * @param top The top coordinate of the shape to render
643 * @param texture The texture reprsenting the shape
644 * @param paint The paint to draw the shape with
645 */
Chris Craikd218a922014-01-02 17:13:34 -0800646 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700647
648 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700649 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
650 * different compositing rules.
651 *
652 * @param texture The texture to draw with
653 * @param left The x coordinate of the bitmap
654 * @param top The y coordinate of the bitmap
655 * @param paint The paint to render with
656 */
Chris Craikd218a922014-01-02 17:13:34 -0800657 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700658
Romain Guy54be1cd2011-06-13 19:04:27 -0700659 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800660 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
661 *
662 * @param vertexBuffer The VertexBuffer to be drawn
663 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700664 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800665 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700666 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700667 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800668
669 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700670 * Convenience for translating method
671 */
672 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700673 const SkPaint* paint, int flags = 0) {
674 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700675 }
676
677 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700678 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700679 *
Chris Craik710f46d2012-09-17 17:25:49 -0700680 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700681 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700682 */
Chris Craikd218a922014-01-02 17:13:34 -0800683 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700684
Romain Guy5cbbce52010-06-27 22:59:20 -0700685 /**
686 * Draws a textured rectangle with the specified texture. The specified coordinates
687 * are transformed by the current snapshot's transform matrix.
688 *
689 * @param left The left coordinate of the rectangle
690 * @param top The top coordinate of the rectangle
691 * @param right The right coordinate of the rectangle
692 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700693 * @param texture The texture to use
694 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700695 */
Romain Guya9794742010-07-13 11:37:54 -0700696 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800697 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700698
699 /**
Romain Guy03750a02010-10-18 14:06:08 -0700700 * Draws a textured mesh with the specified texture. If the indices are omitted,
701 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
702 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700703 *
704 * @param left The left coordinate of the rectangle
705 * @param top The top coordinate of the rectangle
706 * @param right The right coordinate of the rectangle
707 * @param bottom The bottom coordinate of the rectangle
708 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500709 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700710 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700711 * @param vertices The vertices that define the mesh
712 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700713 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700714 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
715 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700716 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800717 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700718 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700719 */
720 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500721 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700723 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800724 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700725
Romain Guy3b748a42013-04-17 18:54:38 -0700726 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500727 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700728 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
729 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800730 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700731
Romain Guy886b2752013-01-04 12:26:18 -0800732 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500733 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800734 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800735 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
736 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800737
Romain Guyf7f93552010-07-08 19:17:03 -0700738 /**
Romain Guy448455f2013-07-22 13:57:50 -0700739 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
740 * If the number of vertices to draw exceeds the number of indices we have
741 * pre-allocated, this method will generate several glDrawElements() calls.
742 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800743 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700744
745 /**
Romain Guy0a417492010-08-16 20:26:20 -0700746 * Draws text underline and strike-through if needed.
747 *
748 * @param text The text to decor
749 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700750 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700751 * @param x The x coordinate where the text will be drawn
752 * @param y The y coordinate where the text will be drawn
753 * @param paint The paint to draw the text with
754 */
Chris Craikd218a922014-01-02 17:13:34 -0800755 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700756
Raph Levien416a8472012-07-19 22:48:17 -0700757 /**
758 * Draws shadow layer on text (with optional positions).
759 *
760 * @param paint The paint to draw the shadow with
761 * @param text The text to draw
762 * @param bytesCount The number of bytes in the text
763 * @param count The number of glyphs in the text
764 * @param positions The x, y positions of individual glyphs (or NULL)
765 * @param fontRenderer The font renderer object
766 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700767 * @param x The x coordinate where the shadow will be drawn
768 * @param y The y coordinate where the shadow will be drawn
769 */
Chris Craikd218a922014-01-02 17:13:34 -0800770 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500771 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700772 float x, float y);
773
Romain Guy54be1cd2011-06-13 19:04:27 -0700774 /**
775 * Draws a path texture. Path textures are alpha8 bitmaps that need special
776 * compositing to apply colors/filters/etc.
777 *
778 * @param texture The texture to render
779 * @param x The x coordinate where the texture will be drawn
780 * @param y The y coordinate where the texture will be drawn
781 * @param paint The paint to draw the texture with
782 */
Chris Craikd218a922014-01-02 17:13:34 -0800783 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800784
Romain Guy1e45aae2010-08-13 19:39:53 -0700785 /**
Romain Guyac670c02010-07-27 17:39:27 -0700786 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700787 * back to default is achieved by calling:
788 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700789 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700790 *
791 * @param u1 The left coordinate of the texture
792 * @param v1 The bottom coordinate of the texture
793 * @param u2 The right coordinate of the texture
794 * @param v2 The top coordinate of the texture
795 */
796 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
797
Romain Guy8ba548f2010-06-30 19:21:21 -0700798 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800799 * Returns true if the specified paint will draw invisible text.
800 */
801 bool canSkipText(const SkPaint* paint) const;
802
803 /**
Romain Guy746b7402010-10-26 16:27:31 -0700804 * Binds the specified texture. The texture unit must have been selected
805 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700806 */
Romain Guy746b7402010-10-26 16:27:31 -0700807 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700808 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700809 }
810
811 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700812 * Binds the specified EGLImage texture. The texture unit must have been selected
813 * prior to calling this method.
814 */
815 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700816 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700817 }
818
819 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700820 * Enable or disable blending as necessary. This function sets the appropriate
821 * blend function based on the specified xfermode.
822 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700823 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
824 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700825
Romain Guyf607bdc2010-09-10 19:20:06 -0700826 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700827 * Use the specified program with the current GL context. If the program is already
828 * in use, it will not be bound again. If it is not in use, the current program is
829 * marked unused and the specified program becomes used and becomes the new
830 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700831 *
Romain Guyd27977d2010-07-14 19:18:51 -0700832 * @param program The program to use
833 *
834 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700835 */
Romain Guy889f8d12010-07-29 14:37:42 -0700836 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700837
Romain Guy746b7402010-10-26 16:27:31 -0700838 /**
839 * Invoked before any drawing operation. This sets required state.
840 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700841 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700842
Romain Guy70ca14e2010-12-13 18:24:33 -0800843 /**
844 * Various methods to setup OpenGL rendering.
845 */
846 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800847 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700848 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800849 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700850 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800851 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800852 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800853 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700854 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400855 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500856 void setupDrawColorFilter(const SkColorFilter* filter);
857 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
858 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800859 void setupDrawProgram();
860 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800861
862 /**
863 * Setup the current program matrices based upon the nature of the geometry.
864 *
865 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
866 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
867 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
868 * transformations are stored in the modelView matrix and uploaded to the shader.
869 *
870 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800871 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800872 *
873 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
874 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
875 * or when simple translation has been extracted)
876 */
877 void setupDrawModelView(ModelViewMode mode, bool offset,
878 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400879 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800880 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400881
882 /**
883 * Setup uniforms for the current shader.
884 *
885 * @param shader SkShader on the current paint.
886 *
887 * @param ignoreTransform Set to true to ignore the transform in shader.
888 */
889 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500890 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800891 void setupDrawSimpleMesh();
892 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700893 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700894 void setupDrawTextureTransform();
895 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700896 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800897 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
898 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
899 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700900 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700901 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700902
Romain Guy11cb6422012-09-21 00:39:43 -0700903 bool updateLayer(Layer* layer, bool inFrame);
904 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700905 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700906
Chris Craike63f7c622013-10-17 10:30:55 -0700907#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700908 /**
909 * Renders the specified region as a series of rectangles. This method
910 * is used for debugging only.
911 */
Chris Craike63f7c622013-10-17 10:30:55 -0700912 void drawRegionRectsDebug(const Region& region);
913#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800914
Romain Guy8ce00302013-01-15 18:51:42 -0800915 /**
916 * Renders the specified region as a series of rectangles. The region
917 * must be in screen-space coordinates.
918 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500919 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800920
921 /**
922 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
923 * is turned on.
924 */
925 void debugClip();
926
Romain Guy7c450aa2012-09-21 19:15:00 -0700927 void debugOverdraw(bool enable, bool clear);
928 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700929 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700930
Romain Guy746b7402010-10-26 16:27:31 -0700931 /**
932 * Should be invoked every time the glScissor is modified.
933 */
934 inline void dirtyClip() {
935 mDirtyClip = true;
936 }
937
Romain Guy3b748a42013-04-17 18:54:38 -0700938 inline const UvMapper& getMapper(const Texture* texture) {
939 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
940 }
941
942 /**
943 * Returns a texture object for the specified bitmap. The texture can
944 * come from the texture cache or an atlas. If this method returns
945 * NULL, the texture could not be found and/or allocated.
946 */
Chris Craikd218a922014-01-02 17:13:34 -0800947 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700948
Chris Craik4063a0e2013-11-15 16:06:56 -0800949 /**
950 * Model-view matrix used to position/size objects
951 *
952 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
953 * currentTransform().
954 *
Chris Craike10e8272014-05-08 14:28:26 -0700955 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800956 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700957 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
958 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
959 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800960 *
961 * Used as input to SkiaShader transformation.
962 */
Chris Craike10e8272014-05-08 14:28:26 -0700963 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700964
Romain Guy2b7028e2012-09-19 17:25:38 -0700965 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700966 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700967 // Is the target render surface opaque
968 bool mOpaque;
969 // Is a frame currently being rendered
970 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700971
Romain Guy026c5e162010-06-28 17:12:22 -0700972 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700973 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700974
Romain Guy3b748a42013-04-17 18:54:38 -0700975 // Default UV mapper
976 const UvMapper mUvMapper;
977
Chris Craikc3566d02013-02-04 16:16:33 -0800978 // shader, filters, and shadow
979 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800980 SkPaint mFilteredPaint;
981
Romain Guy82ba8142010-07-09 13:25:56 -0700982 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700983 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800984 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700985 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700986
Romain Guy8f3b8e32012-03-27 16:33:45 -0700987 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700988 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700989 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -0700990 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700991
Romain Guy70ca14e2010-12-13 18:24:33 -0800992 // The following fields are used to setup drawing
993 // Used to describe the shaders to generate
994 ProgramDescription mDescription;
995 // Color description
996 bool mColorSet;
997 float mColorA, mColorR, mColorG, mColorB;
998 // Indicates that the shader should get a color
999 bool mSetShaderColor;
1000 // Current texture unit
1001 GLuint mTextureUnit;
1002 // Track dirty regions, true by default
1003 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001004 // Indicate whether we are drawing an opaque frame
1005 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001006
Romain Guy87e2f7572012-09-24 11:37:12 -07001007 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1008 // Properties.h
1009 bool mScissorOptimizationDisabled;
1010
Romain Guy54c1a642012-09-27 17:55:46 -07001011 // No-ops start/endTiling when set
1012 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001013 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001014
Chris Craikdeeda3d2014-05-05 19:09:33 -07001015 bool mSkipOutlineClip;
1016
Chris Craik058fc642014-07-23 18:19:28 -07001017 // Lighting + shadows
1018 Vector3 mLightCenter;
1019 float mLightRadius;
1020 uint8_t mAmbientShadowAlpha;
1021 uint8_t mSpotShadowAlpha;
1022
Chris Craik4ac36f82014-12-09 16:54:03 -08001023 // Paths kept alive for the duration of the frame
1024 std::vector<SkPath*> mTempPaths;
1025
Romain Guy96885eb2013-03-26 15:05:58 -07001026 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001027 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001028 friend class DrawBitmapOp;
1029 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001030
Romain Guybb9524b2010-06-22 18:56:38 -07001031}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001032
Romain Guy9d5316e2010-06-24 19:30:36 -07001033}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001034}; // namespace android
1035
Romain Guy5b3b3522010-10-27 18:57:51 -07001036#endif // ANDROID_HWUI_OPENGL_RENDERER_H