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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070048// Defines
49///////////////////////////////////////////////////////////////////////////////
50
51// Debug
52#define DEBUG_OPENGL 1
53
54///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070055// Renderer
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy5cbbce52010-06-27 22:59:20 -070058/**
59 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
60 * simplified version of Skia's Canvas API.
61 */
Romain Guy85bf02f2010-06-22 13:11:24 -070062class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070063public:
Romain Guy85bf02f2010-06-22 13:11:24 -070064 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070065 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070066
67 void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070068
69 virtual void prepare();
70 virtual void finish();
71
Romain Guyda8532c2010-08-31 11:50:35 -070072 void acquireContext();
73 void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070074
Romain Guybb9524b2010-06-22 18:56:38 -070075 int getSaveCount() const;
76 int save(int flags);
77 void restore();
78 void restoreToCount(int saveCount);
79
Romain Guye2d345e2010-09-24 18:39:22 -070080 virtual int saveLayer(float left, float top, float right, float bottom,
81 const SkPaint* p, int flags);
82 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
83 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070084
Romain Guyf6a11b82010-06-23 17:47:49 -070085 void translate(float dx, float dy);
86 void rotate(float degrees);
87 void scale(float sx, float sy);
88
89 void setMatrix(SkMatrix* matrix);
90 void getMatrix(SkMatrix* matrix);
91 void concatMatrix(SkMatrix* matrix);
92
Romain Guy9d5316e2010-06-24 19:30:36 -070093 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070094 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070095 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070096
Romain Guye2d345e2010-09-24 18:39:22 -070097 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
98 virtual void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
99 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
100 float srcRight, float srcBottom, float dstLeft, float dstTop,
101 float dstRight, float dstBottom, const SkPaint* paint);
102 virtual void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
Romain Guydeba7852010-07-07 17:54:48 -0700103 float right, float bottom, const SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700104 virtual void drawColor(int color, SkXfermode::Mode mode);
105 virtual void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
106 virtual void drawPath(SkPath* path, SkPaint* paint);
107 virtual void drawLines(float* points, int count, const SkPaint* paint);
108 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
109 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700110
Romain Guyd27977d2010-07-14 19:18:51 -0700111 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -0700112 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700113
Romain Guydb1938e2010-08-02 18:50:22 -0700114 void resetColorFilter();
115 void setupColorFilter(SkiaColorFilter* filter);
116
Romain Guy1e45aae2010-08-13 19:39:53 -0700117 void resetShadow();
118 void setupShadow(float radius, float dx, float dy, int color);
119
Romain Guye2d345e2010-09-24 18:39:22 -0700120protected:
121 /**
122 * Compose the layer defined in the current snapshot with the layer
123 * defined by the previous snapshot.
124 *
125 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
126 *
127 * @param curent The current snapshot containing the layer to compose
128 * @param previous The previous snapshot to compose the current layer with
129 */
130 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700131
Romain Guy85bf02f2010-06-22 13:11:24 -0700132private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700133 /**
134 * Saves the current state of the renderer as a new snapshot.
135 * The new snapshot is saved in mSnapshot and the previous snapshot
136 * is linked from mSnapshot->previous.
137 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700138 * @param flags The save flags; see SkCanvas for more information
139 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700140 * @return The new save count. This value can be passed to #restoreToCount()
141 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700142 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700143
144 /**
145 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
146 *
Romain Guy2542d192010-08-18 11:47:12 -0700147 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700148 */
Romain Guybb9524b2010-06-22 18:56:38 -0700149 bool restoreSnapshot();
150
Romain Guy5cbbce52010-06-27 22:59:20 -0700151 /**
152 * Sets the clipping rectangle using glScissor. The clip is defined by
153 * the current snapshot's clipRect member.
154 */
Romain Guybb9524b2010-06-22 18:56:38 -0700155 void setScissorFromClip();
156
Romain Guy5cbbce52010-06-27 22:59:20 -0700157 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700158 * Creates a new layer stored in the specified snapshot.
159 *
160 * @param snapshot The snapshot associated with the new layer
161 * @param left The left coordinate of the layer
162 * @param top The top coordinate of the layer
163 * @param right The right coordinate of the layer
164 * @param bottom The bottom coordinate of the layer
165 * @param alpha The translucency of the layer
166 * @param mode The blending mode of the layer
167 * @param flags The layer save flags
168 *
169 * @return True if the layer was successfully created, false otherwise
170 */
171 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
172 int alpha, SkXfermode::Mode mode, int flags);
173
174 /**
Romain Guy86942302010-09-12 13:02:16 -0700175 * Clears all the regions corresponding to the current list of layers.
176 * This method MUST be invoked before any drawing operation.
177 */
178 void clearLayerRegions();
179
180 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700181 * Draws a colored rectangle with the specified color. The specified coordinates
182 * are transformed by the current snapshot's transform matrix.
183 *
184 * @param left The left coordinate of the rectangle
185 * @param top The top coordinate of the rectangle
186 * @param right The right coordinate of the rectangle
187 * @param bottom The bottom coordinate of the rectangle
188 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700189 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700190 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700191 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700192 */
Romain Guy026c5e162010-06-28 17:12:22 -0700193 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700194 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700195
196 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700197 * Setups shaders to draw a colored rect.
198 */
199 void setupColorRect(float left, float top, float right, float bottom,
200 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
201
202 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700203 * Draws a textured rectangle with the specified texture. The specified coordinates
204 * are transformed by the current snapshot's transform matrix.
205 *
206 * @param left The left coordinate of the rectangle
207 * @param top The top coordinate of the rectangle
208 * @param right The right coordinate of the rectangle
209 * @param bottom The bottom coordinate of the rectangle
210 * @param texture The texture name to map onto the rectangle
211 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700212 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700213 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700214 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700215 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700216 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700217
Romain Guy026c5e162010-06-28 17:12:22 -0700218 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700219 * Draws a textured rectangle with the specified texture. The specified coordinates
220 * are transformed by the current snapshot's transform matrix.
221 *
222 * @param left The left coordinate of the rectangle
223 * @param top The top coordinate of the rectangle
224 * @param right The right coordinate of the rectangle
225 * @param bottom The bottom coordinate of the rectangle
226 * @param texture The texture to use
227 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700228 */
Romain Guya9794742010-07-13 11:37:54 -0700229 void drawTextureRect(float left, float top, float right, float bottom,
230 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700231
232 /**
233 * Draws a textured mesh with the specified texture. If the indices are omitted, the
234 * mesh is drawn as a simple quad.
235 *
236 * @param left The left coordinate of the rectangle
237 * @param top The top coordinate of the rectangle
238 * @param right The right coordinate of the rectangle
239 * @param bottom The bottom coordinate of the rectangle
240 * @param texture The texture name to map onto the rectangle
241 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
242 * @param mode The blending mode
243 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700244 * @param vertices The vertices that define the mesh
245 * @param texCoords The texture coordinates of each vertex
246 * @param indices The indices of the vertices, can be NULL
247 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700248 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
249 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700250 */
251 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700252 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700253 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -0700254 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700255
256 /**
Romain Guy0a417492010-08-16 20:26:20 -0700257 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700258 *
259 * @param texture The shadow texture
260 * @param x The x coordinate of the shadow
261 * @param y The y coordinate of the shadow
262 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700263 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700264 */
Romain Guy2542d192010-08-18 11:47:12 -0700265 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
266 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700267
268 /**
Romain Guy0a417492010-08-16 20:26:20 -0700269 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700270 *
271 * @param texture The texture to render with
272 * @param textureUnit The texture unit to use, may be modified
273 * @param x The x coordinate of the rectangle to draw
274 * @param y The y coordinate of the rectangle to draw
275 * @param r The red component of the color
276 * @param g The green component of the color
277 * @param b The blue component of the color
278 * @param a The alpha component of the color
279 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700280 * @param transforms True if the matrix passed to the shader should be multiplied
281 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700282 * @param applyFilters Whether or not to take color filters and
283 * shaders into account
284 */
Romain Guy0a417492010-08-16 20:26:20 -0700285 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
286 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
287 bool applyFilters);
288
289 /**
290 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
291 *
292 * @param texture The texture to render with
293 * @param width The width of the texture
294 * @param height The height of the texture
295 * @param textureUnit The texture unit to use, may be modified
296 * @param x The x coordinate of the rectangle to draw
297 * @param y The y coordinate of the rectangle to draw
298 * @param r The red component of the color
299 * @param g The green component of the color
300 * @param b The blue component of the color
301 * @param a The alpha component of the color
302 * @param mode The blending mode
303 * @param transforms True if the matrix passed to the shader should be multiplied
304 * by the model-view matrix
305 * @param applyFilters Whether or not to take color filters and
306 * shaders into account
307 */
308 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
309 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
310 SkXfermode::Mode mode, bool transforms, bool applyFilters);
311
312 /**
Romain Guy759ea802010-09-16 20:49:46 -0700313 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
314 * and texCoords pointers.
315 */
316 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
317 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
318 SkXfermode::Mode mode, bool transforms, bool applyFilters,
319 GLvoid* vertices, GLvoid* texCoords);
320
321 /**
Romain Guy0a417492010-08-16 20:26:20 -0700322 * Draws text underline and strike-through if needed.
323 *
324 * @param text The text to decor
325 * @param bytesCount The number of bytes in the text
326 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
327 * @param x The x coordinate where the text will be drawn
328 * @param y The y coordinate where the text will be drawn
329 * @param paint The paint to draw the text with
330 */
331 void drawTextDecorations(const char* text, int bytesCount, float length,
332 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700333
334 /**
Romain Guyac670c02010-07-27 17:39:27 -0700335 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700336 * back to default is achieved by calling:
337 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700338 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700339 *
340 * @param u1 The left coordinate of the texture
341 * @param v1 The bottom coordinate of the texture
342 * @param u2 The right coordinate of the texture
343 * @param v2 The top coordinate of the texture
344 */
345 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
346
Romain Guy8ba548f2010-06-30 19:21:21 -0700347 /**
348 * Gets the alpha and xfermode out of a paint object. If the paint is null
349 * alpha will be 255 and the xfermode will be SRC_OVER.
350 *
351 * @param paint The paint to extract values from
352 * @param alpha Where to store the resulting alpha
353 * @param mode Where to store the resulting xfermode
354 */
355 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
356
Romain Guyf7f93552010-07-08 19:17:03 -0700357 /**
Romain Guya1db5742010-07-20 13:09:13 -0700358 * Binds the specified texture with the specified wrap modes.
359 */
Romain Guy889f8d12010-07-29 14:37:42 -0700360 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700361
362 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700363 * Enable or disable blending as necessary. This function sets the appropriate
364 * blend function based on the specified xfermode.
365 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700366 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
367 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700368
Romain Guyf607bdc2010-09-10 19:20:06 -0700369 /**
370 * Safely retrieves the mode from the specified xfermode. If the specified
371 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
372 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700373 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700374
Romain Guy260e1022010-07-12 14:41:06 -0700375 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700376 * Use the specified program with the current GL context. If the program is already
377 * in use, it will not be bound again. If it is not in use, the current program is
378 * marked unused and the specified program becomes used and becomes the new
379 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700380 *
Romain Guyd27977d2010-07-14 19:18:51 -0700381 * @param program The program to use
382 *
383 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700384 */
Romain Guy889f8d12010-07-29 14:37:42 -0700385 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700386
Romain Guybb9524b2010-06-22 18:56:38 -0700387 // Dimensions of the drawing surface
388 int mWidth, mHeight;
389
Romain Guy85bf02f2010-06-22 13:11:24 -0700390 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700391 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700392
Romain Guyc7d53492010-06-25 13:41:57 -0700393 // Model-view matrix used to position/size objects
394 mat4 mModelView;
395
Romain Guybb9524b2010-06-22 18:56:38 -0700396 // Number of saved states
397 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700398 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700399 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700400 // Current state
401 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700402
403 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700404 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700405
Romain Guydb1938e2010-08-02 18:50:22 -0700406 // Color filters
407 SkiaColorFilter* mColorFilter;
408
Romain Guy026c5e162010-06-28 17:12:22 -0700409 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700410 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700411
Romain Guy51769a62010-07-23 00:28:00 -0700412 // GL extensions
413 Extensions mExtensions;
414
Romain Guy1e45aae2010-08-13 19:39:53 -0700415 // Drop shadow
416 bool mHasShadow;
417 float mShadowRadius;
418 float mShadowDx;
419 float mShadowDy;
420 int mShadowColor;
421
Romain Guy82ba8142010-07-09 13:25:56 -0700422 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700423 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700424
425 // List of rectangles to clear due to calls to saveLayer()
426 Vector<Rect*> mLayers;
427
Romain Guy759ea802010-09-16 20:49:46 -0700428 // Misc
Romain Guyb025b9c2010-09-16 14:16:48 -0700429 GLint mMaxTextureSize;
430
Romain Guybb9524b2010-06-22 18:56:38 -0700431}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700432
Romain Guy9d5316e2010-06-24 19:30:36 -0700433}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700434}; // namespace android
435
Romain Guy9d5316e2010-06-24 19:30:36 -0700436#endif // ANDROID_UI_OPENGL_RENDERER_H