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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guyc15008e2010-11-10 11:59:15 -080033#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070048// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy0fe478e2010-11-08 12:08:41 -080051class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070052
Romain Guy5cbbce52010-06-27 22:59:20 -070053/**
54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
55 * simplified version of Skia's Canvas API.
56 */
Romain Guy85bf02f2010-06-22 13:11:24 -070057class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058public:
Romain Guy85bf02f2010-06-22 13:11:24 -070059 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070060 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070061
Romain Guyb051e892010-09-28 19:09:36 -070062 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070063
Romain Guy6b7bd242010-10-06 19:49:23 -070064 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070065 virtual void finish();
66
Romain Guy4aa90572010-09-26 18:40:37 -070067 virtual void acquireContext();
68 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070069
Romain Guybb9524b2010-06-22 18:56:38 -070070 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070071 virtual int save(int flags);
72 virtual void restore();
73 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070074
Romain Guye2d345e2010-09-24 18:39:22 -070075 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070076 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070077 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
78 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070079
Romain Guy4aa90572010-09-26 18:40:37 -070080 virtual void translate(float dx, float dy);
81 virtual void rotate(float degrees);
82 virtual void scale(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070083
Romain Guy41030da2010-10-13 13:40:37 -070084 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070085 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070086 virtual void setMatrix(SkMatrix* matrix);
87 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070088
Romain Guy9d5316e2010-06-24 19:30:36 -070089 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070090 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070091 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070092
Romain Guy0fe478e2010-11-08 12:08:41 -080093 virtual void drawDisplayList(DisplayList* displayList);
Chet Haase5c13d892010-10-08 08:37:55 -070094 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
95 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -070096 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
97 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -070098 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -070099 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700100 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700101 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700102 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700103 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700104 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700105 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700106 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
107 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700108
Romain Guy4aa90572010-09-26 18:40:37 -0700109 virtual void resetShader();
110 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700111
Romain Guy4aa90572010-09-26 18:40:37 -0700112 virtual void resetColorFilter();
113 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700114
Romain Guy4aa90572010-09-26 18:40:37 -0700115 virtual void resetShadow();
116 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700117
Romain Guye2d345e2010-09-24 18:39:22 -0700118protected:
119 /**
120 * Compose the layer defined in the current snapshot with the layer
121 * defined by the previous snapshot.
122 *
123 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
124 *
125 * @param curent The current snapshot containing the layer to compose
126 * @param previous The previous snapshot to compose the current layer with
127 */
128 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700129
Romain Guy85bf02f2010-06-22 13:11:24 -0700130private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700131 /**
132 * Saves the current state of the renderer as a new snapshot.
133 * The new snapshot is saved in mSnapshot and the previous snapshot
134 * is linked from mSnapshot->previous.
135 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700136 * @param flags The save flags; see SkCanvas for more information
137 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700138 * @return The new save count. This value can be passed to #restoreToCount()
139 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700140 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700141
142 /**
143 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
144 *
Romain Guy2542d192010-08-18 11:47:12 -0700145 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700146 */
Romain Guybb9524b2010-06-22 18:56:38 -0700147 bool restoreSnapshot();
148
Romain Guy5cbbce52010-06-27 22:59:20 -0700149 /**
150 * Sets the clipping rectangle using glScissor. The clip is defined by
151 * the current snapshot's clipRect member.
152 */
Romain Guybb9524b2010-06-22 18:56:38 -0700153 void setScissorFromClip();
154
Romain Guy5cbbce52010-06-27 22:59:20 -0700155 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700156 * Creates a new layer stored in the specified snapshot.
157 *
158 * @param snapshot The snapshot associated with the new layer
159 * @param left The left coordinate of the layer
160 * @param top The top coordinate of the layer
161 * @param right The right coordinate of the layer
162 * @param bottom The bottom coordinate of the layer
163 * @param alpha The translucency of the layer
164 * @param mode The blending mode of the layer
165 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700166 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700167 *
168 * @return True if the layer was successfully created, false otherwise
169 */
170 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700171 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700172
173 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700174 * Creates a new layer stored in the specified snapshot as an FBO.
175 *
176 * @param layer The layer to store as an FBO
177 * @param snapshot The snapshot associated with the new layer
178 * @param bounds The bounds of the layer
179 * @param previousFbo The name of the current framebuffer
180 */
181 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
182 GLuint previousFbo);
183
184 /**
185 * Compose the specified layer as a region.
186 *
187 * @param layer The layer to compose
188 * @param rect The layer's bounds
189 */
190 void composeLayerRegion(Layer* layer, const Rect& rect);
191
192 /**
193 * Compose the specified layer as a simple rectangle.
194 *
195 * @param layer The layer to compose
196 * @param rect The layer's bounds
197 * @param swap If true, the source and destination are swapped
198 */
199 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
200
201 /**
Romain Guy86942302010-09-12 13:02:16 -0700202 * Clears all the regions corresponding to the current list of layers.
203 * This method MUST be invoked before any drawing operation.
204 */
205 void clearLayerRegions();
206
207 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700208 * Draws a colored rectangle with the specified color. The specified coordinates
209 * are transformed by the current snapshot's transform matrix.
210 *
211 * @param left The left coordinate of the rectangle
212 * @param top The top coordinate of the rectangle
213 * @param right The right coordinate of the rectangle
214 * @param bottom The bottom coordinate of the rectangle
215 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700216 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700217 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700218 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700219 */
Romain Guy026c5e162010-06-28 17:12:22 -0700220 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700221 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700222
223 /**
224 * Draws a textured rectangle with the specified texture. The specified coordinates
225 * are transformed by the current snapshot's transform matrix.
226 *
227 * @param left The left coordinate of the rectangle
228 * @param top The top coordinate of the rectangle
229 * @param right The right coordinate of the rectangle
230 * @param bottom The bottom coordinate of the rectangle
231 * @param texture The texture name to map onto the rectangle
232 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700233 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700234 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700235 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700236 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700237 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700238
Romain Guy026c5e162010-06-28 17:12:22 -0700239 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700240 * Draws a textured rectangle with the specified texture. The specified coordinates
241 * are transformed by the current snapshot's transform matrix.
242 *
243 * @param left The left coordinate of the rectangle
244 * @param top The top coordinate of the rectangle
245 * @param right The right coordinate of the rectangle
246 * @param bottom The bottom coordinate of the rectangle
247 * @param texture The texture to use
248 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700249 */
Romain Guya9794742010-07-13 11:37:54 -0700250 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700251 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700252
253 /**
Romain Guy03750a02010-10-18 14:06:08 -0700254 * Draws a textured mesh with the specified texture. If the indices are omitted,
255 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
256 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700257 *
258 * @param left The left coordinate of the rectangle
259 * @param top The top coordinate of the rectangle
260 * @param right The right coordinate of the rectangle
261 * @param bottom The bottom coordinate of the rectangle
262 * @param texture The texture name to map onto the rectangle
263 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
264 * @param mode The blending mode
265 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700266 * @param vertices The vertices that define the mesh
267 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700268 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700269 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
270 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700271 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700272 * @param ignoreScale True if the model view matrix should not be scaled
273 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700274 */
275 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700276 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700277 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700278 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
279 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700280
281 /**
Romain Guy746b7402010-10-26 16:27:31 -0700282 * Prepares the renderer to draw the specified shadow. The active texture
283 * unit must be 0 and the other units must be unbound.
Romain Guy1e45aae2010-08-13 19:39:53 -0700284 *
285 * @param texture The shadow texture
286 * @param x The x coordinate of the shadow
287 * @param y The y coordinate of the shadow
288 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700289 * @param alpha The alpha value
Romain Guy6620c6d2010-12-06 18:07:02 -0800290 * @param ignoreTransforms True if the coordinates are already in screen space
Romain Guy1e45aae2010-08-13 19:39:53 -0700291 */
Romain Guy2542d192010-08-18 11:47:12 -0700292 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
Romain Guy6620c6d2010-12-06 18:07:02 -0800293 float alpha, bool ignoreTransforms = false);
Romain Guy1e45aae2010-08-13 19:39:53 -0700294
295 /**
Romain Guy0a417492010-08-16 20:26:20 -0700296 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700297 *
298 * @param texture The texture to render with
299 * @param textureUnit The texture unit to use, may be modified
300 * @param x The x coordinate of the rectangle to draw
301 * @param y The y coordinate of the rectangle to draw
302 * @param r The red component of the color
303 * @param g The green component of the color
304 * @param b The blue component of the color
305 * @param a The alpha component of the color
306 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700307 * @param transforms True if the matrix passed to the shader should be multiplied
308 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700309 * @param applyFilters Whether or not to take color filters and
310 * shaders into account
311 */
Romain Guy0a417492010-08-16 20:26:20 -0700312 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
313 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
314 bool applyFilters);
315
316 /**
317 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
318 *
319 * @param texture The texture to render with
320 * @param width The width of the texture
321 * @param height The height of the texture
322 * @param textureUnit The texture unit to use, may be modified
323 * @param x The x coordinate of the rectangle to draw
324 * @param y The y coordinate of the rectangle to draw
325 * @param r The red component of the color
326 * @param g The green component of the color
327 * @param b The blue component of the color
328 * @param a The alpha component of the color
329 * @param mode The blending mode
330 * @param transforms True if the matrix passed to the shader should be multiplied
331 * by the model-view matrix
332 * @param applyFilters Whether or not to take color filters and
333 * shaders into account
334 */
335 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
336 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
337 SkXfermode::Mode mode, bool transforms, bool applyFilters);
338
339 /**
Romain Guy759ea802010-09-16 20:49:46 -0700340 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
Romain Guy03750a02010-10-18 14:06:08 -0700341 * and texCoords pointers. The pointers become offsets when a VBO is bound.
Romain Guy759ea802010-09-16 20:49:46 -0700342 */
343 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
344 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
345 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy6620c6d2010-12-06 18:07:02 -0800346 GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0, bool ignoreTransform = false);
Romain Guy759ea802010-09-16 20:49:46 -0700347
348 /**
Romain Guy0a417492010-08-16 20:26:20 -0700349 * Draws text underline and strike-through if needed.
350 *
351 * @param text The text to decor
352 * @param bytesCount The number of bytes in the text
353 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
354 * @param x The x coordinate where the text will be drawn
355 * @param y The y coordinate where the text will be drawn
356 * @param paint The paint to draw the text with
357 */
358 void drawTextDecorations(const char* text, int bytesCount, float length,
359 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700360
361 /**
Romain Guyac670c02010-07-27 17:39:27 -0700362 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700363 * back to default is achieved by calling:
364 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700365 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700366 *
367 * @param u1 The left coordinate of the texture
368 * @param v1 The bottom coordinate of the texture
369 * @param u2 The right coordinate of the texture
370 * @param v2 The top coordinate of the texture
371 */
372 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
373
Romain Guy8ba548f2010-06-30 19:21:21 -0700374 /**
375 * Gets the alpha and xfermode out of a paint object. If the paint is null
376 * alpha will be 255 and the xfermode will be SRC_OVER.
377 *
378 * @param paint The paint to extract values from
379 * @param alpha Where to store the resulting alpha
380 * @param mode Where to store the resulting xfermode
381 */
Chet Haase5c13d892010-10-08 08:37:55 -0700382 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700383
Romain Guyf7f93552010-07-08 19:17:03 -0700384 /**
Romain Guy746b7402010-10-26 16:27:31 -0700385 * Binds the specified texture. The texture unit must have been selected
386 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700387 */
Romain Guy746b7402010-10-26 16:27:31 -0700388 inline void bindTexture(GLuint texture) {
389 glBindTexture(GL_TEXTURE_2D, texture);
390 }
391
392 /**
393 * Sets the wrap modes for the specified texture. The wrap modes are modified
394 * only when needed.
395 */
396 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700397
398 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700399 * Enable or disable blending as necessary. This function sets the appropriate
400 * blend function based on the specified xfermode.
401 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700402 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
403 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700404
Romain Guyf607bdc2010-09-10 19:20:06 -0700405 /**
406 * Safely retrieves the mode from the specified xfermode. If the specified
407 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
408 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700409 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700410
Romain Guy260e1022010-07-12 14:41:06 -0700411 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700412 * Use the specified program with the current GL context. If the program is already
413 * in use, it will not be bound again. If it is not in use, the current program is
414 * marked unused and the specified program becomes used and becomes the new
415 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700416 *
Romain Guyd27977d2010-07-14 19:18:51 -0700417 * @param program The program to use
418 *
419 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700420 */
Romain Guy889f8d12010-07-29 14:37:42 -0700421 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700422
Romain Guy746b7402010-10-26 16:27:31 -0700423 /**
424 * Invoked before any drawing operation. This sets required state.
425 */
426 void setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -0800427 /**
428 * Various methods to setup OpenGL rendering.
429 */
430 void setupDrawWithTexture(bool isAlpha8 = false);
431 void setupDrawColor(int color);
432 void setupDrawColor(float r, float g, float b, float a);
433 void setupDrawShader();
434 void setupDrawColorFilter();
435 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
436 bool swapSrcDst = false);
437 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
438 bool swapSrcDst = false);
439 void setupDrawProgram();
440 void setupDrawDirtyRegionsDisabled();
441 void setupDrawModelView(float left, float top, float right, float bottom,
442 bool ignoreTransform = false, bool ignoreModelView = false);
443 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
444 bool ignoreTransform = false);
445 void setupDrawColorUniforms();
446 void setupDrawShaderUniforms(bool ignoreTransform = false);
447 void setupDrawColorFilterUniforms();
448 void setupDrawSimpleMesh();
449 void setupDrawTexture(GLuint texture);
450 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
451 void finishDrawTexture();
Romain Guy746b7402010-10-26 16:27:31 -0700452
453 /**
454 * Should be invoked every time the glScissor is modified.
455 */
456 inline void dirtyClip() {
457 mDirtyClip = true;
458 }
459
Romain Guy5b3b3522010-10-27 18:57:51 -0700460 /**
461 * Mark the layer as dirty at the specified coordinates. The coordinates
462 * are transformed with the supplied matrix.
463 */
464 void dirtyLayer(const float left, const float top, const float right, const float bottom,
465 const mat4 transform);
466
467 /**
468 * Mark the layer as dirty at the specified coordinates.
469 */
470 void dirtyLayer(const float left, const float top, const float right, const float bottom);
471
Romain Guybb9524b2010-06-22 18:56:38 -0700472 // Dimensions of the drawing surface
473 int mWidth, mHeight;
474
Romain Guy85bf02f2010-06-22 13:11:24 -0700475 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700476 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700477
Romain Guyc7d53492010-06-25 13:41:57 -0700478 // Model-view matrix used to position/size objects
479 mat4 mModelView;
480
Romain Guybb9524b2010-06-22 18:56:38 -0700481 // Number of saved states
482 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700483 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700484 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700485 // Current state
486 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700487
488 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700489 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700490
Romain Guydb1938e2010-08-02 18:50:22 -0700491 // Color filters
492 SkiaColorFilter* mColorFilter;
493
Romain Guy026c5e162010-06-28 17:12:22 -0700494 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700495 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700496
Romain Guy1e45aae2010-08-13 19:39:53 -0700497 // Drop shadow
498 bool mHasShadow;
499 float mShadowRadius;
500 float mShadowDx;
501 float mShadowDy;
502 int mShadowColor;
503
Romain Guy82ba8142010-07-09 13:25:56 -0700504 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700505 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700506
507 // List of rectangles to clear due to calls to saveLayer()
508 Vector<Rect*> mLayers;
509
Romain Guy99bcdc52010-10-13 15:17:00 -0700510 // Indentity matrix
511 const mat4 mIdentity;
512
Romain Guy746b7402010-10-26 16:27:31 -0700513 // Indicates whether the clip must be restored
514 bool mDirtyClip;
515
Romain Guy70ca14e2010-12-13 18:24:33 -0800516 // The following fields are used to setup drawing
517 // Used to describe the shaders to generate
518 ProgramDescription mDescription;
519 // Color description
520 bool mColorSet;
521 float mColorA, mColorR, mColorG, mColorB;
522 // Indicates that the shader should get a color
523 bool mSetShaderColor;
524 // Current texture unit
525 GLuint mTextureUnit;
526 // Track dirty regions, true by default
527 bool mTrackDirtyRegions;
528 // Texture coordinates slot
529 int mTexCoordsSlot;
530
Romain Guyb051e892010-09-28 19:09:36 -0700531 friend class DisplayListRenderer;
532
Romain Guybb9524b2010-06-22 18:56:38 -0700533}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700534
Romain Guy9d5316e2010-06-24 19:30:36 -0700535}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700536}; // namespace android
537
Romain Guy5b3b3522010-10-27 18:57:51 -0700538#endif // ANDROID_HWUI_OPENGL_RENDERER_H