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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Recke18264b2014-03-12 13:56:30 -070060class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080061class TextSetupFunctor;
62class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080063
Chris Craikc3566d02013-02-04 16:16:33 -080064struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070065 DrawModifiers() {
66 reset();
67 }
68
69 void reset() {
70 memset(this, 0, sizeof(DrawModifiers));
71 }
72
Chris Craik16ecda52013-03-29 10:59:59 -070073 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080074
Chris Craikc3566d02013-02-04 16:16:33 -080075 // Draw filters
76 bool mHasDrawFilter;
77 int mPaintFilterClearBits;
78 int mPaintFilterSetBits;
79};
80
Chris Craikff785832013-03-08 13:12:16 -080081enum StateDeferFlags {
82 kStateDeferFlag_Draw = 0x1,
83 kStateDeferFlag_Clip = 0x2
84};
85
Chris Craik28ce94a2013-05-31 11:38:03 -070086enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070087 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070088 kClipSide_Left = 0x1,
89 kClipSide_Top = 0x2,
90 kClipSide_Right = 0x4,
91 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070092 kClipSide_Full = 0xF,
93 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070094};
95
Chris Craik4063a0e2013-11-15 16:06:56 -080096/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101 /**
102 * Used when the model view should simply translate geometry passed to the shader. The resulting
103 * matrix will be a simple translation.
104 */
105 kModelViewMode_Translate = 0,
106
107 /**
108 * Used when the model view should translate and scale geometry. The resulting matrix will be a
109 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110 */
111 kModelViewMode_TranslateAndScale = 1,
112};
113
Romain Guyf6a11b82010-06-23 17:47:49 -0700114///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700115// Renderer
116///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700117/**
Chris Craik14e51302013-12-30 15:32:54 -0800118 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700119 */
Chris Craik14e51302013-12-30 15:32:54 -0800120class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700121public:
Romain Guy79537452011-10-12 13:48:51 -0700122 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700124
Romain Guy87e2f7572012-09-24 11:37:12 -0700125 ANDROID_API void initProperties();
126
Chris Craik797b95b2014-05-20 18:10:25 -0700127 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700128 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700129 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700130 virtual void interrupt();
Romain Guyc89b14b2012-08-08 14:53:48 -0700131 virtual void resume();
132
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
134 mCountOverdraw = enabled;
135 }
136
137 ANDROID_API float getOverdraw() {
138 return mCountOverdraw ? mOverdraw : 0.0f;
139 }
140
Romain Guy8f3b8e32012-03-27 16:33:45 -0700141 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700142
Romain Guy11cb6422012-09-21 00:39:43 -0700143 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700144 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700145 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700146 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700147
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500148 ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700149 const SkPaint* paint, int flags) {
150 return saveLayer(left, top, right, bottom, paint, flags, NULL);
151 }
152
153 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
154 // created, which will in turn clip to that mask when drawn back/restored.
155 int saveLayer(float left, float top, float right, float bottom,
156 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700157
Chris Craikd90144d2013-03-19 15:03:48 -0700158 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500159 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700160
John Recke18264b2014-03-12 13:56:30 -0700161 virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700162 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800163 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
164 const SkPaint* paint);
165 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
166 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
167 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
168 const SkPaint* paint);
169 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700170 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800171 float dstRight, float dstBottom, const SkPaint* paint);
172 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
173 const SkPaint* paint);
174 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
175 const float* vertices, const int* colors, const SkPaint* paint);
176 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
177 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
178 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
179 float left, float top, float right, float bottom, const SkPaint* paint);
180 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
181 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700182 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800183 virtual status_t drawRect(float left, float top, float right, float bottom,
184 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700185 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800186 float rx, float ry, const SkPaint* paint);
187 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
John Reck52244ff2014-05-01 21:27:37 -0700188 virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
189 CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
190 // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
191 // directly
192 return drawCircle(x->value, y->value, radius->value, &paint->value);
193 }
Chris Craikd218a922014-01-02 17:13:34 -0800194 virtual status_t drawOval(float left, float top, float right, float bottom,
195 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700196 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800197 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
198 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
199 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
200 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
201 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
202 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700203 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800204 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700205 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800206 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800207 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800208 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700209
Chris Craik05f3d6e2014-06-02 16:27:04 -0700210 status_t drawShadow(float casterAlpha,
211 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700212
Romain Guy5ff9df62012-01-23 17:09:05 -0800213 virtual void resetPaintFilter();
214 virtual void setupPaintFilter(int clearBits, int setBits);
215
Chris Craik16ecda52013-03-29 10:59:59 -0700216 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
217 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
218
Chris Craikd218a922014-01-02 17:13:34 -0800219 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800220
Chris Craik5e49b302013-07-30 19:05:20 -0700221 /**
222 * Store the current display state (most importantly, the current clip and transform), and
223 * additionally map the state's bounds from local to window coordinates.
224 *
225 * Returns true if quick-rejected
226 */
Chris Craikff785832013-03-08 13:12:16 -0800227 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800228 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700229 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800230
Chris Craikd90144d2013-03-19 15:03:48 -0700231 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
232 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
233
Romain Guy672433d2013-01-04 19:05:13 -0800234 ANDROID_API bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800235 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800236 }
237
Romain Guy0f667532013-03-01 14:31:04 -0800238 Caches& getCaches() {
239 return mCaches;
240 }
241
Chris Craikff785832013-03-08 13:12:16 -0800242 // simple rect clip
243 bool isCurrentClipSimple() {
244 return mSnapshot->clipRegion->isEmpty();
245 }
246
Chris Craika64a2be2014-05-14 14:17:01 -0700247 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
248 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700249
Romain Guy17112ad2012-08-07 11:24:39 -0700250 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700251 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700252 * with other alpha values when drawing primitives.
253 */
Chris Craika08f95c2013-03-15 17:24:33 -0700254 void scaleAlpha(float alpha) {
255 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700256 }
257
258 /**
Romain Guy0f667532013-03-01 14:31:04 -0800259 * Inserts a named event marker in the stream of GL commands.
260 */
261 void eventMark(const char* name) const;
262
263 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700264 * Inserts a named group marker in the stream of GL commands. This marker
265 * can be used by tools to group commands into logical groups. A call to
266 * this method must always be followed later on by a call to endMark().
267 */
Romain Guy13631f32012-01-30 17:41:55 -0800268 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700269
270 /**
271 * Closes the last group marker opened by startMark().
272 */
Romain Guy13631f32012-01-30 17:41:55 -0800273 void endMark() const;
274
Chet Haased15ebf22012-09-05 11:40:29 -0700275 /**
276 * Gets the alpha and xfermode out of a paint object. If the paint is null
277 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700278 * not multiply the paint's alpha by the current snapshot's alpha, and does
279 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700280 *
281 * @param paint The paint to extract values from
282 * @param alpha Where to store the resulting alpha
283 * @param mode Where to store the resulting xfermode
284 */
Chris Craikd218a922014-01-02 17:13:34 -0800285 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800286 *mode = getXfermodeDirect(paint);
287 *alpha = getAlphaDirect(paint);
288 }
Chet Haased15ebf22012-09-05 11:40:29 -0700289
Chris Craikd218a922014-01-02 17:13:34 -0800290 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800291 if (!paint) return SkXfermode::kSrcOver_Mode;
292 return getXfermode(paint->getXfermode());
293 }
294
Chris Craikc1c5f082013-09-11 16:23:37 -0700295 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800296 if (!paint) return 255;
297 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700298 }
299
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400300 struct TextShadow {
301 SkScalar radius;
302 float dx;
303 float dy;
304 SkColor color;
305 };
306
307 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
308 SkDrawLooper::BlurShadowRec blur;
309 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
310 if (textShadow) {
311 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
312 textShadow->dx = blur.fOffset.fX;
313 textShadow->dy = blur.fOffset.fY;
314 textShadow->color = blur.fColor;
315 }
316 return true;
317 }
318 return false;
319 }
320
321 static inline bool hasTextShadow(const SkPaint* paint) {
322 return getTextShadow(paint, NULL);
323 }
324
Romain Guy624234f2013-03-05 16:43:31 -0800325 /**
326 * Return the best transform to use to rasterize text given a full
327 * transform matrix.
328 */
329 mat4 findBestFontTransform(const mat4& transform) const;
330
Chris Craik527a3aa2013-03-04 10:19:31 -0800331#if DEBUG_MERGE_BEHAVIOR
332 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
333 mCaches.setScissorEnabled(false);
334
335 // should only be called outside of other draw ops, so stencil can only be in test state
336 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
337 mCaches.stencil.disable();
338
339 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
340
341 if (stencilWasEnabled) mCaches.stencil.enableTest();
342 }
343#endif
344
Chris Craik05f3d6e2014-06-02 16:27:04 -0700345 const Vector3& getLightCenter() const { return mLightCenter; }
346 float getLightRadius() const { return mLightRadius; }
347
Romain Guye2d345e2010-09-24 18:39:22 -0700348protected:
349 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700350 * Perform the setup specific to a frame. This method does not
351 * issue any OpenGL commands.
352 */
353 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
354
355 /**
356 * Indicates the start of rendering. This method will setup the
357 * initial OpenGL state (viewport, clearing the buffer, etc.)
358 */
359 status_t startFrame();
360
361 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700362 * Clears the underlying surface if needed.
363 */
364 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
365
366 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700367 * Call this method after updating a layer during a drawing pass.
368 */
369 void resumeAfterLayer();
370
371 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800372 * This method is called whenever a stencil buffer is required. Subclasses
373 * should override this method and call attachStencilBufferToLayer() on the
374 * appropriate layer(s).
375 */
376 virtual void ensureStencilBuffer();
377
378 /**
379 * Obtains a stencil render buffer (allocating it if necessary) and
380 * attaches it to the specified layer.
381 */
382 void attachStencilBufferToLayer(Layer* layer);
383
Chris Craikf0a59072013-11-19 18:00:46 -0800384 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800385 const SkPaint* paint = NULL);
386 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800387 return quickRejectSetupScissor(bounds.left, bounds.top,
388 bounds.right, bounds.bottom, paint);
389 }
390
Romain Guy8ce00302013-01-15 18:51:42 -0800391 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700392 * Compose the layer defined in the current snapshot with the layer
393 * defined by the previous snapshot.
394 *
395 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
396 *
397 * @param curent The current snapshot containing the layer to compose
398 * @param previous The previous snapshot to compose the current layer with
399 */
Chris Craik14e51302013-12-30 15:32:54 -0800400 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700401
Romain Guyada830f2011-01-13 12:13:20 -0800402 /**
Romain Guyf219da52011-01-16 12:54:25 -0800403 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800404 */
Romain Guyf219da52011-01-16 12:54:25 -0800405 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800406
Romain Guy42f3a4b2011-01-19 13:42:26 -0800407 /**
408 * Returns the region of the current layer.
409 */
Romain Guy624234f2013-03-05 16:43:31 -0800410 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800411 return mSnapshot->region;
412 }
413
Romain Guy42f3a4b2011-01-19 13:42:26 -0800414 /**
415 * Indicates whether rendering is currently targeted at a layer.
416 */
Romain Guy624234f2013-03-05 16:43:31 -0800417 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800418 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
419 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800420
Romain Guy42f3a4b2011-01-19 13:42:26 -0800421 /**
422 * Returns the name of the FBO this renderer is rendering into.
423 */
Chris Craik14e51302013-12-30 15:32:54 -0800424 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800425 return 0;
426 }
427
Romain Guy77a81162011-06-14 16:45:55 -0700428 /**
429 * Renders the specified layer as a textured quad.
430 *
431 * @param layer The layer to render
432 * @param rect The bounds of the layer
433 */
434 void drawTextureLayer(Layer* layer, const Rect& rect);
435
Romain Guybe6f9dc2012-07-16 12:41:17 -0700436 /**
437 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700438 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
439 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700440 *
441 * @param paint The paint to extract values from
442 * @param alpha Where to store the resulting alpha
443 * @param mode Where to store the resulting xfermode
444 */
Chris Craikd218a922014-01-02 17:13:34 -0800445 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700446
447 /**
448 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
449 *
450 * @param layer The layer from which the alpha is extracted
451 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500452 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700453
454 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500455 * Safely retrieves the ColorFilter from the given Paint. If the paint is
456 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700457 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500458 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
459 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700460 }
461
Romain Guy11cb6422012-09-21 00:39:43 -0700462 /**
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400463 * Safely retrieves the Shader from the given Paint. If the paint is
464 * null then null is returned.
465 */
466 static inline const SkShader* getShader(const SkPaint* paint) {
467 return paint ? paint->getShader() : NULL;
468 }
469
470 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700471 * Set to true to suppress error checks at the end of a frame.
472 */
Romain Guy624234f2013-03-05 16:43:31 -0800473 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700474 return false;
475 }
476
Romain Guy85bf02f2010-06-22 13:11:24 -0700477private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700478 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800479 * Discards the content of the framebuffer if supported by the driver.
480 * This method should be called at the beginning of a frame to optimize
481 * rendering on some tiler architectures.
482 */
483 void discardFramebuffer(float left, float top, float right, float bottom);
484
485 /**
Romain Guyddf74372012-05-22 14:07:07 -0700486 * Ensures the state of the renderer is the same as the state of
487 * the GL context.
488 */
489 void syncState();
490
491 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700492 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800493 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700494 * This method needs to be invoked every time getTargetFbo() is
495 * bound again.
496 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800497 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700498
499 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800500 * Tells the GPU what part of the screen is about to be redrawn.
501 * This method needs to be invoked every time getTargetFbo() is
502 * bound again.
503 */
504 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
505
506 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700507 * Tells the GPU that we are done drawing the frame or that we
508 * are switching to another render target.
509 */
510 void endTiling();
511
Chris Craik14e51302013-12-30 15:32:54 -0800512 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700513
Romain Guy5cbbce52010-06-27 22:59:20 -0700514 /**
515 * Sets the clipping rectangle using glScissor. The clip is defined by
516 * the current snapshot's clipRect member.
517 */
Romain Guybb9524b2010-06-22 18:56:38 -0700518 void setScissorFromClip();
519
Romain Guy5cbbce52010-06-27 22:59:20 -0700520 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800521 * Sets the clipping region using the stencil buffer. The clip region
522 * is defined by the current snapshot's clipRegion member.
523 */
524 void setStencilFromClip();
525
526 /**
Chris Craik408eb122013-03-26 18:55:15 -0700527 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700528 */
529 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
530
531 /**
Chris Craik408eb122013-03-26 18:55:15 -0700532 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
533 */
534 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
535 bool fboLayer, int alpha);
536
537 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700538 * Creates a new layer stored in the specified snapshot.
539 *
540 * @param snapshot The snapshot associated with the new layer
541 * @param left The left coordinate of the layer
542 * @param top The top coordinate of the layer
543 * @param right The right coordinate of the layer
544 * @param bottom The bottom coordinate of the layer
545 * @param alpha The translucency of the layer
546 * @param mode The blending mode of the layer
547 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700548 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700549 *
550 * @return True if the layer was successfully created, false otherwise
551 */
Chet Haased48885a2012-08-28 17:43:28 -0700552 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700553 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700554
555 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700556 * Creates a new layer stored in the specified snapshot as an FBO.
557 *
558 * @param layer The layer to store as an FBO
559 * @param snapshot The snapshot associated with the new layer
560 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700561 */
Chris Craike63f7c622013-10-17 10:30:55 -0700562 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700563
564 /**
565 * Compose the specified layer as a region.
566 *
567 * @param layer The layer to compose
568 * @param rect The layer's bounds
569 */
570 void composeLayerRegion(Layer* layer, const Rect& rect);
571
572 /**
573 * Compose the specified layer as a simple rectangle.
574 *
575 * @param layer The layer to compose
576 * @param rect The layer's bounds
577 * @param swap If true, the source and destination are swapped
578 */
579 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
580
Romain Guy54be1cd2011-06-13 19:04:27 -0700581 /**
582 * Clears all the regions corresponding to the current list of layers.
583 * This method MUST be invoked before any drawing operation.
584 */
585 void clearLayerRegions();
586
587 /**
Romain Guyf219da52011-01-16 12:54:25 -0800588 * Mark the layer as dirty at the specified coordinates. The coordinates
589 * are transformed with the supplied matrix.
590 */
591 void dirtyLayer(const float left, const float top,
592 const float right, const float bottom, const mat4 transform);
593
594 /**
595 * Mark the layer as dirty at the specified coordinates.
596 */
597 void dirtyLayer(const float left, const float top,
598 const float right, const float bottom);
599
600 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700601 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800602 * are transformed by the current snapshot's transform matrix unless specified
603 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700604 *
605 * @param left The left coordinate of the rectangle
606 * @param top The top coordinate of the rectangle
607 * @param right The right coordinate of the rectangle
608 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500609 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700610 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700611 */
Romain Guy026c5e162010-06-28 17:12:22 -0700612 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500613 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700614
Romain Guy54be1cd2011-06-13 19:04:27 -0700615 /**
Romain Guy735738c2012-12-03 12:34:51 -0800616 * Draws a series of colored rectangles with the specified color. The specified
617 * coordinates are transformed by the current snapshot's transform matrix unless
618 * specified otherwise.
619 *
620 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
621 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500622 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800623 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800624 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800625 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800626 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500627 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
628 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800629
630 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700631 * Draws the shape represented by the specified path texture.
632 * This method invokes drawPathTexture() but takes into account
633 * the extra left/top offset and the texture offset to correctly
634 * position the final shape.
635 *
636 * @param left The left coordinate of the shape to render
637 * @param top The top coordinate of the shape to render
638 * @param texture The texture reprsenting the shape
639 * @param paint The paint to draw the shape with
640 */
Chris Craikd218a922014-01-02 17:13:34 -0800641 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700642
643 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700644 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
645 * different compositing rules.
646 *
647 * @param texture The texture to draw with
648 * @param left The x coordinate of the bitmap
649 * @param top The y coordinate of the bitmap
650 * @param paint The paint to render with
651 */
Chris Craikd218a922014-01-02 17:13:34 -0800652 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700653
Romain Guy54be1cd2011-06-13 19:04:27 -0700654 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800655 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
656 *
657 * @param vertexBuffer The VertexBuffer to be drawn
658 * @param paint The paint to render with
659 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
660 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700661 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
ztenghui63d41ab2014-02-14 13:13:41 -0800662 const SkPaint* paint, bool useOffset = false);
Chris Craik65cd6122012-12-10 17:56:27 -0800663
664 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700665 * Convenience for translating method
666 */
667 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
668 const SkPaint* paint, bool useOffset = false) {
669 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, useOffset);
670 }
671
672 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700673 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700674 *
Chris Craik710f46d2012-09-17 17:25:49 -0700675 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700676 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700677 */
Chris Craikd218a922014-01-02 17:13:34 -0800678 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700679
Romain Guy5cbbce52010-06-27 22:59:20 -0700680 /**
681 * Draws a textured rectangle with the specified texture. The specified coordinates
682 * are transformed by the current snapshot's transform matrix.
683 *
684 * @param left The left coordinate of the rectangle
685 * @param top The top coordinate of the rectangle
686 * @param right The right coordinate of the rectangle
687 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700688 * @param texture The texture to use
689 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700690 */
Romain Guya9794742010-07-13 11:37:54 -0700691 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800692 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700693
694 /**
Romain Guy03750a02010-10-18 14:06:08 -0700695 * Draws a textured mesh with the specified texture. If the indices are omitted,
696 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
697 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700698 *
699 * @param left The left coordinate of the rectangle
700 * @param top The top coordinate of the rectangle
701 * @param right The right coordinate of the rectangle
702 * @param bottom The bottom coordinate of the rectangle
703 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500704 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700705 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700706 * @param vertices The vertices that define the mesh
707 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700708 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700709 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
710 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700711 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800712 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700714 */
715 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500716 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700717 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700718 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800719 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700720
Romain Guy3b748a42013-04-17 18:54:38 -0700721 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500722 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700723 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
724 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800725 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700726
Romain Guy886b2752013-01-04 12:26:18 -0800727 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500728 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800729 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800730 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
731 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800732
Romain Guyf7f93552010-07-08 19:17:03 -0700733 /**
Romain Guy448455f2013-07-22 13:57:50 -0700734 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
735 * If the number of vertices to draw exceeds the number of indices we have
736 * pre-allocated, this method will generate several glDrawElements() calls.
737 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800738 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700739
740 /**
Romain Guy0a417492010-08-16 20:26:20 -0700741 * Draws text underline and strike-through if needed.
742 *
743 * @param text The text to decor
744 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700745 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700746 * @param x The x coordinate where the text will be drawn
747 * @param y The y coordinate where the text will be drawn
748 * @param paint The paint to draw the text with
749 */
Chris Craikd218a922014-01-02 17:13:34 -0800750 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700751
Raph Levien416a8472012-07-19 22:48:17 -0700752 /**
753 * Draws shadow layer on text (with optional positions).
754 *
755 * @param paint The paint to draw the shadow with
756 * @param text The text to draw
757 * @param bytesCount The number of bytes in the text
758 * @param count The number of glyphs in the text
759 * @param positions The x, y positions of individual glyphs (or NULL)
760 * @param fontRenderer The font renderer object
761 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700762 * @param x The x coordinate where the shadow will be drawn
763 * @param y The y coordinate where the shadow will be drawn
764 */
Chris Craikd218a922014-01-02 17:13:34 -0800765 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500766 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700767 float x, float y);
768
Romain Guy54be1cd2011-06-13 19:04:27 -0700769 /**
770 * Draws a path texture. Path textures are alpha8 bitmaps that need special
771 * compositing to apply colors/filters/etc.
772 *
773 * @param texture The texture to render
774 * @param x The x coordinate where the texture will be drawn
775 * @param y The y coordinate where the texture will be drawn
776 * @param paint The paint to draw the texture with
777 */
Chris Craikd218a922014-01-02 17:13:34 -0800778 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800779
Romain Guy1e45aae2010-08-13 19:39:53 -0700780 /**
Romain Guyac670c02010-07-27 17:39:27 -0700781 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700782 * back to default is achieved by calling:
783 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700784 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700785 *
786 * @param u1 The left coordinate of the texture
787 * @param v1 The bottom coordinate of the texture
788 * @param u2 The right coordinate of the texture
789 * @param v2 The top coordinate of the texture
790 */
791 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
792
Romain Guy8ba548f2010-06-30 19:21:21 -0700793 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800794 * Returns true if the specified paint will draw invisible text.
795 */
796 bool canSkipText(const SkPaint* paint) const;
797
798 /**
Romain Guy746b7402010-10-26 16:27:31 -0700799 * Binds the specified texture. The texture unit must have been selected
800 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700801 */
Romain Guy746b7402010-10-26 16:27:31 -0700802 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700803 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700804 }
805
806 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700807 * Binds the specified EGLImage texture. The texture unit must have been selected
808 * prior to calling this method.
809 */
810 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700811 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700812 }
813
814 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700815 * Enable or disable blending as necessary. This function sets the appropriate
816 * blend function based on the specified xfermode.
817 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700818 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
819 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700820
Romain Guyf607bdc2010-09-10 19:20:06 -0700821 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700822 * Use the specified program with the current GL context. If the program is already
823 * in use, it will not be bound again. If it is not in use, the current program is
824 * marked unused and the specified program becomes used and becomes the new
825 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700826 *
Romain Guyd27977d2010-07-14 19:18:51 -0700827 * @param program The program to use
828 *
829 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700830 */
Romain Guy889f8d12010-07-29 14:37:42 -0700831 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700832
Romain Guy746b7402010-10-26 16:27:31 -0700833 /**
834 * Invoked before any drawing operation. This sets required state.
835 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700836 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700837
Romain Guy70ca14e2010-12-13 18:24:33 -0800838 /**
839 * Various methods to setup OpenGL rendering.
840 */
841 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800842 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700843 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800844 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700845 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800846 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800847 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800848 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700849 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400850 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500851 void setupDrawColorFilter(const SkColorFilter* filter);
852 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
853 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800854 void setupDrawProgram();
855 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800856
857 /**
858 * Setup the current program matrices based upon the nature of the geometry.
859 *
860 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
861 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
862 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
863 * transformations are stored in the modelView matrix and uploaded to the shader.
864 *
865 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800866 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800867 *
868 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
869 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
870 * or when simple translation has been extracted)
871 */
872 void setupDrawModelView(ModelViewMode mode, bool offset,
873 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400874 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800875 void setupDrawPureColorUniforms();
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400876
877 /**
878 * Setup uniforms for the current shader.
879 *
880 * @param shader SkShader on the current paint.
881 *
882 * @param ignoreTransform Set to true to ignore the transform in shader.
883 */
884 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500885 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800886 void setupDrawSimpleMesh();
887 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700888 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700889 void setupDrawTextureTransform();
890 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700891 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800892 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
893 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
894 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700895 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700896 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700897
Romain Guy11cb6422012-09-21 00:39:43 -0700898 bool updateLayer(Layer* layer, bool inFrame);
899 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700900 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700901
Chris Craike63f7c622013-10-17 10:30:55 -0700902#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700903 /**
904 * Renders the specified region as a series of rectangles. This method
905 * is used for debugging only.
906 */
Chris Craike63f7c622013-10-17 10:30:55 -0700907 void drawRegionRectsDebug(const Region& region);
908#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800909
Romain Guy8ce00302013-01-15 18:51:42 -0800910 /**
911 * Renders the specified region as a series of rectangles. The region
912 * must be in screen-space coordinates.
913 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500914 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800915
916 /**
917 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
918 * is turned on.
919 */
920 void debugClip();
921
Romain Guy7c450aa2012-09-21 19:15:00 -0700922 void debugOverdraw(bool enable, bool clear);
923 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700924 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700925
Romain Guy746b7402010-10-26 16:27:31 -0700926 /**
927 * Should be invoked every time the glScissor is modified.
928 */
929 inline void dirtyClip() {
930 mDirtyClip = true;
931 }
932
Romain Guy3b748a42013-04-17 18:54:38 -0700933 inline const UvMapper& getMapper(const Texture* texture) {
934 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
935 }
936
937 /**
938 * Returns a texture object for the specified bitmap. The texture can
939 * come from the texture cache or an atlas. If this method returns
940 * NULL, the texture could not be found and/or allocated.
941 */
Chris Craikd218a922014-01-02 17:13:34 -0800942 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700943
Chris Craik4063a0e2013-11-15 16:06:56 -0800944 /**
945 * Model-view matrix used to position/size objects
946 *
947 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
948 * currentTransform().
949 *
Chris Craike10e8272014-05-08 14:28:26 -0700950 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800951 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700952 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
953 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
954 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800955 *
956 * Used as input to SkiaShader transformation.
957 */
Chris Craike10e8272014-05-08 14:28:26 -0700958 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700959
Romain Guy2b7028e2012-09-19 17:25:38 -0700960 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700961 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700962 // Is the target render surface opaque
963 bool mOpaque;
964 // Is a frame currently being rendered
965 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700966
Romain Guy026c5e162010-06-28 17:12:22 -0700967 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700968 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700969
Romain Guy3b748a42013-04-17 18:54:38 -0700970 // Default UV mapper
971 const UvMapper mUvMapper;
972
Chris Craikc3566d02013-02-04 16:16:33 -0800973 // shader, filters, and shadow
974 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800975 SkPaint mFilteredPaint;
976
Romain Guy82ba8142010-07-09 13:25:56 -0700977 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700978 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800979 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700980
Romain Guy8f3b8e32012-03-27 16:33:45 -0700981 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700982 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700983 // List of layers to update at the beginning of a frame
984 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700985
Romain Guy70ca14e2010-12-13 18:24:33 -0800986 // The following fields are used to setup drawing
987 // Used to describe the shaders to generate
988 ProgramDescription mDescription;
989 // Color description
990 bool mColorSet;
991 float mColorA, mColorR, mColorG, mColorB;
992 // Indicates that the shader should get a color
993 bool mSetShaderColor;
994 // Current texture unit
995 GLuint mTextureUnit;
996 // Track dirty regions, true by default
997 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700998 // Indicate whether we are drawing an opaque frame
999 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001000
Romain Guy87e2f7572012-09-24 11:37:12 -07001001 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1002 // Properties.h
1003 bool mScissorOptimizationDisabled;
1004
Romain Guy54c1a642012-09-27 17:55:46 -07001005 // No-ops start/endTiling when set
1006 bool mSuppressTiling;
1007
Romain Guy78dd96d2013-05-03 14:24:16 -07001008 // If true, this renderer will setup drawing to emulate
1009 // an increment stencil buffer in the color buffer
1010 bool mCountOverdraw;
1011 float mOverdraw;
1012
Chris Craikdeeda3d2014-05-05 19:09:33 -07001013 bool mSkipOutlineClip;
1014
Romain Guyb051e892010-09-28 19:09:36 -07001015 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001016 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001017 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001018 friend class DrawBitmapOp;
1019 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001020
Romain Guybb9524b2010-06-22 18:56:38 -07001021}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001022
Romain Guy9d5316e2010-06-24 19:30:36 -07001023}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001024}; // namespace android
1025
Romain Guy5b3b3522010-10-27 18:57:51 -07001026#endif // ANDROID_HWUI_OPENGL_RENDERER_H