blob: 4150ddce9940522b29cfbbb6fe00ea20a1ece113 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guyc15008e2010-11-10 11:59:15 -080033#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070048// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy0fe478e2010-11-08 12:08:41 -080051class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070052
Romain Guy5cbbce52010-06-27 22:59:20 -070053/**
54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
55 * simplified version of Skia's Canvas API.
56 */
Romain Guy85bf02f2010-06-22 13:11:24 -070057class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058public:
Romain Guy85bf02f2010-06-22 13:11:24 -070059 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070060 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070061
Romain Guyb051e892010-09-28 19:09:36 -070062 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070063
Romain Guy6b7bd242010-10-06 19:49:23 -070064 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070065 virtual void finish();
66
Romain Guy6c319ca2011-01-11 14:29:25 -080067 // These two calls must not be recorded in display lists
68 void interrupt();
69 void resume();
70
Romain Guy4aa90572010-09-26 18:40:37 -070071 virtual void acquireContext();
72 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070073
Romain Guybb9524b2010-06-22 18:56:38 -070074 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070075 virtual int save(int flags);
76 virtual void restore();
77 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070078
Romain Guye2d345e2010-09-24 18:39:22 -070079 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070080 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070081 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
82 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070083
Romain Guy4aa90572010-09-26 18:40:37 -070084 virtual void translate(float dx, float dy);
85 virtual void rotate(float degrees);
86 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080087 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070088
Romain Guy41030da2010-10-13 13:40:37 -070089 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070090 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070091 virtual void setMatrix(SkMatrix* matrix);
92 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070093
Romain Guy9d5316e2010-06-24 19:30:36 -070094 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070095 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070096 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070097
Romain Guyffac7fc2011-01-13 17:21:49 -080098 virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -080099 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700100 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
101 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700102 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
103 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700104 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700105 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700106 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700107 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700108 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700109 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700110 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700111 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700112 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
113 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700114
Romain Guy4aa90572010-09-26 18:40:37 -0700115 virtual void resetShader();
116 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700117
Romain Guy4aa90572010-09-26 18:40:37 -0700118 virtual void resetColorFilter();
119 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700120
Romain Guy4aa90572010-09-26 18:40:37 -0700121 virtual void resetShadow();
122 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700123
Romain Guye2d345e2010-09-24 18:39:22 -0700124protected:
125 /**
126 * Compose the layer defined in the current snapshot with the layer
127 * defined by the previous snapshot.
128 *
129 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
130 *
131 * @param curent The current snapshot containing the layer to compose
132 * @param previous The previous snapshot to compose the current layer with
133 */
134 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700135
Romain Guyada830f2011-01-13 12:13:20 -0800136 /**
Romain Guyf219da52011-01-16 12:54:25 -0800137 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800138 */
Romain Guyf219da52011-01-16 12:54:25 -0800139 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800140
141 /**
Romain Guyf219da52011-01-16 12:54:25 -0800142 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800143 */
Romain Guyf219da52011-01-16 12:54:25 -0800144 sp<Snapshot> getSnapshot() {
145 return mSnapshot;
146 }
Romain Guyada830f2011-01-13 12:13:20 -0800147
Romain Guy42f3a4b2011-01-19 13:42:26 -0800148 /**
149 * Returns the region of the current layer.
150 */
Romain Guyf219da52011-01-16 12:54:25 -0800151 virtual Region* getRegion() {
152 return mSnapshot->region;
153 }
154
Romain Guy42f3a4b2011-01-19 13:42:26 -0800155 /**
156 * Indicates whether rendering is currently targeted at a layer.
157 */
Romain Guyf219da52011-01-16 12:54:25 -0800158 virtual bool hasLayer() {
159 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
160 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800161
Romain Guy42f3a4b2011-01-19 13:42:26 -0800162 /**
163 * Returns the name of the FBO this renderer is rendering into.
164 */
165 virtual GLint getTargetFbo() {
166 return 0;
167 }
168
Romain Guy85bf02f2010-06-22 13:11:24 -0700169private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700170 /**
171 * Saves the current state of the renderer as a new snapshot.
172 * The new snapshot is saved in mSnapshot and the previous snapshot
173 * is linked from mSnapshot->previous.
174 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700175 * @param flags The save flags; see SkCanvas for more information
176 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700177 * @return The new save count. This value can be passed to #restoreToCount()
178 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700179 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700180
181 /**
182 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
183 *
Romain Guy2542d192010-08-18 11:47:12 -0700184 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700185 */
Romain Guybb9524b2010-06-22 18:56:38 -0700186 bool restoreSnapshot();
187
Romain Guy5cbbce52010-06-27 22:59:20 -0700188 /**
189 * Sets the clipping rectangle using glScissor. The clip is defined by
190 * the current snapshot's clipRect member.
191 */
Romain Guybb9524b2010-06-22 18:56:38 -0700192 void setScissorFromClip();
193
Romain Guy5cbbce52010-06-27 22:59:20 -0700194 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700195 * Creates a new layer stored in the specified snapshot.
196 *
197 * @param snapshot The snapshot associated with the new layer
198 * @param left The left coordinate of the layer
199 * @param top The top coordinate of the layer
200 * @param right The right coordinate of the layer
201 * @param bottom The bottom coordinate of the layer
202 * @param alpha The translucency of the layer
203 * @param mode The blending mode of the layer
204 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700205 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700206 *
207 * @return True if the layer was successfully created, false otherwise
208 */
209 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700210 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700211
212 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700213 * Creates a new layer stored in the specified snapshot as an FBO.
214 *
215 * @param layer The layer to store as an FBO
216 * @param snapshot The snapshot associated with the new layer
217 * @param bounds The bounds of the layer
218 * @param previousFbo The name of the current framebuffer
219 */
220 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
221 GLuint previousFbo);
222
223 /**
224 * Compose the specified layer as a region.
225 *
226 * @param layer The layer to compose
227 * @param rect The layer's bounds
228 */
229 void composeLayerRegion(Layer* layer, const Rect& rect);
230
231 /**
232 * Compose the specified layer as a simple rectangle.
233 *
234 * @param layer The layer to compose
235 * @param rect The layer's bounds
236 * @param swap If true, the source and destination are swapped
237 */
238 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
239
240 /**
Romain Guy86942302010-09-12 13:02:16 -0700241 * Clears all the regions corresponding to the current list of layers.
242 * This method MUST be invoked before any drawing operation.
243 */
244 void clearLayerRegions();
245
246 /**
Romain Guyf219da52011-01-16 12:54:25 -0800247 * Mark the layer as dirty at the specified coordinates. The coordinates
248 * are transformed with the supplied matrix.
249 */
250 void dirtyLayer(const float left, const float top,
251 const float right, const float bottom, const mat4 transform);
252
253 /**
254 * Mark the layer as dirty at the specified coordinates.
255 */
256 void dirtyLayer(const float left, const float top,
257 const float right, const float bottom);
258
259 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700260 * Draws a colored rectangle with the specified color. The specified coordinates
261 * are transformed by the current snapshot's transform matrix.
262 *
263 * @param left The left coordinate of the rectangle
264 * @param top The top coordinate of the rectangle
265 * @param right The right coordinate of the rectangle
266 * @param bottom The bottom coordinate of the rectangle
267 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700268 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700269 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700270 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700271 */
Romain Guy026c5e162010-06-28 17:12:22 -0700272 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700273 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700274
275 /**
276 * Draws a textured rectangle with the specified texture. The specified coordinates
277 * are transformed by the current snapshot's transform matrix.
278 *
279 * @param left The left coordinate of the rectangle
280 * @param top The top coordinate of the rectangle
281 * @param right The right coordinate of the rectangle
282 * @param bottom The bottom coordinate of the rectangle
283 * @param texture The texture name to map onto the rectangle
284 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700285 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700286 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700287 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700288 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700289 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700290
Romain Guy026c5e162010-06-28 17:12:22 -0700291 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700292 * Draws a textured rectangle with the specified texture. The specified coordinates
293 * are transformed by the current snapshot's transform matrix.
294 *
295 * @param left The left coordinate of the rectangle
296 * @param top The top coordinate of the rectangle
297 * @param right The right coordinate of the rectangle
298 * @param bottom The bottom coordinate of the rectangle
299 * @param texture The texture to use
300 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700301 */
Romain Guya9794742010-07-13 11:37:54 -0700302 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700303 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700304
305 /**
Romain Guy03750a02010-10-18 14:06:08 -0700306 * Draws a textured mesh with the specified texture. If the indices are omitted,
307 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
308 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700309 *
310 * @param left The left coordinate of the rectangle
311 * @param top The top coordinate of the rectangle
312 * @param right The right coordinate of the rectangle
313 * @param bottom The bottom coordinate of the rectangle
314 * @param texture The texture name to map onto the rectangle
315 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
316 * @param mode The blending mode
317 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700318 * @param vertices The vertices that define the mesh
319 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700320 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700321 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
322 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700323 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700324 * @param ignoreScale True if the model view matrix should not be scaled
325 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700326 */
327 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700328 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700329 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700330 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
331 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700332
333 /**
Romain Guy0a417492010-08-16 20:26:20 -0700334 * Draws text underline and strike-through if needed.
335 *
336 * @param text The text to decor
337 * @param bytesCount The number of bytes in the text
338 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
339 * @param x The x coordinate where the text will be drawn
340 * @param y The y coordinate where the text will be drawn
341 * @param paint The paint to draw the text with
342 */
343 void drawTextDecorations(const char* text, int bytesCount, float length,
344 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700345
346 /**
Romain Guyac670c02010-07-27 17:39:27 -0700347 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700348 * back to default is achieved by calling:
349 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700350 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700351 *
352 * @param u1 The left coordinate of the texture
353 * @param v1 The bottom coordinate of the texture
354 * @param u2 The right coordinate of the texture
355 * @param v2 The top coordinate of the texture
356 */
357 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
358
Romain Guy8ba548f2010-06-30 19:21:21 -0700359 /**
360 * Gets the alpha and xfermode out of a paint object. If the paint is null
361 * alpha will be 255 and the xfermode will be SRC_OVER.
362 *
363 * @param paint The paint to extract values from
364 * @param alpha Where to store the resulting alpha
365 * @param mode Where to store the resulting xfermode
366 */
Chet Haase5c13d892010-10-08 08:37:55 -0700367 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700368
Romain Guyf7f93552010-07-08 19:17:03 -0700369 /**
Romain Guy746b7402010-10-26 16:27:31 -0700370 * Binds the specified texture. The texture unit must have been selected
371 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700372 */
Romain Guy746b7402010-10-26 16:27:31 -0700373 inline void bindTexture(GLuint texture) {
374 glBindTexture(GL_TEXTURE_2D, texture);
375 }
376
377 /**
378 * Sets the wrap modes for the specified texture. The wrap modes are modified
379 * only when needed.
380 */
381 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700382
383 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700384 * Enable or disable blending as necessary. This function sets the appropriate
385 * blend function based on the specified xfermode.
386 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700387 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
388 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700389
Romain Guyf607bdc2010-09-10 19:20:06 -0700390 /**
391 * Safely retrieves the mode from the specified xfermode. If the specified
392 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
393 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700394 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700395
Romain Guy260e1022010-07-12 14:41:06 -0700396 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700397 * Use the specified program with the current GL context. If the program is already
398 * in use, it will not be bound again. If it is not in use, the current program is
399 * marked unused and the specified program becomes used and becomes the new
400 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700401 *
Romain Guyd27977d2010-07-14 19:18:51 -0700402 * @param program The program to use
403 *
404 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700405 */
Romain Guy889f8d12010-07-29 14:37:42 -0700406 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700407
Romain Guy746b7402010-10-26 16:27:31 -0700408 /**
409 * Invoked before any drawing operation. This sets required state.
410 */
411 void setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -0800412 /**
413 * Various methods to setup OpenGL rendering.
414 */
415 void setupDrawWithTexture(bool isAlpha8 = false);
416 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800417 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800418 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800419 void setupDrawAlpha8Color(int color, int alpha);
420 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800421 void setupDrawShader();
422 void setupDrawColorFilter();
423 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
424 bool swapSrcDst = false);
425 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
426 bool swapSrcDst = false);
427 void setupDrawProgram();
428 void setupDrawDirtyRegionsDisabled();
Romain Guy8d0d4782010-12-14 20:13:35 -0800429 void setupDrawModelViewIdentity();
Romain Guy70ca14e2010-12-13 18:24:33 -0800430 void setupDrawModelView(float left, float top, float right, float bottom,
431 bool ignoreTransform = false, bool ignoreModelView = false);
432 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
433 bool ignoreTransform = false);
434 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800435 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800436 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800437 void setupDrawShaderUniforms(bool ignoreTransform = false);
438 void setupDrawColorFilterUniforms();
439 void setupDrawSimpleMesh();
440 void setupDrawTexture(GLuint texture);
Romain Guy8d0d4782010-12-14 20:13:35 -0800441 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy70ca14e2010-12-13 18:24:33 -0800442 void finishDrawTexture();
Romain Guy746b7402010-10-26 16:27:31 -0700443
444 /**
445 * Should be invoked every time the glScissor is modified.
446 */
447 inline void dirtyClip() {
448 mDirtyClip = true;
449 }
450
Romain Guybb9524b2010-06-22 18:56:38 -0700451 // Dimensions of the drawing surface
452 int mWidth, mHeight;
453
Romain Guy85bf02f2010-06-22 13:11:24 -0700454 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700455 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700456
Romain Guyc7d53492010-06-25 13:41:57 -0700457 // Model-view matrix used to position/size objects
458 mat4 mModelView;
459
Romain Guybb9524b2010-06-22 18:56:38 -0700460 // Number of saved states
461 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700462 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700463 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700464 // Current state
465 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700466
467 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700468 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700469
Romain Guydb1938e2010-08-02 18:50:22 -0700470 // Color filters
471 SkiaColorFilter* mColorFilter;
472
Romain Guy026c5e162010-06-28 17:12:22 -0700473 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700474 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700475
Romain Guy1e45aae2010-08-13 19:39:53 -0700476 // Drop shadow
477 bool mHasShadow;
478 float mShadowRadius;
479 float mShadowDx;
480 float mShadowDy;
481 int mShadowColor;
482
Romain Guy82ba8142010-07-09 13:25:56 -0700483 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700484 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700485
486 // List of rectangles to clear due to calls to saveLayer()
487 Vector<Rect*> mLayers;
488
Romain Guy99bcdc52010-10-13 15:17:00 -0700489 // Indentity matrix
490 const mat4 mIdentity;
491
Romain Guy746b7402010-10-26 16:27:31 -0700492 // Indicates whether the clip must be restored
493 bool mDirtyClip;
494
Romain Guy70ca14e2010-12-13 18:24:33 -0800495 // The following fields are used to setup drawing
496 // Used to describe the shaders to generate
497 ProgramDescription mDescription;
498 // Color description
499 bool mColorSet;
500 float mColorA, mColorR, mColorG, mColorB;
501 // Indicates that the shader should get a color
502 bool mSetShaderColor;
503 // Current texture unit
504 GLuint mTextureUnit;
505 // Track dirty regions, true by default
506 bool mTrackDirtyRegions;
507 // Texture coordinates slot
508 int mTexCoordsSlot;
509
Romain Guyb051e892010-09-28 19:09:36 -0700510 friend class DisplayListRenderer;
511
Romain Guybb9524b2010-06-22 18:56:38 -0700512}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700513
Romain Guy9d5316e2010-06-24 19:30:36 -0700514}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700515}; // namespace android
516
Romain Guy5b3b3522010-10-27 18:57:51 -0700517#endif // ANDROID_HWUI_OPENGL_RENDERER_H