Do not apply transforms when using drawColor().

This fixes an issue in the way the clip transformations were applied.

Change-Id: I91e7b5d15baf244d1280e48938282bb33609081d
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 1165ab6..8083038 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -160,9 +160,10 @@
      * @param bottom The bottom coordinate of the rectangle
      * @param color The rectangle's ARGB color, defined as a packed 32 bits word
      * @param mode The Skia xfermode to use
+     * @param ignoreTransform True if the current transform should be ignored
      */
     void drawColorRect(float left, float top, float right, float bottom,
-    		int color, SkXfermode::Mode mode);
+    		int color, SkXfermode::Mode mode, bool ignoreTransform = false);
 
     /**
      * Draws a textured rectangle with the specified texture. The specified coordinates