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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy79537452011-10-12 13:48:51 -070034#include <cutils/compiler.h>
35
Romain Guyc15008e2010-11-10 11:59:15 -080036#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070037#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070038#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070040#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070041#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070042#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070043#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070044#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070045#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070048namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guyf6a11b82010-06-23 17:47:49 -070050///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070051// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy0fe478e2010-11-08 12:08:41 -080054class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070055
Romain Guy5cbbce52010-06-27 22:59:20 -070056/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
Romain Guy85bf02f2010-06-22 13:11:24 -070060class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070061public:
Romain Guy79537452011-10-12 13:48:51 -070062 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070063 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070064
Romain Guyb051e892010-09-28 19:09:36 -070065 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070066
Romain Guy79537452011-10-12 13:48:51 -070067 ANDROID_API void prepare(bool opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -080068 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070069 virtual void finish();
70
Romain Guy6c319ca2011-01-11 14:29:25 -080071 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080072 virtual void interrupt();
73 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080074
Romain Guycabfcc12011-03-07 18:06:46 -080075 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070076
Romain Guy79537452011-10-12 13:48:51 -070077 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070078 virtual int save(int flags);
79 virtual void restore();
80 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070081
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070083 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070084 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070086
Romain Guy4aa90572010-09-26 18:40:37 -070087 virtual void translate(float dx, float dy);
88 virtual void rotate(float degrees);
89 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080090 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070091
Romain Guy79537452011-10-12 13:48:51 -070092 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070093 virtual void setMatrix(SkMatrix* matrix);
94 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070095
Romain Guy79537452011-10-12 13:48:51 -070096 ANDROID_API const Rect& getClipBounds();
97 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070098 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070099
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700100 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
101 Rect& dirty, uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700102 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800103 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700104 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
105 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700106 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700108 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800109 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
110 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700111 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700112 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700113 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700114 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700115 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800116 virtual void drawRoundRect(float left, float top, float right, float bottom,
117 float rx, float ry, SkPaint* paint);
118 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800119 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800120 virtual void drawArc(float left, float top, float right, float bottom,
121 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700122 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700123 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700124 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700125 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800126 SkPaint* paint, float length = -1.0f);
Romain Guyeb9a5362012-01-17 17:39:26 -0800127 virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions,
128 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700129
Romain Guy4aa90572010-09-26 18:40:37 -0700130 virtual void resetShader();
131 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700132
Romain Guy4aa90572010-09-26 18:40:37 -0700133 virtual void resetColorFilter();
134 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700135
Romain Guy4aa90572010-09-26 18:40:37 -0700136 virtual void resetShadow();
137 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700138
Romain Guy5ff9df62012-01-23 17:09:05 -0800139 virtual void resetPaintFilter();
140 virtual void setupPaintFilter(int clearBits, int setBits);
141
142 SkPaint* filterPaint(SkPaint* paint);
143
Romain Guy530041d2012-01-25 18:56:29 -0800144 ANDROID_API static uint32_t getStencilSize();
145
Romain Guy13631f32012-01-30 17:41:55 -0800146 void startMark(const char* name) const;
147 void endMark() const;
148
Romain Guye2d345e2010-09-24 18:39:22 -0700149protected:
150 /**
151 * Compose the layer defined in the current snapshot with the layer
152 * defined by the previous snapshot.
153 *
154 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
155 *
156 * @param curent The current snapshot containing the layer to compose
157 * @param previous The previous snapshot to compose the current layer with
158 */
159 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700160
Romain Guyada830f2011-01-13 12:13:20 -0800161 /**
Romain Guyf219da52011-01-16 12:54:25 -0800162 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800163 */
Romain Guyf219da52011-01-16 12:54:25 -0800164 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800165
166 /**
Romain Guyf219da52011-01-16 12:54:25 -0800167 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800168 */
Romain Guyf219da52011-01-16 12:54:25 -0800169 sp<Snapshot> getSnapshot() {
170 return mSnapshot;
171 }
Romain Guyada830f2011-01-13 12:13:20 -0800172
Romain Guy42f3a4b2011-01-19 13:42:26 -0800173 /**
174 * Returns the region of the current layer.
175 */
Romain Guyf219da52011-01-16 12:54:25 -0800176 virtual Region* getRegion() {
177 return mSnapshot->region;
178 }
179
Romain Guy42f3a4b2011-01-19 13:42:26 -0800180 /**
181 * Indicates whether rendering is currently targeted at a layer.
182 */
Romain Guyf219da52011-01-16 12:54:25 -0800183 virtual bool hasLayer() {
184 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
185 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800186
Romain Guy42f3a4b2011-01-19 13:42:26 -0800187 /**
188 * Returns the name of the FBO this renderer is rendering into.
189 */
190 virtual GLint getTargetFbo() {
191 return 0;
192 }
193
Romain Guy77a81162011-06-14 16:45:55 -0700194 /**
195 * Renders the specified layer as a textured quad.
196 *
197 * @param layer The layer to render
198 * @param rect The bounds of the layer
199 */
200 void drawTextureLayer(Layer* layer, const Rect& rect);
201
Romain Guy85bf02f2010-06-22 13:11:24 -0700202private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700203 /**
204 * Saves the current state of the renderer as a new snapshot.
205 * The new snapshot is saved in mSnapshot and the previous snapshot
206 * is linked from mSnapshot->previous.
207 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700208 * @param flags The save flags; see SkCanvas for more information
209 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700210 * @return The new save count. This value can be passed to #restoreToCount()
211 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700212 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700213
214 /**
215 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
216 *
Romain Guy2542d192010-08-18 11:47:12 -0700217 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700218 */
Romain Guybb9524b2010-06-22 18:56:38 -0700219 bool restoreSnapshot();
220
Romain Guy5cbbce52010-06-27 22:59:20 -0700221 /**
222 * Sets the clipping rectangle using glScissor. The clip is defined by
223 * the current snapshot's clipRect member.
224 */
Romain Guybb9524b2010-06-22 18:56:38 -0700225 void setScissorFromClip();
226
Romain Guy5cbbce52010-06-27 22:59:20 -0700227 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700228 * Creates a new layer stored in the specified snapshot.
229 *
230 * @param snapshot The snapshot associated with the new layer
231 * @param left The left coordinate of the layer
232 * @param top The top coordinate of the layer
233 * @param right The right coordinate of the layer
234 * @param bottom The bottom coordinate of the layer
235 * @param alpha The translucency of the layer
236 * @param mode The blending mode of the layer
237 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700238 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700239 *
240 * @return True if the layer was successfully created, false otherwise
241 */
242 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700243 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700244
245 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700246 * Creates a new layer stored in the specified snapshot as an FBO.
247 *
248 * @param layer The layer to store as an FBO
249 * @param snapshot The snapshot associated with the new layer
250 * @param bounds The bounds of the layer
251 * @param previousFbo The name of the current framebuffer
252 */
253 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
254 GLuint previousFbo);
255
256 /**
257 * Compose the specified layer as a region.
258 *
259 * @param layer The layer to compose
260 * @param rect The layer's bounds
261 */
262 void composeLayerRegion(Layer* layer, const Rect& rect);
263
264 /**
265 * Compose the specified layer as a simple rectangle.
266 *
267 * @param layer The layer to compose
268 * @param rect The layer's bounds
269 * @param swap If true, the source and destination are swapped
270 */
271 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
272
Romain Guy54be1cd2011-06-13 19:04:27 -0700273 /**
274 * Clears all the regions corresponding to the current list of layers.
275 * This method MUST be invoked before any drawing operation.
276 */
277 void clearLayerRegions();
278
279 /**
Romain Guyf219da52011-01-16 12:54:25 -0800280 * Mark the layer as dirty at the specified coordinates. The coordinates
281 * are transformed with the supplied matrix.
282 */
283 void dirtyLayer(const float left, const float top,
284 const float right, const float bottom, const mat4 transform);
285
286 /**
287 * Mark the layer as dirty at the specified coordinates.
288 */
289 void dirtyLayer(const float left, const float top,
290 const float right, const float bottom);
291
292 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700293 * Draws a colored rectangle with the specified color. The specified coordinates
294 * are transformed by the current snapshot's transform matrix.
295 *
296 * @param left The left coordinate of the rectangle
297 * @param top The top coordinate of the rectangle
298 * @param right The right coordinate of the rectangle
299 * @param bottom The bottom coordinate of the rectangle
300 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700301 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700302 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700303 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700304 */
Romain Guy026c5e162010-06-28 17:12:22 -0700305 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700306 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700307
Romain Guy54be1cd2011-06-13 19:04:27 -0700308 /**
309 * Draws the shape represented by the specified path texture.
310 * This method invokes drawPathTexture() but takes into account
311 * the extra left/top offset and the texture offset to correctly
312 * position the final shape.
313 *
314 * @param left The left coordinate of the shape to render
315 * @param top The top coordinate of the shape to render
316 * @param texture The texture reprsenting the shape
317 * @param paint The paint to draw the shape with
318 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800319 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700320
321 /**
322 * Renders the rect defined by the specified bounds as a shape.
323 * This will render the rect using a path texture, which is used to render
324 * rects with stroke effects.
325 *
326 * @param left The left coordinate of the rect to draw
327 * @param top The top coordinate of the rect to draw
328 * @param right The right coordinate of the rect to draw
329 * @param bottom The bottom coordinate of the rect to draw
330 * @param p The paint to draw the rect with
331 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800332 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
333
Romain Guy54be1cd2011-06-13 19:04:27 -0700334 /**
335 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
336 * different compositing rules.
337 *
338 * @param texture The texture to draw with
339 * @param left The x coordinate of the bitmap
340 * @param top The y coordinate of the bitmap
341 * @param paint The paint to render with
342 */
Romain Guya168d732011-03-18 16:50:13 -0700343 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
344
Romain Guy54be1cd2011-06-13 19:04:27 -0700345 /**
346 * Renders the rect defined by the specified bounds as an anti-aliased rect.
347 *
348 * @param left The left coordinate of the rect to draw
349 * @param top The top coordinate of the rect to draw
350 * @param right The right coordinate of the rect to draw
351 * @param bottom The bottom coordinate of the rect to draw
352 * @param color The color of the rect
353 * @param mode The blending mode to draw the rect
354 */
Chet Haase858aa932011-05-12 09:06:00 -0700355 void drawAARect(float left, float top, float right, float bottom,
356 int color, SkXfermode::Mode mode);
357
Romain Guy5cbbce52010-06-27 22:59:20 -0700358 /**
359 * Draws a textured rectangle with the specified texture. The specified coordinates
360 * are transformed by the current snapshot's transform matrix.
361 *
362 * @param left The left coordinate of the rectangle
363 * @param top The top coordinate of the rectangle
364 * @param right The right coordinate of the rectangle
365 * @param bottom The bottom coordinate of the rectangle
366 * @param texture The texture name to map onto the rectangle
367 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700368 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700369 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700370 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700371 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700372 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700373
Romain Guy026c5e162010-06-28 17:12:22 -0700374 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700375 * Draws a textured rectangle with the specified texture. The specified coordinates
376 * are transformed by the current snapshot's transform matrix.
377 *
378 * @param left The left coordinate of the rectangle
379 * @param top The top coordinate of the rectangle
380 * @param right The right coordinate of the rectangle
381 * @param bottom The bottom coordinate of the rectangle
382 * @param texture The texture to use
383 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700384 */
Romain Guya9794742010-07-13 11:37:54 -0700385 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700386 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700387
388 /**
Romain Guy03750a02010-10-18 14:06:08 -0700389 * Draws a textured mesh with the specified texture. If the indices are omitted,
390 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
391 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700392 *
393 * @param left The left coordinate of the rectangle
394 * @param top The top coordinate of the rectangle
395 * @param right The right coordinate of the rectangle
396 * @param bottom The bottom coordinate of the rectangle
397 * @param texture The texture name to map onto the rectangle
398 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
399 * @param mode The blending mode
400 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700401 * @param vertices The vertices that define the mesh
402 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700403 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700404 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
405 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700406 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700407 * @param ignoreScale True if the model view matrix should not be scaled
408 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700409 */
410 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700411 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700412 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700413 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
414 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700415
416 /**
Romain Guy0a417492010-08-16 20:26:20 -0700417 * Draws text underline and strike-through if needed.
418 *
419 * @param text The text to decor
420 * @param bytesCount The number of bytes in the text
421 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
422 * @param x The x coordinate where the text will be drawn
423 * @param y The y coordinate where the text will be drawn
424 * @param paint The paint to draw the text with
425 */
426 void drawTextDecorations(const char* text, int bytesCount, float length,
427 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700428
Romain Guy54be1cd2011-06-13 19:04:27 -0700429 /**
430 * Draws a path texture. Path textures are alpha8 bitmaps that need special
431 * compositing to apply colors/filters/etc.
432 *
433 * @param texture The texture to render
434 * @param x The x coordinate where the texture will be drawn
435 * @param y The y coordinate where the texture will be drawn
436 * @param paint The paint to draw the texture with
437 */
Romain Guy01d58e42011-01-19 21:54:02 -0800438 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
439
Romain Guy1e45aae2010-08-13 19:39:53 -0700440 /**
Romain Guyac670c02010-07-27 17:39:27 -0700441 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700442 * back to default is achieved by calling:
443 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700444 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700445 *
446 * @param u1 The left coordinate of the texture
447 * @param v1 The bottom coordinate of the texture
448 * @param u2 The right coordinate of the texture
449 * @param v2 The top coordinate of the texture
450 */
451 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
452
Romain Guy8ba548f2010-06-30 19:21:21 -0700453 /**
454 * Gets the alpha and xfermode out of a paint object. If the paint is null
455 * alpha will be 255 and the xfermode will be SRC_OVER.
456 *
457 * @param paint The paint to extract values from
458 * @param alpha Where to store the resulting alpha
459 * @param mode Where to store the resulting xfermode
460 */
Chet Haase5c13d892010-10-08 08:37:55 -0700461 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700462
Romain Guyf7f93552010-07-08 19:17:03 -0700463 /**
Romain Guy746b7402010-10-26 16:27:31 -0700464 * Binds the specified texture. The texture unit must have been selected
465 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700466 */
Romain Guy746b7402010-10-26 16:27:31 -0700467 inline void bindTexture(GLuint texture) {
468 glBindTexture(GL_TEXTURE_2D, texture);
469 }
470
471 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700472 * Binds the specified EGLImage texture. The texture unit must have been selected
473 * prior to calling this method.
474 */
475 inline void bindExternalTexture(GLuint texture) {
476 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
477 }
478
479 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700480 * Enable or disable blending as necessary. This function sets the appropriate
481 * blend function based on the specified xfermode.
482 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700483 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
484 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700485
Romain Guyf607bdc2010-09-10 19:20:06 -0700486 /**
487 * Safely retrieves the mode from the specified xfermode. If the specified
488 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
489 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700490 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700491
Romain Guy260e1022010-07-12 14:41:06 -0700492 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700493 * Use the specified program with the current GL context. If the program is already
494 * in use, it will not be bound again. If it is not in use, the current program is
495 * marked unused and the specified program becomes used and becomes the new
496 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700497 *
Romain Guyd27977d2010-07-14 19:18:51 -0700498 * @param program The program to use
499 *
500 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700501 */
Romain Guy889f8d12010-07-29 14:37:42 -0700502 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700503
Romain Guy746b7402010-10-26 16:27:31 -0700504 /**
505 * Invoked before any drawing operation. This sets required state.
506 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700507 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800508 /**
509 * Various methods to setup OpenGL rendering.
510 */
511 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700512 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800513 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700514 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700515 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800516 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800517 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800518 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800519 void setupDrawAlpha8Color(int color, int alpha);
520 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800521 void setupDrawShader();
522 void setupDrawColorFilter();
523 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
524 bool swapSrcDst = false);
525 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
526 bool swapSrcDst = false);
527 void setupDrawProgram();
528 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700529 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800530 void setupDrawModelView(float left, float top, float right, float bottom,
531 bool ignoreTransform = false, bool ignoreModelView = false);
532 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
533 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700534 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800535 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800536 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800537 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800538 void setupDrawShaderUniforms(bool ignoreTransform = false);
539 void setupDrawColorFilterUniforms();
540 void setupDrawSimpleMesh();
541 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700542 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700543 void setupDrawTextureTransform();
544 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800545 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800546 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700547 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700548 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
549 float strokeWidth);
Romain Guy70ca14e2010-12-13 18:24:33 -0800550 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700551 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700552
Romain Guy3a3133d2011-02-01 22:59:58 -0800553 void drawRegionRects(const Region& region);
554
Romain Guy746b7402010-10-26 16:27:31 -0700555 /**
556 * Should be invoked every time the glScissor is modified.
557 */
558 inline void dirtyClip() {
559 mDirtyClip = true;
560 }
561
Romain Guybb9524b2010-06-22 18:56:38 -0700562 // Dimensions of the drawing surface
563 int mWidth, mHeight;
564
Romain Guy85bf02f2010-06-22 13:11:24 -0700565 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700566 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700567
Romain Guyc7d53492010-06-25 13:41:57 -0700568 // Model-view matrix used to position/size objects
569 mat4 mModelView;
570
Romain Guybb9524b2010-06-22 18:56:38 -0700571 // Number of saved states
572 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700573 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700574 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700575 // Current state
576 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700577
578 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700579 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700580
Romain Guydb1938e2010-08-02 18:50:22 -0700581 // Color filters
582 SkiaColorFilter* mColorFilter;
583
Romain Guy026c5e162010-06-28 17:12:22 -0700584 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700585 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700586
Romain Guy1e45aae2010-08-13 19:39:53 -0700587 // Drop shadow
588 bool mHasShadow;
589 float mShadowRadius;
590 float mShadowDx;
591 float mShadowDy;
592 int mShadowColor;
593
Romain Guy5ff9df62012-01-23 17:09:05 -0800594 // Draw filters
595 bool mHasDrawFilter;
596 int mPaintFilterClearBits;
597 int mPaintFilterSetBits;
598 SkPaint mFilteredPaint;
599
Romain Guy82ba8142010-07-09 13:25:56 -0700600 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700601 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700602
Romain Guy54be1cd2011-06-13 19:04:27 -0700603 // List of rectagnles to clear after saveLayer() is invoked
604 Vector<Rect*> mLayers;
605
Romain Guy99bcdc52010-10-13 15:17:00 -0700606 // Indentity matrix
607 const mat4 mIdentity;
608
Romain Guy746b7402010-10-26 16:27:31 -0700609 // Indicates whether the clip must be restored
610 bool mDirtyClip;
611
Romain Guy70ca14e2010-12-13 18:24:33 -0800612 // The following fields are used to setup drawing
613 // Used to describe the shaders to generate
614 ProgramDescription mDescription;
615 // Color description
616 bool mColorSet;
617 float mColorA, mColorR, mColorG, mColorB;
618 // Indicates that the shader should get a color
619 bool mSetShaderColor;
620 // Current texture unit
621 GLuint mTextureUnit;
622 // Track dirty regions, true by default
623 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800624
Romain Guyb051e892010-09-28 19:09:36 -0700625 friend class DisplayListRenderer;
626
Romain Guybb9524b2010-06-22 18:56:38 -0700627}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700628
Romain Guy9d5316e2010-06-24 19:30:36 -0700629}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700630}; // namespace android
631
Romain Guy5b3b3522010-10-27 18:57:51 -0700632#endif // ANDROID_HWUI_OPENGL_RENDERER_H