Add TextureView.getBitmap()
This API can be used to get a Bitmap copy of the content of a
TextureView.
Change-Id: I07522216c353720fba5cab333174f58f484eb911
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index b9e3ddc..0a3d5090 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -178,6 +178,14 @@
return 0;
}
+ /**
+ * Renders the specified layer as a textured quad.
+ *
+ * @param layer The layer to render
+ * @param rect The bounds of the layer
+ */
+ void drawTextureLayer(Layer* layer, const Rect& rect);
+
private:
/**
* Saves the current state of the renderer as a new snapshot.
@@ -256,14 +264,6 @@
void clearLayerRegions();
/**
- * Renders the specified layer as a textured quad.
- *
- * @param layer The layer to render
- * @param rect The bounds of the layer
- */
- void drawTextureLayer(Layer* layer, const Rect& rect);
-
- /**
* Mark the layer as dirty at the specified coordinates. The coordinates
* are transformed with the supplied matrix.
*/