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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy17112ad2012-08-07 11:24:39 -070066 /**
Romain Guy87e2f7572012-09-24 11:37:12 -070067 * Read externally defined properties to control the behavior
68 * of the renderer.
69 */
70 ANDROID_API void initProperties();
71
72 /**
Romain Guy17112ad2012-08-07 11:24:39 -070073 * Indicates whether this renderer executes drawing commands immediately.
74 * If this method returns true, the drawing commands will be executed
75 * later.
76 */
Romain Guy49c5fc02012-05-15 11:10:01 -070077 virtual bool isDeferred();
78
Romain Guy17112ad2012-08-07 11:24:39 -070079 /**
80 * Sets the dimension of the underlying drawing surface. This method must
81 * be called at least once every time the drawing surface changes size.
82 *
83 * @param width The width in pixels of the underlysing surface
84 * @param height The height in pixels of the underlysing surface
85 */
Romain Guyb051e892010-09-28 19:09:36 -070086 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070087
Romain Guy17112ad2012-08-07 11:24:39 -070088 /**
89 * Prepares the renderer to draw a frame. This method must be invoked
90 * at the beginning of each frame. When this method is invoked, the
91 * entire drawing surface is assumed to be redrawn.
92 *
93 * @param opaque If true, the target surface is considered opaque
94 * and will not be cleared. If false, the target surface
95 * will be cleared
96 */
Romain Guy7c25aab2012-10-18 15:05:02 -070097 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070098
Romain Guy17112ad2012-08-07 11:24:39 -070099 /**
100 * Prepares the renderer to draw a frame. This method must be invoked
101 * at the beginning of each frame. Only the specified rectangle of the
102 * frame is assumed to be dirty. A clip will automatically be set to
103 * the specified rectangle.
104 *
105 * @param left The left coordinate of the dirty rectangle
106 * @param top The top coordinate of the dirty rectangle
107 * @param right The right coordinate of the dirty rectangle
108 * @param bottom The bottom coordinate of the dirty rectangle
109 * @param opaque If true, the target surface is considered opaque
110 * and will not be cleared. If false, the target surface
111 * will be cleared in the specified dirty rectangle
112 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700113 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700114
115 /**
116 * Indicates the end of a frame. This method must be invoked whenever
117 * the caller is done rendering a frame.
118 */
119 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800120
Romain Guyc89b14b2012-08-08 14:53:48 -0700121 /**
122 * This method must be invoked before handing control over to a draw functor.
123 * See callDrawGLFunction() for instance.
124 *
125 * This command must not be recorded inside display lists.
126 */
127 virtual void interrupt();
128
129 /**
130 * This method must be invoked after getting control back from a draw functor.
131 *
132 * This command must not be recorded inside display lists.
133 */
134 virtual void resume();
135
Romain Guy8f3b8e32012-03-27 16:33:45 -0700136 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700137 ANDROID_API void detachFunctor(Functor* functor);
138 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700139 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700140
Romain Guy11cb6422012-09-21 00:39:43 -0700141 ANDROID_API void pushLayerUpdate(Layer* layer);
142 ANDROID_API void clearLayerUpdates();
143
Romain Guy79537452011-10-12 13:48:51 -0700144 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700145 virtual int save(int flags);
146 virtual void restore();
147 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guye2d345e2010-09-24 18:39:22 -0700149 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700150 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700151 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
152 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700153
Romain Guy4aa90572010-09-26 18:40:37 -0700154 virtual void translate(float dx, float dy);
155 virtual void rotate(float degrees);
156 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800157 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700158
Romain Guy79537452011-10-12 13:48:51 -0700159 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700160 virtual void setMatrix(SkMatrix* matrix);
161 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700162
Romain Guy79537452011-10-12 13:48:51 -0700163 ANDROID_API const Rect& getClipBounds();
164 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700165 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700166 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700167 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700168
Chet Haase1271e2c2012-04-20 09:54:27 -0700169 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
170 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700171 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700172 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
173 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
174 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
175 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700176 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700177 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700178 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
179 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800180 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700181 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700182 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700183 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700184 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
185 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
186 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700187 virtual status_t drawColor(int color, SkXfermode::Mode mode);
188 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
189 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800190 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
192 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
193 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800194 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700195 virtual status_t drawPath(SkPath* path, SkPaint* paint);
196 virtual status_t drawLines(float* points, int count, SkPaint* paint);
197 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700198 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800199 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700200 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800201 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700202 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700203 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800204 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700205
Romain Guy4aa90572010-09-26 18:40:37 -0700206 virtual void resetShader();
207 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700208
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual void resetColorFilter();
210 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700211
Romain Guy4aa90572010-09-26 18:40:37 -0700212 virtual void resetShadow();
213 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700214
Romain Guy5ff9df62012-01-23 17:09:05 -0800215 virtual void resetPaintFilter();
216 virtual void setupPaintFilter(int clearBits, int setBits);
217
218 SkPaint* filterPaint(SkPaint* paint);
219
Romain Guy672433d2013-01-04 19:05:13 -0800220 ANDROID_API bool isCurrentTransformSimple() {
221 return mSnapshot->transform->isSimple();
222 }
223
Romain Guy17112ad2012-08-07 11:24:39 -0700224 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700225 * Sets the alpha on the current snapshot. This alpha value will be modulated
226 * with other alpha values when drawing primitives.
227 */
228 void setAlpha(float alpha) {
229 mSnapshot->alpha = alpha;
230 }
231
232 /**
233 * Inserts a named group marker in the stream of GL commands. This marker
234 * can be used by tools to group commands into logical groups. A call to
235 * this method must always be followed later on by a call to endMark().
236 */
Romain Guy13631f32012-01-30 17:41:55 -0800237 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700238
239 /**
240 * Closes the last group marker opened by startMark().
241 */
Romain Guy13631f32012-01-30 17:41:55 -0800242 void endMark() const;
243
Chet Haased15ebf22012-09-05 11:40:29 -0700244 /**
245 * Gets the alpha and xfermode out of a paint object. If the paint is null
246 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
247 * not multiply the paint's alpha by the current snapshot's alpha.
248 *
249 * @param paint The paint to extract values from
250 * @param alpha Where to store the resulting alpha
251 * @param mode Where to store the resulting xfermode
252 */
253 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
254 if (paint) {
255 *mode = getXfermode(paint->getXfermode());
256
257 // Skia draws using the color's alpha channel if < 255
258 // Otherwise, it uses the paint's alpha
259 int color = paint->getColor();
260 *alpha = (color >> 24) & 0xFF;
261 if (*alpha == 255) {
262 *alpha = paint->getAlpha();
263 }
264 } else {
265 *mode = SkXfermode::kSrcOver_Mode;
266 *alpha = 255;
267 }
268 }
269
Romain Guye2d345e2010-09-24 18:39:22 -0700270protected:
271 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700272 * Computes the projection matrix, initialize the first snapshot
273 * and stores the dimensions of the render target.
274 */
275 void initViewport(int width, int height);
276
277 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700278 * Clears the underlying surface if needed.
279 */
280 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
281
282 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700283 * Call this method after updating a layer during a drawing pass.
284 */
285 void resumeAfterLayer();
286
287 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700288 * Compose the layer defined in the current snapshot with the layer
289 * defined by the previous snapshot.
290 *
291 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
292 *
293 * @param curent The current snapshot containing the layer to compose
294 * @param previous The previous snapshot to compose the current layer with
295 */
296 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700297
Romain Guyada830f2011-01-13 12:13:20 -0800298 /**
Romain Guyf219da52011-01-16 12:54:25 -0800299 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800300 */
Romain Guyf219da52011-01-16 12:54:25 -0800301 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800302
303 /**
Romain Guyf219da52011-01-16 12:54:25 -0800304 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800305 */
Romain Guyf219da52011-01-16 12:54:25 -0800306 sp<Snapshot> getSnapshot() {
307 return mSnapshot;
308 }
Romain Guyada830f2011-01-13 12:13:20 -0800309
Romain Guy42f3a4b2011-01-19 13:42:26 -0800310 /**
311 * Returns the region of the current layer.
312 */
Romain Guyf219da52011-01-16 12:54:25 -0800313 virtual Region* getRegion() {
314 return mSnapshot->region;
315 }
316
Romain Guy42f3a4b2011-01-19 13:42:26 -0800317 /**
318 * Indicates whether rendering is currently targeted at a layer.
319 */
Romain Guyf219da52011-01-16 12:54:25 -0800320 virtual bool hasLayer() {
321 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
322 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800323
Romain Guy42f3a4b2011-01-19 13:42:26 -0800324 /**
325 * Returns the name of the FBO this renderer is rendering into.
326 */
327 virtual GLint getTargetFbo() {
328 return 0;
329 }
330
Romain Guy77a81162011-06-14 16:45:55 -0700331 /**
332 * Renders the specified layer as a textured quad.
333 *
334 * @param layer The layer to render
335 * @param rect The bounds of the layer
336 */
337 void drawTextureLayer(Layer* layer, const Rect& rect);
338
Romain Guybe6f9dc2012-07-16 12:41:17 -0700339 /**
340 * Gets the alpha and xfermode out of a paint object. If the paint is null
341 * alpha will be 255 and the xfermode will be SRC_OVER.
342 *
343 * @param paint The paint to extract values from
344 * @param alpha Where to store the resulting alpha
345 * @param mode Where to store the resulting xfermode
346 */
347 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
348
349 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700350 * Safely retrieves the mode from the specified xfermode. If the specified
351 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
352 */
353 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
354 SkXfermode::Mode resultMode;
355 if (!SkXfermode::AsMode(mode, &resultMode)) {
356 resultMode = SkXfermode::kSrcOver_Mode;
357 }
358 return resultMode;
359 }
360
Romain Guy11cb6422012-09-21 00:39:43 -0700361 /**
362 * Set to true to suppress error checks at the end of a frame.
363 */
364 virtual bool suppressErrorChecks() {
365 return false;
366 }
367
Romain Guy7c25aab2012-10-18 15:05:02 -0700368 Caches& getCaches() {
369 return mCaches;
370 }
371
Romain Guy85bf02f2010-06-22 13:11:24 -0700372private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700373 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800374 * Discards the content of the framebuffer if supported by the driver.
375 * This method should be called at the beginning of a frame to optimize
376 * rendering on some tiler architectures.
377 */
378 void discardFramebuffer(float left, float top, float right, float bottom);
379
380 /**
Romain Guyddf74372012-05-22 14:07:07 -0700381 * Ensures the state of the renderer is the same as the state of
382 * the GL context.
383 */
384 void syncState();
385
386 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700387 * Tells the GPU what part of the screen is about to be redrawn.
388 * This method needs to be invoked every time getTargetFbo() is
389 * bound again.
390 */
Romain Guy57b52682012-09-20 17:38:46 -0700391 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700392
393 /**
394 * Tells the GPU that we are done drawing the frame or that we
395 * are switching to another render target.
396 */
397 void endTiling();
398
399 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700400 * Saves the current state of the renderer as a new snapshot.
401 * The new snapshot is saved in mSnapshot and the previous snapshot
402 * is linked from mSnapshot->previous.
403 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700404 * @param flags The save flags; see SkCanvas for more information
405 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700406 * @return The new save count. This value can be passed to #restoreToCount()
407 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700408 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700409
410 /**
411 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
412 *
Romain Guy2542d192010-08-18 11:47:12 -0700413 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700414 */
Romain Guybb9524b2010-06-22 18:56:38 -0700415 bool restoreSnapshot();
416
Romain Guy5cbbce52010-06-27 22:59:20 -0700417 /**
418 * Sets the clipping rectangle using glScissor. The clip is defined by
419 * the current snapshot's clipRect member.
420 */
Romain Guybb9524b2010-06-22 18:56:38 -0700421 void setScissorFromClip();
422
Romain Guy5cbbce52010-06-27 22:59:20 -0700423 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700424 * Performs a quick reject but does not affect the scissor. Returns
425 * the transformed rect to test and the current clip.
426 */
427 bool quickRejectNoScissor(float left, float top, float right, float bottom,
428 Rect& transformed, Rect& clip);
429
430 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700431 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
432 */
433 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
434
435 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700436 * Creates a new layer stored in the specified snapshot.
437 *
438 * @param snapshot The snapshot associated with the new layer
439 * @param left The left coordinate of the layer
440 * @param top The top coordinate of the layer
441 * @param right The right coordinate of the layer
442 * @param bottom The bottom coordinate of the layer
443 * @param alpha The translucency of the layer
444 * @param mode The blending mode of the layer
445 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700446 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700447 *
448 * @return True if the layer was successfully created, false otherwise
449 */
Chet Haased48885a2012-08-28 17:43:28 -0700450 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700451 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700452
453 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700454 * Creates a new layer stored in the specified snapshot as an FBO.
455 *
456 * @param layer The layer to store as an FBO
457 * @param snapshot The snapshot associated with the new layer
458 * @param bounds The bounds of the layer
459 * @param previousFbo The name of the current framebuffer
460 */
Chet Haased48885a2012-08-28 17:43:28 -0700461 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700462
463 /**
464 * Compose the specified layer as a region.
465 *
466 * @param layer The layer to compose
467 * @param rect The layer's bounds
468 */
469 void composeLayerRegion(Layer* layer, const Rect& rect);
470
471 /**
472 * Compose the specified layer as a simple rectangle.
473 *
474 * @param layer The layer to compose
475 * @param rect The layer's bounds
476 * @param swap If true, the source and destination are swapped
477 */
478 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
479
Romain Guy54be1cd2011-06-13 19:04:27 -0700480 /**
481 * Clears all the regions corresponding to the current list of layers.
482 * This method MUST be invoked before any drawing operation.
483 */
484 void clearLayerRegions();
485
486 /**
Romain Guyf219da52011-01-16 12:54:25 -0800487 * Mark the layer as dirty at the specified coordinates. The coordinates
488 * are transformed with the supplied matrix.
489 */
490 void dirtyLayer(const float left, const float top,
491 const float right, const float bottom, const mat4 transform);
492
493 /**
494 * Mark the layer as dirty at the specified coordinates.
495 */
496 void dirtyLayer(const float left, const float top,
497 const float right, const float bottom);
498
499 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700500 * Draws a colored rectangle with the specified color. The specified coordinates
501 * are transformed by the current snapshot's transform matrix.
502 *
503 * @param left The left coordinate of the rectangle
504 * @param top The top coordinate of the rectangle
505 * @param right The right coordinate of the rectangle
506 * @param bottom The bottom coordinate of the rectangle
507 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700508 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700509 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700510 */
Romain Guy026c5e162010-06-28 17:12:22 -0700511 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700512 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700513
Romain Guy54be1cd2011-06-13 19:04:27 -0700514 /**
515 * Draws the shape represented by the specified path texture.
516 * This method invokes drawPathTexture() but takes into account
517 * the extra left/top offset and the texture offset to correctly
518 * position the final shape.
519 *
520 * @param left The left coordinate of the shape to render
521 * @param top The top coordinate of the shape to render
522 * @param texture The texture reprsenting the shape
523 * @param paint The paint to draw the shape with
524 */
Chet Haase48659092012-05-31 15:21:51 -0700525 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700526
527 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700528 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
529 * different compositing rules.
530 *
531 * @param texture The texture to draw with
532 * @param left The x coordinate of the bitmap
533 * @param top The y coordinate of the bitmap
534 * @param paint The paint to render with
535 */
Romain Guya168d732011-03-18 16:50:13 -0700536 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
537
Romain Guy54be1cd2011-06-13 19:04:27 -0700538 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700539 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700540 *
Chris Craik710f46d2012-09-17 17:25:49 -0700541 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700542 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700543 */
Chris Craikcb4d6002012-09-25 12:00:29 -0700544 void drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700545
Romain Guy5cbbce52010-06-27 22:59:20 -0700546 /**
547 * Draws a textured rectangle with the specified texture. The specified coordinates
548 * are transformed by the current snapshot's transform matrix.
549 *
550 * @param left The left coordinate of the rectangle
551 * @param top The top coordinate of the rectangle
552 * @param right The right coordinate of the rectangle
553 * @param bottom The bottom coordinate of the rectangle
554 * @param texture The texture name to map onto the rectangle
555 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700556 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700557 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700558 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700559 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700560 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700561
Romain Guy026c5e162010-06-28 17:12:22 -0700562 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700563 * Draws a textured rectangle with the specified texture. The specified coordinates
564 * are transformed by the current snapshot's transform matrix.
565 *
566 * @param left The left coordinate of the rectangle
567 * @param top The top coordinate of the rectangle
568 * @param right The right coordinate of the rectangle
569 * @param bottom The bottom coordinate of the rectangle
570 * @param texture The texture to use
571 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700572 */
Romain Guya9794742010-07-13 11:37:54 -0700573 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700574 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700575
576 /**
Romain Guy03750a02010-10-18 14:06:08 -0700577 * Draws a textured mesh with the specified texture. If the indices are omitted,
578 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
579 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700580 *
581 * @param left The left coordinate of the rectangle
582 * @param top The top coordinate of the rectangle
583 * @param right The right coordinate of the rectangle
584 * @param bottom The bottom coordinate of the rectangle
585 * @param texture The texture name to map onto the rectangle
586 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
587 * @param mode The blending mode
588 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700589 * @param vertices The vertices that define the mesh
590 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700591 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700592 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
593 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700594 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700595 * @param ignoreScale True if the model view matrix should not be scaled
596 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700597 */
598 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700599 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700600 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700601 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
602 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700603
604 /**
Romain Guy0a417492010-08-16 20:26:20 -0700605 * Draws text underline and strike-through if needed.
606 *
607 * @param text The text to decor
608 * @param bytesCount The number of bytes in the text
609 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
610 * @param x The x coordinate where the text will be drawn
611 * @param y The y coordinate where the text will be drawn
612 * @param paint The paint to draw the text with
613 */
614 void drawTextDecorations(const char* text, int bytesCount, float length,
615 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700616
Raph Levien416a8472012-07-19 22:48:17 -0700617 /**
618 * Draws shadow layer on text (with optional positions).
619 *
620 * @param paint The paint to draw the shadow with
621 * @param text The text to draw
622 * @param bytesCount The number of bytes in the text
623 * @param count The number of glyphs in the text
624 * @param positions The x, y positions of individual glyphs (or NULL)
625 * @param fontRenderer The font renderer object
626 * @param alpha The alpha value for drawing the shadow
627 * @param mode The xfermode for drawing the shadow
628 * @param x The x coordinate where the shadow will be drawn
629 * @param y The y coordinate where the shadow will be drawn
630 */
631 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
632 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
633 float x, float y);
634
Romain Guy54be1cd2011-06-13 19:04:27 -0700635 /**
636 * Draws a path texture. Path textures are alpha8 bitmaps that need special
637 * compositing to apply colors/filters/etc.
638 *
639 * @param texture The texture to render
640 * @param x The x coordinate where the texture will be drawn
641 * @param y The y coordinate where the texture will be drawn
642 * @param paint The paint to draw the texture with
643 */
Raph Levien416a8472012-07-19 22:48:17 -0700644 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800645
Romain Guy1e45aae2010-08-13 19:39:53 -0700646 /**
Romain Guyac670c02010-07-27 17:39:27 -0700647 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700648 * back to default is achieved by calling:
649 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700650 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700651 *
652 * @param u1 The left coordinate of the texture
653 * @param v1 The bottom coordinate of the texture
654 * @param u2 The right coordinate of the texture
655 * @param v2 The top coordinate of the texture
656 */
657 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
658
Romain Guy8ba548f2010-06-30 19:21:21 -0700659 /**
Romain Guy746b7402010-10-26 16:27:31 -0700660 * Binds the specified texture. The texture unit must have been selected
661 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700662 */
Romain Guy746b7402010-10-26 16:27:31 -0700663 inline void bindTexture(GLuint texture) {
664 glBindTexture(GL_TEXTURE_2D, texture);
665 }
666
667 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700668 * Binds the specified EGLImage texture. The texture unit must have been selected
669 * prior to calling this method.
670 */
671 inline void bindExternalTexture(GLuint texture) {
672 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
673 }
674
675 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700676 * Enable or disable blending as necessary. This function sets the appropriate
677 * blend function based on the specified xfermode.
678 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700679 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
680 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700681
Romain Guyf607bdc2010-09-10 19:20:06 -0700682 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700683 * Use the specified program with the current GL context. If the program is already
684 * in use, it will not be bound again. If it is not in use, the current program is
685 * marked unused and the specified program becomes used and becomes the new
686 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700687 *
Romain Guyd27977d2010-07-14 19:18:51 -0700688 * @param program The program to use
689 *
690 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700691 */
Romain Guy889f8d12010-07-29 14:37:42 -0700692 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700693
Romain Guy746b7402010-10-26 16:27:31 -0700694 /**
695 * Invoked before any drawing operation. This sets required state.
696 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700697 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700698
Romain Guy70ca14e2010-12-13 18:24:33 -0800699 /**
700 * Various methods to setup OpenGL rendering.
701 */
702 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700703 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800704 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700705 void setupDrawAA();
706 void setupDrawVertexShape();
Romain Guyed6fcb02011-03-21 13:11:28 -0700707 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800708 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800709 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800710 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800711 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700712 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800713 void setupDrawShader();
714 void setupDrawColorFilter();
715 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
716 bool swapSrcDst = false);
717 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
718 bool swapSrcDst = false);
719 void setupDrawProgram();
720 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700721 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800722 void setupDrawModelView(float left, float top, float right, float bottom,
723 bool ignoreTransform = false, bool ignoreModelView = false);
724 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
725 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700726 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800727 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800728 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800729 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800730 void setupDrawShaderUniforms(bool ignoreTransform = false);
731 void setupDrawColorFilterUniforms();
732 void setupDrawSimpleMesh();
733 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700734 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700735 void setupDrawTextureTransform();
736 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700737 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800738 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800739 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700740 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700741 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700742 float strokeWidth, int& widthSlot, int& lengthSlot);
743 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800744 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700745 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700746
Romain Guy11cb6422012-09-21 00:39:43 -0700747 bool updateLayer(Layer* layer, bool inFrame);
748 void updateLayers();
749
Romain Guy17112ad2012-08-07 11:24:39 -0700750 /**
751 * Renders the specified region as a series of rectangles. This method
752 * is used for debugging only.
753 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800754 void drawRegionRects(const Region& region);
755
Romain Guy7c450aa2012-09-21 19:15:00 -0700756 void debugOverdraw(bool enable, bool clear);
757 void renderOverdraw();
758
Romain Guy746b7402010-10-26 16:27:31 -0700759 /**
760 * Should be invoked every time the glScissor is modified.
761 */
762 inline void dirtyClip() {
763 mDirtyClip = true;
764 }
765
Romain Guybb9524b2010-06-22 18:56:38 -0700766 // Dimensions of the drawing surface
767 int mWidth, mHeight;
768
Romain Guy85bf02f2010-06-22 13:11:24 -0700769 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700770 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700771
Romain Guyc7d53492010-06-25 13:41:57 -0700772 // Model-view matrix used to position/size objects
773 mat4 mModelView;
774
Romain Guybb9524b2010-06-22 18:56:38 -0700775 // Number of saved states
776 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700777 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700778 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700779 // Current state
780 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700781 // State used to define the clipping region
782 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700783
784 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700785 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700786
Romain Guydb1938e2010-08-02 18:50:22 -0700787 // Color filters
788 SkiaColorFilter* mColorFilter;
789
Romain Guy026c5e162010-06-28 17:12:22 -0700790 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700791 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700792
Romain Guy1e45aae2010-08-13 19:39:53 -0700793 // Drop shadow
794 bool mHasShadow;
795 float mShadowRadius;
796 float mShadowDx;
797 float mShadowDy;
798 int mShadowColor;
799
Romain Guy5ff9df62012-01-23 17:09:05 -0800800 // Draw filters
801 bool mHasDrawFilter;
802 int mPaintFilterClearBits;
803 int mPaintFilterSetBits;
804 SkPaint mFilteredPaint;
805
Romain Guy82ba8142010-07-09 13:25:56 -0700806 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700807 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700808
Romain Guy8f3b8e32012-03-27 16:33:45 -0700809 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700810 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700811 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700812 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700813 // List of layers to update at the beginning of a frame
814 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700815
Romain Guy99bcdc52010-10-13 15:17:00 -0700816 // Indentity matrix
817 const mat4 mIdentity;
818
Romain Guy746b7402010-10-26 16:27:31 -0700819 // Indicates whether the clip must be restored
820 bool mDirtyClip;
821
Romain Guy70ca14e2010-12-13 18:24:33 -0800822 // The following fields are used to setup drawing
823 // Used to describe the shaders to generate
824 ProgramDescription mDescription;
825 // Color description
826 bool mColorSet;
827 float mColorA, mColorR, mColorG, mColorB;
828 // Indicates that the shader should get a color
829 bool mSetShaderColor;
830 // Current texture unit
831 GLuint mTextureUnit;
832 // Track dirty regions, true by default
833 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700834 // Indicate whether we are drawing an opaque frame
835 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800836
Romain Guy87e2f7572012-09-24 11:37:12 -0700837 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
838 // Properties.h
839 bool mScissorOptimizationDisabled;
840
Romain Guy54c1a642012-09-27 17:55:46 -0700841 // No-ops start/endTiling when set
842 bool mSuppressTiling;
843
Romain Guyb051e892010-09-28 19:09:36 -0700844 friend class DisplayListRenderer;
845
Romain Guybb9524b2010-06-22 18:56:38 -0700846}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700847
Romain Guy9d5316e2010-06-24 19:30:36 -0700848}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700849}; // namespace android
850
Romain Guy5b3b3522010-10-27 18:57:51 -0700851#endif // ANDROID_HWUI_OPENGL_RENDERER_H