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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070066 DrawModifiers() {
67 reset();
68 }
69
70 void reset() {
71 memset(this, 0, sizeof(DrawModifiers));
72 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075
Chris Craikc3566d02013-02-04 16:16:33 -080076 // Draw filters
77 bool mHasDrawFilter;
78 int mPaintFilterClearBits;
79 int mPaintFilterSetBits;
80};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craik4063a0e2013-11-15 16:06:56 -080097/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102 /**
103 * Used when the model view should simply translate geometry passed to the shader. The resulting
104 * matrix will be a simple translation.
105 */
106 kModelViewMode_Translate = 0,
107
108 /**
109 * Used when the model view should translate and scale geometry. The resulting matrix will be a
110 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111 */
112 kModelViewMode_TranslateAndScale = 1,
113};
114
Romain Guyf6a11b82010-06-23 17:47:49 -0700115///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700116// Renderer
117///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700118/**
Chris Craik14e51302013-12-30 15:32:54 -0800119 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700120 */
Chris Craik14e51302013-12-30 15:32:54 -0800121class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700122public:
John Reck3b202512014-06-23 13:13:08 -0700123 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700124 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700125
John Reck3b202512014-06-23 13:13:08 -0700126 void initProperties();
Romain Guy87e2f7572012-09-24 11:37:12 -0700127
Chris Craik797b95b2014-05-20 18:10:25 -0700128 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700129 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700130 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700131
John Reck3b202512014-06-23 13:13:08 -0700132 void setCountOverdrawEnabled(bool enabled) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 mCountOverdraw = enabled;
134 }
135
John Reck3b202512014-06-23 13:13:08 -0700136 float getOverdraw() {
Romain Guy78dd96d2013-05-03 14:24:16 -0700137 return mCountOverdraw ? mOverdraw : 0.0f;
138 }
139
Romain Guy8f3b8e32012-03-27 16:33:45 -0700140 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700141
John Reck3b202512014-06-23 13:13:08 -0700142 void pushLayerUpdate(Layer* layer);
143 void cancelLayerUpdate(Layer* layer);
144 void clearLayerUpdates();
145 void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700146
John Reck3b202512014-06-23 13:13:08 -0700147 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700148 const SkPaint* paint, int flags) {
149 return saveLayer(left, top, right, bottom, paint, flags, NULL);
150 }
151
152 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
153 // created, which will in turn clip to that mask when drawn back/restored.
154 int saveLayer(float left, float top, float right, float bottom,
155 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700156
Chris Craikd90144d2013-03-19 15:03:48 -0700157 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500158 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700159
Chris Craika7090e02014-06-20 16:01:00 -0700160 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700161 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800162 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
163 const SkPaint* paint);
164 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
165 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Derek Sollenberger13908822013-12-10 12:28:58 -0500166 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
Chris Craikd218a922014-01-02 17:13:34 -0800167 const SkPaint* paint);
168 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700169 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800170 float dstRight, float dstBottom, const SkPaint* paint);
171 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
172 const SkPaint* paint);
173 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
174 const float* vertices, const int* colors, const SkPaint* paint);
175 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
176 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
177 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
178 float left, float top, float right, float bottom, const SkPaint* paint);
179 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
180 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700181 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800182 virtual status_t drawRect(float left, float top, float right, float bottom,
183 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800185 float rx, float ry, const SkPaint* paint);
186 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
187 virtual status_t drawOval(float left, float top, float right, float bottom,
188 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700189 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800190 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
191 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
192 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
193 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
194 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
195 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700196 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800197 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700198 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800199 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800200 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800201 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700202
Chris Craik05f3d6e2014-06-02 16:27:04 -0700203 status_t drawShadow(float casterAlpha,
204 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700205
Romain Guy5ff9df62012-01-23 17:09:05 -0800206 virtual void resetPaintFilter();
207 virtual void setupPaintFilter(int clearBits, int setBits);
208
Chris Craik16ecda52013-03-29 10:59:59 -0700209 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
210 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
211
Chris Craikd218a922014-01-02 17:13:34 -0800212 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800213
Chris Craik5e49b302013-07-30 19:05:20 -0700214 /**
215 * Store the current display state (most importantly, the current clip and transform), and
216 * additionally map the state's bounds from local to window coordinates.
217 *
218 * Returns true if quick-rejected
219 */
Chris Craikff785832013-03-08 13:12:16 -0800220 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800221 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700222 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800223
Chris Craikd90144d2013-03-19 15:03:48 -0700224 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
225 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
226
John Reck3b202512014-06-23 13:13:08 -0700227 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800228 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800229 }
230
Romain Guy0f667532013-03-01 14:31:04 -0800231 Caches& getCaches() {
232 return mCaches;
233 }
234
Chris Craikff785832013-03-08 13:12:16 -0800235 // simple rect clip
236 bool isCurrentClipSimple() {
237 return mSnapshot->clipRegion->isEmpty();
238 }
239
Chris Craika64a2be2014-05-14 14:17:01 -0700240 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
241 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700242
Romain Guy17112ad2012-08-07 11:24:39 -0700243 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700244 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700245 * with other alpha values when drawing primitives.
246 */
Chris Craika08f95c2013-03-15 17:24:33 -0700247 void scaleAlpha(float alpha) {
248 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700249 }
250
251 /**
Romain Guy0f667532013-03-01 14:31:04 -0800252 * Inserts a named event marker in the stream of GL commands.
253 */
254 void eventMark(const char* name) const;
255
256 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700257 * Inserts a named group marker in the stream of GL commands. This marker
258 * can be used by tools to group commands into logical groups. A call to
259 * this method must always be followed later on by a call to endMark().
260 */
Romain Guy13631f32012-01-30 17:41:55 -0800261 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700262
263 /**
264 * Closes the last group marker opened by startMark().
265 */
Romain Guy13631f32012-01-30 17:41:55 -0800266 void endMark() const;
267
Chet Haased15ebf22012-09-05 11:40:29 -0700268 /**
269 * Gets the alpha and xfermode out of a paint object. If the paint is null
270 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700271 * not multiply the paint's alpha by the current snapshot's alpha, and does
272 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700273 *
274 * @param paint The paint to extract values from
275 * @param alpha Where to store the resulting alpha
276 * @param mode Where to store the resulting xfermode
277 */
Chris Craikd218a922014-01-02 17:13:34 -0800278 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800279 *mode = getXfermodeDirect(paint);
280 *alpha = getAlphaDirect(paint);
281 }
Chet Haased15ebf22012-09-05 11:40:29 -0700282
Chris Craikd218a922014-01-02 17:13:34 -0800283 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800284 if (!paint) return SkXfermode::kSrcOver_Mode;
285 return getXfermode(paint->getXfermode());
286 }
287
Chris Craikc1c5f082013-09-11 16:23:37 -0700288 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800289 if (!paint) return 255;
290 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700291 }
292
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400293 struct TextShadow {
294 SkScalar radius;
295 float dx;
296 float dy;
297 SkColor color;
298 };
299
300 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
301 SkDrawLooper::BlurShadowRec blur;
302 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
303 if (textShadow) {
304 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305 textShadow->dx = blur.fOffset.fX;
306 textShadow->dy = blur.fOffset.fY;
307 textShadow->color = blur.fColor;
308 }
309 return true;
310 }
311 return false;
312 }
313
314 static inline bool hasTextShadow(const SkPaint* paint) {
315 return getTextShadow(paint, NULL);
316 }
317
Romain Guy624234f2013-03-05 16:43:31 -0800318 /**
319 * Return the best transform to use to rasterize text given a full
320 * transform matrix.
321 */
322 mat4 findBestFontTransform(const mat4& transform) const;
323
Chris Craik527a3aa2013-03-04 10:19:31 -0800324#if DEBUG_MERGE_BEHAVIOR
325 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
326 mCaches.setScissorEnabled(false);
327
328 // should only be called outside of other draw ops, so stencil can only be in test state
329 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
330 mCaches.stencil.disable();
331
332 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
333
334 if (stencilWasEnabled) mCaches.stencil.enableTest();
335 }
336#endif
337
Chris Craik05f3d6e2014-06-02 16:27:04 -0700338 const Vector3& getLightCenter() const { return mLightCenter; }
339 float getLightRadius() const { return mLightRadius; }
340
Romain Guye2d345e2010-09-24 18:39:22 -0700341protected:
342 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700343 * Perform the setup specific to a frame. This method does not
344 * issue any OpenGL commands.
345 */
346 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
347
348 /**
349 * Indicates the start of rendering. This method will setup the
350 * initial OpenGL state (viewport, clearing the buffer, etc.)
351 */
352 status_t startFrame();
353
354 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700355 * Clears the underlying surface if needed.
356 */
357 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
358
359 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700360 * Call this method after updating a layer during a drawing pass.
361 */
362 void resumeAfterLayer();
363
364 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800365 * This method is called whenever a stencil buffer is required. Subclasses
366 * should override this method and call attachStencilBufferToLayer() on the
367 * appropriate layer(s).
368 */
369 virtual void ensureStencilBuffer();
370
371 /**
372 * Obtains a stencil render buffer (allocating it if necessary) and
373 * attaches it to the specified layer.
374 */
375 void attachStencilBufferToLayer(Layer* layer);
376
Chris Craikf0a59072013-11-19 18:00:46 -0800377 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800378 const SkPaint* paint = NULL);
379 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800380 return quickRejectSetupScissor(bounds.left, bounds.top,
381 bounds.right, bounds.bottom, paint);
382 }
383
Romain Guy8ce00302013-01-15 18:51:42 -0800384 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700385 * Compose the layer defined in the current snapshot with the layer
386 * defined by the previous snapshot.
387 *
388 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
389 *
390 * @param curent The current snapshot containing the layer to compose
391 * @param previous The previous snapshot to compose the current layer with
392 */
Chris Craik14e51302013-12-30 15:32:54 -0800393 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700394
Romain Guyada830f2011-01-13 12:13:20 -0800395 /**
Romain Guyf219da52011-01-16 12:54:25 -0800396 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800397 */
Romain Guyf219da52011-01-16 12:54:25 -0800398 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800399
Romain Guy42f3a4b2011-01-19 13:42:26 -0800400 /**
401 * Returns the region of the current layer.
402 */
Romain Guy624234f2013-03-05 16:43:31 -0800403 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800404 return mSnapshot->region;
405 }
406
Romain Guy42f3a4b2011-01-19 13:42:26 -0800407 /**
408 * Indicates whether rendering is currently targeted at a layer.
409 */
Romain Guy624234f2013-03-05 16:43:31 -0800410 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800411 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
412 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800413
Romain Guy42f3a4b2011-01-19 13:42:26 -0800414 /**
415 * Returns the name of the FBO this renderer is rendering into.
416 */
Chris Craik14e51302013-12-30 15:32:54 -0800417 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800418 return 0;
419 }
420
Romain Guy77a81162011-06-14 16:45:55 -0700421 /**
422 * Renders the specified layer as a textured quad.
423 *
424 * @param layer The layer to render
425 * @param rect The bounds of the layer
426 */
427 void drawTextureLayer(Layer* layer, const Rect& rect);
428
Romain Guybe6f9dc2012-07-16 12:41:17 -0700429 /**
430 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700431 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
432 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700433 *
434 * @param paint The paint to extract values from
435 * @param alpha Where to store the resulting alpha
436 * @param mode Where to store the resulting xfermode
437 */
Chris Craikd218a922014-01-02 17:13:34 -0800438 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700439
440 /**
441 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
442 *
443 * @param layer The layer from which the alpha is extracted
444 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500445 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700446
447 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500448 * Safely retrieves the ColorFilter from the given Paint. If the paint is
449 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700450 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500451 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
452 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700453 }
454
Romain Guy11cb6422012-09-21 00:39:43 -0700455 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400456 * Safely retrieves the Shader from the given Paint. If the paint is
457 * null then null is returned.
458 */
459 static inline const SkShader* getShader(const SkPaint* paint) {
460 return paint ? paint->getShader() : NULL;
461 }
462
463 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700464 * Set to true to suppress error checks at the end of a frame.
465 */
Romain Guy624234f2013-03-05 16:43:31 -0800466 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700467 return false;
468 }
469
John Reck3b202512014-06-23 13:13:08 -0700470 inline RenderState& renderState() { return mRenderState; }
471
Romain Guy85bf02f2010-06-22 13:11:24 -0700472private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700473 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800474 * Discards the content of the framebuffer if supported by the driver.
475 * This method should be called at the beginning of a frame to optimize
476 * rendering on some tiler architectures.
477 */
478 void discardFramebuffer(float left, float top, float right, float bottom);
479
480 /**
Romain Guyddf74372012-05-22 14:07:07 -0700481 * Ensures the state of the renderer is the same as the state of
482 * the GL context.
483 */
484 void syncState();
485
486 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700487 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800488 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700489 * This method needs to be invoked every time getTargetFbo() is
490 * bound again.
491 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800492 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700493
494 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800495 * Tells the GPU what part of the screen is about to be redrawn.
496 * This method needs to be invoked every time getTargetFbo() is
497 * bound again.
498 */
499 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
500
501 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700502 * Tells the GPU that we are done drawing the frame or that we
503 * are switching to another render target.
504 */
505 void endTiling();
506
Chris Craik14e51302013-12-30 15:32:54 -0800507 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700508
Romain Guy5cbbce52010-06-27 22:59:20 -0700509 /**
510 * Sets the clipping rectangle using glScissor. The clip is defined by
511 * the current snapshot's clipRect member.
512 */
Romain Guybb9524b2010-06-22 18:56:38 -0700513 void setScissorFromClip();
514
Romain Guy5cbbce52010-06-27 22:59:20 -0700515 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800516 * Sets the clipping region using the stencil buffer. The clip region
517 * is defined by the current snapshot's clipRegion member.
518 */
519 void setStencilFromClip();
520
521 /**
Chris Craik408eb122013-03-26 18:55:15 -0700522 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700523 */
524 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
525
526 /**
Chris Craik408eb122013-03-26 18:55:15 -0700527 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
528 */
529 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
530 bool fboLayer, int alpha);
531
532 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700533 * Creates a new layer stored in the specified snapshot.
534 *
535 * @param snapshot The snapshot associated with the new layer
536 * @param left The left coordinate of the layer
537 * @param top The top coordinate of the layer
538 * @param right The right coordinate of the layer
539 * @param bottom The bottom coordinate of the layer
540 * @param alpha The translucency of the layer
541 * @param mode The blending mode of the layer
542 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700543 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700544 *
545 * @return True if the layer was successfully created, false otherwise
546 */
Chet Haased48885a2012-08-28 17:43:28 -0700547 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700548 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700549
550 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700551 * Creates a new layer stored in the specified snapshot as an FBO.
552 *
553 * @param layer The layer to store as an FBO
554 * @param snapshot The snapshot associated with the new layer
555 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700556 */
Chris Craike63f7c622013-10-17 10:30:55 -0700557 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700558
559 /**
560 * Compose the specified layer as a region.
561 *
562 * @param layer The layer to compose
563 * @param rect The layer's bounds
564 */
565 void composeLayerRegion(Layer* layer, const Rect& rect);
566
567 /**
568 * Compose the specified layer as a simple rectangle.
569 *
570 * @param layer The layer to compose
571 * @param rect The layer's bounds
572 * @param swap If true, the source and destination are swapped
573 */
574 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
575
Romain Guy54be1cd2011-06-13 19:04:27 -0700576 /**
577 * Clears all the regions corresponding to the current list of layers.
578 * This method MUST be invoked before any drawing operation.
579 */
580 void clearLayerRegions();
581
582 /**
Romain Guyf219da52011-01-16 12:54:25 -0800583 * Mark the layer as dirty at the specified coordinates. The coordinates
584 * are transformed with the supplied matrix.
585 */
586 void dirtyLayer(const float left, const float top,
587 const float right, const float bottom, const mat4 transform);
588
589 /**
590 * Mark the layer as dirty at the specified coordinates.
591 */
592 void dirtyLayer(const float left, const float top,
593 const float right, const float bottom);
594
595 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700596 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800597 * are transformed by the current snapshot's transform matrix unless specified
598 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700599 *
600 * @param left The left coordinate of the rectangle
601 * @param top The top coordinate of the rectangle
602 * @param right The right coordinate of the rectangle
603 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500604 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700605 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700606 */
Romain Guy026c5e162010-06-28 17:12:22 -0700607 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500608 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700609
Romain Guy54be1cd2011-06-13 19:04:27 -0700610 /**
Romain Guy735738c2012-12-03 12:34:51 -0800611 * Draws a series of colored rectangles with the specified color. The specified
612 * coordinates are transformed by the current snapshot's transform matrix unless
613 * specified otherwise.
614 *
615 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
616 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500617 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800618 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800619 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800620 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800621 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500622 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
623 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800624
625 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700626 * Draws the shape represented by the specified path texture.
627 * This method invokes drawPathTexture() but takes into account
628 * the extra left/top offset and the texture offset to correctly
629 * position the final shape.
630 *
631 * @param left The left coordinate of the shape to render
632 * @param top The top coordinate of the shape to render
633 * @param texture The texture reprsenting the shape
634 * @param paint The paint to draw the shape with
635 */
Chris Craikd218a922014-01-02 17:13:34 -0800636 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700637
638 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700639 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
640 * different compositing rules.
641 *
642 * @param texture The texture to draw with
643 * @param left The x coordinate of the bitmap
644 * @param top The y coordinate of the bitmap
645 * @param paint The paint to render with
646 */
Chris Craikd218a922014-01-02 17:13:34 -0800647 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700648
Romain Guy54be1cd2011-06-13 19:04:27 -0700649 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800650 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
651 *
652 * @param vertexBuffer The VertexBuffer to be drawn
653 * @param paint The paint to render with
654 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
655 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700656 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
ztenghui63d41ab2014-02-14 13:13:41 -0800657 const SkPaint* paint, bool useOffset = false);
Chris Craik65cd6122012-12-10 17:56:27 -0800658
659 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700660 * Convenience for translating method
661 */
662 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
663 const SkPaint* paint, bool useOffset = false) {
664 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, useOffset);
665 }
666
667 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700668 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700669 *
Chris Craik710f46d2012-09-17 17:25:49 -0700670 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700671 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700672 */
Chris Craikd218a922014-01-02 17:13:34 -0800673 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700674
Romain Guy5cbbce52010-06-27 22:59:20 -0700675 /**
676 * Draws a textured rectangle with the specified texture. The specified coordinates
677 * are transformed by the current snapshot's transform matrix.
678 *
679 * @param left The left coordinate of the rectangle
680 * @param top The top coordinate of the rectangle
681 * @param right The right coordinate of the rectangle
682 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700683 * @param texture The texture to use
684 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700685 */
Romain Guya9794742010-07-13 11:37:54 -0700686 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800687 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700688
689 /**
Romain Guy03750a02010-10-18 14:06:08 -0700690 * Draws a textured mesh with the specified texture. If the indices are omitted,
691 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
692 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700693 *
694 * @param left The left coordinate of the rectangle
695 * @param top The top coordinate of the rectangle
696 * @param right The right coordinate of the rectangle
697 * @param bottom The bottom coordinate of the rectangle
698 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500699 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700700 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700701 * @param vertices The vertices that define the mesh
702 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700703 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700704 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
705 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700706 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800707 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700708 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700709 */
710 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500711 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700712 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800714 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700715
Romain Guy3b748a42013-04-17 18:54:38 -0700716 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500717 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700718 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
719 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800720 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700721
Romain Guy886b2752013-01-04 12:26:18 -0800722 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500723 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800724 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800725 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
726 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800727
Romain Guyf7f93552010-07-08 19:17:03 -0700728 /**
Romain Guy448455f2013-07-22 13:57:50 -0700729 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
730 * If the number of vertices to draw exceeds the number of indices we have
731 * pre-allocated, this method will generate several glDrawElements() calls.
732 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800733 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700734
735 /**
Romain Guy0a417492010-08-16 20:26:20 -0700736 * Draws text underline and strike-through if needed.
737 *
738 * @param text The text to decor
739 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700740 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700741 * @param x The x coordinate where the text will be drawn
742 * @param y The y coordinate where the text will be drawn
743 * @param paint The paint to draw the text with
744 */
Chris Craikd218a922014-01-02 17:13:34 -0800745 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700746
Raph Levien416a8472012-07-19 22:48:17 -0700747 /**
748 * Draws shadow layer on text (with optional positions).
749 *
750 * @param paint The paint to draw the shadow with
751 * @param text The text to draw
752 * @param bytesCount The number of bytes in the text
753 * @param count The number of glyphs in the text
754 * @param positions The x, y positions of individual glyphs (or NULL)
755 * @param fontRenderer The font renderer object
756 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700757 * @param x The x coordinate where the shadow will be drawn
758 * @param y The y coordinate where the shadow will be drawn
759 */
Chris Craikd218a922014-01-02 17:13:34 -0800760 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500761 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700762 float x, float y);
763
Romain Guy54be1cd2011-06-13 19:04:27 -0700764 /**
765 * Draws a path texture. Path textures are alpha8 bitmaps that need special
766 * compositing to apply colors/filters/etc.
767 *
768 * @param texture The texture to render
769 * @param x The x coordinate where the texture will be drawn
770 * @param y The y coordinate where the texture will be drawn
771 * @param paint The paint to draw the texture with
772 */
Chris Craikd218a922014-01-02 17:13:34 -0800773 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800774
Romain Guy1e45aae2010-08-13 19:39:53 -0700775 /**
Romain Guyac670c02010-07-27 17:39:27 -0700776 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700777 * back to default is achieved by calling:
778 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700779 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700780 *
781 * @param u1 The left coordinate of the texture
782 * @param v1 The bottom coordinate of the texture
783 * @param u2 The right coordinate of the texture
784 * @param v2 The top coordinate of the texture
785 */
786 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
787
Romain Guy8ba548f2010-06-30 19:21:21 -0700788 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800789 * Returns true if the specified paint will draw invisible text.
790 */
791 bool canSkipText(const SkPaint* paint) const;
792
793 /**
Romain Guy746b7402010-10-26 16:27:31 -0700794 * Binds the specified texture. The texture unit must have been selected
795 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700796 */
Romain Guy746b7402010-10-26 16:27:31 -0700797 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700798 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700799 }
800
801 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700802 * Binds the specified EGLImage texture. The texture unit must have been selected
803 * prior to calling this method.
804 */
805 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700806 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700807 }
808
809 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700810 * Enable or disable blending as necessary. This function sets the appropriate
811 * blend function based on the specified xfermode.
812 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700813 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
814 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700815
Romain Guyf607bdc2010-09-10 19:20:06 -0700816 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700817 * Use the specified program with the current GL context. If the program is already
818 * in use, it will not be bound again. If it is not in use, the current program is
819 * marked unused and the specified program becomes used and becomes the new
820 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700821 *
Romain Guyd27977d2010-07-14 19:18:51 -0700822 * @param program The program to use
823 *
824 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700825 */
Romain Guy889f8d12010-07-29 14:37:42 -0700826 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700827
Romain Guy746b7402010-10-26 16:27:31 -0700828 /**
829 * Invoked before any drawing operation. This sets required state.
830 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700831 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700832
Romain Guy70ca14e2010-12-13 18:24:33 -0800833 /**
834 * Various methods to setup OpenGL rendering.
835 */
836 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800837 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700838 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800839 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700840 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800841 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800842 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800843 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700844 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400845 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500846 void setupDrawColorFilter(const SkColorFilter* filter);
847 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
848 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800849 void setupDrawProgram();
850 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800851
852 /**
853 * Setup the current program matrices based upon the nature of the geometry.
854 *
855 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
856 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
857 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
858 * transformations are stored in the modelView matrix and uploaded to the shader.
859 *
860 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800861 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800862 *
863 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
864 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
865 * or when simple translation has been extracted)
866 */
867 void setupDrawModelView(ModelViewMode mode, bool offset,
868 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400869 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800870 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400871
872 /**
873 * Setup uniforms for the current shader.
874 *
875 * @param shader SkShader on the current paint.
876 *
877 * @param ignoreTransform Set to true to ignore the transform in shader.
878 */
879 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500880 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800881 void setupDrawSimpleMesh();
882 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700883 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700884 void setupDrawTextureTransform();
885 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700886 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800887 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
888 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
889 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700890 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700891 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700892
Romain Guy11cb6422012-09-21 00:39:43 -0700893 bool updateLayer(Layer* layer, bool inFrame);
894 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700895 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700896
Chris Craike63f7c622013-10-17 10:30:55 -0700897#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700898 /**
899 * Renders the specified region as a series of rectangles. This method
900 * is used for debugging only.
901 */
Chris Craike63f7c622013-10-17 10:30:55 -0700902 void drawRegionRectsDebug(const Region& region);
903#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800904
Romain Guy8ce00302013-01-15 18:51:42 -0800905 /**
906 * Renders the specified region as a series of rectangles. The region
907 * must be in screen-space coordinates.
908 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500909 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800910
911 /**
912 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
913 * is turned on.
914 */
915 void debugClip();
916
Romain Guy7c450aa2012-09-21 19:15:00 -0700917 void debugOverdraw(bool enable, bool clear);
918 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700919 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700920
Romain Guy746b7402010-10-26 16:27:31 -0700921 /**
922 * Should be invoked every time the glScissor is modified.
923 */
924 inline void dirtyClip() {
925 mDirtyClip = true;
926 }
927
Romain Guy3b748a42013-04-17 18:54:38 -0700928 inline const UvMapper& getMapper(const Texture* texture) {
929 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
930 }
931
932 /**
933 * Returns a texture object for the specified bitmap. The texture can
934 * come from the texture cache or an atlas. If this method returns
935 * NULL, the texture could not be found and/or allocated.
936 */
Chris Craikd218a922014-01-02 17:13:34 -0800937 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700938
Chris Craik4063a0e2013-11-15 16:06:56 -0800939 /**
940 * Model-view matrix used to position/size objects
941 *
942 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
943 * currentTransform().
944 *
Chris Craike10e8272014-05-08 14:28:26 -0700945 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800946 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700947 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
948 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
949 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800950 *
951 * Used as input to SkiaShader transformation.
952 */
Chris Craike10e8272014-05-08 14:28:26 -0700953 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700954
Romain Guy2b7028e2012-09-19 17:25:38 -0700955 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700956 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700957 // Is the target render surface opaque
958 bool mOpaque;
959 // Is a frame currently being rendered
960 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700961
Romain Guy026c5e162010-06-28 17:12:22 -0700962 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700963 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700964
Romain Guy3b748a42013-04-17 18:54:38 -0700965 // Default UV mapper
966 const UvMapper mUvMapper;
967
Chris Craikc3566d02013-02-04 16:16:33 -0800968 // shader, filters, and shadow
969 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800970 SkPaint mFilteredPaint;
971
Romain Guy82ba8142010-07-09 13:25:56 -0700972 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700973 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800974 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700975 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700976
Romain Guy8f3b8e32012-03-27 16:33:45 -0700977 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700978 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700979 // List of layers to update at the beginning of a frame
980 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700981
Romain Guy70ca14e2010-12-13 18:24:33 -0800982 // The following fields are used to setup drawing
983 // Used to describe the shaders to generate
984 ProgramDescription mDescription;
985 // Color description
986 bool mColorSet;
987 float mColorA, mColorR, mColorG, mColorB;
988 // Indicates that the shader should get a color
989 bool mSetShaderColor;
990 // Current texture unit
991 GLuint mTextureUnit;
992 // Track dirty regions, true by default
993 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700994 // Indicate whether we are drawing an opaque frame
995 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800996
Romain Guy87e2f7572012-09-24 11:37:12 -0700997 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
998 // Properties.h
999 bool mScissorOptimizationDisabled;
1000
Romain Guy54c1a642012-09-27 17:55:46 -07001001 // No-ops start/endTiling when set
1002 bool mSuppressTiling;
1003
Romain Guy78dd96d2013-05-03 14:24:16 -07001004 // If true, this renderer will setup drawing to emulate
1005 // an increment stencil buffer in the color buffer
1006 bool mCountOverdraw;
1007 float mOverdraw;
1008
Chris Craikdeeda3d2014-05-05 19:09:33 -07001009 bool mSkipOutlineClip;
1010
Romain Guy96885eb2013-03-26 15:05:58 -07001011 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001012 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001013 friend class DrawBitmapOp;
1014 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001015
Romain Guybb9524b2010-06-22 18:56:38 -07001016}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001017
Romain Guy9d5316e2010-06-24 19:30:36 -07001018}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001019}; // namespace android
1020
Romain Guy5b3b3522010-10-27 18:57:51 -07001021#endif // ANDROID_HWUI_OPENGL_RENDERER_H