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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Tom Hudson984162f2014-10-10 13:38:16 -040041#include "CanvasState.h"
Romain Guyc15008e2010-11-10 11:59:15 -080042#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070043#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070044#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070045#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046#include "Rect.h"
Tom Hudson984162f2014-10-10 13:38:16 -040047#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080048#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070052
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040053class SkShader;
54
Romain Guye4d01122010-06-16 18:44:05 -070055namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070056namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070057
Chris Craikb4589422013-12-26 15:13:13 -080058class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070059class RenderState;
John Recke18264b2014-03-12 13:56:30 -070060class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080061class TextSetupFunctor;
62class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080063
Chris Craikc3566d02013-02-04 16:16:33 -080064struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070065 DrawModifiers() {
66 reset();
67 }
68
69 void reset() {
70 memset(this, 0, sizeof(DrawModifiers));
71 }
72
Chris Craik16ecda52013-03-29 10:59:59 -070073 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080074};
75
Chris Craikff785832013-03-08 13:12:16 -080076enum StateDeferFlags {
77 kStateDeferFlag_Draw = 0x1,
78 kStateDeferFlag_Clip = 0x2
79};
80
Chris Craik28ce94a2013-05-31 11:38:03 -070081enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070082 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070083 kClipSide_Left = 0x1,
84 kClipSide_Top = 0x2,
85 kClipSide_Right = 0x4,
86 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070087 kClipSide_Full = 0xF,
88 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070089};
90
Chris Craikbf759452014-08-11 16:00:44 -070091enum VertexBufferDisplayFlags {
92 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070093 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070094};
95
Chris Craik4063a0e2013-11-15 16:06:56 -080096/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101 /**
102 * Used when the model view should simply translate geometry passed to the shader. The resulting
103 * matrix will be a simple translation.
104 */
105 kModelViewMode_Translate = 0,
106
107 /**
108 * Used when the model view should translate and scale geometry. The resulting matrix will be a
109 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110 */
111 kModelViewMode_TranslateAndScale = 1,
112};
113
Romain Guyf6a11b82010-06-23 17:47:49 -0700114///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700115// Renderer
116///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700117/**
Chris Craik14e51302013-12-30 15:32:54 -0800118 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700119 */
Tom Hudson984162f2014-10-10 13:38:16 -0400120class OpenGLRenderer : public Renderer, public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700121public:
John Reck3b202512014-06-23 13:13:08 -0700122 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700124
John Reck3b202512014-06-23 13:13:08 -0700125 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700126 void initLight(const Vector3& lightCenter, float lightRadius,
127 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700128
Chris Craike84a2082014-12-22 14:28:49 -0800129 virtual void prepareDirty(float left, float top, float right, float bottom,
130 bool opaque) override;
131 virtual void prepare(bool opaque) override {
Tom Hudson984162f2014-10-10 13:38:16 -0400132 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
133 }
Chris Craike84a2082014-12-22 14:28:49 -0800134 virtual bool finish() override;
Romain Guyc89b14b2012-08-08 14:53:48 -0700135
Chris Craike84a2082014-12-22 14:28:49 -0800136 virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
Romain Guy08ae3172010-06-21 19:35:50 -0700137
John Reck3b202512014-06-23 13:13:08 -0700138 void pushLayerUpdate(Layer* layer);
139 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700140 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700141 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700142
John Reck3b202512014-06-23 13:13:08 -0700143 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800144 const SkPaint* paint, int flags) override {
145 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700146 }
147
148 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
149 // created, which will in turn clip to that mask when drawn back/restored.
150 int saveLayer(float left, float top, float right, float bottom,
151 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700152
Chris Craikd90144d2013-03-19 15:03:48 -0700153 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500154 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700155
Chris Craike84a2082014-12-22 14:28:49 -0800156 virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
157 int32_t replayFlags = 1) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400158 virtual void drawLayer(Layer* layer, float x, float y);
Chris Craike84a2082014-12-22 14:28:49 -0800159 virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400160 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800161 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400162 virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700163 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craike84a2082014-12-22 14:28:49 -0800164 float dstRight, float dstBottom, const SkPaint* paint) override;
165 virtual void drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400166 virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craike84a2082014-12-22 14:28:49 -0800167 const float* vertices, const int* colors, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400168 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800169 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400170 virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
Chris Craike84a2082014-12-22 14:28:49 -0800171 float left, float top, float right, float bottom, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400172 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800173 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craike84a2082014-12-22 14:28:49 -0800174 virtual void drawColor(int color, SkXfermode::Mode mode) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400175 virtual void drawRect(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800176 const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400177 virtual void drawRoundRect(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800178 float rx, float ry, const SkPaint* paint) override;
179 virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400180 virtual void drawOval(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800181 const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400182 virtual void drawArc(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800183 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
184 virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
185 virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
186 virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400187 virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
Chris Craike84a2082014-12-22 14:28:49 -0800188 float hOffset, float vOffset, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400189 virtual void drawPosText(const char* text, int bytesCount, int count,
Chris Craike84a2082014-12-22 14:28:49 -0800190 const float* positions, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400191 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800192 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craike84a2082014-12-22 14:28:49 -0800193 DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
194 virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
Romain Guy08ae3172010-06-21 19:35:50 -0700195
Tom Hudson107843d2014-09-08 11:26:26 -0400196 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800197 const VertexBuffer* ambientShadowVertexBuffer,
198 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700199
Chris Craike84a2082014-12-22 14:28:49 -0800200 virtual void setDrawFilter(SkDrawFilter* filter) override;
Romain Guy5ff9df62012-01-23 17:09:05 -0800201
Chris Craik16ecda52013-03-29 10:59:59 -0700202 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
203 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
204
Chris Craik5e49b302013-07-30 19:05:20 -0700205 /**
206 * Store the current display state (most importantly, the current clip and transform), and
207 * additionally map the state's bounds from local to window coordinates.
208 *
209 * Returns true if quick-rejected
210 */
Chris Craikff785832013-03-08 13:12:16 -0800211 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800212 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700213 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800214
Chris Craikd90144d2013-03-19 15:03:48 -0700215 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
216 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
217
John Reck3b202512014-06-23 13:13:08 -0700218 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800219 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800220 }
221
Romain Guy0f667532013-03-01 14:31:04 -0800222 Caches& getCaches() {
223 return mCaches;
224 }
225
Chris Craikff785832013-03-08 13:12:16 -0800226 // simple rect clip
Tom Hudson984162f2014-10-10 13:38:16 -0400227 bool isCurrentClipSimple() { return mState.isCurrentClipSimple(); }
Chris Craikff785832013-03-08 13:12:16 -0800228
Tom Hudson984162f2014-10-10 13:38:16 -0400229 int getViewportWidth() { return mState.getViewportWidth(); }
230 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700231
Romain Guy17112ad2012-08-07 11:24:39 -0700232 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700233 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700234 * with other alpha values when drawing primitives.
235 */
Tom Hudson984162f2014-10-10 13:38:16 -0400236 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700237
238 /**
Romain Guy0f667532013-03-01 14:31:04 -0800239 * Inserts a named event marker in the stream of GL commands.
240 */
241 void eventMark(const char* name) const;
242
243 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700244 * Inserts a formatted event marker in the stream of GL commands.
245 */
246 void eventMarkDEBUG(const char *fmt, ...) const;
247
248 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700249 * Inserts a named group marker in the stream of GL commands. This marker
250 * can be used by tools to group commands into logical groups. A call to
251 * this method must always be followed later on by a call to endMark().
252 */
Romain Guy13631f32012-01-30 17:41:55 -0800253 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700254
255 /**
256 * Closes the last group marker opened by startMark().
257 */
Romain Guy13631f32012-01-30 17:41:55 -0800258 void endMark() const;
259
Chet Haased15ebf22012-09-05 11:40:29 -0700260 /**
261 * Gets the alpha and xfermode out of a paint object. If the paint is null
262 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700263 * not multiply the paint's alpha by the current snapshot's alpha, and does
264 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700265 *
266 * @param paint The paint to extract values from
267 * @param alpha Where to store the resulting alpha
268 * @param mode Where to store the resulting xfermode
269 */
Chris Craike84a2082014-12-22 14:28:49 -0800270 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
271 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800272 *mode = getXfermodeDirect(paint);
273 *alpha = getAlphaDirect(paint);
274 }
Chet Haased15ebf22012-09-05 11:40:29 -0700275
Chris Craikd218a922014-01-02 17:13:34 -0800276 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800277 if (!paint) return SkXfermode::kSrcOver_Mode;
278 return getXfermode(paint->getXfermode());
279 }
280
Chris Craikc1c5f082013-09-11 16:23:37 -0700281 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800282 if (!paint) return 255;
283 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700284 }
285
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400286 struct TextShadow {
287 SkScalar radius;
288 float dx;
289 float dy;
290 SkColor color;
291 };
292
293 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
294 SkDrawLooper::BlurShadowRec blur;
295 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
296 if (textShadow) {
297 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
298 textShadow->dx = blur.fOffset.fX;
299 textShadow->dy = blur.fOffset.fY;
300 textShadow->color = blur.fColor;
301 }
302 return true;
303 }
304 return false;
305 }
306
307 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800308 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400309 }
310
Romain Guy624234f2013-03-05 16:43:31 -0800311 /**
Chris Craik59744b72014-07-01 17:56:52 -0700312 * Build the best transform to use to rasterize text given a full
313 * transform matrix, and whether filteration is needed.
314 *
315 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800316 */
Chris Craik59744b72014-07-01 17:56:52 -0700317 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800318
Chris Craik527a3aa2013-03-04 10:19:31 -0800319#if DEBUG_MERGE_BEHAVIOR
320 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
321 mCaches.setScissorEnabled(false);
322
323 // should only be called outside of other draw ops, so stencil can only be in test state
324 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
325 mCaches.stencil.disable();
326
327 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
328
329 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400330 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800331 }
332#endif
333
Tom Hudson984162f2014-10-10 13:38:16 -0400334 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700335 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700336 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
337 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700338
Tom Hudson984162f2014-10-10 13:38:16 -0400339 ///////////////////////////////////////////////////////////////////
340 /// State manipulation
341
Chris Craike84a2082014-12-22 14:28:49 -0800342 virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
Tom Hudson984162f2014-10-10 13:38:16 -0400343
Chris Craike84a2082014-12-22 14:28:49 -0800344 virtual int getSaveCount() const override;
345 virtual int save(int flags) override;
346 virtual void restore() override;
347 virtual void restoreToCount(int saveCount) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400348
Chris Craike84a2082014-12-22 14:28:49 -0800349 virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
350 virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
351 virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400352
Chris Craike84a2082014-12-22 14:28:49 -0800353 virtual void translate(float dx, float dy, float dz = 0.0f) override;
354 virtual void rotate(float degrees) override;
355 virtual void scale(float sx, float sy) override;
356 virtual void skew(float sx, float sy) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400357
358 void setMatrix(const Matrix4& matrix); // internal only convenience method
359 void concatMatrix(const Matrix4& matrix); // internal only convenience method
360
Chris Craike84a2082014-12-22 14:28:49 -0800361 virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400362 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craike84a2082014-12-22 14:28:49 -0800363 virtual bool quickRejectConservative(float left, float top,
364 float right, float bottom) const override {
Tom Hudson984162f2014-10-10 13:38:16 -0400365 return mState.quickRejectConservative(left, top, right, bottom);
366 }
367
Chris Craike84a2082014-12-22 14:28:49 -0800368 virtual bool clipRect(float left, float top,
369 float right, float bottom, SkRegion::Op op) override;
370 virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
371 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400372
373 /**
374 * Does not support different clipping Ops (that is, every call to setClippingOutline is
375 * effectively using SkRegion::kReplaceOp)
376 *
377 * The clipping outline is independent from the regular clip.
378 */
379 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
380 void setClippingRoundRect(LinearAllocator& allocator,
381 const Rect& rect, float radius, bool highPriority = true);
382
383 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
384 inline const mat4* currentTransform() const { return mState.currentTransform(); }
385
386 ///////////////////////////////////////////////////////////////////
387 /// CanvasStateClient interface
388
Chris Craike84a2082014-12-22 14:28:49 -0800389 virtual void onViewportInitialized() override;
390 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
391 virtual GLuint onGetTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400392
Chris Craik4ac36f82014-12-09 16:54:03 -0800393 SkPath* allocPathForFrame() {
394 SkPath* path = new SkPath();
395 mTempPaths.push_back(path);
396 return path;
397 }
398
Romain Guye2d345e2010-09-24 18:39:22 -0700399protected:
400 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700401 * Perform the setup specific to a frame. This method does not
402 * issue any OpenGL commands.
403 */
404 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
405
406 /**
407 * Indicates the start of rendering. This method will setup the
408 * initial OpenGL state (viewport, clearing the buffer, etc.)
409 */
Tom Hudson107843d2014-09-08 11:26:26 -0400410 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700411
412 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700413 * Clears the underlying surface if needed.
414 */
Tom Hudson107843d2014-09-08 11:26:26 -0400415 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700416
417 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700418 * Call this method after updating a layer during a drawing pass.
419 */
420 void resumeAfterLayer();
421
422 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800423 * This method is called whenever a stencil buffer is required. Subclasses
424 * should override this method and call attachStencilBufferToLayer() on the
425 * appropriate layer(s).
426 */
427 virtual void ensureStencilBuffer();
428
429 /**
430 * Obtains a stencil render buffer (allocating it if necessary) and
431 * attaches it to the specified layer.
432 */
433 void attachStencilBufferToLayer(Layer* layer);
434
Chris Craikf0a59072013-11-19 18:00:46 -0800435 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800436 const SkPaint* paint = nullptr);
437 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800438 return quickRejectSetupScissor(bounds.left, bounds.top,
439 bounds.right, bounds.bottom, paint);
440 }
441
Romain Guy8ce00302013-01-15 18:51:42 -0800442 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700443 * Compose the layer defined in the current snapshot with the layer
444 * defined by the previous snapshot.
445 *
446 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
447 *
448 * @param curent The current snapshot containing the layer to compose
449 * @param previous The previous snapshot to compose the current layer with
450 */
Chris Craik14e51302013-12-30 15:32:54 -0800451 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700452
Romain Guyada830f2011-01-13 12:13:20 -0800453 /**
Romain Guyf219da52011-01-16 12:54:25 -0800454 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800455 */
Romain Guyf219da52011-01-16 12:54:25 -0800456 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800457
Romain Guy42f3a4b2011-01-19 13:42:26 -0800458 /**
459 * Returns the region of the current layer.
460 */
Romain Guy624234f2013-03-05 16:43:31 -0800461 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400462 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800463 }
464
Romain Guy42f3a4b2011-01-19 13:42:26 -0800465 /**
466 * Indicates whether rendering is currently targeted at a layer.
467 */
Romain Guy624234f2013-03-05 16:43:31 -0800468 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400469 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800470 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800471
Romain Guy42f3a4b2011-01-19 13:42:26 -0800472
Romain Guy77a81162011-06-14 16:45:55 -0700473 /**
474 * Renders the specified layer as a textured quad.
475 *
476 * @param layer The layer to render
477 * @param rect The bounds of the layer
478 */
479 void drawTextureLayer(Layer* layer, const Rect& rect);
480
Romain Guybe6f9dc2012-07-16 12:41:17 -0700481 /**
482 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700483 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
484 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700485 *
486 * @param paint The paint to extract values from
487 * @param alpha Where to store the resulting alpha
488 * @param mode Where to store the resulting xfermode
489 */
Chris Craikd218a922014-01-02 17:13:34 -0800490 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700491
492 /**
493 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
494 *
495 * @param layer The layer from which the alpha is extracted
496 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500497 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700498
499 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500500 * Safely retrieves the ColorFilter from the given Paint. If the paint is
501 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700502 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500503 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800504 return paint ? paint->getColorFilter() : nullptr;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700505 }
506
Romain Guy11cb6422012-09-21 00:39:43 -0700507 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400508 * Safely retrieves the Shader from the given Paint. If the paint is
509 * null then null is returned.
510 */
511 static inline const SkShader* getShader(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800512 return paint ? paint->getShader() : nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400513 }
514
515 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700516 * Set to true to suppress error checks at the end of a frame.
517 */
Romain Guy624234f2013-03-05 16:43:31 -0800518 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700519 return false;
520 }
521
John Reck3b202512014-06-23 13:13:08 -0700522 inline RenderState& renderState() { return mRenderState; }
523
Tom Hudson984162f2014-10-10 13:38:16 -0400524 CanvasState mState;
525
Romain Guy85bf02f2010-06-22 13:11:24 -0700526private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700527 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800528 * Discards the content of the framebuffer if supported by the driver.
529 * This method should be called at the beginning of a frame to optimize
530 * rendering on some tiler architectures.
531 */
532 void discardFramebuffer(float left, float top, float right, float bottom);
533
534 /**
Romain Guyddf74372012-05-22 14:07:07 -0700535 * Ensures the state of the renderer is the same as the state of
536 * the GL context.
537 */
538 void syncState();
539
540 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700541 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800542 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700543 * This method needs to be invoked every time getTargetFbo() is
544 * bound again.
545 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800546 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700547
548 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800549 * Tells the GPU what part of the screen is about to be redrawn.
550 * This method needs to be invoked every time getTargetFbo() is
551 * bound again.
552 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800553 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800554
555 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700556 * Tells the GPU that we are done drawing the frame or that we
557 * are switching to another render target.
558 */
559 void endTiling();
560
Romain Guy5cbbce52010-06-27 22:59:20 -0700561 /**
562 * Sets the clipping rectangle using glScissor. The clip is defined by
563 * the current snapshot's clipRect member.
564 */
Romain Guybb9524b2010-06-22 18:56:38 -0700565 void setScissorFromClip();
566
Romain Guy5cbbce52010-06-27 22:59:20 -0700567 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800568 * Sets the clipping region using the stencil buffer. The clip region
569 * is defined by the current snapshot's clipRegion member.
570 */
571 void setStencilFromClip();
572
573 /**
Chris Craik408eb122013-03-26 18:55:15 -0700574 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700575 */
576 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
577
578 /**
Chris Craik408eb122013-03-26 18:55:15 -0700579 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
580 */
581 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
582 bool fboLayer, int alpha);
583
584 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700585 * Creates a new layer stored in the specified snapshot.
586 *
587 * @param snapshot The snapshot associated with the new layer
588 * @param left The left coordinate of the layer
589 * @param top The top coordinate of the layer
590 * @param right The right coordinate of the layer
591 * @param bottom The bottom coordinate of the layer
592 * @param alpha The translucency of the layer
593 * @param mode The blending mode of the layer
594 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700595 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700596 *
597 * @return True if the layer was successfully created, false otherwise
598 */
Chet Haased48885a2012-08-28 17:43:28 -0700599 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700600 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700601
602 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700603 * Creates a new layer stored in the specified snapshot as an FBO.
604 *
605 * @param layer The layer to store as an FBO
606 * @param snapshot The snapshot associated with the new layer
607 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700608 */
Chris Craike63f7c622013-10-17 10:30:55 -0700609 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700610
611 /**
612 * Compose the specified layer as a region.
613 *
614 * @param layer The layer to compose
615 * @param rect The layer's bounds
616 */
617 void composeLayerRegion(Layer* layer, const Rect& rect);
618
619 /**
620 * Compose the specified layer as a simple rectangle.
621 *
622 * @param layer The layer to compose
623 * @param rect The layer's bounds
624 * @param swap If true, the source and destination are swapped
625 */
626 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
627
Romain Guy54be1cd2011-06-13 19:04:27 -0700628 /**
629 * Clears all the regions corresponding to the current list of layers.
630 * This method MUST be invoked before any drawing operation.
631 */
632 void clearLayerRegions();
633
634 /**
Romain Guyf219da52011-01-16 12:54:25 -0800635 * Mark the layer as dirty at the specified coordinates. The coordinates
636 * are transformed with the supplied matrix.
637 */
638 void dirtyLayer(const float left, const float top,
639 const float right, const float bottom, const mat4 transform);
640
641 /**
642 * Mark the layer as dirty at the specified coordinates.
643 */
644 void dirtyLayer(const float left, const float top,
645 const float right, const float bottom);
646
647 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700648 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800649 * are transformed by the current snapshot's transform matrix unless specified
650 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700651 *
652 * @param left The left coordinate of the rectangle
653 * @param top The top coordinate of the rectangle
654 * @param right The right coordinate of the rectangle
655 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500656 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700657 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700658 */
Romain Guy026c5e162010-06-28 17:12:22 -0700659 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500660 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700661
Romain Guy54be1cd2011-06-13 19:04:27 -0700662 /**
Romain Guy735738c2012-12-03 12:34:51 -0800663 * Draws a series of colored rectangles with the specified color. The specified
664 * coordinates are transformed by the current snapshot's transform matrix unless
665 * specified otherwise.
666 *
667 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
668 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500669 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800670 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800671 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800672 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800673 */
Tom Hudson107843d2014-09-08 11:26:26 -0400674 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500675 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800676
677 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700678 * Draws the shape represented by the specified path texture.
679 * This method invokes drawPathTexture() but takes into account
680 * the extra left/top offset and the texture offset to correctly
681 * position the final shape.
682 *
683 * @param left The left coordinate of the shape to render
684 * @param top The top coordinate of the shape to render
685 * @param texture The texture reprsenting the shape
686 * @param paint The paint to draw the shape with
687 */
Tom Hudson107843d2014-09-08 11:26:26 -0400688 void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700689
690 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700691 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
692 * different compositing rules.
693 *
694 * @param texture The texture to draw with
695 * @param left The x coordinate of the bitmap
696 * @param top The y coordinate of the bitmap
697 * @param paint The paint to render with
698 */
Chris Craikd218a922014-01-02 17:13:34 -0800699 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700700
Romain Guy54be1cd2011-06-13 19:04:27 -0700701 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800702 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
703 *
704 * @param vertexBuffer The VertexBuffer to be drawn
705 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700706 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800707 */
Tom Hudson107843d2014-09-08 11:26:26 -0400708 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700709 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800710
711 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700712 * Convenience for translating method
713 */
Tom Hudson107843d2014-09-08 11:26:26 -0400714 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700715 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400716 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700717 }
718
719 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700720 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700721 *
Chris Craik710f46d2012-09-17 17:25:49 -0700722 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700723 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700724 */
Tom Hudson107843d2014-09-08 11:26:26 -0400725 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700726
Romain Guy5cbbce52010-06-27 22:59:20 -0700727 /**
728 * Draws a textured rectangle with the specified texture. The specified coordinates
729 * are transformed by the current snapshot's transform matrix.
730 *
731 * @param left The left coordinate of the rectangle
732 * @param top The top coordinate of the rectangle
733 * @param right The right coordinate of the rectangle
734 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700735 * @param texture The texture to use
736 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700737 */
Romain Guya9794742010-07-13 11:37:54 -0700738 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800739 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700740
741 /**
Romain Guy03750a02010-10-18 14:06:08 -0700742 * Draws a textured mesh with the specified texture. If the indices are omitted,
743 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
744 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700745 *
746 * @param left The left coordinate of the rectangle
747 * @param top The top coordinate of the rectangle
748 * @param right The right coordinate of the rectangle
749 * @param bottom The bottom coordinate of the rectangle
750 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500751 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700752 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700753 * @param vertices The vertices that define the mesh
754 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700755 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700756 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
757 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700758 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800759 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700760 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700761 */
762 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500763 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700764 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700765 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800766 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700767
Romain Guy3b748a42013-04-17 18:54:38 -0700768 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500769 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700770 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
771 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800772 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700773
Romain Guy886b2752013-01-04 12:26:18 -0800774 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500775 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800776 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800777 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
778 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800779
Romain Guyf7f93552010-07-08 19:17:03 -0700780 /**
Romain Guy448455f2013-07-22 13:57:50 -0700781 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
782 * If the number of vertices to draw exceeds the number of indices we have
783 * pre-allocated, this method will generate several glDrawElements() calls.
784 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800785 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700786
787 /**
Romain Guy0a417492010-08-16 20:26:20 -0700788 * Draws text underline and strike-through if needed.
789 *
790 * @param text The text to decor
791 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700792 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700793 * @param x The x coordinate where the text will be drawn
794 * @param y The y coordinate where the text will be drawn
795 * @param paint The paint to draw the text with
796 */
Chris Craikd218a922014-01-02 17:13:34 -0800797 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700798
Raph Levien416a8472012-07-19 22:48:17 -0700799 /**
800 * Draws shadow layer on text (with optional positions).
801 *
802 * @param paint The paint to draw the shadow with
803 * @param text The text to draw
804 * @param bytesCount The number of bytes in the text
805 * @param count The number of glyphs in the text
806 * @param positions The x, y positions of individual glyphs (or NULL)
807 * @param fontRenderer The font renderer object
808 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700809 * @param x The x coordinate where the shadow will be drawn
810 * @param y The y coordinate where the shadow will be drawn
811 */
Chris Craikd218a922014-01-02 17:13:34 -0800812 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500813 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700814 float x, float y);
815
Romain Guy54be1cd2011-06-13 19:04:27 -0700816 /**
817 * Draws a path texture. Path textures are alpha8 bitmaps that need special
818 * compositing to apply colors/filters/etc.
819 *
820 * @param texture The texture to render
821 * @param x The x coordinate where the texture will be drawn
822 * @param y The y coordinate where the texture will be drawn
823 * @param paint The paint to draw the texture with
824 */
Chris Craikd218a922014-01-02 17:13:34 -0800825 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800826
Romain Guy1e45aae2010-08-13 19:39:53 -0700827 /**
Romain Guyac670c02010-07-27 17:39:27 -0700828 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700829 * back to default is achieved by calling:
830 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700831 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700832 *
833 * @param u1 The left coordinate of the texture
834 * @param v1 The bottom coordinate of the texture
835 * @param u2 The right coordinate of the texture
836 * @param v2 The top coordinate of the texture
837 */
838 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
839
Romain Guy8ba548f2010-06-30 19:21:21 -0700840 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800841 * Returns true if the specified paint will draw invisible text.
842 */
843 bool canSkipText(const SkPaint* paint) const;
844
845 /**
Romain Guy746b7402010-10-26 16:27:31 -0700846 * Binds the specified texture. The texture unit must have been selected
847 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700848 */
Romain Guy746b7402010-10-26 16:27:31 -0700849 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700850 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700851 }
852
853 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700854 * Binds the specified EGLImage texture. The texture unit must have been selected
855 * prior to calling this method.
856 */
857 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700858 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700859 }
860
861 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700862 * Enable or disable blending as necessary. This function sets the appropriate
863 * blend function based on the specified xfermode.
864 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700865 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
866 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700867
Romain Guyf607bdc2010-09-10 19:20:06 -0700868 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700869 * Use the specified program with the current GL context. If the program is already
870 * in use, it will not be bound again. If it is not in use, the current program is
871 * marked unused and the specified program becomes used and becomes the new
872 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700873 *
Romain Guyd27977d2010-07-14 19:18:51 -0700874 * @param program The program to use
875 *
876 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700877 */
Romain Guy889f8d12010-07-29 14:37:42 -0700878 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700879
Romain Guy746b7402010-10-26 16:27:31 -0700880 /**
881 * Invoked before any drawing operation. This sets required state.
882 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700883 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700884
Romain Guy70ca14e2010-12-13 18:24:33 -0800885 /**
886 * Various methods to setup OpenGL rendering.
887 */
888 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800889 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700890 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800891 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700892 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800893 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800894 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800895 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700896 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400897 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500898 void setupDrawColorFilter(const SkColorFilter* filter);
899 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
900 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800901 void setupDrawProgram();
902 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800903
904 /**
905 * Setup the current program matrices based upon the nature of the geometry.
906 *
907 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
908 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
909 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
910 * transformations are stored in the modelView matrix and uploaded to the shader.
911 *
Chris Craike84a2082014-12-22 14:28:49 -0800912 * @param offset Set to true if the the matrix should be fudged (translated) slightly to
913 * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800914 *
915 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
916 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
917 * or when simple translation has been extracted)
918 */
919 void setupDrawModelView(ModelViewMode mode, bool offset,
920 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400921 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800922 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400923
924 /**
925 * Setup uniforms for the current shader.
926 *
927 * @param shader SkShader on the current paint.
928 *
929 * @param ignoreTransform Set to true to ignore the transform in shader.
930 */
931 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500932 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800933 void setupDrawSimpleMesh();
934 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700935 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700936 void setupDrawTextureTransform();
937 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700938 void setupDrawTextGammaUniforms();
Chris Craike84a2082014-12-22 14:28:49 -0800939 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
Chris Craik564acf72014-01-02 16:46:18 -0800940 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
941 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700942 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700943 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700944
Romain Guy11cb6422012-09-21 00:39:43 -0700945 bool updateLayer(Layer* layer, bool inFrame);
946 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700947 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700948
Chris Craike63f7c622013-10-17 10:30:55 -0700949#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700950 /**
951 * Renders the specified region as a series of rectangles. This method
952 * is used for debugging only.
953 */
Chris Craike63f7c622013-10-17 10:30:55 -0700954 void drawRegionRectsDebug(const Region& region);
955#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800956
Romain Guy8ce00302013-01-15 18:51:42 -0800957 /**
958 * Renders the specified region as a series of rectangles. The region
959 * must be in screen-space coordinates.
960 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500961 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800962
963 /**
964 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
965 * is turned on.
966 */
967 void debugClip();
968
Romain Guy7c450aa2012-09-21 19:15:00 -0700969 void debugOverdraw(bool enable, bool clear);
970 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700971 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700972
Romain Guy746b7402010-10-26 16:27:31 -0700973 /**
974 * Should be invoked every time the glScissor is modified.
975 */
Tom Hudson984162f2014-10-10 13:38:16 -0400976 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700977
Romain Guy3b748a42013-04-17 18:54:38 -0700978 inline const UvMapper& getMapper(const Texture* texture) {
979 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
980 }
981
982 /**
983 * Returns a texture object for the specified bitmap. The texture can
984 * come from the texture cache or an atlas. If this method returns
985 * NULL, the texture could not be found and/or allocated.
986 */
Chris Craikd218a922014-01-02 17:13:34 -0800987 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700988
Tom Hudson107843d2014-09-08 11:26:26 -0400989 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400990 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
991 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400992
Chris Craik4063a0e2013-11-15 16:06:56 -0800993 /**
994 * Model-view matrix used to position/size objects
995 *
996 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
997 * currentTransform().
998 *
Chris Craike10e8272014-05-08 14:28:26 -0700999 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -08001000 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -07001001 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
1002 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
1003 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -08001004 *
1005 * Used as input to SkiaShader transformation.
1006 */
Chris Craike10e8272014-05-08 14:28:26 -07001007 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -07001008
Romain Guy2b7028e2012-09-19 17:25:38 -07001009 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001010 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001011 // Is the target render surface opaque
1012 bool mOpaque;
1013 // Is a frame currently being rendered
1014 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001015
Romain Guy026c5e162010-06-28 17:12:22 -07001016 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001017 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001018
Romain Guy3b748a42013-04-17 18:54:38 -07001019 // Default UV mapper
1020 const UvMapper mUvMapper;
1021
Chris Craikc3566d02013-02-04 16:16:33 -08001022 // shader, filters, and shadow
1023 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001024 SkPaint mFilteredPaint;
1025
Romain Guy82ba8142010-07-09 13:25:56 -07001026 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -07001027 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -08001028 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -07001029 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -07001030
Romain Guy8f3b8e32012-03-27 16:33:45 -07001031 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -07001032 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -07001033 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -07001034 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001035
Romain Guy70ca14e2010-12-13 18:24:33 -08001036 // The following fields are used to setup drawing
1037 // Used to describe the shaders to generate
1038 ProgramDescription mDescription;
1039 // Color description
1040 bool mColorSet;
1041 float mColorA, mColorR, mColorG, mColorB;
1042 // Indicates that the shader should get a color
1043 bool mSetShaderColor;
1044 // Current texture unit
1045 GLuint mTextureUnit;
1046 // Track dirty regions, true by default
1047 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001048 // Indicate whether we are drawing an opaque frame
1049 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001050
Romain Guy87e2f7572012-09-24 11:37:12 -07001051 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1052 // Properties.h
1053 bool mScissorOptimizationDisabled;
1054
Romain Guy54c1a642012-09-27 17:55:46 -07001055 // No-ops start/endTiling when set
1056 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001057 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001058
Chris Craikdeeda3d2014-05-05 19:09:33 -07001059 bool mSkipOutlineClip;
1060
Tom Hudson107843d2014-09-08 11:26:26 -04001061 // True if anything has been drawn since the last call to
1062 // reportAndClearDirty()
1063 bool mDirty;
1064
Chris Craik058fc642014-07-23 18:19:28 -07001065 // Lighting + shadows
1066 Vector3 mLightCenter;
1067 float mLightRadius;
1068 uint8_t mAmbientShadowAlpha;
1069 uint8_t mSpotShadowAlpha;
1070
Chris Craik4ac36f82014-12-09 16:54:03 -08001071 // Paths kept alive for the duration of the frame
1072 std::vector<SkPath*> mTempPaths;
1073
Romain Guy96885eb2013-03-26 15:05:58 -07001074 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001075 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001076 friend class DrawBitmapOp;
1077 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001078
Romain Guybb9524b2010-06-22 18:56:38 -07001079}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001080
Romain Guy9d5316e2010-06-24 19:30:36 -07001081}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001082}; // namespace android
1083
Romain Guy5b3b3522010-10-27 18:57:51 -07001084#endif // ANDROID_HWUI_OPENGL_RENDERER_H