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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
Chris Craik03ae2722015-02-25 11:01:09 -080020#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
Romain Guy9d5316e2010-06-24 19:30:36 -070032#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070034
Romain Guyce0537b2010-06-29 21:05:21 -070035#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050036#include <SkCanvas.h>
37#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070038#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070039#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070040#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070041#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070042
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040043#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080044#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070045#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070046#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070047#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guy79537452011-10-12 13:48:51 -070049#include <cutils/compiler.h>
50
Romain Guy3b748a42013-04-17 18:54:38 -070051#include <androidfw/ResourceTypes.h>
52
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040053class SkShader;
54
Romain Guye4d01122010-06-16 18:44:05 -070055namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070056namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070057
Chris Craik03ae2722015-02-25 11:01:09 -080058enum class DrawOpMode {
59 kImmediate,
60 kDefer,
61 kFlush
62};
63
Chris Craikb4589422013-12-26 15:13:13 -080064class DeferredDisplayState;
Chris Craik117bdbc2015-02-05 10:12:38 -080065struct Glop;
John Reck3b202512014-06-23 13:13:08 -070066class RenderState;
John Recke18264b2014-03-12 13:56:30 -070067class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080068class TextSetupFunctor;
69class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080070
Chris Craikc3566d02013-02-04 16:16:33 -080071struct DrawModifiers {
Chris Craik51d6a3d2014-12-22 17:16:56 -080072 DrawModifiers()
73 : mOverrideLayerAlpha(0.0f) {}
Romain Guy9b5a1a22013-08-09 14:06:29 -070074
75 void reset() {
Chris Craik51d6a3d2014-12-22 17:16:56 -080076 mOverrideLayerAlpha = 0.0f;
Romain Guy9b5a1a22013-08-09 14:06:29 -070077 }
78
Chris Craik16ecda52013-03-29 10:59:59 -070079 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080080};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craikbf759452014-08-11 16:00:44 -070097enum VertexBufferDisplayFlags {
98 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070099 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik03ae2722015-02-25 11:01:09 -0800126class OpenGLRenderer : public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
John Reck3b202512014-06-23 13:13:08 -0700128 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
Chris Craik03ae2722015-02-25 11:01:09 -0800131 /**
132 * Sets the dimension of the underlying drawing surface. This method must
133 * be called at least once every time the drawing surface changes size.
134 *
135 * @param width The width in pixels of the underlysing surface
136 * @param height The height in pixels of the underlysing surface
137 */
138 void setViewport(int width, int height) { mState.setViewport(width, height); }
139
John Reck3b202512014-06-23 13:13:08 -0700140 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700141 void initLight(const Vector3& lightCenter, float lightRadius,
142 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700143
Chris Craik03ae2722015-02-25 11:01:09 -0800144 /*
145 * Prepares the renderer to draw a frame. This method must be invoked
146 * at the beginning of each frame. Only the specified rectangle of the
147 * frame is assumed to be dirty. A clip will automatically be set to
148 * the specified rectangle.
149 *
150 * @param opaque If true, the target surface is considered opaque
151 * and will not be cleared. If false, the target surface
152 * will be cleared
153 */
Chris Craike84a2082014-12-22 14:28:49 -0800154 virtual void prepareDirty(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800155 bool opaque);
156
157 /**
158 * Prepares the renderer to draw a frame. This method must be invoked
159 * at the beginning of each frame. When this method is invoked, the
160 * entire drawing surface is assumed to be redrawn.
161 *
162 * @param opaque If true, the target surface is considered opaque
163 * and will not be cleared. If false, the target surface
164 * will be cleared
165 */
166 void prepare(bool opaque) {
Tom Hudson984162f2014-10-10 13:38:16 -0400167 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
168 }
Romain Guyc89b14b2012-08-08 14:53:48 -0700169
Chris Craik03ae2722015-02-25 11:01:09 -0800170 /**
171 * Indicates the end of a frame. This method must be invoked whenever
172 * the caller is done rendering a frame.
173 * Returns true if any drawing was done during the frame (the output
174 * has changed / is "dirty" and should be displayed to the user).
175 */
176 virtual bool finish();
177
178 void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700179
John Reck3b202512014-06-23 13:13:08 -0700180 void pushLayerUpdate(Layer* layer);
181 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700182 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700183 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700184
John Reck3b202512014-06-23 13:13:08 -0700185 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800186 const SkPaint* paint, int flags) {
Chris Craike84a2082014-12-22 14:28:49 -0800187 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700188 }
189
190 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
191 // created, which will in turn clip to that mask when drawn back/restored.
192 int saveLayer(float left, float top, float right, float bottom,
193 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700194
Chris Craikd90144d2013-03-19 15:03:48 -0700195 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500196 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700197
Chris Craik03ae2722015-02-25 11:01:09 -0800198 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
199 void drawLayer(Layer* layer, float x, float y);
200 void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400201 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800202 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800203 void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
204 const SkPaint* paint);
205 void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
206 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400207 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800208 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400209 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800210 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800211 void drawColor(int color, SkXfermode::Mode mode);
212 void drawRect(float left, float top, float right, float bottom,
213 const SkPaint* paint);
214 void drawRoundRect(float left, float top, float right, float bottom,
215 float rx, float ry, const SkPaint* paint);
216 void drawCircle(float x, float y, float radius, const SkPaint* paint);
217 void drawOval(float left, float top, float right, float bottom,
218 const SkPaint* paint);
219 void drawArc(float left, float top, float right, float bottom,
220 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
221 void drawPath(const SkPath* path, const SkPaint* paint);
222 void drawLines(const float* points, int count, const SkPaint* paint);
223 void drawPoints(const float* points, int count, const SkPaint* paint);
224 void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
225 float hOffset, float vOffset, const SkPaint* paint);
226 void drawPosText(const char* text, int bytesCount, int count,
227 const float* positions, const SkPaint* paint);
228 void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800229 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik03ae2722015-02-25 11:01:09 -0800230 DrawOpMode drawOpMode = DrawOpMode::kImmediate);
231 void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700232
Tom Hudson107843d2014-09-08 11:26:26 -0400233 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800234 const VertexBuffer* ambientShadowVertexBuffer,
235 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700236
Chris Craik03ae2722015-02-25 11:01:09 -0800237 void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800238
Chris Craik16ecda52013-03-29 10:59:59 -0700239 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
240 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
241
Chris Craik5e49b302013-07-30 19:05:20 -0700242 /**
243 * Store the current display state (most importantly, the current clip and transform), and
244 * additionally map the state's bounds from local to window coordinates.
245 *
246 * Returns true if quick-rejected
247 */
Chris Craikff785832013-03-08 13:12:16 -0800248 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800249 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700250 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800251
Chris Craikd90144d2013-03-19 15:03:48 -0700252 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
253 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
254
John Reck3b202512014-06-23 13:13:08 -0700255 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800256 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800257 }
258
Romain Guy0f667532013-03-01 14:31:04 -0800259 Caches& getCaches() {
260 return mCaches;
261 }
262
Chris Craik65fe5ee2015-01-26 18:06:29 -0800263 RenderState& renderState() {
264 return mRenderState;
265 }
266
Tom Hudson984162f2014-10-10 13:38:16 -0400267 int getViewportWidth() { return mState.getViewportWidth(); }
268 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700269
Romain Guy17112ad2012-08-07 11:24:39 -0700270 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700271 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700272 * with other alpha values when drawing primitives.
273 */
Tom Hudson984162f2014-10-10 13:38:16 -0400274 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700275
276 /**
Romain Guy0f667532013-03-01 14:31:04 -0800277 * Inserts a named event marker in the stream of GL commands.
278 */
279 void eventMark(const char* name) const;
280
281 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700282 * Inserts a formatted event marker in the stream of GL commands.
283 */
284 void eventMarkDEBUG(const char *fmt, ...) const;
285
286 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700287 * Inserts a named group marker in the stream of GL commands. This marker
288 * can be used by tools to group commands into logical groups. A call to
289 * this method must always be followed later on by a call to endMark().
290 */
Romain Guy13631f32012-01-30 17:41:55 -0800291 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700292
293 /**
294 * Closes the last group marker opened by startMark().
295 */
Romain Guy13631f32012-01-30 17:41:55 -0800296 void endMark() const;
297
Chet Haased15ebf22012-09-05 11:40:29 -0700298 /**
299 * Gets the alpha and xfermode out of a paint object. If the paint is null
300 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700301 * not multiply the paint's alpha by the current snapshot's alpha, and does
302 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700303 *
304 * @param paint The paint to extract values from
305 * @param alpha Where to store the resulting alpha
306 * @param mode Where to store the resulting xfermode
307 */
Chris Craike84a2082014-12-22 14:28:49 -0800308 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
309 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800310 *mode = getXfermodeDirect(paint);
311 *alpha = getAlphaDirect(paint);
312 }
Chet Haased15ebf22012-09-05 11:40:29 -0700313
Chris Craikd218a922014-01-02 17:13:34 -0800314 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800315 if (!paint) return SkXfermode::kSrcOver_Mode;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500316 return PaintUtils::getXfermode(paint->getXfermode());
Chris Craik527a3aa2013-03-04 10:19:31 -0800317 }
318
Chris Craikc1c5f082013-09-11 16:23:37 -0700319 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800320 if (!paint) return 255;
321 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700322 }
323
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400324 struct TextShadow {
325 SkScalar radius;
326 float dx;
327 float dy;
328 SkColor color;
329 };
330
331 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
332 SkDrawLooper::BlurShadowRec blur;
333 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
334 if (textShadow) {
335 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
336 textShadow->dx = blur.fOffset.fX;
337 textShadow->dy = blur.fOffset.fY;
338 textShadow->color = blur.fColor;
339 }
340 return true;
341 }
342 return false;
343 }
344
345 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800346 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400347 }
348
Romain Guy624234f2013-03-05 16:43:31 -0800349 /**
Chris Craik59744b72014-07-01 17:56:52 -0700350 * Build the best transform to use to rasterize text given a full
351 * transform matrix, and whether filteration is needed.
352 *
353 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800354 */
Chris Craik59744b72014-07-01 17:56:52 -0700355 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800356
Chris Craik527a3aa2013-03-04 10:19:31 -0800357#if DEBUG_MERGE_BEHAVIOR
358 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
359 mCaches.setScissorEnabled(false);
360
361 // should only be called outside of other draw ops, so stencil can only be in test state
362 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
363 mCaches.stencil.disable();
364
365 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
366
367 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400368 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800369 }
370#endif
371
Tom Hudson984162f2014-10-10 13:38:16 -0400372 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700373 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700374 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
375 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700376
Tom Hudson984162f2014-10-10 13:38:16 -0400377 ///////////////////////////////////////////////////////////////////
378 /// State manipulation
379
Chris Craik03ae2722015-02-25 11:01:09 -0800380 int getSaveCount() const;
381 int save(int flags);
382 void restore();
383 void restoreToCount(int saveCount);
Tom Hudson984162f2014-10-10 13:38:16 -0400384
Chris Craik03ae2722015-02-25 11:01:09 -0800385 void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
386 void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
387 void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400388
Chris Craik03ae2722015-02-25 11:01:09 -0800389 void translate(float dx, float dy, float dz = 0.0f);
390 void rotate(float degrees);
391 void scale(float sx, float sy);
392 void skew(float sx, float sy);
Tom Hudson984162f2014-10-10 13:38:16 -0400393
394 void setMatrix(const Matrix4& matrix); // internal only convenience method
395 void concatMatrix(const Matrix4& matrix); // internal only convenience method
396
Chris Craik03ae2722015-02-25 11:01:09 -0800397 const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400398 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craik03ae2722015-02-25 11:01:09 -0800399 bool quickRejectConservative(float left, float top,
400 float right, float bottom) const {
Tom Hudson984162f2014-10-10 13:38:16 -0400401 return mState.quickRejectConservative(left, top, right, bottom);
402 }
403
Chris Craik03ae2722015-02-25 11:01:09 -0800404 bool clipRect(float left, float top,
405 float right, float bottom, SkRegion::Op op);
406 bool clipPath(const SkPath* path, SkRegion::Op op);
407 bool clipRegion(const SkRegion* region, SkRegion::Op op);
Tom Hudson984162f2014-10-10 13:38:16 -0400408
409 /**
410 * Does not support different clipping Ops (that is, every call to setClippingOutline is
411 * effectively using SkRegion::kReplaceOp)
412 *
413 * The clipping outline is independent from the regular clip.
414 */
415 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
416 void setClippingRoundRect(LinearAllocator& allocator,
417 const Rect& rect, float radius, bool highPriority = true);
418
419 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
420 inline const mat4* currentTransform() const { return mState.currentTransform(); }
421
422 ///////////////////////////////////////////////////////////////////
423 /// CanvasStateClient interface
424
Chris Craike84a2082014-12-22 14:28:49 -0800425 virtual void onViewportInitialized() override;
426 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
Chris Craik6b109c72015-02-27 10:55:28 -0800427 virtual GLuint getTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400428
Chris Craik4ac36f82014-12-09 16:54:03 -0800429 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800430 std::unique_ptr<SkPath> path(new SkPath());
431 SkPath* returnPath = path.get();
432 mTempPaths.push_back(std::move(path));
433 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800434 }
435
Romain Guye2d345e2010-09-24 18:39:22 -0700436protected:
437 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700438 * Perform the setup specific to a frame. This method does not
439 * issue any OpenGL commands.
440 */
441 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
442
443 /**
444 * Indicates the start of rendering. This method will setup the
445 * initial OpenGL state (viewport, clearing the buffer, etc.)
446 */
Tom Hudson107843d2014-09-08 11:26:26 -0400447 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700448
449 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700450 * Clears the underlying surface if needed.
451 */
Tom Hudson107843d2014-09-08 11:26:26 -0400452 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700453
454 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700455 * Call this method after updating a layer during a drawing pass.
456 */
457 void resumeAfterLayer();
458
459 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800460 * This method is called whenever a stencil buffer is required. Subclasses
461 * should override this method and call attachStencilBufferToLayer() on the
462 * appropriate layer(s).
463 */
464 virtual void ensureStencilBuffer();
465
466 /**
467 * Obtains a stencil render buffer (allocating it if necessary) and
468 * attaches it to the specified layer.
469 */
470 void attachStencilBufferToLayer(Layer* layer);
471
Rob Tsuk487a92c2015-01-06 13:22:54 -0800472 /**
473 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
474 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
475 * in the list.
476 */
477 void drawRectangleList(const RectangleList& rectangleList);
478
Chris Craikf0a59072013-11-19 18:00:46 -0800479 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800480 const SkPaint* paint = nullptr);
481 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800482 return quickRejectSetupScissor(bounds.left, bounds.top,
483 bounds.right, bounds.bottom, paint);
484 }
485
Romain Guy8ce00302013-01-15 18:51:42 -0800486 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700487 * Compose the layer defined in the current snapshot with the layer
488 * defined by the previous snapshot.
489 *
490 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
491 *
492 * @param curent The current snapshot containing the layer to compose
493 * @param previous The previous snapshot to compose the current layer with
494 */
Chris Craik14e51302013-12-30 15:32:54 -0800495 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700496
Romain Guyada830f2011-01-13 12:13:20 -0800497 /**
Romain Guyf219da52011-01-16 12:54:25 -0800498 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800499 */
Romain Guyf219da52011-01-16 12:54:25 -0800500 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800501
Romain Guy42f3a4b2011-01-19 13:42:26 -0800502 /**
503 * Returns the region of the current layer.
504 */
Romain Guy624234f2013-03-05 16:43:31 -0800505 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400506 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800507 }
508
Romain Guy42f3a4b2011-01-19 13:42:26 -0800509 /**
510 * Indicates whether rendering is currently targeted at a layer.
511 */
Romain Guy624234f2013-03-05 16:43:31 -0800512 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400513 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800514 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800515
Romain Guy77a81162011-06-14 16:45:55 -0700516 /**
517 * Renders the specified layer as a textured quad.
518 *
519 * @param layer The layer to render
520 * @param rect The bounds of the layer
521 */
522 void drawTextureLayer(Layer* layer, const Rect& rect);
523
Romain Guybe6f9dc2012-07-16 12:41:17 -0700524 /**
525 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700526 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
527 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700528 *
529 * @param paint The paint to extract values from
530 * @param alpha Where to store the resulting alpha
531 * @param mode Where to store the resulting xfermode
532 */
Chris Craikd218a922014-01-02 17:13:34 -0800533 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700534
535 /**
536 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
537 *
538 * @param layer The layer from which the alpha is extracted
539 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500540 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700541
542 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500543 * Safely retrieves the ColorFilter from the given Paint. If the paint is
544 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700545 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500546 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800547 return paint ? paint->getColorFilter() : nullptr;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700548 }
549
Romain Guy11cb6422012-09-21 00:39:43 -0700550 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400551 * Safely retrieves the Shader from the given Paint. If the paint is
552 * null then null is returned.
553 */
554 static inline const SkShader* getShader(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800555 return paint ? paint->getShader() : nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400556 }
557
558 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700559 * Set to true to suppress error checks at the end of a frame.
560 */
Romain Guy624234f2013-03-05 16:43:31 -0800561 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700562 return false;
563 }
564
Tom Hudson984162f2014-10-10 13:38:16 -0400565 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800566 Caches& mCaches;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800567 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400568
Romain Guy85bf02f2010-06-22 13:11:24 -0700569private:
Chris Craik6b109c72015-02-27 10:55:28 -0800570 void renderGlop(const Glop& glop, bool clearLayer = true);
Chris Craik117bdbc2015-02-05 10:12:38 -0800571
Romain Guy5cbbce52010-06-27 22:59:20 -0700572 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800573 * Discards the content of the framebuffer if supported by the driver.
574 * This method should be called at the beginning of a frame to optimize
575 * rendering on some tiler architectures.
576 */
577 void discardFramebuffer(float left, float top, float right, float bottom);
578
579 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700580 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800581 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700582 * This method needs to be invoked every time getTargetFbo() is
583 * bound again.
584 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800585 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700586
587 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800588 * Tells the GPU what part of the screen is about to be redrawn.
589 * This method needs to be invoked every time getTargetFbo() is
590 * bound again.
591 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800592 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800593
594 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700595 * Tells the GPU that we are done drawing the frame or that we
596 * are switching to another render target.
597 */
598 void endTiling();
599
Romain Guy5cbbce52010-06-27 22:59:20 -0700600 /**
601 * Sets the clipping rectangle using glScissor. The clip is defined by
602 * the current snapshot's clipRect member.
603 */
Romain Guybb9524b2010-06-22 18:56:38 -0700604 void setScissorFromClip();
605
Romain Guy5cbbce52010-06-27 22:59:20 -0700606 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800607 * Sets the clipping region using the stencil buffer. The clip region
608 * is defined by the current snapshot's clipRegion member.
609 */
610 void setStencilFromClip();
611
612 /**
Chris Craik408eb122013-03-26 18:55:15 -0700613 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700614 */
615 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
616
617 /**
Chris Craik408eb122013-03-26 18:55:15 -0700618 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
619 */
620 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
621 bool fboLayer, int alpha);
622
623 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700624 * Creates a new layer stored in the specified snapshot.
625 *
626 * @param snapshot The snapshot associated with the new layer
627 * @param left The left coordinate of the layer
628 * @param top The top coordinate of the layer
629 * @param right The right coordinate of the layer
630 * @param bottom The bottom coordinate of the layer
631 * @param alpha The translucency of the layer
632 * @param mode The blending mode of the layer
633 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700634 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700635 *
636 * @return True if the layer was successfully created, false otherwise
637 */
Chet Haased48885a2012-08-28 17:43:28 -0700638 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700639 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700640
641 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700642 * Creates a new layer stored in the specified snapshot as an FBO.
643 *
644 * @param layer The layer to store as an FBO
645 * @param snapshot The snapshot associated with the new layer
646 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700647 */
Chris Craike63f7c622013-10-17 10:30:55 -0700648 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700649
650 /**
651 * Compose the specified layer as a region.
652 *
653 * @param layer The layer to compose
654 * @param rect The layer's bounds
655 */
656 void composeLayerRegion(Layer* layer, const Rect& rect);
657
658 /**
659 * Compose the specified layer as a simple rectangle.
660 *
661 * @param layer The layer to compose
662 * @param rect The layer's bounds
663 * @param swap If true, the source and destination are swapped
664 */
665 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
666
Romain Guy54be1cd2011-06-13 19:04:27 -0700667 /**
668 * Clears all the regions corresponding to the current list of layers.
669 * This method MUST be invoked before any drawing operation.
670 */
671 void clearLayerRegions();
672
673 /**
Romain Guyf219da52011-01-16 12:54:25 -0800674 * Mark the layer as dirty at the specified coordinates. The coordinates
675 * are transformed with the supplied matrix.
676 */
677 void dirtyLayer(const float left, const float top,
Chris Craik083e7332015-02-27 17:04:20 -0800678 const float right, const float bottom, const Matrix4& transform);
Romain Guyf219da52011-01-16 12:54:25 -0800679
680 /**
681 * Mark the layer as dirty at the specified coordinates.
682 */
683 void dirtyLayer(const float left, const float top,
684 const float right, const float bottom);
685
686 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700687 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800688 * are transformed by the current snapshot's transform matrix unless specified
689 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700690 *
691 * @param left The left coordinate of the rectangle
692 * @param top The top coordinate of the rectangle
693 * @param right The right coordinate of the rectangle
694 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500695 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700696 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700697 */
Romain Guy026c5e162010-06-28 17:12:22 -0700698 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500699 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700700
Romain Guy54be1cd2011-06-13 19:04:27 -0700701 /**
Romain Guy735738c2012-12-03 12:34:51 -0800702 * Draws a series of colored rectangles with the specified color. The specified
703 * coordinates are transformed by the current snapshot's transform matrix unless
704 * specified otherwise.
705 *
706 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
707 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500708 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800709 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800710 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800711 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800712 */
Tom Hudson107843d2014-09-08 11:26:26 -0400713 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500714 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800715
716 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700717 * Draws the shape represented by the specified path texture.
718 * This method invokes drawPathTexture() but takes into account
719 * the extra left/top offset and the texture offset to correctly
720 * position the final shape.
721 *
722 * @param left The left coordinate of the shape to render
723 * @param top The top coordinate of the shape to render
724 * @param texture The texture reprsenting the shape
725 * @param paint The paint to draw the shape with
726 */
Chris Craik30036092015-02-12 10:41:39 -0800727 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700728
729 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700730 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
731 * different compositing rules.
732 *
733 * @param texture The texture to draw with
Romain Guy54be1cd2011-06-13 19:04:27 -0700734 * @param paint The paint to render with
735 */
Chris Craik0519c812015-02-11 13:17:06 -0800736 void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700737
Romain Guy54be1cd2011-06-13 19:04:27 -0700738 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800739 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
740 *
741 * @param vertexBuffer The VertexBuffer to be drawn
742 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700743 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800744 */
Tom Hudson107843d2014-09-08 11:26:26 -0400745 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700746 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800747
748 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700749 * Convenience for translating method
750 */
Tom Hudson107843d2014-09-08 11:26:26 -0400751 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700752 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400753 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700754 }
755
756 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700757 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700758 *
Chris Craik710f46d2012-09-17 17:25:49 -0700759 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700760 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700761 */
Tom Hudson107843d2014-09-08 11:26:26 -0400762 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700763
Romain Guy5cbbce52010-06-27 22:59:20 -0700764 /**
Chris Craik0519c812015-02-11 13:17:06 -0800765 * Draws a textured rectangle with the specified texture.
Romain Guy5cbbce52010-06-27 22:59:20 -0700766 *
Romain Guy82ba8142010-07-09 13:25:56 -0700767 * @param texture The texture to use
768 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700769 */
Chris Craik0519c812015-02-11 13:17:06 -0800770 void drawTextureRect(Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700771
772 /**
Romain Guy03750a02010-10-18 14:06:08 -0700773 * Draws a textured mesh with the specified texture. If the indices are omitted,
774 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
775 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700776 *
777 * @param left The left coordinate of the rectangle
778 * @param top The top coordinate of the rectangle
779 * @param right The right coordinate of the rectangle
780 * @param bottom The bottom coordinate of the rectangle
781 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500782 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700783 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700784 * @param vertices The vertices that define the mesh
785 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700786 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700787 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
788 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700789 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800790 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700791 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700792 */
793 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500794 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700795 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700796 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800797 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700798
Romain Guy3b748a42013-04-17 18:54:38 -0700799 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500800 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700801 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
802 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800803 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700804
Romain Guy886b2752013-01-04 12:26:18 -0800805 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500806 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800807 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800808 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
809 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800810
Romain Guyf7f93552010-07-08 19:17:03 -0700811 /**
Romain Guy448455f2013-07-22 13:57:50 -0700812 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
813 * If the number of vertices to draw exceeds the number of indices we have
814 * pre-allocated, this method will generate several glDrawElements() calls.
815 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800816 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700817
818 /**
Romain Guy0a417492010-08-16 20:26:20 -0700819 * Draws text underline and strike-through if needed.
820 *
821 * @param text The text to decor
822 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700823 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700824 * @param x The x coordinate where the text will be drawn
825 * @param y The y coordinate where the text will be drawn
826 * @param paint The paint to draw the text with
827 */
Chris Craikd218a922014-01-02 17:13:34 -0800828 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700829
Raph Levien416a8472012-07-19 22:48:17 -0700830 /**
831 * Draws shadow layer on text (with optional positions).
832 *
833 * @param paint The paint to draw the shadow with
834 * @param text The text to draw
835 * @param bytesCount The number of bytes in the text
836 * @param count The number of glyphs in the text
837 * @param positions The x, y positions of individual glyphs (or NULL)
838 * @param fontRenderer The font renderer object
839 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700840 * @param x The x coordinate where the shadow will be drawn
841 * @param y The y coordinate where the shadow will be drawn
842 */
Chris Craikd218a922014-01-02 17:13:34 -0800843 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500844 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700845 float x, float y);
846
Romain Guy54be1cd2011-06-13 19:04:27 -0700847 /**
848 * Draws a path texture. Path textures are alpha8 bitmaps that need special
849 * compositing to apply colors/filters/etc.
850 *
851 * @param texture The texture to render
852 * @param x The x coordinate where the texture will be drawn
853 * @param y The y coordinate where the texture will be drawn
854 * @param paint The paint to draw the texture with
855 */
Chris Craik30036092015-02-12 10:41:39 -0800856 void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800857
Romain Guy1e45aae2010-08-13 19:39:53 -0700858 /**
Romain Guyac670c02010-07-27 17:39:27 -0700859 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700860 * back to default is achieved by calling:
861 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700862 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700863 *
864 * @param u1 The left coordinate of the texture
865 * @param v1 The bottom coordinate of the texture
866 * @param u2 The right coordinate of the texture
867 * @param v2 The top coordinate of the texture
868 */
869 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
870
Romain Guy8ba548f2010-06-30 19:21:21 -0700871 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800872 * Returns true if the specified paint will draw invisible text.
873 */
874 bool canSkipText(const SkPaint* paint) const;
875
876 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700877 * Enable or disable blending as necessary. This function sets the appropriate
878 * blend function based on the specified xfermode.
879 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700880 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
881 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700882
Romain Guyf607bdc2010-09-10 19:20:06 -0700883 /**
Romain Guy746b7402010-10-26 16:27:31 -0700884 * Invoked before any drawing operation. This sets required state.
885 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700886 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700887
Romain Guy70ca14e2010-12-13 18:24:33 -0800888 /**
889 * Various methods to setup OpenGL rendering.
890 */
891 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800892 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700893 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800894 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700895 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800896 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800897 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800898 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700899 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400900 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500901 void setupDrawColorFilter(const SkColorFilter* filter);
902 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
903 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800904 void setupDrawProgram();
905 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800906
907 /**
908 * Setup the current program matrices based upon the nature of the geometry.
909 *
910 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
911 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
912 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
913 * transformations are stored in the modelView matrix and uploaded to the shader.
914 *
Chris Craike84a2082014-12-22 14:28:49 -0800915 * @param offset Set to true if the the matrix should be fudged (translated) slightly to
916 * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800917 *
918 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
919 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
920 * or when simple translation has been extracted)
921 */
922 void setupDrawModelView(ModelViewMode mode, bool offset,
923 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400924 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800925 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400926
927 /**
928 * Setup uniforms for the current shader.
929 *
930 * @param shader SkShader on the current paint.
931 *
932 * @param ignoreTransform Set to true to ignore the transform in shader.
933 */
934 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500935 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800936 void setupDrawSimpleMesh();
937 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700938 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700939 void setupDrawTextureTransform();
940 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700941 void setupDrawTextGammaUniforms();
Chris Craike84a2082014-12-22 14:28:49 -0800942 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
Chris Craik564acf72014-01-02 16:46:18 -0800943 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
944 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700945 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700946 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700947
Romain Guy11cb6422012-09-21 00:39:43 -0700948 bool updateLayer(Layer* layer, bool inFrame);
949 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700950 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700951
Chris Craike63f7c622013-10-17 10:30:55 -0700952#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700953 /**
954 * Renders the specified region as a series of rectangles. This method
955 * is used for debugging only.
956 */
Chris Craike63f7c622013-10-17 10:30:55 -0700957 void drawRegionRectsDebug(const Region& region);
958#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800959
Romain Guy8ce00302013-01-15 18:51:42 -0800960 /**
961 * Renders the specified region as a series of rectangles. The region
962 * must be in screen-space coordinates.
963 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500964 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800965
966 /**
967 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
968 * is turned on.
969 */
970 void debugClip();
971
Romain Guy7c450aa2012-09-21 19:15:00 -0700972 void debugOverdraw(bool enable, bool clear);
973 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700974 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700975
Romain Guy746b7402010-10-26 16:27:31 -0700976 /**
977 * Should be invoked every time the glScissor is modified.
978 */
Tom Hudson984162f2014-10-10 13:38:16 -0400979 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700980
Romain Guy3b748a42013-04-17 18:54:38 -0700981 inline const UvMapper& getMapper(const Texture* texture) {
982 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
983 }
984
985 /**
986 * Returns a texture object for the specified bitmap. The texture can
987 * come from the texture cache or an atlas. If this method returns
988 * NULL, the texture could not be found and/or allocated.
989 */
Chris Craikd218a922014-01-02 17:13:34 -0800990 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700991
Tom Hudson107843d2014-09-08 11:26:26 -0400992 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400993 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
994 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400995
Chris Craik4063a0e2013-11-15 16:06:56 -0800996 /**
997 * Model-view matrix used to position/size objects
998 *
999 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1000 * currentTransform().
1001 *
Chris Craike10e8272014-05-08 14:28:26 -07001002 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -08001003 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -07001004 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
1005 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
1006 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -08001007 *
1008 * Used as input to SkiaShader transformation.
1009 */
Chris Craike10e8272014-05-08 14:28:26 -07001010 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -07001011
Romain Guy2b7028e2012-09-19 17:25:38 -07001012 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001013 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001014 // Is the target render surface opaque
1015 bool mOpaque;
1016 // Is a frame currently being rendered
1017 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001018
Romain Guy026c5e162010-06-28 17:12:22 -07001019 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001020 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001021
Romain Guy3b748a42013-04-17 18:54:38 -07001022 // Default UV mapper
1023 const UvMapper mUvMapper;
1024
Chris Craikc3566d02013-02-04 16:16:33 -08001025 // shader, filters, and shadow
1026 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001027 SkPaint mFilteredPaint;
1028
Romain Guy8f3b8e32012-03-27 16:33:45 -07001029 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -08001030 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -07001031 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -07001032 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001033
Romain Guy70ca14e2010-12-13 18:24:33 -08001034 // The following fields are used to setup drawing
1035 // Used to describe the shaders to generate
1036 ProgramDescription mDescription;
1037 // Color description
1038 bool mColorSet;
Chris Craik0519c812015-02-11 13:17:06 -08001039 FloatColor mColor;
Romain Guy70ca14e2010-12-13 18:24:33 -08001040 // Indicates that the shader should get a color
1041 bool mSetShaderColor;
1042 // Current texture unit
1043 GLuint mTextureUnit;
1044 // Track dirty regions, true by default
1045 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001046 // Indicate whether we are drawing an opaque frame
1047 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001048
Romain Guy87e2f7572012-09-24 11:37:12 -07001049 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1050 // Properties.h
1051 bool mScissorOptimizationDisabled;
1052
Romain Guy54c1a642012-09-27 17:55:46 -07001053 // No-ops start/endTiling when set
1054 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001055 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001056
Chris Craikdeeda3d2014-05-05 19:09:33 -07001057 bool mSkipOutlineClip;
1058
Tom Hudson107843d2014-09-08 11:26:26 -04001059 // True if anything has been drawn since the last call to
1060 // reportAndClearDirty()
1061 bool mDirty;
1062
Chris Craik058fc642014-07-23 18:19:28 -07001063 // Lighting + shadows
1064 Vector3 mLightCenter;
1065 float mLightRadius;
1066 uint8_t mAmbientShadowAlpha;
1067 uint8_t mSpotShadowAlpha;
1068
Chris Craik4ac36f82014-12-09 16:54:03 -08001069 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -08001070 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -08001071
Romain Guy96885eb2013-03-26 15:05:58 -07001072 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001073 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001074 friend class DrawBitmapOp;
1075 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001076
Romain Guybb9524b2010-06-22 18:56:38 -07001077}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001078
Romain Guy9d5316e2010-06-24 19:30:36 -07001079}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001080}; // namespace android
1081
Romain Guy5b3b3522010-10-27 18:57:51 -07001082#endif // ANDROID_HWUI_OPENGL_RENDERER_H