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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guyc15008e2010-11-10 11:59:15 -080034#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070035#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070036#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070038#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070040#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070041#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070042#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070043#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070044
Romain Guye4d01122010-06-16 18:44:05 -070045namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070046namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070047
Romain Guyf6a11b82010-06-23 17:47:49 -070048///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070049// Renderer
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy0fe478e2010-11-08 12:08:41 -080052class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070053
Romain Guy5cbbce52010-06-27 22:59:20 -070054/**
55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
56 * simplified version of Skia's Canvas API.
57 */
Romain Guy85bf02f2010-06-22 13:11:24 -070058class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059public:
Romain Guy85bf02f2010-06-22 13:11:24 -070060 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070061 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070062
Romain Guyb051e892010-09-28 19:09:36 -070063 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070064
Romain Guy7d7b5492011-01-24 16:33:45 -080065 void prepare(bool opaque);
66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070067 virtual void finish();
68
Romain Guy6c319ca2011-01-11 14:29:25 -080069 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080070 virtual void interrupt();
71 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080072
Romain Guycabfcc12011-03-07 18:06:46 -080073 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070074
Romain Guybb9524b2010-06-22 18:56:38 -070075 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070076 virtual int save(int flags);
77 virtual void restore();
78 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070079
Romain Guye2d345e2010-09-24 18:39:22 -070080 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070081 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
83 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070084
Romain Guy4aa90572010-09-26 18:40:37 -070085 virtual void translate(float dx, float dy);
86 virtual void rotate(float degrees);
87 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080088 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070089
Romain Guy41030da2010-10-13 13:40:37 -070090 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070091 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070092 virtual void setMatrix(SkMatrix* matrix);
93 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070094
Romain Guy9d5316e2010-06-24 19:30:36 -070095 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070096 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070097 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070098
Romain Guy7b5b6ab2011-03-14 18:05:08 -070099 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
100 Rect& dirty, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800101 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700102 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
103 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700104 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
105 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700106 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800107 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
108 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700109 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700110 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700111 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700112 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700113 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800114 virtual void drawRoundRect(float left, float top, float right, float bottom,
115 float rx, float ry, SkPaint* paint);
116 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800117 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800118 virtual void drawArc(float left, float top, float right, float bottom,
119 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700120 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700121 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700122 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
124 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700125
Romain Guy4aa90572010-09-26 18:40:37 -0700126 virtual void resetShader();
127 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700128
Romain Guy4aa90572010-09-26 18:40:37 -0700129 virtual void resetColorFilter();
130 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700131
Romain Guy4aa90572010-09-26 18:40:37 -0700132 virtual void resetShadow();
133 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700134
Romain Guye2d345e2010-09-24 18:39:22 -0700135protected:
136 /**
137 * Compose the layer defined in the current snapshot with the layer
138 * defined by the previous snapshot.
139 *
140 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
141 *
142 * @param curent The current snapshot containing the layer to compose
143 * @param previous The previous snapshot to compose the current layer with
144 */
145 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700146
Romain Guyada830f2011-01-13 12:13:20 -0800147 /**
Romain Guyf219da52011-01-16 12:54:25 -0800148 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800149 */
Romain Guyf219da52011-01-16 12:54:25 -0800150 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800151
152 /**
Romain Guyf219da52011-01-16 12:54:25 -0800153 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800154 */
Romain Guyf219da52011-01-16 12:54:25 -0800155 sp<Snapshot> getSnapshot() {
156 return mSnapshot;
157 }
Romain Guyada830f2011-01-13 12:13:20 -0800158
Romain Guy42f3a4b2011-01-19 13:42:26 -0800159 /**
160 * Returns the region of the current layer.
161 */
Romain Guyf219da52011-01-16 12:54:25 -0800162 virtual Region* getRegion() {
163 return mSnapshot->region;
164 }
165
Romain Guy42f3a4b2011-01-19 13:42:26 -0800166 /**
167 * Indicates whether rendering is currently targeted at a layer.
168 */
Romain Guyf219da52011-01-16 12:54:25 -0800169 virtual bool hasLayer() {
170 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
171 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800172
Romain Guy42f3a4b2011-01-19 13:42:26 -0800173 /**
174 * Returns the name of the FBO this renderer is rendering into.
175 */
176 virtual GLint getTargetFbo() {
177 return 0;
178 }
179
Romain Guy85bf02f2010-06-22 13:11:24 -0700180private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700181 /**
182 * Saves the current state of the renderer as a new snapshot.
183 * The new snapshot is saved in mSnapshot and the previous snapshot
184 * is linked from mSnapshot->previous.
185 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700186 * @param flags The save flags; see SkCanvas for more information
187 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700188 * @return The new save count. This value can be passed to #restoreToCount()
189 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700190 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700191
192 /**
193 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
194 *
Romain Guy2542d192010-08-18 11:47:12 -0700195 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700196 */
Romain Guybb9524b2010-06-22 18:56:38 -0700197 bool restoreSnapshot();
198
Romain Guy5cbbce52010-06-27 22:59:20 -0700199 /**
200 * Sets the clipping rectangle using glScissor. The clip is defined by
201 * the current snapshot's clipRect member.
202 */
Romain Guybb9524b2010-06-22 18:56:38 -0700203 void setScissorFromClip();
204
Romain Guy5cbbce52010-06-27 22:59:20 -0700205 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700206 * Creates a new layer stored in the specified snapshot.
207 *
208 * @param snapshot The snapshot associated with the new layer
209 * @param left The left coordinate of the layer
210 * @param top The top coordinate of the layer
211 * @param right The right coordinate of the layer
212 * @param bottom The bottom coordinate of the layer
213 * @param alpha The translucency of the layer
214 * @param mode The blending mode of the layer
215 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700216 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700217 *
218 * @return True if the layer was successfully created, false otherwise
219 */
220 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700221 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700222
223 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700224 * Creates a new layer stored in the specified snapshot as an FBO.
225 *
226 * @param layer The layer to store as an FBO
227 * @param snapshot The snapshot associated with the new layer
228 * @param bounds The bounds of the layer
229 * @param previousFbo The name of the current framebuffer
230 */
231 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
232 GLuint previousFbo);
233
234 /**
235 * Compose the specified layer as a region.
236 *
237 * @param layer The layer to compose
238 * @param rect The layer's bounds
239 */
240 void composeLayerRegion(Layer* layer, const Rect& rect);
241
242 /**
243 * Compose the specified layer as a simple rectangle.
244 *
245 * @param layer The layer to compose
246 * @param rect The layer's bounds
247 * @param swap If true, the source and destination are swapped
248 */
249 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
250
251 /**
Romain Guyf219da52011-01-16 12:54:25 -0800252 * Mark the layer as dirty at the specified coordinates. The coordinates
253 * are transformed with the supplied matrix.
254 */
255 void dirtyLayer(const float left, const float top,
256 const float right, const float bottom, const mat4 transform);
257
258 /**
259 * Mark the layer as dirty at the specified coordinates.
260 */
261 void dirtyLayer(const float left, const float top,
262 const float right, const float bottom);
263
264 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700265 * Draws a colored rectangle with the specified color. The specified coordinates
266 * are transformed by the current snapshot's transform matrix.
267 *
268 * @param left The left coordinate of the rectangle
269 * @param top The top coordinate of the rectangle
270 * @param right The right coordinate of the rectangle
271 * @param bottom The bottom coordinate of the rectangle
272 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700273 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700274 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700275 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700276 */
Romain Guy026c5e162010-06-28 17:12:22 -0700277 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700278 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700279
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800280 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
281 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
282
Romain Guya168d732011-03-18 16:50:13 -0700283 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
284
Romain Guy5cbbce52010-06-27 22:59:20 -0700285 /**
286 * Draws a textured rectangle with the specified texture. The specified coordinates
287 * are transformed by the current snapshot's transform matrix.
288 *
289 * @param left The left coordinate of the rectangle
290 * @param top The top coordinate of the rectangle
291 * @param right The right coordinate of the rectangle
292 * @param bottom The bottom coordinate of the rectangle
293 * @param texture The texture name to map onto the rectangle
294 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700295 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700296 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700297 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700298 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700299 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700300
Romain Guy026c5e162010-06-28 17:12:22 -0700301 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700302 * Draws a textured rectangle with the specified texture. The specified coordinates
303 * are transformed by the current snapshot's transform matrix.
304 *
305 * @param left The left coordinate of the rectangle
306 * @param top The top coordinate of the rectangle
307 * @param right The right coordinate of the rectangle
308 * @param bottom The bottom coordinate of the rectangle
309 * @param texture The texture to use
310 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700311 */
Romain Guya9794742010-07-13 11:37:54 -0700312 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700313 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700314
315 /**
Romain Guy03750a02010-10-18 14:06:08 -0700316 * Draws a textured mesh with the specified texture. If the indices are omitted,
317 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
318 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700319 *
320 * @param left The left coordinate of the rectangle
321 * @param top The top coordinate of the rectangle
322 * @param right The right coordinate of the rectangle
323 * @param bottom The bottom coordinate of the rectangle
324 * @param texture The texture name to map onto the rectangle
325 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
326 * @param mode The blending mode
327 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700328 * @param vertices The vertices that define the mesh
329 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700330 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700331 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
332 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700333 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700334 * @param ignoreScale True if the model view matrix should not be scaled
335 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700336 */
337 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700338 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700339 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700340 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
341 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700342
343 /**
Romain Guy0a417492010-08-16 20:26:20 -0700344 * Draws text underline and strike-through if needed.
345 *
346 * @param text The text to decor
347 * @param bytesCount The number of bytes in the text
348 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
349 * @param x The x coordinate where the text will be drawn
350 * @param y The y coordinate where the text will be drawn
351 * @param paint The paint to draw the text with
352 */
353 void drawTextDecorations(const char* text, int bytesCount, float length,
354 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700355
Romain Guy01d58e42011-01-19 21:54:02 -0800356 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
357
Romain Guy1e45aae2010-08-13 19:39:53 -0700358 /**
Romain Guyac670c02010-07-27 17:39:27 -0700359 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700360 * back to default is achieved by calling:
361 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700362 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700363 *
364 * @param u1 The left coordinate of the texture
365 * @param v1 The bottom coordinate of the texture
366 * @param u2 The right coordinate of the texture
367 * @param v2 The top coordinate of the texture
368 */
369 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
370
Romain Guy8ba548f2010-06-30 19:21:21 -0700371 /**
372 * Gets the alpha and xfermode out of a paint object. If the paint is null
373 * alpha will be 255 and the xfermode will be SRC_OVER.
374 *
375 * @param paint The paint to extract values from
376 * @param alpha Where to store the resulting alpha
377 * @param mode Where to store the resulting xfermode
378 */
Chet Haase5c13d892010-10-08 08:37:55 -0700379 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700380
Romain Guyf7f93552010-07-08 19:17:03 -0700381 /**
Romain Guy746b7402010-10-26 16:27:31 -0700382 * Binds the specified texture. The texture unit must have been selected
383 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700384 */
Romain Guy746b7402010-10-26 16:27:31 -0700385 inline void bindTexture(GLuint texture) {
386 glBindTexture(GL_TEXTURE_2D, texture);
387 }
388
389 /**
390 * Sets the wrap modes for the specified texture. The wrap modes are modified
391 * only when needed.
392 */
393 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700394
395 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700396 * Enable or disable blending as necessary. This function sets the appropriate
397 * blend function based on the specified xfermode.
398 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700399 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
400 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700401
Romain Guyf607bdc2010-09-10 19:20:06 -0700402 /**
403 * Safely retrieves the mode from the specified xfermode. If the specified
404 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
405 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700406 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700407
Romain Guy260e1022010-07-12 14:41:06 -0700408 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700409 * Use the specified program with the current GL context. If the program is already
410 * in use, it will not be bound again. If it is not in use, the current program is
411 * marked unused and the specified program becomes used and becomes the new
412 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700413 *
Romain Guyd27977d2010-07-14 19:18:51 -0700414 * @param program The program to use
415 *
416 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700417 */
Romain Guy889f8d12010-07-29 14:37:42 -0700418 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700419
Romain Guy746b7402010-10-26 16:27:31 -0700420 /**
421 * Invoked before any drawing operation. This sets required state.
422 */
423 void setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -0800424 /**
425 * Various methods to setup OpenGL rendering.
426 */
427 void setupDrawWithTexture(bool isAlpha8 = false);
Chet Haase5b0200b2011-04-13 17:58:08 -0700428 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700429 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800430 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800431 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800432 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800433 void setupDrawAlpha8Color(int color, int alpha);
434 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800435 void setupDrawShader();
436 void setupDrawColorFilter();
437 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
438 bool swapSrcDst = false);
439 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
440 bool swapSrcDst = false);
441 void setupDrawProgram();
442 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700443 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800444 void setupDrawModelView(float left, float top, float right, float bottom,
445 bool ignoreTransform = false, bool ignoreModelView = false);
446 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
447 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700448 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800449 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800450 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800451 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800452 void setupDrawShaderUniforms(bool ignoreTransform = false);
453 void setupDrawColorFilterUniforms();
454 void setupDrawSimpleMesh();
455 void setupDrawTexture(GLuint texture);
Romain Guy8d0d4782010-12-14 20:13:35 -0800456 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Chet Haase5b0200b2011-04-13 17:58:08 -0700457 void setupDrawVertices(GLvoid* vertices);
458 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth);
Romain Guy70ca14e2010-12-13 18:24:33 -0800459 void finishDrawTexture();
Romain Guy746b7402010-10-26 16:27:31 -0700460
Romain Guy3a3133d2011-02-01 22:59:58 -0800461 void drawRegionRects(const Region& region);
462
Romain Guy746b7402010-10-26 16:27:31 -0700463 /**
464 * Should be invoked every time the glScissor is modified.
465 */
466 inline void dirtyClip() {
467 mDirtyClip = true;
468 }
469
Romain Guybb9524b2010-06-22 18:56:38 -0700470 // Dimensions of the drawing surface
471 int mWidth, mHeight;
472
Romain Guy85bf02f2010-06-22 13:11:24 -0700473 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700474 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700475
Romain Guyc7d53492010-06-25 13:41:57 -0700476 // Model-view matrix used to position/size objects
477 mat4 mModelView;
478
Romain Guybb9524b2010-06-22 18:56:38 -0700479 // Number of saved states
480 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700481 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700482 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700483 // Current state
484 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700485
486 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700487 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700488
Romain Guydb1938e2010-08-02 18:50:22 -0700489 // Color filters
490 SkiaColorFilter* mColorFilter;
491
Romain Guy026c5e162010-06-28 17:12:22 -0700492 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700493 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700494
Romain Guy1e45aae2010-08-13 19:39:53 -0700495 // Drop shadow
496 bool mHasShadow;
497 float mShadowRadius;
498 float mShadowDx;
499 float mShadowDy;
500 int mShadowColor;
501
Romain Guy82ba8142010-07-09 13:25:56 -0700502 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700503 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700504
Romain Guy99bcdc52010-10-13 15:17:00 -0700505 // Indentity matrix
506 const mat4 mIdentity;
507
Romain Guy746b7402010-10-26 16:27:31 -0700508 // Indicates whether the clip must be restored
509 bool mDirtyClip;
510
Romain Guy70ca14e2010-12-13 18:24:33 -0800511 // The following fields are used to setup drawing
512 // Used to describe the shaders to generate
513 ProgramDescription mDescription;
514 // Color description
515 bool mColorSet;
516 float mColorA, mColorR, mColorG, mColorB;
517 // Indicates that the shader should get a color
518 bool mSetShaderColor;
519 // Current texture unit
520 GLuint mTextureUnit;
521 // Track dirty regions, true by default
522 bool mTrackDirtyRegions;
523 // Texture coordinates slot
524 int mTexCoordsSlot;
525
Romain Guyb051e892010-09-28 19:09:36 -0700526 friend class DisplayListRenderer;
527
Romain Guybb9524b2010-06-22 18:56:38 -0700528}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700529
Romain Guy9d5316e2010-06-24 19:30:36 -0700530}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700531}; // namespace android
532
Romain Guy5b3b3522010-10-27 18:57:51 -0700533#endif // ANDROID_HWUI_OPENGL_RENDERER_H