commit | 1c740bce8a762f02b5283045a0e2de7c8fb41277 | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Mon Sep 13 18:00:09 2010 -0700 |
committer | Romain Guy <romainguy@google.com> | Mon Sep 13 18:03:21 2010 -0700 |
tree | ebc1358a3cdcfb69f0427769756cbc83914f6c29 | |
parent | 81ab046a1127bd2ad397e6d1c6f8021b202a97ff [diff] |
Document the implementation of saveLayer(). The implementation is simple but tricky. Leave explanations to my future self so that I don't invent a time machine to come back to now and slap my self. This change also simplifies the way the GL blending function is chosen when compositing a layer. It reuses existing OpenGLRenderer APIs and is easier to understand. Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59