Disable AA lines vertex attrib arrays after rendering
Change-Id: I2f035e9d87f4f97bc1e37355c84570fd58df0374
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 3ba6202..4cecb31 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -548,7 +548,8 @@
void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
void setupDrawVertices(GLvoid* vertices);
void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
- float strokeWidth);
+ float strokeWidth, int& widthSlot, int& lengthSlot);
+ void finishDrawAALine(const int widthSlot, const int lengthSlot);
void finishDrawTexture();
void accountForClear(SkXfermode::Mode mode);