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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy49c5fc02012-05-15 11:10:01 -070066 virtual bool isDeferred();
67
Romain Guyb051e892010-09-28 19:09:36 -070068 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070069
Romain Guy79537452011-10-12 13:48:51 -070070 ANDROID_API void prepare(bool opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -080071 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070072 virtual void finish();
73
Romain Guy6c319ca2011-01-11 14:29:25 -080074 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080075 virtual void interrupt();
76 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080077
Romain Guy8f3b8e32012-03-27 16:33:45 -070078 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -070079 ANDROID_API void detachFunctor(Functor* functor);
80 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -070081 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070082
Romain Guy79537452011-10-12 13:48:51 -070083 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070084 virtual int save(int flags);
85 virtual void restore();
86 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070087
Romain Guye2d345e2010-09-24 18:39:22 -070088 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070089 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070090 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
91 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070092
Romain Guyf26c8be2012-05-18 10:58:45 -070093 void setAlpha(float alpha) {
Chet Haasedb8c9a62012-03-21 18:54:18 -070094 mSnapshot->alpha = alpha;
95 }
96
Romain Guy4aa90572010-09-26 18:40:37 -070097 virtual void translate(float dx, float dy);
98 virtual void rotate(float degrees);
99 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800100 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700101
Romain Guy79537452011-10-12 13:48:51 -0700102 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700103 virtual void setMatrix(SkMatrix* matrix);
104 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700105
Romain Guy79537452011-10-12 13:48:51 -0700106 ANDROID_API const Rect& getClipBounds();
107 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700108 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700109 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700110
Chet Haase1271e2c2012-04-20 09:54:27 -0700111 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
112 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700113 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800114 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700115 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
116 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700117 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
118 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700119 float dstRight, float dstBottom, SkPaint* paint);
Romain Guye651cc62012-05-14 19:44:40 -0700120 virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800121 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
122 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700123 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700124 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700125 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700126 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700127 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800128 virtual void drawRoundRect(float left, float top, float right, float bottom,
129 float rx, float ry, SkPaint* paint);
130 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800131 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800132 virtual void drawArc(float left, float top, float right, float bottom,
133 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700134 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700135 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700136 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700137 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800138 SkPaint* paint, float length = -1.0f);
Romain Guy325740f2012-02-24 16:48:34 -0800139 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
140 float hOffset, float vOffset, SkPaint* paint);
141 virtual void drawPosText(const char* text, int bytesCount, int count,
142 const float* positions, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700143
Romain Guy4aa90572010-09-26 18:40:37 -0700144 virtual void resetShader();
145 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700146
Romain Guy4aa90572010-09-26 18:40:37 -0700147 virtual void resetColorFilter();
148 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700149
Romain Guy4aa90572010-09-26 18:40:37 -0700150 virtual void resetShadow();
151 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700152
Romain Guy5ff9df62012-01-23 17:09:05 -0800153 virtual void resetPaintFilter();
154 virtual void setupPaintFilter(int clearBits, int setBits);
155
156 SkPaint* filterPaint(SkPaint* paint);
157
Romain Guy530041d2012-01-25 18:56:29 -0800158 ANDROID_API static uint32_t getStencilSize();
159
Romain Guy13631f32012-01-30 17:41:55 -0800160 void startMark(const char* name) const;
161 void endMark() const;
162
Romain Guye2d345e2010-09-24 18:39:22 -0700163protected:
164 /**
165 * Compose the layer defined in the current snapshot with the layer
166 * defined by the previous snapshot.
167 *
168 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
169 *
170 * @param curent The current snapshot containing the layer to compose
171 * @param previous The previous snapshot to compose the current layer with
172 */
173 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700174
Romain Guyada830f2011-01-13 12:13:20 -0800175 /**
Romain Guyf219da52011-01-16 12:54:25 -0800176 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800177 */
Romain Guyf219da52011-01-16 12:54:25 -0800178 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800179
180 /**
Romain Guyf219da52011-01-16 12:54:25 -0800181 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800182 */
Romain Guyf219da52011-01-16 12:54:25 -0800183 sp<Snapshot> getSnapshot() {
184 return mSnapshot;
185 }
Romain Guyada830f2011-01-13 12:13:20 -0800186
Romain Guy42f3a4b2011-01-19 13:42:26 -0800187 /**
188 * Returns the region of the current layer.
189 */
Romain Guyf219da52011-01-16 12:54:25 -0800190 virtual Region* getRegion() {
191 return mSnapshot->region;
192 }
193
Romain Guy42f3a4b2011-01-19 13:42:26 -0800194 /**
195 * Indicates whether rendering is currently targeted at a layer.
196 */
Romain Guyf219da52011-01-16 12:54:25 -0800197 virtual bool hasLayer() {
198 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
199 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800200
Romain Guy42f3a4b2011-01-19 13:42:26 -0800201 /**
202 * Returns the name of the FBO this renderer is rendering into.
203 */
204 virtual GLint getTargetFbo() {
205 return 0;
206 }
207
Romain Guy77a81162011-06-14 16:45:55 -0700208 /**
209 * Renders the specified layer as a textured quad.
210 *
211 * @param layer The layer to render
212 * @param rect The bounds of the layer
213 */
214 void drawTextureLayer(Layer* layer, const Rect& rect);
215
Romain Guy85bf02f2010-06-22 13:11:24 -0700216private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700217 /**
218 * Saves the current state of the renderer as a new snapshot.
219 * The new snapshot is saved in mSnapshot and the previous snapshot
220 * is linked from mSnapshot->previous.
221 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700222 * @param flags The save flags; see SkCanvas for more information
223 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700224 * @return The new save count. This value can be passed to #restoreToCount()
225 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700226 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700227
228 /**
229 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
230 *
Romain Guy2542d192010-08-18 11:47:12 -0700231 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700232 */
Romain Guybb9524b2010-06-22 18:56:38 -0700233 bool restoreSnapshot();
234
Romain Guy5cbbce52010-06-27 22:59:20 -0700235 /**
236 * Sets the clipping rectangle using glScissor. The clip is defined by
237 * the current snapshot's clipRect member.
238 */
Romain Guybb9524b2010-06-22 18:56:38 -0700239 void setScissorFromClip();
240
Romain Guy5cbbce52010-06-27 22:59:20 -0700241 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700242 * Creates a new layer stored in the specified snapshot.
243 *
244 * @param snapshot The snapshot associated with the new layer
245 * @param left The left coordinate of the layer
246 * @param top The top coordinate of the layer
247 * @param right The right coordinate of the layer
248 * @param bottom The bottom coordinate of the layer
249 * @param alpha The translucency of the layer
250 * @param mode The blending mode of the layer
251 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700252 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700253 *
254 * @return True if the layer was successfully created, false otherwise
255 */
256 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700257 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700258
259 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700260 * Creates a new layer stored in the specified snapshot as an FBO.
261 *
262 * @param layer The layer to store as an FBO
263 * @param snapshot The snapshot associated with the new layer
264 * @param bounds The bounds of the layer
265 * @param previousFbo The name of the current framebuffer
266 */
267 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
268 GLuint previousFbo);
269
270 /**
271 * Compose the specified layer as a region.
272 *
273 * @param layer The layer to compose
274 * @param rect The layer's bounds
275 */
276 void composeLayerRegion(Layer* layer, const Rect& rect);
277
278 /**
279 * Compose the specified layer as a simple rectangle.
280 *
281 * @param layer The layer to compose
282 * @param rect The layer's bounds
283 * @param swap If true, the source and destination are swapped
284 */
285 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
286
Romain Guy54be1cd2011-06-13 19:04:27 -0700287 /**
288 * Clears all the regions corresponding to the current list of layers.
289 * This method MUST be invoked before any drawing operation.
290 */
291 void clearLayerRegions();
292
293 /**
Romain Guyf219da52011-01-16 12:54:25 -0800294 * Mark the layer as dirty at the specified coordinates. The coordinates
295 * are transformed with the supplied matrix.
296 */
297 void dirtyLayer(const float left, const float top,
298 const float right, const float bottom, const mat4 transform);
299
300 /**
301 * Mark the layer as dirty at the specified coordinates.
302 */
303 void dirtyLayer(const float left, const float top,
304 const float right, const float bottom);
305
306 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700307 * Draws a colored rectangle with the specified color. The specified coordinates
308 * are transformed by the current snapshot's transform matrix.
309 *
310 * @param left The left coordinate of the rectangle
311 * @param top The top coordinate of the rectangle
312 * @param right The right coordinate of the rectangle
313 * @param bottom The bottom coordinate of the rectangle
314 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700315 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700316 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700317 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700318 */
Romain Guy026c5e162010-06-28 17:12:22 -0700319 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700320 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700321
Romain Guy54be1cd2011-06-13 19:04:27 -0700322 /**
323 * Draws the shape represented by the specified path texture.
324 * This method invokes drawPathTexture() but takes into account
325 * the extra left/top offset and the texture offset to correctly
326 * position the final shape.
327 *
328 * @param left The left coordinate of the shape to render
329 * @param top The top coordinate of the shape to render
330 * @param texture The texture reprsenting the shape
331 * @param paint The paint to draw the shape with
332 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800333 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700334
335 /**
336 * Renders the rect defined by the specified bounds as a shape.
337 * This will render the rect using a path texture, which is used to render
338 * rects with stroke effects.
339 *
340 * @param left The left coordinate of the rect to draw
341 * @param top The top coordinate of the rect to draw
342 * @param right The right coordinate of the rect to draw
343 * @param bottom The bottom coordinate of the rect to draw
344 * @param p The paint to draw the rect with
345 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800346 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
347
Romain Guy54be1cd2011-06-13 19:04:27 -0700348 /**
349 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
350 * different compositing rules.
351 *
352 * @param texture The texture to draw with
353 * @param left The x coordinate of the bitmap
354 * @param top The y coordinate of the bitmap
355 * @param paint The paint to render with
356 */
Romain Guya168d732011-03-18 16:50:13 -0700357 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
358
Romain Guy54be1cd2011-06-13 19:04:27 -0700359 /**
360 * Renders the rect defined by the specified bounds as an anti-aliased rect.
361 *
362 * @param left The left coordinate of the rect to draw
363 * @param top The top coordinate of the rect to draw
364 * @param right The right coordinate of the rect to draw
365 * @param bottom The bottom coordinate of the rect to draw
366 * @param color The color of the rect
367 * @param mode The blending mode to draw the rect
368 */
Chet Haase858aa932011-05-12 09:06:00 -0700369 void drawAARect(float left, float top, float right, float bottom,
370 int color, SkXfermode::Mode mode);
371
Romain Guy5cbbce52010-06-27 22:59:20 -0700372 /**
373 * Draws a textured rectangle with the specified texture. The specified coordinates
374 * are transformed by the current snapshot's transform matrix.
375 *
376 * @param left The left coordinate of the rectangle
377 * @param top The top coordinate of the rectangle
378 * @param right The right coordinate of the rectangle
379 * @param bottom The bottom coordinate of the rectangle
380 * @param texture The texture name to map onto the rectangle
381 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700382 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700383 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700384 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700385 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700386 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700387
Romain Guy026c5e162010-06-28 17:12:22 -0700388 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700389 * Draws a textured rectangle with the specified texture. The specified coordinates
390 * are transformed by the current snapshot's transform matrix.
391 *
392 * @param left The left coordinate of the rectangle
393 * @param top The top coordinate of the rectangle
394 * @param right The right coordinate of the rectangle
395 * @param bottom The bottom coordinate of the rectangle
396 * @param texture The texture to use
397 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700398 */
Romain Guya9794742010-07-13 11:37:54 -0700399 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700400 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700401
402 /**
Romain Guy03750a02010-10-18 14:06:08 -0700403 * Draws a textured mesh with the specified texture. If the indices are omitted,
404 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
405 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700406 *
407 * @param left The left coordinate of the rectangle
408 * @param top The top coordinate of the rectangle
409 * @param right The right coordinate of the rectangle
410 * @param bottom The bottom coordinate of the rectangle
411 * @param texture The texture name to map onto the rectangle
412 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
413 * @param mode The blending mode
414 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700415 * @param vertices The vertices that define the mesh
416 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700417 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700418 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
419 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700420 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700421 * @param ignoreScale True if the model view matrix should not be scaled
422 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700423 */
424 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700425 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700426 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700427 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
428 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700429
430 /**
Romain Guy0a417492010-08-16 20:26:20 -0700431 * Draws text underline and strike-through if needed.
432 *
433 * @param text The text to decor
434 * @param bytesCount The number of bytes in the text
435 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
436 * @param x The x coordinate where the text will be drawn
437 * @param y The y coordinate where the text will be drawn
438 * @param paint The paint to draw the text with
439 */
440 void drawTextDecorations(const char* text, int bytesCount, float length,
441 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700442
Romain Guy54be1cd2011-06-13 19:04:27 -0700443 /**
444 * Draws a path texture. Path textures are alpha8 bitmaps that need special
445 * compositing to apply colors/filters/etc.
446 *
447 * @param texture The texture to render
448 * @param x The x coordinate where the texture will be drawn
449 * @param y The y coordinate where the texture will be drawn
450 * @param paint The paint to draw the texture with
451 */
Romain Guy01d58e42011-01-19 21:54:02 -0800452 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
453
Romain Guy1e45aae2010-08-13 19:39:53 -0700454 /**
Romain Guyac670c02010-07-27 17:39:27 -0700455 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700456 * back to default is achieved by calling:
457 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700458 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700459 *
460 * @param u1 The left coordinate of the texture
461 * @param v1 The bottom coordinate of the texture
462 * @param u2 The right coordinate of the texture
463 * @param v2 The top coordinate of the texture
464 */
465 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
466
Romain Guy8ba548f2010-06-30 19:21:21 -0700467 /**
468 * Gets the alpha and xfermode out of a paint object. If the paint is null
469 * alpha will be 255 and the xfermode will be SRC_OVER.
470 *
471 * @param paint The paint to extract values from
472 * @param alpha Where to store the resulting alpha
473 * @param mode Where to store the resulting xfermode
474 */
Chet Haase5c13d892010-10-08 08:37:55 -0700475 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700476
Romain Guyf7f93552010-07-08 19:17:03 -0700477 /**
Romain Guy746b7402010-10-26 16:27:31 -0700478 * Binds the specified texture. The texture unit must have been selected
479 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700480 */
Romain Guy746b7402010-10-26 16:27:31 -0700481 inline void bindTexture(GLuint texture) {
482 glBindTexture(GL_TEXTURE_2D, texture);
483 }
484
485 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700486 * Binds the specified EGLImage texture. The texture unit must have been selected
487 * prior to calling this method.
488 */
489 inline void bindExternalTexture(GLuint texture) {
490 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
491 }
492
493 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700494 * Enable or disable blending as necessary. This function sets the appropriate
495 * blend function based on the specified xfermode.
496 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700497 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
498 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700499
Romain Guyf607bdc2010-09-10 19:20:06 -0700500 /**
501 * Safely retrieves the mode from the specified xfermode. If the specified
502 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
503 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700504 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700505
Romain Guy260e1022010-07-12 14:41:06 -0700506 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700507 * Use the specified program with the current GL context. If the program is already
508 * in use, it will not be bound again. If it is not in use, the current program is
509 * marked unused and the specified program becomes used and becomes the new
510 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700511 *
Romain Guyd27977d2010-07-14 19:18:51 -0700512 * @param program The program to use
513 *
514 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700515 */
Romain Guy889f8d12010-07-29 14:37:42 -0700516 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700517
Romain Guy746b7402010-10-26 16:27:31 -0700518 /**
519 * Invoked before any drawing operation. This sets required state.
520 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700521 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800522 /**
523 * Various methods to setup OpenGL rendering.
524 */
525 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700526 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800527 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700528 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700529 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800530 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800531 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800532 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800533 void setupDrawAlpha8Color(int color, int alpha);
534 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800535 void setupDrawShader();
536 void setupDrawColorFilter();
537 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
538 bool swapSrcDst = false);
539 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
540 bool swapSrcDst = false);
541 void setupDrawProgram();
542 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700543 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800544 void setupDrawModelView(float left, float top, float right, float bottom,
545 bool ignoreTransform = false, bool ignoreModelView = false);
546 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
547 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700548 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800549 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800550 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800551 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800552 void setupDrawShaderUniforms(bool ignoreTransform = false);
553 void setupDrawColorFilterUniforms();
554 void setupDrawSimpleMesh();
555 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700556 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700557 void setupDrawTextureTransform();
558 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800559 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800560 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700561 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700562 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700563 float strokeWidth, int& widthSlot, int& lengthSlot);
564 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800565 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700566 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700567
Romain Guy3a3133d2011-02-01 22:59:58 -0800568 void drawRegionRects(const Region& region);
569
Romain Guy746b7402010-10-26 16:27:31 -0700570 /**
571 * Should be invoked every time the glScissor is modified.
572 */
573 inline void dirtyClip() {
574 mDirtyClip = true;
575 }
576
Romain Guybb9524b2010-06-22 18:56:38 -0700577 // Dimensions of the drawing surface
578 int mWidth, mHeight;
579
Romain Guy85bf02f2010-06-22 13:11:24 -0700580 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700581 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700582
Romain Guyc7d53492010-06-25 13:41:57 -0700583 // Model-view matrix used to position/size objects
584 mat4 mModelView;
585
Romain Guybb9524b2010-06-22 18:56:38 -0700586 // Number of saved states
587 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700588 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700589 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700590 // Current state
591 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700592
593 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700594 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700595
Romain Guydb1938e2010-08-02 18:50:22 -0700596 // Color filters
597 SkiaColorFilter* mColorFilter;
598
Romain Guy026c5e162010-06-28 17:12:22 -0700599 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700600 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700601
Romain Guy1e45aae2010-08-13 19:39:53 -0700602 // Drop shadow
603 bool mHasShadow;
604 float mShadowRadius;
605 float mShadowDx;
606 float mShadowDy;
607 int mShadowColor;
608
Romain Guy5ff9df62012-01-23 17:09:05 -0800609 // Draw filters
610 bool mHasDrawFilter;
611 int mPaintFilterClearBits;
612 int mPaintFilterSetBits;
613 SkPaint mFilteredPaint;
614
Romain Guy82ba8142010-07-09 13:25:56 -0700615 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700616 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700617
Romain Guy8f3b8e32012-03-27 16:33:45 -0700618 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700619 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700620 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700621 SortedVector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700622
Romain Guy99bcdc52010-10-13 15:17:00 -0700623 // Indentity matrix
624 const mat4 mIdentity;
625
Romain Guy746b7402010-10-26 16:27:31 -0700626 // Indicates whether the clip must be restored
627 bool mDirtyClip;
628
Romain Guy70ca14e2010-12-13 18:24:33 -0800629 // The following fields are used to setup drawing
630 // Used to describe the shaders to generate
631 ProgramDescription mDescription;
632 // Color description
633 bool mColorSet;
634 float mColorA, mColorR, mColorG, mColorB;
635 // Indicates that the shader should get a color
636 bool mSetShaderColor;
637 // Current texture unit
638 GLuint mTextureUnit;
639 // Track dirty regions, true by default
640 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800641
Romain Guyb051e892010-09-28 19:09:36 -0700642 friend class DisplayListRenderer;
643
Romain Guybb9524b2010-06-22 18:56:38 -0700644}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700645
Romain Guy9d5316e2010-06-24 19:30:36 -0700646}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700647}; // namespace android
648
Romain Guy5b3b3522010-10-27 18:57:51 -0700649#endif // ANDROID_HWUI_OPENGL_RENDERER_H