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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070048// Defines
49///////////////////////////////////////////////////////////////////////////////
50
51// Debug
52#define DEBUG_OPENGL 1
53
54///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070055// Renderer
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy5cbbce52010-06-27 22:59:20 -070058/**
59 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
60 * simplified version of Skia's Canvas API.
61 */
Romain Guy85bf02f2010-06-22 13:11:24 -070062class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070063public:
Romain Guy85bf02f2010-06-22 13:11:24 -070064 OpenGLRenderer();
65 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070066
67 void setViewport(int width, int height);
68 void prepare();
Romain Guyb025b9c2010-09-16 14:16:48 -070069 void finish();
Romain Guyda8532c2010-08-31 11:50:35 -070070 void acquireContext();
71 void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070072
Romain Guybb9524b2010-06-22 18:56:38 -070073 int getSaveCount() const;
74 int save(int flags);
75 void restore();
76 void restoreToCount(int saveCount);
77
Romain Guybd6b79b2010-06-26 00:13:53 -070078 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
79 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
80
Romain Guyf6a11b82010-06-23 17:47:49 -070081 void translate(float dx, float dy);
82 void rotate(float degrees);
83 void scale(float sx, float sy);
84
85 void setMatrix(SkMatrix* matrix);
86 void getMatrix(SkMatrix* matrix);
87 void concatMatrix(SkMatrix* matrix);
88
Romain Guy9d5316e2010-06-24 19:30:36 -070089 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070090 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070091 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070092
Romain Guyc1396e92010-06-30 17:56:19 -070093 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070094 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070095 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070096 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070097 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
98 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070099 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -0700100 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -0700101 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700102
Romain Guyd27977d2010-07-14 19:18:51 -0700103 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -0700104 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700105
Romain Guydb1938e2010-08-02 18:50:22 -0700106 void resetColorFilter();
107 void setupColorFilter(SkiaColorFilter* filter);
108
Romain Guy1e45aae2010-08-13 19:39:53 -0700109 void resetShadow();
110 void setupShadow(float radius, float dx, float dy, int color);
111
Romain Guye8e62a42010-07-23 18:55:21 -0700112 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700113
Romain Guy85bf02f2010-06-22 13:11:24 -0700114private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700115 /**
116 * Saves the current state of the renderer as a new snapshot.
117 * The new snapshot is saved in mSnapshot and the previous snapshot
118 * is linked from mSnapshot->previous.
119 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700120 * @param flags The save flags; see SkCanvas for more information
121 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700122 * @return The new save count. This value can be passed to #restoreToCount()
123 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700124 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700125
126 /**
127 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
128 *
Romain Guy2542d192010-08-18 11:47:12 -0700129 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700130 */
Romain Guybb9524b2010-06-22 18:56:38 -0700131 bool restoreSnapshot();
132
Romain Guy5cbbce52010-06-27 22:59:20 -0700133 /**
134 * Sets the clipping rectangle using glScissor. The clip is defined by
135 * the current snapshot's clipRect member.
136 */
Romain Guybb9524b2010-06-22 18:56:38 -0700137 void setScissorFromClip();
138
Romain Guy5cbbce52010-06-27 22:59:20 -0700139 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700140 * Compose the layer defined in the current snapshot with the layer
141 * defined by the previous snapshot.
142 *
143 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
144 *
145 * @param curent The current snapshot containing the layer to compose
146 * @param previous The previous snapshot to compose the current layer with
147 */
148 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
149
150 /**
151 * Creates a new layer stored in the specified snapshot.
152 *
153 * @param snapshot The snapshot associated with the new layer
154 * @param left The left coordinate of the layer
155 * @param top The top coordinate of the layer
156 * @param right The right coordinate of the layer
157 * @param bottom The bottom coordinate of the layer
158 * @param alpha The translucency of the layer
159 * @param mode The blending mode of the layer
160 * @param flags The layer save flags
161 *
162 * @return True if the layer was successfully created, false otherwise
163 */
164 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
165 int alpha, SkXfermode::Mode mode, int flags);
166
167 /**
Romain Guy86942302010-09-12 13:02:16 -0700168 * Clears all the regions corresponding to the current list of layers.
169 * This method MUST be invoked before any drawing operation.
170 */
171 void clearLayerRegions();
172
173 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700174 * Draws a colored rectangle with the specified color. The specified coordinates
175 * are transformed by the current snapshot's transform matrix.
176 *
177 * @param left The left coordinate of the rectangle
178 * @param top The top coordinate of the rectangle
179 * @param right The right coordinate of the rectangle
180 * @param bottom The bottom coordinate of the rectangle
181 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700182 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700183 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700184 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700185 */
Romain Guy026c5e162010-06-28 17:12:22 -0700186 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700187 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700188
189 /**
190 * Draws a textured rectangle with the specified texture. The specified coordinates
191 * are transformed by the current snapshot's transform matrix.
192 *
193 * @param left The left coordinate of the rectangle
194 * @param top The top coordinate of the rectangle
195 * @param right The right coordinate of the rectangle
196 * @param bottom The bottom coordinate of the rectangle
197 * @param texture The texture name to map onto the rectangle
198 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700199 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700200 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700201 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700202 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700203 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700204
Romain Guy026c5e162010-06-28 17:12:22 -0700205 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700206 * Draws a textured rectangle with the specified texture. The specified coordinates
207 * are transformed by the current snapshot's transform matrix.
208 *
209 * @param left The left coordinate of the rectangle
210 * @param top The top coordinate of the rectangle
211 * @param right The right coordinate of the rectangle
212 * @param bottom The bottom coordinate of the rectangle
213 * @param texture The texture to use
214 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700215 */
Romain Guya9794742010-07-13 11:37:54 -0700216 void drawTextureRect(float left, float top, float right, float bottom,
217 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700218
219 /**
220 * Draws a textured mesh with the specified texture. If the indices are omitted, the
221 * mesh is drawn as a simple quad.
222 *
223 * @param left The left coordinate of the rectangle
224 * @param top The top coordinate of the rectangle
225 * @param right The right coordinate of the rectangle
226 * @param bottom The bottom coordinate of the rectangle
227 * @param texture The texture name to map onto the rectangle
228 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
229 * @param mode The blending mode
230 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700231 * @param vertices The vertices that define the mesh
232 * @param texCoords The texture coordinates of each vertex
233 * @param indices The indices of the vertices, can be NULL
234 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700235 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
236 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700237 */
238 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700239 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700240 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -0700241 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700242
243 /**
Romain Guy0a417492010-08-16 20:26:20 -0700244 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700245 *
246 * @param texture The shadow texture
247 * @param x The x coordinate of the shadow
248 * @param y The y coordinate of the shadow
249 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700250 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700251 */
Romain Guy2542d192010-08-18 11:47:12 -0700252 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
253 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700254
255 /**
Romain Guy0a417492010-08-16 20:26:20 -0700256 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700257 *
258 * @param texture The texture to render with
259 * @param textureUnit The texture unit to use, may be modified
260 * @param x The x coordinate of the rectangle to draw
261 * @param y The y coordinate of the rectangle to draw
262 * @param r The red component of the color
263 * @param g The green component of the color
264 * @param b The blue component of the color
265 * @param a The alpha component of the color
266 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700267 * @param transforms True if the matrix passed to the shader should be multiplied
268 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700269 * @param applyFilters Whether or not to take color filters and
270 * shaders into account
271 */
Romain Guy0a417492010-08-16 20:26:20 -0700272 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
273 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
274 bool applyFilters);
275
276 /**
277 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
278 *
279 * @param texture The texture to render with
280 * @param width The width of the texture
281 * @param height The height of the texture
282 * @param textureUnit The texture unit to use, may be modified
283 * @param x The x coordinate of the rectangle to draw
284 * @param y The y coordinate of the rectangle to draw
285 * @param r The red component of the color
286 * @param g The green component of the color
287 * @param b The blue component of the color
288 * @param a The alpha component of the color
289 * @param mode The blending mode
290 * @param transforms True if the matrix passed to the shader should be multiplied
291 * by the model-view matrix
292 * @param applyFilters Whether or not to take color filters and
293 * shaders into account
294 */
295 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
296 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
297 SkXfermode::Mode mode, bool transforms, bool applyFilters);
298
299 /**
300 * Draws text underline and strike-through if needed.
301 *
302 * @param text The text to decor
303 * @param bytesCount The number of bytes in the text
304 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
305 * @param x The x coordinate where the text will be drawn
306 * @param y The y coordinate where the text will be drawn
307 * @param paint The paint to draw the text with
308 */
309 void drawTextDecorations(const char* text, int bytesCount, float length,
310 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700311
312 /**
Romain Guyac670c02010-07-27 17:39:27 -0700313 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700314 * back to default is achieved by calling:
315 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700316 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700317 *
318 * @param u1 The left coordinate of the texture
319 * @param v1 The bottom coordinate of the texture
320 * @param u2 The right coordinate of the texture
321 * @param v2 The top coordinate of the texture
322 */
323 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
324
Romain Guy8ba548f2010-06-30 19:21:21 -0700325 /**
326 * Gets the alpha and xfermode out of a paint object. If the paint is null
327 * alpha will be 255 and the xfermode will be SRC_OVER.
328 *
329 * @param paint The paint to extract values from
330 * @param alpha Where to store the resulting alpha
331 * @param mode Where to store the resulting xfermode
332 */
333 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
334
Romain Guyf7f93552010-07-08 19:17:03 -0700335 /**
Romain Guya1db5742010-07-20 13:09:13 -0700336 * Binds the specified texture with the specified wrap modes.
337 */
Romain Guy889f8d12010-07-29 14:37:42 -0700338 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700339
340 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700341 * Enable or disable blending as necessary. This function sets the appropriate
342 * blend function based on the specified xfermode.
343 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700344 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
345 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700346
Romain Guyf607bdc2010-09-10 19:20:06 -0700347 /**
348 * Safely retrieves the mode from the specified xfermode. If the specified
349 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
350 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700351 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700352
Romain Guy260e1022010-07-12 14:41:06 -0700353 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700354 * Use the specified program with the current GL context. If the program is already
355 * in use, it will not be bound again. If it is not in use, the current program is
356 * marked unused and the specified program becomes used and becomes the new
357 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700358 *
Romain Guyd27977d2010-07-14 19:18:51 -0700359 * @param program The program to use
360 *
361 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700362 */
Romain Guy889f8d12010-07-29 14:37:42 -0700363 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700364
Romain Guybb9524b2010-06-22 18:56:38 -0700365 // Dimensions of the drawing surface
366 int mWidth, mHeight;
367
Romain Guy85bf02f2010-06-22 13:11:24 -0700368 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700369 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700370
Romain Guyc7d53492010-06-25 13:41:57 -0700371 // Model-view matrix used to position/size objects
372 mat4 mModelView;
373
Romain Guybb9524b2010-06-22 18:56:38 -0700374 // Number of saved states
375 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700376 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700377 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700378 // Current state
379 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700380
381 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700382 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700383
Romain Guydb1938e2010-08-02 18:50:22 -0700384 // Color filters
385 SkiaColorFilter* mColorFilter;
386
Romain Guy026c5e162010-06-28 17:12:22 -0700387 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700388 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700389
Romain Guy51769a62010-07-23 00:28:00 -0700390 // GL extensions
391 Extensions mExtensions;
392
Romain Guy1e45aae2010-08-13 19:39:53 -0700393 // Drop shadow
394 bool mHasShadow;
395 float mShadowRadius;
396 float mShadowDx;
397 float mShadowDy;
398 int mShadowColor;
399
Romain Guy82ba8142010-07-09 13:25:56 -0700400 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700401 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700402
403 // List of rectangles to clear due to calls to saveLayer()
404 Vector<Rect*> mLayers;
405
Romain Guyb025b9c2010-09-16 14:16:48 -0700406 GLint mMaxTextureSize;
407
Romain Guybb9524b2010-06-22 18:56:38 -0700408}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700409
Romain Guy9d5316e2010-06-24 19:30:36 -0700410}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700411}; // namespace android
412
Romain Guy9d5316e2010-06-24 19:30:36 -0700413#endif // ANDROID_UI_OPENGL_RENDERER_H