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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070038#include "TextureCache.h"
Romain Guydda57022010-07-06 11:39:32 -070039#include "LayerCache.h"
Romain Guyc0ac1932010-07-19 18:43:02 -070040#include "GradientCache.h"
Romain Guyf7f93552010-07-08 19:17:03 -070041#include "PatchCache.h"
42#include "Vertex.h"
Romain Guy694b5192010-07-21 21:33:20 -070043#include "FontRenderer.h"
Romain Guyac670c02010-07-27 17:39:27 -070044#include "ProgramCache.h"
Romain Guy06f96e22010-07-30 19:18:16 -070045#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070046#include "SkiaColorFilter.h"
Romain Guy7fbcc042010-08-04 15:40:07 -070047#include "PathCache.h"
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guye4d01122010-06-16 18:44:05 -070049namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070050namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070051
Romain Guyf6a11b82010-06-23 17:47:49 -070052///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070053// Renderer
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy5cbbce52010-06-27 22:59:20 -070056/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
Romain Guy85bf02f2010-06-22 13:11:24 -070060class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070061public:
Romain Guy85bf02f2010-06-22 13:11:24 -070062 OpenGLRenderer();
63 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070064
65 void setViewport(int width, int height);
66 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070067
Romain Guybb9524b2010-06-22 18:56:38 -070068 int getSaveCount() const;
69 int save(int flags);
70 void restore();
71 void restoreToCount(int saveCount);
72
Romain Guybd6b79b2010-06-26 00:13:53 -070073 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
74 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
75
Romain Guyf6a11b82010-06-23 17:47:49 -070076 void translate(float dx, float dy);
77 void rotate(float degrees);
78 void scale(float sx, float sy);
79
80 void setMatrix(SkMatrix* matrix);
81 void getMatrix(SkMatrix* matrix);
82 void concatMatrix(SkMatrix* matrix);
83
Romain Guy9d5316e2010-06-24 19:30:36 -070084 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070085 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070086 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070087
Romain Guyc1396e92010-06-30 17:56:19 -070088 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070089 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070090 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070091 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070092 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
93 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070094 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070095 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -070096 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -070097
Romain Guyd27977d2010-07-14 19:18:51 -070098 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -070099 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700100
Romain Guydb1938e2010-08-02 18:50:22 -0700101 void resetColorFilter();
102 void setupColorFilter(SkiaColorFilter* filter);
103
Romain Guye8e62a42010-07-23 18:55:21 -0700104 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700105
Romain Guy85bf02f2010-06-22 13:11:24 -0700106private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700107 /**
108 * Saves the current state of the renderer as a new snapshot.
109 * The new snapshot is saved in mSnapshot and the previous snapshot
110 * is linked from mSnapshot->previous.
111 *
112 * @return The new save count. This value can be passed to #restoreToCount()
113 */
Romain Guybb9524b2010-06-22 18:56:38 -0700114 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700115
116 /**
117 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
118 *
119 * @return True if the clip should be also reapplied by calling
120 * #setScissorFromClip().
121 */
Romain Guybb9524b2010-06-22 18:56:38 -0700122 bool restoreSnapshot();
123
Romain Guy5cbbce52010-06-27 22:59:20 -0700124 /**
125 * Sets the clipping rectangle using glScissor. The clip is defined by
126 * the current snapshot's clipRect member.
127 */
Romain Guybb9524b2010-06-22 18:56:38 -0700128 void setScissorFromClip();
129
Romain Guy5cbbce52010-06-27 22:59:20 -0700130 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700131 * Compose the layer defined in the current snapshot with the layer
132 * defined by the previous snapshot.
133 *
134 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
135 *
136 * @param curent The current snapshot containing the layer to compose
137 * @param previous The previous snapshot to compose the current layer with
138 */
139 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
140
141 /**
142 * Creates a new layer stored in the specified snapshot.
143 *
144 * @param snapshot The snapshot associated with the new layer
145 * @param left The left coordinate of the layer
146 * @param top The top coordinate of the layer
147 * @param right The right coordinate of the layer
148 * @param bottom The bottom coordinate of the layer
149 * @param alpha The translucency of the layer
150 * @param mode The blending mode of the layer
151 * @param flags The layer save flags
152 *
153 * @return True if the layer was successfully created, false otherwise
154 */
155 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
156 int alpha, SkXfermode::Mode mode, int flags);
157
158 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700159 * Draws a colored rectangle with the specified color. The specified coordinates
160 * are transformed by the current snapshot's transform matrix.
161 *
162 * @param left The left coordinate of the rectangle
163 * @param top The top coordinate of the rectangle
164 * @param right The right coordinate of the rectangle
165 * @param bottom The bottom coordinate of the rectangle
166 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700167 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700168 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700169 */
Romain Guy026c5e162010-06-28 17:12:22 -0700170 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700171 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700172
173 /**
174 * Draws a textured rectangle with the specified texture. The specified coordinates
175 * are transformed by the current snapshot's transform matrix.
176 *
177 * @param left The left coordinate of the rectangle
178 * @param top The top coordinate of the rectangle
179 * @param right The right coordinate of the rectangle
180 * @param bottom The bottom coordinate of the rectangle
181 * @param texture The texture name to map onto the rectangle
182 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700183 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700184 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700185 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700186 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700187 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700188
Romain Guy026c5e162010-06-28 17:12:22 -0700189 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700190 * Draws a textured rectangle with the specified texture. The specified coordinates
191 * are transformed by the current snapshot's transform matrix.
192 *
193 * @param left The left coordinate of the rectangle
194 * @param top The top coordinate of the rectangle
195 * @param right The right coordinate of the rectangle
196 * @param bottom The bottom coordinate of the rectangle
197 * @param texture The texture to use
198 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700199 */
Romain Guya9794742010-07-13 11:37:54 -0700200 void drawTextureRect(float left, float top, float right, float bottom,
201 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700202
203 /**
204 * Draws a textured mesh with the specified texture. If the indices are omitted, the
205 * mesh is drawn as a simple quad.
206 *
207 * @param left The left coordinate of the rectangle
208 * @param top The top coordinate of the rectangle
209 * @param right The right coordinate of the rectangle
210 * @param bottom The bottom coordinate of the rectangle
211 * @param texture The texture name to map onto the rectangle
212 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
213 * @param mode The blending mode
214 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700215 * @param vertices The vertices that define the mesh
216 * @param texCoords The texture coordinates of each vertex
217 * @param indices The indices of the vertices, can be NULL
218 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700219 */
220 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700221 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700222 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
223
224 /**
Romain Guyac670c02010-07-27 17:39:27 -0700225 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700226 * back to default is achieved by calling:
227 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700228 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700229 *
230 * @param u1 The left coordinate of the texture
231 * @param v1 The bottom coordinate of the texture
232 * @param u2 The right coordinate of the texture
233 * @param v2 The top coordinate of the texture
234 */
235 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
236
Romain Guy8ba548f2010-06-30 19:21:21 -0700237 /**
238 * Gets the alpha and xfermode out of a paint object. If the paint is null
239 * alpha will be 255 and the xfermode will be SRC_OVER.
240 *
241 * @param paint The paint to extract values from
242 * @param alpha Where to store the resulting alpha
243 * @param mode Where to store the resulting xfermode
244 */
245 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
246
Romain Guyf7f93552010-07-08 19:17:03 -0700247 /**
Romain Guya1db5742010-07-20 13:09:13 -0700248 * Binds the specified texture with the specified wrap modes.
249 */
Romain Guy889f8d12010-07-29 14:37:42 -0700250 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700251
252 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700253 * Enable or disable blending as necessary. This function sets the appropriate
254 * blend function based on the specified xfermode.
255 */
Romain Guya9794742010-07-13 11:37:54 -0700256 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700257
Romain Guy260e1022010-07-12 14:41:06 -0700258 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700259 * Use the specified program with the current GL context. If the program is already
260 * in use, it will not be bound again. If it is not in use, the current program is
261 * marked unused and the specified program becomes used and becomes the new
262 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700263 *
Romain Guyd27977d2010-07-14 19:18:51 -0700264 * @param program The program to use
265 *
266 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700267 */
Romain Guy889f8d12010-07-29 14:37:42 -0700268 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700269
Romain Guybb9524b2010-06-22 18:56:38 -0700270 // Dimensions of the drawing surface
271 int mWidth, mHeight;
272
Romain Guy85bf02f2010-06-22 13:11:24 -0700273 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700274 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700275
Romain Guyc7d53492010-06-25 13:41:57 -0700276 // Model-view matrix used to position/size objects
277 mat4 mModelView;
278
Romain Guybb9524b2010-06-22 18:56:38 -0700279 // Number of saved states
280 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700281 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700282 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700283 // Current state
284 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700285
286 // Shaders
Romain Guy889f8d12010-07-29 14:37:42 -0700287 Program* mCurrentProgram;
Romain Guy06f96e22010-07-30 19:18:16 -0700288 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700289
Romain Guydb1938e2010-08-02 18:50:22 -0700290 // Color filters
291 SkiaColorFilter* mColorFilter;
292
Romain Guy026c5e162010-06-28 17:12:22 -0700293 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700294 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700295
Romain Guy82ba8142010-07-09 13:25:56 -0700296 // Last known blend state
297 bool mBlend;
298 GLenum mLastSrcMode;
299 GLenum mLastDstMode;
300
Romain Guy51769a62010-07-23 00:28:00 -0700301 // GL extensions
302 Extensions mExtensions;
303
Romain Guy694b5192010-07-21 21:33:20 -0700304 // Font renderer
305 FontRenderer mFontRenderer;
306
Romain Guy82ba8142010-07-09 13:25:56 -0700307 // Various caches
Romain Guyce0537b2010-06-29 21:05:21 -0700308 TextureCache mTextureCache;
Romain Guydda57022010-07-06 11:39:32 -0700309 LayerCache mLayerCache;
Romain Guyc0ac1932010-07-19 18:43:02 -0700310 GradientCache mGradientCache;
Romain Guyac670c02010-07-27 17:39:27 -0700311 ProgramCache mProgramCache;
Romain Guy7fbcc042010-08-04 15:40:07 -0700312 PathCache mPathCache;
Romain Guyf7f93552010-07-08 19:17:03 -0700313 PatchCache mPatchCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700314}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700315
Romain Guy9d5316e2010-06-24 19:30:36 -0700316}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700317}; // namespace android
318
Romain Guy9d5316e2010-06-24 19:30:36 -0700319#endif // ANDROID_UI_OPENGL_RENDERER_H