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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070038#include "TextureCache.h"
Romain Guydda57022010-07-06 11:39:32 -070039#include "LayerCache.h"
Romain Guyc0ac1932010-07-19 18:43:02 -070040#include "GradientCache.h"
Romain Guyf7f93552010-07-08 19:17:03 -070041#include "PatchCache.h"
42#include "Vertex.h"
Romain Guy694b5192010-07-21 21:33:20 -070043#include "FontRenderer.h"
Romain Guyac670c02010-07-27 17:39:27 -070044#include "ProgramCache.h"
Romain Guy06f96e22010-07-30 19:18:16 -070045#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070046#include "SkiaColorFilter.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy5cbbce52010-06-27 22:59:20 -070055/**
56 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
57 * simplified version of Skia's Canvas API.
58 */
Romain Guy85bf02f2010-06-22 13:11:24 -070059class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070060public:
Romain Guy85bf02f2010-06-22 13:11:24 -070061 OpenGLRenderer();
62 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070063
64 void setViewport(int width, int height);
65 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070066
Romain Guybb9524b2010-06-22 18:56:38 -070067 int getSaveCount() const;
68 int save(int flags);
69 void restore();
70 void restoreToCount(int saveCount);
71
Romain Guybd6b79b2010-06-26 00:13:53 -070072 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
73 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
74
Romain Guyf6a11b82010-06-23 17:47:49 -070075 void translate(float dx, float dy);
76 void rotate(float degrees);
77 void scale(float sx, float sy);
78
79 void setMatrix(SkMatrix* matrix);
80 void getMatrix(SkMatrix* matrix);
81 void concatMatrix(SkMatrix* matrix);
82
Romain Guy9d5316e2010-06-24 19:30:36 -070083 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070084 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070085 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070086
Romain Guyc1396e92010-06-30 17:56:19 -070087 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070088 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070089 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070090 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070091 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
92 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070093 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070094 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -070095
Romain Guyd27977d2010-07-14 19:18:51 -070096 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -070097 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -070098
Romain Guydb1938e2010-08-02 18:50:22 -070099 void resetColorFilter();
100 void setupColorFilter(SkiaColorFilter* filter);
101
Romain Guye8e62a42010-07-23 18:55:21 -0700102 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700103
Romain Guy85bf02f2010-06-22 13:11:24 -0700104private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700105 /**
106 * Saves the current state of the renderer as a new snapshot.
107 * The new snapshot is saved in mSnapshot and the previous snapshot
108 * is linked from mSnapshot->previous.
109 *
110 * @return The new save count. This value can be passed to #restoreToCount()
111 */
Romain Guybb9524b2010-06-22 18:56:38 -0700112 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700113
114 /**
115 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
116 *
117 * @return True if the clip should be also reapplied by calling
118 * #setScissorFromClip().
119 */
Romain Guybb9524b2010-06-22 18:56:38 -0700120 bool restoreSnapshot();
121
Romain Guy5cbbce52010-06-27 22:59:20 -0700122 /**
123 * Sets the clipping rectangle using glScissor. The clip is defined by
124 * the current snapshot's clipRect member.
125 */
Romain Guybb9524b2010-06-22 18:56:38 -0700126 void setScissorFromClip();
127
Romain Guy5cbbce52010-06-27 22:59:20 -0700128 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700129 * Compose the layer defined in the current snapshot with the layer
130 * defined by the previous snapshot.
131 *
132 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
133 *
134 * @param curent The current snapshot containing the layer to compose
135 * @param previous The previous snapshot to compose the current layer with
136 */
137 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
138
139 /**
140 * Creates a new layer stored in the specified snapshot.
141 *
142 * @param snapshot The snapshot associated with the new layer
143 * @param left The left coordinate of the layer
144 * @param top The top coordinate of the layer
145 * @param right The right coordinate of the layer
146 * @param bottom The bottom coordinate of the layer
147 * @param alpha The translucency of the layer
148 * @param mode The blending mode of the layer
149 * @param flags The layer save flags
150 *
151 * @return True if the layer was successfully created, false otherwise
152 */
153 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
154 int alpha, SkXfermode::Mode mode, int flags);
155
156 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700157 * Draws a colored rectangle with the specified color. The specified coordinates
158 * are transformed by the current snapshot's transform matrix.
159 *
160 * @param left The left coordinate of the rectangle
161 * @param top The top coordinate of the rectangle
162 * @param right The right coordinate of the rectangle
163 * @param bottom The bottom coordinate of the rectangle
164 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700165 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700166 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700167 */
Romain Guy026c5e162010-06-28 17:12:22 -0700168 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700169 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700170
171 /**
172 * Draws a textured rectangle with the specified texture. The specified coordinates
173 * are transformed by the current snapshot's transform matrix.
174 *
175 * @param left The left coordinate of the rectangle
176 * @param top The top coordinate of the rectangle
177 * @param right The right coordinate of the rectangle
178 * @param bottom The bottom coordinate of the rectangle
179 * @param texture The texture name to map onto the rectangle
180 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700181 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700182 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700183 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700184 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700185 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700186
Romain Guy026c5e162010-06-28 17:12:22 -0700187 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700188 * Draws a textured rectangle with the specified texture. The specified coordinates
189 * are transformed by the current snapshot's transform matrix.
190 *
191 * @param left The left coordinate of the rectangle
192 * @param top The top coordinate of the rectangle
193 * @param right The right coordinate of the rectangle
194 * @param bottom The bottom coordinate of the rectangle
195 * @param texture The texture to use
196 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700197 */
Romain Guya9794742010-07-13 11:37:54 -0700198 void drawTextureRect(float left, float top, float right, float bottom,
199 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700200
201 /**
202 * Draws a textured mesh with the specified texture. If the indices are omitted, the
203 * mesh is drawn as a simple quad.
204 *
205 * @param left The left coordinate of the rectangle
206 * @param top The top coordinate of the rectangle
207 * @param right The right coordinate of the rectangle
208 * @param bottom The bottom coordinate of the rectangle
209 * @param texture The texture name to map onto the rectangle
210 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
211 * @param mode The blending mode
212 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700213 * @param vertices The vertices that define the mesh
214 * @param texCoords The texture coordinates of each vertex
215 * @param indices The indices of the vertices, can be NULL
216 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700217 */
218 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700219 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700220 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
221
222 /**
Romain Guyac670c02010-07-27 17:39:27 -0700223 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700224 * back to default is achieved by calling:
225 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700226 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700227 *
228 * @param u1 The left coordinate of the texture
229 * @param v1 The bottom coordinate of the texture
230 * @param u2 The right coordinate of the texture
231 * @param v2 The top coordinate of the texture
232 */
233 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
234
Romain Guy8ba548f2010-06-30 19:21:21 -0700235 /**
236 * Gets the alpha and xfermode out of a paint object. If the paint is null
237 * alpha will be 255 and the xfermode will be SRC_OVER.
238 *
239 * @param paint The paint to extract values from
240 * @param alpha Where to store the resulting alpha
241 * @param mode Where to store the resulting xfermode
242 */
243 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
244
Romain Guyf7f93552010-07-08 19:17:03 -0700245 /**
Romain Guya1db5742010-07-20 13:09:13 -0700246 * Binds the specified texture with the specified wrap modes.
247 */
Romain Guy889f8d12010-07-29 14:37:42 -0700248 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700249
250 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700251 * Enable or disable blending as necessary. This function sets the appropriate
252 * blend function based on the specified xfermode.
253 */
Romain Guya9794742010-07-13 11:37:54 -0700254 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700255
Romain Guy260e1022010-07-12 14:41:06 -0700256 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700257 * Use the specified program with the current GL context. If the program is already
258 * in use, it will not be bound again. If it is not in use, the current program is
259 * marked unused and the specified program becomes used and becomes the new
260 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700261 *
Romain Guyd27977d2010-07-14 19:18:51 -0700262 * @param program The program to use
263 *
264 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700265 */
Romain Guy889f8d12010-07-29 14:37:42 -0700266 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700267
Romain Guybb9524b2010-06-22 18:56:38 -0700268 // Dimensions of the drawing surface
269 int mWidth, mHeight;
270
Romain Guy85bf02f2010-06-22 13:11:24 -0700271 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700272 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700273
Romain Guyc7d53492010-06-25 13:41:57 -0700274 // Model-view matrix used to position/size objects
275 mat4 mModelView;
276
Romain Guybb9524b2010-06-22 18:56:38 -0700277 // Number of saved states
278 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700279 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700280 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700281 // Current state
282 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700283
284 // Shaders
Romain Guy889f8d12010-07-29 14:37:42 -0700285 Program* mCurrentProgram;
Romain Guy06f96e22010-07-30 19:18:16 -0700286 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700287
Romain Guydb1938e2010-08-02 18:50:22 -0700288 // Color filters
289 SkiaColorFilter* mColorFilter;
290
Romain Guy026c5e162010-06-28 17:12:22 -0700291 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700292 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700293
Romain Guy82ba8142010-07-09 13:25:56 -0700294 // Last known blend state
295 bool mBlend;
296 GLenum mLastSrcMode;
297 GLenum mLastDstMode;
298
Romain Guy51769a62010-07-23 00:28:00 -0700299 // GL extensions
300 Extensions mExtensions;
301
Romain Guy694b5192010-07-21 21:33:20 -0700302 // Font renderer
303 FontRenderer mFontRenderer;
304
Romain Guy82ba8142010-07-09 13:25:56 -0700305 // Various caches
Romain Guyce0537b2010-06-29 21:05:21 -0700306 TextureCache mTextureCache;
Romain Guydda57022010-07-06 11:39:32 -0700307 LayerCache mLayerCache;
Romain Guyc0ac1932010-07-19 18:43:02 -0700308 GradientCache mGradientCache;
Romain Guyac670c02010-07-27 17:39:27 -0700309 ProgramCache mProgramCache;
Romain Guyf7f93552010-07-08 19:17:03 -0700310 PatchCache mPatchCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700311}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700312
Romain Guy9d5316e2010-06-24 19:30:36 -0700313}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700314}; // namespace android
315
Romain Guy9d5316e2010-06-24 19:30:36 -0700316#endif // ANDROID_UI_OPENGL_RENDERER_H