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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
John Reckba6adf62015-02-19 14:36:50 -080020#include "DamageAccumulator.h"
John Reckba6adf62015-02-19 14:36:50 -080021#include "IContextFactory.h"
22#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070023#include "FrameInfoVisualizer.h"
John Reckba6adf62015-02-19 14:36:50 -080024#include "RenderNode.h"
25#include "utils/RingBuffer.h"
26#include "renderthread/RenderTask.h"
27#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070028
John Reck23b797a2014-01-03 18:08:34 -080029#include <cutils/compiler.h>
30#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080031#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070032#include <SkRect.h>
John Reck4f02bf42014-01-03 18:09:17 -080033#include <utils/Functor.h>
John Reck19b6bcf2014-02-14 20:03:38 -080034#include <utils/Vector.h>
John Reck4f02bf42014-01-03 18:09:17 -080035
John Reckba6adf62015-02-19 14:36:50 -080036#include <set>
John Reckb36016c2015-03-11 08:50:53 -070037#include <string>
John Reck23b797a2014-01-03 18:08:34 -080038
39namespace android {
40namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080041
John Reck119907c2014-08-14 09:02:01 -070042class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080043class DeferredLayerUpdater;
John Reck4f02bf42014-01-03 18:09:17 -080044class OpenGLRenderer;
45class Rect;
John Reck1949e792014-04-08 15:18:56 -070046class Layer;
John Reck443a7142014-09-04 17:40:05 -070047class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080048
John Reck23b797a2014-01-03 18:08:34 -080049namespace renderthread {
50
John Reck3b202512014-06-23 13:13:08 -070051class EglManager;
John Reck4f02bf42014-01-03 18:09:17 -080052
John Reck1125d1f2014-10-23 11:02:19 -070053enum SwapBehavior {
54 kSwap_default,
55 kSwap_discardBuffer,
56};
57
John Reck23b797a2014-01-03 18:08:34 -080058// This per-renderer class manages the bridge between the global EGL context
59// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070060// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070061class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080062public:
John Reck119907c2014-08-14 09:02:01 -070063 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
64 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070065 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080066
John Reck1125d1f2014-10-23 11:02:19 -070067 // Won't take effect until next EGLSurface creation
68 void setSwapBehavior(SwapBehavior swapBehavior);
69
John Recka5dda642014-05-22 15:43:54 -070070 bool initialize(ANativeWindow* window);
71 void updateSurface(ANativeWindow* window);
John Reck01a5ea32014-12-03 13:01:07 -080072 bool pauseSurface(ANativeWindow* window);
John Reckaa95a882014-11-07 11:02:07 -080073 bool hasSurface() { return mNativeWindow.get(); }
74
Alan Viverette50210d92015-05-14 18:05:36 -070075 void setup(int width, int height, float lightRadius,
Chris Craik058fc642014-07-23 18:19:28 -070076 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Alan Viverette50210d92015-05-14 18:05:36 -070077 void setLightCenter(const Vector3& lightCenter);
John Reck63a06672014-05-07 13:45:54 -070078 void setOpaque(bool opaque);
John Reck860d1552014-04-11 19:15:05 -070079 void makeCurrent();
John Reck68bfe0a2014-06-24 15:34:58 -070080 void processLayerUpdate(DeferredLayerUpdater* layerUpdater);
John Reckba6adf62015-02-19 14:36:50 -080081 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo);
John Recke4267ea2014-06-03 15:53:15 -070082 void draw();
John Reck17035b02014-09-03 07:39:53 -070083 void destroy();
John Reck23b797a2014-01-03 18:08:34 -080084
John Recke45b1fd2014-04-15 09:50:16 -070085 // IFrameCallback, Chroreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -080086 virtual void doFrame() override;
John Recke45b1fd2014-04-15 09:50:16 -070087
John Reck3e824952014-08-20 10:08:39 -070088 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080089 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -070090 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080091
John Reckf47a5942014-06-30 16:20:04 -070092 void destroyHardwareResources();
93 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -070094
John Reck3b202512014-06-23 13:13:08 -070095 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -080096
John Reckfc53ef272014-02-11 10:40:25 -080097 void runWithGlContext(RenderTask* task);
98
John Reck1949e792014-04-08 15:18:56 -070099 Layer* createTextureLayer();
100
John Reck3b202512014-06-23 13:13:08 -0700101 ANDROID_API static void setTextureAtlas(RenderThread& thread,
102 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700103
John Reckf47a5942014-06-30 16:20:04 -0700104 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700105 void notifyFramePending();
106
John Reck4c9e59d2015-05-12 07:17:50 -0700107 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700108
John Reckba6adf62015-02-19 14:36:50 -0800109 void dumpFrames(int fd);
110 void resetFrameStats();
111
John Reckb36016c2015-03-11 08:50:53 -0700112 void setName(const std::string&& name) { mName = name; }
113 const std::string& name() { return mName; }
114
John Reck23b797a2014-01-03 18:08:34 -0800115private:
John Recka5dda642014-05-22 15:43:54 -0700116 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700117 // TODO: Replace with something better for layer & other GL object
118 // lifecycle tracking
119 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700120
John Recka5dda642014-05-22 15:43:54 -0700121 void setSurface(ANativeWindow* window);
John Reckd04794a2015-05-08 10:04:36 -0700122 void swapBuffers(const SkRect& dirty, EGLint width, EGLint height);
John Reckf7d9c1d2014-04-09 10:01:03 -0700123 void requireSurface();
John Reck4f02bf42014-01-03 18:09:17 -0800124
John Reck998a6d82014-08-28 15:35:53 -0700125 void freePrefetechedLayers();
126
John Reck4f02bf42014-01-03 18:09:17 -0800127 RenderThread& mRenderThread;
John Reck3b202512014-06-23 13:13:08 -0700128 EglManager& mEglManager;
John Recka5dda642014-05-22 15:43:54 -0700129 sp<ANativeWindow> mNativeWindow;
John Reckedc524c2015-03-18 15:24:33 -0700130 EGLSurface mEglSurface = EGL_NO_SURFACE;
131 bool mBufferPreserved = false;
132 SwapBehavior mSwapBehavior = kSwap_default;
John Reck4f02bf42014-01-03 18:09:17 -0800133
134 bool mOpaque;
John Reckedc524c2015-03-18 15:24:33 -0700135 OpenGLRenderer* mCanvas = nullptr;
136 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700137 DamageAccumulator mDamageAccumulator;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800138 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700139
140 const sp<RenderNode> mRootRenderNode;
John Reckfe5e7b72014-05-23 17:42:28 -0700141
John Reckedc524c2015-03-18 15:24:33 -0700142 FrameInfo* mCurrentFrameInfo = nullptr;
John Reck4c9e59d2015-05-12 07:17:50 -0700143 // Ring buffer large enough for 2 seconds worth of frames
144 RingBuffer<FrameInfo, 120> mFrames;
John Reckb36016c2015-03-11 08:50:53 -0700145 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700146 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700147 FrameInfoVisualizer mProfiler;
John Reck998a6d82014-08-28 15:35:53 -0700148
149 std::set<RenderNode*> mPrefetechedLayers;
John Reck23b797a2014-01-03 18:08:34 -0800150};
151
152} /* namespace renderthread */
153} /* namespace uirenderer */
154} /* namespace android */
155#endif /* CANVASCONTEXT_H_ */