Add GraphicsStatsService
More S's for More Speed
Split JankTracker's backing data from the
class to allow for data relocation to/from ashmem regions
Pack the jank tracking data to fit in 256 bytes
Change-Id: Ife86a64b71a328fbd0c8075fe6a0404e081f725b
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index c3904c2..f5f1f54 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -127,23 +127,24 @@
RenderThread& mRenderThread;
EglManager& mEglManager;
sp<ANativeWindow> mNativeWindow;
- EGLSurface mEglSurface;
- bool mBufferPreserved;
- SwapBehavior mSwapBehavior;
+ EGLSurface mEglSurface = EGL_NO_SURFACE;
+ bool mBufferPreserved = false;
+ SwapBehavior mSwapBehavior = kSwap_default;
bool mOpaque;
- OpenGLRenderer* mCanvas;
- bool mHaveNewSurface;
+ OpenGLRenderer* mCanvas = nullptr;
+ bool mHaveNewSurface = false;
DamageAccumulator mDamageAccumulator;
std::unique_ptr<AnimationContext> mAnimationContext;
const sp<RenderNode> mRootRenderNode;
DrawProfiler mProfiler;
- FrameInfo* mCurrentFrameInfo;
+ FrameInfo* mCurrentFrameInfo = nullptr;
// Ring buffer large enough for 1 second worth of frames
RingBuffer<FrameInfo, 60> mFrames;
std::string mName;
+ JankTracker mJankTracker;
std::set<RenderNode*> mPrefetechedLayers;
};