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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
20#include <cutils/compiler.h>
21#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080022#include <SkBitmap.h>
John Reck4f02bf42014-01-03 18:09:17 -080023#include <utils/Functor.h>
John Reck19b6bcf2014-02-14 20:03:38 -080024#include <utils/Vector.h>
John Reck4f02bf42014-01-03 18:09:17 -080025
John Recke4267ea2014-06-03 15:53:15 -070026#include "../DamageAccumulator.h"
John Reckfe5e7b72014-05-23 17:42:28 -070027#include "../DrawProfiler.h"
John Reck860d1552014-04-11 19:15:05 -070028#include "../RenderNode.h"
John Reck4f02bf42014-01-03 18:09:17 -080029#include "RenderTask.h"
John Recke45b1fd2014-04-15 09:50:16 -070030#include "RenderThread.h"
John Reck4f02bf42014-01-03 18:09:17 -080031
32#define FUNCTOR_PROCESS_DELAY 4
John Reck23b797a2014-01-03 18:08:34 -080033
34namespace android {
35namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080036
John Reck19b6bcf2014-02-14 20:03:38 -080037class DeferredLayerUpdater;
John Reck4f02bf42014-01-03 18:09:17 -080038class OpenGLRenderer;
39class Rect;
John Reck1949e792014-04-08 15:18:56 -070040class Layer;
John Reck4f02bf42014-01-03 18:09:17 -080041
John Reck23b797a2014-01-03 18:08:34 -080042namespace renderthread {
43
John Reck3b202512014-06-23 13:13:08 -070044class EglManager;
John Reck4f02bf42014-01-03 18:09:17 -080045
John Reck23b797a2014-01-03 18:08:34 -080046// This per-renderer class manages the bridge between the global EGL context
47// and the render surface.
John Recke45b1fd2014-04-15 09:50:16 -070048class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080049public:
John Reck3b202512014-06-23 13:13:08 -070050 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode);
John Recke45b1fd2014-04-15 09:50:16 -070051 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080052
John Recka5dda642014-05-22 15:43:54 -070053 bool initialize(ANativeWindow* window);
54 void updateSurface(ANativeWindow* window);
55 void pauseSurface(ANativeWindow* window);
Chris Craik797b95b2014-05-20 18:10:25 -070056 void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
John Reck63a06672014-05-07 13:45:54 -070057 void setOpaque(bool opaque);
John Reck860d1552014-04-11 19:15:05 -070058 void makeCurrent();
John Reckd72e0a32014-05-29 18:56:11 -070059 void processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info);
60 void prepareTree(TreeInfo& info);
John Recke4267ea2014-06-03 15:53:15 -070061 void draw();
John Reckfae904d2014-04-14 11:01:57 -070062 void destroyCanvasAndSurface();
John Reck23b797a2014-01-03 18:08:34 -080063
John Recke45b1fd2014-04-15 09:50:16 -070064 // IFrameCallback, Chroreographer-driven frame callback entry point
John Reck18f16e62014-05-02 16:46:41 -070065 virtual void doFrame();
John Recke45b1fd2014-04-15 09:50:16 -070066
John Reck19b6bcf2014-02-14 20:03:38 -080067 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
68
John Recke1628b72014-05-23 15:11:19 -070069 void flushCaches(Caches::FlushMode flushMode);
70
John Reck3b202512014-06-23 13:13:08 -070071 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -080072
John Reckfc53ef272014-02-11 10:40:25 -080073 void runWithGlContext(RenderTask* task);
74
John Reck1949e792014-04-08 15:18:56 -070075 Layer* createRenderLayer(int width, int height);
76 Layer* createTextureLayer();
77
John Reck3b202512014-06-23 13:13:08 -070078 ANDROID_API static void setTextureAtlas(RenderThread& thread,
79 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -070080
John Recka5dda642014-05-22 15:43:54 -070081 void notifyFramePending();
82
John Reckfe5e7b72014-05-23 17:42:28 -070083 DrawProfiler& profiler() { return mProfiler; }
84
John Reck23b797a2014-01-03 18:08:34 -080085private:
John Recka5dda642014-05-22 15:43:54 -070086 friend class RegisterFrameCallbackTask;
87
John Recka5dda642014-05-22 15:43:54 -070088 void setSurface(ANativeWindow* window);
John Reck4f02bf42014-01-03 18:09:17 -080089 void swapBuffers();
John Reckf7d9c1d2014-04-09 10:01:03 -070090 void requireSurface();
John Reck4f02bf42014-01-03 18:09:17 -080091
John Reck19b6bcf2014-02-14 20:03:38 -080092 void requireGlContext();
93
John Reck4f02bf42014-01-03 18:09:17 -080094 RenderThread& mRenderThread;
John Reck3b202512014-06-23 13:13:08 -070095 EglManager& mEglManager;
John Recka5dda642014-05-22 15:43:54 -070096 sp<ANativeWindow> mNativeWindow;
John Reck23b797a2014-01-03 18:08:34 -080097 EGLSurface mEglSurface;
98 bool mDirtyRegionsEnabled;
John Reck4f02bf42014-01-03 18:09:17 -080099
100 bool mOpaque;
101 OpenGLRenderer* mCanvas;
102 bool mHaveNewSurface;
John Recke4267ea2014-06-03 15:53:15 -0700103 DamageAccumulator mDamageAccumulator;
John Recke45b1fd2014-04-15 09:50:16 -0700104
105 const sp<RenderNode> mRootRenderNode;
John Reckfe5e7b72014-05-23 17:42:28 -0700106
107 DrawProfiler mProfiler;
John Reck23b797a2014-01-03 18:08:34 -0800108};
109
110} /* namespace renderthread */
111} /* namespace uirenderer */
112} /* namespace android */
113#endif /* CANVASCONTEXT_H_ */