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Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20
21#include <SkMatrix.h>
22
23#include "SkiaShader.h"
24#include "Texture.h"
25#include "Matrix.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Support
32///////////////////////////////////////////////////////////////////////////////
33
34static const GLenum gTextureUnitsMap[] = {
35 GL_TEXTURE0,
36 GL_TEXTURE1,
37 GL_TEXTURE2
38};
39
40static const GLint gTileModes[] = {
41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
42 GL_REPEAT, // == SkShader::kRepeat_Mode
43 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
44};
45
46///////////////////////////////////////////////////////////////////////////////
47// Base shader
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy24c00212011-01-14 15:31:00 -080050void SkiaShader::copyFrom(const SkiaShader& shader) {
51 mType = shader.mType;
52 mKey = shader.mKey;
53 mTileX = shader.mTileX;
54 mTileY = shader.mTileY;
55 mBlend = shader.mBlend;
56 mUnitMatrix = shader.mUnitMatrix;
57 mShaderMatrix = shader.mShaderMatrix;
58 mGenerationId = shader.mGenerationId;
59}
60
Romain Guy06f96e22010-07-30 19:18:16 -070061SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
62 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
Romain Guy14830942010-10-07 15:07:45 -070063 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
64 setMatrix(matrix);
Romain Guy24c00212011-01-14 15:31:00 -080065 mGenerationId = 0;
Romain Guy06f96e22010-07-30 19:18:16 -070066}
67
68SkiaShader::~SkiaShader() {
69}
70
71void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
72}
73
74void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
75 GLuint* textureUnit) {
76}
77
Romain Guy01d06572010-11-11 12:06:27 -080078void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -070079 glBindTexture(GL_TEXTURE_2D, texture->id);
Romain Guye3c26852011-07-25 16:36:01 -070080 texture->setWrap(wrapS, wrapT);
Romain Guy06f96e22010-07-30 19:18:16 -070081}
82
Romain Guy14830942010-10-07 15:07:45 -070083void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
84 screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
85 screenSpace.multiply(modelView);
86}
87
Romain Guy06f96e22010-07-30 19:18:16 -070088///////////////////////////////////////////////////////////////////////////////
89// Bitmap shader
90///////////////////////////////////////////////////////////////////////////////
91
92SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
93 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
Romain Guy9cccc2b2010-08-07 23:46:15 -070094 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
Romain Guy14830942010-10-07 15:07:45 -070095 updateLocalMatrix(matrix);
Romain Guy06f96e22010-07-30 19:18:16 -070096}
97
Romain Guy24c00212011-01-14 15:31:00 -080098SkiaShader* SkiaBitmapShader::copy() {
99 SkiaBitmapShader* copy = new SkiaBitmapShader();
100 copy->copyFrom(*this);
101 copy->mBitmap = mBitmap;
102 return copy;
103}
104
Romain Guy06f96e22010-07-30 19:18:16 -0700105void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
Romain Guy8164c2d2010-10-25 18:03:28 -0700106 Texture* texture = mTextureCache->get(mBitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700107 if (!texture) return;
108 mTexture = texture;
Romain Guy06f96e22010-07-30 19:18:16 -0700109
110 const float width = texture->width;
111 const float height = texture->height;
112
113 description.hasBitmap = true;
114 // The driver does not support non-power of two mirrored/repeated
115 // textures, so do it ourselves
Romain Guy61c8c9c2010-08-09 20:48:09 -0700116 if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
117 (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
Romain Guy06f96e22010-07-30 19:18:16 -0700118 description.isBitmapNpot = true;
119 description.bitmapWrapS = gTileModes[mTileX];
120 description.bitmapWrapT = gTileModes[mTileY];
Romain Guy29d89972010-09-22 16:10:57 -0700121 mWrapS = GL_CLAMP_TO_EDGE;
122 mWrapT = GL_CLAMP_TO_EDGE;
123 } else {
124 mWrapS = gTileModes[mTileX];
125 mWrapT = gTileModes[mTileY];
Romain Guy06f96e22010-07-30 19:18:16 -0700126 }
127}
128
129void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
130 const Snapshot& snapshot, GLuint* textureUnit) {
131 GLuint textureSlot = (*textureUnit)++;
132 glActiveTexture(gTextureUnitsMap[textureSlot]);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700133
Romain Guy8164c2d2010-10-25 18:03:28 -0700134 Texture* texture = mTexture;
Romain Guy9cccc2b2010-08-07 23:46:15 -0700135 mTexture = NULL;
136 if (!texture) return;
137 const AutoTexture autoCleanup(texture);
Romain Guy06f96e22010-07-30 19:18:16 -0700138
139 const float width = texture->width;
140 const float height = texture->height;
141
142 mat4 textureTransform;
Romain Guy14830942010-10-07 15:07:45 -0700143 computeScreenSpaceMatrix(textureTransform, modelView);
Romain Guy06f96e22010-07-30 19:18:16 -0700144
145 // Uniforms
Romain Guy01d06572010-11-11 12:06:27 -0800146 bindTexture(texture, mWrapS, mWrapT);
Romain Guyb5014982011-07-28 15:39:12 -0700147 // Assume linear here; we should really check the transform in
148 // ::updateTransforms() but we don't have the texture object
149 // available at that point. The optimization is not worth the
150 // effort for now.
151 texture->setFilter(GL_LINEAR, GL_LINEAR);
Romain Guye3c26852011-07-25 16:36:01 -0700152
Romain Guy06f96e22010-07-30 19:18:16 -0700153 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
154 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
155 GL_FALSE, &textureTransform.data[0]);
156 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
157}
158
Romain Guy759ea802010-09-16 20:49:46 -0700159void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
160 const Snapshot& snapshot) {
161 mat4 textureTransform;
Romain Guy14830942010-10-07 15:07:45 -0700162 computeScreenSpaceMatrix(textureTransform, modelView);
Romain Guy759ea802010-09-16 20:49:46 -0700163 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
164 GL_FALSE, &textureTransform.data[0]);
165}
166
Romain Guy06f96e22010-07-30 19:18:16 -0700167///////////////////////////////////////////////////////////////////////////////
168// Linear gradient shader
169///////////////////////////////////////////////////////////////////////////////
170
Romain Guye3095e02010-10-06 16:57:29 -0700171static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
172 SkVector vec = pts[1] - pts[0];
173 const float mag = vec.length();
174 const float inv = mag ? 1.0f / mag : 0;
175
176 vec.scale(inv);
177 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
178 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
179 matrix->postScale(inv, inv);
180}
181
Romain Guy06f96e22010-07-30 19:18:16 -0700182SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
183 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
184 SkMatrix* matrix, bool blend):
185 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
186 mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
Romain Guye3095e02010-10-06 16:57:29 -0700187 SkPoint points[2];
188 points[0].set(bounds[0], bounds[1]);
189 points[1].set(bounds[2], bounds[3]);
190
191 SkMatrix unitMatrix;
192 toUnitMatrix(points, &unitMatrix);
193 mUnitMatrix.load(unitMatrix);
194
195 updateLocalMatrix(matrix);
Romain Guy06f96e22010-07-30 19:18:16 -0700196}
197
198SkiaLinearGradientShader::~SkiaLinearGradientShader() {
Romain Guy25ee0372010-08-06 10:57:58 -0700199 delete[] mBounds;
200 delete[] mColors;
201 delete[] mPositions;
Romain Guy06f96e22010-07-30 19:18:16 -0700202}
203
Romain Guy24c00212011-01-14 15:31:00 -0800204SkiaShader* SkiaLinearGradientShader::copy() {
205 SkiaLinearGradientShader* copy = new SkiaLinearGradientShader();
206 copy->copyFrom(*this);
Romain Guy43ccf462011-01-14 18:51:01 -0800207 copy->mBounds = new float[4];
208 memcpy(copy->mBounds, mBounds, sizeof(float) * 4);
209 copy->mColors = new uint32_t[mCount];
210 memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
211 copy->mPositions = new float[mCount];
212 memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
Romain Guy24c00212011-01-14 15:31:00 -0800213 copy->mCount = mCount;
214 return copy;
215}
216
Romain Guy06f96e22010-07-30 19:18:16 -0700217void SkiaLinearGradientShader::describe(ProgramDescription& description,
218 const Extensions& extensions) {
219 description.hasGradient = true;
Romain Guyee916f12010-09-20 17:53:08 -0700220 description.gradientType = ProgramDescription::kGradientLinear;
Romain Guy06f96e22010-07-30 19:18:16 -0700221}
222
223void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
224 const Snapshot& snapshot, GLuint* textureUnit) {
225 GLuint textureSlot = (*textureUnit)++;
226 glActiveTexture(gTextureUnitsMap[textureSlot]);
227
228 Texture* texture = mGradientCache->get(mKey);
229 if (!texture) {
Romain Guyee916f12010-09-20 17:53:08 -0700230 texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount, mTileX);
Romain Guy06f96e22010-07-30 19:18:16 -0700231 }
232
Romain Guye3095e02010-10-06 16:57:29 -0700233 mat4 screenSpace;
234 computeScreenSpaceMatrix(screenSpace, modelView);
Romain Guy06f96e22010-07-30 19:18:16 -0700235
236 // Uniforms
Romain Guy01d06572010-11-11 12:06:27 -0800237 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
Romain Guy06f96e22010-07-30 19:18:16 -0700238 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
Romain Guy06f96e22010-07-30 19:18:16 -0700239 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
240}
241
Romain Guy759ea802010-09-16 20:49:46 -0700242void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
243 const Snapshot& snapshot) {
Romain Guye3095e02010-10-06 16:57:29 -0700244 mat4 screenSpace;
245 computeScreenSpaceMatrix(screenSpace, modelView);
Romain Guy759ea802010-09-16 20:49:46 -0700246 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
247}
248
Romain Guy06f96e22010-07-30 19:18:16 -0700249///////////////////////////////////////////////////////////////////////////////
Romain Guyddb80be2010-09-20 19:04:33 -0700250// Circular gradient shader
251///////////////////////////////////////////////////////////////////////////////
252
Romain Guy14830942010-10-07 15:07:45 -0700253static void toCircularUnitMatrix(const float x, const float y, const float radius,
254 SkMatrix* matrix) {
255 const float inv = 1.0f / radius;
256 matrix->setTranslate(-x, -y);
257 matrix->postScale(inv, inv);
258}
259
Romain Guyddb80be2010-09-20 19:04:33 -0700260SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
261 uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
262 SkMatrix* matrix, bool blend):
263 SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
Romain Guy14830942010-10-07 15:07:45 -0700264 tileMode, matrix, blend) {
265 SkMatrix unitMatrix;
266 toCircularUnitMatrix(x, y, radius, &unitMatrix);
267 mUnitMatrix.load(unitMatrix);
268
269 updateLocalMatrix(matrix);
Romain Guyddb80be2010-09-20 19:04:33 -0700270}
271
Romain Guy24c00212011-01-14 15:31:00 -0800272SkiaShader* SkiaCircularGradientShader::copy() {
273 SkiaCircularGradientShader* copy = new SkiaCircularGradientShader();
274 copy->copyFrom(*this);
Romain Guy43ccf462011-01-14 18:51:01 -0800275 copy->mColors = new uint32_t[mCount];
276 memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
277 copy->mPositions = new float[mCount];
278 memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
Romain Guy24c00212011-01-14 15:31:00 -0800279 copy->mCount = mCount;
280 return copy;
281}
282
Romain Guyddb80be2010-09-20 19:04:33 -0700283void SkiaCircularGradientShader::describe(ProgramDescription& description,
284 const Extensions& extensions) {
285 description.hasGradient = true;
286 description.gradientType = ProgramDescription::kGradientCircular;
287}
288
Romain Guyddb80be2010-09-20 19:04:33 -0700289///////////////////////////////////////////////////////////////////////////////
Romain Guyee916f12010-09-20 17:53:08 -0700290// Sweep gradient shader
291///////////////////////////////////////////////////////////////////////////////
292
Romain Guy14830942010-10-07 15:07:45 -0700293static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
294 matrix->setTranslate(-x, -y);
295}
296
Romain Guyee916f12010-09-20 17:53:08 -0700297SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
298 float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
299 SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
300 SkShader::kClamp_TileMode, matrix, blend),
Romain Guy14830942010-10-07 15:07:45 -0700301 mColors(colors), mPositions(positions), mCount(count) {
302 SkMatrix unitMatrix;
303 toSweepUnitMatrix(x, y, &unitMatrix);
304 mUnitMatrix.load(unitMatrix);
305
306 updateLocalMatrix(matrix);
Romain Guyee916f12010-09-20 17:53:08 -0700307}
308
Romain Guyddb80be2010-09-20 19:04:33 -0700309SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
310 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
311 SkMatrix* matrix, bool blend):
312 SkiaShader(type, key, tileMode, tileMode, matrix, blend),
Romain Guy14830942010-10-07 15:07:45 -0700313 mColors(colors), mPositions(positions), mCount(count) {
Romain Guyddb80be2010-09-20 19:04:33 -0700314}
315
Romain Guyee916f12010-09-20 17:53:08 -0700316SkiaSweepGradientShader::~SkiaSweepGradientShader() {
317 delete[] mColors;
318 delete[] mPositions;
319}
320
Romain Guy24c00212011-01-14 15:31:00 -0800321SkiaShader* SkiaSweepGradientShader::copy() {
322 SkiaSweepGradientShader* copy = new SkiaSweepGradientShader();
323 copy->copyFrom(*this);
Romain Guy43ccf462011-01-14 18:51:01 -0800324 copy->mColors = new uint32_t[mCount];
325 memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
326 copy->mPositions = new float[mCount];
327 memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
Romain Guy24c00212011-01-14 15:31:00 -0800328 copy->mCount = mCount;
329 return copy;
330}
331
Romain Guyee916f12010-09-20 17:53:08 -0700332void SkiaSweepGradientShader::describe(ProgramDescription& description,
333 const Extensions& extensions) {
334 description.hasGradient = true;
335 description.gradientType = ProgramDescription::kGradientSweep;
336}
337
338void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
339 const Snapshot& snapshot, GLuint* textureUnit) {
340 GLuint textureSlot = (*textureUnit)++;
341 glActiveTexture(gTextureUnitsMap[textureSlot]);
342
343 Texture* texture = mGradientCache->get(mKey);
344 if (!texture) {
345 texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
346 }
347
Romain Guy14830942010-10-07 15:07:45 -0700348 mat4 screenSpace;
349 computeScreenSpaceMatrix(screenSpace, modelView);
Romain Guyee916f12010-09-20 17:53:08 -0700350
351 // Uniforms
Romain Guy01d06572010-11-11 12:06:27 -0800352 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
Romain Guyee916f12010-09-20 17:53:08 -0700353 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
Romain Guyee916f12010-09-20 17:53:08 -0700354 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
355}
356
357void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
358 const Snapshot& snapshot) {
Romain Guy14830942010-10-07 15:07:45 -0700359 mat4 screenSpace;
360 computeScreenSpaceMatrix(screenSpace, modelView);
Romain Guyee916f12010-09-20 17:53:08 -0700361 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
362}
363
364///////////////////////////////////////////////////////////////////////////////
Romain Guy06f96e22010-07-30 19:18:16 -0700365// Compose shader
366///////////////////////////////////////////////////////////////////////////////
367
368SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
369 SkXfermode::Mode mode, SkShader* key):
370 SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
Romain Guy43ccf462011-01-14 18:51:01 -0800371 NULL, first->blend() || second->blend()),
372 mFirst(first), mSecond(second), mMode(mode), mCleanup(false) {
373}
374
375SkiaComposeShader::~SkiaComposeShader() {
376 if (mCleanup) {
377 delete mFirst;
378 delete mSecond;
379 }
Romain Guy06f96e22010-07-30 19:18:16 -0700380}
381
Romain Guy24c00212011-01-14 15:31:00 -0800382SkiaShader* SkiaComposeShader::copy() {
383 SkiaComposeShader* copy = new SkiaComposeShader();
384 copy->copyFrom(*this);
Romain Guy43ccf462011-01-14 18:51:01 -0800385 copy->mFirst = mFirst->copy();
386 copy->mSecond = mSecond->copy();
Romain Guy24c00212011-01-14 15:31:00 -0800387 copy->mMode = mMode;
Romain Guy43ccf462011-01-14 18:51:01 -0800388 copy->cleanup();
Romain Guy24c00212011-01-14 15:31:00 -0800389 return copy;
390}
391
Romain Guy06f96e22010-07-30 19:18:16 -0700392void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
393 SkiaShader::set(textureCache, gradientCache);
394 mFirst->set(textureCache, gradientCache);
395 mSecond->set(textureCache, gradientCache);
396}
397
398void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
399 mFirst->describe(description, extensions);
400 mSecond->describe(description, extensions);
401 if (mFirst->type() == kBitmap) {
402 description.isBitmapFirst = true;
403 }
404 description.shadersMode = mMode;
405}
406
407void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
408 const Snapshot& snapshot, GLuint* textureUnit) {
409 mFirst->setupProgram(program, modelView, snapshot, textureUnit);
410 mSecond->setupProgram(program, modelView, snapshot, textureUnit);
411}
412
413}; // namespace uirenderer
414}; // namespace android