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John Reck3b202512014-06-23 13:13:08 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERSTATE_H
17#define RENDERSTATE_H
18
Chris Craik1d477422014-08-26 17:30:15 -070019#include <set>
John Reck3b202512014-06-23 13:13:08 -070020#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Chris Craik599e2542014-09-05 15:17:11 -070022#include <utils/Mutex.h>
Tom Hudson2dc236b2014-10-15 15:46:42 -040023#include <utils/Functor.h>
Nick Kralevichbfed8272014-11-01 18:37:39 -070024#include <utils/RefBase.h>
John Reck3b202512014-06-23 13:13:08 -070025#include <private/hwui/DrawGlInfo.h>
Chris Craik44eb2c02015-01-29 09:45:09 -080026#include <renderstate/Blend.h>
Chris Craik6c15ffa2015-02-02 13:50:55 -080027
John Reckebd52612014-12-10 16:47:36 -080028#include "AssetAtlas.h"
John Reck3b202512014-06-23 13:13:08 -070029#include "Caches.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080030#include "Glop.h"
Chris Craik96a5c4c2015-01-27 15:46:35 -080031#include "renderstate/MeshState.h"
32#include "renderstate/PixelBufferState.h"
33#include "renderstate/Scissor.h"
34#include "renderstate/Stencil.h"
John Reck3b202512014-06-23 13:13:08 -070035#include "utils/Macros.h"
36
37namespace android {
38namespace uirenderer {
39
Tom Hudson2dc236b2014-10-15 15:46:42 -040040class Caches;
41class Layer;
42
John Reck3b202512014-06-23 13:13:08 -070043namespace renderthread {
John Reck443a7142014-09-04 17:40:05 -070044class CanvasContext;
John Reck3b202512014-06-23 13:13:08 -070045class RenderThread;
46}
47
48// TODO: Replace Cache's GL state tracking with this. For now it's more a thin
49// wrapper of Caches for users to migrate to.
50class RenderState {
51 PREVENT_COPY_AND_ASSIGN(RenderState);
52public:
53 void onGLContextCreated();
Chris Craik1d477422014-08-26 17:30:15 -070054 void onGLContextDestroyed();
John Reck3b202512014-06-23 13:13:08 -070055
56 void setViewport(GLsizei width, GLsizei height);
57 void getViewport(GLsizei* outWidth, GLsizei* outHeight);
58
59 void bindFramebuffer(GLuint fbo);
Chris Craik818c9fb2015-10-23 14:33:42 -070060 GLuint getFramebuffer() { return mFramebuffer; }
61 GLuint genFramebuffer();
62 void deleteFramebuffer(GLuint fbo);
63
John Reck3b202512014-06-23 13:13:08 -070064
65 void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
66
67 void debugOverdraw(bool enable, bool clear);
68
John Reck49bc4ac2015-01-29 12:53:38 -080069 void registerLayer(Layer* layer) {
Chris Craik1d477422014-08-26 17:30:15 -070070 mActiveLayers.insert(layer);
71 }
John Reck49bc4ac2015-01-29 12:53:38 -080072 void unregisterLayer(Layer* layer) {
Chris Craik1d477422014-08-26 17:30:15 -070073 mActiveLayers.erase(layer);
74 }
75
John Reck443a7142014-09-04 17:40:05 -070076 void registerCanvasContext(renderthread::CanvasContext* context) {
77 mRegisteredContexts.insert(context);
78 }
79
80 void unregisterCanvasContext(renderthread::CanvasContext* context) {
81 mRegisteredContexts.erase(context);
82 }
83
John Reck0e89e2b2014-10-31 14:49:06 -070084 void requireGLContext();
85
86 // TODO: This system is a little clunky feeling, this could use some
87 // more thinking...
88 void postDecStrong(VirtualLightRefBase* object);
89
Chris Craik12efe642015-09-28 15:52:12 -070090 void render(const Glop& glop, const Matrix4& orthoMatrix);
Chris Craik6c15ffa2015-02-02 13:50:55 -080091
John Reckebd52612014-12-10 16:47:36 -080092 AssetAtlas& assetAtlas() { return mAssetAtlas; }
Chris Craik44eb2c02015-01-29 09:45:09 -080093 Blend& blend() { return *mBlend; }
Chris Craik96a5c4c2015-01-27 15:46:35 -080094 MeshState& meshState() { return *mMeshState; }
95 Scissor& scissor() { return *mScissor; }
96 Stencil& stencil() { return *mStencil; }
Chris Craik117bdbc2015-02-05 10:12:38 -080097
98 void dump();
John Reck3b202512014-06-23 13:13:08 -070099private:
100 friend class renderthread::RenderThread;
John Reck17035b02014-09-03 07:39:53 -0700101 friend class Caches;
John Reck3b202512014-06-23 13:13:08 -0700102
103 void interruptForFunctorInvoke();
104 void resumeFromFunctorInvoke();
John Reck0e89e2b2014-10-31 14:49:06 -0700105 void assertOnGLThread();
John Reck3b202512014-06-23 13:13:08 -0700106
John Reck0e89e2b2014-10-31 14:49:06 -0700107 RenderState(renderthread::RenderThread& thread);
John Reck3b202512014-06-23 13:13:08 -0700108 ~RenderState();
109
Chris Craik65fe5ee2015-01-26 18:06:29 -0800110
John Reck0e89e2b2014-10-31 14:49:06 -0700111 renderthread::RenderThread& mRenderThread;
Chris Craik44eb2c02015-01-29 09:45:09 -0800112 Caches* mCaches = nullptr;
Chris Craik96a5c4c2015-01-27 15:46:35 -0800113
Chris Craik44eb2c02015-01-29 09:45:09 -0800114 Blend* mBlend = nullptr;
115 MeshState* mMeshState = nullptr;
116 Scissor* mScissor = nullptr;
117 Stencil* mStencil = nullptr;
Chris Craik96a5c4c2015-01-27 15:46:35 -0800118
John Reckebd52612014-12-10 16:47:36 -0800119 AssetAtlas mAssetAtlas;
John Reck49bc4ac2015-01-29 12:53:38 -0800120 std::set<Layer*> mActiveLayers;
John Reck443a7142014-09-04 17:40:05 -0700121 std::set<renderthread::CanvasContext*> mRegisteredContexts;
John Reck3b202512014-06-23 13:13:08 -0700122
123 GLsizei mViewportWidth;
124 GLsizei mViewportHeight;
125 GLuint mFramebuffer;
John Reck0e89e2b2014-10-31 14:49:06 -0700126
127 pthread_t mThreadId;
John Reck3b202512014-06-23 13:13:08 -0700128};
129
130} /* namespace uirenderer */
131} /* namespace android */
132
133#endif /* RENDERSTATE_H */