Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index 2e28ff6..4fd792c 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -91,6 +91,8 @@
MeshState& meshState() { return *mMeshState; }
Scissor& scissor() { return *mScissor; }
Stencil& stencil() { return *mStencil; }
+
+ void dump();
private:
friend class renderthread::RenderThread;
friend class Caches;
@@ -99,9 +101,6 @@
void resumeFromFunctorInvoke();
void assertOnGLThread();
- void setupVertexAttributes(const Glop& glop);
- void tearDownVertexAttributes(const Glop& glop);
-
RenderState(renderthread::RenderThread& thread);
~RenderState();