Thomas Gleixner | 1a59d1b8 | 2019-05-27 08:55:05 +0200 | [diff] [blame] | 1 | // SPDX-License-Identifier: GPL-2.0-or-later |
Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 2 | /* |
Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 3 | * Copyright (c) 1998-2001 Vojtech Pavlik |
| 4 | */ |
| 5 | |
| 6 | /* |
| 7 | * PDPI Lightning 4 gamecard driver for Linux. |
| 8 | */ |
| 9 | |
| 10 | /* |
Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 11 | */ |
| 12 | |
| 13 | #include <asm/io.h> |
| 14 | #include <linux/delay.h> |
| 15 | #include <linux/errno.h> |
| 16 | #include <linux/ioport.h> |
| 17 | #include <linux/kernel.h> |
| 18 | #include <linux/module.h> |
| 19 | #include <linux/init.h> |
| 20 | #include <linux/gameport.h> |
Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 21 | |
| 22 | #define L4_PORT 0x201 |
| 23 | #define L4_SELECT_ANALOG 0xa4 |
| 24 | #define L4_SELECT_DIGITAL 0xa5 |
| 25 | #define L4_SELECT_SECONDARY 0xa6 |
| 26 | #define L4_CMD_ID 0x80 |
| 27 | #define L4_CMD_GETCAL 0x92 |
| 28 | #define L4_CMD_SETCAL 0x93 |
| 29 | #define L4_ID 0x04 |
| 30 | #define L4_BUSY 0x01 |
| 31 | #define L4_TIMEOUT 80 /* 80 us */ |
| 32 | |
| 33 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| 34 | MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); |
| 35 | MODULE_LICENSE("GPL"); |
| 36 | |
| 37 | struct l4 { |
| 38 | struct gameport *gameport; |
| 39 | unsigned char port; |
| 40 | }; |
| 41 | |
| 42 | static struct l4 l4_ports[8]; |
| 43 | |
| 44 | /* |
| 45 | * l4_wait_ready() waits for the L4 to become ready. |
| 46 | */ |
| 47 | |
| 48 | static int l4_wait_ready(void) |
| 49 | { |
| 50 | unsigned int t = L4_TIMEOUT; |
| 51 | |
| 52 | while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; |
| 53 | return -(t <= 0); |
| 54 | } |
| 55 | |
| 56 | /* |
| 57 | * l4_cooked_read() reads data from the Lightning 4. |
| 58 | */ |
| 59 | |
| 60 | static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) |
| 61 | { |
| 62 | struct l4 *l4 = gameport->port_data; |
| 63 | unsigned char status; |
| 64 | int i, result = -1; |
| 65 | |
| 66 | outb(L4_SELECT_ANALOG, L4_PORT); |
| 67 | outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); |
| 68 | |
| 69 | if (inb(L4_PORT) & L4_BUSY) goto fail; |
| 70 | outb(l4->port & 3, L4_PORT); |
| 71 | |
| 72 | if (l4_wait_ready()) goto fail; |
| 73 | status = inb(L4_PORT); |
| 74 | |
| 75 | for (i = 0; i < 4; i++) |
| 76 | if (status & (1 << i)) { |
| 77 | if (l4_wait_ready()) goto fail; |
| 78 | axes[i] = inb(L4_PORT); |
| 79 | if (axes[i] > 252) axes[i] = -1; |
| 80 | } |
| 81 | |
| 82 | if (status & 0x10) { |
| 83 | if (l4_wait_ready()) goto fail; |
| 84 | *buttons = inb(L4_PORT) & 0x0f; |
| 85 | } |
| 86 | |
| 87 | result = 0; |
| 88 | |
| 89 | fail: outb(L4_SELECT_ANALOG, L4_PORT); |
| 90 | return result; |
| 91 | } |
| 92 | |
| 93 | static int l4_open(struct gameport *gameport, int mode) |
| 94 | { |
| 95 | struct l4 *l4 = gameport->port_data; |
| 96 | |
| 97 | if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) |
| 98 | return -1; |
| 99 | outb(L4_SELECT_ANALOG, L4_PORT); |
| 100 | return 0; |
| 101 | } |
| 102 | |
| 103 | /* |
| 104 | * l4_getcal() reads the L4 with calibration values. |
| 105 | */ |
| 106 | |
| 107 | static int l4_getcal(int port, int *cal) |
| 108 | { |
| 109 | int i, result = -1; |
| 110 | |
| 111 | outb(L4_SELECT_ANALOG, L4_PORT); |
| 112 | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); |
| 113 | if (inb(L4_PORT) & L4_BUSY) |
| 114 | goto out; |
| 115 | |
| 116 | outb(L4_CMD_GETCAL, L4_PORT); |
| 117 | if (l4_wait_ready()) |
| 118 | goto out; |
| 119 | |
| 120 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) |
| 121 | goto out; |
| 122 | |
| 123 | if (l4_wait_ready()) |
| 124 | goto out; |
| 125 | outb(port & 3, L4_PORT); |
| 126 | |
| 127 | for (i = 0; i < 4; i++) { |
| 128 | if (l4_wait_ready()) |
| 129 | goto out; |
| 130 | cal[i] = inb(L4_PORT); |
| 131 | } |
| 132 | |
| 133 | result = 0; |
| 134 | |
| 135 | out: outb(L4_SELECT_ANALOG, L4_PORT); |
| 136 | return result; |
| 137 | } |
| 138 | |
| 139 | /* |
| 140 | * l4_setcal() programs the L4 with calibration values. |
| 141 | */ |
| 142 | |
| 143 | static int l4_setcal(int port, int *cal) |
| 144 | { |
| 145 | int i, result = -1; |
| 146 | |
| 147 | outb(L4_SELECT_ANALOG, L4_PORT); |
| 148 | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); |
| 149 | if (inb(L4_PORT) & L4_BUSY) |
| 150 | goto out; |
| 151 | |
| 152 | outb(L4_CMD_SETCAL, L4_PORT); |
| 153 | if (l4_wait_ready()) |
| 154 | goto out; |
| 155 | |
| 156 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) |
| 157 | goto out; |
| 158 | |
| 159 | if (l4_wait_ready()) |
| 160 | goto out; |
| 161 | outb(port & 3, L4_PORT); |
| 162 | |
| 163 | for (i = 0; i < 4; i++) { |
| 164 | if (l4_wait_ready()) |
| 165 | goto out; |
| 166 | outb(cal[i], L4_PORT); |
| 167 | } |
| 168 | |
| 169 | result = 0; |
| 170 | |
| 171 | out: outb(L4_SELECT_ANALOG, L4_PORT); |
| 172 | return result; |
| 173 | } |
| 174 | |
| 175 | /* |
| 176 | * l4_calibrate() calibrates the L4 for the attached device, so |
| 177 | * that the device's resistance fits into the L4's 8-bit range. |
| 178 | */ |
| 179 | |
| 180 | static int l4_calibrate(struct gameport *gameport, int *axes, int *max) |
| 181 | { |
| 182 | int i, t; |
| 183 | int cal[4]; |
| 184 | struct l4 *l4 = gameport->port_data; |
| 185 | |
| 186 | if (l4_getcal(l4->port, cal)) |
| 187 | return -1; |
| 188 | |
| 189 | for (i = 0; i < 4; i++) { |
| 190 | t = (max[i] * cal[i]) / 200; |
| 191 | t = (t < 1) ? 1 : ((t > 255) ? 255 : t); |
| 192 | axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; |
| 193 | axes[i] = (axes[i] > 252) ? 252 : axes[i]; |
| 194 | cal[i] = t; |
| 195 | } |
| 196 | |
| 197 | if (l4_setcal(l4->port, cal)) |
| 198 | return -1; |
| 199 | |
| 200 | return 0; |
| 201 | } |
| 202 | |
| 203 | static int __init l4_create_ports(int card_no) |
| 204 | { |
| 205 | struct l4 *l4; |
| 206 | struct gameport *port; |
| 207 | int i, idx; |
| 208 | |
| 209 | for (i = 0; i < 4; i++) { |
| 210 | |
| 211 | idx = card_no * 4 + i; |
| 212 | l4 = &l4_ports[idx]; |
| 213 | |
| 214 | if (!(l4->gameport = port = gameport_allocate_port())) { |
| 215 | printk(KERN_ERR "lightning: Memory allocation failed\n"); |
| 216 | while (--i >= 0) { |
| 217 | gameport_free_port(l4->gameport); |
| 218 | l4->gameport = NULL; |
| 219 | } |
| 220 | return -ENOMEM; |
| 221 | } |
| 222 | l4->port = idx; |
| 223 | |
| 224 | port->port_data = l4; |
| 225 | port->open = l4_open; |
| 226 | port->cooked_read = l4_cooked_read; |
| 227 | port->calibrate = l4_calibrate; |
| 228 | |
| 229 | gameport_set_name(port, "PDPI Lightning 4"); |
| 230 | gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); |
| 231 | |
| 232 | if (idx == 0) |
| 233 | port->io = L4_PORT; |
| 234 | } |
| 235 | |
| 236 | return 0; |
| 237 | } |
| 238 | |
| 239 | static int __init l4_add_card(int card_no) |
| 240 | { |
| 241 | int cal[4] = { 255, 255, 255, 255 }; |
| 242 | int i, rev, result; |
| 243 | struct l4 *l4; |
| 244 | |
| 245 | outb(L4_SELECT_ANALOG, L4_PORT); |
| 246 | outb(L4_SELECT_DIGITAL + card_no, L4_PORT); |
| 247 | |
| 248 | if (inb(L4_PORT) & L4_BUSY) |
| 249 | return -1; |
| 250 | outb(L4_CMD_ID, L4_PORT); |
| 251 | |
| 252 | if (l4_wait_ready()) |
| 253 | return -1; |
| 254 | |
| 255 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) |
| 256 | return -1; |
| 257 | |
| 258 | if (l4_wait_ready()) |
| 259 | return -1; |
| 260 | if (inb(L4_PORT) != L4_ID) |
| 261 | return -1; |
| 262 | |
| 263 | if (l4_wait_ready()) |
| 264 | return -1; |
| 265 | rev = inb(L4_PORT); |
| 266 | |
| 267 | if (!rev) |
| 268 | return -1; |
| 269 | |
| 270 | result = l4_create_ports(card_no); |
| 271 | if (result) |
| 272 | return result; |
| 273 | |
| 274 | printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", |
| 275 | card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); |
| 276 | |
| 277 | for (i = 0; i < 4; i++) { |
| 278 | l4 = &l4_ports[card_no * 4 + i]; |
| 279 | |
| 280 | if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ |
| 281 | l4_setcal(l4->port, cal); |
| 282 | gameport_register_port(l4->gameport); |
| 283 | } |
| 284 | |
| 285 | return 0; |
| 286 | } |
| 287 | |
| 288 | static int __init l4_init(void) |
| 289 | { |
| 290 | int i, cards = 0; |
| 291 | |
| 292 | if (!request_region(L4_PORT, 1, "lightning")) |
Akinobu Mita | 6a89bc0 | 2006-11-02 23:27:11 -0500 | [diff] [blame] | 293 | return -EBUSY; |
Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 294 | |
| 295 | for (i = 0; i < 2; i++) |
| 296 | if (l4_add_card(i) == 0) |
| 297 | cards++; |
| 298 | |
| 299 | outb(L4_SELECT_ANALOG, L4_PORT); |
| 300 | |
| 301 | if (!cards) { |
| 302 | release_region(L4_PORT, 1); |
Akinobu Mita | 6a89bc0 | 2006-11-02 23:27:11 -0500 | [diff] [blame] | 303 | return -ENODEV; |
Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 304 | } |
| 305 | |
| 306 | return 0; |
| 307 | } |
| 308 | |
| 309 | static void __exit l4_exit(void) |
| 310 | { |
| 311 | int i; |
| 312 | int cal[4] = { 59, 59, 59, 59 }; |
| 313 | |
| 314 | for (i = 0; i < 8; i++) |
| 315 | if (l4_ports[i].gameport) { |
| 316 | l4_setcal(l4_ports[i].port, cal); |
| 317 | gameport_unregister_port(l4_ports[i].gameport); |
| 318 | } |
| 319 | |
| 320 | outb(L4_SELECT_ANALOG, L4_PORT); |
| 321 | release_region(L4_PORT, 1); |
| 322 | } |
| 323 | |
| 324 | module_init(l4_init); |
| 325 | module_exit(l4_exit); |