| /* |
| * Copyright © 2014 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <linux/module.h> |
| #include <linux/platform_device.h> |
| #include <linux/pm_runtime.h> |
| #include <linux/device.h> |
| #include <linux/io.h> |
| #include <linux/sched/signal.h> |
| |
| #include "uapi/drm/vc4_drm.h" |
| #include "vc4_drv.h" |
| #include "vc4_regs.h" |
| #include "vc4_trace.h" |
| |
| static void |
| vc4_queue_hangcheck(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| |
| mod_timer(&vc4->hangcheck.timer, |
| round_jiffies_up(jiffies + msecs_to_jiffies(100))); |
| } |
| |
| struct vc4_hang_state { |
| struct drm_vc4_get_hang_state user_state; |
| |
| u32 bo_count; |
| struct drm_gem_object **bo; |
| }; |
| |
| static void |
| vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < state->user_state.bo_count; i++) |
| drm_gem_object_put_unlocked(state->bo[i]); |
| |
| kfree(state); |
| } |
| |
| int |
| vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| struct drm_vc4_get_hang_state *get_state = data; |
| struct drm_vc4_get_hang_state_bo *bo_state; |
| struct vc4_hang_state *kernel_state; |
| struct drm_vc4_get_hang_state *state; |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| unsigned long irqflags; |
| u32 i; |
| int ret = 0; |
| |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| kernel_state = vc4->hang_state; |
| if (!kernel_state) { |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| return -ENOENT; |
| } |
| state = &kernel_state->user_state; |
| |
| /* If the user's array isn't big enough, just return the |
| * required array size. |
| */ |
| if (get_state->bo_count < state->bo_count) { |
| get_state->bo_count = state->bo_count; |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| return 0; |
| } |
| |
| vc4->hang_state = NULL; |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| |
| /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ |
| state->bo = get_state->bo; |
| memcpy(get_state, state, sizeof(*state)); |
| |
| bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); |
| if (!bo_state) { |
| ret = -ENOMEM; |
| goto err_free; |
| } |
| |
| for (i = 0; i < state->bo_count; i++) { |
| struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); |
| u32 handle; |
| |
| ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], |
| &handle); |
| |
| if (ret) { |
| state->bo_count = i; |
| goto err_delete_handle; |
| } |
| bo_state[i].handle = handle; |
| bo_state[i].paddr = vc4_bo->base.paddr; |
| bo_state[i].size = vc4_bo->base.base.size; |
| } |
| |
| if (copy_to_user(u64_to_user_ptr(get_state->bo), |
| bo_state, |
| state->bo_count * sizeof(*bo_state))) |
| ret = -EFAULT; |
| |
| err_delete_handle: |
| if (ret) { |
| for (i = 0; i < state->bo_count; i++) |
| drm_gem_handle_delete(file_priv, bo_state[i].handle); |
| } |
| |
| err_free: |
| vc4_free_hang_state(dev, kernel_state); |
| kfree(bo_state); |
| |
| return ret; |
| } |
| |
| static void |
| vc4_save_hang_state(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| struct drm_vc4_get_hang_state *state; |
| struct vc4_hang_state *kernel_state; |
| struct vc4_exec_info *exec[2]; |
| struct vc4_bo *bo; |
| unsigned long irqflags; |
| unsigned int i, j, unref_list_count, prev_idx; |
| |
| kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); |
| if (!kernel_state) |
| return; |
| |
| state = &kernel_state->user_state; |
| |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| exec[0] = vc4_first_bin_job(vc4); |
| exec[1] = vc4_first_render_job(vc4); |
| if (!exec[0] && !exec[1]) { |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| return; |
| } |
| |
| /* Get the bos from both binner and renderer into hang state. */ |
| state->bo_count = 0; |
| for (i = 0; i < 2; i++) { |
| if (!exec[i]) |
| continue; |
| |
| unref_list_count = 0; |
| list_for_each_entry(bo, &exec[i]->unref_list, unref_head) |
| unref_list_count++; |
| state->bo_count += exec[i]->bo_count + unref_list_count; |
| } |
| |
| kernel_state->bo = kcalloc(state->bo_count, |
| sizeof(*kernel_state->bo), GFP_ATOMIC); |
| |
| if (!kernel_state->bo) { |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| return; |
| } |
| |
| prev_idx = 0; |
| for (i = 0; i < 2; i++) { |
| if (!exec[i]) |
| continue; |
| |
| for (j = 0; j < exec[i]->bo_count; j++) { |
| drm_gem_object_get(&exec[i]->bo[j]->base); |
| kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base; |
| } |
| |
| list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { |
| drm_gem_object_get(&bo->base.base); |
| kernel_state->bo[j + prev_idx] = &bo->base.base; |
| j++; |
| } |
| prev_idx = j + 1; |
| } |
| |
| if (exec[0]) |
| state->start_bin = exec[0]->ct0ca; |
| if (exec[1]) |
| state->start_render = exec[1]->ct1ca; |
| |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| |
| state->ct0ca = V3D_READ(V3D_CTNCA(0)); |
| state->ct0ea = V3D_READ(V3D_CTNEA(0)); |
| |
| state->ct1ca = V3D_READ(V3D_CTNCA(1)); |
| state->ct1ea = V3D_READ(V3D_CTNEA(1)); |
| |
| state->ct0cs = V3D_READ(V3D_CTNCS(0)); |
| state->ct1cs = V3D_READ(V3D_CTNCS(1)); |
| |
| state->ct0ra0 = V3D_READ(V3D_CT00RA0); |
| state->ct1ra0 = V3D_READ(V3D_CT01RA0); |
| |
| state->bpca = V3D_READ(V3D_BPCA); |
| state->bpcs = V3D_READ(V3D_BPCS); |
| state->bpoa = V3D_READ(V3D_BPOA); |
| state->bpos = V3D_READ(V3D_BPOS); |
| |
| state->vpmbase = V3D_READ(V3D_VPMBASE); |
| |
| state->dbge = V3D_READ(V3D_DBGE); |
| state->fdbgo = V3D_READ(V3D_FDBGO); |
| state->fdbgb = V3D_READ(V3D_FDBGB); |
| state->fdbgr = V3D_READ(V3D_FDBGR); |
| state->fdbgs = V3D_READ(V3D_FDBGS); |
| state->errstat = V3D_READ(V3D_ERRSTAT); |
| |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| if (vc4->hang_state) { |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| vc4_free_hang_state(dev, kernel_state); |
| } else { |
| vc4->hang_state = kernel_state; |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| } |
| } |
| |
| static void |
| vc4_reset(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| |
| DRM_INFO("Resetting GPU.\n"); |
| |
| mutex_lock(&vc4->power_lock); |
| if (vc4->power_refcount) { |
| /* Power the device off and back on the by dropping the |
| * reference on runtime PM. |
| */ |
| pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); |
| pm_runtime_get_sync(&vc4->v3d->pdev->dev); |
| } |
| mutex_unlock(&vc4->power_lock); |
| |
| vc4_irq_reset(dev); |
| |
| /* Rearm the hangcheck -- another job might have been waiting |
| * for our hung one to get kicked off, and vc4_irq_reset() |
| * would have started it. |
| */ |
| vc4_queue_hangcheck(dev); |
| } |
| |
| static void |
| vc4_reset_work(struct work_struct *work) |
| { |
| struct vc4_dev *vc4 = |
| container_of(work, struct vc4_dev, hangcheck.reset_work); |
| |
| vc4_save_hang_state(vc4->dev); |
| |
| vc4_reset(vc4->dev); |
| } |
| |
| static void |
| vc4_hangcheck_elapsed(unsigned long data) |
| { |
| struct drm_device *dev = (struct drm_device *)data; |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| uint32_t ct0ca, ct1ca; |
| unsigned long irqflags; |
| struct vc4_exec_info *bin_exec, *render_exec; |
| |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| |
| bin_exec = vc4_first_bin_job(vc4); |
| render_exec = vc4_first_render_job(vc4); |
| |
| /* If idle, we can stop watching for hangs. */ |
| if (!bin_exec && !render_exec) { |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| return; |
| } |
| |
| ct0ca = V3D_READ(V3D_CTNCA(0)); |
| ct1ca = V3D_READ(V3D_CTNCA(1)); |
| |
| /* If we've made any progress in execution, rearm the timer |
| * and wait. |
| */ |
| if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || |
| (render_exec && ct1ca != render_exec->last_ct1ca)) { |
| if (bin_exec) |
| bin_exec->last_ct0ca = ct0ca; |
| if (render_exec) |
| render_exec->last_ct1ca = ct1ca; |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| vc4_queue_hangcheck(dev); |
| return; |
| } |
| |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| |
| /* We've gone too long with no progress, reset. This has to |
| * be done from a work struct, since resetting can sleep and |
| * this timer hook isn't allowed to. |
| */ |
| schedule_work(&vc4->hangcheck.reset_work); |
| } |
| |
| static void |
| submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| |
| /* Set the current and end address of the control list. |
| * Writing the end register is what starts the job. |
| */ |
| V3D_WRITE(V3D_CTNCA(thread), start); |
| V3D_WRITE(V3D_CTNEA(thread), end); |
| } |
| |
| int |
| vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, |
| bool interruptible) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| int ret = 0; |
| unsigned long timeout_expire; |
| DEFINE_WAIT(wait); |
| |
| if (vc4->finished_seqno >= seqno) |
| return 0; |
| |
| if (timeout_ns == 0) |
| return -ETIME; |
| |
| timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); |
| |
| trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); |
| for (;;) { |
| prepare_to_wait(&vc4->job_wait_queue, &wait, |
| interruptible ? TASK_INTERRUPTIBLE : |
| TASK_UNINTERRUPTIBLE); |
| |
| if (interruptible && signal_pending(current)) { |
| ret = -ERESTARTSYS; |
| break; |
| } |
| |
| if (vc4->finished_seqno >= seqno) |
| break; |
| |
| if (timeout_ns != ~0ull) { |
| if (time_after_eq(jiffies, timeout_expire)) { |
| ret = -ETIME; |
| break; |
| } |
| schedule_timeout(timeout_expire - jiffies); |
| } else { |
| schedule(); |
| } |
| } |
| |
| finish_wait(&vc4->job_wait_queue, &wait); |
| trace_vc4_wait_for_seqno_end(dev, seqno); |
| |
| return ret; |
| } |
| |
| static void |
| vc4_flush_caches(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| |
| /* Flush the GPU L2 caches. These caches sit on top of system |
| * L3 (the 128kb or so shared with the CPU), and are |
| * non-allocating in the L3. |
| */ |
| V3D_WRITE(V3D_L2CACTL, |
| V3D_L2CACTL_L2CCLR); |
| |
| V3D_WRITE(V3D_SLCACTL, |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); |
| } |
| |
| /* Sets the registers for the next job to be actually be executed in |
| * the hardware. |
| * |
| * The job_lock should be held during this. |
| */ |
| void |
| vc4_submit_next_bin_job(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| struct vc4_exec_info *exec; |
| |
| again: |
| exec = vc4_first_bin_job(vc4); |
| if (!exec) |
| return; |
| |
| vc4_flush_caches(dev); |
| |
| /* Either put the job in the binner if it uses the binner, or |
| * immediately move it to the to-be-rendered queue. |
| */ |
| if (exec->ct0ca != exec->ct0ea) { |
| submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); |
| } else { |
| vc4_move_job_to_render(dev, exec); |
| goto again; |
| } |
| } |
| |
| void |
| vc4_submit_next_render_job(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| struct vc4_exec_info *exec = vc4_first_render_job(vc4); |
| |
| if (!exec) |
| return; |
| |
| submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); |
| } |
| |
| void |
| vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| bool was_empty = list_empty(&vc4->render_job_list); |
| |
| list_move_tail(&exec->head, &vc4->render_job_list); |
| if (was_empty) |
| vc4_submit_next_render_job(dev); |
| } |
| |
| static void |
| vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) |
| { |
| struct vc4_bo *bo; |
| unsigned i; |
| |
| for (i = 0; i < exec->bo_count; i++) { |
| bo = to_vc4_bo(&exec->bo[i]->base); |
| bo->seqno = seqno; |
| |
| reservation_object_add_shared_fence(bo->resv, exec->fence); |
| } |
| |
| list_for_each_entry(bo, &exec->unref_list, unref_head) { |
| bo->seqno = seqno; |
| } |
| |
| for (i = 0; i < exec->rcl_write_bo_count; i++) { |
| bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); |
| bo->write_seqno = seqno; |
| |
| reservation_object_add_excl_fence(bo->resv, exec->fence); |
| } |
| } |
| |
| static void |
| vc4_unlock_bo_reservations(struct drm_device *dev, |
| struct vc4_exec_info *exec, |
| struct ww_acquire_ctx *acquire_ctx) |
| { |
| int i; |
| |
| for (i = 0; i < exec->bo_count; i++) { |
| struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base); |
| |
| ww_mutex_unlock(&bo->resv->lock); |
| } |
| |
| ww_acquire_fini(acquire_ctx); |
| } |
| |
| /* Takes the reservation lock on all the BOs being referenced, so that |
| * at queue submit time we can update the reservations. |
| * |
| * We don't lock the RCL the tile alloc/state BOs, or overflow memory |
| * (all of which are on exec->unref_list). They're entirely private |
| * to vc4, so we don't attach dma-buf fences to them. |
| */ |
| static int |
| vc4_lock_bo_reservations(struct drm_device *dev, |
| struct vc4_exec_info *exec, |
| struct ww_acquire_ctx *acquire_ctx) |
| { |
| int contended_lock = -1; |
| int i, ret; |
| struct vc4_bo *bo; |
| |
| ww_acquire_init(acquire_ctx, &reservation_ww_class); |
| |
| retry: |
| if (contended_lock != -1) { |
| bo = to_vc4_bo(&exec->bo[contended_lock]->base); |
| ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, |
| acquire_ctx); |
| if (ret) { |
| ww_acquire_done(acquire_ctx); |
| return ret; |
| } |
| } |
| |
| for (i = 0; i < exec->bo_count; i++) { |
| if (i == contended_lock) |
| continue; |
| |
| bo = to_vc4_bo(&exec->bo[i]->base); |
| |
| ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); |
| if (ret) { |
| int j; |
| |
| for (j = 0; j < i; j++) { |
| bo = to_vc4_bo(&exec->bo[j]->base); |
| ww_mutex_unlock(&bo->resv->lock); |
| } |
| |
| if (contended_lock != -1 && contended_lock >= i) { |
| bo = to_vc4_bo(&exec->bo[contended_lock]->base); |
| |
| ww_mutex_unlock(&bo->resv->lock); |
| } |
| |
| if (ret == -EDEADLK) { |
| contended_lock = i; |
| goto retry; |
| } |
| |
| ww_acquire_done(acquire_ctx); |
| return ret; |
| } |
| } |
| |
| ww_acquire_done(acquire_ctx); |
| |
| /* Reserve space for our shared (read-only) fence references, |
| * before we commit the CL to the hardware. |
| */ |
| for (i = 0; i < exec->bo_count; i++) { |
| bo = to_vc4_bo(&exec->bo[i]->base); |
| |
| ret = reservation_object_reserve_shared(bo->resv); |
| if (ret) { |
| vc4_unlock_bo_reservations(dev, exec, acquire_ctx); |
| return ret; |
| } |
| } |
| |
| return 0; |
| } |
| |
| /* Queues a struct vc4_exec_info for execution. If no job is |
| * currently executing, then submits it. |
| * |
| * Unlike most GPUs, our hardware only handles one command list at a |
| * time. To queue multiple jobs at once, we'd need to edit the |
| * previous command list to have a jump to the new one at the end, and |
| * then bump the end address. That's a change for a later date, |
| * though. |
| */ |
| static int |
| vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec, |
| struct ww_acquire_ctx *acquire_ctx) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| uint64_t seqno; |
| unsigned long irqflags; |
| struct vc4_fence *fence; |
| |
| fence = kzalloc(sizeof(*fence), GFP_KERNEL); |
| if (!fence) |
| return -ENOMEM; |
| fence->dev = dev; |
| |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| |
| seqno = ++vc4->emit_seqno; |
| exec->seqno = seqno; |
| |
| dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock, |
| vc4->dma_fence_context, exec->seqno); |
| fence->seqno = exec->seqno; |
| exec->fence = &fence->base; |
| |
| vc4_update_bo_seqnos(exec, seqno); |
| |
| vc4_unlock_bo_reservations(dev, exec, acquire_ctx); |
| |
| list_add_tail(&exec->head, &vc4->bin_job_list); |
| |
| /* If no job was executing, kick ours off. Otherwise, it'll |
| * get started when the previous job's flush done interrupt |
| * occurs. |
| */ |
| if (vc4_first_bin_job(vc4) == exec) { |
| vc4_submit_next_bin_job(dev); |
| vc4_queue_hangcheck(dev); |
| } |
| |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| |
| return 0; |
| } |
| |
| /** |
| * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects |
| * referenced by the job. |
| * @dev: DRM device |
| * @file_priv: DRM file for this fd |
| * @exec: V3D job being set up |
| * |
| * The command validator needs to reference BOs by their index within |
| * the submitted job's BO list. This does the validation of the job's |
| * BO list and reference counting for the lifetime of the job. |
| * |
| * Note that this function doesn't need to unreference the BOs on |
| * failure, because that will happen at vc4_complete_exec() time. |
| */ |
| static int |
| vc4_cl_lookup_bos(struct drm_device *dev, |
| struct drm_file *file_priv, |
| struct vc4_exec_info *exec) |
| { |
| struct drm_vc4_submit_cl *args = exec->args; |
| uint32_t *handles; |
| int ret = 0; |
| int i; |
| |
| exec->bo_count = args->bo_handle_count; |
| |
| if (!exec->bo_count) { |
| /* See comment on bo_index for why we have to check |
| * this. |
| */ |
| DRM_ERROR("Rendering requires BOs to validate\n"); |
| return -EINVAL; |
| } |
| |
| exec->bo = kvmalloc_array(exec->bo_count, |
| sizeof(struct drm_gem_cma_object *), |
| GFP_KERNEL | __GFP_ZERO); |
| if (!exec->bo) { |
| DRM_ERROR("Failed to allocate validated BO pointers\n"); |
| return -ENOMEM; |
| } |
| |
| handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL); |
| if (!handles) { |
| ret = -ENOMEM; |
| DRM_ERROR("Failed to allocate incoming GEM handles\n"); |
| goto fail; |
| } |
| |
| if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles), |
| exec->bo_count * sizeof(uint32_t))) { |
| ret = -EFAULT; |
| DRM_ERROR("Failed to copy in GEM handles\n"); |
| goto fail; |
| } |
| |
| spin_lock(&file_priv->table_lock); |
| for (i = 0; i < exec->bo_count; i++) { |
| struct drm_gem_object *bo = idr_find(&file_priv->object_idr, |
| handles[i]); |
| if (!bo) { |
| DRM_ERROR("Failed to look up GEM BO %d: %d\n", |
| i, handles[i]); |
| ret = -EINVAL; |
| spin_unlock(&file_priv->table_lock); |
| goto fail; |
| } |
| drm_gem_object_get(bo); |
| exec->bo[i] = (struct drm_gem_cma_object *)bo; |
| } |
| spin_unlock(&file_priv->table_lock); |
| |
| fail: |
| kvfree(handles); |
| return ret; |
| } |
| |
| static int |
| vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) |
| { |
| struct drm_vc4_submit_cl *args = exec->args; |
| void *temp = NULL; |
| void *bin; |
| int ret = 0; |
| uint32_t bin_offset = 0; |
| uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, |
| 16); |
| uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; |
| uint32_t exec_size = uniforms_offset + args->uniforms_size; |
| uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * |
| args->shader_rec_count); |
| struct vc4_bo *bo; |
| |
| if (shader_rec_offset < args->bin_cl_size || |
| uniforms_offset < shader_rec_offset || |
| exec_size < uniforms_offset || |
| args->shader_rec_count >= (UINT_MAX / |
| sizeof(struct vc4_shader_state)) || |
| temp_size < exec_size) { |
| DRM_ERROR("overflow in exec arguments\n"); |
| ret = -EINVAL; |
| goto fail; |
| } |
| |
| /* Allocate space where we'll store the copied in user command lists |
| * and shader records. |
| * |
| * We don't just copy directly into the BOs because we need to |
| * read the contents back for validation, and I think the |
| * bo->vaddr is uncached access. |
| */ |
| temp = kvmalloc_array(temp_size, 1, GFP_KERNEL); |
| if (!temp) { |
| DRM_ERROR("Failed to allocate storage for copying " |
| "in bin/render CLs.\n"); |
| ret = -ENOMEM; |
| goto fail; |
| } |
| bin = temp + bin_offset; |
| exec->shader_rec_u = temp + shader_rec_offset; |
| exec->uniforms_u = temp + uniforms_offset; |
| exec->shader_state = temp + exec_size; |
| exec->shader_state_size = args->shader_rec_count; |
| |
| if (copy_from_user(bin, |
| u64_to_user_ptr(args->bin_cl), |
| args->bin_cl_size)) { |
| ret = -EFAULT; |
| goto fail; |
| } |
| |
| if (copy_from_user(exec->shader_rec_u, |
| u64_to_user_ptr(args->shader_rec), |
| args->shader_rec_size)) { |
| ret = -EFAULT; |
| goto fail; |
| } |
| |
| if (copy_from_user(exec->uniforms_u, |
| u64_to_user_ptr(args->uniforms), |
| args->uniforms_size)) { |
| ret = -EFAULT; |
| goto fail; |
| } |
| |
| bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); |
| if (IS_ERR(bo)) { |
| DRM_ERROR("Couldn't allocate BO for binning\n"); |
| ret = PTR_ERR(bo); |
| goto fail; |
| } |
| exec->exec_bo = &bo->base; |
| |
| list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, |
| &exec->unref_list); |
| |
| exec->ct0ca = exec->exec_bo->paddr + bin_offset; |
| |
| exec->bin_u = bin; |
| |
| exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; |
| exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; |
| exec->shader_rec_size = args->shader_rec_size; |
| |
| exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; |
| exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; |
| exec->uniforms_size = args->uniforms_size; |
| |
| ret = vc4_validate_bin_cl(dev, |
| exec->exec_bo->vaddr + bin_offset, |
| bin, |
| exec); |
| if (ret) |
| goto fail; |
| |
| ret = vc4_validate_shader_recs(dev, exec); |
| if (ret) |
| goto fail; |
| |
| /* Block waiting on any previous rendering into the CS's VBO, |
| * IB, or textures, so that pixels are actually written by the |
| * time we try to read them. |
| */ |
| ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); |
| |
| fail: |
| kvfree(temp); |
| return ret; |
| } |
| |
| static void |
| vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| unsigned long irqflags; |
| unsigned i; |
| |
| /* If we got force-completed because of GPU reset rather than |
| * through our IRQ handler, signal the fence now. |
| */ |
| if (exec->fence) |
| dma_fence_signal(exec->fence); |
| |
| if (exec->bo) { |
| for (i = 0; i < exec->bo_count; i++) |
| drm_gem_object_put_unlocked(&exec->bo[i]->base); |
| kvfree(exec->bo); |
| } |
| |
| while (!list_empty(&exec->unref_list)) { |
| struct vc4_bo *bo = list_first_entry(&exec->unref_list, |
| struct vc4_bo, unref_head); |
| list_del(&bo->unref_head); |
| drm_gem_object_put_unlocked(&bo->base.base); |
| } |
| |
| /* Free up the allocation of any bin slots we used. */ |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| vc4->bin_alloc_used &= ~exec->bin_slots; |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| |
| mutex_lock(&vc4->power_lock); |
| if (--vc4->power_refcount == 0) { |
| pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); |
| pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); |
| } |
| mutex_unlock(&vc4->power_lock); |
| |
| kfree(exec); |
| } |
| |
| void |
| vc4_job_handle_completed(struct vc4_dev *vc4) |
| { |
| unsigned long irqflags; |
| struct vc4_seqno_cb *cb, *cb_temp; |
| |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| while (!list_empty(&vc4->job_done_list)) { |
| struct vc4_exec_info *exec = |
| list_first_entry(&vc4->job_done_list, |
| struct vc4_exec_info, head); |
| list_del(&exec->head); |
| |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| vc4_complete_exec(vc4->dev, exec); |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| } |
| |
| list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { |
| if (cb->seqno <= vc4->finished_seqno) { |
| list_del_init(&cb->work.entry); |
| schedule_work(&cb->work); |
| } |
| } |
| |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| } |
| |
| static void vc4_seqno_cb_work(struct work_struct *work) |
| { |
| struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); |
| |
| cb->func(cb); |
| } |
| |
| int vc4_queue_seqno_cb(struct drm_device *dev, |
| struct vc4_seqno_cb *cb, uint64_t seqno, |
| void (*func)(struct vc4_seqno_cb *cb)) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| int ret = 0; |
| unsigned long irqflags; |
| |
| cb->func = func; |
| INIT_WORK(&cb->work, vc4_seqno_cb_work); |
| |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| if (seqno > vc4->finished_seqno) { |
| cb->seqno = seqno; |
| list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); |
| } else { |
| schedule_work(&cb->work); |
| } |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| |
| return ret; |
| } |
| |
| /* Scheduled when any job has been completed, this walks the list of |
| * jobs that had completed and unrefs their BOs and frees their exec |
| * structs. |
| */ |
| static void |
| vc4_job_done_work(struct work_struct *work) |
| { |
| struct vc4_dev *vc4 = |
| container_of(work, struct vc4_dev, job_done_work); |
| |
| vc4_job_handle_completed(vc4); |
| } |
| |
| static int |
| vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, |
| uint64_t seqno, |
| uint64_t *timeout_ns) |
| { |
| unsigned long start = jiffies; |
| int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); |
| |
| if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { |
| uint64_t delta = jiffies_to_nsecs(jiffies - start); |
| |
| if (*timeout_ns >= delta) |
| *timeout_ns -= delta; |
| } |
| |
| return ret; |
| } |
| |
| int |
| vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| struct drm_vc4_wait_seqno *args = data; |
| |
| return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, |
| &args->timeout_ns); |
| } |
| |
| int |
| vc4_wait_bo_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| int ret; |
| struct drm_vc4_wait_bo *args = data; |
| struct drm_gem_object *gem_obj; |
| struct vc4_bo *bo; |
| |
| if (args->pad != 0) |
| return -EINVAL; |
| |
| gem_obj = drm_gem_object_lookup(file_priv, args->handle); |
| if (!gem_obj) { |
| DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); |
| return -EINVAL; |
| } |
| bo = to_vc4_bo(gem_obj); |
| |
| ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, |
| &args->timeout_ns); |
| |
| drm_gem_object_put_unlocked(gem_obj); |
| return ret; |
| } |
| |
| /** |
| * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. |
| * @dev: DRM device |
| * @data: ioctl argument |
| * @file_priv: DRM file for this fd |
| * |
| * This is the main entrypoint for userspace to submit a 3D frame to |
| * the GPU. Userspace provides the binner command list (if |
| * applicable), and the kernel sets up the render command list to draw |
| * to the framebuffer described in the ioctl, using the command lists |
| * that the 3D engine's binner will produce. |
| */ |
| int |
| vc4_submit_cl_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| struct drm_vc4_submit_cl *args = data; |
| struct vc4_exec_info *exec; |
| struct ww_acquire_ctx acquire_ctx; |
| int ret = 0; |
| |
| if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { |
| DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); |
| return -EINVAL; |
| } |
| |
| exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); |
| if (!exec) { |
| DRM_ERROR("malloc failure on exec struct\n"); |
| return -ENOMEM; |
| } |
| |
| mutex_lock(&vc4->power_lock); |
| if (vc4->power_refcount++ == 0) { |
| ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); |
| if (ret < 0) { |
| mutex_unlock(&vc4->power_lock); |
| vc4->power_refcount--; |
| kfree(exec); |
| return ret; |
| } |
| } |
| mutex_unlock(&vc4->power_lock); |
| |
| exec->args = args; |
| INIT_LIST_HEAD(&exec->unref_list); |
| |
| ret = vc4_cl_lookup_bos(dev, file_priv, exec); |
| if (ret) |
| goto fail; |
| |
| if (exec->args->bin_cl_size != 0) { |
| ret = vc4_get_bcl(dev, exec); |
| if (ret) |
| goto fail; |
| } else { |
| exec->ct0ca = 0; |
| exec->ct0ea = 0; |
| } |
| |
| ret = vc4_get_rcl(dev, exec); |
| if (ret) |
| goto fail; |
| |
| ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx); |
| if (ret) |
| goto fail; |
| |
| /* Clear this out of the struct we'll be putting in the queue, |
| * since it's part of our stack. |
| */ |
| exec->args = NULL; |
| |
| ret = vc4_queue_submit(dev, exec, &acquire_ctx); |
| if (ret) |
| goto fail; |
| |
| /* Return the seqno for our job. */ |
| args->seqno = vc4->emit_seqno; |
| |
| return 0; |
| |
| fail: |
| vc4_complete_exec(vc4->dev, exec); |
| |
| return ret; |
| } |
| |
| void |
| vc4_gem_init(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| |
| vc4->dma_fence_context = dma_fence_context_alloc(1); |
| |
| INIT_LIST_HEAD(&vc4->bin_job_list); |
| INIT_LIST_HEAD(&vc4->render_job_list); |
| INIT_LIST_HEAD(&vc4->job_done_list); |
| INIT_LIST_HEAD(&vc4->seqno_cb_list); |
| spin_lock_init(&vc4->job_lock); |
| |
| INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); |
| setup_timer(&vc4->hangcheck.timer, |
| vc4_hangcheck_elapsed, |
| (unsigned long)dev); |
| |
| INIT_WORK(&vc4->job_done_work, vc4_job_done_work); |
| |
| mutex_init(&vc4->power_lock); |
| } |
| |
| void |
| vc4_gem_destroy(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| |
| /* Waiting for exec to finish would need to be done before |
| * unregistering V3D. |
| */ |
| WARN_ON(vc4->emit_seqno != vc4->finished_seqno); |
| |
| /* V3D should already have disabled its interrupt and cleared |
| * the overflow allocation registers. Now free the object. |
| */ |
| if (vc4->bin_bo) { |
| drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); |
| vc4->bin_bo = NULL; |
| } |
| |
| if (vc4->hang_state) |
| vc4_free_hang_state(dev, vc4->hang_state); |
| } |