| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /* Adapted from Crosshatch downstream: |
| * https://github.com/GrapheneOS/device_google_crosshatch/blob/c7f62a539b6cb4685348fbd747605cbfabf1b94d/vibrator/Vibrator.cpp |
| */ |
| |
| #define LOG_TAG "VibratorService" |
| |
| #include <log/log.h> |
| |
| #include <hardware/hardware.h> |
| #include <hardware/vibrator.h> |
| #include <cutils/properties.h> |
| #include <linux/input.h> |
| |
| #include "Vibrator.h" |
| |
| #include <cinttypes> |
| #include <cmath> |
| #include <iostream> |
| #include <fstream> |
| #include <cstring> |
| |
| namespace android { |
| namespace hardware { |
| namespace vibrator { |
| namespace V1_1 { |
| namespace implementation { |
| |
| using Status = ::android::hardware::vibrator::V1_0::Status; |
| using EffectStrength = ::android::hardware::vibrator::V1_0::EffectStrength; |
| using Effect = ::android::hardware::vibrator::V1_1::Effect_1_1; |
| |
| // These have to be kept in line with HAL version |
| static constexpr Effect MAX_EFFECT = Effect::TICK; |
| static constexpr EffectStrength MAX_EFFECT_STRENGTH = EffectStrength::STRONG; |
| |
| #define EFFECT_INDEX(effect, strength) \ |
| ((uint16_t)effect * (uint16_t)MAX_EFFECT_STRENGTH + (uint16_t)strength) |
| |
| static constexpr int DEFAULT_EFFECT_ID = EFFECT_INDEX(Effect::CLICK, EffectStrength::MEDIUM); |
| |
| Vibrator::Vibrator(std::string devpath) : |
| mInputDevPath(devpath) |
| { |
| // We just keep the input device open the whole time we're running. |
| // Closing / reopening it seems to break things. |
| mfd = openInputDev(); |
| if (mfd < 0) { |
| ALOGE("%s() can't open FF input device %s", __func__, mInputDevPath.c_str()); |
| return; |
| } |
| |
| // Build a table of effects for each strength of each effect. |
| int baseStrength = 0; |
| for (uint16_t i = 0; i <= (uint16_t)MAX_EFFECT; i++) |
| { |
| for (uint16_t j = 0; j <= (uint16_t)MAX_EFFECT_STRENGTH; j++) |
| { |
| switch((Effect)i) { |
| default: |
| case Effect::CLICK: |
| baseStrength = 0x4000; |
| break; |
| case Effect::TICK: |
| baseStrength = 0x1000; |
| break; |
| case Effect::DOUBLE_CLICK: |
| baseStrength = 0x3000; |
| break; |
| } |
| ALOGV("%s() uploading effect %d, strength %d, magnitude = 0x%x", __func__, i, j, baseStrength + j * 0x1000); |
| // 0x8000 is about the max for qcom_spmi_haptics. |
| mEffects[EFFECT_INDEX(i, j)] = FF_EFFECT((uint16_t)(baseStrength + j * 0x800)); |
| |
| uploadEffectToKernel(&mEffects[EFFECT_INDEX(i, j)]); |
| } |
| } |
| } |
| |
| int Vibrator::openInputDev() { |
| return open(mInputDevPath.c_str(), O_RDWR|O_CLOEXEC); |
| } |
| |
| void Vibrator::uploadEffectToKernel(struct ff_effect* effect) { |
| int ret; |
| |
| ret = ioctl(mfd, EVIOCSFF, effect); |
| if (ret < 0) { |
| ALOGE("%s() Couldn't upload rumble effect to device %s, ret = %d", __func__, mInputDevPath.c_str(), ret); |
| } |
| } |
| |
| void Vibrator::deleteEffectFromKernel(struct ff_effect* effect) { // Unload rumble effect |
| int ret; |
| |
| ret = ioctl(mfd, EVIOCRMFF, effect); |
| if (ret < 0) { |
| ALOGE("%s() Failed to remove rumble effect from device %s, ret = %d", __func__, mInputDevPath.c_str(), ret); |
| return; |
| } |
| effect->id = -1; |
| } |
| |
| // Methods from ::android::hardware::vibrator::V1_1::IVibrator follow. |
| Return<Status> Vibrator::on(uint32_t timeoutMs) { |
| struct ff_effect* effect; |
| // If the active effect is set, use it instead of the default |
| if (mActiveEffectId < 0) { |
| effect = &mEffects[DEFAULT_EFFECT_ID]; |
| } else { |
| effect = &mEffects[mActiveEffectId]; |
| } |
| |
| ALOGV("%s() mActiveEffectId = %d, timeoutMs = %d, effect.id = %d, magnitude = %d", __func__, mActiveEffectId, timeoutMs, effect->id, effect->u.rumble.strong_magnitude); |
| struct input_event play; |
| int ret; |
| |
| play.type = EV_FF; |
| play.code = effect->id; |
| play.value = 1; |
| |
| ret = write(mfd, (const void*) &play, sizeof(play)); |
| if (ret != sizeof(play)) { |
| ALOGE("%s() failed to fully write play event to input device: %d", __func__, errno); |
| return Status::UNKNOWN_ERROR; |
| } |
| |
| usleep(timeoutMs * 1000); |
| |
| off(); |
| |
| return Status::OK; |
| } |
| |
| Return<Status> Vibrator::off() { |
| ALOGV("%s", __func__); |
| struct input_event stop; |
| struct ff_effect* effect; |
| // If the active effect is set, use it instead of the default |
| if (mActiveEffectId < 0) { |
| ALOGV("%s() no active effect, stopping default", __func__); |
| effect = &mEffects[DEFAULT_EFFECT_ID]; |
| } else { |
| effect = &mEffects[mActiveEffectId]; |
| } |
| |
| stop.type = EV_FF; |
| stop.code = effect->id; |
| stop.value = 0; |
| if (write(mfd, (const void*) &stop, sizeof(stop)) != sizeof(stop)) { |
| ALOGE("%s() failed to fully write stop event to input device", __func__); |
| return Status::UNKNOWN_ERROR; |
| } |
| |
| return Status::OK; |
| } |
| |
| Return<bool> Vibrator::supportsAmplitudeControl() { |
| ALOGV("%s", __func__); |
| return false; |
| } |
| |
| Return<Status> Vibrator::setAmplitude(uint8_t amplitude) { |
| ALOGV("%s", __func__); |
| |
| if (!amplitude) { |
| return Status::BAD_VALUE; |
| } |
| |
| return Status::OK; |
| } |
| |
| Return<void> Vibrator::perform(V1_0::Effect effect, EffectStrength strength, |
| perform_cb _hidl_cb) { |
| return performWrapper(effect, strength, _hidl_cb); |
| } |
| |
| Return<void> Vibrator::perform_1_1(V1_1::Effect_1_1 effect, EffectStrength strength, |
| perform_cb _hidl_cb) { |
| return performWrapper(effect, strength, _hidl_cb); |
| } |
| |
| template <typename T> |
| Return<void> Vibrator::performWrapper(T effect, EffectStrength strength, perform_cb _hidl_cb) { |
| ALOGV("%s, ", __func__); |
| auto validRange = hidl_enum_range<T>(); |
| if (effect < *validRange.begin() || effect > *std::prev(validRange.end())) { |
| _hidl_cb(Status::UNSUPPORTED_OPERATION, 0); |
| return Void(); |
| } |
| return performEffect(static_cast<Effect>(effect), strength, _hidl_cb); |
| } |
| |
| Return<void> Vibrator::performEffect(Effect effect, EffectStrength strength, |
| perform_cb _hidl_cb) { |
| Status status = Status::OK; |
| uint32_t timeMs = 9; |
| bool doubleClick = effect == Effect::DOUBLE_CLICK; |
| |
| ALOGV("%s() effect = %d, strength = %d", __func__, effect, (int)strength); |
| |
| if (effect > MAX_EFFECT){ |
| _hidl_cb(Status::UNSUPPORTED_OPERATION, 0); |
| return Void(); |
| } |
| |
| mActiveEffectId = EFFECT_INDEX(effect, strength); |
| |
| // Play the effect |
| on(timeMs); |
| /* |
| * Android calls off() for us, so |
| * only call it if we're doing a double click |
| */ |
| if (doubleClick) { |
| timeMs += 59; |
| usleep(50 * 1000); |
| on(timeMs); |
| } |
| mActiveEffectId = -1; |
| |
| _hidl_cb(status, timeMs); |
| |
| return Void(); |
| } |
| |
| Vibrator::~Vibrator() { |
| close(mfd); |
| } |
| |
| |
| } // namespace implementation |
| } // namespace V1_1 |
| } // namespace vibrator |
| } // namespace hardware |
| } // namespace android |