blob: 8e6140d3a4e2183099270be664323acfd1e480b6 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_VIBRATOR_V1_1_VIBRATOR_H
#define ANDROID_HARDWARE_VIBRATOR_V1_1_VIBRATOR_H
#include <android/hardware/vibrator/1.1/IVibrator.h>
#include <hidl/Status.h>
#include <linux/input.h>
#include <fstream>
#include <map>
// Borrowed from linuxconsole/utils/bitmaskros.h
/* Number of bits for 1 unsigned char */
#define nBitsPerUchar (sizeof(unsigned char) * 8)
/* Index=Offset of given bit in 1 unsigned char */
#define bitOffsetInUchar(bit) ((bit)%nBitsPerUchar)
/* Index=Offset of the unsigned char associated to the bit
* at the given index=offset
*/
#define ucharIndexForBit(bit) ((bit)/nBitsPerUchar)
/* Test the bit with given index=offset in an unsigned char array */
#define testBit(bit, array) ((array[ucharIndexForBit(bit)] >> bitOffsetInUchar(bit)) & 1)
/*
* Builder for ff_effect struct.
* We don't bother using weak_magnitude here as most hardware
* doesn't have any way to differentiate strong / weak haptics
*/
#define FF_EFFECT(rumbleStrenth) \
{ \
.type = FF_RUMBLE, \
.id = -1, \
.direction = 0, \
.trigger = { .button = 0, .interval = 0, }, \
.replay = { .length = 0, .delay = 0, }, \
.u = { \
.rumble = { \
.strong_magnitude = rumbleStrenth, \
.weak_magnitude = 0, \
}, \
}, \
}
namespace android {
namespace hardware {
namespace vibrator {
namespace V1_1 {
namespace implementation {
class Vibrator : public IVibrator {
public:
Vibrator(std::string mInputDevPath);
// Methods from ::android::hardware::vibrator::V1_0::IVibrator follow.
using Status = ::android::hardware::vibrator::V1_0::Status;
Return<Status> on(uint32_t timeoutMs) override;
Return<Status> off() override;
Return<bool> supportsAmplitudeControl() override;
Return<Status> setAmplitude(uint8_t amplitude) override;
using EffectStrength = ::android::hardware::vibrator::V1_0::EffectStrength;
Return<void> perform(V1_0::Effect effect, EffectStrength strength, perform_cb _hidl_cb)
override;
Return<void> perform_1_1(Effect_1_1 effect, EffectStrength strength, perform_cb _hidl_cb)
override;
private:
~Vibrator();
void uploadEffectToKernel(struct ff_effect*);
void deleteEffectFromKernel(struct ff_effect*);
int openInputDev();
template <typename T>
Return<void> performWrapper(T effect, EffectStrength strength, perform_cb _hidl_cb);
Return<void> performEffect(Effect_1_1 effect, EffectStrength strength, perform_cb _hidl_cb);
std::string mInputDevPath;
int mfd;
int mActiveEffectId;
// Look up table of effects by type and strength
std::map<int, struct ff_effect> mEffects;
};
} // namespace implementation
} // namespace V1_1
} // namespace vibrator
} // namespace hardware
} // namespace android
class FileDescGuard {
public:
FileDescGuard(int fd) : m_fd(fd) {}
~FileDescGuard() {
if (close(m_fd) != 0)
{
ALOGE("CA:: Failed to close fd %d, errno = %d", m_fd, errno);
}
}
private:
int m_fd = -1;
};
#endif // ANDROID_HARDWARE_VIBRATOR_V1_1_VIBRATOR_H