| // |
| // Copyright (C) 2009 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| |
| #ifndef UPDATE_ENGINE_COMMON_ACTION_H_ |
| #define UPDATE_ENGINE_COMMON_ACTION_H_ |
| |
| #include <stdio.h> |
| |
| #include <memory> |
| #include <string> |
| |
| #include <base/logging.h> |
| #include <base/macros.h> |
| |
| #include "update_engine/common/action_pipe.h" |
| #include "update_engine/common/action_processor.h" |
| |
| // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) |
| // is based on the KSAction* classes from the Google Update Engine code at |
| // http://code.google.com/p/update-engine/ . The author of this file sends |
| // a big thanks to that team for their high quality design, implementation, |
| // and documentation. |
| // |
| // Readers may want to consult this wiki page from the Update Engine site: |
| // http://code.google.com/p/update-engine/wiki/ActionProcessor |
| // Although it's referring to the Objective-C KSAction* classes, much |
| // applies here as well. |
| // |
| // How it works: |
| // |
| // First off, there is only one thread and all I/O should be asynchronous. |
| // A message loop blocks whenever there is no work to be done. This happens |
| // where there is no CPU work to be done and no I/O ready to transfer in or |
| // out. Two kinds of events can wake up the message loop: timer alarm or file |
| // descriptors. If either of these happens, the message loop finds out the owner |
| // of what fired and calls the appropriate code to handle it. As such, all the |
| // code in the Action* classes and the code that is calls is non-blocking. |
| // |
| // An ActionProcessor contains a queue of Actions to perform. When |
| // ActionProcessor::StartProcessing() is called, it executes the first action. |
| // Each action tells the processor when it has completed, which causes the |
| // Processor to execute the next action. ActionProcessor may have a delegate |
| // (an object of type ActionProcessorDelegate). If it does, the delegate |
| // is called to be notified of events as they happen. |
| // |
| // ActionPipe classes |
| // |
| // See action_pipe.h |
| // |
| // ActionTraits |
| // |
| // We need to use an extra class ActionTraits. ActionTraits is a simple |
| // templated class that contains only two typedefs: OutputObjectType and |
| // InputObjectType. Each action class also has two typedefs of the same name |
| // that are of the same type. So, to get the input/output types of, e.g., the |
| // DownloadAction class, we look at the type of |
| // DownloadAction::InputObjectType. |
| // |
| // Each concrete Action class derives from Action<T>. This means that during |
| // template instantiation of Action<T>, T is declared but not defined, which |
| // means that T::InputObjectType (and OutputObjectType) is not defined. |
| // However, the traits class is constructed in such a way that it will be |
| // template instantiated first, so Action<T> *can* find the types it needs by |
| // consulting ActionTraits<T>::InputObjectType (and OutputObjectType). |
| // This is why the ActionTraits classes are needed. |
| |
| namespace chromeos_update_engine { |
| |
| // It is handy to have a non-templated base class of all Actions. |
| class AbstractAction { |
| public: |
| AbstractAction() : processor_(nullptr) {} |
| virtual ~AbstractAction() = default; |
| |
| // Begin performing the action. Since this code is asynchronous, when this |
| // method returns, it means only that the action has started, not necessarily |
| // completed. However, it's acceptable for this method to perform the |
| // action synchronously; Action authors should understand the implications |
| // of synchronously performing, though, because this is a single-threaded |
| // app, the entire process will be blocked while the action performs. |
| // |
| // When the action is complete, it must call |
| // ActionProcessor::ActionComplete(this); to notify the processor that it's |
| // done. |
| virtual void PerformAction() = 0; |
| |
| // Called on ActionProcess::ActionComplete() by ActionProcessor. |
| virtual void ActionCompleted([[maybe_unused]] ErrorCode code) {} |
| |
| // Called by the ActionProcessor to tell this Action which processor |
| // it belongs to. |
| void SetProcessor(ActionProcessor* processor) { |
| if (processor) |
| CHECK(!processor_); |
| else |
| CHECK(processor_); |
| processor_ = processor; |
| } |
| |
| // Returns true iff the action is the current action of its ActionProcessor. |
| bool IsRunning() const { |
| if (!processor_) |
| return false; |
| return processor_->current_action() == this; |
| } |
| |
| // Called on asynchronous actions if canceled. Actions may implement if |
| // there's any cleanup to do. There is no need to call |
| // ActionProcessor::ActionComplete() because the processor knows this |
| // action is terminating. |
| // Only the ActionProcessor should call this. |
| virtual void TerminateProcessing() {} |
| |
| // Called on asynchronous actions if the processing is suspended and resumed, |
| // respectively. These methods are called by the ActionProcessor and should |
| // not be explicitly called. |
| // The action may still call ActionCompleted() once the action is completed |
| // while the processing is suspended, for example if suspend/resume is not |
| // implemented for the given action. |
| virtual void SuspendAction() {} |
| virtual void ResumeAction() {} |
| |
| // These methods are useful for debugging. TODO(adlr): consider using |
| // std::type_info for this? |
| // Type() returns a string of the Action type. I.e., for DownloadAction, |
| // Type() would return "DownloadAction". |
| virtual std::string Type() const = 0; |
| |
| protected: |
| // A weak pointer to the processor that owns this Action. |
| ActionProcessor* processor_; |
| }; |
| |
| // Forward declare a couple classes we use. |
| template <typename T> |
| class ActionPipe; |
| template <typename T> |
| class ActionTraits; |
| |
| template <typename SubClass> |
| class Action : public AbstractAction { |
| public: |
| ~Action() override {} |
| |
| // Attaches an input pipe to this Action. This is optional; an Action |
| // doesn't need to have an input pipe. The input pipe must be of the type |
| // of object that this class expects. |
| // This is generally called by ActionPipe::Bond() |
| void set_in_pipe( |
| // this type is a fancy way of saying: a shared_ptr to an |
| // ActionPipe<InputObjectType>. |
| const std::shared_ptr< |
| ActionPipe<typename ActionTraits<SubClass>::InputObjectType>>& |
| in_pipe) { |
| in_pipe_ = in_pipe; |
| } |
| |
| // Attaches an output pipe to this Action. This is optional; an Action |
| // doesn't need to have an output pipe. The output pipe must be of the type |
| // of object that this class expects. |
| // This is generally called by ActionPipe::Bond() |
| void set_out_pipe( |
| // this type is a fancy way of saying: a shared_ptr to an |
| // ActionPipe<OutputObjectType>. |
| const std::shared_ptr< |
| ActionPipe<typename ActionTraits<SubClass>::OutputObjectType>>& |
| out_pipe) { |
| out_pipe_ = out_pipe; |
| } |
| |
| // Returns true iff there is an associated input pipe. If there's an input |
| // pipe, there's an input object, but it may have been constructed with the |
| // default ctor if the previous action didn't call SetOutputObject(). |
| bool HasInputObject() const { return in_pipe_.get(); } |
| |
| // returns a const reference to the object in the input pipe. |
| const typename ActionTraits<SubClass>::InputObjectType& GetInputObject() |
| const { |
| CHECK(HasInputObject()); |
| return in_pipe_->contents(); |
| } |
| |
| // Returns true iff there's an output pipe. |
| bool HasOutputPipe() const { return out_pipe_.get(); } |
| |
| // Copies the object passed into the output pipe. It will be accessible to |
| // the next Action via that action's input pipe (which is the same as this |
| // Action's output pipe). |
| void SetOutputObject( |
| const typename ActionTraits<SubClass>::OutputObjectType& out_obj) { |
| CHECK(HasOutputPipe()); |
| out_pipe_->set_contents(out_obj); |
| } |
| |
| // Returns a reference to the object sitting in the output pipe. |
| const typename ActionTraits<SubClass>::OutputObjectType& GetOutputObject() { |
| CHECK(HasOutputPipe()); |
| return out_pipe_->contents(); |
| } |
| |
| protected: |
| // We use a shared_ptr to the pipe. shared_ptr objects destroy what they |
| // point to when the last such shared_ptr object dies. We consider the |
| // Actions on either end of a pipe to "own" the pipe. When the last Action |
| // of the two dies, the ActionPipe will die, too. |
| std::shared_ptr<ActionPipe<typename ActionTraits<SubClass>::InputObjectType>> |
| in_pipe_; |
| std::shared_ptr<ActionPipe<typename ActionTraits<SubClass>::OutputObjectType>> |
| out_pipe_; |
| }; |
| |
| // An action that does nothing and completes with kSuccess immediately. |
| class NoOpAction : public AbstractAction { |
| public: |
| ~NoOpAction() override {} |
| void PerformAction() override { |
| processor_->ActionComplete(this, ErrorCode::kSuccess); |
| } |
| static std::string StaticType() { return "NoOpAction"; } |
| std::string Type() const override { return StaticType(); } |
| }; |
| |
| }; // namespace chromeos_update_engine |
| |
| #endif // UPDATE_ENGINE_COMMON_ACTION_H_ |