| // |
| // Copyright (C) 2011 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| |
| #ifndef UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ |
| #define UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ |
| |
| #include <deque> |
| #include <memory> |
| #include <vector> |
| |
| #include <base/macros.h> |
| #include <brillo/errors/error.h> |
| |
| #include "update_engine/common/error_code.h" |
| |
| #include <gtest/gtest_prod.h> |
| |
| // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) |
| // is based on the KSAction* classes from the Google Update Engine code at |
| // http://code.google.com/p/update-engine/ . The author of this file sends |
| // a big thanks to that team for their high quality design, implementation, |
| // and documentation. |
| |
| // See action.h for an overview of this class and other Action* classes. |
| |
| // An ActionProcessor keeps a queue of Actions and processes them in order. |
| |
| namespace chromeos_update_engine { |
| |
| class AbstractAction; |
| class ActionProcessorDelegate; |
| |
| class ActionProcessor { |
| public: |
| ActionProcessor() = default; |
| |
| virtual ~ActionProcessor(); |
| |
| // Starts processing the first Action in the queue. If there's a delegate, |
| // when all processing is complete, ProcessingDone() will be called on the |
| // delegate. |
| virtual void StartProcessing(); |
| |
| // Aborts processing. If an Action is running, it will have |
| // TerminateProcessing() called on it. The Action that was running and all the |
| // remaining actions will be lost and must be re-enqueued if this Processor is |
| // to use it. |
| void StopProcessing(); |
| |
| // Suspend the processing. If an Action is running, it will have the |
| // SuspendProcessing() called on it, and it should suspend operations until |
| // ResumeProcessing() is called on this class to continue. While suspended, |
| // no new actions will be started. Calling SuspendProcessing while the |
| // processing is suspended or not running this method performs no action. |
| void SuspendProcessing(); |
| |
| // Resume the suspended processing. If the ActionProcessor is not suspended |
| // or not running in the first place this method performs no action. |
| void ResumeProcessing(); |
| |
| // Returns true iff the processing was started but not yet completed nor |
| // stopped. |
| bool IsRunning() const; |
| |
| // Adds another Action to the end of the queue. |
| virtual void EnqueueAction(std::unique_ptr<AbstractAction> action); |
| |
| // Sets/gets the current delegate. Set to null to remove a delegate. |
| ActionProcessorDelegate* delegate() const { return delegate_; } |
| void set_delegate(ActionProcessorDelegate* delegate) { delegate_ = delegate; } |
| |
| // Returns a pointer to the current Action that's processing. |
| AbstractAction* current_action() const { return current_action_.get(); } |
| |
| // Called by an action to notify processor that it's done. Caller passes self. |
| // But this call deletes the action if there no other object has a reference |
| // to it, so in that case, the caller should not try to access any of its |
| // member variables after this call. |
| virtual void ActionComplete(AbstractAction* actionptr, ErrorCode code); |
| |
| private: |
| FRIEND_TEST(ActionProcessorTest, ChainActionsTest); |
| |
| // Continue processing actions (if any) after the last action terminated with |
| // the passed error code. If there are no more actions to process, the |
| // processing will terminate. |
| void StartNextActionOrFinish(ErrorCode code); |
| |
| // Actions that have not yet begun processing, in the order in which |
| // they'll be processed. |
| std::deque<std::unique_ptr<AbstractAction>> actions_; |
| |
| // A pointer to the currently processing Action, if any. |
| std::unique_ptr<AbstractAction> current_action_; |
| |
| // The ErrorCode reported by an action that was suspended but finished while |
| // being suspended. This error code is stored here to be reported back to the |
| // delegate once the processor is resumed. |
| ErrorCode suspended_error_code_{ErrorCode::kSuccess}; |
| |
| // Whether the action processor is or should be suspended. |
| bool suspended_{false}; |
| |
| // A pointer to the delegate, or null if none. |
| ActionProcessorDelegate* delegate_{nullptr}; |
| |
| DISALLOW_COPY_AND_ASSIGN(ActionProcessor); |
| }; |
| |
| // A delegate object can be used to be notified of events that happen |
| // in an ActionProcessor. An instance of this class can be passed to an |
| // ActionProcessor to register itself. |
| class ActionProcessorDelegate { |
| public: |
| virtual ~ActionProcessorDelegate() = default; |
| |
| // Called when all processing in an ActionProcessor has completed. A pointer |
| // to the ActionProcessor is passed. |code| is set to the exit code of the |
| // last completed action. |
| virtual void ProcessingDone(const ActionProcessor* processor, |
| ErrorCode code) {} |
| |
| // Called when processing has stopped. Does not mean that all Actions have |
| // completed. If/when all Actions complete, ProcessingDone() will be called. |
| virtual void ProcessingStopped(const ActionProcessor* processor) {} |
| |
| // Called whenever an action has finished processing, either successfully |
| // or otherwise. |
| virtual void ActionCompleted(ActionProcessor* processor, |
| AbstractAction* action, |
| ErrorCode code) {} |
| }; |
| |
| } // namespace chromeos_update_engine |
| |
| #endif // UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ |