| #pragma version(1) |
| #pragma stateVertex(PV) |
| #pragma stateFragment(PF) |
| #pragma stateFragmentStore(PFS) |
| |
| #define PI 3.14159f |
| |
| // Variables from java ====== |
| |
| // Parameters ====== |
| #define PARAM_BUBBLE_WIDTH 0 |
| #define PARAM_BUBBLE_HEIGHT 1 |
| #define PARAM_BUBBLE_BITMAP_WIDTH 2 |
| #define PARAM_BUBBLE_BITMAP_HEIGHT 3 |
| #define PARAM_SCROLL_HANDLE_ID 4 |
| #define PARAM_SCROLL_HANDLE_TEX_WIDTH 5 |
| #define PARAM_SCROLL_HANDLE_TEX_HEIGHT 6 |
| |
| // State ====== |
| #define STATE_ICON_COUNT 0 |
| #define STATE_SCROLL_X 1 |
| #define STATE_FLING_TIME 2 |
| #define STATE_FLING_VELOCITY_X 3 |
| #define STATE_ADJUSTED_DECELERATION 4 |
| |
| /* with fling offset applied */ |
| #define STATE_CURRENT_SCROLL_X 5 |
| |
| #define STATE_FLING_DURATION 6 |
| #define STATE_FLING_END_POS 7 |
| |
| #define STATE_START_SCROLL_X 8 |
| #define STATE_SELECTED_ICON_INDEX 9 |
| #define STATE_SELECTED_ICON_TEXTURE 10 |
| |
| #define STATE_VISIBLE 11 |
| #define STATE_ZOOM 12 |
| |
| // Drawing constants, should be parameters ====== |
| #define VIEW_ANGLE 1.28700222f |
| |
| int g_lastFrameTime = 0; |
| void print_frame_rate() |
| { |
| int now = uptimeMillis(); |
| if (g_lastFrameTime != 0) { |
| debugI32("frame_rate", 1000/(now-g_lastFrameTime)); |
| } |
| g_lastFrameTime = now; |
| } |
| |
| int |
| count_pages(int iconCount) |
| { |
| int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE; |
| int pages = iconCount / iconsPerPage; |
| if (pages*iconsPerPage != iconCount) { |
| pages++; |
| } |
| return pages; |
| } |
| |
| float |
| modf(float x, float y) |
| { |
| return x-(y*floorf(x/y)); |
| } |
| |
| float |
| far_size(float sizeAt0) |
| { |
| return sizeAt0 * (RADIUS+2) / 2; // -2 is the camera z=(z-camZ)/z |
| } |
| |
| void |
| draw_page(int icon, int lastIcon, float centerAngle) |
| { |
| int row; |
| int col; |
| |
| float scale = 1.0f - loadI32(ALLOC_STATE, STATE_ZOOM)/100000.0f; |
| |
| float iconTextureWidth = ICON_WIDTH_PX / (float)ICON_TEXTURE_WIDTH_PX; |
| float iconTextureHeight = ICON_HEIGHT_PX / (float)ICON_TEXTURE_HEIGHT_PX; |
| |
| float iconWidthAngle = VIEW_ANGLE * ICON_WIDTH_PX / SCREEN_WIDTH_PX; |
| float columnGutterAngle = iconWidthAngle * 0.70f; |
| |
| float farIconSize = FAR_ICON_SIZE; |
| float iconGutterHeight = farIconSize * 1.1f; |
| |
| float farIconTextureSize = far_size(2 * ICON_TEXTURE_WIDTH_PX / (float)SCREEN_WIDTH_PX); |
| |
| float labelWidthPx = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_WIDTH); |
| float labelHeightPx = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_HEIGHT); |
| |
| float normalizedLabelWidth = 2 * labelWidthPx / (float)SCREEN_WIDTH_PX; |
| float farLabelWidth = far_size(normalizedLabelWidth); |
| float farLabelHeight = far_size(labelHeightPx * (normalizedLabelWidth / labelWidthPx)); |
| float labelTextureWidth = labelWidthPx / loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_WIDTH); |
| float labelTextureHeight = labelHeightPx / loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_HEIGHT); |
| |
| int selectedIconIndex = loadI32(ALLOC_STATE, STATE_SELECTED_ICON_INDEX); |
| |
| for (row=0; row<ROWS_PER_PAGE && icon<=lastIcon; row++) { |
| float angle = centerAngle; |
| angle -= (columnGutterAngle + iconWidthAngle) * 1.5f; |
| |
| float iconTop = (farIconSize + iconGutterHeight) * (2.0f + ICON_TOP_OFFSET) |
| - row * (farIconSize + iconGutterHeight); |
| iconTop -= 6 * scale; // make the zoom point below center |
| float iconBottom = iconTop - farIconSize; |
| |
| float labelTop = iconBottom - (.1 * farLabelHeight); |
| float labelBottom = labelTop - farLabelHeight; |
| |
| float iconTextureTop = iconTop + (0.5f * (farIconTextureSize - farIconSize)); |
| float iconTextureBottom = iconTextureTop - farIconTextureSize; |
| |
| for (col=0; col<COLUMNS_PER_PAGE && icon<=lastIcon; col++) { |
| // icon |
| float sine = sinf(angle); |
| float cosine = cosf(angle); |
| |
| float centerX = sine * RADIUS; |
| float centerZ = cosine * RADIUS; |
| centerZ -= ((RADIUS+2+1)*scale); // 2 is camera loc, 1 put it slightly behind that. |
| |
| float iconLeftX = centerX - (cosine * farIconTextureSize * .5); |
| float iconRightX = centerX + (cosine * farIconTextureSize * .5); |
| float iconLeftZ = centerZ + (sine * farIconTextureSize * .5); |
| float iconRightZ = centerZ - (sine * farIconTextureSize * .5); |
| |
| if (selectedIconIndex == icon) { |
| bindTexture(NAMED_PF, 0, loadI32(ALLOC_STATE, STATE_SELECTED_ICON_TEXTURE)); |
| drawQuadTexCoords( |
| iconLeftX, iconTextureTop, iconLeftZ, 0.0f, 0.0f, |
| iconRightX, iconTextureTop, iconRightZ, 1.0f, 0.0f, |
| iconRightX, iconTextureBottom, iconRightZ, 1.0f, 1.0f, |
| iconLeftX, iconTextureBottom, iconLeftZ, 0.0f, 1.0f); |
| } else { |
| bindTexture(NAMED_PF, 0, loadI32(ALLOC_ICON_IDS, icon)); |
| drawQuadTexCoords( |
| iconLeftX, iconTextureTop, iconLeftZ, 0.0f, 0.0f, |
| iconRightX, iconTextureTop, iconRightZ, 1.0f, 0.0f, |
| iconRightX, iconTextureBottom, iconRightZ, 1.0f, 1.0f, |
| iconLeftX, iconTextureBottom, iconLeftZ, 0.0f, 1.0f); |
| } |
| |
| // label |
| if (scale <= 0.1f) { |
| float labelLeftX = centerX - farLabelWidth * 0.5f; |
| float labelRightX = centerX + farLabelWidth * 0.5f; |
| |
| bindTexture(NAMED_PF, 0, loadI32(ALLOC_LABEL_IDS, icon)); |
| drawQuadTexCoords( |
| labelLeftX, labelTop, centerZ, 0.0f, 0.0f, |
| labelRightX, labelTop, centerZ, labelTextureWidth, 0.0f, |
| labelRightX, labelBottom, centerZ, labelTextureWidth, labelTextureHeight, |
| labelLeftX, labelBottom, centerZ, 0.0f, labelTextureHeight); |
| } |
| |
| angle += columnGutterAngle + iconWidthAngle; |
| icon++; |
| } |
| } |
| } |
| |
| int |
| main(int launchID) |
| { |
| // Clear to transparent |
| pfClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| // If we're not supposed to be showing, don't do anything. |
| if (!loadI32(ALLOC_STATE, STATE_VISIBLE)) { |
| return 0; |
| } |
| |
| // icons & labels |
| int iconCount = loadI32(ALLOC_STATE, STATE_ICON_COUNT); |
| int pageCount = count_pages(iconCount); |
| |
| float scrollXPx = loadI32(ALLOC_STATE, STATE_SCROLL_X); |
| float maxScrollXPx = -(pageCount-1) * SCREEN_WIDTH_PX; |
| int done = 0; |
| |
| // Clamp -- because java doesn't know how big the icons are |
| if (scrollXPx > 0) { |
| scrollXPx = 0; |
| } |
| if (scrollXPx < maxScrollXPx) { |
| scrollXPx = maxScrollXPx; |
| } |
| |
| // If we've been given a velocity, start a fling |
| float flingVelocityPxMs = loadI32(ALLOC_STATE, STATE_FLING_VELOCITY_X); |
| if (flingVelocityPxMs != 0) { |
| // how many screens will this velocity do? TODO: use long |
| // G * ppi * friction // why G? // friction = 0.015 |
| float deceleration = loadF(ALLOC_STATE, STATE_ADJUSTED_DECELERATION); |
| float flingDurationMs; |
| if (deceleration == 0) { |
| // On the first frame, calculate which animation we're going to do. If it's |
| // going to end up less than halfway into a page, we'll bounce back the previous |
| // page. Otherwise, we'll adjust the deceleration so it just makes it to the |
| // page boundary. |
| if (flingVelocityPxMs > 0) { |
| deceleration = -1000; |
| } else { |
| deceleration = 1000; |
| } |
| // minimum velocity |
| if (flingVelocityPxMs < 0) { |
| if (flingVelocityPxMs > -500) { |
| flingVelocityPxMs = -500; |
| } |
| } else { |
| if (flingVelocityPxMs < 500) { |
| flingVelocityPxMs = 500; |
| } |
| } |
| |
| // v' = v + at --> t = -v / a |
| // x' = x + vt + .5 a t^2 |
| flingDurationMs = - flingVelocityPxMs / deceleration; |
| float endPos = scrollXPx + (flingVelocityPxMs*flingDurationMs) |
| + ((deceleration*flingDurationMs*flingDurationMs)/2); |
| |
| if (endPos > 0) { |
| endPos = 0; |
| } |
| if (endPos < maxScrollXPx) { |
| endPos = maxScrollXPx; |
| } |
| float scrollOnPage = modf(endPos, SCREEN_WIDTH_PX); |
| int endPage = -endPos/SCREEN_WIDTH_PX; |
| |
| if (flingVelocityPxMs < 0) { |
| if (scrollOnPage < (SCREEN_WIDTH_PX/2)) { |
| // adjust the deceleration so we align on the page boundary |
| // a = 2(x-x0-v0t)/t^2 |
| endPos = -(endPage+1) * SCREEN_WIDTH_PX; |
| debugI32("endPos case 1", endPos); |
| } else { |
| // TODO: bounce |
| endPos = -(endPage+1) * SCREEN_WIDTH_PX; |
| debugI32("endPos case 2", endPos); |
| } |
| } else { |
| if (scrollOnPage >= (SCREEN_WIDTH_PX/2)) { |
| // adjust the deceleration so we align on the page boundary |
| endPos = -endPage * SCREEN_WIDTH_PX; |
| debugI32("endPos case 3", endPos); |
| } else { |
| // TODO: bounce |
| endPos = -endPage * SCREEN_WIDTH_PX; |
| debugI32("endPos case 4", endPos); |
| } |
| } |
| // v = v0 + at --> (v - v0) / t |
| deceleration = 2*(endPos-scrollXPx-(flingVelocityPxMs*flingDurationMs)) |
| / (flingDurationMs*flingDurationMs); |
| endPos = scrollXPx + (flingVelocityPxMs*flingDurationMs) |
| + ((deceleration*flingDurationMs*flingDurationMs)/2); |
| |
| storeF(ALLOC_STATE, STATE_ADJUSTED_DECELERATION, deceleration); |
| storeF(ALLOC_STATE, STATE_FLING_DURATION, flingDurationMs); |
| storeF(ALLOC_STATE, STATE_FLING_END_POS, endPos); |
| } else { |
| flingDurationMs = loadF(ALLOC_STATE, STATE_FLING_DURATION); |
| } |
| |
| // adjust the deceleration so we always hit a page boundary |
| |
| int flingTime = loadI32(ALLOC_STATE, STATE_FLING_TIME); |
| int now = uptimeMillis(); |
| float elapsedTime = (now - flingTime) / 1000.0f; |
| int animEndTime = -flingVelocityPxMs / deceleration; |
| |
| int flingOffsetPx = (flingVelocityPxMs * elapsedTime) |
| + (deceleration * elapsedTime * elapsedTime / 2.0f); |
| scrollXPx += flingOffsetPx; |
| |
| if (elapsedTime > flingDurationMs) { |
| scrollXPx = loadF(ALLOC_STATE, STATE_FLING_END_POS); |
| done = 1; |
| } |
| } else { |
| done = 1; |
| } |
| |
| // Clamp |
| if (scrollXPx > 0) { |
| scrollXPx = 0; |
| } |
| if (scrollXPx < maxScrollXPx) { |
| scrollXPx = maxScrollXPx; |
| } |
| |
| storeI32(ALLOC_STATE, STATE_CURRENT_SCROLL_X, scrollXPx); |
| if (done) { |
| storeI32(ALLOC_STATE, STATE_SCROLL_X, scrollXPx); |
| storeI32(ALLOC_STATE, STATE_FLING_VELOCITY_X, 0); |
| storeF(ALLOC_STATE, STATE_ADJUSTED_DECELERATION, 0); |
| } |
| |
| // Draw the icons ======================================== |
| bindProgramVertex(NAMED_PV); |
| bindProgramFragment(NAMED_PF); |
| bindProgramFragmentStore(NAMED_PFS); |
| |
| // Bug makes 1.0f alpha fail. |
| color(1.0f, 1.0f, 1.0f, 0.99f); |
| |
| int lastIcon = iconCount-1; |
| |
| float currentPage = -scrollXPx / (float)SCREEN_WIDTH_PX; |
| int page = currentPage; |
| float currentPagePosition = currentPage - page; |
| |
| int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE; |
| int icon = clamp(iconsPerPage * page, 0, lastIcon); |
| |
| draw_page(icon, lastIcon, -VIEW_ANGLE*currentPagePosition); |
| draw_page(icon+iconsPerPage, lastIcon, (-VIEW_ANGLE*currentPagePosition)+VIEW_ANGLE); |
| |
| // Draw the border lines for debugging ======================================== |
| /* |
| bindProgramVertex(NAMED_PVOrtho); |
| bindProgramFragment(NAMED_PFText); |
| bindProgramFragmentStore(NAMED_PFSText); |
| |
| color(1.0f, 1.0f, 0.0f, 0.99f); |
| int i; |
| for (i=0; i<ROWS_PER_PAGE+1; i++) { |
| int y = loadI32(ALLOC_Y_BORDERS, i); |
| drawRect(0, y, SCREEN_WIDTH_PX, y+1, 0.0f); |
| } |
| for (i=0; i<COLUMNS_PER_PAGE+1; i++) { |
| int x = loadI32(ALLOC_X_BORDERS, i); |
| drawRect(x, 0, x+1, SCREEN_HEIGHT_PX, 0.0f); |
| } |
| */ |
| |
| // Draw the scroll handle ======================================== |
| /* |
| bindTexture(NAMED_PFText, 0, loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_ID)); |
| float handleLeft = 40 + (320 * (scrollXPx/(float)(maxScrollXPx))); |
| float handleTop = 680; |
| float handleWidth = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_WIDTH); |
| float handleHeight = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_HEIGHT); |
| drawRect(handleLeft, handleTop, handleLeft+handleWidth, handleTop+handleHeight, 0.0f); |
| */ |
| |
| print_frame_rate(); |
| |
| return !done; |
| } |
| |