Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 16 | #include "Cache.h" |
| 17 | #include "AutoBackendTexture.h" |
| 18 | #include "SkiaRenderEngine.h" |
| 19 | #include "android-base/unique_fd.h" |
| 20 | #include "renderengine/DisplaySettings.h" |
| 21 | #include "renderengine/LayerSettings.h" |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 22 | #include "renderengine/impl/ExternalTexture.h" |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 23 | #include "ui/GraphicBuffer.h" |
| 24 | #include "ui/GraphicTypes.h" |
| 25 | #include "ui/PixelFormat.h" |
| 26 | #include "ui/Rect.h" |
| 27 | #include "utils/Timers.h" |
| 28 | |
| 29 | namespace android::renderengine::skia { |
| 30 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 31 | namespace { |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 32 | // Warming shader cache, not framebuffer cache. |
| 33 | constexpr bool kUseFrameBufferCache = false; |
| 34 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 35 | // clang-format off |
| 36 | // Any non-identity matrix will do. |
| 37 | const auto kScaleAndTranslate = mat4(0.7f, 0.f, 0.f, 0.f, |
| 38 | 0.f, 0.7f, 0.f, 0.f, |
| 39 | 0.f, 0.f, 1.f, 0.f, |
| 40 | 67.3f, 52.2f, 0.f, 1.f); |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 41 | const auto kScaleAsymmetric = mat4(0.8f, 0.f, 0.f, 0.f, |
| 42 | 0.f, 1.1f, 0.f, 0.f, |
| 43 | 0.f, 0.f, 1.f, 0.f, |
| 44 | 0.f, 0.f, 0.f, 1.f); |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 45 | const auto kFlip = mat4(1.1f, -0.1f, 0.f, 0.f, |
| 46 | 0.1f, 1.1f, 0.f, 0.f, |
| 47 | 0.f, 0.f, 1.f, 0.f, |
| 48 | 2.f, 2.f, 0.f, 1.f); |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 49 | // clang-format on |
Nathaniel Nifong | bf6f754 | 2021-04-27 12:05:16 -0400 | [diff] [blame] | 50 | // When setting layer.sourceDataspace, whether it matches the destination or not determines whether |
| 51 | // a color correction effect is added to the shader. |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 52 | constexpr auto kDestDataSpace = ui::Dataspace::SRGB; |
Nathaniel Nifong | 21e021f | 2021-04-21 13:15:46 -0400 | [diff] [blame] | 53 | constexpr auto kOtherDataSpace = ui::Dataspace::DISPLAY_P3; |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 54 | } // namespace |
| 55 | |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 56 | static void drawShadowLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 57 | const std::shared_ptr<ExternalTexture>& dstTexture) { |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 58 | // Somewhat arbitrary dimensions, but on screen and slightly shorter, based |
| 59 | // on actual use. |
Nathaniel Nifong | a6b5423 | 2021-07-02 13:24:32 -0400 | [diff] [blame] | 60 | const Rect& displayRect = display.physicalDisplay; |
| 61 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 62 | FloatRect smallerRect(20, 20, displayRect.width()-20, displayRect.height()-20); |
| 63 | |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 64 | LayerSettings layer{ |
| 65 | .geometry = |
| 66 | Geometry{ |
| 67 | .boundaries = rect, |
| 68 | .roundedCornersCrop = rect, |
Nathaniel Nifong | a6b5423 | 2021-07-02 13:24:32 -0400 | [diff] [blame] | 69 | .roundedCornersRadius = 50.f, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 70 | }, |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 71 | // drawShadow ignores alpha |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 72 | .shadow = |
| 73 | ShadowSettings{ |
Nathaniel Nifong | a6b5423 | 2021-07-02 13:24:32 -0400 | [diff] [blame] | 74 | .boundaries = rect, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 75 | .ambientColor = vec4(0, 0, 0, 0.00935997f), |
| 76 | .spotColor = vec4(0, 0, 0, 0.0455841f), |
Nathaniel Nifong | a6b5423 | 2021-07-02 13:24:32 -0400 | [diff] [blame] | 77 | .lightPos = vec3(500.f, -1500.f, 1500.f), |
| 78 | .lightRadius = 2500.0f, |
| 79 | .length = 15.f, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 80 | }, |
Nathaniel Nifong | 490a947 | 2021-06-23 16:44:19 -0400 | [diff] [blame] | 81 | // setting this is mandatory for shadows and blurs |
| 82 | .skipContentDraw = true, |
Nathaniel Nifong | a6b5423 | 2021-07-02 13:24:32 -0400 | [diff] [blame] | 83 | .alpha = 1, |
| 84 | }; |
| 85 | LayerSettings caster{ |
| 86 | .geometry = |
| 87 | Geometry{ |
| 88 | .boundaries = smallerRect, |
| 89 | .roundedCornersCrop = rect, |
| 90 | .roundedCornersRadius = 50.f, |
| 91 | }, |
| 92 | .source = |
| 93 | PixelSource{ |
| 94 | .solidColor = half3(0.f, 0.f, 0.f), |
| 95 | }, |
| 96 | .alpha = 1, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 97 | }; |
| 98 | |
Nathaniel Nifong | 49a5958 | 2021-07-26 19:49:47 -0400 | [diff] [blame] | 99 | // Four combinations of settings are used (two transforms here, and drawShadowLayers is |
| 100 | // called with two different destination data spaces) They're all rounded rect. |
| 101 | // Three of these are cache misses that generate new shaders. |
| 102 | // The first combination generates a short and simple shadow shader. |
| 103 | // The second combination, flip transform, generates two shaders. The first appears to involve |
| 104 | // gaussian_fp. The second is a long and general purpose shadow shader with a device space |
| 105 | // transformation stage. |
| 106 | // The third combination is a cache hit, nothing new. |
| 107 | // The fourth combination, flip transform with a non-SRGB destination dataspace, is new. |
| 108 | // It is unique in that nearly everything is done in the vertex shader, and that vertex shader |
| 109 | // requires color correction. This is triggered differently from every other instance of color |
| 110 | // correction. All other instances are triggered when src and dst dataspaces differ, while |
| 111 | // this one is triggered by the destination being non-srgb. Apparently since the third |
| 112 | // combination is a cache hit, this color correction is only added when the vertex shader is |
| 113 | // doing something non-trivial. |
| 114 | for (auto transform : {mat4(), kFlip}) { |
| 115 | layer.geometry.positionTransform = transform; |
| 116 | caster.geometry.positionTransform = transform; |
Leon Scroggins III | ae07fe5 | 2022-04-26 15:23:55 -0400 | [diff] [blame] | 117 | |
| 118 | auto layers = std::vector<LayerSettings>{layer, caster}; |
Nathaniel Nifong | 49a5958 | 2021-07-26 19:49:47 -0400 | [diff] [blame] | 119 | renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 120 | base::unique_fd()); |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 121 | } |
| 122 | } |
| 123 | |
| 124 | static void drawImageLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 125 | const std::shared_ptr<ExternalTexture>& dstTexture, |
| 126 | const std::shared_ptr<ExternalTexture>& srcTexture) { |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 127 | const Rect& displayRect = display.physicalDisplay; |
| 128 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 129 | LayerSettings layer{ |
| 130 | .geometry = |
| 131 | Geometry{ |
Nathaniel Nifong | f06a45b | 2021-06-25 17:24:26 -0400 | [diff] [blame] | 132 | // The position transform doesn't matter when the reduced shader mode |
| 133 | // in in effect. A matrix transform stage is always included. |
| 134 | .positionTransform = mat4(), |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 135 | .boundaries = rect, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 136 | .roundedCornersCrop = rect, |
| 137 | }, |
| 138 | .source = PixelSource{.buffer = |
| 139 | Buffer{ |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 140 | .buffer = srcTexture, |
John Reck | ac09e45 | 2021-04-07 16:35:37 -0400 | [diff] [blame] | 141 | .maxLuminanceNits = 1000.f, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 142 | }}, |
| 143 | }; |
| 144 | |
Nathaniel Nifong | bf6f754 | 2021-04-27 12:05:16 -0400 | [diff] [blame] | 145 | for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) { |
| 146 | layer.sourceDataspace = dataspace; |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 147 | // Cache shaders for both rects and round rects. |
| 148 | // In reduced shader mode, all non-zero round rect radii get the same code path. |
Nathaniel Nifong | f06a45b | 2021-06-25 17:24:26 -0400 | [diff] [blame] | 149 | for (float roundedCornersRadius : {0.0f, 50.0f}) { |
| 150 | // roundedCornersCrop is always set, but the radius triggers the behavior |
| 151 | layer.geometry.roundedCornersRadius = roundedCornersRadius; |
| 152 | for (bool isOpaque : {true, false}) { |
| 153 | layer.source.buffer.isOpaque = isOpaque; |
| 154 | for (auto alpha : {half(.2f), half(1.0f)}) { |
| 155 | layer.alpha = alpha; |
Leon Scroggins III | ae07fe5 | 2022-04-26 15:23:55 -0400 | [diff] [blame] | 156 | auto layers = std::vector<LayerSettings>{layer}; |
Nathaniel Nifong | f06a45b | 2021-06-25 17:24:26 -0400 | [diff] [blame] | 157 | renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 158 | base::unique_fd()); |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 159 | } |
| 160 | } |
| 161 | } |
| 162 | } |
| 163 | } |
| 164 | |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 165 | static void drawSolidLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 166 | const std::shared_ptr<ExternalTexture>& dstTexture) { |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 167 | const Rect& displayRect = display.physicalDisplay; |
| 168 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 169 | LayerSettings layer{ |
| 170 | .geometry = |
| 171 | Geometry{ |
| 172 | .boundaries = rect, |
| 173 | }, |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 174 | .source = |
| 175 | PixelSource{ |
| 176 | .solidColor = half3(0.1f, 0.2f, 0.3f), |
| 177 | }, |
Nathaniel Nifong | 768693f | 2021-06-08 14:33:47 -0400 | [diff] [blame] | 178 | .alpha = 0.5, |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 179 | }; |
| 180 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 181 | for (auto transform : {mat4(), kScaleAndTranslate}) { |
| 182 | layer.geometry.positionTransform = transform; |
Nathaniel Nifong | f06a45b | 2021-06-25 17:24:26 -0400 | [diff] [blame] | 183 | for (float roundedCornersRadius : {0.0f, 50.f}) { |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 184 | layer.geometry.roundedCornersRadius = roundedCornersRadius; |
Leon Scroggins III | ae07fe5 | 2022-04-26 15:23:55 -0400 | [diff] [blame] | 185 | auto layers = std::vector<LayerSettings>{layer}; |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 186 | renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 187 | base::unique_fd()); |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 188 | } |
| 189 | } |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 190 | } |
| 191 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 192 | static void drawBlurLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 193 | const std::shared_ptr<ExternalTexture>& dstTexture) { |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 194 | const Rect& displayRect = display.physicalDisplay; |
| 195 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 196 | LayerSettings layer{ |
| 197 | .geometry = |
| 198 | Geometry{ |
| 199 | .boundaries = rect, |
| 200 | }, |
| 201 | .alpha = 1, |
Nathaniel Nifong | 490a947 | 2021-06-23 16:44:19 -0400 | [diff] [blame] | 202 | // setting this is mandatory for shadows and blurs |
| 203 | .skipContentDraw = true, |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 204 | }; |
| 205 | |
Nathaniel Nifong | 490a947 | 2021-06-23 16:44:19 -0400 | [diff] [blame] | 206 | // Different blur code is invoked for radii less and greater than 30 pixels |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 207 | for (int radius : {9, 60}) { |
| 208 | layer.backgroundBlurRadius = radius; |
Leon Scroggins III | ae07fe5 | 2022-04-26 15:23:55 -0400 | [diff] [blame] | 209 | auto layers = std::vector<LayerSettings>{layer}; |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 210 | renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 211 | base::unique_fd()); |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 212 | } |
| 213 | } |
| 214 | |
Nathaniel Nifong | 2d91c5e | 2021-05-13 17:14:00 -0400 | [diff] [blame] | 215 | // The unique feature of these layers is that the boundary is slightly smaller than the rounded |
| 216 | // rect crop, so the rounded edges intersect that boundary and require a different clipping method. |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 217 | // For buffers, this is done with a stage that computes coverage and it will differ for round and |
| 218 | // elliptical corners. |
Nathaniel Nifong | 2d91c5e | 2021-05-13 17:14:00 -0400 | [diff] [blame] | 219 | static void drawClippedLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
| 220 | const std::shared_ptr<ExternalTexture>& dstTexture, |
| 221 | const std::shared_ptr<ExternalTexture>& srcTexture) { |
Nathaniel Nifong | 21e021f | 2021-04-21 13:15:46 -0400 | [diff] [blame] | 222 | const Rect& displayRect = display.physicalDisplay; |
Nathaniel Nifong | 2d91c5e | 2021-05-13 17:14:00 -0400 | [diff] [blame] | 223 | FloatRect rect(0, 0, displayRect.width(), displayRect.height() - 20); // boundary is smaller |
| 224 | |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 225 | PixelSource bufferSource{.buffer = Buffer{ |
| 226 | .buffer = srcTexture, |
| 227 | .isOpaque = 0, |
| 228 | .maxLuminanceNits = 1000.f, |
| 229 | }}; |
| 230 | PixelSource bufferOpaque{.buffer = Buffer{ |
| 231 | .buffer = srcTexture, |
| 232 | .isOpaque = 1, |
| 233 | .maxLuminanceNits = 1000.f, |
| 234 | }}; |
| 235 | PixelSource colorSource{.solidColor = half3(0.1f, 0.2f, 0.3f)}; |
Nathaniel Nifong | 2d91c5e | 2021-05-13 17:14:00 -0400 | [diff] [blame] | 236 | |
Nathaniel Nifong | 21e021f | 2021-04-21 13:15:46 -0400 | [diff] [blame] | 237 | LayerSettings layer{ |
| 238 | .geometry = |
| 239 | Geometry{ |
| 240 | .boundaries = rect, |
Nathaniel Nifong | 2d91c5e | 2021-05-13 17:14:00 -0400 | [diff] [blame] | 241 | .roundedCornersRadius = 27, // larger than the 20 above. |
| 242 | .roundedCornersCrop = |
| 243 | FloatRect(0, 0, displayRect.width(), displayRect.height()), |
Nathaniel Nifong | 21e021f | 2021-04-21 13:15:46 -0400 | [diff] [blame] | 244 | }, |
Nathaniel Nifong | 21e021f | 2021-04-21 13:15:46 -0400 | [diff] [blame] | 245 | }; |
| 246 | |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 247 | for (auto pixelSource : {bufferSource, bufferOpaque, colorSource}) { |
| 248 | layer.source = pixelSource; |
| 249 | for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) { |
| 250 | layer.sourceDataspace = dataspace; |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 251 | // Produce a CircularRRect clip and an EllipticalRRect clip. |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 252 | for (auto transform : {kScaleAndTranslate, kScaleAsymmetric}) { |
| 253 | layer.geometry.positionTransform = transform; |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 254 | for (float alpha : {0.5f, 1.f}) { |
Leon Scroggins III | ae07fe5 | 2022-04-26 15:23:55 -0400 | [diff] [blame] | 255 | layer.alpha = alpha; |
| 256 | auto layers = std::vector<LayerSettings>{layer}; |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 257 | renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 258 | base::unique_fd()); |
Nathaniel Nifong | afeac5b | 2021-05-27 10:52:30 -0400 | [diff] [blame] | 259 | } |
| 260 | } |
Nathaniel Nifong | 2d91c5e | 2021-05-13 17:14:00 -0400 | [diff] [blame] | 261 | } |
Nathaniel Nifong | 21e021f | 2021-04-21 13:15:46 -0400 | [diff] [blame] | 262 | } |
| 263 | } |
| 264 | |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 265 | static void drawPIPImageLayer(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
| 266 | const std::shared_ptr<ExternalTexture>& dstTexture, |
| 267 | const std::shared_ptr<ExternalTexture>& srcTexture) { |
| 268 | const Rect& displayRect = display.physicalDisplay; |
| 269 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 270 | LayerSettings layer{ |
| 271 | .geometry = |
| 272 | Geometry{ |
| 273 | // Note that this flip matrix only makes a difference when clipping, |
| 274 | // which happens in this layer because the roundrect crop is just a bit |
| 275 | // larger than the layer bounds. |
| 276 | .positionTransform = kFlip, |
| 277 | .boundaries = rect, |
| 278 | .roundedCornersRadius = 94.2551, |
| 279 | .roundedCornersCrop = FloatRect( |
| 280 | -93.75, 0, displayRect.width() + 93.75, displayRect.height()), |
| 281 | }, |
| 282 | .source = PixelSource{.buffer = |
| 283 | Buffer{ |
| 284 | .buffer = srcTexture, |
| 285 | .maxLuminanceNits = 1000.f, |
| 286 | .isOpaque = 0, |
| 287 | .usePremultipliedAlpha = 1, |
| 288 | }}, |
| 289 | .sourceDataspace = kOtherDataSpace, |
| 290 | .alpha = 1, |
| 291 | |
| 292 | }; |
| 293 | |
Sally Qi | 59a9f50 | 2021-10-12 18:53:23 +0000 | [diff] [blame] | 294 | auto layers = std::vector<LayerSettings>{layer}; |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 295 | renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd()); |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 296 | } |
| 297 | |
| 298 | static void drawHolePunchLayer(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
| 299 | const std::shared_ptr<ExternalTexture>& dstTexture) { |
| 300 | const Rect& displayRect = display.physicalDisplay; |
| 301 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 302 | FloatRect small(0, 0, displayRect.width()-20, displayRect.height()+20); |
| 303 | LayerSettings layer{ |
| 304 | .geometry = |
| 305 | Geometry{ |
| 306 | .positionTransform = kScaleAndTranslate, |
| 307 | // the boundaries have to be smaller than the rounded crop so that |
| 308 | // clipRRect is used instead of drawRRect |
| 309 | .boundaries = small, |
| 310 | .roundedCornersRadius = 50.f, |
| 311 | .roundedCornersCrop = rect, |
| 312 | }, |
| 313 | .source = PixelSource{ |
| 314 | .solidColor = half3(0.f, 0.f, 0.f), |
| 315 | }, |
| 316 | .sourceDataspace = kDestDataSpace, |
| 317 | .alpha = 0, |
| 318 | .disableBlending = true, |
| 319 | |
| 320 | }; |
| 321 | |
Sally Qi | 59a9f50 | 2021-10-12 18:53:23 +0000 | [diff] [blame] | 322 | auto layers = std::vector<LayerSettings>{layer}; |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 323 | renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd()); |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 324 | } |
| 325 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 326 | // |
| 327 | // The collection of shaders cached here were found by using perfetto to record shader compiles |
| 328 | // during actions that involve RenderEngine, logging the layer settings, and the shader code |
| 329 | // and reproducing those settings here. |
| 330 | // |
| 331 | // It is helpful when debugging this to turn on |
| 332 | // in SkGLRenderEngine.cpp: |
| 333 | // kPrintLayerSettings = true |
| 334 | // kFlushAfterEveryLayer = true |
| 335 | // in external/skia/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
| 336 | // gPrintSKSL = true |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 337 | void Cache::primeShaderCache(SkiaRenderEngine* renderengine) { |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 338 | const int previousCount = renderengine->reportShadersCompiled(); |
| 339 | if (previousCount) { |
| 340 | ALOGD("%d Shaders already compiled before Cache::primeShaderCache ran\n", previousCount); |
| 341 | } |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 342 | |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 343 | // The loop is beneficial for debugging and should otherwise be optimized out by the compiler. |
| 344 | // Adding additional bounds to the loop is useful for verifying that the size of the dst buffer |
| 345 | // does not impact the shader compilation counts by triggering different behaviors in RE/Skia. |
| 346 | for (SkSize bounds : {SkSize::Make(128, 128), /*SkSize::Make(1080, 2340)*/}) { |
| 347 | const nsecs_t timeBefore = systemTime(); |
| 348 | // The dimensions should not matter, so long as we draw inside them. |
| 349 | const Rect displayRect(0, 0, bounds.fWidth, bounds.fHeight); |
| 350 | DisplaySettings display{ |
| 351 | .physicalDisplay = displayRect, |
| 352 | .clip = displayRect, |
| 353 | .maxLuminance = 500, |
| 354 | .outputDataspace = kDestDataSpace, |
| 355 | }; |
Nathaniel Nifong | a6b5423 | 2021-07-02 13:24:32 -0400 | [diff] [blame] | 356 | DisplaySettings p3Display{ |
| 357 | .physicalDisplay = displayRect, |
| 358 | .clip = displayRect, |
| 359 | .maxLuminance = 500, |
| 360 | .outputDataspace = kOtherDataSpace, |
| 361 | }; |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 362 | |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 363 | const int64_t usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 364 | |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 365 | sp<GraphicBuffer> dstBuffer = |
| 366 | new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888, |
| 367 | 1, usage, "primeShaderCache_dst"); |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame] | 368 | |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 369 | const auto dstTexture = |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 370 | std::make_shared<impl::ExternalTexture>(dstBuffer, *renderengine, |
| 371 | impl::ExternalTexture::Usage::WRITEABLE); |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 372 | // This buffer will be the source for the call to drawImageLayers. Draw |
| 373 | // something to it as a placeholder for what an app draws. We should draw |
| 374 | // something, but the details are not important. Make use of the shadow layer drawing step |
| 375 | // to populate it. |
| 376 | sp<GraphicBuffer> srcBuffer = |
| 377 | new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888, |
| 378 | 1, usage, "drawImageLayer_src"); |
Alec Mouri | a90a570 | 2021-04-16 16:36:21 +0000 | [diff] [blame] | 379 | |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 380 | const auto srcTexture = std::make_shared< |
| 381 | impl::ExternalTexture>(srcBuffer, *renderengine, |
| 382 | impl::ExternalTexture::Usage::READABLE | |
| 383 | impl::ExternalTexture::Usage::WRITEABLE); |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 384 | drawHolePunchLayer(renderengine, display, dstTexture); |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 385 | drawSolidLayers(renderengine, display, dstTexture); |
Nathaniel Nifong | 49a5958 | 2021-07-26 19:49:47 -0400 | [diff] [blame] | 386 | |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 387 | drawShadowLayers(renderengine, display, srcTexture); |
Nathaniel Nifong | a6b5423 | 2021-07-02 13:24:32 -0400 | [diff] [blame] | 388 | drawShadowLayers(renderengine, p3Display, srcTexture); |
Nathaniel Nifong | cda45e9 | 2021-06-10 15:01:42 -0400 | [diff] [blame] | 389 | |
| 390 | if (renderengine->supportsBackgroundBlur()) { |
| 391 | drawBlurLayers(renderengine, display, dstTexture); |
| 392 | } |
| 393 | |
Nathaniel Nifong | 73537a3 | 2021-08-06 15:07:26 -0400 | [diff] [blame] | 394 | // The majority of skia shaders needed by RenderEngine are related to sampling images. |
| 395 | // These need to be generated with various source textures. |
| 396 | // Make a list of applicable sources. |
| 397 | // GRALLOC_USAGE_HW_TEXTURE should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE. |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 398 | const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE; |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 399 | sp<GraphicBuffer> externalBuffer = |
| 400 | new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888, |
| 401 | 1, usageExternal, "primeShaderCache_external"); |
| 402 | const auto externalTexture = |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 403 | std::make_shared<impl::ExternalTexture>(externalBuffer, *renderengine, |
| 404 | impl::ExternalTexture::Usage::READABLE); |
Nathaniel Nifong | 73537a3 | 2021-08-06 15:07:26 -0400 | [diff] [blame] | 405 | std::vector<const std::shared_ptr<ExternalTexture>> textures = |
| 406 | {srcTexture, externalTexture}; |
Nathaniel Nifong | 21e021f | 2021-04-21 13:15:46 -0400 | [diff] [blame] | 407 | |
Nathaniel Nifong | 73537a3 | 2021-08-06 15:07:26 -0400 | [diff] [blame] | 408 | // Another external texture with a different pixel format triggers useIsOpaqueWorkaround. |
| 409 | // It doesn't have to be f16, but it can't be the usual 8888. |
Nathaniel Nifong | f06a45b | 2021-06-25 17:24:26 -0400 | [diff] [blame] | 410 | sp<GraphicBuffer> f16ExternalBuffer = |
| 411 | new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_FP16, |
| 412 | 1, usageExternal, "primeShaderCache_external_f16"); |
Nathaniel Nifong | 73537a3 | 2021-08-06 15:07:26 -0400 | [diff] [blame] | 413 | // The F16 texture may not be usable on all devices, so check first that it was created. |
| 414 | status_t error = f16ExternalBuffer->initCheck(); |
| 415 | if (!error) { |
| 416 | const auto f16ExternalTexture = |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 417 | std::make_shared<impl::ExternalTexture>(f16ExternalBuffer, *renderengine, |
| 418 | impl::ExternalTexture::Usage::READABLE); |
Nathaniel Nifong | 73537a3 | 2021-08-06 15:07:26 -0400 | [diff] [blame] | 419 | textures.push_back(f16ExternalTexture); |
| 420 | } |
Nathaniel Nifong | f06a45b | 2021-06-25 17:24:26 -0400 | [diff] [blame] | 421 | |
Nathaniel Nifong | 73537a3 | 2021-08-06 15:07:26 -0400 | [diff] [blame] | 422 | for (auto texture : textures) { |
Nathaniel Nifong | f06a45b | 2021-06-25 17:24:26 -0400 | [diff] [blame] | 423 | drawImageLayers(renderengine, display, dstTexture, texture); |
| 424 | // Draw layers for b/185569240. |
| 425 | drawClippedLayers(renderengine, display, dstTexture, texture); |
| 426 | } |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 427 | |
Nathaniel Nifong | 1349150 | 2021-06-30 17:28:29 -0400 | [diff] [blame] | 428 | drawPIPImageLayer(renderengine, display, dstTexture, externalTexture); |
| 429 | |
Nathaniel Nifong | 2d2f432 | 2021-07-22 15:17:36 -0400 | [diff] [blame] | 430 | // draw one final layer synchronously to force GL submit |
| 431 | LayerSettings layer{ |
| 432 | .source = PixelSource{.solidColor = half3(0.f, 0.f, 0.f)}, |
| 433 | }; |
Sally Qi | 59a9f50 | 2021-10-12 18:53:23 +0000 | [diff] [blame] | 434 | auto layers = std::vector<LayerSettings>{layer}; |
Sally Qi | 4cabdd0 | 2021-08-05 16:45:57 -0700 | [diff] [blame] | 435 | // call get() to make it synchronous |
| 436 | renderengine |
| 437 | ->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd()) |
| 438 | .get(); |
Nathaniel Nifong | 2d2f432 | 2021-07-22 15:17:36 -0400 | [diff] [blame] | 439 | |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 440 | const nsecs_t timeAfter = systemTime(); |
| 441 | const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; |
Leon Scroggins III | 45be918 | 2022-04-27 10:37:11 -0400 | [diff] [blame] | 442 | const int shadersCompiled = renderengine->reportShadersCompiled() - previousCount; |
Derek Sollenberger | e9a5108 | 2021-05-06 14:01:38 -0400 | [diff] [blame] | 443 | ALOGD("Shader cache generated %d shaders in %f ms\n", shadersCompiled, compileTimeMs); |
| 444 | } |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 445 | } |
| 446 | |
| 447 | } // namespace android::renderengine::skia |