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Dan Stoza289ade12014-02-28 11:17:17 -08001/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H
18#define ANDROID_GUI_BUFFERQUEUECONSUMER_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
Dan Stoza3e96f192014-03-03 10:16:19 -080023#include <gui/BufferQueueDefs.h>
Dan Stoza289ade12014-02-28 11:17:17 -080024#include <gui/IGraphicBufferConsumer.h>
25
26namespace android {
27
28class BufferQueueCore;
29
30class BufferQueueConsumer : public BnGraphicBufferConsumer {
31
32public:
33 BufferQueueConsumer(const sp<BufferQueueCore>& core);
34 virtual ~BufferQueueConsumer();
35
36 // acquireBuffer attempts to acquire ownership of the next pending buffer in
37 // the BufferQueue. If no buffer is pending then it returns
38 // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
39 // information about the buffer is returned in BufferItem. If the buffer
40 // returned had previously been acquired then the BufferItem::mGraphicBuffer
41 // field of buffer is set to NULL and it is assumed that the consumer still
42 // holds a reference to the buffer.
43 //
44 // If expectedPresent is nonzero, it indicates the time when the buffer
45 // will be displayed on screen. If the buffer's timestamp is farther in the
46 // future, the buffer won't be acquired, and PRESENT_LATER will be
47 // returned. The presentation time is in nanoseconds, and the time base
48 // is CLOCK_MONOTONIC.
49 virtual status_t acquireBuffer(BufferItem* outBuffer,
50 nsecs_t expectedPresent);
51
52 // releaseBuffer releases a buffer slot from the consumer back to the
53 // BufferQueue. This may be done while the buffer's contents are still
54 // being accessed. The fence will signal when the buffer is no longer
55 // in use. frameNumber is used to indentify the exact buffer returned.
56 //
57 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
58 // any references to the just-released buffer that it might have, as if it
59 // had received a onBuffersReleased() call with a mask set for the released
60 // buffer.
61 //
62 // Note that the dependencies on EGL will be removed once we switch to using
63 // the Android HW Sync HAL.
64 virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
65 const sp<Fence>& releaseFence, EGLDisplay display,
66 EGLSyncKHR fence);
67
68 // connect connects a consumer to the BufferQueue. Only one
69 // consumer may be connected, and when that consumer disconnects the
70 // BufferQueue is placed into the "abandoned" state, causing most
71 // interactions with the BufferQueue by the producer to fail.
72 // controlledByApp indicates whether the consumer is controlled by
73 // the application.
74 //
75 // consumerListener may not be NULL.
76 virtual status_t connect(const sp<IConsumerListener>& consumerListener,
77 bool controlledByApp);
78
79 // disconnect disconnects a consumer from the BufferQueue. All
80 // buffers will be freed and the BufferQueue is placed in the "abandoned"
81 // state, causing most interactions with the BufferQueue by the producer to
82 // fail.
83 virtual status_t disconnect();
84
85 // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
86 // indicating which buffer slots have been released by the BufferQueue
87 // but have not yet been released by the consumer.
88 //
89 // This should be called from the onBuffersReleased() callback.
90 virtual status_t getReleasedBuffers(uint32_t* outSlotMask);
91
92 // setDefaultBufferSize is used to set the size of buffers returned by
93 // dequeueBuffer when a width and height of zero is requested. Default
94 // is 1x1.
95 virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
96
97 // setDefaultMaxBufferCount sets the default value for the maximum buffer
98 // count (the initial default is 2). If the producer has requested a
99 // buffer count using setBufferCount, the default buffer count will only
100 // take effect if the producer sets the count back to zero.
101 //
102 // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
103 virtual status_t setDefaultMaxBufferCount(int bufferCount);
104
105 // disableAsyncBuffer disables the extra buffer used in async mode
106 // (when both producer and consumer have set their "isControlledByApp"
107 // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
108 //
109 // This can only be called before connect().
110 virtual status_t disableAsyncBuffer();
111
112 // setMaxAcquiredBufferCount sets the maximum number of buffers that can
113 // be acquired by the consumer at one time (default 1). This call will
114 // fail if a producer is connected to the BufferQueue.
115 virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
116
117 // setConsumerName sets the name used in logging
118 virtual void setConsumerName(const String8& name);
119
120 // setDefaultBufferFormat allows the BufferQueue to create
121 // GraphicBuffers of a defaultFormat if no format is specified
122 // in dequeueBuffer. Formats are enumerated in graphics.h; the
123 // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
124 virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
125
126 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
127 // These are merged with the bits passed to dequeueBuffer. The values are
128 // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
129 virtual status_t setConsumerUsageBits(uint32_t usage);
130
131 // setTransformHint bakes in rotation to buffers so overlays can be used.
132 // The values are enumerated in window.h, e.g.
133 // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
134 virtual status_t setTransformHint(uint32_t hint);
135
Jesse Hall399184a2014-03-03 15:42:54 -0800136 // Retrieve the sideband buffer stream, if any.
137 virtual sp<NativeHandle> getSidebandStream() const;
138
Dan Stoza289ade12014-02-28 11:17:17 -0800139 // dump our state in a String
140 virtual void dump(String8& result, const char* prefix) const;
141
Dan Stoza3e96f192014-03-03 10:16:19 -0800142 // Functions required for backwards compatibility.
143 // These will be modified/renamed in IGraphicBufferConsumer and will be
144 // removed from this class at that time. See b/13306289.
145
146 virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
147 EGLDisplay display, EGLSyncKHR fence,
148 const sp<Fence>& releaseFence) {
149 return releaseBuffer(buf, frameNumber, releaseFence, display, fence);
150 }
151
152 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
153 bool controlledByApp) {
154 return connect(consumer, controlledByApp);
155 }
156
157 virtual status_t consumerDisconnect() { return disconnect(); }
158
159 // End functions required for backwards compatibility
160
Dan Stoza289ade12014-02-28 11:17:17 -0800161private:
162 sp<BufferQueueCore> mCore;
Dan Stoza3e96f192014-03-03 10:16:19 -0800163
164 // This references mCore->mSlots. Lock mCore->mMutex while accessing.
165 BufferQueueDefs::SlotsType& mSlots;
166
167 // This is a cached copy of the name stored in the BufferQueueCore.
168 // It's updated during setConsumerName.
169 String8 mConsumerName;
Dan Stoza289ade12014-02-28 11:17:17 -0800170
171}; // class BufferQueueConsumer
172
173} // namespace android
174
175#endif