| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <cutils/log.h> |
| #include <ui/Rect.h> |
| #include <ui/Region.h> |
| |
| #include "RenderEngine.h" |
| #include "GLES10RenderEngine.h" |
| #include "GLES11RenderEngine.h" |
| #include "GLES20RenderEngine.h" |
| #include "GLExtensions.h" |
| #include "Mesh.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) { |
| // Also create our EGLContext |
| EGLint contextAttributes[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, // MUST be first |
| #ifdef EGL_IMG_context_priority |
| #ifdef HAS_CONTEXT_PRIORITY |
| #warning "using EGL_IMG_context_priority" |
| EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, |
| #endif |
| #endif |
| EGL_NONE, EGL_NONE |
| }; |
| |
| EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); |
| if (ctxt == EGL_NO_CONTEXT) { |
| // maybe ES 2.x is not supported |
| ALOGW("can't create an ES 2.x context, trying 1.x"); |
| ctxt = eglCreateContext(display, config, NULL, contextAttributes + 2); |
| } |
| |
| // if can't create a GL context, we can only abort. |
| LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); |
| |
| |
| // now figure out what version of GL did we actually get |
| // NOTE: a dummy surface is not needed if KHR_create_context is supported |
| |
| EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE }; |
| EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs); |
| LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer"); |
| EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); |
| LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); |
| |
| GLExtensions& extensions(GLExtensions::getInstance()); |
| extensions.initWithGLStrings( |
| glGetString(GL_VENDOR), |
| glGetString(GL_RENDERER), |
| glGetString(GL_VERSION), |
| glGetString(GL_EXTENSIONS)); |
| |
| GlesVersion version = parseGlesVersion( extensions.getVersion() ); |
| |
| // initialize the renderer while GL is current |
| |
| RenderEngine* engine = NULL; |
| switch (version) { |
| case GLES_VERSION_1_0: |
| engine = new GLES10RenderEngine(); |
| break; |
| case GLES_VERSION_1_1: |
| engine = new GLES11RenderEngine(); |
| break; |
| case GLES_VERSION_2_0: |
| case GLES_VERSION_3_0: |
| engine = new GLES20RenderEngine(); |
| break; |
| } |
| engine->setEGLContext(ctxt); |
| |
| ALOGI("OpenGL ES informations:"); |
| ALOGI("vendor : %s", extensions.getVendor()); |
| ALOGI("renderer : %s", extensions.getRenderer()); |
| ALOGI("version : %s", extensions.getVersion()); |
| ALOGI("extensions: %s", extensions.getExtension()); |
| ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize()); |
| ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims()); |
| |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglDestroySurface(display, dummy); |
| |
| return engine; |
| } |
| |
| RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) { |
| } |
| |
| RenderEngine::~RenderEngine() { |
| } |
| |
| void RenderEngine::setEGLContext(EGLContext ctxt) { |
| mEGLContext = ctxt; |
| } |
| |
| EGLContext RenderEngine::getEGLContext() const { |
| return mEGLContext; |
| } |
| |
| void RenderEngine::checkErrors() const { |
| do { |
| // there could be more than one error flag |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) |
| break; |
| ALOGE("GL error 0x%04x", int(error)); |
| } while (true); |
| } |
| |
| RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { |
| int major, minor; |
| if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { |
| if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { |
| ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); |
| return GLES_VERSION_1_0; |
| } |
| } |
| |
| if (major == 1 && minor == 0) return GLES_VERSION_1_0; |
| if (major == 1 && minor >= 1) return GLES_VERSION_1_1; |
| if (major == 2 && minor >= 0) return GLES_VERSION_2_0; |
| if (major == 3 && minor >= 0) return GLES_VERSION_3_0; |
| |
| ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); |
| return GLES_VERSION_1_0; |
| } |
| |
| void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, |
| float red, float green, float blue, float alpha) { |
| size_t c; |
| Rect const* r = region.getArray(&c); |
| Mesh mesh(Mesh::TRIANGLES, c*6, 2); |
| Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); |
| for (size_t i=0 ; i<c ; i++, r++) { |
| position[i*6 + 0].x = r->left; |
| position[i*6 + 0].y = height - r->top; |
| position[i*6 + 1].x = r->left; |
| position[i*6 + 1].y = height - r->bottom; |
| position[i*6 + 2].x = r->right; |
| position[i*6 + 2].y = height - r->bottom; |
| position[i*6 + 3].x = r->left; |
| position[i*6 + 3].y = height - r->top; |
| position[i*6 + 4].x = r->right; |
| position[i*6 + 4].y = height - r->bottom; |
| position[i*6 + 5].x = r->right; |
| position[i*6 + 5].y = height - r->top; |
| } |
| setupFillWithColor(red, green, blue, alpha); |
| drawMesh(mesh); |
| } |
| |
| void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) { |
| glClearColor(red, green, blue, alpha); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| |
| void RenderEngine::setScissor( |
| uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) { |
| glScissor(left, bottom, right, top); |
| glEnable(GL_SCISSOR_TEST); |
| } |
| |
| void RenderEngine::disableScissor() { |
| glDisable(GL_SCISSOR_TEST); |
| } |
| |
| void RenderEngine::genTextures(size_t count, uint32_t* names) { |
| glGenTextures(count, names); |
| } |
| |
| void RenderEngine::deleteTextures(size_t count, uint32_t const* names) { |
| glDeleteTextures(count, names); |
| } |
| |
| void RenderEngine::dump(String8& result) { |
| const GLExtensions& extensions(GLExtensions::getInstance()); |
| result.appendFormat("GLES: %s, %s, %s\n", |
| extensions.getVendor(), |
| extensions.getRenderer(), |
| extensions.getVersion()); |
| result.appendFormat("%s\n", extensions.getExtension()); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer( |
| RenderEngine& engine, EGLImageKHR image) : mEngine(engine) |
| { |
| mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus); |
| |
| ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES, |
| "glCheckFramebufferStatusOES error %d", mStatus); |
| } |
| |
| RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() { |
| // back to main framebuffer |
| mEngine.unbindFramebuffer(mTexName, mFbName); |
| } |
| |
| status_t RenderEngine::BindImageAsFramebuffer::getStatus() const { |
| return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; |
| } |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |
| // --------------------------------------------------------------------------- |