| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <sys/types.h> |
| |
| /* |
| * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > |
| */ |
| |
| #include <android-base/thread_annotations.h> |
| #include <android/gui/BnSurfaceComposer.h> |
| #include <android/gui/DisplayStatInfo.h> |
| #include <android/gui/DisplayState.h> |
| #include <cutils/atomic.h> |
| #include <cutils/compiler.h> |
| #include <ftl/future.h> |
| #include <ftl/small_map.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/FrameTimestamps.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/ISurfaceComposerClient.h> |
| #include <gui/ITransactionCompletedListener.h> |
| #include <gui/LayerState.h> |
| #include <layerproto/LayerProtoHeader.h> |
| #include <math/mat4.h> |
| #include <renderengine/LayerSettings.h> |
| #include <serviceutils/PriorityDumper.h> |
| #include <system/graphics.h> |
| #include <ui/FenceTime.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Size.h> |
| #include <utils/Errors.h> |
| #include <utils/KeyedVector.h> |
| #include <utils/RefBase.h> |
| #include <utils/SortedVector.h> |
| #include <utils/Trace.h> |
| #include <utils/threads.h> |
| |
| #include <compositionengine/FenceResult.h> |
| #include <compositionengine/OutputColorSetting.h> |
| #include <scheduler/Fps.h> |
| |
| #include "ClientCache.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/HWC2.h" |
| #include "DisplayHardware/PowerAdvisor.h" |
| #include "DisplayIdGenerator.h" |
| #include "Effects/Daltonizer.h" |
| #include "FlagManager.h" |
| #include "FrameTracker.h" |
| #include "LayerVector.h" |
| #include "Scheduler/RefreshRateConfigs.h" |
| #include "Scheduler/RefreshRateStats.h" |
| #include "Scheduler/Scheduler.h" |
| #include "Scheduler/VsyncModulator.h" |
| #include "SurfaceFlingerFactory.h" |
| #include "ThreadContext.h" |
| #include "TracedOrdinal.h" |
| #include "Tracing/LayerTracing.h" |
| #include "Tracing/TransactionTracing.h" |
| #include "TransactionCallbackInvoker.h" |
| #include "TransactionState.h" |
| |
| #include <atomic> |
| #include <cstdint> |
| #include <functional> |
| #include <map> |
| #include <memory> |
| #include <mutex> |
| #include <optional> |
| #include <queue> |
| #include <set> |
| #include <string> |
| #include <thread> |
| #include <type_traits> |
| #include <unordered_map> |
| #include <unordered_set> |
| #include <utility> |
| |
| #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> |
| |
| using namespace android::surfaceflinger; |
| |
| namespace android { |
| |
| class Client; |
| class EventThread; |
| class FlagManager; |
| class FpsReporter; |
| class TunnelModeEnabledReporter; |
| class HdrLayerInfoReporter; |
| class HWComposer; |
| class IGraphicBufferProducer; |
| class Layer; |
| class MessageBase; |
| class RefreshRateOverlay; |
| class RegionSamplingThread; |
| class RenderArea; |
| class TimeStats; |
| class FrameTracer; |
| class ScreenCapturer; |
| class WindowInfosListenerInvoker; |
| |
| using gui::CaptureArgs; |
| using gui::DisplayCaptureArgs; |
| using gui::IRegionSamplingListener; |
| using gui::LayerCaptureArgs; |
| using gui::ScreenCaptureResults; |
| |
| namespace frametimeline { |
| class FrameTimeline; |
| } |
| |
| namespace os { |
| class IInputFlinger; |
| } |
| |
| namespace compositionengine { |
| class DisplaySurface; |
| class OutputLayer; |
| |
| struct CompositionRefreshArgs; |
| } // namespace compositionengine |
| |
| namespace renderengine { |
| class RenderEngine; |
| } // namespace renderengine |
| |
| enum { |
| eTransactionNeeded = 0x01, |
| eTraversalNeeded = 0x02, |
| eDisplayTransactionNeeded = 0x04, |
| eTransformHintUpdateNeeded = 0x08, |
| eTransactionFlushNeeded = 0x10, |
| eTransactionMask = 0x1f, |
| }; |
| |
| // Latch Unsignaled buffer behaviours |
| enum class LatchUnsignaledConfig { |
| // All buffers are latched signaled. |
| Disabled, |
| |
| // Latch unsignaled is permitted when a single layer is updated in a frame, |
| // and the update includes just a buffer update (i.e. no sync transactions |
| // or geometry changes). |
| AutoSingleLayer, |
| |
| // All buffers are latched unsignaled. This behaviour is discouraged as it |
| // can break sync transactions, stall the display and cause undesired side effects. |
| Always, |
| }; |
| |
| using DisplayColorSetting = compositionengine::OutputColorSetting; |
| |
| struct SurfaceFlingerBE { |
| // protected by mCompositorTimingLock; |
| mutable std::mutex mCompositorTimingLock; |
| CompositorTiming mCompositorTiming; |
| |
| // Only accessed from the main thread. |
| struct CompositePresentTime { |
| nsecs_t composite = -1; |
| std::shared_ptr<FenceTime> display = FenceTime::NO_FENCE; |
| }; |
| std::queue<CompositePresentTime> mCompositePresentTimes; |
| |
| static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ |
| nsecs_t mFrameBuckets[NUM_BUCKETS] = {}; |
| nsecs_t mTotalTime = 0; |
| std::atomic<nsecs_t> mLastSwapTime = 0; |
| }; |
| |
| class SurfaceFlinger : public BnSurfaceComposer, |
| public PriorityDumper, |
| private IBinder::DeathRecipient, |
| private HWC2::ComposerCallback, |
| private ICompositor, |
| private scheduler::ISchedulerCallback { |
| public: |
| struct SkipInitializationTag {}; |
| |
| SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API; |
| explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API; |
| |
| // set main thread scheduling policy |
| static status_t setSchedFifo(bool enabled) ANDROID_API; |
| |
| // set main thread scheduling attributes |
| static status_t setSchedAttr(bool enabled); |
| |
| static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; } |
| |
| // This is the phase offset in nanoseconds of the software vsync event |
| // relative to the vsync event reported by HWComposer. The software vsync |
| // event is when SurfaceFlinger and Choreographer-based applications run each |
| // frame. |
| // |
| // This phase offset allows adjustment of the minimum latency from application |
| // wake-up time (by Choreographer) to the time at which the resulting window |
| // image is displayed. This value may be either positive (after the HW vsync) |
| // or negative (before the HW vsync). Setting it to 0 will result in a lower |
| // latency bound of two vsync periods because the app and SurfaceFlinger |
| // will run just after the HW vsync. Setting it to a positive number will |
| // result in the minimum latency being: |
| // |
| // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) |
| // |
| // Note that reducing this latency makes it more likely for the applications |
| // to not have their window content image ready in time. When this happens |
| // the latency will end up being an additional vsync period, and animations |
| // will hiccup. Therefore, this latency should be tuned somewhat |
| // conservatively (or at least with awareness of the trade-off being made). |
| static int64_t vsyncPhaseOffsetNs; |
| static int64_t sfVsyncPhaseOffsetNs; |
| |
| // If fences from sync Framework are supported. |
| static bool hasSyncFramework; |
| |
| // The offset in nanoseconds to use when VsyncController timestamps present fence |
| // signaling time. |
| static int64_t dispSyncPresentTimeOffset; |
| |
| // Some hardware can do RGB->YUV conversion more efficiently in hardware |
| // controlled by HWC than in hardware controlled by the video encoder. |
| // This instruct VirtualDisplaySurface to use HWC for such conversion on |
| // GL composition. |
| static bool useHwcForRgbToYuv; |
| |
| // Controls the number of buffers SurfaceFlinger will allocate for use in |
| // FramebufferSurface |
| static int64_t maxFrameBufferAcquiredBuffers; |
| |
| // Controls the maximum width and height in pixels that the graphics pipeline can support for |
| // GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs. |
| static uint32_t maxGraphicsWidth; |
| static uint32_t maxGraphicsHeight; |
| |
| // Indicate if a device has wide color gamut display. This is typically |
| // found on devices with wide color gamut (e.g. Display-P3) display. |
| static bool hasWideColorDisplay; |
| |
| // Indicate if device wants color management on its display. |
| static const constexpr bool useColorManagement = true; |
| |
| static bool useContextPriority; |
| |
| // The data space and pixel format that SurfaceFlinger expects hardware composer |
| // to composite efficiently. Meaning under most scenarios, hardware composer |
| // will accept layers with the data space and pixel format. |
| static ui::Dataspace defaultCompositionDataspace; |
| static ui::PixelFormat defaultCompositionPixelFormat; |
| |
| // The data space and pixel format that SurfaceFlinger expects hardware composer |
| // to composite efficiently for wide color gamut surfaces. Meaning under most scenarios, |
| // hardware composer will accept layers with the data space and pixel format. |
| static ui::Dataspace wideColorGamutCompositionDataspace; |
| static ui::PixelFormat wideColorGamutCompositionPixelFormat; |
| |
| static constexpr SkipInitializationTag SkipInitialization; |
| |
| static LatchUnsignaledConfig enableLatchUnsignaledConfig; |
| |
| // must be called before clients can connect |
| void init() ANDROID_API; |
| |
| // starts SurfaceFlinger main loop in the current thread |
| void run() ANDROID_API; |
| |
| SurfaceFlingerBE& getBE() { return mBE; } |
| const SurfaceFlingerBE& getBE() const { return mBE; } |
| |
| // Indicates frame activity, i.e. whether commit and/or composite is taking place. |
| enum class FrameHint { kNone, kActive }; |
| |
| // Schedule commit of transactions on the main thread ahead of the next VSYNC. |
| void scheduleCommit(FrameHint); |
| // As above, but also force composite regardless if transactions were committed. |
| void scheduleComposite(FrameHint); |
| // As above, but also force dirty geometry to repaint. |
| void scheduleRepaint(); |
| // Schedule sampling independently from commit or composite. |
| void scheduleSample(); |
| |
| surfaceflinger::Factory& getFactory() { return mFactory; } |
| |
| // The CompositionEngine encapsulates all composition related interfaces and actions. |
| compositionengine::CompositionEngine& getCompositionEngine() const; |
| |
| // Obtains a name from the texture pool, or, if the pool is empty, posts a |
| // synchronous message to the main thread to obtain one on the fly |
| uint32_t getNewTexture(); |
| |
| // utility function to delete a texture on the main thread |
| void deleteTextureAsync(uint32_t texture); |
| |
| renderengine::RenderEngine& getRenderEngine() const; |
| |
| bool authenticateSurfaceTextureLocked( |
| const sp<IGraphicBufferProducer>& bufferProducer) const; |
| |
| void onLayerFirstRef(Layer*); |
| void onLayerDestroyed(Layer*); |
| void onLayerUpdate(); |
| |
| void removeHierarchyFromOffscreenLayers(Layer* layer); |
| void removeFromOffscreenLayers(Layer* layer); |
| |
| // TODO: Remove atomic if move dtor to main thread CL lands |
| std::atomic<uint32_t> mNumClones; |
| |
| TransactionCallbackInvoker& getTransactionCallbackInvoker() { |
| return mTransactionCallbackInvoker; |
| } |
| |
| // Converts from a binder handle to a Layer |
| // Returns nullptr if the handle does not point to an existing layer. |
| // Otherwise, returns a weak reference so that callers off the main-thread |
| // won't accidentally hold onto the last strong reference. |
| wp<Layer> fromHandle(const sp<IBinder>& handle) const; |
| |
| // If set, disables reusing client composition buffers. This can be set by |
| // debug.sf.disable_client_composition_cache |
| bool mDisableClientCompositionCache = false; |
| void windowInfosReported(); |
| |
| // Disables expensive rendering for all displays |
| // This is scheduled on the main thread |
| void disableExpensiveRendering(); |
| FloatRect getMaxDisplayBounds(); |
| |
| // If set, composition engine tries to predict the composition strategy provided by HWC |
| // based on the previous frame. If the strategy can be predicted, gpu composition will |
| // run parallel to the hwc validateDisplay call and re-run if the predition is incorrect. |
| bool mPredictCompositionStrategy = false; |
| |
| // If true, then any layer with a SMPTE 170M transfer function is decoded using the sRGB |
| // transfer instead. This is mainly to preserve legacy behavior, where implementations treated |
| // SMPTE 170M as sRGB prior to color management being implemented, and now implementations rely |
| // on this behavior to increase contrast for some media sources. |
| bool mTreat170mAsSrgb = false; |
| |
| protected: |
| // We're reference counted, never destroy SurfaceFlinger directly |
| virtual ~SurfaceFlinger(); |
| |
| virtual void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&) |
| REQUIRES(mStateLock); |
| |
| virtual std::shared_ptr<renderengine::ExternalTexture> getExternalTextureFromBufferData( |
| const BufferData& bufferData, const char* layerName) const; |
| |
| // Returns true if any display matches a `bool(const DisplayDevice&)` predicate. |
| template <typename Predicate> |
| bool hasDisplay(Predicate p) const REQUIRES(mStateLock) { |
| return static_cast<bool>(findDisplay(p)); |
| } |
| |
| bool exceedsMaxRenderTargetSize(uint32_t width, uint32_t height) const { |
| return width > mMaxRenderTargetSize || height > mMaxRenderTargetSize; |
| } |
| |
| private: |
| friend class BufferLayer; |
| friend class BufferQueueLayer; |
| friend class BufferStateLayer; |
| friend class Client; |
| friend class FpsReporter; |
| friend class TunnelModeEnabledReporter; |
| friend class Layer; |
| friend class MonitoredProducer; |
| friend class RefreshRateOverlay; |
| friend class RegionSamplingThread; |
| friend class LayerRenderArea; |
| friend class LayerTracing; |
| |
| // For unit tests |
| friend class TestableSurfaceFlinger; |
| friend class TransactionApplicationTest; |
| friend class TunnelModeEnabledReporterTest; |
| |
| using VsyncModulator = scheduler::VsyncModulator; |
| using TransactionSchedule = scheduler::TransactionSchedule; |
| using TraverseLayersFunction = std::function<void(const LayerVector::Visitor&)>; |
| using RenderAreaFuture = ftl::Future<std::unique_ptr<RenderArea>>; |
| using DumpArgs = Vector<String16>; |
| using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>; |
| |
| // This value is specified in number of frames. Log frame stats at most |
| // every half hour. |
| enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; |
| |
| class State { |
| public: |
| explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {} |
| State& operator=(const State& other) { |
| // We explicitly don't copy stateSet so that, e.g., mDrawingState |
| // always uses the Drawing StateSet. |
| layersSortedByZ = other.layersSortedByZ; |
| displays = other.displays; |
| colorMatrixChanged = other.colorMatrixChanged; |
| if (colorMatrixChanged) { |
| colorMatrix = other.colorMatrix; |
| } |
| globalShadowSettings = other.globalShadowSettings; |
| |
| return *this; |
| } |
| |
| const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; |
| LayerVector layersSortedByZ; |
| DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; |
| |
| bool colorMatrixChanged = true; |
| mat4 colorMatrix; |
| |
| renderengine::ShadowSettings globalShadowSettings; |
| |
| void traverse(const LayerVector::Visitor& visitor) const; |
| void traverseInZOrder(const LayerVector::Visitor& visitor) const; |
| void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; |
| }; |
| |
| // Keeps track of pending buffers per layer handle in the transaction queue or current/drawing |
| // state before the buffers are latched. The layer owns the atomic counters and decrements the |
| // count in the main thread when dropping or latching a buffer. |
| // |
| // The binder threads increment the same counter when a new transaction containing a buffer is |
| // added to the transaction queue. The map is updated with the layer handle lifecycle updates. |
| // This is done to avoid lock contention with the main thread. |
| class BufferCountTracker { |
| public: |
| void increment(BBinder* layerHandle) { |
| std::lock_guard<std::mutex> lock(mLock); |
| auto it = mCounterByLayerHandle.find(layerHandle); |
| if (it != mCounterByLayerHandle.end()) { |
| auto [name, pendingBuffers] = it->second; |
| int32_t count = ++(*pendingBuffers); |
| ATRACE_INT(name.c_str(), count); |
| } else { |
| ALOGW("Handle not found! %p", layerHandle); |
| } |
| } |
| |
| void add(BBinder* layerHandle, const std::string& name, std::atomic<int32_t>* counter) { |
| std::lock_guard<std::mutex> lock(mLock); |
| mCounterByLayerHandle[layerHandle] = std::make_pair(name, counter); |
| } |
| |
| void remove(BBinder* layerHandle) { |
| std::lock_guard<std::mutex> lock(mLock); |
| mCounterByLayerHandle.erase(layerHandle); |
| } |
| |
| private: |
| std::mutex mLock; |
| std::unordered_map<BBinder*, std::pair<std::string, std::atomic<int32_t>*>> |
| mCounterByLayerHandle GUARDED_BY(mLock); |
| }; |
| |
| using ActiveModeInfo = DisplayDevice::ActiveModeInfo; |
| using KernelIdleTimerController = |
| ::android::scheduler::RefreshRateConfigs::KernelIdleTimerController; |
| |
| enum class BootStage { |
| BOOTLOADER, |
| BOOTANIMATION, |
| FINISHED, |
| }; |
| |
| struct HotplugEvent { |
| hal::HWDisplayId hwcDisplayId; |
| hal::Connection connection = hal::Connection::INVALID; |
| }; |
| |
| template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr> |
| static Dumper dumper(F&& dump) { |
| using namespace std::placeholders; |
| return std::bind(std::forward<F>(dump), _3); |
| } |
| |
| template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr> |
| Dumper dumper(F dump) { |
| using namespace std::placeholders; |
| return std::bind(dump, this, _3); |
| } |
| |
| template <typename F> |
| Dumper argsDumper(F dump) { |
| using namespace std::placeholders; |
| return std::bind(dump, this, _1, _3); |
| } |
| |
| template <typename F> |
| Dumper protoDumper(F dump) { |
| using namespace std::placeholders; |
| return std::bind(dump, this, _1, _2, _3); |
| } |
| |
| template <typename... Args, |
| typename Handler = VsyncModulator::VsyncConfigOpt (VsyncModulator::*)(Args...)> |
| void modulateVsync(Handler handler, Args... args) { |
| if (const auto config = (*mVsyncModulator.*handler)(args...)) { |
| const auto vsyncPeriod = mScheduler->getVsyncPeriodFromRefreshRateConfigs(); |
| setVsyncConfig(*config, vsyncPeriod); |
| } |
| } |
| |
| static const int MAX_TRACING_MEMORY = 100 * 1024 * 1024; // 100MB |
| // Maximum allowed number of display frames that can be set through backdoor |
| static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048; |
| |
| // Implements IBinder. |
| status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override; |
| status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); } |
| bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true) |
| EXCLUDES(mStateLock); |
| |
| // Implements ISurfaceComposer |
| sp<ISurfaceComposerClient> createConnection() override; |
| sp<IBinder> createDisplay(const String8& displayName, bool secure); |
| void destroyDisplay(const sp<IBinder>& displayToken); |
| std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const EXCLUDES(mStateLock) { |
| Mutex::Autolock lock(mStateLock); |
| return getPhysicalDisplayIdsLocked(); |
| } |
| status_t getPrimaryPhysicalDisplayId(PhysicalDisplayId*) const EXCLUDES(mStateLock); |
| |
| sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const; |
| status_t setTransactionState(const FrameTimelineInfo& frameTimelineInfo, |
| const Vector<ComposerState>& state, |
| const Vector<DisplayState>& displays, uint32_t flags, |
| const sp<IBinder>& applyToken, |
| const InputWindowCommands& inputWindowCommands, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, |
| uint64_t transactionId) override; |
| void bootFinished() override; |
| bool authenticateSurfaceTexture( |
| const sp<IGraphicBufferProducer>& bufferProducer) const override; |
| status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const override; |
| sp<IDisplayEventConnection> createDisplayEventConnection( |
| ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp, |
| ISurfaceComposer::EventRegistrationFlags eventRegistration = {}) override; |
| |
| status_t captureDisplay(const DisplayCaptureArgs&, const sp<IScreenCaptureListener>&); |
| status_t captureDisplay(DisplayId, const sp<IScreenCaptureListener>&); |
| status_t captureLayers(const LayerCaptureArgs&, const sp<IScreenCaptureListener>&); |
| |
| status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats); |
| status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*) |
| EXCLUDES(mStateLock); |
| status_t getStaticDisplayInfo(const sp<IBinder>& displayToken, ui::StaticDisplayInfo*) |
| EXCLUDES(mStateLock) override; |
| status_t getDynamicDisplayInfo(const sp<IBinder>& displayToken, ui::DynamicDisplayInfo*) |
| EXCLUDES(mStateLock) override; |
| status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, |
| ui::DisplayPrimaries&) override; |
| status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode) override; |
| status_t getBootDisplayModeSupport(bool* outSupport) const; |
| status_t setBootDisplayMode(const sp<IBinder>& displayToken, ui::DisplayModeId id) override; |
| status_t clearBootDisplayMode(const sp<IBinder>& displayToken); |
| void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on); |
| void setGameContentType(const sp<IBinder>& displayToken, bool on); |
| void setPowerMode(const sp<IBinder>& displayToken, int mode); |
| status_t clearAnimationFrameStats() override; |
| status_t getAnimationFrameStats(FrameStats* outStats) const override; |
| status_t overrideHdrTypes(const sp<IBinder>& displayToken, |
| const std::vector<ui::Hdr>& hdrTypes) override; |
| status_t onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) override; |
| status_t enableVSyncInjections(bool enable) override; |
| status_t injectVSync(nsecs_t when) override; |
| status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) override; |
| status_t getColorManagement(bool* outGetColorManagement) const override; |
| status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, |
| ui::Dataspace* outWideColorGamutDataspace, |
| ui::PixelFormat* outWideColorGamutPixelFormat) const override; |
| status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const override; |
| status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable, |
| uint8_t componentMask, uint64_t maxFrames) override; |
| status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames, |
| uint64_t timestamp, |
| DisplayedFrameStats* outStats) const override; |
| status_t getProtectedContentSupport(bool* outSupported) const override; |
| status_t isWideColorDisplay(const sp<IBinder>& displayToken, bool* outIsWideColorDisplay) const; |
| status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener) override; |
| status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) override; |
| status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override; |
| status_t removeFpsListener(const sp<gui::IFpsListener>& listener) override; |
| status_t addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) override; |
| status_t removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) override; |
| status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| ui::DisplayModeId displayModeId, bool allowGroupSwitching, |
| float primaryRefreshRateMin, float primaryRefreshRateMax, |
| float appRequestRefreshRateMin, |
| float appRequestRefreshRateMax) override; |
| status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| ui::DisplayModeId* outDefaultMode, |
| bool* outAllowGroupSwitching, |
| float* outPrimaryRefreshRateMin, |
| float* outPrimaryRefreshRateMax, |
| float* outAppRequestRefreshRateMin, |
| float* outAppRequestRefreshRateMax) override; |
| status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, bool* outSupport) const; |
| status_t setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness); |
| status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener); |
| status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener); |
| status_t notifyPowerBoost(int32_t boostId); |
| status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, |
| float lightPosY, float lightPosZ, float lightRadius) override; |
| status_t getDisplayDecorationSupport( |
| const sp<IBinder>& displayToken, |
| std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport>* |
| outSupport) const override; |
| status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, |
| int8_t compatibility, int8_t changeFrameRateStrategy) override; |
| |
| status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, |
| const FrameTimelineInfo& frameTimelineInfo) override; |
| |
| status_t setOverrideFrameRate(uid_t uid, float frameRate) override; |
| |
| status_t addTransactionTraceListener( |
| const sp<gui::ITransactionTraceListener>& listener) override; |
| |
| int getGPUContextPriority() override; |
| |
| status_t getMaxAcquiredBufferCount(int* buffers) const override; |
| |
| status_t addWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener) const override; |
| status_t removeWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener) const override; |
| |
| // Implements IBinder::DeathRecipient. |
| void binderDied(const wp<IBinder>& who) override; |
| |
| // HWC2::ComposerCallback overrides: |
| void onComposerHalVsync(hal::HWDisplayId, int64_t timestamp, |
| std::optional<hal::VsyncPeriodNanos>) override; |
| void onComposerHalHotplug(hal::HWDisplayId, hal::Connection) override; |
| void onComposerHalRefresh(hal::HWDisplayId) override; |
| void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId, |
| const hal::VsyncPeriodChangeTimeline&) override; |
| void onComposerHalSeamlessPossible(hal::HWDisplayId) override; |
| void onComposerHalVsyncIdle(hal::HWDisplayId) override; |
| |
| // ICompositor overrides: |
| |
| // Commits transactions for layers and displays. Returns whether any state has been invalidated, |
| // i.e. whether a frame should be composited for each display. |
| bool commit(nsecs_t frameTime, int64_t vsyncId, nsecs_t expectedVsyncTime) override; |
| |
| // Composites a frame for each display. CompositionEngine performs GPU and/or HAL composition |
| // via RenderEngine and the Composer HAL, respectively. |
| void composite(nsecs_t frameTime, int64_t vsyncId) override; |
| |
| // Samples the composited frame via RegionSamplingThread. |
| void sample() override; |
| |
| /* |
| * ISchedulerCallback |
| */ |
| |
| // Toggles hardware VSYNC by calling into HWC. |
| void setVsyncEnabled(bool) override; |
| // Sets the desired display mode if allowed by policy. |
| void requestDisplayMode(DisplayModePtr, DisplayModeEvent) override; |
| // Called when kernel idle timer has expired. Used to update the refresh rate overlay. |
| void kernelTimerChanged(bool expired) override; |
| // Called when the frame rate override list changed to trigger an event. |
| void triggerOnFrameRateOverridesChanged() override; |
| // Toggles the kernel idle timer on or off depending the policy decisions around refresh rates. |
| void toggleKernelIdleTimer() REQUIRES(mStateLock); |
| // Get the controller and timeout that will help decide how the kernel idle timer will be |
| // configured and what value to use as the timeout. |
| std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> |
| getKernelIdleTimerProperties(DisplayId) REQUIRES(mStateLock); |
| // Updates the kernel idle timer either through HWC or through sysprop |
| // depending on which controller is provided |
| void updateKernelIdleTimer(std::chrono::milliseconds timeoutMs, KernelIdleTimerController, |
| PhysicalDisplayId) REQUIRES(mStateLock); |
| // Keeps track of whether the kernel idle timer is currently enabled, so we don't have to |
| // make calls to sys prop each time. |
| bool mKernelIdleTimerEnabled = false; |
| // Show spinner with refresh rate overlay |
| bool mRefreshRateOverlaySpinner = false; |
| |
| // Called on the main thread in response to initializeDisplays() |
| void onInitializeDisplays() REQUIRES(mStateLock); |
| // Sets the desired active mode bit. It obtains the lock, and sets mDesiredActiveMode. |
| void setDesiredActiveMode(const ActiveModeInfo& info, bool force = false) REQUIRES(mStateLock); |
| status_t setActiveModeFromBackdoor(const sp<IBinder>& displayToken, int id); |
| // Sets the active mode and a new refresh rate in SF. |
| void updateInternalStateWithChangedMode() REQUIRES(mStateLock); |
| // Calls to setActiveMode on the main thread if there is a pending mode change |
| // that needs to be applied. |
| void setActiveModeInHwcIfNeeded() REQUIRES(mStateLock); |
| void clearDesiredActiveModeState(const sp<DisplayDevice>&) REQUIRES(mStateLock); |
| // Called when active mode is no longer is progress |
| void desiredActiveModeChangeDone(const sp<DisplayDevice>&) REQUIRES(mStateLock); |
| // Called on the main thread in response to setPowerMode() |
| void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) |
| REQUIRES(mStateLock); |
| |
| // Returns true if the display has a visible HDR layer in its layer stack. |
| bool hasVisibleHdrLayer(const sp<DisplayDevice>& display) REQUIRES(mStateLock); |
| |
| // Sets the desired display mode specs. |
| status_t setDesiredDisplayModeSpecsInternal( |
| const sp<DisplayDevice>& display, |
| const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) |
| EXCLUDES(mStateLock); |
| |
| status_t applyRefreshRateConfigsPolicy(const sp<DisplayDevice>&, bool force = false) |
| REQUIRES(mStateLock); |
| |
| void commitTransactions() EXCLUDES(mStateLock); |
| void commitTransactionsLocked(uint32_t transactionFlags) REQUIRES(mStateLock); |
| void doCommitTransactions() REQUIRES(mStateLock); |
| |
| // Returns whether a new buffer has been latched. |
| bool latchBuffers(); |
| |
| void updateLayerGeometry(); |
| |
| void updateInputFlinger(); |
| void persistDisplayBrightness(bool needsComposite) REQUIRES(kMainThreadContext); |
| void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos, |
| std::vector<gui::DisplayInfo>& outDisplayInfos); |
| void commitInputWindowCommands() REQUIRES(mStateLock); |
| void updateCursorAsync(); |
| |
| void initScheduler(const sp<DisplayDevice>& display) REQUIRES(mStateLock); |
| void updatePhaseConfiguration(const Fps&) REQUIRES(mStateLock); |
| void setVsyncConfig(const VsyncModulator::VsyncConfig&, nsecs_t vsyncPeriod); |
| |
| |
| /* |
| * Transactions |
| */ |
| bool applyTransactionState(const FrameTimelineInfo& info, Vector<ComposerState>& state, |
| Vector<DisplayState>& displays, uint32_t flags, |
| const InputWindowCommands& inputWindowCommands, |
| const int64_t desiredPresentTime, bool isAutoTimestamp, |
| const client_cache_t& uncacheBuffer, const int64_t postTime, |
| uint32_t permissions, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, |
| int originPid, int originUid, uint64_t transactionId) |
| REQUIRES(mStateLock); |
| // flush pending transaction that was presented after desiredPresentTime. |
| bool flushTransactionQueues(int64_t vsyncId); |
| // Returns true if there is at least one transaction that needs to be flushed |
| bool transactionFlushNeeded(); |
| |
| int flushPendingTransactionQueues( |
| std::vector<TransactionState>& transactions, |
| std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, |
| std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions, |
| bool tryApplyUnsignaled) REQUIRES(mStateLock, mQueueLock); |
| |
| int flushUnsignaledPendingTransactionQueues( |
| std::vector<TransactionState>& transactions, |
| std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, |
| std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions) |
| REQUIRES(mStateLock, mQueueLock); |
| |
| uint32_t setClientStateLocked(const FrameTimelineInfo&, ComposerState&, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| int64_t postTime, uint32_t permissions) REQUIRES(mStateLock); |
| |
| uint32_t getTransactionFlags() const; |
| |
| // Sets the masked bits, and schedules a commit if needed. |
| void setTransactionFlags(uint32_t mask, TransactionSchedule = TransactionSchedule::Late, |
| const sp<IBinder>& applyToken = nullptr, |
| FrameHint = FrameHint::kActive); |
| |
| // Clears and returns the masked bits. |
| uint32_t clearTransactionFlags(uint32_t mask); |
| |
| void commitOffscreenLayers(); |
| |
| enum class TransactionReadiness { |
| NotReady, |
| NotReadyBarrier, |
| Ready, |
| ReadyUnsignaled, |
| }; |
| TransactionReadiness transactionIsReadyToBeApplied(TransactionState& state, |
| const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, |
| uid_t originUid, const Vector<ComposerState>& states, |
| const std::unordered_map< |
| sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, |
| size_t totalTXapplied, bool tryApplyUnsignaled) const REQUIRES(mStateLock); |
| static LatchUnsignaledConfig getLatchUnsignaledConfig(); |
| bool shouldLatchUnsignaled(const sp<Layer>& layer, const layer_state_t&, size_t numStates, |
| size_t totalTXapplied) const; |
| bool stopTransactionProcessing(const std::unordered_set<sp<IBinder>, SpHash<IBinder>>& |
| applyTokensWithUnsignaledTransactions) const; |
| bool applyTransactions(std::vector<TransactionState>& transactions, int64_t vsyncId) |
| REQUIRES(mStateLock); |
| uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock); |
| uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands) |
| REQUIRES(mStateLock); |
| bool frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const; |
| /* |
| * Layer management |
| */ |
| status_t createLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, |
| const sp<IBinder>& parentHandle, int32_t* outLayerId, |
| const sp<Layer>& parentLayer = nullptr, |
| uint32_t* outTransformHint = nullptr); |
| |
| status_t createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format, |
| sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, |
| sp<Layer>* outLayer); |
| |
| status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, |
| sp<Layer>* outLayer); |
| |
| status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle, |
| sp<Layer>* outLayer); |
| |
| status_t createContainerLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle, |
| sp<Layer>* outLayer); |
| |
| status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle, |
| sp<IBinder>* outHandle, int32_t* outLayerId); |
| |
| // called when all clients have released all their references to |
| // this layer meaning it is entirely safe to destroy all |
| // resources associated to this layer. |
| void onHandleDestroyed(BBinder* handle, sp<Layer>& layer); |
| void markLayerPendingRemovalLocked(const sp<Layer>& layer); |
| |
| // add a layer to SurfaceFlinger |
| status_t addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, |
| const sp<Layer>& lbc, const wp<Layer>& parentLayer, bool addToRoot, |
| uint32_t* outTransformHint); |
| |
| // Traverse through all the layers and compute and cache its bounds. |
| void computeLayerBounds(); |
| |
| // Boot animation, on/off animations and screen capture |
| void startBootAnim(); |
| |
| ftl::SharedFuture<FenceResult> captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, |
| ui::Size bufferSize, ui::PixelFormat, |
| bool allowProtected, bool grayscale, |
| const sp<IScreenCaptureListener>&); |
| ftl::SharedFuture<FenceResult> captureScreenCommon( |
| RenderAreaFuture, TraverseLayersFunction, |
| const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling, |
| bool grayscale, const sp<IScreenCaptureListener>&); |
| ftl::SharedFuture<FenceResult> renderScreenImpl( |
| const RenderArea&, TraverseLayersFunction, |
| const std::shared_ptr<renderengine::ExternalTexture>&, bool canCaptureBlackoutContent, |
| bool regionSampling, bool grayscale, ScreenCaptureResults&) EXCLUDES(mStateLock); |
| |
| bool canAllocateHwcDisplayIdForVDS(uint64_t usage); |
| |
| // If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a |
| // matching ownerUid |
| void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid, const LayerVector::Visitor&); |
| |
| void readPersistentProperties(); |
| |
| uint32_t getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const; |
| |
| /* |
| * Display and layer stack management |
| */ |
| // called when starting, or restarting after system_server death |
| void initializeDisplays(); |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const |
| REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken); |
| } |
| |
| sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) { |
| const sp<DisplayDevice> nullDisplay; |
| return mDisplays.get(displayToken).value_or(std::cref(nullDisplay)); |
| } |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const |
| REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(id); |
| } |
| |
| sp<DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) REQUIRES(mStateLock) { |
| if (const auto token = getPhysicalDisplayTokenLocked(id)) { |
| return getDisplayDeviceLocked(token); |
| } |
| return nullptr; |
| } |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) { |
| // TODO(b/182939859): Replace tokens with IDs for display lookup. |
| return findDisplay([id](const auto& display) { return display.getId() == id; }); |
| } |
| |
| // Returns the primary display or (for foldables) the active display, assuming that the inner |
| // and outer displays have mutually exclusive power states. |
| sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked(); |
| } |
| |
| sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) { |
| if (const auto display = getDisplayDeviceLocked(mActiveDisplayToken)) { |
| return display; |
| } |
| // The active display is outdated, so fall back to the primary display. |
| mActiveDisplayToken.clear(); |
| return getDisplayDeviceLocked(getPrimaryDisplayTokenLocked()); |
| } |
| |
| sp<const DisplayDevice> getDefaultDisplayDevice() const EXCLUDES(mStateLock) { |
| Mutex::Autolock lock(mStateLock); |
| return getDefaultDisplayDeviceLocked(); |
| } |
| |
| // Returns the first display that matches a `bool(const DisplayDevice&)` predicate. |
| template <typename Predicate> |
| sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) { |
| const auto it = std::find_if(mDisplays.begin(), mDisplays.end(), |
| [&](const auto& pair) { return p(*pair.second); }); |
| |
| return it == mDisplays.end() ? nullptr : it->second; |
| } |
| |
| std::vector<PhysicalDisplayId> getPhysicalDisplayIdsLocked() const REQUIRES(mStateLock); |
| |
| // mark a region of a layer stack dirty. this updates the dirty |
| // region of all screens presenting this layer stack. |
| void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty); |
| |
| bool isDisplayActiveLocked(const sp<const DisplayDevice>& display) const REQUIRES(mStateLock) { |
| return display->getDisplayToken() == mActiveDisplayToken; |
| } |
| |
| /* |
| * H/W composer |
| */ |
| // The following thread safety rules apply when accessing HWComposer: |
| // 1. When reading display state from HWComposer on the main thread, it's not necessary to |
| // acquire mStateLock. |
| // 2. When accessing HWComposer on a thread other than the main thread, we always |
| // need to acquire mStateLock. This is because the main thread could be |
| // in the process of writing display state, e.g. creating or destroying a display. |
| HWComposer& getHwComposer() const; |
| |
| /* |
| * Compositing |
| */ |
| void postComposition(); |
| void getCompositorTiming(CompositorTiming* compositorTiming); |
| void updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, |
| std::shared_ptr<FenceTime>& presentFenceTime); |
| void setCompositorTimingSnapped(const DisplayStatInfo& stats, |
| nsecs_t compositeToPresentLatency); |
| |
| void postFrame() REQUIRES(kMainThreadContext); |
| |
| /* |
| * Display management |
| */ |
| std::pair<DisplayModes, DisplayModePtr> loadDisplayModes(PhysicalDisplayId) const |
| REQUIRES(mStateLock); |
| |
| sp<DisplayDevice> setupNewDisplayDeviceInternal( |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display> compositionDisplay, |
| const DisplayDeviceState& state, |
| const sp<compositionengine::DisplaySurface>& displaySurface, |
| const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock); |
| void processDisplayChangesLocked() REQUIRES(mStateLock); |
| void processDisplayRemoved(const wp<IBinder>& displayToken) REQUIRES(mStateLock); |
| void processDisplayChanged(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& currentState, |
| const DisplayDeviceState& drawingState) REQUIRES(mStateLock); |
| void processDisplayHotplugEventsLocked() REQUIRES(mStateLock); |
| |
| void dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected); |
| |
| /* |
| * VSYNC |
| */ |
| nsecs_t getVsyncPeriodFromHWC() const REQUIRES(mStateLock); |
| |
| void setHWCVsyncEnabled(PhysicalDisplayId id, hal::Vsync enabled) { |
| mLastHWCVsyncState = enabled; |
| getHwComposer().setVsyncEnabled(id, enabled); |
| } |
| |
| struct FenceWithFenceTime { |
| sp<Fence> fence = Fence::NO_FENCE; |
| std::shared_ptr<FenceTime> fenceTime = FenceTime::NO_FENCE; |
| }; |
| |
| // Gets the fence for the previous frame. |
| // Must be called on the main thread. |
| FenceWithFenceTime previousFrameFence(); |
| |
| // Whether the previous frame has not yet been presented to the display. |
| // If graceTimeMs is positive, this method waits for at most the provided |
| // grace period before reporting if the frame missed. |
| // Must be called on the main thread. |
| bool previousFramePending(int graceTimeMs = 0); |
| |
| // Returns the previous time that the frame was presented. If the frame has |
| // not been presented yet, then returns Fence::SIGNAL_TIME_PENDING. If there |
| // is no pending frame, then returns Fence::SIGNAL_TIME_INVALID. |
| // Must be called on the main thread. |
| nsecs_t previousFramePresentTime(); |
| |
| // Calculates the expected present time for this frame. For negative offsets, performs a |
| // correction using the predicted vsync for the next frame instead. |
| |
| nsecs_t calculateExpectedPresentTime(DisplayStatInfo) const; |
| |
| /* |
| * Display identification |
| */ |
| sp<IBinder> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const |
| REQUIRES(mStateLock) { |
| const sp<IBinder> nullToken; |
| return mPhysicalDisplayTokens.get(displayId).value_or(std::cref(nullToken)); |
| } |
| |
| std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked( |
| const sp<IBinder>& displayToken) const REQUIRES(mStateLock) { |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { |
| if (token == displayToken) { |
| return id; |
| } |
| } |
| return {}; |
| } |
| |
| // Returns the first display connected at boot. |
| // |
| // TODO(b/229851933): SF conflates the primary display with the first display connected at boot, |
| // which typically has DisplayConnectionType::Internal. (Theoretically, it must be an internal |
| // display because SF does not support disconnecting it, though in practice HWC may circumvent |
| // this limitation.) |
| sp<IBinder> getPrimaryDisplayTokenLocked() const REQUIRES(mStateLock) { |
| return getPhysicalDisplayTokenLocked(getPrimaryDisplayIdLocked()); |
| } |
| |
| PhysicalDisplayId getPrimaryDisplayIdLocked() const REQUIRES(mStateLock) { |
| return getHwComposer().getPrimaryDisplayId(); |
| } |
| |
| // Toggles use of HAL/GPU virtual displays. |
| void enableHalVirtualDisplays(bool); |
| |
| // Virtual display lifecycle for ID generation and HAL allocation. |
| VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat, bool canAllocateHwcForVDS) |
| REQUIRES(mStateLock); |
| void releaseVirtualDisplay(VirtualDisplayId); |
| |
| void onActiveDisplayChangedLocked(const sp<DisplayDevice>& activeDisplay) REQUIRES(mStateLock); |
| |
| void onActiveDisplaySizeChanged(const sp<DisplayDevice>& activeDisplay); |
| |
| /* |
| * Debugging & dumpsys |
| */ |
| void dumpAllLocked(const DumpArgs& args, const std::string& compositionLayers, |
| std::string& result) const REQUIRES(mStateLock); |
| |
| void appendSfConfigString(std::string& result) const; |
| void listLayersLocked(std::string& result) const; |
| void dumpStatsLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); |
| void clearStatsLocked(const DumpArgs& args, std::string& result); |
| void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const; |
| void dumpFrameTimeline(const DumpArgs& args, std::string& result) const; |
| void logFrameStats() REQUIRES(kMainThreadContext); |
| |
| void dumpVSync(std::string& result) const REQUIRES(mStateLock); |
| void dumpStaticScreenStats(std::string& result) const; |
| |
| void dumpCompositionDisplays(std::string& result) const REQUIRES(mStateLock); |
| void dumpDisplays(std::string& result) const REQUIRES(mStateLock); |
| void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock); |
| void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const; |
| void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock); |
| |
| LayersProto dumpDrawingStateProto(uint32_t traceFlags) const; |
| void dumpOffscreenLayersProto(LayersProto& layersProto, |
| uint32_t traceFlags = LayerTracing::TRACE_ALL) const; |
| void dumpDisplayProto(LayersTraceProto& layersTraceProto) const; |
| |
| // Dumps state from HW Composer |
| void dumpHwc(std::string& result) const; |
| LayersProto dumpProtoFromMainThread(uint32_t traceFlags = LayerTracing::TRACE_ALL) |
| EXCLUDES(mStateLock); |
| void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock); |
| void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); |
| |
| status_t doDump(int fd, const DumpArgs& args, bool asProto); |
| |
| status_t dumpCritical(int fd, const DumpArgs&, bool asProto); |
| |
| status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override { |
| return doDump(fd, args, asProto); |
| } |
| |
| static mat4 calculateColorMatrix(float saturation); |
| |
| void updateColorMatrixLocked(); |
| |
| // Verify that transaction is being called by an approved process: |
| // either AID_GRAPHICS or AID_SYSTEM. |
| status_t CheckTransactCodeCredentials(uint32_t code); |
| |
| // Add transaction to the Transaction Queue |
| void queueTransaction(TransactionState& state) EXCLUDES(mQueueLock); |
| void waitForSynchronousTransaction(const CountDownLatch& transactionCommittedSignal); |
| void signalSynchronousTransactions(const uint32_t flag); |
| |
| /* |
| * Generic Layer Metadata |
| */ |
| const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const; |
| |
| /* |
| * Misc |
| */ |
| std::vector<ui::ColorMode> getDisplayColorModes(const DisplayDevice&) REQUIRES(mStateLock); |
| |
| static int calculateMaxAcquiredBufferCount(Fps refreshRate, |
| std::chrono::nanoseconds presentLatency); |
| int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const; |
| |
| void updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay) |
| REQUIRES(mStateLock); |
| |
| bool isHdrLayer(Layer* layer) const; |
| |
| ui::Rotation getPhysicalDisplayOrientation(DisplayId, bool isPrimary) const |
| REQUIRES(mStateLock); |
| |
| sp<StartPropertySetThread> mStartPropertySetThread; |
| surfaceflinger::Factory& mFactory; |
| pid_t mPid; |
| std::future<void> mRenderEnginePrimeCacheFuture; |
| |
| // access must be protected by mStateLock |
| mutable Mutex mStateLock; |
| State mCurrentState{LayerVector::StateSet::Current}; |
| std::atomic<int32_t> mTransactionFlags = 0; |
| std::vector<std::shared_ptr<CountDownLatch>> mTransactionCommittedSignals; |
| bool mAnimTransactionPending = false; |
| std::atomic<uint32_t> mUniqueTransactionId = 1; |
| SortedVector<sp<Layer>> mLayersPendingRemoval; |
| |
| // global color transform states |
| Daltonizer mDaltonizer; |
| float mGlobalSaturationFactor = 1.0f; |
| mat4 mClientColorMatrix; |
| |
| size_t mMaxGraphicBufferProducerListSize = ISurfaceComposer::MAX_LAYERS; |
| // If there are more GraphicBufferProducers tracked by SurfaceFlinger than |
| // this threshold, then begin logging. |
| size_t mGraphicBufferProducerListSizeLogThreshold = |
| static_cast<size_t>(0.95 * static_cast<double>(MAX_LAYERS)); |
| |
| // protected by mStateLock (but we could use another lock) |
| bool mLayersRemoved = false; |
| bool mLayersAdded = false; |
| |
| std::atomic_bool mMustComposite = false; |
| std::atomic_bool mGeometryDirty = false; |
| |
| // constant members (no synchronization needed for access) |
| const nsecs_t mBootTime = systemTime(); |
| bool mGpuToCpuSupported = false; |
| bool mIsUserBuild = true; |
| |
| // Can only accessed from the main thread, these members |
| // don't need synchronization |
| State mDrawingState{LayerVector::StateSet::Drawing}; |
| bool mVisibleRegionsDirty = false; |
| |
| // VisibleRegions dirty is already cleared by postComp, but we need to track it to prevent |
| // extra work in the HDR layer info listener. |
| bool mVisibleRegionsWereDirtyThisFrame = false; |
| // Used to ensure we omit a callback when HDR layer info listener is newly added but the |
| // scene hasn't changed |
| bool mAddingHDRLayerInfoListener = false; |
| bool mIgnoreHdrCameraLayers = false; |
| |
| // Set during transaction application stage to track if the input info or children |
| // for a layer has changed. |
| // TODO: Also move visibleRegions over to a boolean system. |
| bool mInputInfoChanged = false; |
| bool mSomeChildrenChanged; |
| bool mSomeDataspaceChanged = false; |
| bool mForceTransactionDisplayChange = false; |
| |
| bool mAnimCompositionPending = false; |
| |
| // Tracks layers that have pending frames which are candidates for being |
| // latched. |
| std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithQueuedFrames; |
| // Tracks layers that need to update a display's dirty region. |
| std::vector<sp<Layer>> mLayersPendingRefresh; |
| std::array<FenceWithFenceTime, 2> mPreviousPresentFences; |
| // True if in the previous frame at least one layer was composed via the GPU. |
| bool mHadClientComposition = false; |
| // True if in the previous frame at least one layer was composed via HW Composer. |
| // Note that it is possible for a frame to be composed via both client and device |
| // composition, for example in the case of overlays. |
| bool mHadDeviceComposition = false; |
| // True if in the previous frame, the client composition was skipped by reusing the buffer |
| // used in a previous composition. This can happed if the client composition requests |
| // did not change. |
| bool mReusedClientComposition = false; |
| |
| BootStage mBootStage = BootStage::BOOTLOADER; |
| |
| std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mStateLock); |
| |
| // Displays are composited in `mDisplays` order. Internal displays are inserted at boot and |
| // never removed, so take precedence over external and virtual displays. |
| // |
| // The static capacities were chosen to exceed a typical number of physical/virtual displays. |
| // |
| // May be read from any thread, but must only be written from the main thread. |
| ftl::SmallMap<wp<IBinder>, const sp<DisplayDevice>, 5> mDisplays GUARDED_BY(mStateLock); |
| ftl::SmallMap<PhysicalDisplayId, const sp<IBinder>, 3> mPhysicalDisplayTokens |
| GUARDED_BY(mStateLock); |
| |
| struct { |
| DisplayIdGenerator<GpuVirtualDisplayId> gpu; |
| std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal; |
| } mVirtualDisplayIdGenerators; |
| |
| std::atomic_uint mDebugFlashDelay = 0; |
| std::atomic_bool mDebugDisableHWC = false; |
| std::atomic_bool mDebugDisableTransformHint = false; |
| std::atomic<nsecs_t> mDebugInTransaction = 0; |
| std::atomic_bool mForceFullDamage = false; |
| |
| bool mLayerCachingEnabled = false; |
| bool mPropagateBackpressureClientComposition = false; |
| sp<SurfaceInterceptor> mInterceptor; |
| |
| LayerTracing mLayerTracing{*this}; |
| bool mLayerTracingEnabled = false; |
| |
| std::optional<TransactionTracing> mTransactionTracing; |
| std::atomic<bool> mTracingEnabledChanged = false; |
| |
| const std::shared_ptr<TimeStats> mTimeStats; |
| const std::unique_ptr<FrameTracer> mFrameTracer; |
| const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline; |
| |
| // If blurs should be enabled on this device. |
| bool mSupportsBlur = false; |
| // If blurs are considered expensive and should require high GPU frequency. |
| bool mBlursAreExpensive = false; |
| std::atomic<uint32_t> mFrameMissedCount = 0; |
| std::atomic<uint32_t> mHwcFrameMissedCount = 0; |
| std::atomic<uint32_t> mGpuFrameMissedCount = 0; |
| |
| TransactionCallbackInvoker mTransactionCallbackInvoker; |
| |
| // Thread-safe. |
| FrameTracker mAnimFrameTracker; |
| |
| // We maintain a pool of pre-generated texture names to hand out to avoid |
| // layer creation needing to run on the main thread (which it would |
| // otherwise need to do to access RenderEngine). |
| std::mutex mTexturePoolMutex; |
| uint32_t mTexturePoolSize = 0; |
| std::vector<uint32_t> mTexturePool; |
| |
| mutable Mutex mQueueLock; |
| Condition mTransactionQueueCV; |
| std::unordered_map<sp<IBinder>, std::queue<TransactionState>, IListenerHash> |
| mPendingTransactionQueues GUARDED_BY(mQueueLock); |
| std::deque<TransactionState> mTransactionQueue GUARDED_BY(mQueueLock); |
| /* |
| * Feature prototyping |
| */ |
| |
| // Static screen stats |
| bool mHasPoweredOff = false; |
| |
| std::atomic<size_t> mNumLayers = 0; |
| |
| // to linkToDeath |
| sp<IBinder> mWindowManager; |
| // We want to avoid multiple calls to BOOT_FINISHED as they come in on |
| // different threads without a lock and could trigger unsynchronized writes to |
| // to mWindowManager or mInputFlinger |
| std::atomic<bool> mBootFinished = false; |
| |
| std::thread::id mMainThreadId = std::this_thread::get_id(); |
| |
| DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced; |
| |
| // Color mode forced by setting persist.sys.sf.color_mode, it must: |
| // 1. not be NATIVE color mode, NATIVE color mode means no forced color mode; |
| // 2. be one of the supported color modes returned by hardware composer, otherwise |
| // it will not be respected. |
| // persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode |
| // is not set to 1. |
| // This property can be used to force SurfaceFlinger to always pick a certain color mode. |
| ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE; |
| |
| ui::Dataspace mDefaultCompositionDataspace; |
| ui::Dataspace mWideColorGamutCompositionDataspace; |
| ui::Dataspace mColorSpaceAgnosticDataspace; |
| float mDimmingRatio = -1.f; |
| |
| SurfaceFlingerBE mBE; |
| std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine; |
| // mMaxRenderTargetSize is only set once in init() so it doesn't need to be protected by |
| // any mutex. |
| size_t mMaxRenderTargetSize{1}; |
| |
| const std::string mHwcServiceName; |
| |
| bool hasMockHwc() const { return mHwcServiceName == "mock"; } |
| |
| /* |
| * Scheduler |
| */ |
| std::unique_ptr<scheduler::Scheduler> mScheduler; |
| scheduler::ConnectionHandle mAppConnectionHandle; |
| scheduler::ConnectionHandle mSfConnectionHandle; |
| |
| // Stores phase offsets configured per refresh rate. |
| std::unique_ptr<scheduler::VsyncConfiguration> mVsyncConfiguration; |
| |
| // Optional to defer construction until PhaseConfiguration is created. |
| sp<VsyncModulator> mVsyncModulator; |
| |
| std::unique_ptr<scheduler::RefreshRateStats> mRefreshRateStats; |
| |
| std::atomic<nsecs_t> mExpectedPresentTime = 0; |
| nsecs_t mScheduledPresentTime = 0; |
| hal::Vsync mHWCVsyncPendingState = hal::Vsync::DISABLE; |
| hal::Vsync mLastHWCVsyncState = hal::Vsync::DISABLE; |
| |
| // below flags are set by main thread only |
| bool mSetActiveModePending = false; |
| |
| bool mLumaSampling = true; |
| sp<RegionSamplingThread> mRegionSamplingThread; |
| sp<FpsReporter> mFpsReporter; |
| sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter; |
| ui::DisplayPrimaries mInternalDisplayPrimaries; |
| |
| const float mInternalDisplayDensity; |
| const float mEmulatedDisplayDensity; |
| |
| // Should only be accessed by the main thread. |
| sp<os::IInputFlinger> mInputFlinger; |
| InputWindowCommands mInputWindowCommands; |
| |
| std::unique_ptr<Hwc2::PowerAdvisor> mPowerAdvisor; |
| |
| void enableRefreshRateOverlay(bool enable) REQUIRES(mStateLock); |
| |
| // Flag used to set override desired display mode from backdoor |
| bool mDebugDisplayModeSetByBackdoor = false; |
| |
| // A set of layers that have no parent so they are not drawn on screen. |
| // Should only be accessed by the main thread. |
| // The Layer pointer is removed from the set when the destructor is called so there shouldn't |
| // be any issues with a raw pointer referencing an invalid object. |
| std::unordered_set<Layer*> mOffscreenLayers; |
| |
| BufferCountTracker mBufferCountTracker; |
| |
| std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners |
| GUARDED_BY(mStateLock); |
| mutable std::mutex mCreatedLayersLock; |
| struct LayerCreatedState { |
| LayerCreatedState(const wp<Layer>& layer, const wp<Layer> parent, bool addToRoot) |
| : layer(layer), initialParent(parent), addToRoot(addToRoot) {} |
| wp<Layer> layer; |
| // Indicates the initial parent of the created layer, only used for creating layer in |
| // SurfaceFlinger. If nullptr, it may add the created layer into the current root layers. |
| wp<Layer> initialParent; |
| // Indicates whether the layer getting created should be added at root if there's no parent |
| // and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will |
| // be added offscreen. |
| bool addToRoot; |
| }; |
| |
| // A temporay pool that store the created layers and will be added to current state in main |
| // thread. |
| std::vector<LayerCreatedState> mCreatedLayers GUARDED_BY(mCreatedLayersLock); |
| bool commitCreatedLayers(); |
| void handleLayerCreatedLocked(const LayerCreatedState& state) REQUIRES(mStateLock); |
| |
| std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint; |
| |
| bool isRefreshRateOverlayEnabled() const REQUIRES(mStateLock) { |
| return hasDisplay( |
| [](const auto& display) { return display.isRefreshRateOverlayEnabled(); }); |
| } |
| |
| wp<IBinder> mActiveDisplayToken GUARDED_BY(mStateLock); |
| |
| const sp<WindowInfosListenerInvoker> mWindowInfosListenerInvoker; |
| |
| FlagManager mFlagManager; |
| bool mAllowHwcForVDS = false; |
| bool mAllowHwcForWFD = false; |
| int mFirstApiLevel = 0; |
| |
| // returns the framerate of the layer with the given sequence ID |
| float getLayerFramerate(nsecs_t now, int32_t id) const { |
| return mScheduler->getLayerFramerate(now, id); |
| } |
| |
| bool mPowerHintSessionEnabled; |
| |
| struct { |
| bool late = false; |
| bool early = false; |
| } mPowerHintSessionMode; |
| |
| nsecs_t mAnimationTransactionTimeout = s2ns(5); |
| |
| friend class SurfaceComposerAIDL; |
| }; |
| |
| class SurfaceComposerAIDL : public gui::BnSurfaceComposer { |
| public: |
| SurfaceComposerAIDL(sp<SurfaceFlinger> sf) { mFlinger = sf; } |
| |
| binder::Status createDisplay(const std::string& displayName, bool secure, |
| sp<IBinder>* outDisplay) override; |
| binder::Status destroyDisplay(const sp<IBinder>& display) override; |
| binder::Status getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) override; |
| binder::Status getPrimaryPhysicalDisplayId(int64_t* outDisplayId) override; |
| binder::Status getPhysicalDisplayToken(int64_t displayId, sp<IBinder>* outDisplay) override; |
| binder::Status setPowerMode(const sp<IBinder>& display, int mode) override; |
| binder::Status getDisplayStats(const sp<IBinder>& display, |
| gui::DisplayStatInfo* outStatInfo) override; |
| binder::Status getDisplayState(const sp<IBinder>& display, |
| gui::DisplayState* outState) override; |
| binder::Status clearBootDisplayMode(const sp<IBinder>& display) override; |
| binder::Status getBootDisplayModeSupport(bool* outMode) override; |
| binder::Status setAutoLowLatencyMode(const sp<IBinder>& display, bool on) override; |
| binder::Status setGameContentType(const sp<IBinder>& display, bool on) override; |
| binder::Status captureDisplay(const DisplayCaptureArgs&, |
| const sp<IScreenCaptureListener>&) override; |
| binder::Status captureDisplayById(int64_t, const sp<IScreenCaptureListener>&) override; |
| binder::Status captureLayers(const LayerCaptureArgs&, |
| const sp<IScreenCaptureListener>&) override; |
| binder::Status isWideColorDisplay(const sp<IBinder>& token, |
| bool* outIsWideColorDisplay) override; |
| binder::Status getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) override; |
| binder::Status setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) override; |
| binder::Status addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) override; |
| binder::Status removeHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) override; |
| binder::Status notifyPowerBoost(int boostId) override; |
| |
| private: |
| static const constexpr bool kUsePermissionCache = true; |
| status_t checkAccessPermission(bool usePermissionCache = kUsePermissionCache); |
| status_t checkControlDisplayBrightnessPermission(); |
| |
| private: |
| sp<SurfaceFlinger> mFlinger; |
| }; |
| |
| } // namespace android |