| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #undef LOG_TAG |
| #define LOG_TAG "RenderEngineTest" |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| #pragma clang diagnostic ignored "-Wextra" |
| |
| #include <cutils/properties.h> |
| #include <gtest/gtest.h> |
| #include <renderengine/ExternalTexture.h> |
| #include <renderengine/RenderEngine.h> |
| #include <renderengine/impl/ExternalTexture.h> |
| #include <sync/sync.h> |
| #include <system/graphics-base-v1.0.h> |
| #include <tonemap/tonemap.h> |
| #include <ui/ColorSpace.h> |
| #include <ui/PixelFormat.h> |
| |
| #include <chrono> |
| #include <condition_variable> |
| #include <fstream> |
| |
| #include "../gl/GLESRenderEngine.h" |
| #include "../skia/SkiaGLRenderEngine.h" |
| #include "../threaded/RenderEngineThreaded.h" |
| |
| constexpr int DEFAULT_DISPLAY_WIDTH = 128; |
| constexpr int DEFAULT_DISPLAY_HEIGHT = 256; |
| constexpr int DEFAULT_DISPLAY_OFFSET = 64; |
| constexpr bool WRITE_BUFFER_TO_FILE_ON_FAILURE = false; |
| |
| namespace android { |
| namespace renderengine { |
| |
| namespace { |
| |
| double EOTF_PQ(double channel) { |
| float m1 = (2610.0 / 4096.0) / 4.0; |
| float m2 = (2523.0 / 4096.0) * 128.0; |
| float c1 = (3424.0 / 4096.0); |
| float c2 = (2413.0 / 4096.0) * 32.0; |
| float c3 = (2392.0 / 4096.0) * 32.0; |
| |
| float tmp = std::pow(std::clamp(channel, 0.0, 1.0), 1.0 / m2); |
| tmp = std::fmax(tmp - c1, 0.0) / (c2 - c3 * tmp); |
| return std::pow(tmp, 1.0 / m1); |
| } |
| |
| vec3 EOTF_PQ(vec3 color) { |
| return vec3(EOTF_PQ(color.r), EOTF_PQ(color.g), EOTF_PQ(color.b)); |
| } |
| |
| double EOTF_HLG(double channel) { |
| const float a = 0.17883277; |
| const float b = 0.28466892; |
| const float c = 0.55991073; |
| return channel <= 0.5 ? channel * channel / 3.0 : (exp((channel - c) / a) + b) / 12.0; |
| } |
| |
| vec3 EOTF_HLG(vec3 color) { |
| return vec3(EOTF_HLG(color.r), EOTF_HLG(color.g), EOTF_HLG(color.b)); |
| } |
| |
| double OETF_sRGB(double channel) { |
| return channel <= 0.0031308 ? channel * 12.92 : (pow(channel, 1.0 / 2.4) * 1.055) - 0.055; |
| } |
| |
| int sign(float in) { |
| return in >= 0.0 ? 1 : -1; |
| } |
| |
| vec3 OETF_sRGB(vec3 linear) { |
| return vec3(sign(linear.r) * OETF_sRGB(linear.r), sign(linear.g) * OETF_sRGB(linear.g), |
| sign(linear.b) * OETF_sRGB(linear.b)); |
| } |
| |
| // clang-format off |
| // Converts red channels to green channels, and zeroes out an existing green channel. |
| static const auto kRemoveGreenAndMoveRedToGreenMat4 = mat4(0, 1, 0, 0, |
| 0, 0, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1); |
| // clang-format on |
| |
| } // namespace |
| |
| class RenderEngineFactory { |
| public: |
| virtual ~RenderEngineFactory() = default; |
| |
| virtual std::string name() = 0; |
| virtual renderengine::RenderEngine::RenderEngineType type() = 0; |
| virtual std::unique_ptr<renderengine::RenderEngine> createRenderEngine() = 0; |
| virtual std::unique_ptr<renderengine::gl::GLESRenderEngine> createGLESRenderEngine() { |
| return nullptr; |
| } |
| virtual bool useColorManagement() const = 0; |
| }; |
| |
| class GLESRenderEngineFactory : public RenderEngineFactory { |
| public: |
| std::string name() override { return "GLESRenderEngineFactory"; } |
| |
| renderengine::RenderEngine::RenderEngineType type() { |
| return renderengine::RenderEngine::RenderEngineType::GLES; |
| } |
| |
| std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { |
| return createGLESRenderEngine(); |
| } |
| |
| std::unique_ptr<renderengine::gl::GLESRenderEngine> createGLESRenderEngine() { |
| renderengine::RenderEngineCreationArgs reCreationArgs = |
| renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) |
| .setImageCacheSize(1) |
| .setUseColorManagerment(false) |
| .setEnableProtectedContext(false) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(true) |
| .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) |
| .setRenderEngineType(type()) |
| .setUseColorManagerment(useColorManagement()) |
| .build(); |
| return renderengine::gl::GLESRenderEngine::create(reCreationArgs); |
| } |
| |
| bool useColorManagement() const override { return false; } |
| }; |
| |
| class GLESCMRenderEngineFactory : public RenderEngineFactory { |
| public: |
| std::string name() override { return "GLESCMRenderEngineFactory"; } |
| |
| renderengine::RenderEngine::RenderEngineType type() { |
| return renderengine::RenderEngine::RenderEngineType::GLES; |
| } |
| |
| std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { |
| return createGLESRenderEngine(); |
| } |
| |
| std::unique_ptr<renderengine::gl::GLESRenderEngine> createGLESRenderEngine() override { |
| renderengine::RenderEngineCreationArgs reCreationArgs = |
| renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) |
| .setImageCacheSize(1) |
| .setEnableProtectedContext(false) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(true) |
| .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) |
| .setRenderEngineType(type()) |
| .setUseColorManagerment(useColorManagement()) |
| .build(); |
| return renderengine::gl::GLESRenderEngine::create(reCreationArgs); |
| } |
| |
| bool useColorManagement() const override { return true; } |
| }; |
| |
| class SkiaGLESRenderEngineFactory : public RenderEngineFactory { |
| public: |
| std::string name() override { return "SkiaGLRenderEngineFactory"; } |
| |
| renderengine::RenderEngine::RenderEngineType type() { |
| return renderengine::RenderEngine::RenderEngineType::SKIA_GL; |
| } |
| |
| std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { |
| renderengine::RenderEngineCreationArgs reCreationArgs = |
| renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) |
| .setImageCacheSize(1) |
| .setEnableProtectedContext(false) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(true) |
| .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) |
| .setRenderEngineType(type()) |
| .setUseColorManagerment(useColorManagement()) |
| .build(); |
| return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); |
| } |
| |
| bool useColorManagement() const override { return false; } |
| }; |
| |
| class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory { |
| public: |
| std::string name() override { return "SkiaGLCMRenderEngineFactory"; } |
| |
| renderengine::RenderEngine::RenderEngineType type() { |
| return renderengine::RenderEngine::RenderEngineType::SKIA_GL; |
| } |
| |
| std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { |
| renderengine::RenderEngineCreationArgs reCreationArgs = |
| renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) |
| .setImageCacheSize(1) |
| .setEnableProtectedContext(false) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(true) |
| .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) |
| .setRenderEngineType(type()) |
| .setUseColorManagerment(useColorManagement()) |
| .build(); |
| return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); |
| } |
| |
| bool useColorManagement() const override { return true; } |
| }; |
| |
| class RenderEngineTest : public ::testing::TestWithParam<std::shared_ptr<RenderEngineFactory>> { |
| public: |
| std::shared_ptr<renderengine::ExternalTexture> allocateDefaultBuffer() { |
| return std::make_shared< |
| renderengine::impl:: |
| ExternalTexture>(new GraphicBuffer(DEFAULT_DISPLAY_WIDTH, |
| DEFAULT_DISPLAY_HEIGHT, |
| HAL_PIXEL_FORMAT_RGBA_8888, 1, |
| GRALLOC_USAGE_SW_READ_OFTEN | |
| GRALLOC_USAGE_SW_WRITE_OFTEN | |
| GRALLOC_USAGE_HW_RENDER | |
| GRALLOC_USAGE_HW_TEXTURE, |
| "output"), |
| *mRE, |
| renderengine::impl::ExternalTexture::Usage::READABLE | |
| renderengine::impl::ExternalTexture::Usage:: |
| WRITEABLE); |
| } |
| |
| // Allocates a 1x1 buffer to fill with a solid color |
| std::shared_ptr<renderengine::ExternalTexture> allocateSourceBuffer(uint32_t width, |
| uint32_t height) { |
| return std::make_shared< |
| renderengine::impl:: |
| ExternalTexture>(new GraphicBuffer(width, height, |
| HAL_PIXEL_FORMAT_RGBA_8888, 1, |
| GRALLOC_USAGE_SW_READ_OFTEN | |
| GRALLOC_USAGE_SW_WRITE_OFTEN | |
| GRALLOC_USAGE_HW_TEXTURE, |
| "input"), |
| *mRE, |
| renderengine::impl::ExternalTexture::Usage::READABLE | |
| renderengine::impl::ExternalTexture::Usage:: |
| WRITEABLE); |
| } |
| |
| std::shared_ptr<renderengine::ExternalTexture> allocateAndFillSourceBuffer(uint32_t width, |
| uint32_t height, |
| ubyte4 color) { |
| const auto buffer = allocateSourceBuffer(width, height); |
| uint8_t* pixels; |
| buffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| for (uint32_t j = 0; j < height; j++) { |
| uint8_t* dst = pixels + (buffer->getBuffer()->getStride() * j * 4); |
| for (uint32_t i = 0; i < width; i++) { |
| dst[0] = color.r; |
| dst[1] = color.g; |
| dst[2] = color.b; |
| dst[3] = color.a; |
| dst += 4; |
| } |
| } |
| buffer->getBuffer()->unlock(); |
| return buffer; |
| } |
| |
| std::shared_ptr<renderengine::ExternalTexture> allocateR8Buffer(int width, int height) { |
| auto buffer = new GraphicBuffer(width, height, android::PIXEL_FORMAT_R_8, 1, |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | |
| GRALLOC_USAGE_HW_TEXTURE, |
| "r8"); |
| if (buffer->initCheck() != 0) { |
| // Devices are not required to support R8. |
| return nullptr; |
| } |
| return std::make_shared< |
| renderengine::impl::ExternalTexture>(std::move(buffer), *mRE, |
| renderengine::impl::ExternalTexture::Usage:: |
| READABLE); |
| } |
| |
| RenderEngineTest() { |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); |
| } |
| |
| ~RenderEngineTest() { |
| if (WRITE_BUFFER_TO_FILE_ON_FAILURE && ::testing::Test::HasFailure()) { |
| writeBufferToFile("/data/texture_out_"); |
| } |
| for (uint32_t texName : mTexNames) { |
| mRE->deleteTextures(1, &texName); |
| if (mGLESRE != nullptr) { |
| EXPECT_FALSE(mGLESRE->isTextureNameKnownForTesting(texName)); |
| } |
| } |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); |
| } |
| |
| void writeBufferToFile(const char* basename) { |
| std::string filename(basename); |
| filename.append(::testing::UnitTest::GetInstance()->current_test_info()->name()); |
| filename.append(".ppm"); |
| std::ofstream file(filename.c_str(), std::ios::binary); |
| if (!file.is_open()) { |
| ALOGE("Unable to open file: %s", filename.c_str()); |
| ALOGE("You may need to do: \"adb shell setenforce 0\" to enable " |
| "surfaceflinger to write debug images"); |
| return; |
| } |
| |
| uint8_t* pixels; |
| mBuffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| |
| file << "P6\n"; |
| file << mBuffer->getBuffer()->getWidth() << "\n"; |
| file << mBuffer->getBuffer()->getHeight() << "\n"; |
| file << 255 << "\n"; |
| |
| std::vector<uint8_t> outBuffer(mBuffer->getBuffer()->getWidth() * |
| mBuffer->getBuffer()->getHeight() * 3); |
| auto outPtr = reinterpret_cast<uint8_t*>(outBuffer.data()); |
| |
| for (int32_t j = 0; j < mBuffer->getBuffer()->getHeight(); j++) { |
| const uint8_t* src = pixels + (mBuffer->getBuffer()->getStride() * j) * 4; |
| for (int32_t i = 0; i < mBuffer->getBuffer()->getWidth(); i++) { |
| // Only copy R, G and B components |
| outPtr[0] = src[0]; |
| outPtr[1] = src[1]; |
| outPtr[2] = src[2]; |
| outPtr += 3; |
| |
| src += 4; |
| } |
| } |
| file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size()); |
| mBuffer->getBuffer()->unlock(); |
| } |
| |
| void expectBufferColor(const Region& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
| size_t c; |
| Rect const* rect = region.getArray(&c); |
| for (size_t i = 0; i < c; i++, rect++) { |
| expectBufferColor(*rect, r, g, b, a); |
| } |
| } |
| |
| void expectBufferColor(const Point& point, uint8_t r, uint8_t g, uint8_t b, uint8_t a, |
| uint8_t tolerance = 0) { |
| expectBufferColor(Rect(point.x, point.y, point.x + 1, point.y + 1), r, g, b, a, tolerance); |
| } |
| |
| void expectBufferColor(const Rect& rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a, |
| uint8_t tolerance = 0) { |
| auto generator = [=](Point) { return ubyte4(r, g, b, a); }; |
| expectBufferColor(rect, generator, tolerance); |
| } |
| |
| using ColorGenerator = std::function<ubyte4(Point location)>; |
| |
| void expectBufferColor(const Rect& rect, ColorGenerator generator, uint8_t tolerance = 0) { |
| auto colorCompare = [tolerance](const uint8_t* colorA, const uint8_t* colorB) { |
| auto colorBitCompare = [tolerance](uint8_t a, uint8_t b) { |
| uint8_t tmp = a >= b ? a - b : b - a; |
| return tmp <= tolerance; |
| }; |
| return std::equal(colorA, colorA + 4, colorB, colorBitCompare); |
| }; |
| |
| expectBufferColor(rect, generator, colorCompare); |
| } |
| |
| void expectBufferColor(const Rect& region, ColorGenerator generator, |
| std::function<bool(const uint8_t* a, const uint8_t* b)> colorCompare) { |
| uint8_t* pixels; |
| mBuffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| int32_t maxFails = 10; |
| int32_t fails = 0; |
| for (int32_t j = 0; j < region.getHeight(); j++) { |
| const uint8_t* src = pixels + |
| (mBuffer->getBuffer()->getStride() * (region.top + j) + region.left) * 4; |
| for (int32_t i = 0; i < region.getWidth(); i++) { |
| const auto location = Point(region.left + i, region.top + j); |
| const ubyte4 colors = generator(location); |
| const uint8_t expected[4] = {colors.r, colors.g, colors.b, colors.a}; |
| bool colorMatches = colorCompare(src, expected); |
| EXPECT_TRUE(colorMatches) |
| << GetParam()->name().c_str() << ": " |
| << "pixel @ (" << location.x << ", " << location.y << "): " |
| << "expected (" << static_cast<uint32_t>(colors.r) << ", " |
| << static_cast<uint32_t>(colors.g) << ", " |
| << static_cast<uint32_t>(colors.b) << ", " |
| << static_cast<uint32_t>(colors.a) << "), " |
| << "got (" << static_cast<uint32_t>(src[0]) << ", " |
| << static_cast<uint32_t>(src[1]) << ", " << static_cast<uint32_t>(src[2]) |
| << ", " << static_cast<uint32_t>(src[3]) << ")"; |
| src += 4; |
| if (!colorMatches && ++fails >= maxFails) { |
| break; |
| } |
| } |
| if (fails >= maxFails) { |
| break; |
| } |
| } |
| mBuffer->getBuffer()->unlock(); |
| } |
| |
| void expectAlpha(const Rect& rect, uint8_t a) { |
| auto generator = [=](Point) { return ubyte4(0, 0, 0, a); }; |
| auto colorCompare = [](const uint8_t* colorA, const uint8_t* colorB) { |
| return colorA[3] == colorB[3]; |
| }; |
| expectBufferColor(rect, generator, colorCompare); |
| } |
| |
| void expectShadowColor(const renderengine::LayerSettings& castingLayer, |
| const renderengine::ShadowSettings& shadow, const ubyte4& casterColor, |
| const ubyte4& backgroundColor) { |
| const Rect casterRect(castingLayer.geometry.boundaries); |
| Region casterRegion = Region(casterRect); |
| const float casterCornerRadius = (castingLayer.geometry.roundedCornersRadius.x + |
| castingLayer.geometry.roundedCornersRadius.y) / |
| 2.0; |
| if (casterCornerRadius > 0.0f) { |
| // ignore the corners if a corner radius is set |
| Rect cornerRect(casterCornerRadius, casterCornerRadius); |
| casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.left, casterRect.top)); |
| casterRegion.subtractSelf( |
| cornerRect.offsetTo(casterRect.right - casterCornerRadius, casterRect.top)); |
| casterRegion.subtractSelf( |
| cornerRect.offsetTo(casterRect.left, casterRect.bottom - casterCornerRadius)); |
| casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.right - casterCornerRadius, |
| casterRect.bottom - casterCornerRadius)); |
| } |
| |
| const float shadowInset = shadow.length * -1.0f; |
| const Rect casterWithShadow = |
| Rect(casterRect).inset(shadowInset, shadowInset, shadowInset, shadowInset); |
| const Region shadowRegion = Region(casterWithShadow).subtractSelf(casterRect); |
| const Region backgroundRegion = Region(fullscreenRect()).subtractSelf(casterWithShadow); |
| |
| // verify casting layer |
| expectBufferColor(casterRegion, casterColor.r, casterColor.g, casterColor.b, casterColor.a); |
| |
| // verify shadows by testing just the alpha since its difficult to validate the shadow color |
| size_t c; |
| Rect const* r = shadowRegion.getArray(&c); |
| for (size_t i = 0; i < c; i++, r++) { |
| expectAlpha(*r, 255); |
| } |
| |
| // verify background |
| expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b, |
| backgroundColor.a); |
| } |
| |
| void expectShadowColorWithoutCaster(const FloatRect& casterBounds, |
| const renderengine::ShadowSettings& shadow, |
| const ubyte4& backgroundColor) { |
| const float shadowInset = shadow.length * -1.0f; |
| const Rect casterRect(casterBounds); |
| const Rect shadowRect = |
| Rect(casterRect).inset(shadowInset, shadowInset, shadowInset, shadowInset); |
| |
| const Region backgroundRegion = |
| Region(fullscreenRect()).subtractSelf(casterRect).subtractSelf(shadowRect); |
| |
| expectAlpha(shadowRect, 255); |
| // (0, 0, 0) fill on the bounds of the layer should be ignored. |
| expectBufferColor(casterRect, 255, 255, 255, 255, 254); |
| |
| // verify background |
| expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b, |
| backgroundColor.a); |
| } |
| |
| static renderengine::ShadowSettings getShadowSettings(const vec2& casterPos, float shadowLength, |
| bool casterIsTranslucent) { |
| renderengine::ShadowSettings shadow; |
| shadow.ambientColor = {0.0f, 0.0f, 0.0f, 0.039f}; |
| shadow.spotColor = {0.0f, 0.0f, 0.0f, 0.19f}; |
| shadow.lightPos = vec3(casterPos.x, casterPos.y, 0); |
| shadow.lightRadius = 0.0f; |
| shadow.length = shadowLength; |
| shadow.casterIsTranslucent = casterIsTranslucent; |
| return shadow; |
| } |
| |
| static Rect fullscreenRect() { return Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT); } |
| |
| static Rect offsetRect() { |
| return Rect(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_WIDTH, |
| DEFAULT_DISPLAY_HEIGHT); |
| } |
| |
| static Rect offsetRectAtZero() { |
| return Rect(DEFAULT_DISPLAY_WIDTH - DEFAULT_DISPLAY_OFFSET, |
| DEFAULT_DISPLAY_HEIGHT - DEFAULT_DISPLAY_OFFSET); |
| } |
| |
| void invokeDraw(const renderengine::DisplaySettings& settings, |
| const std::vector<renderengine::LayerSettings>& layers) { |
| std::future<renderengine::RenderEngineResult> result = |
| mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); |
| |
| ASSERT_TRUE(result.valid()); |
| auto [status, fence] = result.get(); |
| |
| ASSERT_EQ(NO_ERROR, status); |
| if (fence.ok()) { |
| sync_wait(fence.get(), -1); |
| } |
| |
| if (layers.size() > 0 && mGLESRE != nullptr) { |
| ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); |
| } |
| } |
| |
| void drawEmptyLayers() { |
| renderengine::DisplaySettings settings; |
| std::vector<renderengine::LayerSettings> layers; |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void fillBuffer(half r, half g, half b, half a); |
| |
| template <typename SourceVariant> |
| void fillRedBuffer(); |
| |
| template <typename SourceVariant> |
| void fillGreenBuffer(); |
| |
| template <typename SourceVariant> |
| void fillBlueBuffer(); |
| |
| template <typename SourceVariant> |
| void fillRedTransparentBuffer(); |
| |
| template <typename SourceVariant> |
| void fillRedOffsetBuffer(); |
| |
| template <typename SourceVariant> |
| void fillBufferPhysicalOffset(); |
| |
| template <typename SourceVariant> |
| void fillBufferCheckers(uint32_t rotation); |
| |
| template <typename SourceVariant> |
| void fillBufferCheckersRotate0(); |
| |
| template <typename SourceVariant> |
| void fillBufferCheckersRotate90(); |
| |
| template <typename SourceVariant> |
| void fillBufferCheckersRotate180(); |
| |
| template <typename SourceVariant> |
| void fillBufferCheckersRotate270(); |
| |
| template <typename SourceVariant> |
| void fillBufferWithLayerTransform(); |
| |
| template <typename SourceVariant> |
| void fillBufferLayerTransform(); |
| |
| template <typename SourceVariant> |
| void fillBufferWithColorTransform(); |
| |
| template <typename SourceVariant> |
| void fillBufferColorTransform(); |
| |
| template <typename SourceVariant> |
| void fillBufferWithColorTransformAndSourceDataspace(const ui::Dataspace sourceDataspace); |
| |
| template <typename SourceVariant> |
| void fillBufferColorTransformAndSourceDataspace(); |
| |
| template <typename SourceVariant> |
| void fillBufferWithColorTransformAndOutputDataspace(const ui::Dataspace outputDataspace); |
| |
| template <typename SourceVariant> |
| void fillBufferColorTransformAndOutputDataspace(); |
| |
| template <typename SourceVariant> |
| void fillBufferWithColorTransformZeroLayerAlpha(); |
| |
| template <typename SourceVariant> |
| void fillBufferColorTransformZeroLayerAlpha(); |
| |
| template <typename SourceVariant> |
| void fillRedBufferWithRoundedCorners(); |
| |
| template <typename SourceVariant> |
| void fillBufferWithRoundedCorners(); |
| |
| template <typename SourceVariant> |
| void fillBufferAndBlurBackground(); |
| |
| template <typename SourceVariant> |
| void fillSmallLayerAndBlurBackground(); |
| |
| template <typename SourceVariant> |
| void overlayCorners(); |
| |
| void fillRedBufferTextureTransform(); |
| |
| void fillBufferTextureTransform(); |
| |
| void fillRedBufferWithPremultiplyAlpha(); |
| |
| void fillBufferWithPremultiplyAlpha(); |
| |
| void fillRedBufferWithoutPremultiplyAlpha(); |
| |
| void fillBufferWithoutPremultiplyAlpha(); |
| |
| void fillGreenColorBufferThenClearRegion(); |
| |
| template <typename SourceVariant> |
| void drawShadow(const renderengine::LayerSettings& castingLayer, |
| const renderengine::ShadowSettings& shadow, const ubyte4& casterColor, |
| const ubyte4& backgroundColor); |
| |
| void drawShadowWithoutCaster(const FloatRect& castingBounds, |
| const renderengine::ShadowSettings& shadow, |
| const ubyte4& backgroundColor); |
| |
| // Tonemaps grey values from sourceDataspace -> Display P3 and checks that GPU and CPU |
| // implementations are identical Also implicitly checks that the injected tonemap shader |
| // compiles |
| void tonemap(ui::Dataspace sourceDataspace, std::function<vec3(vec3)> eotf, |
| std::function<vec3(vec3, float)> scaleOotf); |
| |
| void initializeRenderEngine(); |
| |
| std::unique_ptr<renderengine::RenderEngine> mRE; |
| std::shared_ptr<renderengine::ExternalTexture> mBuffer; |
| // GLESRenderEngine for testing GLES-specific behavior. |
| // Owened by mRE, but this is downcasted. |
| renderengine::gl::GLESRenderEngine* mGLESRE = nullptr; |
| |
| std::vector<uint32_t> mTexNames; |
| }; |
| |
| void RenderEngineTest::initializeRenderEngine() { |
| const auto& renderEngineFactory = GetParam(); |
| if (renderEngineFactory->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| // Only GLESRenderEngine exposes test-only methods. Provide a pointer to the |
| // GLESRenderEngine if we're using it so that we don't need to dynamic_cast |
| // every time. |
| std::unique_ptr<renderengine::gl::GLESRenderEngine> renderEngine = |
| renderEngineFactory->createGLESRenderEngine(); |
| mGLESRE = renderEngine.get(); |
| mRE = std::move(renderEngine); |
| } else { |
| mRE = renderEngineFactory->createRenderEngine(); |
| } |
| mBuffer = allocateDefaultBuffer(); |
| } |
| |
| struct ColorSourceVariant { |
| static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b, |
| RenderEngineTest* /*fixture*/) { |
| layer.source.solidColor = half3(r, g, b); |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| } |
| }; |
| |
| struct RelaxOpaqueBufferVariant { |
| static void setOpaqueBit(renderengine::LayerSettings& layer) { |
| layer.source.buffer.isOpaque = false; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| } |
| |
| static uint8_t getAlphaChannel() { return 255; } |
| }; |
| |
| struct ForceOpaqueBufferVariant { |
| static void setOpaqueBit(renderengine::LayerSettings& layer) { |
| layer.source.buffer.isOpaque = true; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| } |
| |
| static uint8_t getAlphaChannel() { |
| // The isOpaque bit will override the alpha channel, so this should be |
| // arbitrary. |
| return 50; |
| } |
| }; |
| |
| template <typename OpaquenessVariant> |
| struct BufferSourceVariant { |
| static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b, |
| RenderEngineTest* fixture) { |
| const auto buf = fixture->allocateSourceBuffer(1, 1); |
| uint32_t texName; |
| fixture->mRE->genTextures(1, &texName); |
| fixture->mTexNames.push_back(texName); |
| |
| uint8_t* pixels; |
| buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| |
| for (int32_t j = 0; j < buf->getBuffer()->getHeight(); j++) { |
| uint8_t* iter = pixels + (buf->getBuffer()->getStride() * j) * 4; |
| for (int32_t i = 0; i < buf->getBuffer()->getWidth(); i++) { |
| iter[0] = uint8_t(r * 255); |
| iter[1] = uint8_t(g * 255); |
| iter[2] = uint8_t(b * 255); |
| iter[3] = OpaquenessVariant::getAlphaChannel(); |
| iter += 4; |
| } |
| } |
| |
| buf->getBuffer()->unlock(); |
| |
| layer.source.buffer.buffer = buf; |
| layer.source.buffer.textureName = texName; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| OpaquenessVariant::setOpaqueBit(layer); |
| } |
| }; |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBuffer(half r, half g, half b, half a) { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| layer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| SourceVariant::fillColor(layer, r, g, b, this); |
| layer.alpha = a; |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillRedBuffer() { |
| fillBuffer<SourceVariant>(1.0f, 0.0f, 0.0f, 1.0f); |
| expectBufferColor(fullscreenRect(), 255, 0, 0, 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillGreenBuffer() { |
| fillBuffer<SourceVariant>(0.0f, 1.0f, 0.0f, 1.0f); |
| expectBufferColor(fullscreenRect(), 0, 255, 0, 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBlueBuffer() { |
| fillBuffer<SourceVariant>(0.0f, 0.0f, 1.0f, 1.0f); |
| expectBufferColor(fullscreenRect(), 0, 0, 255, 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillRedTransparentBuffer() { |
| fillBuffer<SourceVariant>(1.0f, 0.0f, 0.0f, .2f); |
| expectBufferColor(fullscreenRect(), 51, 0, 0, 51); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillRedOffsetBuffer() { |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = offsetRect(); |
| settings.clip = offsetRectAtZero(); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); |
| SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this); |
| layer.alpha = 1.0f; |
| |
| layers.push_back(layer); |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferPhysicalOffset() { |
| fillRedOffsetBuffer<SourceVariant>(); |
| |
| expectBufferColor(Rect(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_WIDTH, |
| DEFAULT_DISPLAY_HEIGHT), |
| 255, 0, 0, 255); |
| Rect offsetRegionLeft(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_HEIGHT); |
| Rect offsetRegionTop(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_OFFSET); |
| |
| expectBufferColor(offsetRegionLeft, 0, 0, 0, 0); |
| expectBufferColor(offsetRegionTop, 0, 0, 0, 0); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferCheckers(uint32_t orientationFlag) { |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = fullscreenRect(); |
| // Here logical space is 2x2 |
| settings.clip = Rect(2, 2); |
| settings.orientation = orientationFlag; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layerOne; |
| layerOne.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| Rect rectOne(0, 0, 1, 1); |
| layerOne.geometry.boundaries = rectOne.toFloatRect(); |
| SourceVariant::fillColor(layerOne, 1.0f, 0.0f, 0.0f, this); |
| layerOne.alpha = 1.0f; |
| |
| renderengine::LayerSettings layerTwo; |
| layerTwo.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| Rect rectTwo(0, 1, 1, 2); |
| layerTwo.geometry.boundaries = rectTwo.toFloatRect(); |
| SourceVariant::fillColor(layerTwo, 0.0f, 1.0f, 0.0f, this); |
| layerTwo.alpha = 1.0f; |
| |
| renderengine::LayerSettings layerThree; |
| layerThree.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| Rect rectThree(1, 0, 2, 1); |
| layerThree.geometry.boundaries = rectThree.toFloatRect(); |
| SourceVariant::fillColor(layerThree, 0.0f, 0.0f, 1.0f, this); |
| layerThree.alpha = 1.0f; |
| |
| layers.push_back(layerOne); |
| layers.push_back(layerTwo); |
| layers.push_back(layerThree); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferCheckersRotate0() { |
| fillBufferCheckers<SourceVariant>(ui::Transform::ROT_0); |
| expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 255, 0, 0, |
| 255); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, |
| DEFAULT_DISPLAY_HEIGHT / 2), |
| 0, 0, 255, 255); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 0, 0, 0, 0); |
| expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, |
| DEFAULT_DISPLAY_HEIGHT), |
| 0, 255, 0, 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferCheckersRotate90() { |
| fillBufferCheckers<SourceVariant>(ui::Transform::ROT_90); |
| expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 255, 0, |
| 255); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, |
| DEFAULT_DISPLAY_HEIGHT / 2), |
| 255, 0, 0, 255); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 0, 0, 255, 255); |
| expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, |
| DEFAULT_DISPLAY_HEIGHT), |
| 0, 0, 0, 0); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferCheckersRotate180() { |
| fillBufferCheckers<SourceVariant>(ui::Transform::ROT_180); |
| expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 0, |
| 0); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, |
| DEFAULT_DISPLAY_HEIGHT / 2), |
| 0, 255, 0, 255); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 255, 0, 0, 255); |
| expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, |
| DEFAULT_DISPLAY_HEIGHT), |
| 0, 0, 255, 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferCheckersRotate270() { |
| fillBufferCheckers<SourceVariant>(ui::Transform::ROT_270); |
| expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 255, |
| 255); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, |
| DEFAULT_DISPLAY_HEIGHT / 2), |
| 0, 0, 0, 0); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 0, 255, 0, 255); |
| expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, |
| DEFAULT_DISPLAY_HEIGHT), |
| 255, 0, 0, 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferWithLayerTransform() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| // Here logical space is 2x2 |
| settings.clip = Rect(2, 2); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| // Translate one pixel diagonally |
| layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); |
| SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this); |
| layer.source.solidColor = half3(1.0f, 0.0f, 0.0f); |
| layer.alpha = 1.0f; |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferLayerTransform() { |
| fillBufferWithLayerTransform<SourceVariant>(); |
| expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 0, 0); |
| expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 255, 0, 0, 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferWithColorTransform() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = Rect(1, 1); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| SourceVariant::fillColor(layer, 0.5f, 0.25f, 0.125f, this); |
| layer.alpha = 1.0f; |
| |
| // construct a fake color matrix |
| // annihilate green and blue channels |
| settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); |
| // set red channel to red + green |
| layer.colorTransform = mat4(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| |
| layer.alpha = 1.0f; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferWithColorTransformAndSourceDataspace( |
| const ui::Dataspace sourceDataspace) { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = Rect(1, 1); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = sourceDataspace; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| SourceVariant::fillColor(layer, 0.5f, 0.25f, 0.125f, this); |
| layer.alpha = 1.0f; |
| |
| // construct a fake color matrix |
| // annihilate green and blue channels |
| settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); |
| // set red channel to red + green |
| layer.colorTransform = mat4(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| |
| layer.alpha = 1.0f; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferColorTransform() { |
| fillBufferWithColorTransform<SourceVariant>(); |
| expectBufferColor(fullscreenRect(), 172, 0, 0, 255, 1); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferColorTransformAndSourceDataspace() { |
| unordered_map<ui::Dataspace, ubyte4> dataspaceToColorMap; |
| dataspaceToColorMap[ui::Dataspace::V0_BT709] = {172, 0, 0, 255}; |
| dataspaceToColorMap[ui::Dataspace::BT2020] = {172, 0, 0, 255}; |
| dataspaceToColorMap[ui::Dataspace::ADOBE_RGB] = {172, 0, 0, 255}; |
| ui::Dataspace customizedDataspace = static_cast<ui::Dataspace>( |
| ui::Dataspace::STANDARD_BT709 | ui::Dataspace::TRANSFER_GAMMA2_2 | |
| ui::Dataspace::RANGE_FULL); |
| dataspaceToColorMap[customizedDataspace] = {172, 0, 0, 255}; |
| for (const auto& [sourceDataspace, color] : dataspaceToColorMap) { |
| fillBufferWithColorTransformAndSourceDataspace<SourceVariant>(sourceDataspace); |
| expectBufferColor(fullscreenRect(), color.r, color.g, color.b, color.a, 1); |
| } |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferWithColorTransformAndOutputDataspace( |
| const ui::Dataspace outputDataspace) { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = Rect(1, 1); |
| settings.outputDataspace = outputDataspace; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = ui::Dataspace::V0_SCRGB_LINEAR; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| SourceVariant::fillColor(layer, 0.5f, 0.25f, 0.125f, this); |
| layer.alpha = 1.0f; |
| |
| // construct a fake color matrix |
| // annihilate green and blue channels |
| settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); |
| // set red channel to red + green |
| layer.colorTransform = mat4(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| |
| layer.alpha = 1.0f; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferColorTransformAndOutputDataspace() { |
| unordered_map<ui::Dataspace, ubyte4> dataspaceToColorMap; |
| dataspaceToColorMap[ui::Dataspace::V0_BT709] = {202, 0, 0, 255}; |
| dataspaceToColorMap[ui::Dataspace::BT2020] = {192, 0, 0, 255}; |
| dataspaceToColorMap[ui::Dataspace::ADOBE_RGB] = {202, 0, 0, 255}; |
| ui::Dataspace customizedDataspace = static_cast<ui::Dataspace>( |
| ui::Dataspace::STANDARD_BT709 | ui::Dataspace::TRANSFER_GAMMA2_6 | |
| ui::Dataspace::RANGE_FULL); |
| dataspaceToColorMap[customizedDataspace] = {202, 0, 0, 255}; |
| for (const auto& [outputDataspace, color] : dataspaceToColorMap) { |
| fillBufferWithColorTransformAndOutputDataspace<SourceVariant>(outputDataspace); |
| expectBufferColor(fullscreenRect(), color.r, color.g, color.b, color.a, 1); |
| } |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferWithColorTransformZeroLayerAlpha() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = Rect(1, 1); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| SourceVariant::fillColor(layer, 0.5f, 0.25f, 0.125f, this); |
| layer.alpha = 0; |
| |
| // construct a fake color matrix |
| // simple inverse color |
| settings.colorTransform = mat4(-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 1, 1, 1, 1); |
| |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferColorTransformZeroLayerAlpha() { |
| fillBufferWithColorTransformZeroLayerAlpha<SourceVariant>(); |
| expectBufferColor(fullscreenRect(), 0, 0, 0, 0); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillRedBufferWithRoundedCorners() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| layer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| layer.geometry.roundedCornersRadius = {5.0f, 5.0f}; |
| layer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); |
| SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this); |
| layer.alpha = 1.0f; |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferWithRoundedCorners() { |
| fillRedBufferWithRoundedCorners<SourceVariant>(); |
| // Corners should be ignored... |
| expectBufferColor(Rect(0, 0, 1, 1), 0, 0, 0, 0); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, 0, DEFAULT_DISPLAY_WIDTH, 1), 0, 0, 0, 0); |
| expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT - 1, 1, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 0, 0, 0, 0); |
| // ...And the non-rounded portion should be red. |
| // Other pixels may be anti-aliased, so let's not check those. |
| expectBufferColor(Rect(5, 5, DEFAULT_DISPLAY_WIDTH - 5, DEFAULT_DISPLAY_HEIGHT - 5), 255, 0, 0, |
| 255); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillBufferAndBlurBackground() { |
| auto blurRadius = 50; |
| auto center = DEFAULT_DISPLAY_WIDTH / 2; |
| |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings backgroundLayer; |
| backgroundLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| SourceVariant::fillColor(backgroundLayer, 0.0f, 1.0f, 0.0f, this); |
| backgroundLayer.alpha = 1.0f; |
| layers.emplace_back(backgroundLayer); |
| |
| renderengine::LayerSettings leftLayer; |
| leftLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| leftLayer.geometry.boundaries = |
| Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT).toFloatRect(); |
| SourceVariant::fillColor(leftLayer, 1.0f, 0.0f, 0.0f, this); |
| leftLayer.alpha = 1.0f; |
| layers.emplace_back(leftLayer); |
| |
| renderengine::LayerSettings blurLayer; |
| blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| blurLayer.backgroundBlurRadius = blurRadius; |
| SourceVariant::fillColor(blurLayer, 0.0f, 0.0f, 1.0f, this); |
| blurLayer.alpha = 0; |
| layers.emplace_back(blurLayer); |
| |
| invokeDraw(settings, layers); |
| |
| // solid color |
| expectBufferColor(Rect(0, 0, 1, 1), 255, 0, 0, 255, 0 /* tolerance */); |
| |
| if (mRE->supportsBackgroundBlur()) { |
| // blurred color (downsampling should result in the center color being close to 128) |
| expectBufferColor(Rect(center - 1, center - 5, center + 1, center + 5), 128, 128, 0, 255, |
| 50 /* tolerance */); |
| } |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::fillSmallLayerAndBlurBackground() { |
| auto blurRadius = 50; |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings backgroundLayer; |
| backgroundLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| SourceVariant::fillColor(backgroundLayer, 1.0f, 0.0f, 0.0f, this); |
| backgroundLayer.alpha = 1.0f; |
| layers.push_back(backgroundLayer); |
| |
| renderengine::LayerSettings blurLayer; |
| blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| blurLayer.geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f); |
| blurLayer.backgroundBlurRadius = blurRadius; |
| SourceVariant::fillColor(blurLayer, 0.0f, 0.0f, 1.0f, this); |
| blurLayer.alpha = 0; |
| layers.push_back(blurLayer); |
| |
| invokeDraw(settings, layers); |
| |
| // Give a generous tolerance - the blur rectangle is very small and this test is |
| // mainly concerned with ensuring that there's no device failure. |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), 255, 0, 0, 255, |
| 40 /* tolerance */); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::overlayCorners() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layersFirst; |
| |
| renderengine::LayerSettings layerOne; |
| layerOne.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| layerOne.geometry.boundaries = |
| FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH / 3.0, DEFAULT_DISPLAY_HEIGHT / 3.0); |
| SourceVariant::fillColor(layerOne, 1.0f, 0.0f, 0.0f, this); |
| layerOne.alpha = 0.2; |
| |
| layersFirst.push_back(layerOne); |
| invokeDraw(settings, layersFirst); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3), 51, 0, 0, 51); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3 + 1, DEFAULT_DISPLAY_HEIGHT / 3 + 1, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 0, 0, 0, 0); |
| |
| std::vector<renderengine::LayerSettings> layersSecond; |
| renderengine::LayerSettings layerTwo; |
| layerTwo.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| layerTwo.geometry.boundaries = |
| FloatRect(DEFAULT_DISPLAY_WIDTH / 3.0, DEFAULT_DISPLAY_HEIGHT / 3.0, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT); |
| SourceVariant::fillColor(layerTwo, 0.0f, 1.0f, 0.0f, this); |
| layerTwo.alpha = 1.0f; |
| |
| layersSecond.push_back(layerTwo); |
| invokeDraw(settings, layersSecond); |
| |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3), 0, 0, 0, 0); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3 + 1, DEFAULT_DISPLAY_HEIGHT / 3 + 1, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 0, 255, 0, 255); |
| } |
| |
| void RenderEngineTest::fillRedBufferTextureTransform() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = Rect(1, 1); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| // Here will allocate a checker board texture, but transform texture |
| // coordinates so that only the upper left is applied. |
| const auto buf = allocateSourceBuffer(2, 2); |
| uint32_t texName; |
| RenderEngineTest::mRE->genTextures(1, &texName); |
| this->mTexNames.push_back(texName); |
| |
| uint8_t* pixels; |
| buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| // Red top left, Green top right, Blue bottom left, Black bottom right |
| pixels[0] = 255; |
| pixels[1] = 0; |
| pixels[2] = 0; |
| pixels[3] = 255; |
| pixels[4] = 0; |
| pixels[5] = 255; |
| pixels[6] = 0; |
| pixels[7] = 255; |
| pixels[8] = 0; |
| pixels[9] = 0; |
| pixels[10] = 255; |
| pixels[11] = 255; |
| buf->getBuffer()->unlock(); |
| |
| layer.source.buffer.buffer = buf; |
| layer.source.buffer.textureName = texName; |
| // Transform coordinates to only be inside the red quadrant. |
| layer.source.buffer.textureTransform = mat4::scale(vec4(0.2f, 0.2f, 1.f, 1.f)); |
| layer.alpha = 1.0f; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| void RenderEngineTest::fillBufferTextureTransform() { |
| fillRedBufferTextureTransform(); |
| expectBufferColor(fullscreenRect(), 255, 0, 0, 255); |
| } |
| |
| void RenderEngineTest::fillRedBufferWithPremultiplyAlpha() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| // Here logical space is 1x1 |
| settings.clip = Rect(1, 1); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| const auto buf = allocateSourceBuffer(1, 1); |
| uint32_t texName; |
| RenderEngineTest::mRE->genTextures(1, &texName); |
| this->mTexNames.push_back(texName); |
| |
| uint8_t* pixels; |
| buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| pixels[0] = 255; |
| pixels[1] = 0; |
| pixels[2] = 0; |
| pixels[3] = 255; |
| buf->getBuffer()->unlock(); |
| |
| layer.source.buffer.buffer = buf; |
| layer.source.buffer.textureName = texName; |
| layer.source.buffer.usePremultipliedAlpha = true; |
| layer.alpha = 0.5f; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| void RenderEngineTest::fillBufferWithPremultiplyAlpha() { |
| fillRedBufferWithPremultiplyAlpha(); |
| expectBufferColor(fullscreenRect(), 128, 0, 0, 128); |
| } |
| |
| void RenderEngineTest::fillRedBufferWithoutPremultiplyAlpha() { |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| // Here logical space is 1x1 |
| settings.clip = Rect(1, 1); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings layer; |
| const auto buf = allocateSourceBuffer(1, 1); |
| uint32_t texName; |
| RenderEngineTest::mRE->genTextures(1, &texName); |
| this->mTexNames.push_back(texName); |
| |
| uint8_t* pixels; |
| buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| pixels[0] = 255; |
| pixels[1] = 0; |
| pixels[2] = 0; |
| pixels[3] = 255; |
| buf->getBuffer()->unlock(); |
| |
| layer.source.buffer.buffer = buf; |
| layer.source.buffer.textureName = texName; |
| layer.source.buffer.usePremultipliedAlpha = false; |
| layer.alpha = 0.5f; |
| layer.geometry.boundaries = Rect(1, 1).toFloatRect(); |
| |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| void RenderEngineTest::fillBufferWithoutPremultiplyAlpha() { |
| fillRedBufferWithoutPremultiplyAlpha(); |
| expectBufferColor(fullscreenRect(), 128, 0, 0, 128, 1); |
| } |
| |
| template <typename SourceVariant> |
| void RenderEngineTest::drawShadow(const renderengine::LayerSettings& castingLayer, |
| const renderengine::ShadowSettings& shadow, |
| const ubyte4& casterColor, const ubyte4& backgroundColor) { |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| // add background layer |
| renderengine::LayerSettings bgLayer; |
| bgLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| ColorSourceVariant::fillColor(bgLayer, backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, |
| backgroundColor.b / 255.0f, this); |
| bgLayer.alpha = backgroundColor.a / 255.0f; |
| layers.push_back(bgLayer); |
| |
| // add shadow layer |
| renderengine::LayerSettings shadowLayer; |
| shadowLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| shadowLayer.geometry.boundaries = castingLayer.geometry.boundaries; |
| shadowLayer.alpha = castingLayer.alpha; |
| shadowLayer.shadow = shadow; |
| layers.push_back(shadowLayer); |
| |
| // add layer casting the shadow |
| renderengine::LayerSettings layer = castingLayer; |
| layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| SourceVariant::fillColor(layer, casterColor.r / 255.0f, casterColor.g / 255.0f, |
| casterColor.b / 255.0f, this); |
| layers.push_back(layer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| void RenderEngineTest::drawShadowWithoutCaster(const FloatRect& castingBounds, |
| const renderengine::ShadowSettings& shadow, |
| const ubyte4& backgroundColor) { |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| // add background layer |
| renderengine::LayerSettings bgLayer; |
| bgLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| ColorSourceVariant::fillColor(bgLayer, backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, |
| backgroundColor.b / 255.0f, this); |
| bgLayer.alpha = backgroundColor.a / 255.0f; |
| layers.push_back(bgLayer); |
| |
| // add shadow layer |
| renderengine::LayerSettings shadowLayer; |
| shadowLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| shadowLayer.geometry.boundaries = castingBounds; |
| shadowLayer.skipContentDraw = true; |
| shadowLayer.alpha = 1.0f; |
| ColorSourceVariant::fillColor(shadowLayer, 0, 0, 0, this); |
| shadowLayer.shadow = shadow; |
| layers.push_back(shadowLayer); |
| |
| invokeDraw(settings, layers); |
| } |
| |
| void RenderEngineTest::tonemap(ui::Dataspace sourceDataspace, std::function<vec3(vec3)> eotf, |
| std::function<vec3(vec3, float)> scaleOotf) { |
| constexpr int32_t kGreyLevels = 256; |
| |
| const auto rect = Rect(0, 0, kGreyLevels, 1); |
| |
| constexpr float kMaxLuminance = 750.f; |
| constexpr float kCurrentLuminanceNits = 500.f; |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = rect, |
| .clip = rect, |
| .maxLuminance = kMaxLuminance, |
| .currentLuminanceNits = kCurrentLuminanceNits, |
| .outputDataspace = ui::Dataspace::DISPLAY_P3, |
| }; |
| |
| auto buf = std::make_shared< |
| renderengine::impl:: |
| ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888, |
| 1, |
| GRALLOC_USAGE_SW_READ_OFTEN | |
| GRALLOC_USAGE_SW_WRITE_OFTEN | |
| GRALLOC_USAGE_HW_RENDER | |
| GRALLOC_USAGE_HW_TEXTURE, |
| "input"), |
| *mRE, |
| renderengine::impl::ExternalTexture::Usage::READABLE | |
| renderengine::impl::ExternalTexture::Usage::WRITEABLE); |
| ASSERT_EQ(0, buf->getBuffer()->initCheck()); |
| { |
| uint8_t* pixels; |
| buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| |
| uint8_t color = 0; |
| for (int32_t j = 0; j < buf->getBuffer()->getHeight(); j++) { |
| uint8_t* dest = pixels + (buf->getBuffer()->getStride() * j * 4); |
| for (int32_t i = 0; i < buf->getBuffer()->getWidth(); i++) { |
| dest[0] = color; |
| dest[1] = color; |
| dest[2] = color; |
| dest[3] = 255; |
| color++; |
| dest += 4; |
| } |
| } |
| buf->getBuffer()->unlock(); |
| } |
| |
| mBuffer = std::make_shared< |
| renderengine::impl:: |
| ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888, |
| 1, |
| GRALLOC_USAGE_SW_READ_OFTEN | |
| GRALLOC_USAGE_SW_WRITE_OFTEN | |
| GRALLOC_USAGE_HW_RENDER | |
| GRALLOC_USAGE_HW_TEXTURE, |
| "output"), |
| *mRE, |
| renderengine::impl::ExternalTexture::Usage::READABLE | |
| renderengine::impl::ExternalTexture::Usage::WRITEABLE); |
| ASSERT_EQ(0, mBuffer->getBuffer()->initCheck()); |
| |
| const renderengine::LayerSettings layer{.geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = |
| std::move(buf), |
| .usePremultipliedAlpha = |
| true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = sourceDataspace}; |
| |
| std::vector<renderengine::LayerSettings> layers{layer}; |
| invokeDraw(display, layers); |
| |
| ColorSpace displayP3 = ColorSpace::DisplayP3(); |
| ColorSpace bt2020 = ColorSpace::BT2020(); |
| |
| tonemap::Metadata metadata{.displayMaxLuminance = 750.0f}; |
| |
| auto generator = [=](Point location) { |
| const double normColor = static_cast<double>(location.x) / (kGreyLevels - 1); |
| const vec3 rgb = vec3(normColor, normColor, normColor); |
| |
| const vec3 linearRGB = eotf(rgb); |
| |
| const vec3 xyz = bt2020.getRGBtoXYZ() * linearRGB; |
| |
| const vec3 scaledXYZ = scaleOotf(xyz, kCurrentLuminanceNits); |
| const auto gains = |
| tonemap::getToneMapper() |
| ->lookupTonemapGain(static_cast<aidl::android::hardware::graphics::common:: |
| Dataspace>(sourceDataspace), |
| static_cast<aidl::android::hardware::graphics::common:: |
| Dataspace>( |
| ui::Dataspace::DISPLAY_P3), |
| {tonemap:: |
| Color{.linearRGB = |
| scaleOotf(linearRGB, |
| kCurrentLuminanceNits), |
| .xyz = scaledXYZ}}, |
| metadata); |
| EXPECT_EQ(1, gains.size()); |
| const double gain = gains.front(); |
| const vec3 normalizedXYZ = scaledXYZ * gain / metadata.displayMaxLuminance; |
| |
| const vec3 targetRGB = OETF_sRGB(displayP3.getXYZtoRGB() * normalizedXYZ) * 255; |
| return ubyte4(static_cast<uint8_t>(targetRGB.r), static_cast<uint8_t>(targetRGB.g), |
| static_cast<uint8_t>(targetRGB.b), 255); |
| }; |
| |
| expectBufferColor(Rect(kGreyLevels, 1), generator, 2); |
| } |
| |
| INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest, |
| testing::Values(std::make_shared<GLESRenderEngineFactory>(), |
| std::make_shared<GLESCMRenderEngineFactory>(), |
| std::make_shared<SkiaGLESRenderEngineFactory>(), |
| std::make_shared<SkiaGLESCMRenderEngineFactory>())); |
| |
| TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) { |
| initializeRenderEngine(); |
| drawEmptyLayers(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_withoutBuffers_withColorTransform) { |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| |
| // 255, 255, 255, 255 is full opaque white. |
| const ubyte4 backgroundColor(static_cast<uint8_t>(255), static_cast<uint8_t>(255), |
| static_cast<uint8_t>(255), static_cast<uint8_t>(255)); |
| // Create layer with given color. |
| renderengine::LayerSettings bgLayer; |
| bgLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| bgLayer.source.solidColor = half3(backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, |
| backgroundColor.b / 255.0f); |
| bgLayer.alpha = backgroundColor.a / 255.0f; |
| // Transform the red color. |
| bgLayer.colorTransform = mat4(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| layers.push_back(bgLayer); |
| |
| invokeDraw(settings, layers); |
| |
| // Expect to see full opaque pixel (with inverted red from the transform). |
| expectBufferColor(Rect(0, 0, 10, 10), 0.f, backgroundColor.g, backgroundColor.b, |
| backgroundColor.a); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_nullOutputBuffer) { |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| std::vector<renderengine::LayerSettings> layers; |
| renderengine::LayerSettings layer; |
| layer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); |
| layers.push_back(layer); |
| std::future<renderengine::RenderEngineResult> result = |
| mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd()); |
| |
| ASSERT_TRUE(result.valid()); |
| auto [status, fence] = result.get(); |
| ASSERT_EQ(BAD_VALUE, status); |
| ASSERT_FALSE(fence.ok()); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) { |
| const auto& renderEngineFactory = GetParam(); |
| |
| if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { |
| // GLES-specific test |
| return; |
| } |
| |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| |
| std::vector<renderengine::LayerSettings> layers; |
| renderengine::LayerSettings layer; |
| layer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); |
| layer.alpha = 1.0; |
| layers.push_back(layer); |
| |
| std::future<renderengine::RenderEngineResult> result = |
| mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd()); |
| ASSERT_TRUE(result.valid()); |
| auto [status, fence] = result.get(); |
| |
| ASSERT_EQ(NO_ERROR, status); |
| if (fence.ok()) { |
| sync_wait(fence.get(), -1); |
| } |
| |
| ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); |
| expectBufferColor(fullscreenRect(), 255, 0, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillRedBuffer_colorSource) { |
| initializeRenderEngine(); |
| fillRedBuffer<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillGreenBuffer_colorSource) { |
| initializeRenderEngine(); |
| fillGreenBuffer<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBlueBuffer_colorSource) { |
| initializeRenderEngine(); |
| fillBlueBuffer<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillRedTransparentBuffer_colorSource) { |
| initializeRenderEngine(); |
| fillRedTransparentBuffer<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_colorSource) { |
| initializeRenderEngine(); |
| fillBufferPhysicalOffset<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_colorSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate0<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_colorSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate90<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_colorSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate180<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_colorSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate270<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferLayerTransform_colorSource) { |
| initializeRenderEngine(); |
| fillBufferLayerTransform<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_colorSource) { |
| initializeRenderEngine(); |
| fillBufferColorTransform<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_sourceDataspace) { |
| const auto& renderEngineFactory = GetParam(); |
| // skip for non color management |
| if (!renderEngineFactory->useColorManagement()) { |
| return; |
| } |
| // skip for GLESRenderEngine |
| if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| fillBufferColorTransformAndSourceDataspace<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_outputDataspace) { |
| const auto& renderEngineFactory = GetParam(); |
| // skip for non color management |
| if (!renderEngineFactory->useColorManagement()) { |
| return; |
| } |
| // skip for GLESRenderEngine |
| if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| fillBufferColorTransformAndOutputDataspace<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferRoundedCorners_colorSource) { |
| initializeRenderEngine(); |
| fillBufferWithRoundedCorners<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_colorSource) { |
| initializeRenderEngine(); |
| fillBufferColorTransformZeroLayerAlpha<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_colorSource) { |
| initializeRenderEngine(); |
| fillBufferAndBlurBackground<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillSmallLayerAndBlurBackground_colorSource) { |
| initializeRenderEngine(); |
| fillSmallLayerAndBlurBackground<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_overlayCorners_colorSource) { |
| initializeRenderEngine(); |
| overlayCorners<ColorSourceVariant>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillRedBuffer_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillRedBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillGreenBuffer_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillGreenBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBlueBuffer_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBlueBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillRedTransparentBuffer_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillRedTransparentBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferPhysicalOffset<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate0<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate90<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate180<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate270<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferLayerTransform_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferLayerTransform<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferColorTransform<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_opaqueBufferSource) { |
| const auto& renderEngineFactory = GetParam(); |
| // skip for non color management |
| if (!renderEngineFactory->useColorManagement()) { |
| return; |
| } |
| // skip for GLESRenderEngine |
| if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| fillBufferColorTransformAndSourceDataspace<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_opaqueBufferSource) { |
| const auto& renderEngineFactory = GetParam(); |
| // skip for non color management |
| if (!renderEngineFactory->useColorManagement()) { |
| return; |
| } |
| // skip for GLESRenderEngine |
| if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| fillBufferColorTransformAndOutputDataspace<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferRoundedCorners_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferWithRoundedCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferColorTransformZeroLayerAlpha<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillBufferAndBlurBackground<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillSmallLayerAndBlurBackground_opaqueBufferSource) { |
| initializeRenderEngine(); |
| fillSmallLayerAndBlurBackground<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_overlayCorners_opaqueBufferSource) { |
| initializeRenderEngine(); |
| overlayCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillRedBuffer_bufferSource) { |
| initializeRenderEngine(); |
| fillRedBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillGreenBuffer_bufferSource) { |
| initializeRenderEngine(); |
| fillGreenBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBlueBuffer_bufferSource) { |
| initializeRenderEngine(); |
| fillBlueBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillRedTransparentBuffer_bufferSource) { |
| initializeRenderEngine(); |
| fillRedTransparentBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferPhysicalOffset<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate0<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate90<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate180<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferCheckersRotate270<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferLayerTransform_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferLayerTransform<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferColorTransform<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_bufferSource) { |
| const auto& renderEngineFactory = GetParam(); |
| // skip for non color management |
| if (!renderEngineFactory->useColorManagement()) { |
| return; |
| } |
| // skip for GLESRenderEngine |
| if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| fillBufferColorTransformAndSourceDataspace<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_bufferSource) { |
| const auto& renderEngineFactory = GetParam(); |
| // skip for non color management |
| if (!renderEngineFactory->useColorManagement()) { |
| return; |
| } |
| // skip for GLESRenderEngine |
| if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| fillBufferColorTransformAndOutputDataspace<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferRoundedCorners_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferWithRoundedCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferColorTransformZeroLayerAlpha<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_bufferSource) { |
| initializeRenderEngine(); |
| fillBufferAndBlurBackground<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillSmallLayerAndBlurBackground_bufferSource) { |
| initializeRenderEngine(); |
| fillSmallLayerAndBlurBackground<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_overlayCorners_bufferSource) { |
| initializeRenderEngine(); |
| overlayCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBufferTextureTransform) { |
| initializeRenderEngine(); |
| fillBufferTextureTransform(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBuffer_premultipliesAlpha) { |
| initializeRenderEngine(); |
| fillBufferWithPremultiplyAlpha(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillBuffer_withoutPremultiplyingAlpha) { |
| initializeRenderEngine(); |
| fillBufferWithoutPremultiplyAlpha(); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillShadow_castsWithoutCasterLayer) { |
| initializeRenderEngine(); |
| |
| const ubyte4 backgroundColor(static_cast<uint8_t>(255), static_cast<uint8_t>(255), |
| static_cast<uint8_t>(255), static_cast<uint8_t>(255)); |
| const float shadowLength = 5.0f; |
| Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); |
| casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); |
| renderengine::ShadowSettings settings = |
| getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, |
| false /* casterIsTranslucent */); |
| |
| drawShadowWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); |
| expectShadowColorWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillShadow_casterLayerMinSize) { |
| initializeRenderEngine(); |
| |
| const ubyte4 casterColor(static_cast<uint8_t>(255), static_cast<uint8_t>(0), |
| static_cast<uint8_t>(0), static_cast<uint8_t>(255)); |
| const ubyte4 backgroundColor(static_cast<uint8_t>(255), static_cast<uint8_t>(255), |
| static_cast<uint8_t>(255), static_cast<uint8_t>(255)); |
| const float shadowLength = 5.0f; |
| Rect casterBounds(1, 1); |
| casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); |
| renderengine::LayerSettings castingLayer; |
| castingLayer.geometry.boundaries = casterBounds.toFloatRect(); |
| castingLayer.alpha = 1.0f; |
| renderengine::ShadowSettings settings = |
| getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, |
| false /* casterIsTranslucent */); |
| |
| drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); |
| expectShadowColor(castingLayer, settings, casterColor, backgroundColor); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillShadow_casterColorLayer) { |
| initializeRenderEngine(); |
| |
| const ubyte4 casterColor(static_cast<uint8_t>(255), static_cast<uint8_t>(0), |
| static_cast<uint8_t>(0), static_cast<uint8_t>(255)); |
| const ubyte4 backgroundColor(static_cast<uint8_t>(255), static_cast<uint8_t>(255), |
| static_cast<uint8_t>(255), static_cast<uint8_t>(255)); |
| const float shadowLength = 5.0f; |
| Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); |
| casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); |
| renderengine::LayerSettings castingLayer; |
| castingLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| castingLayer.geometry.boundaries = casterBounds.toFloatRect(); |
| castingLayer.alpha = 1.0f; |
| renderengine::ShadowSettings settings = |
| getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, |
| false /* casterIsTranslucent */); |
| |
| drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); |
| expectShadowColor(castingLayer, settings, casterColor, backgroundColor); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillShadow_casterOpaqueBufferLayer) { |
| initializeRenderEngine(); |
| |
| const ubyte4 casterColor(static_cast<uint8_t>(255), static_cast<uint8_t>(0), |
| static_cast<uint8_t>(0), static_cast<uint8_t>(255)); |
| const ubyte4 backgroundColor(static_cast<uint8_t>(255), static_cast<uint8_t>(255), |
| static_cast<uint8_t>(255), static_cast<uint8_t>(255)); |
| const float shadowLength = 5.0f; |
| Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); |
| casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); |
| renderengine::LayerSettings castingLayer; |
| castingLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| castingLayer.geometry.boundaries = casterBounds.toFloatRect(); |
| castingLayer.alpha = 1.0f; |
| renderengine::ShadowSettings settings = |
| getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, |
| false /* casterIsTranslucent */); |
| |
| drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, |
| backgroundColor); |
| expectShadowColor(castingLayer, settings, casterColor, backgroundColor); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillShadow_casterWithRoundedCorner) { |
| initializeRenderEngine(); |
| |
| const ubyte4 casterColor(static_cast<uint8_t>(255), static_cast<uint8_t>(0), |
| static_cast<uint8_t>(0), static_cast<uint8_t>(255)); |
| const ubyte4 backgroundColor(static_cast<uint8_t>(255), static_cast<uint8_t>(255), |
| static_cast<uint8_t>(255), static_cast<uint8_t>(255)); |
| const float shadowLength = 5.0f; |
| Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); |
| casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); |
| renderengine::LayerSettings castingLayer; |
| castingLayer.geometry.boundaries = casterBounds.toFloatRect(); |
| castingLayer.geometry.roundedCornersRadius = {3.0f, 3.0f}; |
| castingLayer.geometry.roundedCornersCrop = casterBounds.toFloatRect(); |
| castingLayer.alpha = 1.0f; |
| renderengine::ShadowSettings settings = |
| getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, |
| false /* casterIsTranslucent */); |
| |
| drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, |
| backgroundColor); |
| expectShadowColor(castingLayer, settings, casterColor, backgroundColor); |
| } |
| |
| TEST_P(RenderEngineTest, drawLayers_fillShadow_translucentCasterWithAlpha) { |
| initializeRenderEngine(); |
| |
| const ubyte4 casterColor(255, 0, 0, 255); |
| const ubyte4 backgroundColor(255, 255, 255, 255); |
| const float shadowLength = 5.0f; |
| Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); |
| casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); |
| renderengine::LayerSettings castingLayer; |
| castingLayer.geometry.boundaries = casterBounds.toFloatRect(); |
| castingLayer.alpha = 0.5f; |
| renderengine::ShadowSettings settings = |
| getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, |
| true /* casterIsTranslucent */); |
| |
| drawShadow<BufferSourceVariant<RelaxOpaqueBufferVariant>>(castingLayer, settings, casterColor, |
| backgroundColor); |
| |
| // verify only the background since the shadow will draw behind the caster |
| const float shadowInset = settings.length * -1.0f; |
| const Rect casterWithShadow = |
| Rect(casterBounds).inset(shadowInset, shadowInset, shadowInset, shadowInset); |
| const Region backgroundRegion = Region(fullscreenRect()).subtractSelf(casterWithShadow); |
| expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b, |
| backgroundColor.a); |
| } |
| |
| TEST_P(RenderEngineTest, cleanupPostRender_cleansUpOnce) { |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| renderengine::LayerSettings layer; |
| layer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); |
| layer.alpha = 1.0; |
| layers.push_back(layer); |
| |
| std::future<renderengine::RenderEngineResult> resultOne = |
| mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); |
| ASSERT_TRUE(resultOne.valid()); |
| auto [statusOne, fenceOne] = resultOne.get(); |
| ASSERT_EQ(NO_ERROR, statusOne); |
| |
| std::future<renderengine::RenderEngineResult> resultTwo = |
| mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne)); |
| ASSERT_TRUE(resultTwo.valid()); |
| auto [statusTwo, fenceTwo] = resultTwo.get(); |
| ASSERT_EQ(NO_ERROR, statusTwo); |
| if (fenceTwo.ok()) { |
| sync_wait(fenceTwo.get(), -1); |
| } |
| |
| // Only cleanup the first time. |
| EXPECT_FALSE(mRE->canSkipPostRenderCleanup()); |
| mRE->cleanupPostRender(); |
| EXPECT_TRUE(mRE->canSkipPostRenderCleanup()); |
| } |
| |
| TEST_P(RenderEngineTest, testRoundedCornersCrop) { |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings redLayer; |
| redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; |
| |
| redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); |
| // Red background. |
| redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); |
| redLayer.alpha = 1.0f; |
| |
| layers.push_back(redLayer); |
| |
| // Green layer with 1/3 size. |
| renderengine::LayerSettings greenLayer; |
| greenLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| greenLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| greenLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; |
| // Bottom right corner is not going to be rounded. |
| greenLayer.geometry.roundedCornersCrop = |
| Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3, DEFAULT_DISPLAY_HEIGHT, |
| DEFAULT_DISPLAY_HEIGHT) |
| .toFloatRect(); |
| greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); |
| greenLayer.alpha = 1.0f; |
| |
| layers.push_back(greenLayer); |
| |
| invokeDraw(settings, layers); |
| |
| // Corners should be ignored... |
| // Screen size: width is 128, height is 256. |
| expectBufferColor(Rect(0, 0, 1, 1), 0, 0, 0, 0); |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, 0, DEFAULT_DISPLAY_WIDTH, 1), 0, 0, 0, 0); |
| expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT - 1, 1, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0); |
| // Bottom right corner is kept out of the clipping, and it's green. |
| expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1, |
| DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), |
| 0, 255, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, testRoundedCornersParentCrop) { |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings redLayer; |
| redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; |
| redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); |
| // Red background. |
| redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); |
| redLayer.alpha = 1.0f; |
| |
| layers.push_back(redLayer); |
| |
| // Green layer with 1/2 size with parent crop rect. |
| renderengine::LayerSettings greenLayer = redLayer; |
| greenLayer.geometry.boundaries = |
| FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT / 2); |
| greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); |
| |
| layers.push_back(greenLayer); |
| |
| invokeDraw(settings, layers); |
| |
| // Due to roundedCornersRadius, the corners are untouched. |
| expectBufferColor(Point(0, 0), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 0), 0, 0, 0, 0); |
| expectBufferColor(Point(0, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0); |
| |
| // top middle should be green and the bottom middle red |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, 0), 0, 255, 0, 255); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 255, 0, 0, 255); |
| |
| // the bottom edge of the green layer should not be rounded |
| expectBufferColor(Point(0, (DEFAULT_DISPLAY_HEIGHT / 2) - 1), 0, 255, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, testRoundedCornersParentCropSmallBounds) { |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings redLayer; |
| redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| redLayer.geometry.boundaries = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 32); |
| redLayer.geometry.roundedCornersRadius = {64.0f, 64.0f}; |
| redLayer.geometry.roundedCornersCrop = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 128); |
| // Red background. |
| redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); |
| redLayer.alpha = 1.0f; |
| |
| layers.push_back(redLayer); |
| invokeDraw(settings, layers); |
| |
| // Due to roundedCornersRadius, the top corners are untouched. |
| expectBufferColor(Point(0, 0), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 0), 0, 0, 0, 0); |
| |
| // ensure that the entire height of the red layer was clipped by the rounded corners crop. |
| expectBufferColor(Point(0, 31), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 31), 0, 0, 0, 0); |
| |
| // the bottom middle should be red |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, 31), 255, 0, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, testRoundedCornersXY) { |
| if (GetParam()->type() != renderengine::RenderEngine::RenderEngineType::SKIA_GL) { |
| GTEST_SKIP(); |
| } |
| |
| initializeRenderEngine(); |
| |
| renderengine::DisplaySettings settings; |
| settings.physicalDisplay = fullscreenRect(); |
| settings.clip = fullscreenRect(); |
| settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| std::vector<renderengine::LayerSettings> layers; |
| |
| renderengine::LayerSettings redLayer; |
| redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); |
| redLayer.geometry.roundedCornersRadius = {5.0f, 20.0f}; |
| redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); |
| // Red background. |
| redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); |
| redLayer.alpha = 1.0f; |
| |
| layers.push_back(redLayer); |
| |
| invokeDraw(settings, layers); |
| |
| // Due to roundedCornersRadius, the corners are untouched. |
| expectBufferColor(Point(0, 0), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 0), 0, 0, 0, 0); |
| expectBufferColor(Point(0, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0); |
| |
| // Y-axis draws a larger radius, check that its untouched as well |
| expectBufferColor(Point(0, DEFAULT_DISPLAY_HEIGHT - 5), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 5), 0, 0, 0, 0); |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 5), 0, 0, 0, 0); |
| expectBufferColor(Point(0, 5), 0, 0, 0, 0); |
| |
| // middle should be red |
| expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 255, 0, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, testClear) { |
| initializeRenderEngine(); |
| |
| const auto rect = fullscreenRect(); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = rect, |
| .clip = rect, |
| }; |
| |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source.solidColor = half3(1.0f, 0.0f, 0.0f), |
| .alpha = 1.0f, |
| }; |
| |
| // This mimics prepareClearClientComposition. This layer should overwrite |
| // the redLayer, so that the buffer is transparent, rather than red. |
| const renderengine::LayerSettings clearLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source.solidColor = half3(0.0f, 0.0f, 0.0f), |
| .alpha = 0.0f, |
| .disableBlending = true, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{redLayer, clearLayer}; |
| invokeDraw(display, layers); |
| expectBufferColor(rect, 0, 0, 0, 0); |
| } |
| |
| TEST_P(RenderEngineTest, testDisableBlendingBuffer) { |
| initializeRenderEngine(); |
| |
| const auto rect = Rect(0, 0, 1, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = rect, |
| .clip = rect, |
| }; |
| |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source.solidColor = half3(1.0f, 0.0f, 0.0f), |
| .alpha = 1.0f, |
| }; |
| |
| // The next layer will overwrite redLayer with a GraphicBuffer that is green |
| // applied with a translucent alpha. |
| const auto buf = allocateSourceBuffer(1, 1); |
| { |
| uint8_t* pixels; |
| buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| pixels[0] = 0; |
| pixels[1] = 255; |
| pixels[2] = 0; |
| pixels[3] = 255; |
| buf->getBuffer()->unlock(); |
| } |
| |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = buf, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 0.5f, |
| .disableBlending = true, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{redLayer, greenLayer}; |
| invokeDraw(display, layers); |
| expectBufferColor(rect, 0, 128, 0, 128); |
| } |
| |
| TEST_P(RenderEngineTest, testDimming) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| GTEST_SKIP(); |
| } |
| |
| initializeRenderEngine(); |
| |
| const ui::Dataspace dataspace = ui::Dataspace::V0_SRGB_LINEAR; |
| |
| const auto displayRect = Rect(3, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = displayRect, |
| .clip = displayRect, |
| .outputDataspace = dataspace, |
| .targetLuminanceNits = 1000.f, |
| }; |
| |
| const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255)); |
| const auto blueBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 0, 255, 255)); |
| const auto redBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(255, 0, 0, 255)); |
| |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = greenBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| .whitePointNits = 200.f, |
| }; |
| |
| const renderengine::LayerSettings blueLayer{ |
| .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = blueBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| .whitePointNits = 1000.f / 51.f, |
| }; |
| |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = FloatRect(2.f, 0.f, 3.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = redBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| // When the white point is not set for a layer, just ignore it and treat it as the same |
| // as the max layer |
| .whitePointNits = -1.f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{greenLayer, blueLayer, redLayer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(1, 1), 0, 51, 0, 255, 1); |
| expectBufferColor(Rect(1, 0, 2, 1), 0, 0, 5, 255, 1); |
| expectBufferColor(Rect(2, 0, 3, 1), 51, 0, 0, 255, 1); |
| } |
| |
| TEST_P(RenderEngineTest, testDimming_inGammaSpace) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| GTEST_SKIP(); |
| } |
| initializeRenderEngine(); |
| |
| const ui::Dataspace dataspace = static_cast<ui::Dataspace>(ui::Dataspace::STANDARD_BT709 | |
| ui::Dataspace::TRANSFER_GAMMA2_2 | |
| ui::Dataspace::RANGE_FULL); |
| |
| const auto displayRect = Rect(3, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = displayRect, |
| .clip = displayRect, |
| .outputDataspace = dataspace, |
| .targetLuminanceNits = 1000.f, |
| .dimmingStage = aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF, |
| }; |
| |
| const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255)); |
| const auto blueBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 0, 255, 255)); |
| const auto redBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(255, 0, 0, 255)); |
| |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = greenBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| .whitePointNits = 200.f, |
| }; |
| |
| const renderengine::LayerSettings blueLayer{ |
| .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = blueBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| .whitePointNits = 1000.f / 51.f, |
| }; |
| |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = FloatRect(2.f, 0.f, 3.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = redBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| // When the white point is not set for a layer, just ignore it and treat it as the same |
| // as the max layer |
| .whitePointNits = -1.f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{greenLayer, blueLayer, redLayer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(1, 1), 0, 122, 0, 255, 1); |
| expectBufferColor(Rect(1, 0, 2, 1), 0, 0, 42, 255, 1); |
| expectBufferColor(Rect(2, 0, 3, 1), 122, 0, 0, 255, 1); |
| } |
| |
| TEST_P(RenderEngineTest, testDimming_inGammaSpace_withDisplayColorTransform) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| GTEST_SKIP(); |
| } |
| initializeRenderEngine(); |
| |
| const ui::Dataspace dataspace = static_cast<ui::Dataspace>(ui::Dataspace::STANDARD_BT709 | |
| ui::Dataspace::TRANSFER_GAMMA2_2 | |
| ui::Dataspace::RANGE_FULL); |
| |
| const auto displayRect = Rect(3, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = displayRect, |
| .clip = displayRect, |
| .outputDataspace = dataspace, |
| .colorTransform = kRemoveGreenAndMoveRedToGreenMat4, |
| .targetLuminanceNits = 1000.f, |
| .dimmingStage = aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF, |
| }; |
| |
| const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255)); |
| const auto blueBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 0, 255, 255)); |
| const auto redBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(255, 0, 0, 255)); |
| |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = greenBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| .whitePointNits = 200.f, |
| }; |
| |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = redBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| // When the white point is not set for a layer, just ignore it and treat it as the same |
| // as the max layer |
| .whitePointNits = -1.f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{greenLayer, redLayer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(1, 1), 0, 0, 0, 255, 1); |
| expectBufferColor(Rect(1, 0, 2, 1), 0, 122, 0, 255, 1); |
| } |
| |
| TEST_P(RenderEngineTest, testDimming_inGammaSpace_withDisplayColorTransform_deviceHandles) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| GTEST_SKIP(); |
| } |
| initializeRenderEngine(); |
| |
| const ui::Dataspace dataspace = static_cast<ui::Dataspace>(ui::Dataspace::STANDARD_BT709 | |
| ui::Dataspace::TRANSFER_GAMMA2_2 | |
| ui::Dataspace::RANGE_FULL); |
| |
| const auto displayRect = Rect(3, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = displayRect, |
| .clip = displayRect, |
| .outputDataspace = dataspace, |
| .colorTransform = kRemoveGreenAndMoveRedToGreenMat4, |
| .deviceHandlesColorTransform = true, |
| .targetLuminanceNits = 1000.f, |
| .dimmingStage = aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF, |
| }; |
| |
| const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255)); |
| const auto blueBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 0, 255, 255)); |
| const auto redBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(255, 0, 0, 255)); |
| |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = greenBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| .whitePointNits = 200.f, |
| }; |
| |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = redBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = dataspace, |
| // When the white point is not set for a layer, just ignore it and treat it as the same |
| // as the max layer |
| .whitePointNits = -1.f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{greenLayer, redLayer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(1, 1), 0, 122, 0, 255, 1); |
| expectBufferColor(Rect(1, 0, 2, 1), 122, 0, 0, 255, 1); |
| } |
| |
| TEST_P(RenderEngineTest, testDimming_withoutTargetLuminance) { |
| initializeRenderEngine(); |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| const auto displayRect = Rect(2, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = displayRect, |
| .clip = displayRect, |
| .outputDataspace = ui::Dataspace::V0_SRGB_LINEAR, |
| .targetLuminanceNits = -1.f, |
| }; |
| |
| const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255)); |
| const auto blueBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 0, 255, 255)); |
| |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = greenBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR, |
| .whitePointNits = 200.f, |
| }; |
| |
| const renderengine::LayerSettings blueLayer{ |
| .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = blueBuffer, |
| .usePremultipliedAlpha = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| .sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR, |
| .whitePointNits = 1000.f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{greenLayer, blueLayer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(1, 1), 0, 51, 0, 255, 1); |
| expectBufferColor(Rect(1, 0, 2, 1), 0, 0, 255, 255); |
| } |
| |
| TEST_P(RenderEngineTest, test_isOpaque) { |
| initializeRenderEngine(); |
| |
| const auto rect = Rect(0, 0, 1, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = rect, |
| .clip = rect, |
| .outputDataspace = ui::Dataspace::DISPLAY_P3, |
| }; |
| |
| // Create an unpremul buffer that is green with no alpha. Using isOpaque |
| // should make the green show. |
| const auto buf = allocateSourceBuffer(1, 1); |
| { |
| uint8_t* pixels; |
| buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| pixels[0] = 0; |
| pixels[1] = 255; |
| pixels[2] = 0; |
| pixels[3] = 0; |
| buf->getBuffer()->unlock(); |
| } |
| |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = buf, |
| // Although the pixels are not |
| // premultiplied in practice, this |
| // matches the input we see. |
| .usePremultipliedAlpha = true, |
| .isOpaque = true, |
| }, |
| }, |
| .alpha = 1.0f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{greenLayer}; |
| invokeDraw(display, layers); |
| |
| if (GetParam()->useColorManagement()) { |
| expectBufferColor(rect, 117, 251, 76, 255); |
| } else { |
| expectBufferColor(rect, 0, 255, 0, 255); |
| } |
| } |
| |
| TEST_P(RenderEngineTest, test_tonemapPQMatches) { |
| if (!GetParam()->useColorManagement()) { |
| GTEST_SKIP(); |
| } |
| |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| GTEST_SKIP(); |
| } |
| |
| initializeRenderEngine(); |
| |
| tonemap( |
| static_cast<ui::Dataspace>(HAL_DATASPACE_STANDARD_BT2020 | |
| HAL_DATASPACE_TRANSFER_ST2084 | HAL_DATASPACE_RANGE_FULL), |
| [](vec3 color) { return EOTF_PQ(color); }, |
| [](vec3 color, float) { |
| static constexpr float kMaxPQLuminance = 10000.f; |
| return color * kMaxPQLuminance; |
| }); |
| } |
| |
| TEST_P(RenderEngineTest, test_tonemapHLGMatches) { |
| if (!GetParam()->useColorManagement()) { |
| GTEST_SKIP(); |
| } |
| |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| GTEST_SKIP(); |
| } |
| |
| initializeRenderEngine(); |
| |
| tonemap( |
| static_cast<ui::Dataspace>(HAL_DATASPACE_STANDARD_BT2020 | HAL_DATASPACE_TRANSFER_HLG | |
| HAL_DATASPACE_RANGE_FULL), |
| [](vec3 color) { return EOTF_HLG(color); }, |
| [](vec3 color, float currentLuminaceNits) { |
| static constexpr float kMaxHLGLuminance = 1000.f; |
| return color * kMaxHLGLuminance; |
| }); |
| } |
| |
| TEST_P(RenderEngineTest, r8_behaves_as_mask) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| |
| const auto r8Buffer = allocateR8Buffer(2, 1); |
| if (!r8Buffer) { |
| GTEST_SKIP() << "Test is only necessary on devices that support r8"; |
| return; |
| } |
| { |
| uint8_t* pixels; |
| r8Buffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| // This will be drawn on top of a green buffer. We'll verify that 255 |
| // results in keeping the original green and 0 results in black. |
| pixels[0] = 0; |
| pixels[1] = 255; |
| r8Buffer->getBuffer()->unlock(); |
| } |
| |
| const auto rect = Rect(0, 0, 2, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = rect, |
| .clip = rect, |
| .outputDataspace = ui::Dataspace::SRGB, |
| }; |
| |
| const auto greenBuffer = allocateAndFillSourceBuffer(2, 1, ubyte4(0, 255, 0, 255)); |
| const renderengine::LayerSettings greenLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = greenBuffer, |
| }, |
| }, |
| .alpha = 1.0f, |
| }; |
| const renderengine::LayerSettings r8Layer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = r8Buffer, |
| }, |
| }, |
| .alpha = 1.0f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{greenLayer, r8Layer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(0, 0, 1, 1), 0, 0, 0, 255); |
| expectBufferColor(Rect(1, 0, 2, 1), 0, 255, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, r8_respects_color_transform) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| |
| const auto r8Buffer = allocateR8Buffer(2, 1); |
| if (!r8Buffer) { |
| GTEST_SKIP() << "Test is only necessary on devices that support r8"; |
| return; |
| } |
| { |
| uint8_t* pixels; |
| r8Buffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| pixels[0] = 0; |
| pixels[1] = 255; |
| r8Buffer->getBuffer()->unlock(); |
| } |
| |
| const auto rect = Rect(0, 0, 2, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = rect, |
| .clip = rect, |
| .outputDataspace = ui::Dataspace::SRGB, |
| // Verify that the R8 layer respects the color transform when |
| // deviceHandlesColorTransform is false. This transform converts |
| // pure red to pure green. That will occur when the R8 buffer is |
| // 255. When the R8 buffer is 0, it will still change to black, as |
| // with r8_behaves_as_mask. |
| .colorTransform = kRemoveGreenAndMoveRedToGreenMat4, |
| .deviceHandlesColorTransform = false, |
| }; |
| |
| const auto redBuffer = allocateAndFillSourceBuffer(2, 1, ubyte4(255, 0, 0, 255)); |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = redBuffer, |
| }, |
| }, |
| .alpha = 1.0f, |
| }; |
| const renderengine::LayerSettings r8Layer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = r8Buffer, |
| }, |
| }, |
| .alpha = 1.0f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{redLayer, r8Layer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(0, 0, 1, 1), 0, 0, 0, 255); |
| expectBufferColor(Rect(1, 0, 2, 1), 0, 255, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, r8_respects_color_transform_when_device_handles) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| return; |
| } |
| |
| initializeRenderEngine(); |
| |
| const auto r8Buffer = allocateR8Buffer(2, 1); |
| if (!r8Buffer) { |
| GTEST_SKIP() << "Test is only necessary on devices that support r8"; |
| return; |
| } |
| { |
| uint8_t* pixels; |
| r8Buffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| reinterpret_cast<void**>(&pixels)); |
| pixels[0] = 0; |
| pixels[1] = 255; |
| r8Buffer->getBuffer()->unlock(); |
| } |
| |
| const auto rect = Rect(0, 0, 2, 1); |
| const renderengine::DisplaySettings display{ |
| .physicalDisplay = rect, |
| .clip = rect, |
| .outputDataspace = ui::Dataspace::SRGB, |
| // If deviceHandlesColorTransform is true, pixels where the A8 |
| // buffer is opaque are unaffected. If the colorTransform is |
| // invertible, pixels where the A8 buffer are transparent have the |
| // inverse applied to them so that the DPU will convert them back to |
| // black. Test with an arbitrary, invertible matrix. |
| .colorTransform = mat4(1, 0, 0, 2, |
| 3, 1, 2, 5, |
| 0, 5, 3, 0, |
| 0, 1, 0, 2), |
| .deviceHandlesColorTransform = true, |
| }; |
| |
| const auto redBuffer = allocateAndFillSourceBuffer(2, 1, ubyte4(255, 0, 0, 255)); |
| const renderengine::LayerSettings redLayer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = redBuffer, |
| }, |
| }, |
| .alpha = 1.0f, |
| }; |
| const renderengine::LayerSettings r8Layer{ |
| .geometry.boundaries = rect.toFloatRect(), |
| .source = |
| renderengine::PixelSource{ |
| .buffer = |
| renderengine::Buffer{ |
| .buffer = r8Buffer, |
| }, |
| }, |
| .alpha = 1.0f, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layers{redLayer, r8Layer}; |
| invokeDraw(display, layers); |
| |
| expectBufferColor(Rect(1, 0, 2, 1), 255, 0, 0, 255); // Still red. |
| expectBufferColor(Rect(0, 0, 1, 1), 0, 70, 0, 255); |
| } |
| |
| TEST_P(RenderEngineTest, primeShaderCache) { |
| if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) { |
| GTEST_SKIP(); |
| } |
| |
| initializeRenderEngine(); |
| |
| auto fut = mRE->primeCache(); |
| if (fut.valid()) { |
| fut.wait(); |
| } |
| |
| const int minimumExpectedShadersCompiled = GetParam()->useColorManagement() ? 60 : 30; |
| ASSERT_GT(static_cast<skia::SkiaGLRenderEngine*>(mRE.get())->reportShadersCompiled(), |
| minimumExpectedShadersCompiled); |
| } |
| } // namespace renderengine |
| } // namespace android |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |