| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| #pragma clang diagnostic ignored "-Wextra" |
| |
| //#define LOG_NDEBUG 0 |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "SurfaceFlinger.h" |
| |
| #include <android-base/parseint.h> |
| #include <android-base/properties.h> |
| #include <android-base/stringprintf.h> |
| #include <android-base/strings.h> |
| #include <android/configuration.h> |
| #include <android/gui/IDisplayEventConnection.h> |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/types.h> |
| #include <android/hardware/power/Boost.h> |
| #include <android/native_window.h> |
| #include <android/os/IInputFlinger.h> |
| #include <binder/IPCThreadState.h> |
| #include <binder/IServiceManager.h> |
| #include <binder/PermissionCache.h> |
| #include <compositionengine/CompositionEngine.h> |
| #include <compositionengine/CompositionRefreshArgs.h> |
| #include <compositionengine/Display.h> |
| #include <compositionengine/DisplayColorProfile.h> |
| #include <compositionengine/DisplayCreationArgs.h> |
| #include <compositionengine/LayerFECompositionState.h> |
| #include <compositionengine/OutputLayer.h> |
| #include <compositionengine/RenderSurface.h> |
| #include <compositionengine/impl/OutputCompositionState.h> |
| #include <compositionengine/impl/OutputLayerCompositionState.h> |
| #include <configstore/Utils.h> |
| #include <cutils/compiler.h> |
| #include <cutils/properties.h> |
| #include <ftl/fake_guard.h> |
| #include <ftl/future.h> |
| #include <ftl/small_map.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/DebugEGLImageTracker.h> |
| #include <gui/IProducerListener.h> |
| #include <gui/LayerDebugInfo.h> |
| #include <gui/LayerMetadata.h> |
| #include <gui/LayerState.h> |
| #include <gui/Surface.h> |
| #include <gui/TraceUtils.h> |
| #include <hidl/ServiceManagement.h> |
| #include <layerproto/LayerProtoParser.h> |
| #include <log/log.h> |
| #include <private/android_filesystem_config.h> |
| #include <private/gui/SyncFeatures.h> |
| #include <processgroup/processgroup.h> |
| #include <renderengine/RenderEngine.h> |
| #include <renderengine/impl/ExternalTexture.h> |
| #include <sys/types.h> |
| #include <ui/ColorSpace.h> |
| #include <ui/DataspaceUtils.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/DisplayId.h> |
| #include <ui/DisplayMode.h> |
| #include <ui/DisplayStatInfo.h> |
| #include <ui/DisplayState.h> |
| #include <ui/DynamicDisplayInfo.h> |
| #include <ui/GraphicBufferAllocator.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/StaticDisplayInfo.h> |
| #include <utils/StopWatch.h> |
| #include <utils/String16.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| #include <utils/misc.h> |
| |
| #include <algorithm> |
| #include <cerrno> |
| #include <cinttypes> |
| #include <cmath> |
| #include <cstdint> |
| #include <functional> |
| #include <memory> |
| #include <mutex> |
| #include <optional> |
| #include <type_traits> |
| #include <unordered_map> |
| |
| #include <ui/DisplayIdentification.h> |
| #include "BackgroundExecutor.h" |
| #include "BufferLayer.h" |
| #include "BufferQueueLayer.h" |
| #include "BufferStateLayer.h" |
| #include "Client.h" |
| #include "Colorizer.h" |
| #include "ContainerLayer.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/ComposerHal.h" |
| #include "DisplayHardware/FramebufferSurface.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "DisplayHardware/Hal.h" |
| #include "DisplayHardware/PowerAdvisor.h" |
| #include "DisplayHardware/VirtualDisplaySurface.h" |
| #include "DisplayRenderArea.h" |
| #include "EffectLayer.h" |
| #include "Effects/Daltonizer.h" |
| #include "FlagManager.h" |
| #include "FpsReporter.h" |
| #include "FrameTimeline/FrameTimeline.h" |
| #include "FrameTracer/FrameTracer.h" |
| #include "HdrLayerInfoReporter.h" |
| #include "Layer.h" |
| #include "LayerProtoHelper.h" |
| #include "LayerRenderArea.h" |
| #include "LayerVector.h" |
| #include "MonitoredProducer.h" |
| #include "MutexUtils.h" |
| #include "NativeWindowSurface.h" |
| #include "RefreshRateOverlay.h" |
| #include "RegionSamplingThread.h" |
| #include "Scheduler/DispSyncSource.h" |
| #include "Scheduler/EventThread.h" |
| #include "Scheduler/LayerHistory.h" |
| #include "Scheduler/Scheduler.h" |
| #include "Scheduler/VsyncConfiguration.h" |
| #include "Scheduler/VsyncController.h" |
| #include "StartPropertySetThread.h" |
| #include "SurfaceFlingerProperties.h" |
| #include "SurfaceInterceptor.h" |
| #include "TimeStats/TimeStats.h" |
| #include "TunnelModeEnabledReporter.h" |
| #include "WindowInfosListenerInvoker.h" |
| |
| #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> |
| #include <aidl/android/hardware/graphics/composer3/DisplayCapability.h> |
| #include <aidl/android/hardware/graphics/composer3/RenderIntent.h> |
| |
| #undef NO_THREAD_SAFETY_ANALYSIS |
| #define NO_THREAD_SAFETY_ANALYSIS \ |
| _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"") |
| |
| namespace android { |
| |
| using namespace std::string_literals; |
| |
| using namespace hardware::configstore; |
| using namespace hardware::configstore::V1_0; |
| using namespace sysprop; |
| |
| using aidl::android::hardware::graphics::common::DisplayDecorationSupport; |
| using aidl::android::hardware::graphics::composer3::Capability; |
| using aidl::android::hardware::graphics::composer3::DisplayCapability; |
| using CompositionStrategyPredictionState = android::compositionengine::impl:: |
| OutputCompositionState::CompositionStrategyPredictionState; |
| |
| using base::StringAppendF; |
| using gui::DisplayInfo; |
| using gui::IDisplayEventConnection; |
| using gui::IWindowInfosListener; |
| using gui::WindowInfo; |
| using ui::ColorMode; |
| using ui::Dataspace; |
| using ui::DisplayPrimaries; |
| using ui::RenderIntent; |
| |
| using KernelIdleTimerController = scheduler::RefreshRateConfigs::KernelIdleTimerController; |
| |
| namespace hal = android::hardware::graphics::composer::hal; |
| |
| namespace { |
| |
| #pragma clang diagnostic push |
| #pragma clang diagnostic error "-Wswitch-enum" |
| |
| bool isWideColorMode(const ColorMode colorMode) { |
| switch (colorMode) { |
| case ColorMode::DISPLAY_P3: |
| case ColorMode::ADOBE_RGB: |
| case ColorMode::DCI_P3: |
| case ColorMode::BT2020: |
| case ColorMode::DISPLAY_BT2020: |
| case ColorMode::BT2100_PQ: |
| case ColorMode::BT2100_HLG: |
| return true; |
| case ColorMode::NATIVE: |
| case ColorMode::STANDARD_BT601_625: |
| case ColorMode::STANDARD_BT601_625_UNADJUSTED: |
| case ColorMode::STANDARD_BT601_525: |
| case ColorMode::STANDARD_BT601_525_UNADJUSTED: |
| case ColorMode::STANDARD_BT709: |
| case ColorMode::SRGB: |
| return false; |
| } |
| return false; |
| } |
| |
| #pragma clang diagnostic pop |
| |
| // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. |
| constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; |
| |
| float getDensityFromProperty(const char* property, bool required) { |
| char value[PROPERTY_VALUE_MAX]; |
| const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; |
| if (!density && required) { |
| ALOGE("%s must be defined as a build property", property); |
| return FALLBACK_DENSITY; |
| } |
| return density; |
| } |
| |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. |
| bool validateCompositionDataspace(Dataspace dataspace) { |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; |
| } |
| |
| std::chrono::milliseconds getIdleTimerTimeout(DisplayId displayId) { |
| const auto displayIdleTimerMsKey = [displayId] { |
| std::stringstream ss; |
| ss << "debug.sf.set_idle_timer_ms_" << displayId.value; |
| return ss.str(); |
| }(); |
| |
| const int32_t displayIdleTimerMs = base::GetIntProperty(displayIdleTimerMsKey, 0); |
| if (displayIdleTimerMs > 0) { |
| return std::chrono::milliseconds(displayIdleTimerMs); |
| } |
| |
| const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms", 0); |
| const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0); |
| return std::chrono::milliseconds(millis); |
| } |
| |
| bool getKernelIdleTimerSyspropConfig(DisplayId displayId) { |
| const auto displaySupportKernelIdleTimerKey = [displayId] { |
| std::stringstream ss; |
| ss << "debug.sf.support_kernel_idle_timer_" << displayId.value; |
| return ss.str(); |
| }(); |
| |
| const auto displaySupportKernelIdleTimer = |
| base::GetBoolProperty(displaySupportKernelIdleTimerKey, false); |
| return displaySupportKernelIdleTimer || sysprop::support_kernel_idle_timer(false); |
| } |
| |
| } // namespace anonymous |
| |
| // --------------------------------------------------------------------------- |
| |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); |
| const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); |
| const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); |
| const String16 sDump("android.permission.DUMP"); |
| const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); |
| const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW"); |
| |
| const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; |
| |
| // --------------------------------------------------------------------------- |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; |
| bool SurfaceFlinger::useHwcForRgbToYuv; |
| bool SurfaceFlinger::hasSyncFramework; |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; |
| uint32_t SurfaceFlinger::maxGraphicsWidth; |
| uint32_t SurfaceFlinger::maxGraphicsHeight; |
| bool SurfaceFlinger::hasWideColorDisplay; |
| bool SurfaceFlinger::useContextPriority; |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig; |
| |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { |
| switch(displayColorSetting) { |
| case DisplayColorSetting::kManaged: |
| return std::string("Managed"); |
| case DisplayColorSetting::kUnmanaged: |
| return std::string("Unmanaged"); |
| case DisplayColorSetting::kEnhanced: |
| return std::string("Enhanced"); |
| default: |
| return std::string("Unknown ") + |
| std::to_string(static_cast<int>(displayColorSetting)); |
| } |
| } |
| |
| bool callingThreadHasRotateSurfaceFlingerAccess() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || |
| PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid); |
| } |
| |
| bool callingThreadHasInternalSystemWindowAccess() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || |
| PermissionCache::checkPermission(sInternalSystemWindow, pid, uid); |
| } |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) |
| : mFactory(factory), |
| mPid(getpid()), |
| mInterceptor(mFactory.createSurfaceInterceptor()), |
| mTimeStats(std::make_shared<impl::TimeStats>()), |
| mFrameTracer(mFactory.createFrameTracer()), |
| mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, mPid)), |
| mCompositionEngine(mFactory.createCompositionEngine()), |
| mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), |
| mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()), |
| mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), |
| mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), |
| mPowerAdvisor(std::make_unique<Hwc2::impl::PowerAdvisor>(*this)), |
| mWindowInfosListenerInvoker(sp<WindowInfosListenerInvoker>::make(*this)) { |
| ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); |
| } |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { |
| ALOGI("SurfaceFlinger is starting"); |
| |
| hasSyncFramework = running_without_sync_framework(true); |
| |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); |
| |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); |
| |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); |
| |
| maxGraphicsWidth = std::max(max_graphics_width(0), 0); |
| maxGraphicsHeight = std::max(max_graphics_height(0), 0); |
| |
| hasWideColorDisplay = has_wide_color_display(false); |
| mDefaultCompositionDataspace = |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( |
| hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); |
| defaultCompositionDataspace = mDefaultCompositionDataspace; |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| wideColorGamutCompositionPixelFormat = |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| |
| mColorSpaceAgnosticDataspace = |
| static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); |
| |
| mLayerCachingEnabled = [] { |
| const bool enable = |
| android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); |
| return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); |
| }(); |
| |
| useContextPriority = use_context_priority(true); |
| |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); |
| |
| // debugging stuff... |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); |
| mGpuToCpuSupported = !atoi(value); |
| |
| property_get("ro.build.type", value, "user"); |
| mIsUserBuild = strcmp(value, "user") == 0; |
| |
| mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u); |
| |
| // DDMS debugging deprecated (b/120782499) |
| property_get("debug.sf.ddms", value, "0"); |
| int debugDdms = atoi(value); |
| ALOGI_IF(debugDdms, "DDMS debugging not supported"); |
| |
| property_get("debug.sf.enable_gl_backpressure", value, "0"); |
| mPropagateBackpressureClientComposition = atoi(value); |
| ALOGI_IF(mPropagateBackpressureClientComposition, |
| "Enabling backpressure propagation for Client Composition"); |
| |
| property_get("ro.surface_flinger.supports_background_blur", value, "0"); |
| bool supportsBlurs = atoi(value); |
| mSupportsBlur = supportsBlurs; |
| ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); |
| property_get("ro.sf.blurs_are_expensive", value, "0"); |
| mBlursAreExpensive = atoi(value); |
| |
| const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; |
| auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); |
| mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; |
| mGraphicBufferProducerListSizeLogThreshold = |
| std::max(static_cast<int>(0.95 * |
| static_cast<double>(mMaxGraphicBufferProducerListSize)), |
| 1); |
| |
| property_get("debug.sf.luma_sampling", value, "1"); |
| mLumaSampling = atoi(value); |
| |
| property_get("debug.sf.disable_client_composition_cache", value, "0"); |
| mDisableClientCompositionCache = atoi(value); |
| |
| property_get("debug.sf.predict_hwc_composition_strategy", value, "1"); |
| mPredictCompositionStrategy = atoi(value); |
| |
| property_get("debug.sf.treat_170m_as_sRGB", value, "0"); |
| mTreat170mAsSrgb = atoi(value); |
| |
| // We should be reading 'persist.sys.sf.color_saturation' here |
| // but since /data may be encrypted, we need to wait until after vold |
| // comes online to attempt to read the property. The property is |
| // instead read after the boot animation |
| |
| if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { |
| // Without the override SurfaceFlinger cannot connect to HIDL |
| // services that are not listed in the manifests. Considered |
| // deriving the setting from the set service name, but it |
| // would be brittle if the name that's not 'default' is used |
| // for production purposes later on. |
| ALOGI("Enabling Treble testing override"); |
| android::hardware::details::setTrebleTestingOverride(true); |
| } |
| |
| mRefreshRateOverlaySpinner = property_get_bool("sf.debug.show_refresh_rate_overlay_spinner", 0); |
| |
| if (!mIsUserBuild && base::GetBoolProperty("debug.sf.enable_transaction_tracing"s, true)) { |
| mTransactionTracing.emplace(); |
| } |
| |
| mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false); |
| |
| // Power hint session mode, representing which hint(s) to send: early, late, or both) |
| mPowerHintSessionMode = |
| {.late = base::GetBoolProperty("debug.sf.send_late_power_session_hint"s, true), |
| .early = base::GetBoolProperty("debug.sf.send_early_power_session_hint"s, false)}; |
| } |
| |
| LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() { |
| if (base::GetBoolProperty("debug.sf.latch_unsignaled"s, false)) { |
| return LatchUnsignaledConfig::Always; |
| } |
| |
| if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, true)) { |
| return LatchUnsignaledConfig::AutoSingleLayer; |
| } |
| |
| return LatchUnsignaledConfig::Disabled; |
| } |
| |
| SurfaceFlinger::~SurfaceFlinger() = default; |
| |
| void SurfaceFlinger::binderDied(const wp<IBinder>&) { |
| // the window manager died on us. prepare its eulogy. |
| mBootFinished = false; |
| |
| // Sever the link to inputflinger since it's gone as well. |
| static_cast<void>(mScheduler->schedule([=] { mInputFlinger = nullptr; })); |
| |
| // restore initial conditions (default device unblank, etc) |
| initializeDisplays(); |
| |
| // restart the boot-animation |
| startBootAnim(); |
| } |
| |
| void SurfaceFlinger::run() { |
| mScheduler->run(); |
| } |
| |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { |
| const sp<Client> client = new Client(this); |
| return client->initCheck() == NO_ERROR ? client : nullptr; |
| } |
| |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { |
| // onTransact already checks for some permissions, but adding an additional check here. |
| // This is to ensure that only system and graphics can request to create a secure |
| // display. Secure displays can show secure content so we add an additional restriction on it. |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { |
| ALOGE("Only privileged processes can create a secure display"); |
| return nullptr; |
| } |
| |
| class DisplayToken : public BBinder { |
| sp<SurfaceFlinger> flinger; |
| virtual ~DisplayToken() { |
| // no more references, this display must be terminated |
| Mutex::Autolock _l(flinger->mStateLock); |
| flinger->mCurrentState.displays.removeItem(this); |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| public: |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) |
| : flinger(flinger) { |
| } |
| }; |
| |
| sp<BBinder> token = new DisplayToken(this); |
| |
| Mutex::Autolock _l(mStateLock); |
| // Display ID is assigned when virtual display is allocated by HWC. |
| DisplayDeviceState state; |
| state.isSecure = secure; |
| state.displayName = displayName; |
| mCurrentState.displays.add(token, state); |
| mInterceptor->saveDisplayCreation(state); |
| return token; |
| } |
| |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { |
| Mutex::Autolock lock(mStateLock); |
| |
| const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); |
| if (index < 0) { |
| ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); |
| return; |
| } |
| |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); |
| if (state.physical) { |
| ALOGE("%s: Invalid operation on physical display", __func__); |
| return; |
| } |
| mInterceptor->saveDisplayDeletion(state.sequenceId); |
| mCurrentState.displays.removeItemsAt(index); |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { |
| auto& generator = mVirtualDisplayIdGenerators.hal; |
| if (!generator && enable) { |
| ALOGI("Enabling HAL virtual displays"); |
| generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); |
| } else if (generator && !enable) { |
| ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); |
| generator.reset(); |
| } |
| } |
| |
| VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, |
| ui::PixelFormat format) { |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { |
| if (const auto id = generator->generateId()) { |
| if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) { |
| return *id; |
| } |
| |
| generator->releaseId(*id); |
| } else { |
| ALOGW("%s: Exhausted HAL virtual displays", __func__); |
| } |
| |
| ALOGW("%s: Falling back to GPU virtual display", __func__); |
| } |
| |
| const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); |
| LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); |
| return *id; |
| } |
| |
| void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { |
| if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { |
| generator->releaseId(*id); |
| } |
| return; |
| } |
| |
| const auto id = GpuVirtualDisplayId::tryCast(displayId); |
| LOG_ALWAYS_FATAL_IF(!id); |
| mVirtualDisplayIdGenerators.gpu.releaseId(*id); |
| } |
| |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const { |
| std::vector<PhysicalDisplayId> displayIds; |
| displayIds.reserve(mPhysicalDisplayTokens.size()); |
| |
| const auto defaultDisplayId = getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| displayIds.push_back(defaultDisplayId); |
| |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { |
| if (id != defaultDisplayId) { |
| displayIds.push_back(id); |
| } |
| } |
| |
| return displayIds; |
| } |
| |
| status_t SurfaceFlinger::getPrimaryPhysicalDisplayId(PhysicalDisplayId* id) const { |
| Mutex::Autolock lock(mStateLock); |
| *id = getPrimaryDisplayIdLocked(); |
| return NO_ERROR; |
| } |
| |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { |
| Mutex::Autolock lock(mStateLock); |
| return getPhysicalDisplayTokenLocked(displayId); |
| } |
| |
| status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { |
| if (!outGetColorManagement) { |
| return BAD_VALUE; |
| } |
| *outGetColorManagement = useColorManagement; |
| return NO_ERROR; |
| } |
| |
| HWComposer& SurfaceFlinger::getHwComposer() const { |
| return mCompositionEngine->getHwComposer(); |
| } |
| |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { |
| return mCompositionEngine->getRenderEngine(); |
| } |
| |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { |
| return *mCompositionEngine.get(); |
| } |
| |
| void SurfaceFlinger::bootFinished() { |
| if (mBootFinished == true) { |
| ALOGE("Extra call to bootFinished"); |
| return; |
| } |
| mBootFinished = true; |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| |
| if (mRenderEnginePrimeCacheFuture.valid()) { |
| mRenderEnginePrimeCacheFuture.get(); |
| } |
| const nsecs_t now = systemTime(); |
| const nsecs_t duration = now - mBootTime; |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); |
| |
| mFrameTracer->initialize(); |
| mFrameTimeline->onBootFinished(); |
| getRenderEngine().setEnableTracing(mFlagManager.use_skia_tracing()); |
| |
| // wait patiently for the window manager death |
| const String16 name("window"); |
| mWindowManager = defaultServiceManager()->getService(name); |
| if (mWindowManager != 0) { |
| mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); |
| } |
| |
| // stop boot animation |
| // formerly we would just kill the process, but we now ask it to exit so it |
| // can choose where to stop the animation. |
| property_set("service.bootanim.exit", "1"); |
| |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); |
| |
| sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger"))); |
| |
| static_cast<void>(mScheduler->schedule([=] { |
| if (input == nullptr) { |
| ALOGE("Failed to link to input service"); |
| } else { |
| mInputFlinger = interface_cast<os::IInputFlinger>(input); |
| } |
| |
| readPersistentProperties(); |
| mPowerAdvisor->onBootFinished(); |
| const bool powerHintEnabled = mFlagManager.use_adpf_cpu_hint(); |
| mPowerAdvisor->enablePowerHint(powerHintEnabled); |
| const bool powerHintUsed = mPowerAdvisor->usePowerHintSession(); |
| ALOGD("Power hint is %s", |
| powerHintUsed ? "supported" : (powerHintEnabled ? "unsupported" : "disabled")); |
| if (powerHintUsed) { |
| std::optional<pid_t> renderEngineTid = getRenderEngine().getRenderEngineTid(); |
| std::vector<int32_t> tidList; |
| tidList.emplace_back(gettid()); |
| if (renderEngineTid.has_value()) { |
| tidList.emplace_back(*renderEngineTid); |
| } |
| if (!mPowerAdvisor->startPowerHintSession(tidList)) { |
| ALOGW("Cannot start power hint session"); |
| } |
| } |
| |
| mBootStage = BootStage::FINISHED; |
| |
| if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { |
| FTL_FAKE_GUARD(mStateLock, enableRefreshRateOverlay(true)); |
| } |
| })); |
| } |
| |
| uint32_t SurfaceFlinger::getNewTexture() { |
| { |
| std::lock_guard lock(mTexturePoolMutex); |
| if (!mTexturePool.empty()) { |
| uint32_t name = mTexturePool.back(); |
| mTexturePool.pop_back(); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| return name; |
| } |
| |
| // The pool was too small, so increase it for the future |
| ++mTexturePoolSize; |
| } |
| |
| // The pool was empty, so we need to get a new texture name directly using a |
| // blocking call to the main thread |
| auto genTextures = [this] { |
| uint32_t name = 0; |
| getRenderEngine().genTextures(1, &name); |
| return name; |
| }; |
| if (std::this_thread::get_id() == mMainThreadId) { |
| return genTextures(); |
| } else { |
| return mScheduler->schedule(genTextures).get(); |
| } |
| } |
| |
| void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { |
| std::lock_guard lock(mTexturePoolMutex); |
| // We don't change the pool size, so the fix-up logic in postComposition will decide whether |
| // to actually delete this or not based on mTexturePoolSize |
| mTexturePool.push_back(texture); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } |
| |
| static std::optional<renderengine::RenderEngine::RenderEngineType> |
| chooseRenderEngineTypeViaSysProp() { |
| char prop[PROPERTY_VALUE_MAX]; |
| property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); |
| |
| if (strcmp(prop, "gles") == 0) { |
| return renderengine::RenderEngine::RenderEngineType::GLES; |
| } else if (strcmp(prop, "threaded") == 0) { |
| return renderengine::RenderEngine::RenderEngineType::THREADED; |
| } else if (strcmp(prop, "skiagl") == 0) { |
| return renderengine::RenderEngine::RenderEngineType::SKIA_GL; |
| } else if (strcmp(prop, "skiaglthreaded") == 0) { |
| return renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED; |
| } else { |
| ALOGE("Unrecognized RenderEngineType %s; ignoring!", prop); |
| return {}; |
| } |
| } |
| |
| // Do not call property_set on main thread which will be blocked by init |
| // Use StartPropertySetThread instead. |
| void SurfaceFlinger::init() { |
| ALOGI( "SurfaceFlinger's main thread ready to run. " |
| "Initializing graphics H/W..."); |
| Mutex::Autolock _l(mStateLock); |
| |
| // Get a RenderEngine for the given display / config (can't fail) |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. |
| auto builder = renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) |
| .setImageCacheSize(maxFrameBufferAcquiredBuffers) |
| .setUseColorManagerment(useColorManagement) |
| .setEnableProtectedContext(enable_protected_contents(false)) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(mSupportsBlur) |
| .setContextPriority( |
| useContextPriority |
| ? renderengine::RenderEngine::ContextPriority::REALTIME |
| : renderengine::RenderEngine::ContextPriority::MEDIUM); |
| if (auto type = chooseRenderEngineTypeViaSysProp()) { |
| builder.setRenderEngineType(type.value()); |
| } |
| mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(builder.build())); |
| mMaxRenderTargetSize = |
| std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims()); |
| |
| // Set SF main policy after initializing RenderEngine which has its own policy. |
| if (!SetTaskProfiles(0, {"SFMainPolicy"})) { |
| ALOGW("Failed to set main task profile"); |
| } |
| |
| mCompositionEngine->setTimeStats(mTimeStats); |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); |
| mCompositionEngine->getHwComposer().setCallback(*this); |
| ClientCache::getInstance().setRenderEngine(&getRenderEngine()); |
| |
| enableLatchUnsignaledConfig = getLatchUnsignaledConfig(); |
| |
| if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { |
| enableHalVirtualDisplays(true); |
| } |
| |
| // Process any initial hotplug and resulting display changes. |
| processDisplayHotplugEventsLocked(); |
| const auto display = getDefaultDisplayDeviceLocked(); |
| LOG_ALWAYS_FATAL_IF(!display, "Missing primary display after registering composer callback."); |
| const auto displayId = display->getPhysicalId(); |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(displayId), |
| "Primary display is disconnected."); |
| |
| // initialize our drawing state |
| mDrawingState = mCurrentState; |
| |
| // set initial conditions (e.g. unblank default device) |
| initializeDisplays(); |
| |
| mPowerAdvisor->init(); |
| |
| char primeShaderCache[PROPERTY_VALUE_MAX]; |
| property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); |
| if (atoi(primeShaderCache)) { |
| if (setSchedFifo(false) != NO_ERROR) { |
| ALOGW("Can't set SCHED_OTHER for primeCache"); |
| } |
| |
| mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(); |
| |
| if (setSchedFifo(true) != NO_ERROR) { |
| ALOGW("Can't set SCHED_OTHER for primeCache"); |
| } |
| } |
| |
| onActiveDisplaySizeChanged(display); |
| |
| // Inform native graphics APIs whether the present timestamp is supported: |
| |
| const bool presentFenceReliable = |
| !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE); |
| mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); |
| |
| if (mStartPropertySetThread->Start() != NO_ERROR) { |
| ALOGE("Run StartPropertySetThread failed!"); |
| } |
| |
| ALOGV("Done initializing"); |
| } |
| |
| void SurfaceFlinger::readPersistentProperties() { |
| Mutex::Autolock _l(mStateLock); |
| |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); |
| mGlobalSaturationFactor = atof(value); |
| updateColorMatrixLocked(); |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); |
| |
| property_get("persist.sys.sf.native_mode", value, "0"); |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); |
| |
| property_get("persist.sys.sf.color_mode", value, "0"); |
| mForceColorMode = static_cast<ColorMode>(atoi(value)); |
| } |
| |
| void SurfaceFlinger::startBootAnim() { |
| // Start boot animation service by setting a property mailbox |
| // if property setting thread is already running, Start() will be just a NOP |
| mStartPropertySetThread->Start(); |
| // Wait until property was set |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| bool SurfaceFlinger::authenticateSurfaceTexture( |
| const sp<IGraphicBufferProducer>& bufferProducer) const { |
| Mutex::Autolock _l(mStateLock); |
| return authenticateSurfaceTextureLocked(bufferProducer); |
| } |
| |
| bool SurfaceFlinger::authenticateSurfaceTextureLocked( |
| const sp<IGraphicBufferProducer>& /* bufferProducer */) const { |
| return false; |
| } |
| |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( |
| std::vector<FrameEvent>* outSupported) const { |
| *outSupported = { |
| FrameEvent::REQUESTED_PRESENT, |
| FrameEvent::ACQUIRE, |
| FrameEvent::LATCH, |
| FrameEvent::FIRST_REFRESH_START, |
| FrameEvent::LAST_REFRESH_START, |
| FrameEvent::GPU_COMPOSITION_DONE, |
| FrameEvent::DEQUEUE_READY, |
| FrameEvent::RELEASE, |
| }; |
| |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| if (!getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); |
| } |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { |
| if (!displayToken || !state) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| state->layerStack = display->getLayerStack(); |
| state->orientation = display->getOrientation(); |
| |
| const Rect layerStackRect = display->getLayerStackSpaceRect(); |
| state->layerStackSpaceRect = |
| layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getStaticDisplayInfo(const sp<IBinder>& displayToken, |
| ui::StaticDisplayInfo* info) { |
| if (!displayToken || !info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| if (const auto connectionType = display->getConnectionType()) |
| info->connectionType = *connectionType; |
| else { |
| return INVALID_OPERATION; |
| } |
| |
| if (mEmulatedDisplayDensity) { |
| info->density = mEmulatedDisplayDensity; |
| } else { |
| info->density = info->connectionType == ui::DisplayConnectionType::Internal |
| ? mInternalDisplayDensity |
| : FALLBACK_DENSITY; |
| } |
| info->density /= ACONFIGURATION_DENSITY_MEDIUM; |
| |
| info->secure = display->isSecure(); |
| info->deviceProductInfo = display->getDeviceProductInfo(); |
| info->installOrientation = display->getPhysicalOrientation(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDynamicDisplayInfo(const sp<IBinder>& displayToken, |
| ui::DynamicDisplayInfo* info) { |
| if (!displayToken || !info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); |
| if (!displayId) { |
| return INVALID_OPERATION; |
| } |
| |
| info->activeDisplayModeId = display->getActiveMode()->getId().value(); |
| |
| const auto& supportedModes = display->getSupportedModes(); |
| info->supportedDisplayModes.clear(); |
| info->supportedDisplayModes.reserve(supportedModes.size()); |
| |
| for (const auto& [id, mode] : supportedModes) { |
| ui::DisplayMode outMode; |
| outMode.id = static_cast<int32_t>(id.value()); |
| |
| auto [width, height] = mode->getResolution(); |
| auto [xDpi, yDpi] = mode->getDpi(); |
| |
| if (const auto physicalOrientation = display->getPhysicalOrientation(); |
| physicalOrientation == ui::ROTATION_90 || physicalOrientation == ui::ROTATION_270) { |
| std::swap(width, height); |
| std::swap(xDpi, yDpi); |
| } |
| |
| outMode.resolution = ui::Size(width, height); |
| |
| outMode.xDpi = xDpi; |
| outMode.yDpi = yDpi; |
| |
| const nsecs_t period = mode->getVsyncPeriod(); |
| outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue(); |
| |
| const auto vsyncConfigSet = |
| mVsyncConfiguration->getConfigsForRefreshRate(Fps::fromValue(outMode.refreshRate)); |
| outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; |
| outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; |
| outMode.group = mode->getGroup(); |
| |
| // This is how far in advance a buffer must be queued for |
| // presentation at a given time. If you want a buffer to appear |
| // on the screen at time N, you must submit the buffer before |
| // (N - presentationDeadline). |
| // |
| // Normally it's one full refresh period (to give SF a chance to |
| // latch the buffer), but this can be reduced by configuring a |
| // VsyncController offset. Any additional delays introduced by the hardware |
| // composer or panel must be accounted for here. |
| // |
| // We add an additional 1ms to allow for processing time and |
| // differences between the ideal and actual refresh rate. |
| outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000; |
| |
| info->supportedDisplayModes.push_back(outMode); |
| } |
| |
| info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; |
| info->supportedColorModes = getDisplayColorModes(*display); |
| info->hdrCapabilities = display->getHdrCapabilities(); |
| |
| info->autoLowLatencyModeSupported = |
| getHwComposer().hasDisplayCapability(*displayId, |
| DisplayCapability::AUTO_LOW_LATENCY_MODE); |
| info->gameContentTypeSupported = |
| getHwComposer().supportsContentType(*displayId, hal::ContentType::GAME); |
| |
| info->preferredBootDisplayMode = static_cast<ui::DisplayModeId>(-1); |
| |
| if (getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG)) { |
| if (const auto hwcId = getHwComposer().getPreferredBootDisplayMode(*displayId)) { |
| if (const auto modeId = display->translateModeId(*hwcId)) { |
| info->preferredBootDisplayMode = modeId->value(); |
| } |
| } |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { |
| if (!stats) { |
| return BAD_VALUE; |
| } |
| |
| *stats = mScheduler->getDisplayStatInfo(systemTime()); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::setDesiredActiveMode(const ActiveModeInfo& info, bool force) { |
| ATRACE_CALL(); |
| |
| if (!info.mode) { |
| ALOGW("requested display mode is null"); |
| return; |
| } |
| auto display = getDisplayDeviceLocked(info.mode->getPhysicalDisplayId()); |
| if (!display) { |
| ALOGW("%s: display is no longer valid", __func__); |
| return; |
| } |
| |
| if (display->setDesiredActiveMode(info, force)) { |
| scheduleComposite(FrameHint::kNone); |
| |
| // Start receiving vsync samples now, so that we can detect a period |
| // switch. |
| mScheduler->resyncToHardwareVsync(true, info.mode->getFps()); |
| // As we called to set period, we will call to onRefreshRateChangeCompleted once |
| // VsyncController model is locked. |
| modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated); |
| |
| updatePhaseConfiguration(info.mode->getFps()); |
| mScheduler->setModeChangePending(true); |
| } |
| } |
| |
| status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<IBinder>& displayToken, int modeId) { |
| ATRACE_CALL(); |
| |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| auto future = mScheduler->schedule([=]() -> status_t { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); |
| if (!display) { |
| ALOGE("Attempt to set allowed display modes for invalid display token %p", |
| displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| if (display->isVirtual()) { |
| ALOGW("Attempt to set allowed display modes for virtual display"); |
| return INVALID_OPERATION; |
| } |
| |
| const auto mode = display->getMode(DisplayModeId{modeId}); |
| if (!mode) { |
| ALOGW("Attempt to switch to an unsupported mode %d.", modeId); |
| return BAD_VALUE; |
| } |
| |
| const auto fps = mode->getFps(); |
| // Keep the old switching type. |
| const auto allowGroupSwitching = |
| display->refreshRateConfigs().getCurrentPolicy().allowGroupSwitching; |
| const scheduler::RefreshRateConfigs::Policy policy{mode->getId(), |
| allowGroupSwitching, |
| {fps, fps}}; |
| constexpr bool kOverridePolicy = false; |
| |
| return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); |
| }); |
| |
| return future.get(); |
| } |
| |
| void SurfaceFlinger::updateInternalStateWithChangedMode() { |
| ATRACE_CALL(); |
| |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display) { |
| return; |
| } |
| |
| const auto upcomingModeInfo = |
| FTL_FAKE_GUARD(kMainThreadContext, display->getUpcomingActiveMode()); |
| |
| if (!upcomingModeInfo.mode) { |
| // There is no pending mode change. This can happen if the active |
| // display changed and the mode change happened on a different display. |
| return; |
| } |
| |
| if (display->getActiveMode()->getResolution() != upcomingModeInfo.mode->getResolution()) { |
| auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken()); |
| // We need to generate new sequenceId in order to recreate the display (and this |
| // way the framebuffer). |
| state.sequenceId = DisplayDeviceState{}.sequenceId; |
| state.physical->activeMode = upcomingModeInfo.mode; |
| processDisplayChangesLocked(); |
| |
| // processDisplayChangesLocked will update all necessary components so we're done here. |
| return; |
| } |
| |
| // We just created this display so we can call even if we are not on the main thread. |
| ftl::FakeGuard guard(kMainThreadContext); |
| display->setActiveMode(upcomingModeInfo.mode->getId()); |
| |
| const Fps refreshRate = upcomingModeInfo.mode->getFps(); |
| mRefreshRateStats->setRefreshRate(refreshRate); |
| updatePhaseConfiguration(refreshRate); |
| |
| if (upcomingModeInfo.event != DisplayModeEvent::None) { |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, upcomingModeInfo.mode); |
| } |
| } |
| |
| void SurfaceFlinger::clearDesiredActiveModeState(const sp<DisplayDevice>& display) { |
| display->clearDesiredActiveModeState(); |
| if (isDisplayActiveLocked(display)) { |
| mScheduler->setModeChangePending(false); |
| } |
| } |
| |
| void SurfaceFlinger::desiredActiveModeChangeDone(const sp<DisplayDevice>& display) { |
| const auto refreshRate = display->getDesiredActiveMode()->mode->getFps(); |
| clearDesiredActiveModeState(display); |
| mScheduler->resyncToHardwareVsync(true, refreshRate); |
| updatePhaseConfiguration(refreshRate); |
| } |
| |
| void SurfaceFlinger::setActiveModeInHwcIfNeeded() { |
| ATRACE_CALL(); |
| |
| std::optional<PhysicalDisplayId> displayToUpdateImmediately; |
| |
| for (const auto& iter : mDisplays) { |
| const auto& display = iter.second; |
| if (!display || !display->isInternal()) { |
| continue; |
| } |
| |
| // Store the local variable to release the lock. |
| const auto desiredActiveMode = display->getDesiredActiveMode(); |
| if (!desiredActiveMode) { |
| // No desired active mode pending to be applied |
| continue; |
| } |
| |
| if (!isDisplayActiveLocked(display)) { |
| // display is no longer the active display, so abort the mode change |
| clearDesiredActiveModeState(display); |
| continue; |
| } |
| |
| const auto desiredMode = display->getMode(desiredActiveMode->mode->getId()); |
| if (!desiredMode) { |
| ALOGW("Desired display mode is no longer supported. Mode ID = %d", |
| desiredActiveMode->mode->getId().value()); |
| clearDesiredActiveModeState(display); |
| continue; |
| } |
| |
| const auto refreshRate = desiredMode->getFps(); |
| ALOGV("%s changing active mode to %d(%s) for display %s", __func__, |
| desiredMode->getId().value(), to_string(refreshRate).c_str(), |
| to_string(display->getId()).c_str()); |
| |
| if (display->getActiveMode()->getId() == desiredActiveMode->mode->getId()) { |
| // we are already in the requested mode, there is nothing left to do |
| desiredActiveModeChangeDone(display); |
| continue; |
| } |
| |
| // Desired active mode was set, it is different than the mode currently in use, however |
| // allowed modes might have changed by the time we process the refresh. |
| // Make sure the desired mode is still allowed |
| const auto displayModeAllowed = |
| display->refreshRateConfigs().isModeAllowed(desiredActiveMode->mode->getId()); |
| if (!displayModeAllowed) { |
| clearDesiredActiveModeState(display); |
| continue; |
| } |
| |
| // TODO(b/142753666) use constrains |
| hal::VsyncPeriodChangeConstraints constraints; |
| constraints.desiredTimeNanos = systemTime(); |
| constraints.seamlessRequired = false; |
| hal::VsyncPeriodChangeTimeline outTimeline; |
| |
| const auto status = FTL_FAKE_GUARD(kMainThreadContext, |
| display->initiateModeChange(*desiredActiveMode, |
| constraints, &outTimeline)); |
| |
| if (status != NO_ERROR) { |
| // initiateModeChange may fail if a hotplug event is just about |
| // to be sent. We just log the error in this case. |
| ALOGW("initiateModeChange failed: %d", status); |
| continue; |
| } |
| mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); |
| |
| if (outTimeline.refreshRequired) { |
| scheduleComposite(FrameHint::kNone); |
| mSetActiveModePending = true; |
| } else { |
| // Updating the internal state should be done outside the loop, |
| // because it can recreate a DisplayDevice and modify mDisplays |
| // which will invalidate the iterator. |
| displayToUpdateImmediately = display->getPhysicalId(); |
| } |
| } |
| |
| if (displayToUpdateImmediately) { |
| updateInternalStateWithChangedMode(); |
| |
| const auto display = getDisplayDeviceLocked(*displayToUpdateImmediately); |
| const auto desiredActiveMode = display->getDesiredActiveMode(); |
| if (desiredActiveMode && |
| display->getActiveMode()->getId() == desiredActiveMode->mode->getId()) { |
| desiredActiveModeChangeDone(display); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::disableExpensiveRendering() { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { |
| ATRACE_NAME(whence); |
| if (mPowerAdvisor->isUsingExpensiveRendering()) { |
| for (const auto& [_, display] : mDisplays) { |
| constexpr bool kDisable = false; |
| mPowerAdvisor->setExpensiveRenderingExpected(display->getId(), kDisable); |
| } |
| } |
| }); |
| |
| future.wait(); |
| } |
| |
| std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(const DisplayDevice& display) { |
| auto modes = getHwComposer().getColorModes(display.getPhysicalId()); |
| |
| // If the display is internal and the configuration claims it's not wide color capable, |
| // filter out all wide color modes. The typical reason why this happens is that the |
| // hardware is not good enough to support GPU composition of wide color, and thus the |
| // OEMs choose to disable this capability. |
| if (display.getConnectionType() == ui::DisplayConnectionType::Internal && |
| !hasWideColorDisplay) { |
| const auto newEnd = std::remove_if(modes.begin(), modes.end(), isWideColorMode); |
| modes.erase(newEnd, modes.end()); |
| } |
| |
| return modes; |
| } |
| |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, |
| ui::DisplayPrimaries& primaries) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto connectionType = display->getConnectionType(); |
| if (connectionType != ui::DisplayConnectionType::Internal) { |
| return INVALID_OPERATION; |
| } |
| |
| // TODO(b/229846990): For now, assume that all internal displays have the same primaries. |
| primaries = mInternalDisplayPrimaries; |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| if (display->isVirtual()) { |
| ALOGW("Attempt to set active color mode %s (%d) for virtual display", |
| decodeColorMode(mode).c_str(), mode); |
| return INVALID_OPERATION; |
| } |
| |
| const auto modes = getDisplayColorModes(*display); |
| const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end(); |
| |
| if (mode < ColorMode::NATIVE || !exists) { |
| ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); |
| return BAD_VALUE; |
| } |
| |
| display->getCompositionDisplay()->setColorProfile( |
| {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC, Dataspace::UNKNOWN}); |
| |
| return NO_ERROR; |
| }); |
| |
| // TODO(b/195698395): Propagate error. |
| future.wait(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getBootDisplayModeSupport(bool* outSupport) const { |
| auto future = mScheduler->schedule( |
| [this] { return getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG); }); |
| |
| *outSupport = future.get(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setBootDisplayMode(const sp<IBinder>& displayToken, |
| ui::DisplayModeId modeId) { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| if (display->isVirtual()) { |
| ALOGE("%s: Invalid operation on virtual display", whence); |
| return INVALID_OPERATION; |
| } |
| |
| const auto displayId = display->getPhysicalId(); |
| const auto mode = display->getMode(DisplayModeId{modeId}); |
| if (!mode) { |
| ALOGE("%s: Invalid mode %d for display %s", whence, modeId, |
| to_string(displayId).c_str()); |
| return BAD_VALUE; |
| } |
| |
| return getHwComposer().setBootDisplayMode(displayId, mode->getHwcId()); |
| }); |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::clearBootDisplayMode(const sp<IBinder>& displayToken) { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| return getHwComposer().clearBootDisplayMode(*displayId); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| return BAD_VALUE; |
| } |
| }); |
| return future.get(); |
| } |
| |
| void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { |
| const char* const whence = __func__; |
| static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| getHwComposer().setAutoLowLatencyMode(*displayId, on); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| } |
| })); |
| } |
| |
| void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { |
| const char* const whence = __func__; |
| static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; |
| getHwComposer().setContentType(*displayId, type); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| } |
| })); |
| } |
| |
| status_t SurfaceFlinger::clearAnimationFrameStats() { |
| Mutex::Autolock _l(mStateLock); |
| mAnimFrameTracker.clearStats(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { |
| Mutex::Autolock _l(mStateLock); |
| mAnimFrameTracker.getStats(outStats); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, |
| const std::vector<ui::Hdr>& hdrTypes) { |
| Mutex::Autolock lock(mStateLock); |
| |
| auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| display->overrideHdrTypes(hdrTypes); |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) { |
| *success = mTimeStats->onPullAtom(atomId, pulledData); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const { |
| if (!outFormat || !outDataspace || !outComponentMask) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, |
| outDataspace, outComponentMask); |
| } |
| |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, |
| bool enable, uint8_t componentMask, |
| uint64_t maxFrames) { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, |
| componentMask, maxFrames); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| }); |
| |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, |
| uint64_t maxFrames, uint64_t timestamp, |
| DisplayedFrameStats* outStats) const { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); |
| } |
| |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { |
| if (!outSupported) { |
| return BAD_VALUE; |
| } |
| *outSupported = getRenderEngine().supportsProtectedContent(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, |
| bool* outIsWideColorDisplay) const { |
| if (!displayToken || !outIsWideColorDisplay) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| *outIsWideColorDisplay = |
| display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::enableVSyncInjections(bool enable) { |
| auto future = mScheduler->schedule([=] { |
| Mutex::Autolock lock(mStateLock); |
| |
| if (const auto handle = mScheduler->enableVSyncInjection(enable)) { |
| mScheduler->setInjector(enable ? mScheduler->getEventConnection(handle) : nullptr); |
| } |
| }); |
| |
| future.wait(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::injectVSync(nsecs_t when) { |
| Mutex::Autolock lock(mStateLock); |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(when); |
| const auto expectedPresent = calculateExpectedPresentTime(stats); |
| return mScheduler->injectVSync(when, /*expectedVSyncTime=*/expectedPresent, |
| /*deadlineTimestamp=*/expectedPresent) |
| ? NO_ERROR |
| : BAD_VALUE; |
| } |
| |
| status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) { |
| outLayers->clear(); |
| auto future = mScheduler->schedule([=] { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| outLayers->push_back(layer->getLayerDebugInfo(display.get())); |
| }); |
| }); |
| |
| future.wait(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getCompositionPreference( |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, |
| Dataspace* outWideColorGamutDataspace, |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { |
| *outDataspace = mDefaultCompositionDataspace; |
| *outPixelFormat = defaultCompositionPixelFormat; |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, |
| const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener) { |
| if (!listener || samplingArea == Rect::INVALID_RECT || samplingArea.isEmpty()) { |
| return BAD_VALUE; |
| } |
| |
| const wp<Layer> stopLayer = fromHandle(stopLayerHandle); |
| mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| mRegionSamplingThread->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mFpsReporter->addListener(listener, taskId); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| mFpsReporter->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mTunnelModeEnabledReporter->addListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mTunnelModeEnabledReporter->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const { |
| if (!displayToken || !outSupport) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS); |
| return NO_ERROR; |
| } |
| |
| bool SurfaceFlinger::hasVisibleHdrLayer(const sp<DisplayDevice>& display) { |
| bool hasHdrLayers = false; |
| mDrawingState.traverse([&, |
| compositionDisplay = display->getCompositionDisplay()](Layer* layer) { |
| hasHdrLayers |= (layer->isVisible() && |
| compositionDisplay->includesLayer(layer->getCompositionEngineLayerFE()) && |
| isHdrDataspace(layer->getDataSpace())); |
| }); |
| return hasHdrLayers; |
| } |
| |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| const char* const whence = __func__; |
| return ftl::Future(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| const bool supportsDisplayBrightnessCommand = |
| getHwComposer().getComposer()->isSupported( |
| Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); |
| // If we support applying display brightness as a command, then we also support |
| // dimming SDR layers. |
| if (supportsDisplayBrightnessCommand) { |
| auto compositionDisplay = display->getCompositionDisplay(); |
| float currentDimmingRatio = |
| compositionDisplay->editState().sdrWhitePointNits / |
| compositionDisplay->editState().displayBrightnessNits; |
| compositionDisplay->setDisplayBrightness(brightness.sdrWhitePointNits, |
| brightness.displayBrightnessNits); |
| FTL_FAKE_GUARD(kMainThreadContext, |
| display->stageBrightness(brightness.displayBrightness)); |
| |
| if (brightness.sdrWhitePointNits / brightness.displayBrightnessNits != |
| currentDimmingRatio) { |
| scheduleComposite(FrameHint::kNone); |
| } else { |
| scheduleCommit(FrameHint::kNone); |
| } |
| return ftl::yield<status_t>(OK); |
| } else { |
| return getHwComposer() |
| .setDisplayBrightness(display->getPhysicalId(), |
| brightness.displayBrightness, |
| brightness.displayBrightnessNits, |
| Hwc2::Composer::DisplayBrightnessOptions{ |
| .applyImmediately = true}); |
| } |
| |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| return ftl::yield<status_t>(NAME_NOT_FOUND); |
| } |
| })) |
| .then([](ftl::Future<status_t> task) { return task; }) |
| .get(); |
| } |
| |
| status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| const auto displayId = display->getId(); |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; |
| if (!hdrInfoReporter) { |
| hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); |
| } |
| hdrInfoReporter->addListener(listener); |
| |
| |
| mAddingHDRLayerInfoListener = true; |
| return OK; |
| } |
| |
| status_t SurfaceFlinger::removeHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| const auto displayId = display->getId(); |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; |
| if (hdrInfoReporter) { |
| hdrInfoReporter->removeListener(listener); |
| } |
| return OK; |
| } |
| |
| status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { |
| using hardware::power::Boost; |
| Boost powerBoost = static_cast<Boost>(boostId); |
| |
| if (powerBoost == Boost::INTERACTION) { |
| mScheduler->onTouchHint(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayDecorationSupport( |
| const sp<IBinder>& displayToken, |
| std::optional<DisplayDecorationSupport>* outSupport) const { |
| if (!displayToken || !outSupport) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| getHwComposer().getDisplayDecorationSupport(*displayId, outSupport); |
| return NO_ERROR; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( |
| ISurfaceComposer::VsyncSource vsyncSource, |
| ISurfaceComposer::EventRegistrationFlags eventRegistration) { |
| const auto& handle = |
| vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; |
| |
| return mScheduler->createDisplayEventConnection(handle, eventRegistration); |
| } |
| |
| void SurfaceFlinger::scheduleCommit(FrameHint hint) { |
| if (hint == FrameHint::kActive) { |
| mScheduler->resetIdleTimer(); |
| } |
| mPowerAdvisor->notifyDisplayUpdateImminent(); |
| mScheduler->scheduleFrame(); |
| } |
| |
| void SurfaceFlinger::scheduleComposite(FrameHint hint) { |
| mMustComposite = true; |
| scheduleCommit(hint); |
| } |
| |
| void SurfaceFlinger::scheduleRepaint() { |
| mGeometryDirty = true; |
| scheduleComposite(FrameHint::kActive); |
| } |
| |
| void SurfaceFlinger::scheduleSample() { |
| static_cast<void>(mScheduler->schedule([this] { sample(); })); |
| } |
| |
| nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| return display->getVsyncPeriodFromHWC(); |
| } |
| |
| return 0; |
| } |
| |
| void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, |
| std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { |
| const std::string tracePeriod = [vsyncPeriod]() { |
| if (ATRACE_ENABLED() && vsyncPeriod) { |
| std::stringstream ss; |
| ss << "(" << *vsyncPeriod << ")"; |
| return ss.str(); |
| } |
| return std::string(); |
| }(); |
| ATRACE_FORMAT("onComposerHalVsync%s", tracePeriod.c_str()); |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId); |
| if (displayId) { |
| const auto token = getPhysicalDisplayTokenLocked(*displayId); |
| const auto display = getDisplayDeviceLocked(token); |
| display->onVsync(timestamp); |
| } |
| |
| if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { |
| return; |
| } |
| |
| const bool isActiveDisplay = |
| displayId && getPhysicalDisplayTokenLocked(*displayId) == mActiveDisplayToken; |
| if (!isActiveDisplay) { |
| // For now, we don't do anything with non active display vsyncs. |
| return; |
| } |
| |
| bool periodFlushed = false; |
| mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); |
| if (periodFlushed) { |
| modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted); |
| } |
| } |
| |
| void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| *compositorTiming = getBE().mCompositorTiming; |
| } |
| |
| void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, |
| hal::Connection connection) { |
| const bool connected = connection == hal::Connection::CONNECTED; |
| ALOGI("%s HAL display %" PRIu64, connected ? "Connecting" : "Disconnecting", hwcDisplayId); |
| |
| // Only lock if we're not on the main thread. This function is normally |
| // called on a hwbinder thread, but for the primary display it's called on |
| // the main thread with the state lock already held, so don't attempt to |
| // acquire it here. |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); |
| |
| if (std::this_thread::get_id() == mMainThreadId) { |
| // Process all pending hot plug events immediately if we are on the main thread. |
| processDisplayHotplugEventsLocked(); |
| } |
| |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( |
| hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { |
| Mutex::Autolock lock(mStateLock); |
| mScheduler->onNewVsyncPeriodChangeTimeline(timeline); |
| |
| if (timeline.refreshRequired) { |
| scheduleComposite(FrameHint::kNone); |
| } |
| } |
| |
| void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { |
| // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and |
| // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. |
| } |
| |
| void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { |
| Mutex::Autolock lock(mStateLock); |
| scheduleComposite(FrameHint::kNone); |
| } |
| |
| void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) { |
| ATRACE_CALL(); |
| mScheduler->forceNextResync(); |
| } |
| |
| void SurfaceFlinger::setVsyncEnabled(bool enabled) { |
| ATRACE_CALL(); |
| |
| // On main thread to avoid race conditions with display power state. |
| static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { |
| mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; |
| |
| if (const auto display = getDefaultDisplayDeviceLocked(); |
| display && display->isPoweredOn()) { |
| setHWCVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState); |
| } |
| })); |
| } |
| |
| SurfaceFlinger::FenceWithFenceTime SurfaceFlinger::previousFrameFence() { |
| const auto now = systemTime(); |
| const auto vsyncPeriod = mScheduler->getDisplayStatInfo(now).vsyncPeriod; |
| const bool expectedPresentTimeIsTheNextVsync = mExpectedPresentTime - now <= vsyncPeriod; |
| return expectedPresentTimeIsTheNextVsync ? mPreviousPresentFences[0] |
| : mPreviousPresentFences[1]; |
| } |
| |
| bool SurfaceFlinger::previousFramePending(int graceTimeMs) { |
| ATRACE_CALL(); |
| const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; |
| |
| if (fence == FenceTime::NO_FENCE) { |
| return false; |
| } |
| |
| const status_t status = fence->wait(graceTimeMs); |
| // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, |
| // which calls wait(0) again internally |
| return status == -ETIME; |
| } |
| |
| nsecs_t SurfaceFlinger::previousFramePresentTime() { |
| const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; |
| |
| if (fence == FenceTime::NO_FENCE) { |
| return Fence::SIGNAL_TIME_INVALID; |
| } |
| |
| return fence->getSignalTime(); |
| } |
| |
| nsecs_t SurfaceFlinger::calculateExpectedPresentTime(DisplayStatInfo stats) const { |
| // Inflate the expected present time if we're targetting the next vsync. |
| return mVsyncModulator->getVsyncConfig().sfOffset > 0 ? stats.vsyncTime |
| : stats.vsyncTime + stats.vsyncPeriod; |
| } |
| |
| bool SurfaceFlinger::commit(nsecs_t frameTime, int64_t vsyncId, nsecs_t expectedVsyncTime) |
| FTL_FAKE_GUARD(kMainThreadContext) { |
| // calculate the expected present time once and use the cached |
| // value throughout this frame to make sure all layers are |
| // seeing this same value. |
| if (expectedVsyncTime >= frameTime) { |
| mExpectedPresentTime = expectedVsyncTime; |
| } else { |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(frameTime); |
| mExpectedPresentTime = calculateExpectedPresentTime(stats); |
| } |
| |
| const nsecs_t lastScheduledPresentTime = mScheduledPresentTime; |
| mScheduledPresentTime = expectedVsyncTime; |
| |
| const auto vsyncIn = [&] { |
| if (!ATRACE_ENABLED()) return 0.f; |
| return (mExpectedPresentTime - systemTime()) / 1e6f; |
| }(); |
| ATRACE_FORMAT("%s %" PRId64 " vsyncIn %.2fms%s", __func__, vsyncId, vsyncIn, |
| mExpectedPresentTime == expectedVsyncTime ? "" : " (adjusted)"); |
| |
| // When Backpressure propagation is enabled we want to give a small grace period |
| // for the present fence to fire instead of just giving up on this frame to handle cases |
| // where present fence is just about to get signaled. |
| const int graceTimeForPresentFenceMs = |
| (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0; |
| |
| // Pending frames may trigger backpressure propagation. |
| const TracedOrdinal<bool> framePending = {"PrevFramePending", |
| previousFramePending(graceTimeForPresentFenceMs)}; |
| |
| // Frame missed counts for metrics tracking. |
| // A frame is missed if the prior frame is still pending. If no longer pending, |
| // then we still count the frame as missed if the predicted present time |
| // was further in the past than when the fence actually fired. |
| |
| // Add some slop to correct for drift. This should generally be |
| // smaller than a typical frame duration, but should not be so small |
| // that it reports reasonable drift as a missed frame. |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(systemTime()); |
| const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; |
| const nsecs_t previousPresentTime = previousFramePresentTime(); |
| const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", |
| framePending || |
| (previousPresentTime >= 0 && |
| (lastScheduledPresentTime < |
| previousPresentTime - frameMissedSlop))}; |
| const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", |
| mHadDeviceComposition && frameMissed}; |
| const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", |
| mHadClientComposition && frameMissed}; |
| |
| if (frameMissed) { |
| mFrameMissedCount++; |
| mTimeStats->incrementMissedFrames(); |
| } |
| |
| if (hwcFrameMissed) { |
| mHwcFrameMissedCount++; |
| } |
| |
| if (gpuFrameMissed) { |
| mGpuFrameMissedCount++; |
| } |
| |
| // If we are in the middle of a mode change and the fence hasn't |
| // fired yet just wait for the next commit. |
| if (mSetActiveModePending) { |
| if (framePending) { |
| mScheduler->scheduleFrame(); |
| return false; |
| } |
| |
| // We received the present fence from the HWC, so we assume it successfully updated |
| // the mode, hence we update SF. |
| mSetActiveModePending = false; |
| { |
| Mutex::Autolock lock(mStateLock); |
| updateInternalStateWithChangedMode(); |
| } |
| } |
| |
| if (framePending) { |
| if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { |
| scheduleCommit(FrameHint::kNone); |
| return false; |
| } |
| } |
| |
| // Save this once per commit + composite to ensure consistency |
| // TODO (b/240619471): consider removing active display check once AOD is fixed |
| const auto activeDisplay = |
| FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(mActiveDisplayToken)); |
| mPowerHintSessionEnabled = mPowerAdvisor->usePowerHintSession() && activeDisplay && |
| activeDisplay->getPowerMode() == hal::PowerMode::ON; |
| if (mPowerHintSessionEnabled) { |
| const auto& display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get(); |
| // get stable vsync period from display mode |
| const nsecs_t vsyncPeriod = display->getActiveMode()->getVsyncPeriod(); |
| mPowerAdvisor->setCommitStart(frameTime); |
| mPowerAdvisor->setExpectedPresentTime(mExpectedPresentTime); |
| const nsecs_t idealSfWorkDuration = |
| mVsyncModulator->getVsyncConfig().sfWorkDuration.count(); |
| // Frame delay is how long we should have minus how long we actually have |
| mPowerAdvisor->setFrameDelay(idealSfWorkDuration - (mExpectedPresentTime - frameTime)); |
| mPowerAdvisor->setTotalFrameTargetWorkDuration(idealSfWorkDuration); |
| mPowerAdvisor->setTargetWorkDuration(vsyncPeriod); |
| |
| // Send early hint here to make sure there's not another frame pending |
| if (mPowerHintSessionMode.early) { |
| // Send a rough prediction for this frame based on last frame's timing info |
| mPowerAdvisor->sendPredictedWorkDuration(); |
| } |
| } |
| |
| if (mTracingEnabledChanged) { |
| mLayerTracingEnabled = mLayerTracing.isEnabled(); |
| mTracingEnabledChanged = false; |
| } |
| |
| if (mRefreshRateOverlaySpinner) { |
| Mutex::Autolock lock(mStateLock); |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| display->animateRefreshRateOverlay(); |
| } |
| } |
| |
| // Composite if transactions were committed, or if requested by HWC. |
| bool mustComposite = mMustComposite.exchange(false); |
| { |
| mFrameTimeline->setSfWakeUp(vsyncId, frameTime, Fps::fromPeriodNsecs(stats.vsyncPeriod)); |
| |
| bool needsTraversal = false; |
| if (clearTransactionFlags(eTransactionFlushNeeded)) { |
| needsTraversal |= commitCreatedLayers(); |
| needsTraversal |= flushTransactionQueues(vsyncId); |
| } |
| |
| const bool shouldCommit = |
| (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal; |
| if (shouldCommit) { |
| commitTransactions(); |
| } |
| |
| if (transactionFlushNeeded()) { |
| setTransactionFlags(eTransactionFlushNeeded); |
| } |
| |
| mustComposite |= shouldCommit; |
| mustComposite |= latchBuffers(); |
| |
| // This has to be called after latchBuffers because we want to include the layers that have |
| // been latched in the commit callback |
| if (!needsTraversal) { |
| // Invoke empty transaction callbacks early. |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); |
| } else { |
| // Invoke OnCommit callbacks. |
| mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */); |
| } |
| |
| updateLayerGeometry(); |
| } |
| |
| // Layers need to get updated (in the previous line) before we can use them for |
| // choosing the refresh rate. |
| // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> |
| // and may eventually call to ~Layer() if it holds the last reference |
| { |
| Mutex::Autolock _l(mStateLock); |
| mScheduler->chooseRefreshRateForContent(); |
| setActiveModeInHwcIfNeeded(); |
| } |
| |
| updateCursorAsync(); |
| updateInputFlinger(); |
| |
| if (mLayerTracingEnabled && !mLayerTracing.flagIsSet(LayerTracing::TRACE_COMPOSITION)) { |
| // This will block and tracing should only be enabled for debugging. |
| mLayerTracing.notify(mVisibleRegionsDirty, frameTime); |
| } |
| |
| persistDisplayBrightness(mustComposite); |
| |
| return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER); |
| } |
| |
| void SurfaceFlinger::composite(nsecs_t frameTime, int64_t vsyncId) |
| FTL_FAKE_GUARD(kMainThreadContext) { |
| ATRACE_FORMAT("%s %" PRId64, __func__, vsyncId); |
| |
| compositionengine::CompositionRefreshArgs refreshArgs; |
| const auto& displays = FTL_FAKE_GUARD(mStateLock, mDisplays); |
| refreshArgs.outputs.reserve(displays.size()); |
| std::vector<DisplayId> displayIds; |
| for (const auto& [_, display] : displays) { |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); |
| displayIds.push_back(display->getId()); |
| } |
| mPowerAdvisor->setDisplays(displayIds); |
| mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) |
| refreshArgs.layers.push_back(layerFE); |
| }); |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); |
| for (auto layer : mLayersWithQueuedFrames) { |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); |
| } |
| |
| refreshArgs.outputColorSetting = useColorManagement |
| ? mDisplayColorSetting |
| : compositionengine::OutputColorSetting::kUnmanaged; |
| refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; |
| refreshArgs.forceOutputColorMode = mForceColorMode; |
| |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; |
| refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || mVisibleRegionsDirty; |
| refreshArgs.blursAreExpensive = mBlursAreExpensive; |
| refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); |
| |
| if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { |
| refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; |
| mDrawingState.colorMatrixChanged = false; |
| } |
| |
| refreshArgs.devOptForceClientComposition = mDebugDisableHWC; |
| |
| if (mDebugFlashDelay != 0) { |
| refreshArgs.devOptForceClientComposition = true; |
| refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay); |
| } |
| |
| const auto expectedPresentTime = mExpectedPresentTime.load(); |
| const auto prevVsyncTime = mScheduler->getPreviousVsyncFrom(expectedPresentTime); |
| const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration; |
| refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration; |
| refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime; |
| refreshArgs.scheduledFrameTime = mScheduler->getScheduledFrameTime(); |
| refreshArgs.expectedPresentTime = expectedPresentTime; |
| |
| // Store the present time just before calling to the composition engine so we could notify |
| // the scheduler. |
| const auto presentTime = systemTime(); |
| |
| mCompositionEngine->present(refreshArgs); |
| |
| mTimeStats->recordFrameDuration(frameTime, systemTime()); |
| |
| // Send a power hint hint after presentation is finished |
| if (mPowerHintSessionEnabled) { |
| mPowerAdvisor->setSfPresentTiming(mPreviousPresentFences[0].fenceTime->getSignalTime(), |
| systemTime()); |
| if (mPowerHintSessionMode.late) { |
| mPowerAdvisor->sendActualWorkDuration(); |
| } |
| } |
| |
| if (mScheduler->onPostComposition(presentTime)) { |
| scheduleComposite(FrameHint::kNone); |
| } |
| |
| postFrame(); |
| postComposition(); |
| |
| const bool prevFrameHadClientComposition = mHadClientComposition; |
| |
| mHadClientComposition = mHadDeviceComposition = mReusedClientComposition = false; |
| TimeStats::ClientCompositionRecord clientCompositionRecord; |
| for (const auto& [_, display] : displays) { |
| const auto& state = display->getCompositionDisplay()->getState(); |
| mHadClientComposition |= state.usesClientComposition && !state.reusedClientComposition; |
| mHadDeviceComposition |= state.usesDeviceComposition; |
| mReusedClientComposition |= state.reusedClientComposition; |
| clientCompositionRecord.predicted |= |
| (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED); |
| clientCompositionRecord.predictionSucceeded |= |
| (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS); |
| } |
| |
| clientCompositionRecord.hadClientComposition = mHadClientComposition; |
| clientCompositionRecord.reused = mReusedClientComposition; |
| clientCompositionRecord.changed = prevFrameHadClientComposition != mHadClientComposition; |
| mTimeStats->pushCompositionStrategyState(clientCompositionRecord); |
| |
| // TODO: b/160583065 Enable skip validation when SF caches all client composition layers |
| const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition; |
| modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition); |
| |
| mLayersWithQueuedFrames.clear(); |
| if (mLayerTracingEnabled && mLayerTracing.flagIsSet(LayerTracing::TRACE_COMPOSITION)) { |
| // This will block and should only be used for debugging. |
| mLayerTracing.notify(mVisibleRegionsDirty, frameTime); |
| } |
| |
| mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp |
| mVisibleRegionsDirty = false; |
| |
| if (mCompositionEngine->needsAnotherUpdate()) { |
| scheduleCommit(FrameHint::kNone); |
| } |
| |
| if (mPowerHintSessionEnabled) { |
| mPowerAdvisor->setCompositeEnd(systemTime()); |
| } |
| } |
| |
| void SurfaceFlinger::updateLayerGeometry() { |
| ATRACE_CALL(); |
| |
| if (mVisibleRegionsDirty) { |
| computeLayerBounds(); |
| } |
| |
| for (auto& layer : mLayersPendingRefresh) { |
| Region visibleReg; |
| visibleReg.set(layer->getScreenBounds()); |
| invalidateLayerStack(layer, visibleReg); |
| } |
| mLayersPendingRefresh.clear(); |
| } |
| |
| void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, |
| std::shared_ptr<FenceTime>& presentFenceTime) { |
| // Update queue of past composite+present times and determine the |
| // most recently known composite to present latency. |
| getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); |
| nsecs_t compositeToPresentLatency = -1; |
| while (!getBE().mCompositePresentTimes.empty()) { |
| SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); |
| // Cached values should have been updated before calling this method, |
| // which helps avoid duplicate syscalls. |
| nsecs_t displayTime = cpt.display->getCachedSignalTime(); |
| if (displayTime == Fence::SIGNAL_TIME_PENDING) { |
| break; |
| } |
| compositeToPresentLatency = displayTime - cpt.composite; |
| getBE().mCompositePresentTimes.pop(); |
| } |
| |
| // Don't let mCompositePresentTimes grow unbounded, just in case. |
| while (getBE().mCompositePresentTimes.size() > 16) { |
| getBE().mCompositePresentTimes.pop(); |
| } |
| |
| setCompositorTimingSnapped(stats, compositeToPresentLatency); |
| } |
| |
| void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, |
| nsecs_t compositeToPresentLatency) { |
| // Avoid division by 0 by defaulting to 60Hz |
| const auto vsyncPeriod = stats.vsyncPeriod ?: (60_Hz).getPeriodNsecs(); |
| |
| // Integer division and modulo round toward 0 not -inf, so we need to |
| // treat negative and positive offsets differently. |
| nsecs_t idealLatency = (mVsyncConfiguration->getCurrentConfigs().late.sfOffset > 0) |
| ? (vsyncPeriod - |
| (mVsyncConfiguration->getCurrentConfigs().late.sfOffset % vsyncPeriod)) |
| : ((-mVsyncConfiguration->getCurrentConfigs().late.sfOffset) % vsyncPeriod); |
| |
| // Just in case mVsyncConfiguration->getCurrentConfigs().late.sf == -vsyncInterval. |
| if (idealLatency <= 0) { |
| idealLatency = vsyncPeriod; |
| } |
| |
| // Snap the latency to a value that removes scheduling jitter from the |
| // composition and present times, which often have >1ms of jitter. |
| // Reducing jitter is important if an app attempts to extrapolate |
| // something (such as user input) to an accurate diasplay time. |
| // Snapping also allows an app to precisely calculate |
| // mVsyncConfiguration->getCurrentConfigs().late.sf with (presentLatency % interval). |
| const nsecs_t bias = vsyncPeriod / 2; |
| const int64_t extraVsyncs = ((compositeToPresentLatency - idealLatency + bias) / vsyncPeriod); |
| const nsecs_t snappedCompositeToPresentLatency = |
| (extraVsyncs > 0) ? idealLatency + (extraVsyncs * vsyncPeriod) : idealLatency; |
| |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; |
| getBE().mCompositorTiming.interval = vsyncPeriod; |
| getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; |
| } |
| |
| bool SurfaceFlinger::isHdrLayer(Layer* layer) const { |
| // Treat all layers as non-HDR if: |
| // 1. They do not have a valid HDR dataspace. Currently we treat those as PQ or HLG. and |
| // 2. The layer is allowed to be dimmed. WindowManager may disable dimming in order to |
| // keep animations invoking SDR screenshots of HDR layers seamless. Treat such tagged |
| // layers as HDR so that DisplayManagerService does not try to change the screen brightness |
| if (!isHdrDataspace(layer->getDataSpace()) && layer->isDimmingEnabled()) { |
| return false; |
| } |
| if (mIgnoreHdrCameraLayers) { |
| auto buffer = layer->getBuffer(); |
| if (buffer && (buffer->getUsage() & GRALLOC_USAGE_HW_CAMERA_WRITE) != 0) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId, |
| bool isPrimary) const { |
| const auto id = PhysicalDisplayId::tryCast(displayId); |
| if (!id) { |
| return ui::ROTATION_0; |
| } |
| if (getHwComposer().getComposer()->isSupported( |
| Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) { |
| switch (getHwComposer().getPhysicalDisplayOrientation(*id)) { |
| case Hwc2::AidlTransform::ROT_90: |
| return ui::ROTATION_90; |
| case Hwc2::AidlTransform::ROT_180: |
| return ui::ROTATION_180; |
| case Hwc2::AidlTransform::ROT_270: |
| return ui::ROTATION_270; |
| default: |
| return ui::ROTATION_0; |
| } |
| } |
| |
| if (isPrimary) { |
| using Values = SurfaceFlingerProperties::primary_display_orientation_values; |
| switch (primary_display_orientation(Values::ORIENTATION_0)) { |
| case Values::ORIENTATION_90: |
| return ui::ROTATION_90; |
| case Values::ORIENTATION_180: |
| return ui::ROTATION_180; |
| case Values::ORIENTATION_270: |
| return ui::ROTATION_270; |
| default: |
| break; |
| } |
| } |
| return ui::ROTATION_0; |
| } |
| |
| void SurfaceFlinger::postComposition() { |
| ATRACE_CALL(); |
| ALOGV("postComposition"); |
| |
| const auto* display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get(); |
| |
| std::shared_ptr<FenceTime> glCompositionDoneFenceTime; |
| if (display && display->getCompositionDisplay()->getState().usesClientComposition) { |
| glCompositionDoneFenceTime = |
| std::make_shared<FenceTime>(display->getCompositionDisplay() |
| ->getRenderSurface() |
| ->getClientTargetAcquireFence()); |
| } else { |
| glCompositionDoneFenceTime = FenceTime::NO_FENCE; |
| } |
| |
| mPreviousPresentFences[1] = mPreviousPresentFences[0]; |
| mPreviousPresentFences[0].fence = |
| display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE; |
| mPreviousPresentFences[0].fenceTime = |
| std::make_shared<FenceTime>(mPreviousPresentFences[0].fence); |
| |
| nsecs_t now = systemTime(); |
| |
| // Set presentation information before calling Layer::releasePendingBuffer, such that jank |
| // information from previous' frame classification is already available when sending jank info |
| // to clients, so they get jank classification as early as possible. |
| mFrameTimeline->setSfPresent(/* sfPresentTime */ now, mPreviousPresentFences[0].fenceTime, |
| glCompositionDoneFenceTime); |
| |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(now); |
| |
| // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might |
| // be sampled a little later than when we started doing work for this frame, |
| // but that should be okay since updateCompositorTiming has snapping logic. |
| updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), |
| mPreviousPresentFences[0].fenceTime); |
| CompositorTiming compositorTiming; |
| { |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| compositorTiming = getBE().mCompositorTiming; |
| } |
| |
| for (const auto& layer: mLayersWithQueuedFrames) { |
| layer->onPostComposition(display, glCompositionDoneFenceTime, |
| mPreviousPresentFences[0].fenceTime, compositorTiming); |
| layer->releasePendingBuffer(/*dequeueReadyTime*/ now); |
| } |
| |
| std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> |
| hdrInfoListeners; |
| bool haveNewListeners = false; |
| { |
| Mutex::Autolock lock(mStateLock); |
| if (mFpsReporter) { |
| mFpsReporter->dispatchLayerFps(); |
| } |
| |
| if (mTunnelModeEnabledReporter) { |
| mTunnelModeEnabledReporter->updateTunnelModeStatus(); |
| } |
| hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); |
| for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { |
| if (reporter && reporter->hasListeners()) { |
| if (const auto display = getDisplayDeviceLocked(displayId)) { |
| hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); |
| } |
| } |
| } |
| haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock |
| mAddingHDRLayerInfoListener = false; |
| } |
| |
| if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) { |
| for (auto& [compositionDisplay, listener] : hdrInfoListeners) { |
| HdrLayerInfoReporter::HdrLayerInfo info; |
| int32_t maxArea = 0; |
| mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { |
| const auto layerFe = layer->getCompositionEngineLayerFE(); |
| if (layer->isVisible() && compositionDisplay->includesLayer(layerFe)) { |
| if (isHdrLayer(layer)) { |
| const auto* outputLayer = |
| compositionDisplay->getOutputLayerForLayer(layerFe); |
| if (outputLayer) { |
| info.numberOfHdrLayers++; |
| const auto displayFrame = outputLayer->getState().displayFrame; |
| const int32_t area = displayFrame.width() * displayFrame.height(); |
| if (area > maxArea) { |
| maxArea = area; |
| info.maxW = displayFrame.width(); |
| info.maxH = displayFrame.height(); |
| } |
| } |
| } |
| } |
| }); |
| listener->dispatchHdrLayerInfo(info); |
| } |
| } |
| |
| mSomeDataspaceChanged = false; |
| mVisibleRegionsWereDirtyThisFrame = false; |
| |
| mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence); |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); |
| mTransactionCallbackInvoker.clearCompletedTransactions(); |
| |
| if (display && display->isInternal() && display->getPowerMode() == hal::PowerMode::ON && |
| mPreviousPresentFences[0].fenceTime->isValid()) { |
| mScheduler->addPresentFence(mPreviousPresentFences[0].fenceTime); |
| } |
| |
| const bool isDisplayConnected = |
| display && getHwComposer().isConnected(display->getPhysicalId()); |
| |
| if (!hasSyncFramework) { |
| if (isDisplayConnected && display->isPoweredOn()) { |
| mScheduler->enableHardwareVsync(); |
| } |
| } |
| |
| if (mAnimCompositionPending) { |
| mAnimCompositionPending = false; |
| |
| if (mPreviousPresentFences[0].fenceTime->isValid()) { |
| mAnimFrameTracker.setActualPresentFence(mPreviousPresentFences[0].fenceTime); |
| } else if (isDisplayConnected) { |
| // The HWC doesn't support present fences, so use the refresh |
| // timestamp instead. |
| const nsecs_t presentTime = display->getRefreshTimestamp(); |
| mAnimFrameTracker.setActualPresentTime(presentTime); |
| } |
| mAnimFrameTracker.advanceFrame(); |
| } |
| |
| mTimeStats->incrementTotalFrames(); |
| |
| mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime); |
| |
| const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); |
| const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); |
| mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); |
| |
| if (isDisplayConnected && !display->isPoweredOn()) { |
| getRenderEngine().cleanupPostRender(); |
| return; |
| } |
| |
| nsecs_t currentTime = systemTime(); |
| if (mHasPoweredOff) { |
| mHasPoweredOff = false; |
| } else { |
| nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; |
| size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); |
| if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { |
| getBE().mFrameBuckets[numPeriods] += elapsedTime; |
| } else { |
| getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; |
| } |
| getBE().mTotalTime += elapsedTime; |
| } |
| getBE().mLastSwapTime = currentTime; |
| |
| // Cleanup any outstanding resources due to rendering a prior frame. |
| getRenderEngine().cleanupPostRender(); |
| |
| { |
| std::lock_guard lock(mTexturePoolMutex); |
| if (mTexturePool.size() < mTexturePoolSize) { |
| const size_t refillCount = mTexturePoolSize - mTexturePool.size(); |
| const size_t offset = mTexturePool.size(); |
| mTexturePool.resize(mTexturePoolSize); |
| getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } else if (mTexturePool.size() > mTexturePoolSize) { |
| const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; |
| const size_t offset = mTexturePoolSize; |
| getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); |
| mTexturePool.resize(mTexturePoolSize); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } |
| } |
| |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the |
| // side-effect of getTotalSize(), so we check that again here |
| if (ATRACE_ENABLED()) { |
| // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); |
| } |
| } |
| |
| FloatRect SurfaceFlinger::getMaxDisplayBounds() { |
| const ui::Size maxSize = [this] { |
| ftl::FakeGuard guard(mStateLock); |
| |
| // The LayerTraceGenerator tool runs without displays. |
| if (mDisplays.empty()) return ui::Size{5000, 5000}; |
| |
| return std::accumulate(mDisplays.begin(), mDisplays.end(), ui::kEmptySize, |
| [](ui::Size size, const auto& pair) -> ui::Size { |
| const auto& display = pair.second; |
| return {std::max(size.getWidth(), display->getWidth()), |
| std::max(size.getHeight(), display->getHeight())}; |
| }); |
| }(); |
| |
| // Ignore display bounds for now since they will be computed later. Use a large Rect bound |
| // to ensure it's bigger than an actual display will be. |
| const float xMax = maxSize.getWidth() * 10.f; |
| const float yMax = maxSize.getHeight() * 10.f; |
| |
| return {-xMax, -yMax, xMax, yMax}; |
| } |
| |
| void SurfaceFlinger::computeLayerBounds() { |
| const FloatRect maxBounds = getMaxDisplayBounds(); |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */); |
| } |
| } |
| |
| void SurfaceFlinger::postFrame() { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| if (display && getHwComposer().isConnected(display->getPhysicalId())) { |
| uint32_t flipCount = display->getPageFlipCount(); |
| if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { |
| logFrameStats(); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::commitTransactions() { |
| ATRACE_CALL(); |
| |
| // Keep a copy of the drawing state (that is going to be overwritten |
| // by commitTransactionsLocked) outside of mStateLock so that the side |
| // effects of the State assignment don't happen with mStateLock held, |
| // which can cause deadlocks. |
| State drawingState(mDrawingState); |
| |
| Mutex::Autolock lock(mStateLock); |
| mDebugInTransaction = systemTime(); |
| |
| // Here we're guaranteed that some transaction flags are set |
| // so we can call commitTransactionsLocked unconditionally. |
| // We clear the flags with mStateLock held to guarantee that |
| // mCurrentState won't change until the transaction is committed. |
| modulateVsync(&VsyncModulator::onTransactionCommit); |
| commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); |
| |
| mDebugInTransaction = 0; |
| } |
| |
| std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes( |
| PhysicalDisplayId displayId) const { |
| std::vector<HWComposer::HWCDisplayMode> hwcModes; |
| std::optional<hal::HWDisplayId> activeModeHwcId; |
| |
| int attempt = 0; |
| constexpr int kMaxAttempts = 3; |
| do { |
| hwcModes = getHwComposer().getModes(displayId); |
| activeModeHwcId = getHwComposer().getActiveMode(displayId); |
| LOG_ALWAYS_FATAL_IF(!activeModeHwcId, "HWC returned no active mode"); |
| |
| const auto isActiveMode = [activeModeHwcId](const HWComposer::HWCDisplayMode& mode) { |
| return mode.hwcId == *activeModeHwcId; |
| }; |
| |
| if (std::any_of(hwcModes.begin(), hwcModes.end(), isActiveMode)) { |
| break; |
| } |
| } while (++attempt < kMaxAttempts); |
| |
| LOG_ALWAYS_FATAL_IF(attempt == kMaxAttempts, |
| "After %d attempts HWC still returns an active mode which is not" |
| " supported. Active mode ID = %" PRIu64 ". Supported modes = %s", |
| kMaxAttempts, *activeModeHwcId, base::Join(hwcModes, ", ").c_str()); |
| |
| DisplayModes oldModes; |
| if (const auto token = getPhysicalDisplayTokenLocked(displayId)) { |
| oldModes = getDisplayDeviceLocked(token)->getSupportedModes(); |
| } |
| |
| ui::DisplayModeId nextModeId = 1 + |
| std::accumulate(oldModes.begin(), oldModes.end(), static_cast<ui::DisplayModeId>(-1), |
| [](ui::DisplayModeId max, const auto& pair) { |
| return std::max(max, pair.first.value()); |
| }); |
| |
| DisplayModes newModes; |
| for (const auto& hwcMode : hwcModes) { |
| const DisplayModeId id{nextModeId++}; |
| newModes.try_emplace(id, |
| DisplayMode::Builder(hwcMode.hwcId) |
| .setId(id) |
| .setPhysicalDisplayId(displayId) |
| .setResolution({hwcMode.width, hwcMode.height}) |
| .setVsyncPeriod(hwcMode.vsyncPeriod) |
| .setDpiX(hwcMode.dpiX) |
| .setDpiY(hwcMode.dpiY) |
| .setGroup(hwcMode.configGroup) |
| .build()); |
| } |
| |
| const bool sameModes = |
| std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), |
| [](const auto& lhs, const auto& rhs) { |
| return equalsExceptDisplayModeId(*lhs.second, *rhs.second); |
| }); |
| |
| // Keep IDs if modes have not changed. |
| const auto& modes = sameModes ? oldModes : newModes; |
| const DisplayModePtr activeMode = |
| std::find_if(modes.begin(), modes.end(), [activeModeHwcId](const auto& pair) { |
| return pair.second->getHwcId() == activeModeHwcId; |
| })->second; |
| |
| return {modes, activeMode}; |
| } |
| |
| void SurfaceFlinger::processDisplayHotplugEventsLocked() { |
| for (const auto& event : mPendingHotplugEvents) { |
| std::optional<DisplayIdentificationInfo> info = |
| getHwComposer().onHotplug(event.hwcDisplayId, event.connection); |
| |
| if (!info) { |
| continue; |
| } |
| |
| const auto displayId = info->id; |
| const auto token = mPhysicalDisplayTokens.get(displayId); |
| |
| if (event.connection == hal::Connection::CONNECTED) { |
| auto [supportedModes, activeMode] = loadDisplayModes(displayId); |
| |
| if (!token) { |
| ALOGV("Creating display %s", to_string(displayId).c_str()); |
| |
| DisplayDeviceState state; |
| state.physical = {.id = displayId, |
| .type = getHwComposer().getDisplayConnectionType(displayId), |
| .hwcDisplayId = event.hwcDisplayId, |
| .deviceProductInfo = std::move(info->deviceProductInfo), |
| .supportedModes = std::move(supportedModes), |
| .activeMode = std::move(activeMode)}; |
| state.isSecure = true; // All physical displays are currently considered secure. |
| state.displayName = std::move(info->name); |
| |
| sp<IBinder> token = new BBinder(); |
| mCurrentState.displays.add(token, state); |
| mPhysicalDisplayTokens.try_emplace(displayId, std::move(token)); |
| mInterceptor->saveDisplayCreation(state); |
| } else { |
| ALOGV("Recreating display %s", to_string(displayId).c_str()); |
| |
| auto& state = mCurrentState.displays.editValueFor(token->get()); |
| state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. |
| state.physical->supportedModes = std::move(supportedModes); |
| state.physical->activeMode = std::move(activeMode); |
| if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { |
| state.physical->deviceProductInfo = std::move(info->deviceProductInfo); |
| } |
| } |
| } else { |
| ALOGV("Removing display %s", to_string(displayId).c_str()); |
| |
| if (const ssize_t index = mCurrentState.displays.indexOfKey(token->get()); index >= 0) { |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); |
| mInterceptor->saveDisplayDeletion(state.sequenceId); |
| mCurrentState.displays.removeItemsAt(index); |
| } |
| |
| mPhysicalDisplayTokens.erase(displayId); |
| } |
| |
| processDisplayChangesLocked(); |
| } |
| |
| mPendingHotplugEvents.clear(); |
| } |
| |
| void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { |
| ALOGI("Dispatching display hotplug event displayId=%s, connected=%d", |
| to_string(displayId).c_str(), connected); |
| mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); |
| mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); |
| } |
| |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display> compositionDisplay, |
| const DisplayDeviceState& state, |
| const sp<compositionengine::DisplaySurface>& displaySurface, |
| const sp<IGraphicBufferProducer>& producer) { |
| DisplayDeviceCreationArgs creationArgs(this, getHwComposer(), displayToken, compositionDisplay); |
| creationArgs.sequenceId = state.sequenceId; |
| creationArgs.isSecure = state.isSecure; |
| creationArgs.displaySurface = displaySurface; |
| creationArgs.hasWideColorGamut = false; |
| creationArgs.supportedPerFrameMetadata = 0; |
| |
| if (const auto& physical = state.physical) { |
| creationArgs.connectionType = physical->type; |
| creationArgs.supportedModes = physical->supportedModes; |
| creationArgs.activeModeId = physical->activeMode->getId(); |
| const auto [kernelIdleTimerController, idleTimerTimeoutMs] = |
| getKernelIdleTimerProperties(compositionDisplay->getId()); |
| |
| scheduler::RefreshRateConfigs::Config config = |
| {.enableFrameRateOverride = android::sysprop::enable_frame_rate_override(false), |
| .frameRateMultipleThreshold = |
| base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0), |
| .idleTimerTimeout = idleTimerTimeoutMs, |
| .kernelIdleTimerController = kernelIdleTimerController}; |
| creationArgs.refreshRateConfigs = |
| std::make_shared<scheduler::RefreshRateConfigs>(creationArgs.supportedModes, |
| creationArgs.activeModeId, config); |
| } |
| |
| if (const auto id = PhysicalDisplayId::tryCast(compositionDisplay->getId())) { |
| creationArgs.isPrimary = id == getPrimaryDisplayIdLocked(); |
| |
| if (useColorManagement) { |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*id); |
| for (ColorMode colorMode : modes) { |
| if (isWideColorMode(colorMode)) { |
| creationArgs.hasWideColorGamut = true; |
| } |
| |
| std::vector<RenderIntent> renderIntents = |
| getHwComposer().getRenderIntents(*id, colorMode); |
| creationArgs.hwcColorModes.emplace(colorMode, renderIntents); |
| } |
| } |
| } |
| |
| if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { |
| getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); |
| creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); |
| } |
| |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); |
| creationArgs.nativeWindow = nativeWindow; |
| |
| // Make sure that composition can never be stalled by a virtual display |
| // consumer that isn't processing buffers fast enough. We have to do this |
| // here, in case the display is composed entirely by HWC. |
| if (state.isVirtual()) { |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); |
| } |
| |
| creationArgs.physicalOrientation = |
| getPhysicalDisplayOrientation(compositionDisplay->getId(), creationArgs.isPrimary); |
| ALOGV("Display Orientation: %s", toCString(creationArgs.physicalOrientation)); |
| |
| // virtual displays are always considered enabled |
| creationArgs.initialPowerMode = |
| state.isVirtual() ? std::make_optional(hal::PowerMode::ON) : std::nullopt; |
| |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); |
| |
| nativeWindowSurface->preallocateBuffers(); |
| |
| ColorMode defaultColorMode = ColorMode::NATIVE; |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; |
| if (display->hasWideColorGamut()) { |
| defaultColorMode = ColorMode::SRGB; |
| defaultDataSpace = Dataspace::V0_SRGB; |
| } |
| display->getCompositionDisplay()->setColorProfile( |
| compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, |
| RenderIntent::COLORIMETRIC, |
| Dataspace::UNKNOWN}); |
| if (!state.isVirtual()) { |
| FTL_FAKE_GUARD(kMainThreadContext, |
| display->setActiveMode(state.physical->activeMode->getId())); |
| display->setDeviceProductInfo(state.physical->deviceProductInfo); |
| } |
| |
| display->setLayerStack(state.layerStack); |
| display->setProjection(state.orientation, state.layerStackSpaceRect, |
| state.orientedDisplaySpaceRect); |
| display->setDisplayName(state.displayName); |
| display->setFlags(state.flags); |
| |
| return display; |
| } |
| |
| void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& state) { |
| ui::Size resolution(0, 0); |
| ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); |
| if (state.physical) { |
| resolution = state.physical->activeMode->getResolution(); |
| pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); |
| } else if (state.surface != nullptr) { |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); |
| int format; |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); |
| pixelFormat = static_cast<ui::PixelFormat>(format); |
| } else { |
| // Virtual displays without a surface are dormant: |
| // they have external state (layer stack, projection, |
| // etc.) but no internal state (i.e. a DisplayDevice). |
| return; |
| } |
| |
| compositionengine::DisplayCreationArgsBuilder builder; |
| if (const auto& physical = state.physical) { |
| builder.setId(physical->id); |
| } else { |
| builder.setId(acquireVirtualDisplay(resolution, pixelFormat)); |
| } |
| |
| builder.setPixels(resolution); |
| builder.setIsSecure(state.isSecure); |
| builder.setPowerAdvisor(mPowerAdvisor.get()); |
| builder.setName(state.displayName); |
| auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); |
| compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); |
| |
| sp<compositionengine::DisplaySurface> displaySurface; |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferProducer> bqProducer; |
| sp<IGraphicBufferConsumer> bqConsumer; |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); |
| |
| if (state.isVirtual()) { |
| const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); |
| LOG_FATAL_IF(!displayId); |
| auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, |
| bqProducer, bqConsumer, state.displayName); |
| displaySurface = surface; |
| producer = std::move(surface); |
| } else { |
| ALOGE_IF(state.surface != nullptr, |
| "adding a supported display, but rendering " |
| "surface is provided (%p), ignoring it", |
| state.surface.get()); |
| const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); |
| LOG_FATAL_IF(!displayId); |
| displaySurface = |
| sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, |
| state.physical->activeMode->getResolution(), |
| ui::Size(maxGraphicsWidth, maxGraphicsHeight)); |
| producer = bqProducer; |
| } |
| |
| LOG_FATAL_IF(!displaySurface); |
| auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), state, |
| displaySurface, producer); |
| if (display->isPrimary()) { |
| initScheduler(display); |
| } |
| if (!state.isVirtual()) { |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true); |
| } |
| |
| mDisplays.try_emplace(displayToken, std::move(display)); |
| } |
| |
| void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { |
| auto display = getDisplayDeviceLocked(displayToken); |
| if (display) { |
| display->disconnect(); |
| |
| if (display->isVirtual()) { |
| releaseVirtualDisplay(display->getVirtualId()); |
| } else { |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), false); |
| } |
| } |
| |
| mDisplays.erase(displayToken); |
| |
| if (display && display->isVirtual()) { |
| static_cast<void>(mScheduler->schedule([display = std::move(display)] { |
| // Destroy the display without holding the mStateLock. |
| // This is a temporary solution until we can manage transaction queues without |
| // holding the mStateLock. |
| // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the |
| // client. When the IGBP is disconnected, its buffer cache in SF will be cleared |
| // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client |
| // ends up running on the main thread causing a deadlock since setTransactionstate |
| // will try to acquire the mStateLock. Instead we extend the lifetime of |
| // DisplayDevice and destroy it in the main thread without holding the mStateLock. |
| // The display will be disconnected and removed from the mDisplays list so it will |
| // not be accessible. |
| })); |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& currentState, |
| const DisplayDeviceState& drawingState) { |
| const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); |
| const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); |
| |
| // Recreate the DisplayDevice if the surface or sequence ID changed. |
| if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { |
| getRenderEngine().cleanFramebufferCache(); |
| |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| display->disconnect(); |
| if (display->isVirtual()) { |
| releaseVirtualDisplay(display->getVirtualId()); |
| } |
| } |
| |
| mDisplays.erase(displayToken); |
| |
| if (const auto& physical = currentState.physical) { |
| getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); |
| } |
| |
| processDisplayAdded(displayToken, currentState); |
| |
| if (currentState.physical) { |
| const auto display = getDisplayDeviceLocked(displayToken); |
| setPowerModeInternal(display, hal::PowerMode::ON); |
| |
| // TODO(b/175678251) Call a listener instead. |
| if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) { |
| updateInternalDisplayVsyncLocked(display); |
| } |
| } |
| return; |
| } |
| |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| if (currentState.layerStack != drawingState.layerStack) { |
| display->setLayerStack(currentState.layerStack); |
| } |
| if (currentState.flags != drawingState.flags) { |
| display->setFlags(currentState.flags); |
| } |
| if ((currentState.orientation != drawingState.orientation) || |
| (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || |
| (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { |
| display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, |
| currentState.orientedDisplaySpaceRect); |
| if (isDisplayActiveLocked(display)) { |
| mActiveDisplayTransformHint = display->getTransformHint(); |
| } |
| } |
| if (currentState.width != drawingState.width || |
| currentState.height != drawingState.height) { |
| display->setDisplaySize(currentState.width, currentState.height); |
| |
| if (isDisplayActiveLocked(display)) { |
| onActiveDisplaySizeChanged(display); |
| } |
| } |
| } |
| } |
| void SurfaceFlinger::updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay) { |
| mVsyncConfiguration->reset(); |
| const Fps refreshRate = activeDisplay->refreshRateConfigs().getActiveMode()->getFps(); |
| updatePhaseConfiguration(refreshRate); |
| mRefreshRateStats->setRefreshRate(refreshRate); |
| } |
| |
| void SurfaceFlinger::processDisplayChangesLocked() { |
| // here we take advantage of Vector's copy-on-write semantics to |
| // improve performance by skipping the transaction entirely when |
| // know that the lists are identical |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); |
| if (!curr.isIdenticalTo(draw)) { |
| mVisibleRegionsDirty = true; |
| |
| // find the displays that were removed |
| // (ie: in drawing state but not in current state) |
| // also handle displays that changed |
| // (ie: displays that are in both lists) |
| for (size_t i = 0; i < draw.size(); i++) { |
| const wp<IBinder>& displayToken = draw.keyAt(i); |
| const ssize_t j = curr.indexOfKey(displayToken); |
| if (j < 0) { |
| // in drawing state but not in current state |
| processDisplayRemoved(displayToken); |
| } else { |
| // this display is in both lists. see if something changed. |
| const DisplayDeviceState& currentState = curr[j]; |
| const DisplayDeviceState& drawingState = draw[i]; |
| processDisplayChanged(displayToken, currentState, drawingState); |
| } |
| } |
| |
| // find displays that were added |
| // (ie: in current state but not in drawing state) |
| for (size_t i = 0; i < curr.size(); i++) { |
| const wp<IBinder>& displayToken = curr.keyAt(i); |
| if (draw.indexOfKey(displayToken) < 0) { |
| processDisplayAdded(displayToken, curr[i]); |
| } |
| } |
| } |
| |
| mDrawingState.displays = mCurrentState.displays; |
| } |
| |
| void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) { |
| // Commit display transactions. |
| const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; |
| if (displayTransactionNeeded) { |
| processDisplayChangesLocked(); |
| processDisplayHotplugEventsLocked(); |
| } |
| mForceTransactionDisplayChange = displayTransactionNeeded; |
| |
| if (mSomeChildrenChanged) { |
| mVisibleRegionsDirty = true; |
| mSomeChildrenChanged = false; |
| } |
| |
| // Update transform hint. |
| if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { |
| // Layers and/or displays have changed, so update the transform hint for each layer. |
| // |
| // NOTE: we do this here, rather than when presenting the display so that |
| // the hint is set before we acquire a buffer from the surface texture. |
| // |
| // NOTE: layer transactions have taken place already, so we use their |
| // drawing state. However, SurfaceFlinger's own transaction has not |
| // happened yet, so we must use the current state layer list |
| // (soon to become the drawing state list). |
| // |
| sp<const DisplayDevice> hintDisplay; |
| ui::LayerStack layerStack; |
| |
| mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { |
| // NOTE: we rely on the fact that layers are sorted by |
| // layerStack first (so we don't have to traverse the list |
| // of displays for every layer). |
| if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) { |
| layerStack = filter.layerStack; |
| hintDisplay = nullptr; |
| |
| // Find the display that includes the layer. |
| for (const auto& [token, display] : mDisplays) { |
| if (!display->getCompositionDisplay()->includesLayer(filter)) { |
| continue; |
| } |
| |
| // Pick the primary display if another display mirrors the layer. |
| if (hintDisplay) { |
| hintDisplay = nullptr; |
| break; |
| } |
| |
| hintDisplay = display; |
| } |
| } |
| |
| if (!hintDisplay) { |
| // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to |
| // redraw after transform hint changes. See bug 8508397. |
| |
| // could be null when this layer is using a layerStack |
| // that is not visible on any display. Also can occur at |
| // screen off/on times. |
| hintDisplay = getDefaultDisplayDeviceLocked(); |
| } |
| |
| layer->updateTransformHint(hintDisplay->getTransformHint()); |
| }); |
| } |
| |
| if (mLayersAdded) { |
| mLayersAdded = false; |
| // Layers have been added. |
| mVisibleRegionsDirty = true; |
| } |
| |
| // some layers might have been removed, so |
| // we need to update the regions they're exposing. |
| if (mLayersRemoved) { |
| mLayersRemoved = false; |
| mVisibleRegionsDirty = true; |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| if (mLayersPendingRemoval.indexOf(layer) >= 0) { |
| // this layer is not visible anymore |
| Region visibleReg; |
| visibleReg.set(layer->getScreenBounds()); |
| invalidateLayerStack(layer, visibleReg); |
| } |
| }); |
| } |
| |
| doCommitTransactions(); |
| signalSynchronousTransactions(CountDownLatch::eSyncTransaction); |
| mAnimTransactionPending = false; |
| } |
| |
| void SurfaceFlinger::updateInputFlinger() { |
| ATRACE_CALL(); |
| if (!mInputFlinger) { |
| return; |
| } |
| |
| std::vector<WindowInfo> windowInfos; |
| std::vector<DisplayInfo> displayInfos; |
| bool updateWindowInfo = false; |
| if (mVisibleRegionsDirty || mInputInfoChanged) { |
| mInputInfoChanged = false; |
| updateWindowInfo = true; |
| buildWindowInfos(windowInfos, displayInfos); |
| } |
| if (!updateWindowInfo && mInputWindowCommands.empty()) { |
| return; |
| } |
| BackgroundExecutor::getInstance().sendCallbacks({[updateWindowInfo, |
| windowInfos = std::move(windowInfos), |
| displayInfos = std::move(displayInfos), |
| inputWindowCommands = |
| std::move(mInputWindowCommands), |
| inputFlinger = mInputFlinger, this]() { |
| ATRACE_NAME("BackgroundExecutor::updateInputFlinger"); |
| if (updateWindowInfo) { |
| mWindowInfosListenerInvoker |
| ->windowInfosChanged(std::move(windowInfos), std::move(displayInfos), |
| /* shouldSync= */ inputWindowCommands.syncInputWindows, |
| /* forceImmediateCall= */ |
| !inputWindowCommands.focusRequests.empty()); |
| } else if (inputWindowCommands.syncInputWindows) { |
| // If the caller requested to sync input windows, but there are no |
| // changes to input windows, notify immediately. |
| windowInfosReported(); |
| } |
| for (const auto& focusRequest : inputWindowCommands.focusRequests) { |
| inputFlinger->setFocusedWindow(focusRequest); |
| } |
| }}); |
| |
| mInputWindowCommands.clear(); |
| } |
| |
| void SurfaceFlinger::persistDisplayBrightness(bool needsComposite) { |
| const bool supportsDisplayBrightnessCommand = getHwComposer().getComposer()->isSupported( |
| Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); |
| if (!supportsDisplayBrightnessCommand) { |
| return; |
| } |
| |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| if (const auto brightness = display->getStagedBrightness(); brightness) { |
| if (!needsComposite) { |
| const status_t error = |
| getHwComposer() |
| .setDisplayBrightness(display->getPhysicalId(), *brightness, |
| display->getCompositionDisplay() |
| ->getState() |
| .displayBrightnessNits, |
| Hwc2::Composer::DisplayBrightnessOptions{ |
| .applyImmediately = true}) |
| .get(); |
| |
| ALOGE_IF(error != NO_ERROR, |
| "Error setting display brightness for display %s: %d (%s)", |
| display->getDebugName().c_str(), error, strerror(error)); |
| } |
| display->persistBrightness(needsComposite); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos, |
| std::vector<DisplayInfo>& outDisplayInfos) { |
| ftl::SmallMap<ui::LayerStack, DisplayDevice::InputInfo, 4> displayInputInfos; |
| |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| const auto layerStack = display->getLayerStack(); |
| const auto info = display->getInputInfo(); |
| |
| const auto [it, emplaced] = displayInputInfos.try_emplace(layerStack, info); |
| if (emplaced) { |
| continue; |
| } |
| |
| // If the layer stack is mirrored on multiple displays, the first display that is configured |
| // to receive input takes precedence. |
| auto& otherInfo = it->second; |
| if (otherInfo.receivesInput) { |
| ALOGW_IF(display->receivesInput(), |
| "Multiple displays claim to accept input for the same layer stack: %u", |
| layerStack.id); |
| } else { |
| otherInfo = info; |
| } |
| } |
| |
| static size_t sNumWindowInfos = 0; |
| outWindowInfos.reserve(sNumWindowInfos); |
| sNumWindowInfos = 0; |
| |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { |
| if (!layer->needsInputInfo()) return; |
| |
| const auto opt = displayInputInfos.get(layer->getLayerStack(), |
| [](const auto& info) -> Layer::InputDisplayArgs { |
| return {&info.transform, info.isSecure}; |
| }); |
| outWindowInfos.push_back(layer->fillInputInfo(opt.value_or(Layer::InputDisplayArgs{}))); |
| }); |
| |
| sNumWindowInfos = outWindowInfos.size(); |
| |
| outDisplayInfos.reserve(displayInputInfos.size()); |
| for (const auto& [_, info] : displayInputInfos) { |
| outDisplayInfos.push_back(info.info); |
| } |
| } |
| |
| void SurfaceFlinger::updateCursorAsync() { |
| compositionengine::CompositionRefreshArgs refreshArgs; |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| if (HalDisplayId::tryCast(display->getId())) { |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); |
| } |
| } |
| |
| mCompositionEngine->updateCursorAsync(refreshArgs); |
| } |
| |
| void SurfaceFlinger::requestDisplayMode(DisplayModePtr mode, DisplayModeEvent event) { |
| // If this is called from the main thread mStateLock must be locked before |
| // Currently the only way to call this function from the main thread is from |
| // Scheduler::chooseRefreshRateForContent |
| |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display || mBootStage != BootStage::FINISHED) { |
| return; |
| } |
| ATRACE_CALL(); |
| |
| if (display->isInternal() && !isDisplayActiveLocked(display)) { |
| ALOGV("%s(%s): Inactive display", __func__, to_string(display->getId()).c_str()); |
| return; |
| } |
| |
| if (!display->refreshRateConfigs().isModeAllowed(mode->getId())) { |
| ALOGV("%s(%s): Disallowed mode %d", __func__, to_string(display->getId()).c_str(), |
| mode->getId().value()); |
| return; |
| } |
| |
| setDesiredActiveMode({std::move(mode), event}); |
| } |
| |
| void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { |
| PhysicalDisplayId displayId = [&]() { |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| }(); |
| |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); |
| } |
| |
| void SurfaceFlinger::initScheduler(const sp<DisplayDevice>& display) { |
| if (mScheduler) { |
| // If the scheduler is already initialized, this means that we received |
| // a hotplug(connected) on the primary display. In that case we should |
| // update the scheduler with the most recent display information. |
| ALOGW("Scheduler already initialized, updating instead"); |
| mScheduler->setRefreshRateConfigs(display->holdRefreshRateConfigs()); |
| return; |
| } |
| const auto currRefreshRate = display->getActiveMode()->getFps(); |
| mRefreshRateStats = std::make_unique<scheduler::RefreshRateStats>(*mTimeStats, currRefreshRate, |
| hal::PowerMode::OFF); |
| |
| mVsyncConfiguration = getFactory().createVsyncConfiguration(currRefreshRate); |
| mVsyncModulator = sp<VsyncModulator>::make(mVsyncConfiguration->getCurrentConfigs()); |
| |
| using Feature = scheduler::Feature; |
| scheduler::FeatureFlags features; |
| |
| if (sysprop::use_content_detection_for_refresh_rate(false)) { |
| features |= Feature::kContentDetection; |
| } |
| if (base::GetBoolProperty("debug.sf.show_predicted_vsync"s, false)) { |
| features |= Feature::kTracePredictedVsync; |
| } |
| if (!base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false) && |
| !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { |
| features |= Feature::kPresentFences; |
| } |
| |
| mScheduler = std::make_unique<scheduler::Scheduler>(static_cast<ICompositor&>(*this), |
| static_cast<ISchedulerCallback&>(*this), |
| features); |
| { |
| auto configs = display->holdRefreshRateConfigs(); |
| if (configs->kernelIdleTimerController().has_value()) { |
| features |= Feature::kKernelIdleTimer; |
| } |
| |
| mScheduler->createVsyncSchedule(features); |
| mScheduler->setRefreshRateConfigs(std::move(configs)); |
| } |
| setVsyncEnabled(false); |
| mScheduler->startTimers(); |
| |
| const auto configs = mVsyncConfiguration->getCurrentConfigs(); |
| const nsecs_t vsyncPeriod = currRefreshRate.getPeriodNsecs(); |
| mAppConnectionHandle = |
| mScheduler->createConnection("app", mFrameTimeline->getTokenManager(), |
| /*workDuration=*/configs.late.appWorkDuration, |
| /*readyDuration=*/configs.late.sfWorkDuration, |
| impl::EventThread::InterceptVSyncsCallback()); |
| mSfConnectionHandle = |
| mScheduler->createConnection("appSf", mFrameTimeline->getTokenManager(), |
| /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), |
| /*readyDuration=*/configs.late.sfWorkDuration, |
| [this](nsecs_t timestamp) { |
| mInterceptor->saveVSyncEvent(timestamp); |
| }); |
| |
| mScheduler->initVsync(mScheduler->getVsyncDispatch(), *mFrameTimeline->getTokenManager(), |
| configs.late.sfWorkDuration); |
| |
| mRegionSamplingThread = |
| new RegionSamplingThread(*this, RegionSamplingThread::EnvironmentTimingTunables()); |
| mFpsReporter = new FpsReporter(*mFrameTimeline, *this); |
| // Dispatch a mode change request for the primary display on scheduler |
| // initialization, so that the EventThreads always contain a reference to a |
| // prior configuration. |
| // |
| // This is a bit hacky, but this avoids a back-pointer into the main SF |
| // classes from EventThread, and there should be no run-time binder cost |
| // anyway since there are no connected apps at this point. |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, display->getActiveMode()); |
| } |
| |
| void SurfaceFlinger::updatePhaseConfiguration(const Fps& refreshRate) { |
| mVsyncConfiguration->setRefreshRateFps(refreshRate); |
| setVsyncConfig(mVsyncModulator->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs()), |
| refreshRate.getPeriodNsecs()); |
| } |
| |
| void SurfaceFlinger::setVsyncConfig(const VsyncModulator::VsyncConfig& config, |
| nsecs_t vsyncPeriod) { |
| mScheduler->setDuration(mAppConnectionHandle, |
| /*workDuration=*/config.appWorkDuration, |
| /*readyDuration=*/config.sfWorkDuration); |
| mScheduler->setDuration(mSfConnectionHandle, |
| /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), |
| /*readyDuration=*/config.sfWorkDuration); |
| mScheduler->setDuration(config.sfWorkDuration); |
| } |
| |
| void SurfaceFlinger::doCommitTransactions() { |
| ATRACE_CALL(); |
| |
| if (!mLayersPendingRemoval.isEmpty()) { |
| // Notify removed layers now that they can't be drawn from |
| for (const auto& l : mLayersPendingRemoval) { |
| // Ensure any buffers set to display on any children are released. |
| if (l->isRemovedFromCurrentState()) { |
| l->latchAndReleaseBuffer(); |
| } |
| |
| // If a layer has a parent, we allow it to out-live it's handle |
| // with the idea that the parent holds a reference and will eventually |
| // be cleaned up. However no one cleans up the top-level so we do so |
| // here. |
| if (l->isAtRoot()) { |
| l->setIsAtRoot(false); |
| mCurrentState.layersSortedByZ.remove(l); |
| } |
| |
| // If the layer has been removed and has no parent, then it will not be reachable |
| // when traversing layers on screen. Add the layer to the offscreenLayers set to |
| // ensure we can copy its current to drawing state. |
| if (!l->getParent()) { |
| mOffscreenLayers.emplace(l.get()); |
| } |
| } |
| mLayersPendingRemoval.clear(); |
| } |
| |
| // If this transaction is part of a window animation then the next frame |
| // we composite should be considered an animation as well. |
| mAnimCompositionPending = mAnimTransactionPending; |
| |
| mDrawingState = mCurrentState; |
| // clear the "changed" flags in current state |
| mCurrentState.colorMatrixChanged = false; |
| |
| if (mVisibleRegionsDirty) { |
| for (const auto& rootLayer : mDrawingState.layersSortedByZ) { |
| rootLayer->commitChildList(); |
| } |
| } |
| |
| commitOffscreenLayers(); |
| if (mNumClones > 0) { |
| mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); }); |
| } |
| } |
| |
| void SurfaceFlinger::commitOffscreenLayers() { |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { |
| if (layer->clearTransactionFlags(eTransactionNeeded)) { |
| layer->doTransaction(0); |
| layer->commitChildList(); |
| } |
| }); |
| } |
| } |
| |
| void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { |
| for (const auto& [token, displayDevice] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| auto display = displayDevice->getCompositionDisplay(); |
| if (display->includesLayer(layer->getOutputFilter())) { |
| display->editState().dirtyRegion.orSelf(dirty); |
| } |
| } |
| } |
| |
| bool SurfaceFlinger::latchBuffers() { |
| ATRACE_CALL(); |
| |
| const nsecs_t latchTime = systemTime(); |
| |
| bool visibleRegions = false; |
| bool frameQueued = false; |
| bool newDataLatched = false; |
| |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); |
| |
| // Store the set of layers that need updates. This set must not change as |
| // buffers are being latched, as this could result in a deadlock. |
| // Example: Two producers share the same command stream and: |
| // 1.) Layer 0 is latched |
| // 2.) Layer 0 gets a new frame |
| // 2.) Layer 1 gets a new frame |
| // 3.) Layer 1 is latched. |
| // Display is now waiting on Layer 1's frame, which is behind layer 0's |
| // second frame. But layer 0's second frame could be waiting on display. |
| mDrawingState.traverse([&](Layer* layer) { |
| if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) { |
| const uint32_t flags = layer->doTransaction(0); |
| if (flags & Layer::eVisibleRegion) { |
| mVisibleRegionsDirty = true; |
| } |
| } |
| |
| if (layer->hasReadyFrame()) { |
| frameQueued = true; |
| if (layer->shouldPresentNow(expectedPresentTime)) { |
| mLayersWithQueuedFrames.emplace(layer); |
| } else { |
| ATRACE_NAME("!layer->shouldPresentNow()"); |
| layer->useEmptyDamage(); |
| } |
| } else { |
| layer->useEmptyDamage(); |
| } |
| }); |
| mForceTransactionDisplayChange = false; |
| |
| // The client can continue submitting buffers for offscreen layers, but they will not |
| // be shown on screen. Therefore, we need to latch and release buffers of offscreen |
| // layers to ensure dequeueBuffer doesn't block indefinitely. |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, |
| [&](Layer* l) { l->latchAndReleaseBuffer(); }); |
| } |
| |
| if (!mLayersWithQueuedFrames.empty()) { |
| // mStateLock is needed for latchBuffer as LayerRejecter::reject() |
| // writes to Layer current state. See also b/119481871 |
| Mutex::Autolock lock(mStateLock); |
| |
| for (const auto& layer : mLayersWithQueuedFrames) { |
| if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { |
| mLayersPendingRefresh.push_back(layer); |
| newDataLatched = true; |
| } |
| layer->useSurfaceDamage(); |
| } |
| } |
| |
| mVisibleRegionsDirty |= visibleRegions; |
| |
| // If we will need to wake up at some time in the future to deal with a |
| // queued frame that shouldn't be displayed during this vsync period, wake |
| // up during the next vsync period to check again. |
| if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { |
| scheduleCommit(FrameHint::kNone); |
| } |
| |
| // enter boot animation on first buffer latch |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { |
| ALOGI("Enter boot animation"); |
| mBootStage = BootStage::BOOTANIMATION; |
| } |
| |
| if (mNumClones > 0) { |
| mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); |
| } |
| |
| // Only continue with the refresh if there is actually new work to do |
| return !mLayersWithQueuedFrames.empty() && newDataLatched; |
| } |
| |
| status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, |
| const sp<Layer>& layer, const wp<Layer>& parent, |
| bool addToRoot, uint32_t* outTransformHint) { |
| if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) { |
| ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), |
| ISurfaceComposer::MAX_LAYERS); |
| static_cast<void>(mScheduler->schedule([=] { |
| ALOGE("Dumping random sampling of on-screen layers: "); |
| mDrawingState.traverse([&](Layer *layer) { |
| // Aim to dump about 200 layers to avoid totally trashing |
| // logcat. On the other hand, if there really are 4096 layers |
| // something has gone totally wrong its probably the most |
| // useful information in logcat. |
| if (rand() % 20 == 13) { |
| ALOGE("Layer: %s", layer->getName().c_str()); |
| } |
| }); |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| if (rand() % 20 == 13) { |
| ALOGE("Offscreen-layer: %s", offscreenLayer->getName().c_str()); |
| } |
| } |
| })); |
| return NO_MEMORY; |
| } |
| |
| { |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); |
| mCreatedLayers.emplace_back(layer, parent, addToRoot); |
| } |
| |
| layer->updateTransformHint(mActiveDisplayTransformHint); |
| if (outTransformHint) { |
| *outTransformHint = mActiveDisplayTransformHint; |
| } |
| // attach this layer to the client |
| if (client != nullptr) { |
| client->attachLayer(handle, layer); |
| } |
| |
| setTransactionFlags(eTransactionNeeded); |
| return NO_ERROR; |
| } |
| |
| uint32_t SurfaceFlinger::getTransactionFlags() const { |
| return mTransactionFlags; |
| } |
| |
| uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) { |
| return mTransactionFlags.fetch_and(~mask) & mask; |
| } |
| |
| void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule, |
| const sp<IBinder>& applyToken, FrameHint frameHint) { |
| modulateVsync(&VsyncModulator::setTransactionSchedule, schedule, applyToken); |
| |
| if (const bool scheduled = mTransactionFlags.fetch_or(mask) & mask; !scheduled) { |
| scheduleCommit(frameHint); |
| } |
| } |
| |
| bool SurfaceFlinger::stopTransactionProcessing( |
| const std::unordered_set<sp<IBinder>, SpHash<IBinder>>& |
| applyTokensWithUnsignaledTransactions) const { |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { |
| // if we are in LatchUnsignaledConfig::AutoSingleLayer |
| // then we should have only one applyToken for processing. |
| // so we can stop further transactions on this applyToken. |
| return !applyTokensWithUnsignaledTransactions.empty(); |
| } |
| |
| return false; |
| } |
| |
| int SurfaceFlinger::flushUnsignaledPendingTransactionQueues( |
| std::vector<TransactionState>& transactions, |
| std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, |
| std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions) { |
| return flushPendingTransactionQueues(transactions, bufferLayersReadyToPresent, |
| applyTokensWithUnsignaledTransactions, |
| /*tryApplyUnsignaled*/ true); |
| } |
| |
| int SurfaceFlinger::flushPendingTransactionQueues( |
| std::vector<TransactionState>& transactions, |
| std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, |
| std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions, |
| bool tryApplyUnsignaled) { |
| int transactionsPendingBarrier = 0; |
| auto it = mPendingTransactionQueues.begin(); |
| while (it != mPendingTransactionQueues.end()) { |
| auto& [applyToken, transactionQueue] = *it; |
| while (!transactionQueue.empty()) { |
| if (stopTransactionProcessing(applyTokensWithUnsignaledTransactions)) { |
| ATRACE_NAME("stopTransactionProcessing"); |
| break; |
| } |
| |
| auto& transaction = transactionQueue.front(); |
| const auto ready = |
| transactionIsReadyToBeApplied(transaction, |
| transaction.frameTimelineInfo, |
| transaction.isAutoTimestamp, |
| transaction.desiredPresentTime, |
| transaction.originUid, transaction.states, |
| bufferLayersReadyToPresent, transactions.size(), |
| tryApplyUnsignaled); |
| ATRACE_INT("TransactionReadiness", static_cast<int>(ready)); |
| if (ready == TransactionReadiness::NotReady) { |
| setTransactionFlags(eTransactionFlushNeeded); |
| break; |
| } |
| if (ready == TransactionReadiness::NotReadyBarrier) { |
| transactionsPendingBarrier++; |
| setTransactionFlags(eTransactionFlushNeeded); |
| break; |
| } |
| transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { |
| const bool frameNumberChanged = state.bufferData->flags.test( |
| BufferData::BufferDataChange::frameNumberChanged); |
| if (frameNumberChanged) { |
| bufferLayersReadyToPresent[state.surface] = state.bufferData->frameNumber; |
| } else { |
| // Barrier function only used for BBQ which always includes a frame number |
| bufferLayersReadyToPresent[state.surface] = |
| std::numeric_limits<uint64_t>::max(); |
| } |
| }); |
| const bool appliedUnsignaled = (ready == TransactionReadiness::ReadyUnsignaled); |
| if (appliedUnsignaled) { |
| applyTokensWithUnsignaledTransactions.insert(transaction.applyToken); |
| } |
| |
| transactions.emplace_back(std::move(transaction)); |
| transactionQueue.pop(); |
| } |
| |
| if (transactionQueue.empty()) { |
| it = mPendingTransactionQueues.erase(it); |
| mTransactionQueueCV.broadcast(); |
| } else { |
| it = std::next(it, 1); |
| } |
| } |
| return transactionsPendingBarrier; |
| } |
| |
| bool SurfaceFlinger::flushTransactionQueues(int64_t vsyncId) { |
| // to prevent onHandleDestroyed from being called while the lock is held, |
| // we must keep a copy of the transactions (specifically the composer |
| // states) around outside the scope of the lock |
| std::vector<TransactionState> transactions; |
| // Layer handles that have transactions with buffers that are ready to be applied. |
| std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>> bufferLayersReadyToPresent; |
| std::unordered_set<sp<IBinder>, SpHash<IBinder>> applyTokensWithUnsignaledTransactions; |
| { |
| Mutex::Autolock _l(mStateLock); |
| { |
| Mutex::Autolock _l(mQueueLock); |
| |
| int lastTransactionsPendingBarrier = 0; |
| int transactionsPendingBarrier = 0; |
| // First collect transactions from the pending transaction queues. |
| // We are not allowing unsignaled buffers here as we want to |
| // collect all the transactions from applyTokens that are ready first. |
| transactionsPendingBarrier = |
| flushPendingTransactionQueues(transactions, bufferLayersReadyToPresent, |
| applyTokensWithUnsignaledTransactions, /*tryApplyUnsignaled*/ false); |
| |
| // Second, collect transactions from the transaction queue. |
| // Here as well we are not allowing unsignaled buffers for the same |
| // reason as above. |
| while (!mTransactionQueue.empty()) { |
| auto& transaction = mTransactionQueue.front(); |
| const bool pendingTransactions = |
| mPendingTransactionQueues.find(transaction.applyToken) != |
| mPendingTransactionQueues.end(); |
| const auto ready = [&]() REQUIRES(mStateLock) { |
| if (pendingTransactions) { |
| ATRACE_NAME("pendingTransactions"); |
| return TransactionReadiness::NotReady; |
| } |
| |
| return transactionIsReadyToBeApplied(transaction, transaction.frameTimelineInfo, |
| transaction.isAutoTimestamp, |
| transaction.desiredPresentTime, |
| transaction.originUid, transaction.states, |
| bufferLayersReadyToPresent, |
| transactions.size(), |
| /*tryApplyUnsignaled*/ false); |
| }(); |
| ATRACE_INT("TransactionReadiness", static_cast<int>(ready)); |
| if (ready != TransactionReadiness::Ready) { |
| if (ready == TransactionReadiness::NotReadyBarrier) { |
| transactionsPendingBarrier++; |
| } |
| mPendingTransactionQueues[transaction.applyToken].push(std::move(transaction)); |
| } else { |
| transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { |
| const bool frameNumberChanged = state.bufferData->flags.test( |
| BufferData::BufferDataChange::frameNumberChanged); |
| if (frameNumberChanged) { |
| bufferLayersReadyToPresent[state.surface] = state.bufferData->frameNumber; |
| } else { |
| // Barrier function only used for BBQ which always includes a frame number. |
| // This value only used for barrier logic. |
| bufferLayersReadyToPresent[state.surface] = |
| std::numeric_limits<uint64_t>::max(); |
| } |
| }); |
| transactions.emplace_back(std::move(transaction)); |
| } |
| mTransactionQueue.pop_front(); |
| ATRACE_INT("TransactionQueue", mTransactionQueue.size()); |
| } |
| |
| // Transactions with a buffer pending on a barrier may be on a different applyToken |
| // than the transaction which satisfies our barrier. In fact this is the exact use case |
| // that the primitive is designed for. This means we may first process |
| // the barrier dependent transaction, determine it ineligible to complete |
| // and then satisfy in a later inner iteration of flushPendingTransactionQueues. |
| // The barrier dependent transaction was eligible to be presented in this frame |
| // but we would have prevented it without case. To fix this we continually |
| // loop through flushPendingTransactionQueues until we perform an iteration |
| // where the number of transactionsPendingBarrier doesn't change. This way |
| // we can continue to resolve dependency chains of barriers as far as possible. |
| while (lastTransactionsPendingBarrier != transactionsPendingBarrier) { |
| lastTransactionsPendingBarrier = transactionsPendingBarrier; |
| transactionsPendingBarrier = |
| flushPendingTransactionQueues(transactions, bufferLayersReadyToPresent, |
| applyTokensWithUnsignaledTransactions, |
| /*tryApplyUnsignaled*/ false); |
| } |
| |
| // We collected all transactions that could apply without latching unsignaled buffers. |
| // If we are allowing latch unsignaled of some form, now it's the time to go over the |
| // transactions that were not applied and try to apply them unsignaled. |
| if (enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) { |
| flushUnsignaledPendingTransactionQueues(transactions, bufferLayersReadyToPresent, |
| applyTokensWithUnsignaledTransactions); |
| } |
| |
| return applyTransactions(transactions, vsyncId); |
| } |
| } |
| } |
| |
| bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions, |
| int64_t vsyncId) { |
| bool needsTraversal = false; |
| // Now apply all transactions. |
| for (auto& transaction : transactions) { |
| needsTraversal |= |
| applyTransactionState(transaction.frameTimelineInfo, transaction.states, |
| transaction.displays, transaction.flags, |
| transaction.inputWindowCommands, |
| transaction.desiredPresentTime, transaction.isAutoTimestamp, |
| transaction.buffer, transaction.postTime, |
| transaction.permissions, transaction.hasListenerCallbacks, |
| transaction.listenerCallbacks, transaction.originPid, |
| transaction.originUid, transaction.id); |
| if (transaction.transactionCommittedSignal) { |
| mTransactionCommittedSignals.emplace_back( |
| std::move(transaction.transactionCommittedSignal)); |
| } |
| } |
| |
| if (mTransactionTracing) { |
| mTransactionTracing->addCommittedTransactions(transactions, vsyncId); |
| } |
| return needsTraversal; |
| } |
| |
| bool SurfaceFlinger::transactionFlushNeeded() { |
| Mutex::Autolock _l(mQueueLock); |
| return !mPendingTransactionQueues.empty() || !mTransactionQueue.empty(); |
| } |
| |
| bool SurfaceFlinger::frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const { |
| // The amount of time SF can delay a frame if it is considered early based |
| // on the VsyncModulator::VsyncConfig::appWorkDuration |
| constexpr static std::chrono::nanoseconds kEarlyLatchMaxThreshold = 100ms; |
| |
| const auto currentVsyncPeriod = mScheduler->getDisplayStatInfo(systemTime()).vsyncPeriod; |
| const auto earlyLatchVsyncThreshold = currentVsyncPeriod / 2; |
| |
| const auto prediction = mFrameTimeline->getTokenManager()->getPredictionsForToken(vsyncId); |
| if (!prediction.has_value()) { |
| return false; |
| } |
| |
| if (std::abs(prediction->presentTime - expectedPresentTime) >= |
| kEarlyLatchMaxThreshold.count()) { |
| return false; |
| } |
| |
| return prediction->presentTime >= expectedPresentTime && |
| prediction->presentTime - expectedPresentTime >= earlyLatchVsyncThreshold; |
| } |
| bool SurfaceFlinger::shouldLatchUnsignaled(const sp<Layer>& layer, const layer_state_t& state, |
| size_t numStates, size_t totalTXapplied) const { |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) { |
| ALOGV("%s: false (LatchUnsignaledConfig::Disabled)", __func__); |
| return false; |
| } |
| |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Always) { |
| ALOGV("%s: true (LatchUnsignaledConfig::Always)", __func__); |
| return true; |
| } |
| |
| // We only want to latch unsignaled when a single layer is updated in this |
| // transaction (i.e. not a blast sync transaction). |
| if (numStates != 1) { |
| ALOGV("%s: false (numStates=%zu)", __func__, numStates); |
| return false; |
| } |
| |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { |
| if (totalTXapplied > 0) { |
| ALOGV("%s: false (LatchUnsignaledConfig::AutoSingleLayer; totalTXapplied=%zu)", |
| __func__, totalTXapplied); |
| return false; |
| } |
| |
| // We don't want to latch unsignaled if are in early / client composition |
| // as it leads to jank due to RenderEngine waiting for unsignaled buffer |
| // or window animations being slow. |
| const auto isDefaultVsyncConfig = mVsyncModulator->isVsyncConfigDefault(); |
| if (!isDefaultVsyncConfig) { |
| ALOGV("%s: false (LatchUnsignaledConfig::AutoSingleLayer; !isDefaultVsyncConfig)", |
| __func__); |
| return false; |
| } |
| } |
| |
| if (!layer->simpleBufferUpdate(state)) { |
| ALOGV("%s: false (!simpleBufferUpdate)", __func__); |
| return false; |
| } |
| |
| ALOGV("%s: true", __func__); |
| return true; |
| } |
| |
| auto SurfaceFlinger::transactionIsReadyToBeApplied(TransactionState& transaction, |
| const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, |
| uid_t originUid, const Vector<ComposerState>& states, |
| const std::unordered_map< |
| sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, |
| size_t totalTXapplied, bool tryApplyUnsignaled) const -> TransactionReadiness { |
| ATRACE_FORMAT("transactionIsReadyToBeApplied vsyncId: %" PRId64, info.vsyncId); |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); |
| // Do not present if the desiredPresentTime has not passed unless it is more than one second |
| // in the future. We ignore timestamps more than 1 second in the future for stability reasons. |
| if (!isAutoTimestamp && desiredPresentTime >= expectedPresentTime && |
| desiredPresentTime < expectedPresentTime + s2ns(1)) { |
| ATRACE_NAME("not current"); |
| return TransactionReadiness::NotReady; |
| } |
| |
| if (!mScheduler->isVsyncValid(expectedPresentTime, originUid)) { |
| ATRACE_NAME("!isVsyncValid"); |
| return TransactionReadiness::NotReady; |
| } |
| |
| // If the client didn't specify desiredPresentTime, use the vsyncId to determine the expected |
| // present time of this transaction. |
| if (isAutoTimestamp && frameIsEarly(expectedPresentTime, info.vsyncId)) { |
| ATRACE_NAME("frameIsEarly"); |
| return TransactionReadiness::NotReady; |
| } |
| |
| bool fenceUnsignaled = false; |
| auto queueProcessTime = systemTime(); |
| for (const ComposerState& state : states) { |
| const layer_state_t& s = state.state; |
| |
| sp<Layer> layer = nullptr; |
| if (s.surface) { |
| layer = fromHandle(s.surface).promote(); |
| } else if (s.hasBufferChanges()) { |
| ALOGW("Transaction with buffer, but no Layer?"); |
| continue; |
| } |
| if (!layer) { |
| continue; |
| } |
| |
| if (s.hasBufferChanges() && s.bufferData->hasBarrier && |
| ((layer->getDrawingState().frameNumber) < s.bufferData->barrierFrameNumber)) { |
| const bool willApplyBarrierFrame = |
| (bufferLayersReadyToPresent.find(s.surface) != bufferLayersReadyToPresent.end()) && |
| (bufferLayersReadyToPresent.at(s.surface) >= s.bufferData->barrierFrameNumber); |
| if (!willApplyBarrierFrame) { |
| ATRACE_NAME("NotReadyBarrier"); |
| return TransactionReadiness::NotReadyBarrier; |
| } |
| } |
| |
| const bool allowLatchUnsignaled = tryApplyUnsignaled && |
| shouldLatchUnsignaled(layer, s, states.size(), totalTXapplied); |
| ATRACE_FORMAT("%s allowLatchUnsignaled=%s", layer->getName().c_str(), |
| allowLatchUnsignaled ? "true" : "false"); |
| |
| const bool acquireFenceChanged = s.bufferData && |
| s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && |
| s.bufferData->acquireFence; |
| fenceUnsignaled = fenceUnsignaled || |
| (acquireFenceChanged && |
| s.bufferData->acquireFence->getStatus() == Fence::Status::Unsignaled); |
| |
| if (fenceUnsignaled && !allowLatchUnsignaled) { |
| if (!transaction.sentFenceTimeoutWarning && |
| queueProcessTime - transaction.queueTime > std::chrono::nanoseconds(4s).count()) { |
| transaction.sentFenceTimeoutWarning = true; |
| auto listener = s.bufferData->releaseBufferListener; |
| if (listener) { |
| listener->onTransactionQueueStalled(); |
| } |
| } |
| |
| ATRACE_NAME("fence unsignaled"); |
| return TransactionReadiness::NotReady; |
| } |
| |
| if (s.hasBufferChanges()) { |
| // If backpressure is enabled and we already have a buffer to commit, keep the |
| // transaction in the queue. |
| const bool hasPendingBuffer = bufferLayersReadyToPresent.find(s.surface) != |
| bufferLayersReadyToPresent.end(); |
| if (layer->backpressureEnabled() && hasPendingBuffer && isAutoTimestamp) { |
| ATRACE_NAME("hasPendingBuffer"); |
| return TransactionReadiness::NotReady; |
| } |
| } |
| } |
| return fenceUnsignaled ? TransactionReadiness::ReadyUnsignaled : TransactionReadiness::Ready; |
| } |
| |
| void SurfaceFlinger::queueTransaction(TransactionState& state) { |
| state.queueTime = systemTime(); |
| |
| Mutex::Autolock lock(mQueueLock); |
| |
| // Generate a CountDownLatch pending state if this is a synchronous transaction. |
| if ((state.flags & eSynchronous) || state.inputWindowCommands.syncInputWindows) { |
| state.transactionCommittedSignal = std::make_shared<CountDownLatch>( |
| (state.inputWindowCommands.syncInputWindows |
| ? (CountDownLatch::eSyncInputWindows | CountDownLatch::eSyncTransaction) |
| : CountDownLatch::eSyncTransaction)); |
| } |
| |
| mTransactionQueue.emplace_back(state); |
| ATRACE_INT("TransactionQueue", mTransactionQueue.size()); |
| |
| const auto schedule = [](uint32_t flags) { |
| if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; |
| if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; |
| return TransactionSchedule::Late; |
| }(state.flags); |
| |
| const auto frameHint = state.isFrameActive() ? FrameHint::kActive : FrameHint::kNone; |
| |
| setTransactionFlags(eTransactionFlushNeeded, schedule, state.applyToken, frameHint); |
| } |
| |
| void SurfaceFlinger::waitForSynchronousTransaction( |
| const CountDownLatch& transactionCommittedSignal) { |
| // applyTransactionState is called on the main SF thread. While a given process may wish |
| // to wait on synchronous transactions, the main SF thread should apply the transaction and |
| // set the value to notify this after committed. |
| if (!transactionCommittedSignal.wait_until( |
| std::chrono::nanoseconds(mAnimationTransactionTimeout))) { |
| ALOGE("setTransactionState timed out!"); |
| } |
| } |
| |
| void SurfaceFlinger::signalSynchronousTransactions(const uint32_t flag) { |
| for (auto it = mTransactionCommittedSignals.begin(); |
| it != mTransactionCommittedSignals.end();) { |
| if ((*it)->countDown(flag)) { |
| it = mTransactionCommittedSignals.erase(it); |
| } else { |
| it++; |
| } |
| } |
| } |
| |
| status_t SurfaceFlinger::setTransactionState( |
| const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& states, |
| const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, |
| const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, |
| bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) { |
| ATRACE_CALL(); |
| |
| uint32_t permissions = |
| callingThreadHasUnscopedSurfaceFlingerAccess() ? |
| layer_state_t::Permission::ACCESS_SURFACE_FLINGER : 0; |
| // Avoid checking for rotation permissions if the caller already has ACCESS_SURFACE_FLINGER |
| // permissions. |
| if ((permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) || |
| callingThreadHasRotateSurfaceFlingerAccess()) { |
| permissions |= layer_state_t::Permission::ROTATE_SURFACE_FLINGER; |
| } |
| |
| if (callingThreadHasInternalSystemWindowAccess()) { |
| permissions |= layer_state_t::Permission::INTERNAL_SYSTEM_WINDOW; |
| } |
| |
| if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) && |
| (flags & (eEarlyWakeupStart | eEarlyWakeupEnd))) { |
| ALOGE("Only WindowManager is allowed to use eEarlyWakeup[Start|End] flags"); |
| flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); |
| } |
| |
| const int64_t postTime = systemTime(); |
| |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int originPid = ipc->getCallingPid(); |
| const int originUid = ipc->getCallingUid(); |
| TransactionState state{frameTimelineInfo, states, |
| displays, flags, |
| applyToken, inputWindowCommands, |
| desiredPresentTime, isAutoTimestamp, |
| uncacheBuffer, postTime, |
| permissions, hasListenerCallbacks, |
| listenerCallbacks, originPid, |
| originUid, transactionId}; |
| |
| // Check for incoming buffer updates and increment the pending buffer count. |
| state.traverseStatesWithBuffers([&](const layer_state_t& state) { |
| mBufferCountTracker.increment(state.surface->localBinder()); |
| }); |
| |
| if (mTransactionTracing) { |
| mTransactionTracing->addQueuedTransaction(state); |
| } |
| queueTransaction(state); |
| |
| // Check the pending state to make sure the transaction is synchronous. |
| if (state.transactionCommittedSignal) { |
| waitForSynchronousTransaction(*state.transactionCommittedSignal); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, |
| Vector<ComposerState>& states, |
| Vector<DisplayState>& displays, uint32_t flags, |
| const InputWindowCommands& inputWindowCommands, |
| const int64_t desiredPresentTime, bool isAutoTimestamp, |
| const client_cache_t& uncacheBuffer, |
| const int64_t postTime, uint32_t permissions, |
| bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, |
| int originPid, int originUid, uint64_t transactionId) { |
| uint32_t transactionFlags = 0; |
| for (DisplayState& display : displays) { |
| display.sanitize(permissions); |
| transactionFlags |= setDisplayStateLocked(display); |
| } |
| |
| // start and end registration for listeners w/ no surface so they can get their callback. Note |
| // that listeners with SurfaceControls will start registration during setClientStateLocked |
| // below. |
| for (const auto& listener : listenerCallbacks) { |
| mTransactionCallbackInvoker.addEmptyTransaction(listener); |
| } |
| |
| uint32_t clientStateFlags = 0; |
| for (int i = 0; i < states.size(); i++) { |
| ComposerState& state = states.editItemAt(i); |
| clientStateFlags |= setClientStateLocked(frameTimelineInfo, state, desiredPresentTime, |
| isAutoTimestamp, postTime, permissions); |
| if ((flags & eAnimation) && state.state.surface) { |
| if (const auto layer = fromHandle(state.state.surface).promote()) { |
| using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType; |
| mScheduler->recordLayerHistory(layer.get(), |
| isAutoTimestamp ? 0 : desiredPresentTime, |
| LayerUpdateType::AnimationTX); |
| } |
| } |
| } |
| |
| transactionFlags |= clientStateFlags; |
| |
| if (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) { |
| transactionFlags |= addInputWindowCommands(inputWindowCommands); |
| } else if (!inputWindowCommands.empty()) { |
| ALOGE("Only privileged callers are allowed to send input commands."); |
| } |
| |
| if (uncacheBuffer.isValid()) { |
| ClientCache::getInstance().erase(uncacheBuffer); |
| } |
| |
| // If a synchronous transaction is explicitly requested without any changes, force a transaction |
| // anyway. This can be used as a flush mechanism for previous async transactions. |
| // Empty animation transaction can be used to simulate back-pressure, so also force a |
| // transaction for empty animation transactions. |
| if (transactionFlags == 0 && |
| ((flags & eSynchronous) || (flags & eAnimation))) { |
| transactionFlags = eTransactionNeeded; |
| } |
| |
| bool needsTraversal = false; |
| if (transactionFlags) { |
| if (mInterceptor->isEnabled()) { |
| mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags, |
| originPid, originUid, transactionId); |
| } |
| |
| // We are on the main thread, we are about to preform a traversal. Clear the traversal bit |
| // so we don't have to wake up again next frame to preform an unnecessary traversal. |
| if (transactionFlags & eTraversalNeeded) { |
| transactionFlags = transactionFlags & (~eTraversalNeeded); |
| needsTraversal = true; |
| } |
| if (transactionFlags) { |
| setTransactionFlags(transactionFlags); |
| } |
| |
| if (flags & eAnimation) { |
| mAnimTransactionPending = true; |
| } |
| } |
| |
| return needsTraversal; |
| } |
| |
| uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { |
| const ssize_t index = mCurrentState.displays.indexOfKey(s.token); |
| if (index < 0) return 0; |
| |
| uint32_t flags = 0; |
| DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); |
| |
| const uint32_t what = s.what; |
| if (what & DisplayState::eSurfaceChanged) { |
| if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { |
| state.surface = s.surface; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eLayerStackChanged) { |
| if (state.layerStack != s.layerStack) { |
| state.layerStack = s.layerStack; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eFlagsChanged) { |
| if (state.flags != s.flags) { |
| state.flags = s.flags; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eDisplayProjectionChanged) { |
| if (state.orientation != s.orientation) { |
| state.orientation = s.orientation; |
| flags |= eDisplayTransactionNeeded; |
| } |
| if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { |
| state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; |
| flags |= eDisplayTransactionNeeded; |
| } |
| if (state.layerStackSpaceRect != s.layerStackSpaceRect) { |
| state.layerStackSpaceRect = s.layerStackSpaceRect; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eDisplaySizeChanged) { |
| if (state.width != s.width) { |
| state.width = s.width; |
| flags |= eDisplayTransactionNeeded; |
| } |
| if (state.height != s.height) { |
| state.height = s.height; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| |
| return flags; |
| } |
| |
| bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && |
| (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) |
| : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { |
| return false; |
| } |
| return true; |
| } |
| |
| uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo, |
| ComposerState& composerState, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| int64_t postTime, uint32_t permissions) { |
| layer_state_t& s = composerState.state; |
| s.sanitize(permissions); |
| |
| std::vector<ListenerCallbacks> filteredListeners; |
| for (auto& listener : s.listeners) { |
| // Starts a registration but separates the callback ids according to callback type. This |
| // allows the callback invoker to send on latch callbacks earlier. |
| // note that startRegistration will not re-register if the listener has |
| // already be registered for a prior surface control |
| |
| ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); |
| if (!onCommitCallbacks.callbackIds.empty()) { |
| filteredListeners.push_back(onCommitCallbacks); |
| } |
| |
| ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); |
| if (!onCompleteCallbacks.callbackIds.empty()) { |
| filteredListeners.push_back(onCompleteCallbacks); |
| } |
| } |
| |
| const uint64_t what = s.what; |
| uint32_t flags = 0; |
| sp<Layer> layer = nullptr; |
| if (s.surface) { |
| layer = fromHandle(s.surface).promote(); |
| } else { |
| // The client may provide us a null handle. Treat it as if the layer was removed. |
| ALOGW("Attempt to set client state with a null layer handle"); |
| } |
| if (layer == nullptr) { |
| for (auto& [listener, callbackIds] : s.listeners) { |
| mTransactionCallbackInvoker.registerUnpresentedCallbackHandle( |
| new CallbackHandle(listener, callbackIds, s.surface)); |
| } |
| return 0; |
| } |
| |
| // Only set by BLAST adapter layers |
| if (what & layer_state_t::eProducerDisconnect) { |
| layer->onDisconnect(); |
| } |
| |
| if (what & layer_state_t::ePositionChanged) { |
| if (layer->setPosition(s.x, s.y)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eLayerChanged) { |
| // NOTE: index needs to be calculated before we update the state |
| const auto& p = layer->getParent(); |
| if (p == nullptr) { |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); |
| if (layer->setLayer(s.z) && idx >= 0) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(layer); |
| // we need traversal (state changed) |
| // AND transaction (list changed) |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } else { |
| if (p->setChildLayer(layer, s.z)) { |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } |
| } |
| if (what & layer_state_t::eRelativeLayerChanged) { |
| // NOTE: index needs to be calculated before we update the state |
| const auto& p = layer->getParent(); |
| const auto& relativeHandle = s.relativeLayerSurfaceControl ? |
| s.relativeLayerSurfaceControl->getHandle() : nullptr; |
| if (p == nullptr) { |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); |
| if (layer->setRelativeLayer(relativeHandle, s.z) && |
| idx >= 0) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(layer); |
| // we need traversal (state changed) |
| // AND transaction (list changed) |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } else { |
| if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } |
| } |
| if (what & layer_state_t::eSizeChanged) { |
| if (layer->setSize(s.w, s.h)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eAlphaChanged) { |
| if (layer->setAlpha(s.alpha)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eColorChanged) { |
| if (layer->setColor(s.color)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eColorTransformChanged) { |
| if (layer->setColorTransform(s.colorTransform)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eBackgroundColorChanged) { |
| if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eMatrixChanged) { |
| if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eTransparentRegionChanged) { |
| if (layer->setTransparentRegionHint(s.transparentRegion)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eFlagsChanged) { |
| if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eCornerRadiusChanged) { |
| if (layer->setCornerRadius(s.cornerRadius)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { |
| if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eBlurRegionsChanged) { |
| if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eLayerStackChanged) { |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); |
| // We only allow setting layer stacks for top level layers, |
| // everything else inherits layer stack from its parent. |
| if (layer->hasParent()) { |
| ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", |
| layer->getDebugName()); |
| } else if (idx < 0) { |
| ALOGE("Attempt to set layer stack on layer without parent (%s) that " |
| "that also does not appear in the top level layer list. Something" |
| " has gone wrong.", |
| layer->getDebugName()); |
| } else if (layer->setLayerStack(s.layerStack)) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(layer); |
| // we need traversal (state changed) |
| // AND transaction (list changed) |
| flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; |
| } |
| } |
| if (what & layer_state_t::eTransformChanged) { |
| if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eCropChanged) { |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eDataspaceChanged) { |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eHdrMetadataChanged) { |
| if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eSurfaceDamageRegionChanged) { |
| if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eApiChanged) { |
| if (layer->setApi(s.api)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eSidebandStreamChanged) { |
| if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eInputInfoChanged) { |
| layer->setInputInfo(*s.windowInfoHandle->getInfo()); |
| flags |= eTraversalNeeded; |
| } |
| std::optional<nsecs_t> dequeueBufferTimestamp; |
| if (what & layer_state_t::eMetadataChanged) { |
| dequeueBufferTimestamp = s.metadata.getInt64(METADATA_DEQUEUE_TIME); |
| |
| if (const int32_t gameMode = s.metadata.getInt32(METADATA_GAME_MODE, -1); gameMode != -1) { |
| // The transaction will be received on the Task layer and needs to be applied to all |
| // child layers. Child layers that are added at a later point will obtain the game mode |
| // info through addChild(). |
| layer->setGameModeForTree(static_cast<GameMode>(gameMode)); |
| } |
| |
| if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eColorSpaceAgnosticChanged) { |
| if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eShadowRadiusChanged) { |
| if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eFrameRateSelectionPriority) { |
| if (layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eFrameRateChanged) { |
| const auto compatibility = |
| Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); |
| const auto strategy = |
| Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); |
| |
| if (layer->setFrameRate( |
| Layer::FrameRate(Fps::fromValue(s.frameRate), compatibility, strategy))) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eFixedTransformHintChanged) { |
| if (layer->setFixedTransformHint(s.fixedTransformHint)) { |
| flags |= eTraversalNeeded | eTransformHintUpdateNeeded; |
| } |
| } |
| if (what & layer_state_t::eAutoRefreshChanged) { |
| layer->setAutoRefresh(s.autoRefresh); |
| } |
| if (what & layer_state_t::eDimmingEnabledChanged) { |
| if (layer->setDimmingEnabled(s.dimmingEnabled)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eTrustedOverlayChanged) { |
| if (layer->setTrustedOverlay(s.isTrustedOverlay)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eStretchChanged) { |
| if (layer->setStretchEffect(s.stretchEffect)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eBufferCropChanged) { |
| if (layer->setBufferCrop(s.bufferCrop)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eDestinationFrameChanged) { |
| if (layer->setDestinationFrame(s.destinationFrame)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eDropInputModeChanged) { |
| if (layer->setDropInputMode(s.dropInputMode)) { |
| flags |= eTraversalNeeded; |
| mInputInfoChanged = true; |
| } |
| } |
| // This has to happen after we reparent children because when we reparent to null we remove |
| // child layers from current state and remove its relative z. If the children are reparented in |
| // the same transaction, then we have to make sure we reparent the children first so we do not |
| // lose its relative z order. |
| if (what & layer_state_t::eReparent) { |
| bool hadParent = layer->hasParent(); |
| auto parentHandle = (s.parentSurfaceControlForChild) |
| ? s.parentSurfaceControlForChild->getHandle() |
| : nullptr; |
| if (layer->reparent(parentHandle)) { |
| if (!hadParent) { |
| layer->setIsAtRoot(false); |
| mCurrentState.layersSortedByZ.remove(layer); |
| } |
| flags |= eTransactionNeeded | eTraversalNeeded; |
| } |
| } |
| std::vector<sp<CallbackHandle>> callbackHandles; |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { |
| for (auto& [listener, callbackIds] : filteredListeners) { |
| callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); |
| } |
| } |
| |
| if (what & layer_state_t::eBufferChanged) { |
| std::shared_ptr<renderengine::ExternalTexture> buffer = |
| getExternalTextureFromBufferData(*s.bufferData, layer->getDebugName()); |
| if (layer->setBuffer(buffer, *s.bufferData, postTime, desiredPresentTime, isAutoTimestamp, |
| dequeueBufferTimestamp, frameTimelineInfo)) { |
| flags |= eTraversalNeeded; |
| } |
| } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { |
| layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); |
| } |
| |
| if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; |
| // Do not put anything that updates layer state or modifies flags after |
| // setTransactionCompletedListener |
| return flags; |
| } |
| |
| uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { |
| bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); |
| return hasChanges ? eTraversalNeeded : 0; |
| } |
| |
| status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args, |
| const sp<IBinder>& mirrorFromHandle, sp<IBinder>* outHandle, |
| int32_t* outLayerId) { |
| if (!mirrorFromHandle) { |
| return NAME_NOT_FOUND; |
| } |
| |
| sp<Layer> mirrorLayer; |
| sp<Layer> mirrorFrom; |
| { |
| Mutex::Autolock _l(mStateLock); |
| mirrorFrom = fromHandle(mirrorFromHandle).promote(); |
| if (!mirrorFrom) { |
| return NAME_NOT_FOUND; |
| } |
| status_t result = createContainerLayer(args, outHandle, &mirrorLayer); |
| if (result != NO_ERROR) { |
| return result; |
| } |
| |
| mirrorLayer->setClonedChild(mirrorFrom->createClone()); |
| } |
| |
| *outLayerId = mirrorLayer->sequence; |
| if (mTransactionTracing) { |
| mTransactionTracing->onMirrorLayerAdded((*outHandle)->localBinder(), mirrorLayer->sequence, |
| args.name, mirrorFrom->sequence); |
| } |
| return addClientLayer(args.client, *outHandle, mirrorLayer /* layer */, nullptr /* parent */, |
| false /* addToRoot */, nullptr /* outTransformHint */); |
| } |
| |
| status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, |
| const sp<IBinder>& parentHandle, int32_t* outLayerId, |
| const sp<Layer>& parentLayer, uint32_t* outTransformHint) { |
| ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr, |
| "Expected only one of parentLayer or parentHandle to be non-null. " |
| "Programmer error?"); |
| |
| status_t result = NO_ERROR; |
| |
| sp<Layer> layer; |
| |
| switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) { |
| case ISurfaceComposerClient::eFXSurfaceBufferQueue: |
| case ISurfaceComposerClient::eFXSurfaceBufferState: { |
| result = createBufferStateLayer(args, outHandle, &layer); |
| std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); |
| if (pendingBufferCounter) { |
| std::string counterName = layer->getPendingBufferCounterName(); |
| mBufferCountTracker.add((*outHandle)->localBinder(), counterName, |
| pendingBufferCounter); |
| } |
| } break; |
| case ISurfaceComposerClient::eFXSurfaceEffect: |
| result = createEffectLayer(args, outHandle, &layer); |
| break; |
| case ISurfaceComposerClient::eFXSurfaceContainer: |
| result = createContainerLayer(args, outHandle, &layer); |
| break; |
| default: |
| result = BAD_VALUE; |
| break; |
| } |
| |
| if (result != NO_ERROR) { |
| return result; |
| } |
| |
| bool addToRoot = args.addToRoot && callingThreadHasUnscopedSurfaceFlingerAccess(); |
| wp<Layer> parent(parentHandle != nullptr ? fromHandle(parentHandle) : parentLayer); |
| if (parentHandle != nullptr && parent == nullptr) { |
| ALOGE("Invalid parent handle %p.", parentHandle.get()); |
| addToRoot = false; |
| } |
| if (parentLayer != nullptr) { |
| addToRoot = false; |
| } |
| |
| int parentId = -1; |
| // We can safely promote the layer in binder thread because we have a strong reference |
| // to the layer's handle inside this scope or we were passed in a sp reference to the layer. |
| sp<Layer> parentSp = parent.promote(); |
| if (parentSp != nullptr) { |
| parentId = parentSp->getSequence(); |
| } |
| if (mTransactionTracing) { |
| mTransactionTracing->onLayerAdded((*outHandle)->localBinder(), layer->sequence, args.name, |
| args.flags, parentId); |
| } |
| |
| result = addClientLayer(args.client, *outHandle, layer, parent, addToRoot, outTransformHint); |
| if (result != NO_ERROR) { |
| return result; |
| } |
| |
| *outLayerId = layer->sequence; |
| return result; |
| } |
| |
| status_t SurfaceFlinger::createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format, |
| sp<IBinder>* handle, |
| sp<IGraphicBufferProducer>* gbp, |
| sp<Layer>* outLayer) { |
| // initialize the surfaces |
| switch (format) { |
| case PIXEL_FORMAT_TRANSPARENT: |
| case PIXEL_FORMAT_TRANSLUCENT: |
| format = PIXEL_FORMAT_RGBA_8888; |
| break; |
| case PIXEL_FORMAT_OPAQUE: |
| format = PIXEL_FORMAT_RGBX_8888; |
| break; |
| } |
| |
| sp<BufferQueueLayer> layer; |
| args.textureName = getNewTexture(); |
| { |
| // Grab the SF state lock during this since it's the only safe way to access |
| // RenderEngine when creating a BufferLayerConsumer |
| // TODO: Check if this lock is still needed here |
| Mutex::Autolock lock(mStateLock); |
| layer = getFactory().createBufferQueueLayer(args); |
| } |
| |
| status_t err = layer->setDefaultBufferProperties(0, 0, format); |
| if (err == NO_ERROR) { |
| *handle = layer->getHandle(); |
| *gbp = layer->getProducer(); |
| *outLayer = layer; |
| } |
| |
| ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); |
| return err; |
| } |
| |
| status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle, |
| sp<Layer>* outLayer) { |
| args.textureName = getNewTexture(); |
| *outLayer = getFactory().createBufferStateLayer(args); |
| *handle = (*outLayer)->getHandle(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle, |
| sp<Layer>* outLayer) { |
| *outLayer = getFactory().createEffectLayer(args); |
| *handle = (*outLayer)->getHandle(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::createContainerLayer(const LayerCreationArgs& args, sp<IBinder>* handle, |
| sp<Layer>* outLayer) { |
| *outLayer = getFactory().createContainerLayer(args); |
| *handle = (*outLayer)->getHandle(); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { |
| mLayersPendingRemoval.add(layer); |
| mLayersRemoved = true; |
| setTransactionFlags(eTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer) { |
| Mutex::Autolock lock(mStateLock); |
| markLayerPendingRemovalLocked(layer); |
| mBufferCountTracker.remove(handle); |
| layer.clear(); |
| if (mTransactionTracing) { |
| mTransactionTracing->onHandleRemoved(handle); |
| } |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| void SurfaceFlinger::onInitializeDisplays() { |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display) return; |
| |
| const sp<IBinder> token = display->getDisplayToken().promote(); |
| LOG_ALWAYS_FATAL_IF(token == nullptr); |
| |
| // reset screen orientation and use primary layer stack |
| Vector<ComposerState> state; |
| Vector<DisplayState> displays; |
| DisplayState d; |
| d.what = DisplayState::eDisplayProjectionChanged | |
| DisplayState::eLayerStackChanged; |
| d.token = token; |
| d.layerStack = ui::DEFAULT_LAYER_STACK; |
| d.orientation = ui::ROTATION_0; |
| d.orientedDisplaySpaceRect.makeInvalid(); |
| d.layerStackSpaceRect.makeInvalid(); |
| d.width = 0; |
| d.height = 0; |
| displays.add(d); |
| |
| nsecs_t now = systemTime(); |
| |
| int64_t transactionId = (((int64_t)mPid) << 32) | mUniqueTransactionId++; |
| // It should be on the main thread, apply it directly. |
| applyTransactionState(FrameTimelineInfo{}, state, displays, 0, mInputWindowCommands, |
| /* desiredPresentTime */ now, true, {}, /* postTime */ now, true, false, |
| {}, mPid, getuid(), transactionId); |
| |
| setPowerModeInternal(display, hal::PowerMode::ON); |
| const nsecs_t vsyncPeriod = display->refreshRateConfigs().getActiveMode()->getVsyncPeriod(); |
| mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); |
| mActiveDisplayTransformHint = display->getTransformHint(); |
| // Use phase of 0 since phase is not known. |
| // Use latency of 0, which will snap to the ideal latency. |
| DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; |
| setCompositorTimingSnapped(stats, 0); |
| } |
| |
| void SurfaceFlinger::initializeDisplays() { |
| // Async since we may be called from the main thread. |
| static_cast<void>( |
| mScheduler->schedule([this]() FTL_FAKE_GUARD(mStateLock) { onInitializeDisplays(); })); |
| } |
| |
| void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { |
| if (display->isVirtual()) { |
| ALOGE("%s: Invalid operation on virtual display", __func__); |
| return; |
| } |
| |
| const auto displayId = display->getPhysicalId(); |
| ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); |
| |
| std::optional<hal::PowerMode> currentMode = display->getPowerMode(); |
| if (currentMode.has_value() && mode == *currentMode) { |
| return; |
| } |
| |
| const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayToken); |
| if (activeDisplay != display && display->isInternal() && activeDisplay && |
| activeDisplay->isPoweredOn()) { |
| ALOGW("Trying to change power mode on non active display while the active display is ON"); |
| } |
| |
| display->setPowerMode(mode); |
| |
| if (mInterceptor->isEnabled()) { |
| mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode)); |
| } |
| const auto refreshRate = display->refreshRateConfigs().getActiveMode()->getFps(); |
| if (!currentMode || *currentMode == hal::PowerMode::OFF) { |
| // Turn on the display |
| if (display->isInternal() && (!activeDisplay || !activeDisplay->isPoweredOn())) { |
| onActiveDisplayChangedLocked(display); |
| } |
| // Keep uclamp in a separate syscall and set it before changing to RT due to b/190237315. |
| // We can merge the syscall later. |
| if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) { |
| ALOGW("Couldn't set uclamp.min on display on: %s\n", strerror(errno)); |
| } |
| if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) { |
| ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno)); |
| } |
| getHwComposer().setPowerMode(displayId, mode); |
| if (isDisplayActiveLocked(display) && mode != hal::PowerMode::DOZE_SUSPEND) { |
| setHWCVsyncEnabled(displayId, mHWCVsyncPendingState); |
| mScheduler->onScreenAcquired(mAppConnectionHandle); |
| mScheduler->resyncToHardwareVsync(true, refreshRate); |
| } |
| |
| mVisibleRegionsDirty = true; |
| mHasPoweredOff = true; |
| scheduleComposite(FrameHint::kActive); |
| } else if (mode == hal::PowerMode::OFF) { |
| // Turn off the display |
| if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) { |
| ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno)); |
| } |
| if (SurfaceFlinger::setSchedAttr(false) != NO_ERROR) { |
| ALOGW("Couldn't set uclamp.min on display off: %s\n", strerror(errno)); |
| } |
| if (isDisplayActiveLocked(display) && *currentMode != hal::PowerMode::DOZE_SUSPEND) { |
| mScheduler->disableHardwareVsync(true); |
| mScheduler->onScreenReleased(mAppConnectionHandle); |
| } |
| |
| // Make sure HWVsync is disabled before turning off the display |
| setHWCVsyncEnabled(displayId, hal::Vsync::DISABLE); |
| |
| getHwComposer().setPowerMode(displayId, mode); |
| mVisibleRegionsDirty = true; |
| // from this point on, SF will stop drawing on this display |
| } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { |
| // Update display while dozing |
| getHwComposer().setPowerMode(displayId, mode); |
| if (isDisplayActiveLocked(display) && *currentMode == hal::PowerMode::DOZE_SUSPEND) { |
| mScheduler->onScreenAcquired(mAppConnectionHandle); |
| mScheduler->resyncToHardwareVsync(true, refreshRate); |
| } |
| } else if (mode == hal::PowerMode::DOZE_SUSPEND) { |
| // Leave display going to doze |
| if (isDisplayActiveLocked(display)) { |
| mScheduler->disableHardwareVsync(true); |
| mScheduler->onScreenReleased(mAppConnectionHandle); |
| } |
| getHwComposer().setPowerMode(displayId, mode); |
| } else { |
| ALOGE("Attempting to set unknown power mode: %d\n", mode); |
| getHwComposer().setPowerMode(displayId, mode); |
| } |
| |
| if (isDisplayActiveLocked(display)) { |
| mTimeStats->setPowerMode(mode); |
| mRefreshRateStats->setPowerMode(mode); |
| mScheduler->setDisplayPowerMode(mode); |
| } |
| |
| ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); |
| } |
| |
| void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { |
| auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("Attempt to set power mode %d for invalid display token %p", mode, |
| displayToken.get()); |
| } else if (display->isVirtual()) { |
| ALOGW("Attempt to set power mode %d for virtual display", mode); |
| } else { |
| setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); |
| } |
| }); |
| |
| future.wait(); |
| } |
| |
| status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { |
| std::string result; |
| |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| |
| if ((uid != AID_SHELL) && |
| !PermissionCache::checkPermission(sDump, pid, uid)) { |
| StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", |
| pid, uid); |
| } else { |
| static const std::unordered_map<std::string, Dumper> dumpers = { |
| {"--comp-displays"s, dumper(&SurfaceFlinger::dumpCompositionDisplays)}, |
| {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, |
| {"--displays"s, dumper(&SurfaceFlinger::dumpDisplays)}, |
| {"--dispsync"s, dumper([this](std::string& s) { mScheduler->dumpVsync(s); })}, |
| {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, |
| {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, |
| {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, |
| {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, |
| {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, |
| {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, |
| {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, |
| {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, |
| {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, |
| {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, |
| }; |
| |
| const auto flag = args.empty() ? ""s : std::string(String8(args[0])); |
| |
| // Traversal of drawing state must happen on the main thread. |
| // Otherwise, SortedVector may have shared ownership during concurrent |
| // traversals, which can result in use-after-frees. |
| std::string compositionLayers; |
| mScheduler |
| ->schedule([&] { |
| StringAppendF(&compositionLayers, "Composition layers\n"); |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| auto* compositionState = layer->getCompositionState(); |
| if (!compositionState || !compositionState->isVisible) return; |
| |
| android::base::StringAppendF(&compositionLayers, "* Layer %p (%s)\n", layer, |
| layer->getDebugName() ? layer->getDebugName() |
| : "<unknown>"); |
| compositionState->dump(compositionLayers); |
| }); |
| }) |
| .get(); |
| |
| bool dumpLayers = true; |
| { |
| TimedLock lock(mStateLock, s2ns(1), __func__); |
| if (!lock.locked()) { |
| StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", |
| strerror(-lock.status), lock.status); |
| } |
| |
| if (const auto it = dumpers.find(flag); it != dumpers.end()) { |
| (it->second)(args, asProto, result); |
| dumpLayers = false; |
| } else if (!asProto) { |
| dumpAllLocked(args, compositionLayers, result); |
| } |
| } |
| |
| if (dumpLayers) { |
| LayersTraceFileProto traceFileProto = mLayerTracing.createTraceFileProto(); |
| LayersTraceProto* layersTrace = traceFileProto.add_entry(); |
| LayersProto layersProto = dumpProtoFromMainThread(); |
| layersTrace->mutable_layers()->Swap(&layersProto); |
| dumpDisplayProto(*layersTrace); |
| |
| if (asProto) { |
| result.append(traceFileProto.SerializeAsString()); |
| } else { |
| // Dump info that we need to access from the main thread |
| const auto layerTree = LayerProtoParser::generateLayerTree(layersTrace->layers()); |
| result.append(LayerProtoParser::layerTreeToString(layerTree)); |
| result.append("\n"); |
| dumpOffscreenLayers(result); |
| } |
| } |
| } |
| write(fd, result.c_str(), result.size()); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { |
| if (asProto) { |
| mLayerTracing.writeToFile(); |
| if (mTransactionTracing) { |
| mTransactionTracing->writeToFile(); |
| } |
| } |
| |
| return doDump(fd, DumpArgs(), asProto); |
| } |
| |
| void SurfaceFlinger::listLayersLocked(std::string& result) const { |
| mCurrentState.traverseInZOrder( |
| [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); |
| } |
| |
| void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { |
| StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); |
| |
| if (args.size() > 1) { |
| const auto name = String8(args[1]); |
| mCurrentState.traverseInZOrder([&](Layer* layer) { |
| if (layer->getName() == name.string()) { |
| layer->dumpFrameStats(result); |
| } |
| }); |
| } else { |
| mAnimFrameTracker.dumpStats(result); |
| } |
| } |
| |
| void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { |
| const bool clearAll = args.size() < 2; |
| const auto name = clearAll ? String8() : String8(args[1]); |
| |
| mCurrentState.traverse([&](Layer* layer) { |
| if (clearAll || layer->getName() == name.string()) { |
| layer->clearFrameStats(); |
| } |
| }); |
| |
| mAnimFrameTracker.clearStats(); |
| } |
| |
| void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { |
| mTimeStats->parseArgs(asProto, args, result); |
| } |
| |
| void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { |
| mFrameTimeline->parseArgs(args, result); |
| } |
| |
| void SurfaceFlinger::logFrameStats() { |
| mDrawingState.traverse([&](Layer* layer) { |
| layer->logFrameStats(); |
| }); |
| |
| mAnimFrameTracker.logAndResetStats("<win-anim>"); |
| } |
| |
| void SurfaceFlinger::appendSfConfigString(std::string& result) const { |
| result.append(" [sf"); |
| |
| StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); |
| StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); |
| StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", |
| getHwComposer().getMaxVirtualDisplayDimension()); |
| StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); |
| StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, |
| maxFrameBufferAcquiredBuffers); |
| result.append("]"); |
| } |
| |
| void SurfaceFlinger::dumpVSync(std::string& result) const { |
| mScheduler->dump(result); |
| |
| mRefreshRateStats->dump(result); |
| result.append("\n"); |
| |
| mVsyncConfiguration->dump(result); |
| StringAppendF(&result, |
| " present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 " ns\n\n", |
| dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); |
| |
| StringAppendF(&result, "(mode override by backdoor: %s)\n\n", |
| mDebugDisplayModeSetByBackdoor ? "yes" : "no"); |
| |
| mScheduler->dump(mAppConnectionHandle, result); |
| mScheduler->dumpVsync(result); |
| StringAppendF(&result, "mHWCVsyncPendingState=%s mLastHWCVsyncState=%s\n", |
| to_string(mHWCVsyncPendingState).c_str(), to_string(mLastHWCVsyncState).c_str()); |
| } |
| |
| void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { |
| for (const auto& [token, display] : mDisplays) { |
| const auto compositionDisplay = display->getCompositionDisplay(); |
| compositionDisplay->dumpPlannerInfo(args, result); |
| } |
| } |
| |
| void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { |
| result.append("Static screen stats:\n"); |
| for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { |
| float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; |
| float percent = 100.0f * |
| static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; |
| StringAppendF(&result, " < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); |
| } |
| float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; |
| float percent = 100.0f * |
| static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; |
| StringAppendF(&result, " %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, |
| bucketTimeSec, percent); |
| } |
| |
| void SurfaceFlinger::dumpCompositionDisplays(std::string& result) const { |
| for (const auto& [token, display] : mDisplays) { |
| display->getCompositionDisplay()->dump(result); |
| result += '\n'; |
| } |
| } |
| |
| void SurfaceFlinger::dumpDisplays(std::string& result) const { |
| for (const auto& [token, display] : mDisplays) { |
| display->dump(result); |
| result += '\n'; |
| } |
| } |
| |
| void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { |
| for (const auto& [token, display] : mDisplays) { |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); |
| if (!displayId) { |
| continue; |
| } |
| const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); |
| if (!hwcDisplayId) { |
| continue; |
| } |
| |
| StringAppendF(&result, |
| "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), |
| *hwcDisplayId); |
| uint8_t port; |
| DisplayIdentificationData data; |
| if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { |
| result.append("no identification data\n"); |
| continue; |
| } |
| |
| if (!isEdid(data)) { |
| result.append("unknown identification data\n"); |
| continue; |
| } |
| |
| const auto edid = parseEdid(data); |
| if (!edid) { |
| result.append("invalid EDID\n"); |
| continue; |
| } |
| |
| StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); |
| result.append(edid->displayName.data(), edid->displayName.length()); |
| result.append("\"\n"); |
| } |
| } |
| |
| void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, |
| std::string& result) const { |
| hal::HWDisplayId hwcDisplayId; |
| uint8_t port; |
| DisplayIdentificationData data; |
| |
| if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && |
| getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { |
| result.append(reinterpret_cast<const char*>(data.data()), data.size()); |
| } |
| } |
| |
| void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { |
| StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay); |
| StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); |
| StringAppendF(&result, "DisplayColorSetting: %s\n", |
| decodeDisplayColorSetting(mDisplayColorSetting).c_str()); |
| |
| // TODO: print out if wide-color mode is active or not |
| |
| for (const auto& [token, display] : mDisplays) { |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); |
| if (!displayId) { |
| continue; |
| } |
| |
| StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); |
| for (auto&& mode : modes) { |
| StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), mode); |
| } |
| |
| ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; |
| StringAppendF(&result, " Current color mode: %s (%d)\n", |
| decodeColorMode(currentMode).c_str(), currentMode); |
| } |
| result.append("\n"); |
| } |
| |
| LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { |
| LayersProto layersProto; |
| for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { |
| layer->writeToProto(layersProto, traceFlags); |
| } |
| |
| return layersProto; |
| } |
| |
| void SurfaceFlinger::dumpDisplayProto(LayersTraceProto& layersTraceProto) const { |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| DisplayProto* displayProto = layersTraceProto.add_displays(); |
| displayProto->set_id(display->getId().value); |
| displayProto->set_name(display->getDisplayName()); |
| displayProto->set_layer_stack(display->getLayerStack().id); |
| LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(), |
| [&]() { return displayProto->mutable_size(); }); |
| LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() { |
| return displayProto->mutable_layer_stack_space_rect(); |
| }); |
| LayerProtoHelper::writeTransformToProto(display->getTransform(), |
| displayProto->mutable_transform()); |
| displayProto->set_is_virtual(display->isVirtual()); |
| } |
| } |
| |
| void SurfaceFlinger::dumpHwc(std::string& result) const { |
| getHwComposer().dump(result); |
| } |
| |
| void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const { |
| // Add a fake invisible root layer to the proto output and parent all the offscreen layers to |
| // it. |
| LayerProto* rootProto = layersProto.add_layers(); |
| const int32_t offscreenRootLayerId = INT32_MAX - 2; |
| rootProto->set_id(offscreenRootLayerId); |
| rootProto->set_name("Offscreen Root"); |
| rootProto->set_parent(-1); |
| |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| // Add layer as child of the fake root |
| rootProto->add_children(offscreenLayer->sequence); |
| |
| // Add layer |
| LayerProto* layerProto = offscreenLayer->writeToProto(layersProto, traceFlags); |
| layerProto->set_parent(offscreenRootLayerId); |
| } |
| } |
| |
| LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { |
| return mScheduler->schedule([=] { return dumpDrawingStateProto(traceFlags); }).get(); |
| } |
| |
| void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { |
| auto future = mScheduler->schedule([this] { |
| std::string result; |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, |
| [&](Layer* layer) { layer->dumpCallingUidPid(result); }); |
| } |
| return result; |
| }); |
| |
| result.append("Offscreen Layers:\n"); |
| result.append(future.get()); |
| } |
| |
| void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, const std::string& compositionLayers, |
| std::string& result) const { |
| const bool colorize = !args.empty() && args[0] == String16("--color"); |
| Colorizer colorizer(colorize); |
| |
| // figure out if we're stuck somewhere |
| const nsecs_t now = systemTime(); |
| const nsecs_t inTransaction(mDebugInTransaction); |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; |
| |
| /* |
| * Dump library configuration. |
| */ |
| |
| colorizer.bold(result); |
| result.append("Build configuration:"); |
| colorizer.reset(result); |
| appendSfConfigString(result); |
| result.append("\n"); |
| |
| result.append("\nDisplay identification data:\n"); |
| dumpDisplayIdentificationData(result); |
| |
| result.append("\nWide-Color information:\n"); |
| dumpWideColorInfo(result); |
| |
| colorizer.bold(result); |
| result.append("Sync configuration: "); |
| colorizer.reset(result); |
| result.append(SyncFeatures::getInstance().toString()); |
| result.append("\n\n"); |
| |
| colorizer.bold(result); |
| result.append("Scheduler:\n"); |
| colorizer.reset(result); |
| dumpVSync(result); |
| result.append("\n"); |
| |
| dumpStaticScreenStats(result); |
| result.append("\n"); |
| |
| StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); |
| StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); |
| StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); |
| |
| /* |
| * Dump the visible layer list |
| */ |
| colorizer.bold(result); |
| StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load()); |
| colorizer.reset(result); |
| |
| result.append(compositionLayers); |
| |
| colorizer.bold(result); |
| StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); |
| colorizer.reset(result); |
| dumpDisplays(result); |
| dumpCompositionDisplays(result); |
| result.push_back('\n'); |
| |
| mCompositionEngine->dump(result); |
| |
| /* |
| * Dump SurfaceFlinger global state |
| */ |
| |
| colorizer.bold(result); |
| result.append("SurfaceFlinger global state:\n"); |
| colorizer.reset(result); |
| |
| getRenderEngine().dump(result); |
| |
| result.append("ClientCache state:\n"); |
| ClientCache::getInstance().dump(result); |
| DebugEGLImageTracker::getInstance()->dump(result); |
| |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| display->getCompositionDisplay()->getState().undefinedRegion.dump(result, |
| "undefinedRegion"); |
| StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n", |
| toCString(display->getOrientation()), display->isPoweredOn()); |
| } |
| StringAppendF(&result, |
| " transaction-flags : %08x\n" |
| " gpu_to_cpu_unsupported : %d\n", |
| mTransactionFlags.load(), !mGpuToCpuSupported); |
| |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| std::string fps, xDpi, yDpi; |
| if (const auto activeMode = display->getActiveMode()) { |
| fps = to_string(activeMode->getFps()); |
| |
| const auto dpi = activeMode->getDpi(); |
| xDpi = base::StringPrintf("%.2f", dpi.x); |
| yDpi = base::StringPrintf("%.2f", dpi.y); |
| } else { |
| fps = "unknown"; |
| xDpi = "unknown"; |
| yDpi = "unknown"; |
| } |
| StringAppendF(&result, |
| " refresh-rate : %s\n" |
| " x-dpi : %s\n" |
| " y-dpi : %s\n", |
| fps.c_str(), xDpi.c_str(), yDpi.c_str()); |
| } |
| |
| StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0); |
| |
| /* |
| * Tracing state |
| */ |
| mLayerTracing.dump(result); |
| |
| result.append("\nTransaction tracing: "); |
| if (mTransactionTracing) { |
| result.append("enabled\n"); |
| mTransactionTracing->dump(result); |
| } else { |
| result.append("disabled\n"); |
| } |
| result.push_back('\n'); |
| |
| /* |
| * HWC layer minidump |
| */ |
| for (const auto& [token, display] : mDisplays) { |
| const auto displayId = HalDisplayId::tryCast(display->getId()); |
| if (!displayId) { |
| continue; |
| } |
| |
| StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), |
| (isDisplayActiveLocked(display) ? "active" : "inactive")); |
| Layer::miniDumpHeader(result); |
| |
| const DisplayDevice& ref = *display; |
| mCurrentState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); }); |
| result.append("\n"); |
| } |
| |
| { |
| DumpArgs plannerArgs; |
| plannerArgs.add(); // first argument is ignored |
| plannerArgs.add(String16("--layers")); |
| dumpPlannerInfo(plannerArgs, result); |
| } |
| |
| /* |
| * Dump HWComposer state |
| */ |
| colorizer.bold(result); |
| result.append("h/w composer state:\n"); |
| colorizer.reset(result); |
| const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay; |
| StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); |
| dumpHwc(result); |
| |
| /* |
| * Dump gralloc state |
| */ |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
| alloc.dump(result); |
| |
| /* |
| * Dump flag/property manager state |
| */ |
| mFlagManager.dump(result); |
| |
| result.append(mTimeStats->miniDump()); |
| result.append("\n"); |
| } |
| |
| mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { |
| if (saturation == 1) { |
| return mat4(); |
| } |
| |
| float3 luminance{0.213f, 0.715f, 0.072f}; |
| luminance *= 1.0f - saturation; |
| mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, |
| vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, |
| vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, |
| vec4{0.0f, 0.0f, 0.0f, 1.0f}); |
| return saturationMatrix; |
| } |
| |
| void SurfaceFlinger::updateColorMatrixLocked() { |
| mat4 colorMatrix = |
| mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); |
| |
| if (mCurrentState.colorMatrix != colorMatrix) { |
| mCurrentState.colorMatrix = colorMatrix; |
| mCurrentState.colorMatrixChanged = true; |
| setTransactionFlags(eTransactionNeeded); |
| } |
| } |
| |
| status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { |
| #pragma clang diagnostic push |
| #pragma clang diagnostic error "-Wswitch-enum" |
| switch (static_cast<ISurfaceComposerTag>(code)) { |
| case ENABLE_VSYNC_INJECTIONS: |
| case INJECT_VSYNC: |
| if (!hasMockHwc()) return PERMISSION_DENIED; |
| [[fallthrough]]; |
| // These methods should at minimum make sure that the client requested |
| // access to SF. |
| case BOOT_FINISHED: |
| case CLEAR_ANIMATION_FRAME_STATS: |
| case GET_ANIMATION_FRAME_STATS: |
| case OVERRIDE_HDR_TYPES: |
| case GET_HDR_CAPABILITIES: |
| case SET_DESIRED_DISPLAY_MODE_SPECS: |
| case GET_DESIRED_DISPLAY_MODE_SPECS: |
| case SET_ACTIVE_COLOR_MODE: |
| case SET_BOOT_DISPLAY_MODE: |
| case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: |
| case GET_GAME_CONTENT_TYPE_SUPPORT: |
| case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: |
| case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: |
| case GET_DISPLAYED_CONTENT_SAMPLE: |
| case ADD_TUNNEL_MODE_ENABLED_LISTENER: |
| case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: |
| case SET_GLOBAL_SHADOW_SETTINGS: |
| case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { |
| // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary |
| // permission dynamically. Don't use the permission cache for this check. |
| bool usePermissionCache = code != OVERRIDE_HDR_TYPES; |
| if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", |
| ipc->getCallingPid(), ipc->getCallingUid()); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| case GET_LAYER_DEBUG_INFO: { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { |
| ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| // Used by apps to hook Choreographer to SurfaceFlinger. |
| case CREATE_DISPLAY_EVENT_CONNECTION: |
| // The following calls are currently used by clients that do not |
| // request necessary permissions. However, they do not expose any secret |
| // information, so it is OK to pass them. |
| case AUTHENTICATE_SURFACE: |
| case GET_ACTIVE_COLOR_MODE: |
| case GET_ACTIVE_DISPLAY_MODE: |
| case GET_DISPLAY_COLOR_MODES: |
| case GET_DISPLAY_NATIVE_PRIMARIES: |
| case GET_STATIC_DISPLAY_INFO: |
| case GET_DYNAMIC_DISPLAY_INFO: |
| case GET_DISPLAY_MODES: |
| case GET_SUPPORTED_FRAME_TIMESTAMPS: |
| // Calling setTransactionState is safe, because you need to have been |
| // granted a reference to Client* and Handle* to do anything with it. |
| case SET_TRANSACTION_STATE: |
| case CREATE_CONNECTION: |
| case GET_COLOR_MANAGEMENT: |
| case GET_COMPOSITION_PREFERENCE: |
| case GET_PROTECTED_CONTENT_SUPPORT: |
| // setFrameRate() is deliberately available for apps to call without any |
| // special permissions. |
| case SET_FRAME_RATE: |
| case GET_DISPLAY_DECORATION_SUPPORT: |
| case SET_FRAME_TIMELINE_INFO: |
| case GET_GPU_CONTEXT_PRIORITY: |
| case GET_MAX_ACQUIRED_BUFFER_COUNT: { |
| // This is not sensitive information, so should not require permission control. |
| return OK; |
| } |
| case ADD_FPS_LISTENER: |
| case REMOVE_FPS_LISTENER: |
| case ADD_REGION_SAMPLING_LISTENER: |
| case REMOVE_REGION_SAMPLING_LISTENER: { |
| // codes that require permission check |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_GRAPHICS) && |
| !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { |
| ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| case ADD_TRANSACTION_TRACE_LISTENER: { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int uid = ipc->getCallingUid(); |
| if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { |
| return OK; |
| } |
| return PERMISSION_DENIED; |
| } |
| case SET_OVERRIDE_FRAME_RATE: { |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (uid == AID_ROOT || uid == AID_SYSTEM) { |
| return OK; |
| } |
| return PERMISSION_DENIED; |
| } |
| case ON_PULL_ATOM: { |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (uid == AID_SYSTEM) { |
| return OK; |
| } |
| return PERMISSION_DENIED; |
| } |
| case ADD_WINDOW_INFOS_LISTENER: |
| case REMOVE_WINDOW_INFOS_LISTENER: { |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (uid == AID_SYSTEM || uid == AID_GRAPHICS) { |
| return OK; |
| } |
| return PERMISSION_DENIED; |
| } |
| case CREATE_DISPLAY: |
| case DESTROY_DISPLAY: |
| case GET_PRIMARY_PHYSICAL_DISPLAY_ID: |
| case GET_PHYSICAL_DISPLAY_IDS: |
| case GET_PHYSICAL_DISPLAY_TOKEN: |
| case SET_POWER_MODE: |
| case GET_DISPLAY_STATE: |
| case GET_DISPLAY_STATS: |
| case CLEAR_BOOT_DISPLAY_MODE: |
| case GET_BOOT_DISPLAY_MODE_SUPPORT: |
| case SET_AUTO_LOW_LATENCY_MODE: |
| case SET_GAME_CONTENT_TYPE: |
| case CAPTURE_LAYERS: |
| case CAPTURE_DISPLAY: |
| case CAPTURE_DISPLAY_BY_ID: |
| case IS_WIDE_COLOR_DISPLAY: |
| case GET_DISPLAY_BRIGHTNESS_SUPPORT: |
| case SET_DISPLAY_BRIGHTNESS: |
| case ADD_HDR_LAYER_INFO_LISTENER: |
| case REMOVE_HDR_LAYER_INFO_LISTENER: |
| case NOTIFY_POWER_BOOST: |
| LOG_FATAL("Deprecated opcode: %d, migrated to AIDL", code); |
| return PERMISSION_DENIED; |
| } |
| |
| // These codes are used for the IBinder protocol to either interrogate the recipient |
| // side of the transaction for its canonical interface descriptor or to dump its state. |
| // We let them pass by default. |
| if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || |
| code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || |
| code == IBinder::SYSPROPS_TRANSACTION) { |
| return OK; |
| } |
| // Numbers from 1000 to 1042 are currently used for backdoors. The code |
| // in onTransact verifies that the user is root, and has access to use SF. |
| if (code >= 1000 && code <= 1042) { |
| ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); |
| return OK; |
| } |
| ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); |
| return PERMISSION_DENIED; |
| #pragma clang diagnostic pop |
| } |
| |
| status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, |
| uint32_t flags) { |
| if (const status_t error = CheckTransactCodeCredentials(code); error != OK) { |
| return error; |
| } |
| |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int uid = ipc->getCallingUid(); |
| if (CC_UNLIKELY(uid != AID_SYSTEM |
| && !PermissionCache::checkCallingPermission(sHardwareTest))) { |
| const int pid = ipc->getCallingPid(); |
| ALOGE("Permission Denial: " |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| int n; |
| switch (code) { |
| case 1000: // Unused. |
| case 1001: |
| return NAME_NOT_FOUND; |
| case 1002: // Toggle flashing on surface damage. |
| if (const int delay = data.readInt32(); delay > 0) { |
| mDebugFlashDelay = delay; |
| } else { |
| mDebugFlashDelay = mDebugFlashDelay ? 0 : 1; |
| } |
| scheduleRepaint(); |
| return NO_ERROR; |
| case 1004: // Force composite ahead of next VSYNC. |
| case 1006: |
| scheduleComposite(FrameHint::kActive); |
| return NO_ERROR; |
| case 1005: { // Force commit ahead of next VSYNC. |
| Mutex::Autolock lock(mStateLock); |
| setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | |
| eTraversalNeeded); |
| return NO_ERROR; |
| } |
| case 1007: // Unused. |
| return NAME_NOT_FOUND; |
| case 1008: // Toggle forced GPU composition. |
| mDebugDisableHWC = data.readInt32() != 0; |
| scheduleRepaint(); |
| return NO_ERROR; |
| case 1009: // Toggle use of transform hint. |
| mDebugDisableTransformHint = data.readInt32() != 0; |
| scheduleRepaint(); |
| return NO_ERROR; |
| case 1010: // Interrogate. |
| reply->writeInt32(0); |
| reply->writeInt32(0); |
| reply->writeInt32(mDebugFlashDelay); |
| reply->writeInt32(0); |
| reply->writeInt32(mDebugDisableHWC); |
| return NO_ERROR; |
| case 1013: { |
| const auto display = getDefaultDisplayDevice(); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| reply->writeInt32(display->getPageFlipCount()); |
| return NO_ERROR; |
| } |
| case 1014: { |
| Mutex::Autolock _l(mStateLock); |
| // daltonize |
| n = data.readInt32(); |
| switch (n % 10) { |
| case 1: |
| mDaltonizer.setType(ColorBlindnessType::Protanomaly); |
| break; |
| case 2: |
| mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); |
| break; |
| case 3: |
| mDaltonizer.setType(ColorBlindnessType::Tritanomaly); |
| break; |
| default: |
| mDaltonizer.setType(ColorBlindnessType::None); |
| break; |
| } |
| if (n >= 10) { |
| mDaltonizer.setMode(ColorBlindnessMode::Correction); |
| } else { |
| mDaltonizer.setMode(ColorBlindnessMode::Simulation); |
| } |
| |
| updateColorMatrixLocked(); |
| return NO_ERROR; |
| } |
| case 1015: { |
| Mutex::Autolock _l(mStateLock); |
| // apply a color matrix |
| n = data.readInt32(); |
| if (n) { |
| // color matrix is sent as a column-major mat4 matrix |
| for (size_t i = 0 ; i < 4; i++) { |
| for (size_t j = 0; j < 4; j++) { |
| mClientColorMatrix[i][j] = data.readFloat(); |
| } |
| } |
| } else { |
| mClientColorMatrix = mat4(); |
| } |
| |
| // Check that supplied matrix's last row is {0,0,0,1} so we can avoid |
| // the division by w in the fragment shader |
| float4 lastRow(transpose(mClientColorMatrix)[3]); |
| if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { |
| ALOGE("The color transform's last row must be (0, 0, 0, 1)"); |
| } |
| |
| updateColorMatrixLocked(); |
| return NO_ERROR; |
| } |
| case 1016: { // Unused. |
| return NAME_NOT_FOUND; |
| } |
| case 1017: { |
| n = data.readInt32(); |
| mForceFullDamage = n != 0; |
| return NO_ERROR; |
| } |
| case 1018: { // Modify Choreographer's duration |
| n = data.readInt32(); |
| mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns); |
| return NO_ERROR; |
| } |
| case 1019: { // Modify SurfaceFlinger's duration |
| n = data.readInt32(); |
| mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns); |
| return NO_ERROR; |
| } |
| case 1020: { // Layer updates interceptor |
| n = data.readInt32(); |
| if (n) { |
| ALOGV("Interceptor enabled"); |
| mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); |
| } |
| else{ |
| ALOGV("Interceptor disabled"); |
| mInterceptor->disable(); |
| } |
| return NO_ERROR; |
| } |
| case 1021: { // Disable HWC virtual displays |
| const bool enable = data.readInt32() != 0; |
| static_cast<void>( |
| mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); })); |
| return NO_ERROR; |
| } |
| case 1022: { // Set saturation boost |
| Mutex::Autolock _l(mStateLock); |
| mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); |
| |
| updateColorMatrixLocked(); |
| return NO_ERROR; |
| } |
| case 1023: { // Set native mode |
| int32_t colorMode; |
| |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); |
| if (data.readInt32(&colorMode) == NO_ERROR) { |
| mForceColorMode = static_cast<ColorMode>(colorMode); |
| } |
| scheduleRepaint(); |
| return NO_ERROR; |
| } |
| // Deprecate, use 1030 to check whether the device is color managed. |
| case 1024: { |
| return NAME_NOT_FOUND; |
| } |
| case 1025: { // Set layer tracing |
| n = data.readInt32(); |
| bool tracingEnabledChanged; |
| if (n == 1) { |
| int64_t fixedStartingTime = data.readInt64(); |
| ALOGD("LayerTracing enabled"); |
| tracingEnabledChanged = mLayerTracing.enable(); |
| if (tracingEnabledChanged) { |
| int64_t startingTime = |
| (fixedStartingTime) ? fixedStartingTime : systemTime(); |
| mScheduler |
| ->schedule([&]() FTL_FAKE_GUARD(mStateLock) { |
| mLayerTracing.notify("start", startingTime); |
| }) |
| .wait(); |
| } |
| } else if (n == 2) { |
| std::string filename = std::string(data.readCString()); |
| ALOGD("LayerTracing disabled. Trace wrote to %s", filename.c_str()); |
| tracingEnabledChanged = mLayerTracing.disable(filename.c_str()); |
| } else { |
| ALOGD("LayerTracing disabled"); |
| tracingEnabledChanged = mLayerTracing.disable(); |
| } |
| mTracingEnabledChanged = tracingEnabledChanged; |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| case 1026: { // Get layer tracing status |
| reply->writeBool(mLayerTracing.isEnabled()); |
| return NO_ERROR; |
| } |
| // Is a DisplayColorSetting supported? |
| case 1027: { |
| const auto display = getDefaultDisplayDevice(); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); |
| switch (setting) { |
| case DisplayColorSetting::kManaged: |
| reply->writeBool(useColorManagement); |
| break; |
| case DisplayColorSetting::kUnmanaged: |
| reply->writeBool(true); |
| break; |
| case DisplayColorSetting::kEnhanced: |
| reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); |
| break; |
| default: // vendor display color setting |
| reply->writeBool( |
| display->hasRenderIntent(static_cast<RenderIntent>(setting))); |
| break; |
| } |
| return NO_ERROR; |
| } |
| case 1028: { // Unused. |
| return NAME_NOT_FOUND; |
| } |
| // Set buffer size for SF tracing (value in KB) |
| case 1029: { |
| n = data.readInt32(); |
| if (n <= 0 || n > MAX_TRACING_MEMORY) { |
| ALOGW("Invalid buffer size: %d KB", n); |
| reply->writeInt32(BAD_VALUE); |
| return BAD_VALUE; |
| } |
| |
| ALOGD("Updating trace buffer to %d KB", n); |
| mLayerTracing.setBufferSize(n * 1024); |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| // Is device color managed? |
| case 1030: { |
| reply->writeBool(useColorManagement); |
| return NO_ERROR; |
| } |
| // Override default composition data space |
| // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ |
| // && adb shell stop zygote && adb shell start zygote |
| // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ |
| // adb shell stop zygote && adb shell start zygote |
| case 1031: { |
| Mutex::Autolock _l(mStateLock); |
| n = data.readInt32(); |
| if (n) { |
| n = data.readInt32(); |
| if (n) { |
| Dataspace dataspace = static_cast<Dataspace>(n); |
| if (!validateCompositionDataspace(dataspace)) { |
| return BAD_VALUE; |
| } |
| mDefaultCompositionDataspace = dataspace; |
| } |
| n = data.readInt32(); |
| if (n) { |
| Dataspace dataspace = static_cast<Dataspace>(n); |
| if (!validateCompositionDataspace(dataspace)) { |
| return BAD_VALUE; |
| } |
| mWideColorGamutCompositionDataspace = dataspace; |
| } |
| } else { |
| // restore composition data space. |
| mDefaultCompositionDataspace = defaultCompositionDataspace; |
| mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; |
| } |
| return NO_ERROR; |
| } |
| // Set trace flags |
| case 1033: { |
| n = data.readUint32(); |
| ALOGD("Updating trace flags to 0x%x", n); |
| mLayerTracing.setTraceFlags(n); |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| case 1034: { |
| auto future = mScheduler->schedule([&] { |
| switch (n = data.readInt32()) { |
| case 0: |
| case 1: |
| FTL_FAKE_GUARD(mStateLock, |
| enableRefreshRateOverlay(static_cast<bool>(n))); |
| break; |
| default: { |
| reply->writeBool( |
| FTL_FAKE_GUARD(mStateLock, isRefreshRateOverlayEnabled())); |
| } |
| } |
| }); |
| |
| future.wait(); |
| return NO_ERROR; |
| } |
| case 1035: { |
| const int modeId = data.readInt32(); |
| |
| const auto display = [&]() -> sp<IBinder> { |
| uint64_t value; |
| if (data.readUint64(&value) != NO_ERROR) { |
| return getDefaultDisplayDevice()->getDisplayToken().promote(); |
| } |
| |
| if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) { |
| return getPhysicalDisplayToken(*id); |
| } |
| |
| ALOGE("Invalid physical display ID"); |
| return nullptr; |
| }(); |
| |
| mDebugDisplayModeSetByBackdoor = false; |
| const status_t result = setActiveModeFromBackdoor(display, modeId); |
| mDebugDisplayModeSetByBackdoor = result == NO_ERROR; |
| return result; |
| } |
| // Turn on/off frame rate flexibility mode. When turned on it overrides the display |
| // manager frame rate policy a new policy which allows switching between all refresh |
| // rates. |
| case 1036: { |
| if (data.readInt32() > 0) { // turn on |
| return mScheduler |
| ->schedule([this] { |
| const auto display = |
| FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| |
| // This is a little racy, but not in a way that hurts anything. As |
| // we grab the defaultMode from the display manager policy, we could |
| // be setting a new display manager policy, leaving us using a stale |
| // defaultMode. The defaultMode doesn't matter for the override |
| // policy though, since we set allowGroupSwitching to true, so it's |
| // not a problem. |
| scheduler::RefreshRateConfigs::Policy overridePolicy; |
| overridePolicy.defaultMode = display->refreshRateConfigs() |
| .getDisplayManagerPolicy() |
| .defaultMode; |
| overridePolicy.allowGroupSwitching = true; |
| constexpr bool kOverridePolicy = true; |
| return setDesiredDisplayModeSpecsInternal(display, overridePolicy, |
| kOverridePolicy); |
| }) |
| .get(); |
| } else { // turn off |
| return mScheduler |
| ->schedule([this] { |
| const auto display = |
| FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| constexpr bool kOverridePolicy = true; |
| return setDesiredDisplayModeSpecsInternal(display, {}, |
| kOverridePolicy); |
| }) |
| .get(); |
| } |
| } |
| // Inject a hotplug connected event for the primary display. This will deallocate and |
| // reallocate the display state including framebuffers. |
| case 1037: { |
| const hal::HWDisplayId hwcId = |
| (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId()); |
| |
| onComposerHalHotplug(hwcId, hal::Connection::CONNECTED); |
| return NO_ERROR; |
| } |
| // Modify the max number of display frames stored within FrameTimeline |
| case 1038: { |
| n = data.readInt32(); |
| if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { |
| ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); |
| return BAD_VALUE; |
| } |
| if (n == 0) { |
| // restore to default |
| mFrameTimeline->reset(); |
| return NO_ERROR; |
| } |
| mFrameTimeline->setMaxDisplayFrames(n); |
| return NO_ERROR; |
| } |
| case 1039: { |
| PhysicalDisplayId displayId = [&]() { |
| Mutex::Autolock lock(mStateLock); |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| }(); |
| |
| auto inUid = static_cast<uid_t>(data.readInt32()); |
| const auto refreshRate = data.readFloat(); |
| mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); |
| return NO_ERROR; |
| } |
| // Toggle caching feature |
| // First argument is an int32 - nonzero enables caching and zero disables caching |
| // Second argument is an optional uint64 - if present, then limits enabling/disabling |
| // caching to a particular physical display |
| case 1040: { |
| auto future = mScheduler->schedule([&] { |
| n = data.readInt32(); |
| std::optional<PhysicalDisplayId> inputId = std::nullopt; |
| if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) { |
| inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId); |
| if (!inputId || getPhysicalDisplayToken(*inputId)) { |
| ALOGE("No display with id: %" PRIu64, inputDisplayId); |
| return NAME_NOT_FOUND; |
| } |
| } |
| { |
| Mutex::Autolock lock(mStateLock); |
| mLayerCachingEnabled = n != 0; |
| for (const auto& [_, display] : mDisplays) { |
| if (!inputId || *inputId == display->getPhysicalId()) { |
| display->enableLayerCaching(mLayerCachingEnabled); |
| } |
| } |
| } |
| return OK; |
| }); |
| |
| if (const status_t error = future.get(); error != OK) { |
| return error; |
| } |
| scheduleRepaint(); |
| return NO_ERROR; |
| } |
| case 1041: { // Transaction tracing |
| if (mTransactionTracing) { |
| if (data.readInt32()) { |
| // Transaction tracing is always running but allow the user to temporarily |
| // increase the buffer when actively debugging. |
| mTransactionTracing->setBufferSize( |
| TransactionTracing::ACTIVE_TRACING_BUFFER_SIZE); |
| } else { |
| mTransactionTracing->writeToFile(); |
| mTransactionTracing->setBufferSize( |
| TransactionTracing::CONTINUOUS_TRACING_BUFFER_SIZE); |
| } |
| } |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| case 1042: { // Write layers trace or transaction trace to file |
| if (mTransactionTracing) { |
| mTransactionTracing->writeToFile(); |
| } |
| if (mLayerTracingEnabled) { |
| mLayerTracing.writeToFile(); |
| } |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| } |
| } |
| return err; |
| } |
| |
| void SurfaceFlinger::kernelTimerChanged(bool expired) { |
| static bool updateOverlay = |
| property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); |
| if (!updateOverlay) return; |
| |
| // Update the overlay on the main thread to avoid race conditions with |
| // mRefreshRateConfigs->getActiveMode() |
| static_cast<void>(mScheduler->schedule([=] { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| if (!display) { |
| ALOGW("%s: default display is null", __func__); |
| return; |
| } |
| if (!display->isRefreshRateOverlayEnabled()) return; |
| |
| const auto desiredActiveMode = display->getDesiredActiveMode(); |
| const std::optional<DisplayModeId> desiredModeId = desiredActiveMode |
| ? std::make_optional(desiredActiveMode->mode->getId()) |
| : std::nullopt; |
| |
| const bool timerExpired = mKernelIdleTimerEnabled && expired; |
| |
| if (display->onKernelTimerChanged(desiredModeId, timerExpired)) { |
| mScheduler->scheduleFrame(); |
| } |
| })); |
| } |
| |
| std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> |
| SurfaceFlinger::getKernelIdleTimerProperties(DisplayId displayId) { |
| const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported( |
| android::Hwc2::Composer::OptionalFeature::KernelIdleTimer); |
| const auto timeout = getIdleTimerTimeout(displayId); |
| if (isKernelIdleTimerHwcSupported) { |
| if (const auto id = PhysicalDisplayId::tryCast(displayId); |
| getHwComposer().hasDisplayIdleTimerCapability(*id)) { |
| // In order to decide if we can use the HWC api for idle timer |
| // we query DisplayCapability::DISPLAY_IDLE_TIMER directly on the composer |
| // without relying on hasDisplayCapability. |
| // hasDisplayCapability relies on DisplayCapabilities |
| // which are updated after we set the PowerMode::ON. |
| // DISPLAY_IDLE_TIMER is a display driver property |
| // and is available before the PowerMode::ON |
| return {KernelIdleTimerController::HwcApi, timeout}; |
| } |
| return {std::nullopt, timeout}; |
| } |
| if (getKernelIdleTimerSyspropConfig(displayId)) { |
| return {KernelIdleTimerController::Sysprop, timeout}; |
| } |
| |
| return {std::nullopt, timeout}; |
| } |
| |
| void SurfaceFlinger::updateKernelIdleTimer(std::chrono::milliseconds timeout, |
| KernelIdleTimerController controller, |
| PhysicalDisplayId displayId) { |
| switch (controller) { |
| case KernelIdleTimerController::HwcApi: { |
| getHwComposer().setIdleTimerEnabled(displayId, timeout); |
| break; |
| } |
| case KernelIdleTimerController::Sysprop: { |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, timeout > 0ms ? "true" : "false"); |
| break; |
| } |
| } |
| } |
| |
| void SurfaceFlinger::toggleKernelIdleTimer() { |
| using KernelIdleTimerAction = scheduler::RefreshRateConfigs::KernelIdleTimerAction; |
| |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display) { |
| ALOGW("%s: default display is null", __func__); |
| return; |
| } |
| |
| // If the support for kernel idle timer is disabled for the active display, |
| // don't do anything. |
| const std::optional<KernelIdleTimerController> kernelIdleTimerController = |
| display->refreshRateConfigs().kernelIdleTimerController(); |
| if (!kernelIdleTimerController.has_value()) { |
| return; |
| } |
| |
| const KernelIdleTimerAction action = display->refreshRateConfigs().getIdleTimerAction(); |
| |
| switch (action) { |
| case KernelIdleTimerAction::TurnOff: |
| if (mKernelIdleTimerEnabled) { |
| ATRACE_INT("KernelIdleTimer", 0); |
| std::chrono::milliseconds constexpr kTimerDisabledTimeout = 0ms; |
| updateKernelIdleTimer(kTimerDisabledTimeout, kernelIdleTimerController.value(), |
| display->getPhysicalId()); |
| mKernelIdleTimerEnabled = false; |
| } |
| break; |
| case KernelIdleTimerAction::TurnOn: |
| if (!mKernelIdleTimerEnabled) { |
| ATRACE_INT("KernelIdleTimer", 1); |
| const std::chrono::milliseconds timeout = |
| display->refreshRateConfigs().getIdleTimerTimeout(); |
| updateKernelIdleTimer(timeout, kernelIdleTimerController.value(), |
| display->getPhysicalId()); |
| mKernelIdleTimerEnabled = true; |
| } |
| break; |
| } |
| } |
| |
| // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope |
| class WindowDisconnector { |
| public: |
| WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} |
| ~WindowDisconnector() { |
| native_window_api_disconnect(mWindow, mApi); |
| } |
| |
| private: |
| ANativeWindow* mWindow; |
| const int mApi; |
| }; |
| |
| static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) { |
| switch (colorMode) { |
| case ColorMode::DISPLAY_P3: |
| case ColorMode::BT2100_PQ: |
| case ColorMode::BT2100_HLG: |
| case ColorMode::DISPLAY_BT2020: |
| return Dataspace::DISPLAY_P3; |
| default: |
| return Dataspace::V0_SRGB; |
| } |
| } |
| |
| static bool hasCaptureBlackoutContentPermission() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || |
| PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); |
| } |
| |
| static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { |
| return OK; |
| } |
| |
| // If the caller doesn't have the correct permissions but is only attempting to screenshot |
| // itself, we allow it to continue. |
| if (captureArgs.uid == uid) { |
| return OK; |
| } |
| |
| ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| |
| status_t SurfaceFlinger::setSchedFifo(bool enabled) { |
| static constexpr int kFifoPriority = 2; |
| static constexpr int kOtherPriority = 0; |
| |
| struct sched_param param = {0}; |
| int sched_policy; |
| if (enabled) { |
| sched_policy = SCHED_FIFO; |
| param.sched_priority = kFifoPriority; |
| } else { |
| sched_policy = SCHED_OTHER; |
| param.sched_priority = kOtherPriority; |
| } |
| |
| if (sched_setscheduler(0, sched_policy, ¶m) != 0) { |
| return -errno; |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setSchedAttr(bool enabled) { |
| static const unsigned int kUclampMin = |
| base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U); |
| |
| if (!kUclampMin) { |
| // uclamp.min set to 0 (default), skip setting |
| return NO_ERROR; |
| } |
| |
| // Currently, there is no wrapper in bionic: b/183240349. |
| struct sched_attr { |
| uint32_t size; |
| uint32_t sched_policy; |
| uint64_t sched_flags; |
| int32_t sched_nice; |
| uint32_t sched_priority; |
| uint64_t sched_runtime; |
| uint64_t sched_deadline; |
| uint64_t sched_period; |
| uint32_t sched_util_min; |
| uint32_t sched_util_max; |
| }; |
| |
| sched_attr attr = {}; |
| attr.size = sizeof(attr); |
| |
| attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); |
| attr.sched_util_min = enabled ? kUclampMin : 0; |
| attr.sched_util_max = 1024; |
| |
| if (syscall(__NR_sched_setattr, 0, &attr, 0)) { |
| return -errno; |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| status_t validate = validateScreenshotPermissions(args); |
| if (validate != OK) { |
| return validate; |
| } |
| |
| if (!args.displayToken) return BAD_VALUE; |
| |
| wp<const DisplayDevice> displayWeak; |
| ui::LayerStack layerStack; |
| ui::Size reqSize(args.width, args.height); |
| ui::Dataspace dataspace; |
| { |
| Mutex::Autolock lock(mStateLock); |
| sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); |
| if (!display) return NAME_NOT_FOUND; |
| displayWeak = display; |
| layerStack = display->getLayerStack(); |
| |
| // set the requested width/height to the logical display layer stack rect size by default |
| if (args.width == 0 || args.height == 0) { |
| reqSize = display->getLayerStackSpaceRect().getSize(); |
| } |
| |
| // The dataspace is depended on the color mode of display, that could use non-native mode |
| // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, |
| // and failed if display is not in native mode. This provide a way to force using native |
| // colors when capture. |
| dataspace = args.dataspace; |
| if (dataspace == ui::Dataspace::UNKNOWN) { |
| const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; |
| dataspace = pickDataspaceFromColorMode(colorMode); |
| } |
| } |
| |
| RenderAreaFuture renderAreaFuture = ftl::defer([=] { |
| return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, dataspace, |
| args.useIdentityTransform, args.captureSecureLayers); |
| }); |
| |
| auto traverseLayers = [this, args, layerStack](const LayerVector::Visitor& visitor) { |
| traverseLayersInLayerStack(layerStack, args.uid, visitor); |
| }; |
| |
| auto future = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, |
| args.pixelFormat, args.allowProtected, args.grayscale, |
| captureListener); |
| return fenceStatus(future.get()); |
| } |
| |
| status_t SurfaceFlinger::captureDisplay(DisplayId displayId, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ui::LayerStack layerStack; |
| wp<const DisplayDevice> displayWeak; |
| ui::Size size; |
| ui::Dataspace dataspace; |
| { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayId); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| displayWeak = display; |
| layerStack = display->getLayerStack(); |
| size = display->getLayerStackSpaceRect().getSize(); |
| |
| dataspace = |
| pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode); |
| } |
| |
| RenderAreaFuture renderAreaFuture = ftl::defer([=] { |
| return DisplayRenderArea::create(displayWeak, Rect(), size, dataspace, |
| false /* useIdentityTransform */, |
| false /* captureSecureLayers */); |
| }); |
| |
| auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { |
| traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, visitor); |
| }; |
| |
| if (captureListener == nullptr) { |
| ALOGE("capture screen must provide a capture listener callback"); |
| return BAD_VALUE; |
| } |
| |
| constexpr bool kAllowProtected = false; |
| constexpr bool kGrayscale = false; |
| |
| auto future = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, size, |
| ui::PixelFormat::RGBA_8888, kAllowProtected, kGrayscale, |
| captureListener); |
| return fenceStatus(future.get()); |
| } |
| |
| status_t SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| status_t validate = validateScreenshotPermissions(args); |
| if (validate != OK) { |
| return validate; |
| } |
| |
| ui::Size reqSize; |
| sp<Layer> parent; |
| Rect crop(args.sourceCrop); |
| std::unordered_set<sp<Layer>, SpHash<Layer>> excludeLayers; |
| ui::Dataspace dataspace; |
| |
| // Call this before holding mStateLock to avoid any deadlocking. |
| bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); |
| |
| { |
| Mutex::Autolock lock(mStateLock); |
| |
| parent = fromHandle(args.layerHandle).promote(); |
| if (parent == nullptr) { |
| ALOGE("captureLayers called with an invalid or removed parent"); |
| return NAME_NOT_FOUND; |
| } |
| |
| if (!canCaptureBlackoutContent && |
| parent->getDrawingState().flags & layer_state_t::eLayerSecure) { |
| ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); |
| return PERMISSION_DENIED; |
| } |
| |
| Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); |
| if (args.sourceCrop.width() <= 0) { |
| crop.left = 0; |
| crop.right = parentSourceBounds.getWidth(); |
| } |
| |
| if (args.sourceCrop.height() <= 0) { |
| crop.top = 0; |
| crop.bottom = parentSourceBounds.getHeight(); |
| } |
| |
| if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { |
| // Error out if the layer has no source bounds (i.e. they are boundless) and a source |
| // crop was not specified, or an invalid frame scale was provided. |
| return BAD_VALUE; |
| } |
| reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); |
| |
| for (const auto& handle : args.excludeHandles) { |
| sp<Layer> excludeLayer = fromHandle(handle).promote(); |
| if (excludeLayer != nullptr) { |
| excludeLayers.emplace(excludeLayer); |
| } else { |
| ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); |
| return NAME_NOT_FOUND; |
| } |
| } |
| |
| // The dataspace is depended on the color mode of display, that could use non-native mode |
| // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, |
| // and failed if display is not in native mode. This provide a way to force using native |
| // colors when capture. |
| dataspace = args.dataspace; |
| } // mStateLock |
| |
| // really small crop or frameScale |
| if (reqSize.width <= 0 || reqSize.height <= 0) { |
| ALOGW("Failed to captureLayes: crop or scale too small"); |
| return BAD_VALUE; |
| } |
| |
| Rect layerStackSpaceRect(0, 0, reqSize.width, reqSize.height); |
| bool childrenOnly = args.childrenOnly; |
| RenderAreaFuture renderAreaFuture = ftl::defer([=]() -> std::unique_ptr<RenderArea> { |
| return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace, |
| childrenOnly, layerStackSpaceRect, |
| args.captureSecureLayers); |
| }); |
| |
| auto traverseLayers = [parent, args, excludeLayers](const LayerVector::Visitor& visitor) { |
| parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { |
| if (!layer->isVisible()) { |
| return; |
| } else if (args.childrenOnly && layer == parent.get()) { |
| return; |
| } else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) { |
| return; |
| } |
| |
| sp<Layer> p = layer; |
| while (p != nullptr) { |
| if (excludeLayers.count(p) != 0) { |
| return; |
| } |
| p = p->getParent(); |
| } |
| |
| visitor(layer); |
| }); |
| }; |
| |
| if (captureListener == nullptr) { |
| ALOGE("capture screen must provide a capture listener callback"); |
| return BAD_VALUE; |
| } |
| |
| auto future = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, |
| args.pixelFormat, args.allowProtected, args.grayscale, |
| captureListener); |
| return fenceStatus(future.get()); |
| } |
| |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( |
| RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, |
| ui::Size bufferSize, ui::PixelFormat reqPixelFormat, bool allowProtected, bool grayscale, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) { |
| ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32 |
| ") that exceeds render target size limit.", |
| bufferSize.getWidth(), bufferSize.getHeight()); |
| return ftl::yield<FenceResult>(base::unexpected(BAD_VALUE)).share(); |
| } |
| |
| // Loop over all visible layers to see whether there's any protected layer. A protected layer is |
| // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. |
| // A protected layer has no implication on whether it's secure, which is explicitly set by |
| // application to avoid being screenshot or drawn via unsecure display. |
| const bool supportsProtected = getRenderEngine().supportsProtectedContent(); |
| bool hasProtectedLayer = false; |
| if (allowProtected && supportsProtected) { |
| auto future = mScheduler->schedule([=]() { |
| bool protectedLayerFound = false; |
| traverseLayers([&](Layer* layer) { |
| protectedLayerFound = |
| protectedLayerFound || (layer->isVisible() && layer->isProtected()); |
| }); |
| return protectedLayerFound; |
| }); |
| hasProtectedLayer = future.get(); |
| } |
| |
| const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | |
| GRALLOC_USAGE_HW_TEXTURE | |
| (hasProtectedLayer && allowProtected && supportsProtected |
| ? GRALLOC_USAGE_PROTECTED |
| : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); |
| sp<GraphicBuffer> buffer = |
| getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), |
| static_cast<android_pixel_format>(reqPixelFormat), |
| 1 /* layerCount */, usage, "screenshot"); |
| |
| const status_t bufferStatus = buffer->initCheck(); |
| if (bufferStatus != OK) { |
| // Animations may end up being really janky, but don't crash here. |
| // Otherwise an irreponsible process may cause an SF crash by allocating |
| // too much. |
| ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); |
| return ftl::yield<FenceResult>(base::unexpected(bufferStatus)).share(); |
| } |
| const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< |
| renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), |
| renderengine::impl::ExternalTexture::Usage:: |
| WRITEABLE); |
| return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, texture, |
| false /* regionSampling */, grayscale, captureListener); |
| } |
| |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( |
| RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, |
| bool grayscale, const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); |
| |
| auto future = mScheduler->schedule([=, renderAreaFuture = std::move(renderAreaFuture)]() mutable |
| -> ftl::SharedFuture<FenceResult> { |
| ScreenCaptureResults captureResults; |
| std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get(); |
| if (!renderArea) { |
| ALOGW("Skipping screen capture because of invalid render area."); |
| if (captureListener) { |
| captureResults.result = NO_MEMORY; |
| captureListener->onScreenCaptureCompleted(captureResults); |
| } |
| return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share(); |
| } |
| |
| ftl::SharedFuture<FenceResult> renderFuture; |
| renderArea->render([&] { |
| renderFuture = |
| renderScreenImpl(*renderArea, traverseLayers, buffer, canCaptureBlackoutContent, |
| regionSampling, grayscale, captureResults); |
| }); |
| |
| if (captureListener) { |
| // TODO: The future returned by std::async blocks the main thread. Return a chain of |
| // futures to the Binder thread instead. |
| std::async([=]() mutable { |
| ATRACE_NAME("captureListener is nonnull!"); |
| auto fenceResult = renderFuture.get(); |
| // TODO(b/232535621): Change ScreenCaptureResults to store a FenceResult. |
| captureResults.result = fenceStatus(fenceResult); |
| captureResults.fence = std::move(fenceResult).value_or(Fence::NO_FENCE); |
| captureListener->onScreenCaptureCompleted(captureResults); |
| }); |
| } |
| return renderFuture; |
| }); |
| |
| if (captureListener) { |
| return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share(); |
| } |
| |
| // Flatten nested futures. |
| auto chain = ftl::Future(std::move(future)).then([](ftl::SharedFuture<FenceResult> future) { |
| return future; |
| }); |
| |
| return chain.share(); |
| } |
| |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl( |
| const RenderArea& renderArea, TraverseLayersFunction traverseLayers, |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, |
| bool canCaptureBlackoutContent, bool regionSampling, bool grayscale, |
| ScreenCaptureResults& captureResults) { |
| ATRACE_CALL(); |
| |
| traverseLayers([&](Layer* layer) { |
| captureResults.capturedSecureLayers = |
| captureResults.capturedSecureLayers || (layer->isVisible() && layer->isSecure()); |
| }); |
| |
| const bool useProtected = buffer->getUsage() & GRALLOC_USAGE_PROTECTED; |
| |
| // We allow the system server to take screenshots of secure layers for |
| // use in situations like the Screen-rotation animation and place |
| // the impetus on WindowManager to not persist them. |
| if (captureResults.capturedSecureLayers && !canCaptureBlackoutContent) { |
| ALOGW("FB is protected: PERMISSION_DENIED"); |
| return ftl::yield<FenceResult>(base::unexpected(PERMISSION_DENIED)).share(); |
| } |
| |
| captureResults.buffer = buffer->getBuffer(); |
| auto dataspace = renderArea.getReqDataSpace(); |
| auto parent = renderArea.getParentLayer(); |
| auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC; |
| auto sdrWhitePointNits = DisplayDevice::sDefaultMaxLumiance; |
| auto displayBrightnessNits = DisplayDevice::sDefaultMaxLumiance; |
| |
| if ((dataspace == ui::Dataspace::UNKNOWN) && (parent != nullptr)) { |
| Mutex::Autolock lock(mStateLock); |
| auto display = findDisplay([layerStack = parent->getLayerStack()](const auto& display) { |
| return display.getLayerStack() == layerStack; |
| }); |
| if (!display) { |
| // If the layer is not on a display, use the dataspace for the default display. |
| display = getDefaultDisplayDeviceLocked(); |
| } |
| |
| const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; |
| dataspace = pickDataspaceFromColorMode(colorMode); |
| renderIntent = display->getCompositionDisplay()->getState().renderIntent; |
| sdrWhitePointNits = display->getCompositionDisplay()->getState().sdrWhitePointNits; |
| displayBrightnessNits = display->getCompositionDisplay()->getState().displayBrightnessNits; |
| } |
| captureResults.capturedDataspace = dataspace; |
| |
| const auto reqWidth = renderArea.getReqWidth(); |
| const auto reqHeight = renderArea.getReqHeight(); |
| const auto sourceCrop = renderArea.getSourceCrop(); |
| const auto transform = renderArea.getTransform(); |
| const auto rotation = renderArea.getRotationFlags(); |
| const auto& layerStackSpaceRect = renderArea.getLayerStackSpaceRect(); |
| |
| renderengine::DisplaySettings clientCompositionDisplay; |
| std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers; |
| |
| // assume that bounds are never offset, and that they are the same as the |
| // buffer bounds. |
| clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); |
| clientCompositionDisplay.clip = sourceCrop; |
| clientCompositionDisplay.orientation = rotation; |
| |
| clientCompositionDisplay.outputDataspace = dataspace; |
| clientCompositionDisplay.currentLuminanceNits = displayBrightnessNits; |
| clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; |
| clientCompositionDisplay.renderIntent = |
| static_cast<aidl::android::hardware::graphics::composer3::RenderIntent>(renderIntent); |
| |
| const float colorSaturation = grayscale ? 0 : 1; |
| clientCompositionDisplay.colorTransform = calculateColorMatrix(colorSaturation); |
| |
| const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); |
| |
| compositionengine::LayerFE::LayerSettings fillLayer; |
| fillLayer.source.buffer.buffer = nullptr; |
| fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); |
| fillLayer.geometry.boundaries = |
| FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom); |
| fillLayer.alpha = half(alpha); |
| clientCompositionLayers.push_back(fillLayer); |
| |
| const auto display = renderArea.getDisplayDevice(); |
| std::vector<Layer*> renderedLayers; |
| bool disableBlurs = false; |
| traverseLayers([&](Layer* layer) { |
| disableBlurs |= layer->getDrawingState().sidebandStream != nullptr; |
| |
| Region clip(renderArea.getBounds()); |
| compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{ |
| clip, |
| layer->needsFilteringForScreenshots(display.get(), transform) || |
| renderArea.needsFiltering(), |
| renderArea.isSecure(), |
| useProtected, |
| layerStackSpaceRect, |
| clientCompositionDisplay.outputDataspace, |
| true, /* realContentIsVisible */ |
| false, /* clearContent */ |
| disableBlurs ? compositionengine::LayerFE::ClientCompositionTargetSettings:: |
| BlurSetting::Disabled |
| : compositionengine::LayerFE::ClientCompositionTargetSettings:: |
| BlurSetting::Enabled, |
| isHdrLayer(layer) ? displayBrightnessNits : sdrWhitePointNits, |
| |
| }; |
| std::vector<compositionengine::LayerFE::LayerSettings> results = |
| layer->prepareClientCompositionList(targetSettings); |
| if (results.size() > 0) { |
| for (auto& settings : results) { |
| settings.geometry.positionTransform = |
| transform.asMatrix4() * settings.geometry.positionTransform; |
| // There's no need to process blurs when we're executing region sampling, |
| // we're just trying to understand what we're drawing, and doing so without |
| // blurs is already a pretty good approximation. |
| if (regionSampling) { |
| settings.backgroundBlurRadius = 0; |
| } |
| captureResults.capturedHdrLayers |= isHdrLayer(layer); |
| } |
| |
| clientCompositionLayers.insert(clientCompositionLayers.end(), |
| std::make_move_iterator(results.begin()), |
| std::make_move_iterator(results.end())); |
| renderedLayers.push_back(layer); |
| } |
| |
| }); |
| |
| std::vector<renderengine::LayerSettings> clientRenderEngineLayers; |
| clientRenderEngineLayers.reserve(clientCompositionLayers.size()); |
| std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(), |
| std::back_inserter(clientRenderEngineLayers), |
| [](compositionengine::LayerFE::LayerSettings& settings) |
| -> renderengine::LayerSettings { return settings; }); |
| |
| // Use an empty fence for the buffer fence, since we just created the buffer so |
| // there is no need for synchronization with the GPU. |
| base::unique_fd bufferFence; |
| getRenderEngine().useProtectedContext(useProtected); |
| |
| constexpr bool kUseFramebufferCache = false; |
| auto chain = |
| ftl::Future(getRenderEngine().drawLayers(clientCompositionDisplay, |
| clientRenderEngineLayers, buffer, |
| kUseFramebufferCache, std::move(bufferFence))) |
| .then(&toFenceResult); |
| |
| const auto future = chain.share(); |
| for (auto* layer : renderedLayers) { |
| layer->onLayerDisplayed(future); |
| } |
| |
| // Always switch back to unprotected context. |
| getRenderEngine().useProtectedContext(false); |
| |
| return future; |
| } |
| |
| void SurfaceFlinger::windowInfosReported() { |
| Mutex::Autolock _l(mStateLock); |
| signalSynchronousTransactions(CountDownLatch::eSyncInputWindows); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { |
| layersSortedByZ.traverse(visitor); |
| } |
| |
| void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { |
| layersSortedByZ.traverseInZOrder(stateSet, visitor); |
| } |
| |
| void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { |
| layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); |
| } |
| |
| void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, |
| const LayerVector::Visitor& visitor) { |
| // We loop through the first level of layers without traversing, |
| // as we need to determine which layers belong to the requested display. |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| if (layer->getLayerStack() != layerStack) { |
| continue; |
| } |
| // relative layers are traversed in Layer::traverseInZOrder |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { |
| if (layer->isInternalDisplayOverlay()) { |
| return; |
| } |
| if (!layer->isVisible()) { |
| return; |
| } |
| if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { |
| return; |
| } |
| visitor(layer); |
| }); |
| } |
| } |
| |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( |
| const sp<DisplayDevice>& display, |
| const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) { |
| Mutex::Autolock lock(mStateLock); |
| |
| if (mDebugDisplayModeSetByBackdoor) { |
| // ignore this request as mode is overridden by backdoor |
| return NO_ERROR; |
| } |
| |
| const status_t setPolicyResult = display->setRefreshRatePolicy(policy, overridePolicy); |
| if (setPolicyResult < 0) { |
| return BAD_VALUE; |
| } |
| if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) { |
| return NO_ERROR; |
| } |
| |
| if (display->isInternal() && !isDisplayActiveLocked(display)) { |
| // The policy will be be applied when the display becomes active. |
| ALOGV("%s(%s): Inactive display", __func__, to_string(display->getId()).c_str()); |
| return NO_ERROR; |
| } |
| |
| return applyRefreshRateConfigsPolicy(display); |
| } |
| |
| status_t SurfaceFlinger::applyRefreshRateConfigsPolicy(const sp<DisplayDevice>& display, |
| bool force) { |
| const scheduler::RefreshRateConfigs::Policy currentPolicy = |
| display->refreshRateConfigs().getCurrentPolicy(); |
| ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); |
| |
| // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might |
| // be depending in this callback. |
| const auto activeMode = display->getActiveMode(); |
| if (isDisplayActiveLocked(display)) { |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); |
| toggleKernelIdleTimer(); |
| } else { |
| mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); |
| } |
| |
| const DisplayModePtr preferredDisplayMode = [&] { |
| const auto schedulerMode = mScheduler->getPreferredDisplayMode(); |
| if (schedulerMode && schedulerMode->getPhysicalDisplayId() == display->getPhysicalId()) { |
| return schedulerMode; |
| } |
| |
| return display->getMode(currentPolicy.defaultMode); |
| }(); |
| |
| ALOGV("trying to switch to Scheduler preferred mode %d (%s)", |
| preferredDisplayMode->getId().value(), to_string(preferredDisplayMode->getFps()).c_str()); |
| |
| if (display->refreshRateConfigs().isModeAllowed(preferredDisplayMode->getId())) { |
| ALOGV("switching to Scheduler preferred display mode %d", |
| preferredDisplayMode->getId().value()); |
| setDesiredActiveMode({preferredDisplayMode, DisplayModeEvent::Changed}, force); |
| } else { |
| LOG_ALWAYS_FATAL("Desired display mode not allowed: %d", |
| preferredDisplayMode->getId().value()); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecs( |
| const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode, bool allowGroupSwitching, |
| float primaryRefreshRateMin, float primaryRefreshRateMax, float appRequestRefreshRateMin, |
| float appRequestRefreshRateMax) { |
| ATRACE_CALL(); |
| |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| auto future = mScheduler->schedule([=]() -> status_t { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); |
| if (!display) { |
| ALOGE("Attempt to set desired display modes for invalid display token %p", |
| displayToken.get()); |
| return NAME_NOT_FOUND; |
| } else if (display->isVirtual()) { |
| ALOGW("Attempt to set desired display modes for virtual display"); |
| return INVALID_OPERATION; |
| } else { |
| using Policy = scheduler::RefreshRateConfigs::Policy; |
| const Policy policy{DisplayModeId(defaultMode), |
| allowGroupSwitching, |
| {Fps::fromValue(primaryRefreshRateMin), |
| Fps::fromValue(primaryRefreshRateMax)}, |
| {Fps::fromValue(appRequestRefreshRateMin), |
| Fps::fromValue(appRequestRefreshRateMax)}}; |
| constexpr bool kOverridePolicy = false; |
| |
| return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); |
| } |
| }); |
| |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| ui::DisplayModeId* outDefaultMode, |
| bool* outAllowGroupSwitching, |
| float* outPrimaryRefreshRateMin, |
| float* outPrimaryRefreshRateMax, |
| float* outAppRequestRefreshRateMin, |
| float* outAppRequestRefreshRateMax) { |
| ATRACE_CALL(); |
| |
| if (!displayToken || !outDefaultMode || !outPrimaryRefreshRateMin || |
| !outPrimaryRefreshRateMax || !outAppRequestRefreshRateMin || !outAppRequestRefreshRateMax) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| if (display->isVirtual()) { |
| return INVALID_OPERATION; |
| } |
| |
| scheduler::RefreshRateConfigs::Policy policy = |
| display->refreshRateConfigs().getDisplayManagerPolicy(); |
| *outDefaultMode = policy.defaultMode.value(); |
| *outAllowGroupSwitching = policy.allowGroupSwitching; |
| *outPrimaryRefreshRateMin = policy.primaryRange.min.getValue(); |
| *outPrimaryRefreshRateMax = policy.primaryRange.max.getValue(); |
| *outAppRequestRefreshRateMin = policy.appRequestRange.min.getValue(); |
| *outAppRequestRefreshRateMax = policy.appRequestRange.max.getValue(); |
| return NO_ERROR; |
| } |
| |
| wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) const { |
| return Layer::fromHandle(handle); |
| } |
| |
| void SurfaceFlinger::onLayerFirstRef(Layer* layer) { |
| mNumLayers++; |
| if (!layer->isRemovedFromCurrentState()) { |
| mScheduler->registerLayer(layer); |
| } |
| } |
| |
| void SurfaceFlinger::onLayerDestroyed(Layer* layer) { |
| mNumLayers--; |
| removeHierarchyFromOffscreenLayers(layer); |
| if (!layer->isRemovedFromCurrentState()) { |
| mScheduler->deregisterLayer(layer); |
| } |
| if (mTransactionTracing) { |
| mTransactionTracing->onLayerRemoved(layer->getSequence()); |
| } |
| } |
| |
| void SurfaceFlinger::onLayerUpdate() { |
| scheduleCommit(FrameHint::kActive); |
| } |
| |
| // WARNING: ONLY CALL THIS FROM LAYER DTOR |
| // Here we add children in the current state to offscreen layers and remove the |
| // layer itself from the offscreen layer list. Since |
| // this is the dtor, it is safe to access the current state. This keeps us |
| // from dangling children layers such that they are not reachable from the |
| // Drawing state nor the offscreen layer list |
| // See b/141111965 |
| void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { |
| for (auto& child : layer->getCurrentChildren()) { |
| mOffscreenLayers.emplace(child.get()); |
| } |
| mOffscreenLayers.erase(layer); |
| } |
| |
| void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { |
| mOffscreenLayers.erase(layer); |
| } |
| |
| status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, |
| float lightPosY, float lightPosZ, |
| float lightRadius) { |
| Mutex::Autolock _l(mStateLock); |
| mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); |
| mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); |
| mCurrentState.globalShadowSettings.lightPos.y = lightPosY; |
| mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; |
| mCurrentState.globalShadowSettings.lightRadius = lightRadius; |
| |
| // these values are overridden when calculating the shadow settings for a layer. |
| mCurrentState.globalShadowSettings.lightPos.x = 0.f; |
| mCurrentState.globalShadowSettings.length = 0.f; |
| return NO_ERROR; |
| } |
| |
| const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() |
| const { |
| // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking |
| // on the work to remove the table in that bug rather than adding more to |
| // it. |
| static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ |
| {"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID}, |
| {"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR}, |
| }; |
| return genericLayerMetadataKeyMap; |
| } |
| |
| status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, |
| int8_t compatibility, int8_t changeFrameRateStrategy) { |
| if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy, |
| "SurfaceFlinger::setFrameRate")) { |
| return BAD_VALUE; |
| } |
| |
| static_cast<void>(mScheduler->schedule([=] { |
| Mutex::Autolock lock(mStateLock); |
| if (authenticateSurfaceTextureLocked(surface)) { |
| sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); |
| if (layer == nullptr) { |
| ALOGE("Attempt to set frame rate on a layer that no longer exists"); |
| return BAD_VALUE; |
| } |
| const auto strategy = |
| Layer::FrameRate::convertChangeFrameRateStrategy(changeFrameRateStrategy); |
| if (layer->setFrameRate( |
| Layer::FrameRate(Fps::fromValue(frameRate), |
| Layer::FrameRate::convertCompatibility(compatibility), |
| strategy))) { |
| setTransactionFlags(eTraversalNeeded); |
| } |
| } else { |
| ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer"); |
| return BAD_VALUE; |
| } |
| return NO_ERROR; |
| })); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setOverrideFrameRate(uid_t uid, float frameRate) { |
| PhysicalDisplayId displayId = [&]() { |
| Mutex::Autolock lock(mStateLock); |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| }(); |
| |
| mScheduler->setGameModeRefreshRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate}); |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, |
| const FrameTimelineInfo& frameTimelineInfo) { |
| Mutex::Autolock lock(mStateLock); |
| if (!authenticateSurfaceTextureLocked(surface)) { |
| ALOGE("Attempt to set frame timeline info on an unrecognized IGraphicBufferProducer"); |
| return BAD_VALUE; |
| } |
| |
| sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); |
| if (layer == nullptr) { |
| ALOGE("Attempt to set frame timeline info on a layer that no longer exists"); |
| return BAD_VALUE; |
| } |
| |
| layer->setFrameTimelineInfoForBuffer(frameTimelineInfo); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { |
| for (const auto& [ignored, display] : mDisplays) { |
| if (display->isInternal()) { |
| display->enableRefreshRateOverlay(enable, mRefreshRateOverlaySpinner); |
| } |
| } |
| } |
| |
| status_t SurfaceFlinger::addTransactionTraceListener( |
| const sp<gui::ITransactionTraceListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mInterceptor->addTransactionTraceListener(listener); |
| |
| return NO_ERROR; |
| } |
| |
| int SurfaceFlinger::getGPUContextPriority() { |
| return getRenderEngine().getContextPriority(); |
| } |
| |
| int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, |
| std::chrono::nanoseconds presentLatency) { |
| auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); |
| if (presentLatency.count() % refreshRate.getPeriodNsecs()) { |
| pipelineDepth++; |
| } |
| return std::max(1ll, pipelineDepth - 1); |
| } |
| |
| status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { |
| Fps maxRefreshRate = 60_Hz; |
| |
| if (!getHwComposer().isHeadless()) { |
| if (const auto display = getDefaultDisplayDevice()) { |
| maxRefreshRate = display->refreshRateConfigs().getSupportedRefreshRateRange().max; |
| } |
| } |
| |
| *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate); |
| return NO_ERROR; |
| } |
| |
| uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { |
| Fps refreshRate = 60_Hz; |
| |
| if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) { |
| refreshRate = *frameRateOverride; |
| } else if (!getHwComposer().isHeadless()) { |
| if (const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked())) { |
| refreshRate = display->refreshRateConfigs().getActiveMode()->getFps(); |
| } |
| } |
| |
| return getMaxAcquiredBufferCountForRefreshRate(refreshRate); |
| } |
| |
| int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { |
| const auto vsyncConfig = mVsyncConfiguration->getConfigsForRefreshRate(refreshRate).late; |
| const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; |
| return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); |
| } |
| |
| void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state) { |
| sp<Layer> layer = state.layer.promote(); |
| if (!layer) { |
| ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get()); |
| return; |
| } |
| |
| sp<Layer> parent; |
| bool addToRoot = state.addToRoot; |
| if (state.initialParent != nullptr) { |
| parent = state.initialParent.promote(); |
| if (parent == nullptr) { |
| ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get()); |
| addToRoot = false; |
| } |
| } |
| |
| if (parent == nullptr && addToRoot) { |
| layer->setIsAtRoot(true); |
| mCurrentState.layersSortedByZ.add(layer); |
| } else if (parent == nullptr) { |
| layer->onRemovedFromCurrentState(); |
| } else if (parent->isRemovedFromCurrentState()) { |
| parent->addChild(layer); |
| layer->onRemovedFromCurrentState(); |
| } else { |
| parent->addChild(layer); |
| } |
| |
| layer->updateTransformHint(mActiveDisplayTransformHint); |
| |
| mInterceptor->saveSurfaceCreation(layer); |
| } |
| |
| void SurfaceFlinger::sample() { |
| if (!mLumaSampling || !mRegionSamplingThread) { |
| return; |
| } |
| |
| mRegionSamplingThread->onCompositionComplete(mScheduler->getScheduledFrameTime()); |
| } |
| |
| void SurfaceFlinger::onActiveDisplaySizeChanged(const sp<DisplayDevice>& activeDisplay) { |
| mScheduler->onActiveDisplayAreaChanged(activeDisplay->getWidth() * activeDisplay->getHeight()); |
| getRenderEngine().onActiveDisplaySizeChanged(activeDisplay->getSize()); |
| } |
| |
| void SurfaceFlinger::onActiveDisplayChangedLocked(const sp<DisplayDevice>& activeDisplay) { |
| ATRACE_CALL(); |
| |
| // During boot, SF powers on the primary display, which is the first display to be active. In |
| // that case, there is no need to force setDesiredActiveMode, because DM is about to send its |
| // policy via setDesiredDisplayModeSpecs. |
| bool forceApplyPolicy = false; |
| |
| if (const auto display = getDisplayDeviceLocked(mActiveDisplayToken)) { |
| display->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false); |
| forceApplyPolicy = true; |
| } |
| |
| if (!activeDisplay) { |
| ALOGE("%s: activeDisplay is null", __func__); |
| return; |
| } |
| |
| ALOGI("Active display is %s", to_string(activeDisplay->getPhysicalId()).c_str()); |
| |
| mActiveDisplayToken = activeDisplay->getDisplayToken(); |
| activeDisplay->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true); |
| updateInternalDisplayVsyncLocked(activeDisplay); |
| mScheduler->setModeChangePending(false); |
| mScheduler->setRefreshRateConfigs(activeDisplay->holdRefreshRateConfigs()); |
| onActiveDisplaySizeChanged(activeDisplay); |
| mActiveDisplayTransformHint = activeDisplay->getTransformHint(); |
| |
| // The policy of the new active/leader display may have changed while it was inactive. In that |
| // case, its preferred mode has not been propagated to HWC (via setDesiredActiveMode). In either |
| // case, the Scheduler's cachedModeChangedParams must be initialized to the newly active mode, |
| // and the kernel idle timer of the newly active display must be toggled. |
| applyRefreshRateConfigsPolicy(activeDisplay, forceApplyPolicy); |
| } |
| |
| status_t SurfaceFlinger::addWindowInfosListener( |
| const sp<IWindowInfosListener>& windowInfosListener) const { |
| mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeWindowInfosListener( |
| const sp<IWindowInfosListener>& windowInfosListener) const { |
| mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener); |
| return NO_ERROR; |
| } |
| |
| std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData( |
| const BufferData& bufferData, const char* layerName) const { |
| bool cacheIdChanged = bufferData.flags.test(BufferData::BufferDataChange::cachedBufferChanged); |
| bool bufferSizeExceedsLimit = false; |
| std::shared_ptr<renderengine::ExternalTexture> buffer = nullptr; |
| if (cacheIdChanged && bufferData.buffer != nullptr) { |
| bufferSizeExceedsLimit = exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), |
| bufferData.buffer->getHeight()); |
| if (!bufferSizeExceedsLimit) { |
| ClientCache::getInstance().add(bufferData.cachedBuffer, bufferData.buffer); |
| buffer = ClientCache::getInstance().get(bufferData.cachedBuffer); |
| } |
| } else if (cacheIdChanged) { |
| buffer = ClientCache::getInstance().get(bufferData.cachedBuffer); |
| } else if (bufferData.buffer != nullptr) { |
| bufferSizeExceedsLimit = exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), |
| bufferData.buffer->getHeight()); |
| if (!bufferSizeExceedsLimit) { |
| buffer = std::make_shared< |
| renderengine::impl::ExternalTexture>(bufferData.buffer, getRenderEngine(), |
| renderengine::impl::ExternalTexture:: |
| Usage::READABLE); |
| } |
| } |
| ALOGE_IF(bufferSizeExceedsLimit, |
| "Attempted to create an ExternalTexture for layer %s that exceeds render target size " |
| "limit.", |
| layerName); |
| return buffer; |
| } |
| |
| bool SurfaceFlinger::commitCreatedLayers() { |
| std::vector<LayerCreatedState> createdLayers; |
| { |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); |
| createdLayers = std::move(mCreatedLayers); |
| mCreatedLayers.clear(); |
| if (createdLayers.size() == 0) { |
| return false; |
| } |
| } |
| |
| Mutex::Autolock _l(mStateLock); |
| for (const auto& createdLayer : createdLayers) { |
| handleLayerCreatedLocked(createdLayer); |
| } |
| createdLayers.clear(); |
| mLayersAdded = true; |
| return true; |
| } |
| |
| // gui::ISurfaceComposer |
| |
| binder::Status SurfaceComposerAIDL::createDisplay(const std::string& displayName, bool secure, |
| sp<IBinder>* outDisplay) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| String8 displayName8 = String8::format("%s", displayName.c_str()); |
| *outDisplay = mFlinger->createDisplay(displayName8, secure); |
| return binder::Status::ok(); |
| } |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::destroyDisplay(const sp<IBinder>& display) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| mFlinger->destroyDisplay(display); |
| return binder::Status::ok(); |
| } |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) { |
| std::vector<PhysicalDisplayId> physicalDisplayIds = mFlinger->getPhysicalDisplayIds(); |
| std::vector<int64_t> displayIds; |
| displayIds.reserve(physicalDisplayIds.size()); |
| for (auto item : physicalDisplayIds) { |
| displayIds.push_back(static_cast<int64_t>(item.value)); |
| } |
| *outDisplayIds = displayIds; |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getPrimaryPhysicalDisplayId(int64_t* outDisplayId) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binder::Status::fromStatusT(status); |
| } |
| |
| PhysicalDisplayId id; |
| status = mFlinger->getPrimaryPhysicalDisplayId(&id); |
| if (status == NO_ERROR) { |
| *outDisplayId = id.value; |
| } |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getPhysicalDisplayToken(int64_t displayId, |
| sp<IBinder>* outDisplay) { |
| const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); |
| *outDisplay = mFlinger->getPhysicalDisplayToken(*id); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setPowerMode(const sp<IBinder>& display, int mode) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| mFlinger->setPowerMode(display, mode); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayStats(const sp<IBinder>& display, |
| gui::DisplayStatInfo* outStatInfo) { |
| DisplayStatInfo statInfo; |
| status_t status = mFlinger->getDisplayStats(display, &statInfo); |
| if (status == NO_ERROR) { |
| outStatInfo->vsyncTime = static_cast<long>(statInfo.vsyncTime); |
| outStatInfo->vsyncPeriod = static_cast<long>(statInfo.vsyncPeriod); |
| } |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayState(const sp<IBinder>& display, |
| gui::DisplayState* outState) { |
| ui::DisplayState state; |
| status_t status = mFlinger->getDisplayState(display, &state); |
| if (status == NO_ERROR) { |
| outState->layerStack = state.layerStack.id; |
| outState->orientation = static_cast<gui::Rotation>(state.orientation); |
| outState->layerStackSpaceRect.width = state.layerStackSpaceRect.width; |
| outState->layerStackSpaceRect.height = state.layerStackSpaceRect.height; |
| } |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| status = mFlinger->clearBootDisplayMode(display); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getBootDisplayModeSupport(bool* outMode) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| status = mFlinger->getBootDisplayModeSupport(outMode); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| mFlinger->setAutoLowLatencyMode(display, on); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| mFlinger->setGameContentType(display, on); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::captureDisplay( |
| const DisplayCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { |
| status_t status = mFlinger->captureDisplay(args, captureListener); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::captureDisplayById( |
| int64_t displayId, const sp<IScreenCaptureListener>& captureListener) { |
| status_t status; |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int uid = ipc->getCallingUid(); |
| if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { |
| std::optional<DisplayId> id = DisplayId::fromValue(static_cast<uint64_t>(displayId)); |
| status = mFlinger->captureDisplay(*id, captureListener); |
| } else { |
| status = PERMISSION_DENIED; |
| } |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::captureLayers( |
| const LayerCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { |
| status_t status = mFlinger->captureLayers(args, captureListener); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::isWideColorDisplay(const sp<IBinder>& token, |
| bool* outIsWideColorDisplay) { |
| status_t status = mFlinger->isWideColorDisplay(token, outIsWideColorDisplay); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) { |
| status_t status = mFlinger->getDisplayBrightnessSupport(displayToken, outSupport); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) { |
| status_t status = checkControlDisplayBrightnessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| status = mFlinger->setDisplayBrightness(displayToken, brightness); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::addHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { |
| status_t status = checkControlDisplayBrightnessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| status = mFlinger->addHdrLayerInfoListener(displayToken, listener); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::removeHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { |
| status_t status = checkControlDisplayBrightnessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| status = mFlinger->removeHdrLayerInfoListener(displayToken, listener); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::notifyPowerBoost(int boostId) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) return binder::Status::fromStatusT(status); |
| |
| status = mFlinger->notifyPowerBoost(boostId); |
| return binder::Status::fromStatusT(status); |
| } |
| |
| status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) { |
| if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", ipc->getCallingPid(), |
| ipc->getCallingUid()); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| |
| status_t SurfaceComposerAIDL::checkControlDisplayBrightnessPermission() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_GRAPHICS) && |
| !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { |
| ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| |
| } // namespace android |
| |
| #if defined(__gl_h_) |
| #error "don't include gl/gl.h in this file" |
| #endif |
| |
| #if defined(__gl2_h_) |
| #error "don't include gl2/gl2.h in this file" |
| #endif |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |