| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <sys/types.h> |
| |
| #include <condition_variable> |
| #include <cstdint> |
| #include <deque> |
| #include <mutex> |
| #include <optional> |
| #include <thread> |
| #include <vector> |
| |
| #include <android-base/thread_annotations.h> |
| |
| #include <gui/DisplayEventReceiver.h> |
| #include <gui/IDisplayEventConnection.h> |
| #include <private/gui/BitTube.h> |
| |
| #include <utils/Errors.h> |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| class EventThread; |
| class EventThreadTest; |
| class SurfaceFlinger; |
| |
| // --------------------------------------------------------------------------- |
| |
| using ResyncCallback = std::function<void()>; |
| |
| enum class VSyncRequest { |
| None = -1, |
| Single = 0, |
| Periodic = 1, |
| // Subsequent values are periods. |
| }; |
| |
| class VSyncSource { |
| public: |
| class Callback { |
| public: |
| virtual ~Callback() {} |
| virtual void onVSyncEvent(nsecs_t when) = 0; |
| }; |
| |
| virtual ~VSyncSource() {} |
| virtual void setVSyncEnabled(bool enable) = 0; |
| virtual void setCallback(Callback* callback) = 0; |
| virtual void setPhaseOffset(nsecs_t phaseOffset) = 0; |
| }; |
| |
| class EventThreadConnection : public BnDisplayEventConnection { |
| public: |
| EventThreadConnection(EventThread* eventThread, ResyncCallback resyncCallback); |
| virtual ~EventThreadConnection(); |
| |
| virtual status_t postEvent(const DisplayEventReceiver::Event& event); |
| |
| status_t stealReceiveChannel(gui::BitTube* outChannel) override; |
| status_t setVsyncRate(uint32_t rate) override; |
| void requestNextVsync() override; // asynchronous |
| // Requesting Vsync for HWC does not reset the idle timer, since HWC requires a refresh |
| // in order to update the configs. |
| void requestNextVsyncForHWC(); |
| |
| // Called in response to requestNextVsync. |
| const ResyncCallback resyncCallback; |
| |
| VSyncRequest vsyncRequest = VSyncRequest::None; |
| |
| private: |
| virtual void onFirstRef(); |
| EventThread* const mEventThread; |
| gui::BitTube mChannel; |
| }; |
| |
| class EventThread { |
| public: |
| virtual ~EventThread(); |
| |
| virtual sp<EventThreadConnection> createEventConnection( |
| ResyncCallback resyncCallback) const = 0; |
| |
| // called before the screen is turned off from main thread |
| virtual void onScreenReleased() = 0; |
| |
| // called after the screen is turned on from main thread |
| virtual void onScreenAcquired() = 0; |
| |
| virtual void onHotplugReceived(PhysicalDisplayId displayId, bool connected) = 0; |
| |
| virtual void dump(std::string& result) const = 0; |
| |
| virtual void setPhaseOffset(nsecs_t phaseOffset) = 0; |
| |
| virtual status_t registerDisplayEventConnection( |
| const sp<EventThreadConnection>& connection) = 0; |
| virtual void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) = 0; |
| // Requests the next vsync. If resetIdleTimer is set to true, it resets the idle timer. |
| virtual void requestNextVsync(const sp<EventThreadConnection>& connection, |
| bool resetIdleTimer) = 0; |
| }; |
| |
| namespace impl { |
| |
| class EventThread : public android::EventThread, private VSyncSource::Callback { |
| public: |
| using InterceptVSyncsCallback = std::function<void(nsecs_t)>; |
| using ResetIdleTimerCallback = std::function<void()>; |
| |
| // TODO(b/113612090): Once the Scheduler is complete this constructor will become obsolete. |
| EventThread(VSyncSource* src, InterceptVSyncsCallback interceptVSyncsCallback, |
| const char* threadName); |
| EventThread(std::unique_ptr<VSyncSource> src, |
| const InterceptVSyncsCallback& interceptVSyncsCallback, |
| const ResetIdleTimerCallback& resetIdleTimerCallback, const char* threadName); |
| ~EventThread(); |
| |
| sp<EventThreadConnection> createEventConnection(ResyncCallback resyncCallback) const override; |
| |
| status_t registerDisplayEventConnection(const sp<EventThreadConnection>& connection) override; |
| void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) override; |
| void requestNextVsync(const sp<EventThreadConnection>& connection, |
| bool resetIdleTimer) override; |
| |
| // called before the screen is turned off from main thread |
| void onScreenReleased() override; |
| |
| // called after the screen is turned on from main thread |
| void onScreenAcquired() override; |
| |
| void onHotplugReceived(PhysicalDisplayId displayId, bool connected) override; |
| |
| void dump(std::string& result) const override; |
| |
| void setPhaseOffset(nsecs_t phaseOffset) override; |
| |
| private: |
| friend EventThreadTest; |
| |
| using DisplayEventConsumers = std::vector<sp<EventThreadConnection>>; |
| |
| // TODO(b/113612090): Once the Scheduler is complete this constructor will become obsolete. |
| EventThread(VSyncSource* src, std::unique_ptr<VSyncSource> uniqueSrc, |
| InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName); |
| |
| void threadMain(std::unique_lock<std::mutex>& lock) REQUIRES(mMutex); |
| |
| bool shouldConsumeEvent(const DisplayEventReceiver::Event& event, |
| const sp<EventThreadConnection>& connection) const REQUIRES(mMutex); |
| void dispatchEvent(const DisplayEventReceiver::Event& event, |
| const DisplayEventConsumers& consumers) REQUIRES(mMutex); |
| |
| void removeDisplayEventConnectionLocked(const wp<EventThreadConnection>& connection) |
| REQUIRES(mMutex); |
| |
| // Implements VSyncSource::Callback |
| void onVSyncEvent(nsecs_t timestamp) override; |
| |
| // Acquires mutex and requests next vsync. |
| void requestNextVsyncInternal(const sp<EventThreadConnection>& connection) EXCLUDES(mMutex); |
| |
| // TODO(b/113612090): Once the Scheduler is complete this pointer will become obsolete. |
| VSyncSource* mVSyncSource GUARDED_BY(mMutex) = nullptr; |
| std::unique_ptr<VSyncSource> mVSyncSourceUnique GUARDED_BY(mMutex) = nullptr; |
| |
| const InterceptVSyncsCallback mInterceptVSyncsCallback; |
| const char* const mThreadName; |
| |
| std::thread mThread; |
| mutable std::mutex mMutex; |
| mutable std::condition_variable mCondition; |
| |
| std::vector<wp<EventThreadConnection>> mDisplayEventConnections GUARDED_BY(mMutex); |
| std::deque<DisplayEventReceiver::Event> mPendingEvents GUARDED_BY(mMutex); |
| |
| // VSYNC state of connected display. |
| struct VSyncState { |
| explicit VSyncState(PhysicalDisplayId displayId) : displayId(displayId) {} |
| |
| const PhysicalDisplayId displayId; |
| |
| // Number of VSYNC events since display was connected. |
| uint32_t count = 0; |
| |
| // True if VSYNC should be faked, e.g. when display is off. |
| bool synthetic = false; |
| }; |
| |
| // TODO(b/74619554): Create per-display threads waiting on respective VSYNC signals, |
| // and support headless mode by injecting a fake display with synthetic VSYNC. |
| std::optional<VSyncState> mVSyncState GUARDED_BY(mMutex); |
| |
| // State machine for event loop. |
| enum class State { |
| Idle, |
| Quit, |
| SyntheticVSync, |
| VSync, |
| }; |
| |
| State mState GUARDED_BY(mMutex) = State::Idle; |
| |
| static const char* toCString(State); |
| |
| // Callback that resets the idle timer when the next vsync is received. |
| ResetIdleTimerCallback mResetIdleTimer; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| |
| } // namespace impl |
| } // namespace android |