| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <unordered_map> |
| |
| #include "RefreshRateConfigs.h" |
| #include "VsyncModulator.h" |
| |
| namespace android::scheduler { |
| |
| /* |
| * This class encapsulates vsync configurations for different refresh rates. Depending |
| * on what refresh rate we are using, and wheter we are composing in GL, |
| * different offsets will help us with latency. This class keeps track of |
| * which mode the device is on, and returns approprate offsets when needed. |
| */ |
| class VsyncConfiguration { |
| public: |
| using VsyncConfigSet = VsyncModulator::VsyncConfigSet; |
| |
| virtual ~VsyncConfiguration() = default; |
| virtual VsyncConfigSet getCurrentConfigs() const = 0; |
| virtual VsyncConfigSet getConfigsForRefreshRate(float fps) const = 0; |
| |
| virtual void setRefreshRateFps(float fps) = 0; |
| |
| virtual void dump(std::string& result) const = 0; |
| }; |
| |
| namespace impl { |
| |
| /* |
| * This is a common implementation for both phase offsets and durations. |
| * PhaseOffsets and WorkDuration derive from this class and implement the |
| * constructOffsets method |
| */ |
| class VsyncConfiguration : public scheduler::VsyncConfiguration { |
| public: |
| explicit VsyncConfiguration(float currentFps); |
| |
| // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate. |
| VsyncConfigSet getConfigsForRefreshRate(float fps) const override; |
| |
| // Returns early, early GL, and late offsets for Apps and SF. |
| VsyncConfigSet getCurrentConfigs() const override { |
| return getConfigsForRefreshRate(mRefreshRateFps); |
| } |
| |
| // This function should be called when the device is switching between different |
| // refresh rates, to properly update the offsets. |
| void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; } |
| |
| // Returns current offsets in human friendly format. |
| void dump(std::string& result) const override; |
| |
| protected: |
| void initializeOffsets(const std::vector<float>& refreshRates); |
| virtual VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const = 0; |
| |
| std::unordered_map<float, VsyncConfigSet> mOffsets; |
| std::atomic<float> mRefreshRateFps; |
| }; |
| |
| /* |
| * This is the old implementation of phase offsets and considered as deprecated. |
| * WorkDuration is the new implementation. |
| */ |
| class PhaseOffsets : public VsyncConfiguration { |
| public: |
| explicit PhaseOffsets(const scheduler::RefreshRateConfigs&); |
| |
| protected: |
| // Used for unit tests |
| PhaseOffsets(const std::vector<float>& refreshRates, float currentFps, |
| nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs, |
| std::optional<nsecs_t> earlySfOffsetNs, std::optional<nsecs_t> earlyGpuSfOffsetNs, |
| std::optional<nsecs_t> earlyAppOffsetNs, |
| std::optional<nsecs_t> earlyGpuAppOffsetNs, nsecs_t highFpsVsyncPhaseOffsetNs, |
| nsecs_t highFpsSfVSyncPhaseOffsetNs, std::optional<nsecs_t> highFpsEarlySfOffsetNs, |
| std::optional<nsecs_t> highFpsEarlyGpuSfOffsetNs, |
| std::optional<nsecs_t> highFpsEarlyAppOffsetNs, |
| std::optional<nsecs_t> highFpsEarlyGpuAppOffsetNs, nsecs_t thresholdForNextVsync); |
| |
| private: |
| VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override; |
| |
| VsyncConfigSet getDefaultOffsets(nsecs_t vsyncPeriod) const; |
| VsyncConfigSet getHighFpsOffsets(nsecs_t vsyncPeriod) const; |
| |
| const nsecs_t mVSyncPhaseOffsetNs; |
| const nsecs_t mSfVSyncPhaseOffsetNs; |
| const std::optional<nsecs_t> mEarlySfOffsetNs; |
| const std::optional<nsecs_t> mEarlyGpuSfOffsetNs; |
| const std::optional<nsecs_t> mEarlyAppOffsetNs; |
| const std::optional<nsecs_t> mEarlyGpuAppOffsetNs; |
| |
| const nsecs_t mHighFpsVSyncPhaseOffsetNs; |
| const nsecs_t mHighFpsSfVSyncPhaseOffsetNs; |
| const std::optional<nsecs_t> mHighFpsEarlySfOffsetNs; |
| const std::optional<nsecs_t> mHighFpsEarlyGpuSfOffsetNs; |
| const std::optional<nsecs_t> mHighFpsEarlyAppOffsetNs; |
| const std::optional<nsecs_t> mHighFpsEarlyGpuAppOffsetNs; |
| |
| const nsecs_t mThresholdForNextVsync; |
| }; |
| |
| /* |
| * Class that encapsulates the phase offsets for SurfaceFlinger and App. |
| * The offsets are calculated from durations for each one of the (late, early, earlyGpu) |
| * offset types. |
| */ |
| class WorkDuration : public VsyncConfiguration { |
| public: |
| explicit WorkDuration(const scheduler::RefreshRateConfigs&); |
| |
| protected: |
| // Used for unit tests |
| WorkDuration(const std::vector<float>& refreshRates, float currentFps, nsecs_t sfDuration, |
| nsecs_t appDuration, nsecs_t sfEarlyDuration, nsecs_t appEarlyDuration, |
| nsecs_t sfEarlyGpuDuration, nsecs_t appEarlyGpuDuration); |
| |
| private: |
| VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override; |
| |
| const nsecs_t mSfDuration; |
| const nsecs_t mAppDuration; |
| |
| const nsecs_t mSfEarlyDuration; |
| const nsecs_t mAppEarlyDuration; |
| |
| const nsecs_t mSfEarlyGpuDuration; |
| const nsecs_t mAppEarlyGpuDuration; |
| }; |
| |
| } // namespace impl |
| } // namespace android::scheduler |