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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <unordered_map>
#include "RefreshRateConfigs.h"
#include "VsyncModulator.h"
namespace android::scheduler {
/*
* This class encapsulates vsync configurations for different refresh rates. Depending
* on what refresh rate we are using, and wheter we are composing in GL,
* different offsets will help us with latency. This class keeps track of
* which mode the device is on, and returns approprate offsets when needed.
*/
class VsyncConfiguration {
public:
using VsyncConfigSet = VsyncModulator::VsyncConfigSet;
virtual ~VsyncConfiguration() = default;
virtual VsyncConfigSet getCurrentConfigs() const = 0;
virtual VsyncConfigSet getConfigsForRefreshRate(float fps) const = 0;
virtual void setRefreshRateFps(float fps) = 0;
virtual void dump(std::string& result) const = 0;
};
namespace impl {
/*
* This is a common implementation for both phase offsets and durations.
* PhaseOffsets and WorkDuration derive from this class and implement the
* constructOffsets method
*/
class VsyncConfiguration : public scheduler::VsyncConfiguration {
public:
explicit VsyncConfiguration(float currentFps);
// Returns early, early GL, and late offsets for Apps and SF for a given refresh rate.
VsyncConfigSet getConfigsForRefreshRate(float fps) const override;
// Returns early, early GL, and late offsets for Apps and SF.
VsyncConfigSet getCurrentConfigs() const override {
return getConfigsForRefreshRate(mRefreshRateFps);
}
// This function should be called when the device is switching between different
// refresh rates, to properly update the offsets.
void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; }
// Returns current offsets in human friendly format.
void dump(std::string& result) const override;
protected:
void initializeOffsets(const std::vector<float>& refreshRates);
virtual VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const = 0;
std::unordered_map<float, VsyncConfigSet> mOffsets;
std::atomic<float> mRefreshRateFps;
};
/*
* This is the old implementation of phase offsets and considered as deprecated.
* WorkDuration is the new implementation.
*/
class PhaseOffsets : public VsyncConfiguration {
public:
explicit PhaseOffsets(const scheduler::RefreshRateConfigs&);
protected:
// Used for unit tests
PhaseOffsets(const std::vector<float>& refreshRates, float currentFps,
nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs,
std::optional<nsecs_t> earlySfOffsetNs, std::optional<nsecs_t> earlyGpuSfOffsetNs,
std::optional<nsecs_t> earlyAppOffsetNs,
std::optional<nsecs_t> earlyGpuAppOffsetNs, nsecs_t highFpsVsyncPhaseOffsetNs,
nsecs_t highFpsSfVSyncPhaseOffsetNs, std::optional<nsecs_t> highFpsEarlySfOffsetNs,
std::optional<nsecs_t> highFpsEarlyGpuSfOffsetNs,
std::optional<nsecs_t> highFpsEarlyAppOffsetNs,
std::optional<nsecs_t> highFpsEarlyGpuAppOffsetNs, nsecs_t thresholdForNextVsync);
private:
VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override;
VsyncConfigSet getDefaultOffsets(nsecs_t vsyncPeriod) const;
VsyncConfigSet getHighFpsOffsets(nsecs_t vsyncPeriod) const;
const nsecs_t mVSyncPhaseOffsetNs;
const nsecs_t mSfVSyncPhaseOffsetNs;
const std::optional<nsecs_t> mEarlySfOffsetNs;
const std::optional<nsecs_t> mEarlyGpuSfOffsetNs;
const std::optional<nsecs_t> mEarlyAppOffsetNs;
const std::optional<nsecs_t> mEarlyGpuAppOffsetNs;
const nsecs_t mHighFpsVSyncPhaseOffsetNs;
const nsecs_t mHighFpsSfVSyncPhaseOffsetNs;
const std::optional<nsecs_t> mHighFpsEarlySfOffsetNs;
const std::optional<nsecs_t> mHighFpsEarlyGpuSfOffsetNs;
const std::optional<nsecs_t> mHighFpsEarlyAppOffsetNs;
const std::optional<nsecs_t> mHighFpsEarlyGpuAppOffsetNs;
const nsecs_t mThresholdForNextVsync;
};
/*
* Class that encapsulates the phase offsets for SurfaceFlinger and App.
* The offsets are calculated from durations for each one of the (late, early, earlyGpu)
* offset types.
*/
class WorkDuration : public VsyncConfiguration {
public:
explicit WorkDuration(const scheduler::RefreshRateConfigs&);
protected:
// Used for unit tests
WorkDuration(const std::vector<float>& refreshRates, float currentFps, nsecs_t sfDuration,
nsecs_t appDuration, nsecs_t sfEarlyDuration, nsecs_t appEarlyDuration,
nsecs_t sfEarlyGpuDuration, nsecs_t appEarlyGpuDuration);
private:
VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override;
const nsecs_t mSfDuration;
const nsecs_t mAppDuration;
const nsecs_t mSfEarlyDuration;
const nsecs_t mAppEarlyDuration;
const nsecs_t mSfEarlyGpuDuration;
const nsecs_t mAppEarlyGpuDuration;
};
} // namespace impl
} // namespace android::scheduler