blob: 9bad6dee0406100488dd9076242fb86868a7183b [file] [log] [blame]
#pragma once
#include <ui/GraphicTypes.h>
#include <ui/Transform.h>
#include <functional>
namespace android {
// RenderArea describes a rectangular area that layers can be rendered to.
//
// There is a logical render area and a physical render area. When a layer is
// rendered to the render area, it is first transformed and clipped to the logical
// render area. The transformed and clipped layer is then projected onto the
// physical render area.
class RenderArea {
public:
enum class CaptureFill {CLEAR, OPAQUE};
static float getCaptureFillValue(CaptureFill captureFill);
RenderArea(uint32_t reqWidth, uint32_t reqHeight, CaptureFill captureFill,
ui::Dataspace reqDataSpace,
ui::Transform::orientation_flags rotation = ui::Transform::ROT_0)
: mReqWidth(reqWidth),
mReqHeight(reqHeight),
mReqDataSpace(reqDataSpace),
mCaptureFill(captureFill),
mRotationFlags(rotation) {}
virtual ~RenderArea() = default;
// Invoke drawLayers to render layers into the render area.
virtual void render(std::function<void()> drawLayers) { drawLayers(); }
// Returns true if the render area is secure. A secure layer should be
// blacked out / skipped when rendered to an insecure render area.
virtual bool isSecure() const = 0;
// Returns true if the otherwise disabled layer filtering should be
// enabled when rendering to this render area.
virtual bool needsFiltering() const = 0;
// Returns the transform to be applied on layers to transform them into
// the logical render area.
virtual const ui::Transform& getTransform() const = 0;
// Returns the size of the logical render area. Layers are clipped to the
// logical render area.
virtual int getWidth() const = 0;
virtual int getHeight() const = 0;
virtual Rect getBounds() const = 0;
// Returns the source crop of the render area. The source crop defines
// how layers are projected from the logical render area onto the physical
// render area. It can be larger than the logical render area. It can
// also be optionally rotated.
//
// Layers are first clipped to the source crop (in addition to being
// clipped to the logical render area already). The source crop and the
// layers are then rotated around the center of the source crop, and
// scaled to the physical render area linearly.
virtual Rect getSourceCrop() const = 0;
// Returns the rotation of the source crop and the layers.
ui::Transform::orientation_flags getRotationFlags() const { return mRotationFlags; };
// Returns the size of the physical render area.
int getReqWidth() const { return mReqWidth; };
int getReqHeight() const { return mReqHeight; };
// Returns the composition data space of the render area.
ui::Dataspace getReqDataSpace() const { return mReqDataSpace; }
// Returns the fill color of the physical render area. Regions not
// covered by any rendered layer should be filled with this color.
CaptureFill getCaptureFill() const { return mCaptureFill; };
private:
const uint32_t mReqWidth;
const uint32_t mReqHeight;
const ui::Dataspace mReqDataSpace;
const CaptureFill mCaptureFill;
const ui::Transform::orientation_flags mRotationFlags;
};
} // namespace android