| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //#define LOG_NDEBUG 0 |
| #undef LOG_TAG |
| #define LOG_TAG "RenderEngine" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <ui/ColorSpace.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/Rect.h> |
| |
| #include <utils/String8.h> |
| #include <utils/Trace.h> |
| |
| #include <cutils/compiler.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <math.h> |
| |
| #include "GLES20RenderEngine.h" |
| #include "Program.h" |
| #include "ProgramCache.h" |
| #include "Description.h" |
| #include "Mesh.h" |
| #include "Texture.h" |
| |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> |
| #include <configstore/Utils.h> |
| |
| #include <fstream> |
| |
| // --------------------------------------------------------------------------- |
| #ifdef USE_HWC2 |
| bool checkGlError(const char* op, int lineNumber) { |
| bool errorFound = false; |
| GLint error = glGetError(); |
| while (error != GL_NO_ERROR) { |
| errorFound = true; |
| error = glGetError(); |
| ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error); |
| } |
| return errorFound; |
| } |
| |
| static constexpr bool outputDebugPPMs = false; |
| |
| void writePPM(const char* basename, GLuint width, GLuint height) { |
| ALOGV("writePPM #%s: %d x %d", basename, width, height); |
| |
| std::vector<GLubyte> pixels(width * height * 4); |
| std::vector<GLubyte> outBuffer(width * height * 3); |
| |
| // TODO(courtneygo): We can now have float formats, need |
| // to remove this code or update to support. |
| // Make returned pixels fit in uint32_t, one byte per component |
| glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| if (checkGlError(__FUNCTION__, __LINE__)) { |
| return; |
| } |
| |
| std::string filename(basename); |
| filename.append(".ppm"); |
| std::ofstream file(filename.c_str(), std::ios::binary); |
| if (!file.is_open()) { |
| ALOGE("Unable to open file: %s", filename.c_str()); |
| ALOGE("You may need to do: \"adb shell setenforce 0\" to enable " |
| "surfaceflinger to write debug images"); |
| return; |
| } |
| |
| file << "P6\n"; |
| file << width << "\n"; |
| file << height << "\n"; |
| file << 255 << "\n"; |
| |
| auto ptr = reinterpret_cast<char*>(pixels.data()); |
| auto outPtr = reinterpret_cast<char*>(outBuffer.data()); |
| for (int y = height - 1; y >= 0; y--) { |
| char* data = ptr + y * width * sizeof(uint32_t); |
| |
| for (GLuint x = 0; x < width; x++) { |
| // Only copy R, G and B components |
| outPtr[0] = data[0]; |
| outPtr[1] = data[1]; |
| outPtr[2] = data[2]; |
| data += sizeof(uint32_t); |
| outPtr += 3; |
| } |
| } |
| file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size()); |
| } |
| #endif |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| GLES20RenderEngine::GLES20RenderEngine() : |
| mVpWidth(0), mVpHeight(0) { |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); |
| glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
| glPixelStorei(GL_PACK_ALIGNMENT, 4); |
| |
| const uint16_t protTexData[] = { 0 }; |
| glGenTextures(1, &mProtectedTexName); |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); |
| |
| //mColorBlindnessCorrection = M; |
| |
| #ifdef USE_HWC2 |
| // retrieve wide-color and hdr settings from configstore |
| using namespace android::hardware::configstore; |
| using namespace android::hardware::configstore::V1_0; |
| |
| mPlatformHasWideColor = |
| getBool<ISurfaceFlingerConfigs, &ISurfaceFlingerConfigs::hasWideColorDisplay>(false); |
| if (mPlatformHasWideColor) { |
| // Compute sRGB to DisplayP3 color transform |
| // NOTE: For now, we are limiting wide-color support to |
| // Display-P3 only. |
| mat3 srgbToP3 = ColorSpace::DisplayP3().getXYZtoRGB() * ColorSpace::sRGB().getRGBtoXYZ(); |
| |
| // color transform needs to be transposed and expanded to 4x4 |
| // to be what the shader wants |
| // mat has an initializer that expands mat3 to mat4, but |
| // not an assignment operator |
| mat4 gamutTransform(transpose(srgbToP3)); |
| mSrgbToDisplayP3 = gamutTransform; |
| } |
| #endif |
| } |
| |
| GLES20RenderEngine::~GLES20RenderEngine() { |
| } |
| |
| |
| size_t GLES20RenderEngine::getMaxTextureSize() const { |
| return mMaxTextureSize; |
| } |
| |
| size_t GLES20RenderEngine::getMaxViewportDims() const { |
| return |
| mMaxViewportDims[0] < mMaxViewportDims[1] ? |
| mMaxViewportDims[0] : mMaxViewportDims[1]; |
| } |
| |
| void GLES20RenderEngine::setViewportAndProjection( |
| size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap, |
| Transform::orientation_flags rotation) { |
| |
| size_t l = sourceCrop.left; |
| size_t r = sourceCrop.right; |
| |
| // In GL, (0, 0) is the bottom-left corner, so flip y coordinates |
| size_t t = hwh - sourceCrop.top; |
| size_t b = hwh - sourceCrop.bottom; |
| |
| mat4 m; |
| if (yswap) { |
| m = mat4::ortho(l, r, t, b, 0, 1); |
| } else { |
| m = mat4::ortho(l, r, b, t, 0, 1); |
| } |
| |
| // Apply custom rotation to the projection. |
| float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; |
| switch (rotation) { |
| case Transform::ROT_0: |
| break; |
| case Transform::ROT_90: |
| m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m; |
| break; |
| case Transform::ROT_180: |
| m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m; |
| break; |
| case Transform::ROT_270: |
| m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m; |
| break; |
| default: |
| break; |
| } |
| |
| glViewport(0, 0, vpw, vph); |
| mState.setProjectionMatrix(m); |
| mVpWidth = vpw; |
| mVpHeight = vph; |
| } |
| |
| #ifdef USE_HWC2 |
| void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, |
| bool opaque, float alpha) { |
| #else |
| void GLES20RenderEngine::setupLayerBlending( |
| bool premultipliedAlpha, bool opaque, int alpha) { |
| #endif |
| |
| mState.setPremultipliedAlpha(premultipliedAlpha); |
| mState.setOpaque(opaque); |
| #ifdef USE_HWC2 |
| mState.setPlaneAlpha(alpha); |
| |
| if (alpha < 1.0f || !opaque) { |
| #else |
| mState.setPlaneAlpha(alpha / 255.0f); |
| |
| if (alpha < 0xFF || !opaque) { |
| #endif |
| glEnable(GL_BLEND); |
| glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| } else { |
| glDisable(GL_BLEND); |
| } |
| } |
| |
| #ifdef USE_HWC2 |
| void GLES20RenderEngine::setupDimLayerBlending(float alpha) { |
| #else |
| void GLES20RenderEngine::setupDimLayerBlending(int alpha) { |
| #endif |
| mState.setPlaneAlpha(1.0f); |
| mState.setPremultipliedAlpha(true); |
| mState.setOpaque(false); |
| #ifdef USE_HWC2 |
| mState.setColor(0, 0, 0, alpha); |
| #else |
| mState.setColor(0, 0, 0, alpha/255.0f); |
| #endif |
| mState.disableTexture(); |
| |
| #ifdef USE_HWC2 |
| if (alpha == 1.0f) { |
| #else |
| if (alpha == 0xFF) { |
| #endif |
| glDisable(GL_BLEND); |
| } else { |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| } |
| } |
| |
| #ifdef USE_HWC2 |
| void GLES20RenderEngine::setColorMode(android_color_mode mode) { |
| ALOGV("setColorMode: %s (0x%x)", decodeColorMode(mode).c_str(), mode); |
| |
| if (mColorMode == mode) return; |
| |
| if (!mPlatformHasWideColor || !mDisplayHasWideColor || mode == HAL_COLOR_MODE_SRGB || |
| mode == HAL_COLOR_MODE_NATIVE) { |
| // We are returning back to our default color_mode |
| mUseWideColor = false; |
| mWideColorFrameCount = 0; |
| } else { |
| mUseWideColor = true; |
| } |
| |
| mColorMode = mode; |
| } |
| |
| void GLES20RenderEngine::setSourceDataSpace(android_dataspace source) { |
| if (source == HAL_DATASPACE_UNKNOWN) { |
| // Treat UNKNOWN as SRGB |
| source = HAL_DATASPACE_V0_SRGB; |
| } |
| mDataSpace = source; |
| } |
| |
| void GLES20RenderEngine::setWideColor(bool hasWideColor) { |
| ALOGV("setWideColor: %s", hasWideColor ? "true" : "false"); |
| mDisplayHasWideColor = hasWideColor; |
| } |
| |
| bool GLES20RenderEngine::usesWideColor() { |
| return mUseWideColor; |
| } |
| #endif |
| |
| void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { |
| GLuint target = texture.getTextureTarget(); |
| glBindTexture(target, texture.getTextureName()); |
| GLenum filter = GL_NEAREST; |
| if (texture.getFiltering()) { |
| filter = GL_LINEAR; |
| } |
| glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
| |
| mState.setTexture(texture); |
| } |
| |
| void GLES20RenderEngine::setupLayerBlackedOut() { |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); |
| Texture texture(Texture::TEXTURE_2D, mProtectedTexName); |
| texture.setDimensions(1, 1); // FIXME: we should get that from somewhere |
| mState.setTexture(texture); |
| } |
| |
| mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) { |
| mat4 oldTransform = mState.getColorMatrix(); |
| mState.setColorMatrix(colorTransform); |
| return oldTransform; |
| } |
| |
| void GLES20RenderEngine::disableTexturing() { |
| mState.disableTexture(); |
| } |
| |
| void GLES20RenderEngine::disableBlending() { |
| glDisable(GL_BLEND); |
| } |
| |
| |
| void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, |
| uint32_t* texName, uint32_t* fbName, uint32_t* status) { |
| GLuint tname, name; |
| // turn our EGLImage into a texture |
| glGenTextures(1, &tname); |
| glBindTexture(GL_TEXTURE_2D, tname); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); |
| |
| // create a Framebuffer Object to render into |
| glGenFramebuffers(1, &name); |
| glBindFramebuffer(GL_FRAMEBUFFER, name); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); |
| |
| *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| *texName = tname; |
| *fbName = name; |
| } |
| |
| void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glDeleteFramebuffers(1, &fbName); |
| glDeleteTextures(1, &texName); |
| } |
| |
| void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) { |
| mState.setPlaneAlpha(1.0f); |
| mState.setPremultipliedAlpha(true); |
| mState.setOpaque(false); |
| mState.setColor(r, g, b, a); |
| mState.disableTexture(); |
| glDisable(GL_BLEND); |
| } |
| |
| void GLES20RenderEngine::drawMesh(const Mesh& mesh) { |
| |
| if (mesh.getTexCoordsSize()) { |
| glEnableVertexAttribArray(Program::texCoords); |
| glVertexAttribPointer(Program::texCoords, |
| mesh.getTexCoordsSize(), |
| GL_FLOAT, GL_FALSE, |
| mesh.getByteStride(), |
| mesh.getTexCoords()); |
| } |
| |
| glVertexAttribPointer(Program::position, |
| mesh.getVertexSize(), |
| GL_FLOAT, GL_FALSE, |
| mesh.getByteStride(), |
| mesh.getPositions()); |
| |
| #ifdef USE_HWC2 |
| if (usesWideColor()) { |
| Description wideColorState = mState; |
| if (mDataSpace != HAL_DATASPACE_DISPLAY_P3) { |
| wideColorState.setColorMatrix(mState.getColorMatrix() * mSrgbToDisplayP3); |
| ALOGV("drawMesh: gamut transform applied"); |
| } |
| ProgramCache::getInstance().useProgram(wideColorState); |
| |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); |
| |
| if (outputDebugPPMs) { |
| std::ostringstream out; |
| out << "/data/texture_out" << mWideColorFrameCount++; |
| writePPM(out.str().c_str(), mVpWidth, mVpHeight); |
| } |
| } else { |
| ProgramCache::getInstance().useProgram(mState); |
| |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); |
| } |
| #else |
| ProgramCache::getInstance().useProgram(mState); |
| |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); |
| #endif |
| |
| if (mesh.getTexCoordsSize()) { |
| glDisableVertexAttribArray(Program::texCoords); |
| } |
| } |
| |
| void GLES20RenderEngine::dump(String8& result) { |
| RenderEngine::dump(result); |
| #ifdef USE_HWC2 |
| if (usesWideColor()) { |
| result.append("Wide-color: On\n"); |
| } else { |
| result.append("Wide-color: Off\n"); |
| } |
| #endif |
| } |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |
| // --------------------------------------------------------------------------- |
| |
| #if defined(__gl_h_) |
| #error "don't include gl/gl.h in this file" |
| #endif |