| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_BUFFERQUEUE_H |
| #define ANDROID_GUI_BUFFERQUEUE_H |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <binder/IBinder.h> |
| |
| #include <gui/IConsumerListener.h> |
| #include <gui/IGraphicBufferAlloc.h> |
| #include <gui/IGraphicBufferProducer.h> |
| #include <gui/IGraphicBufferConsumer.h> |
| |
| #include <ui/Fence.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| #include <utils/threads.h> |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class BufferQueue : public BnGraphicBufferProducer, |
| public BnGraphicBufferConsumer, |
| private IBinder::DeathRecipient { |
| public: |
| enum { MIN_UNDEQUEUED_BUFFERS = 2 }; |
| enum { NUM_BUFFER_SLOTS = 32 }; |
| enum { NO_CONNECTED_API = 0 }; |
| enum { INVALID_BUFFER_SLOT = -1 }; |
| enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER }; |
| |
| // When in async mode we reserve two slots in order to guarantee that the |
| // producer and consumer can run asynchronously. |
| enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; |
| |
| // for backward source compatibility |
| typedef ::android::ConsumerListener ConsumerListener; |
| |
| // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak |
| // reference to the actual consumer object. It forwards all calls to that |
| // consumer object so long as it exists. |
| // |
| // This class exists to avoid having a circular reference between the |
| // BufferQueue object and the consumer object. The reason this can't be a weak |
| // reference in the BufferQueue class is because we're planning to expose the |
| // consumer side of a BufferQueue as a binder interface, which doesn't support |
| // weak references. |
| class ProxyConsumerListener : public BnConsumerListener { |
| public: |
| ProxyConsumerListener(const wp<ConsumerListener>& consumerListener); |
| virtual ~ProxyConsumerListener(); |
| virtual void onFrameAvailable(); |
| virtual void onBuffersReleased(); |
| private: |
| // mConsumerListener is a weak reference to the IConsumerListener. This is |
| // the raison d'etre of ProxyConsumerListener. |
| wp<ConsumerListener> mConsumerListener; |
| }; |
| |
| |
| // BufferQueue manages a pool of gralloc memory slots to be used by |
| // producers and consumers. allocator is used to allocate all the |
| // needed gralloc buffers. |
| BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL); |
| virtual ~BufferQueue(); |
| |
| /* |
| * IBinder::DeathRecipient interface |
| */ |
| |
| virtual void binderDied(const wp<IBinder>& who); |
| |
| /* |
| * IGraphicBufferProducer interface |
| */ |
| |
| // Query native window attributes. The "what" values are enumerated in |
| // window.h (e.g. NATIVE_WINDOW_FORMAT). |
| virtual int query(int what, int* value); |
| |
| // setBufferCount updates the number of available buffer slots. If this |
| // method succeeds, buffer slots will be both unallocated and owned by |
| // the BufferQueue object (i.e. they are not owned by the producer or |
| // consumer). |
| // |
| // This will fail if the producer has dequeued any buffers, or if |
| // bufferCount is invalid. bufferCount must generally be a value |
| // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS |
| // (inclusive). It may also be set to zero (the default) to indicate |
| // that the producer does not wish to set a value. The minimum value |
| // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, |
| // ...). |
| // |
| // This may only be called by the producer. The consumer will be told |
| // to discard buffers through the onBuffersReleased callback. |
| virtual status_t setBufferCount(int bufferCount); |
| |
| // requestBuffer returns the GraphicBuffer for slot N. |
| // |
| // In normal operation, this is called the first time slot N is returned |
| // by dequeueBuffer. It must be called again if dequeueBuffer returns |
| // flags indicating that previously-returned buffers are no longer valid. |
| virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); |
| |
| // dequeueBuffer gets the next buffer slot index for the producer to use. |
| // If a buffer slot is available then that slot index is written to the |
| // location pointed to by the buf argument and a status of OK is returned. |
| // If no slot is available then a status of -EBUSY is returned and buf is |
| // unmodified. |
| // |
| // The fence parameter will be updated to hold the fence associated with |
| // the buffer. The contents of the buffer must not be overwritten until the |
| // fence signals. If the fence is Fence::NO_FENCE, the buffer may be |
| // written immediately. |
| // |
| // The width and height parameters must be no greater than the minimum of |
| // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| // An error due to invalid dimensions might not be reported until |
| // updateTexImage() is called. If width and height are both zero, the |
| // default values specified by setDefaultBufferSize() are used instead. |
| // |
| // The pixel formats are enumerated in graphics.h, e.g. |
| // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format |
| // will be used. |
| // |
| // The usage argument specifies gralloc buffer usage flags. The values |
| // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These |
| // will be merged with the usage flags specified by setConsumerUsageBits. |
| // |
| // The return value may be a negative error value or a non-negative |
| // collection of flags. If the flags are set, the return values are |
| // valid, but additional actions must be performed. |
| // |
| // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the |
| // producer must discard cached GraphicBuffer references for the slot |
| // returned in buf. |
| // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer |
| // must discard cached GraphicBuffer references for all slots. |
| // |
| // In both cases, the producer will need to call requestBuffer to get a |
| // GraphicBuffer handle for the returned slot. |
| virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, |
| uint32_t width, uint32_t height, uint32_t format, uint32_t usage); |
| |
| // queueBuffer returns a filled buffer to the BufferQueue. |
| // |
| // Additional data is provided in the QueueBufferInput struct. Notably, |
| // a timestamp must be provided for the buffer. The timestamp is in |
| // nanoseconds, and must be monotonically increasing. Its other semantics |
| // (zero point, etc) are producer-specific and should be documented by the |
| // producer. |
| // |
| // The caller may provide a fence that signals when all rendering |
| // operations have completed. Alternatively, NO_FENCE may be used, |
| // indicating that the buffer is ready immediately. |
| // |
| // Some values are returned in the output struct: the current settings |
| // for default width and height, the current transform hint, and the |
| // number of queued buffers. |
| virtual status_t queueBuffer(int buf, |
| const QueueBufferInput& input, QueueBufferOutput* output); |
| |
| // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't |
| // queue it for use by the consumer. |
| // |
| // The buffer will not be overwritten until the fence signals. The fence |
| // will usually be the one obtained from dequeueBuffer. |
| virtual void cancelBuffer(int buf, const sp<Fence>& fence); |
| |
| // connect attempts to connect a producer API to the BufferQueue. This |
| // must be called before any other IGraphicBufferProducer methods are |
| // called except for getAllocator. A consumer must already be connected. |
| // |
| // This method will fail if connect was previously called on the |
| // BufferQueue and no corresponding disconnect call was made (i.e. if |
| // it's still connected to a producer). |
| // |
| // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). |
| virtual status_t connect(const sp<IBinder>& token, |
| int api, bool producerControlledByApp, QueueBufferOutput* output); |
| |
| // disconnect attempts to disconnect a producer API from the BufferQueue. |
| // Calling this method will cause any subsequent calls to other |
| // IGraphicBufferProducer methods to fail except for getAllocator and connect. |
| // Successfully calling connect after this will allow the other methods to |
| // succeed again. |
| // |
| // This method will fail if the the BufferQueue is not currently |
| // connected to the specified producer API. |
| virtual status_t disconnect(int api); |
| |
| /* |
| * IGraphicBufferConsumer interface |
| */ |
| |
| // acquireBuffer attempts to acquire ownership of the next pending buffer in |
| // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a |
| // buffer is successfully acquired, the information about the buffer is |
| // returned in BufferItem. If the buffer returned had previously been |
| // acquired then the BufferItem::mGraphicBuffer field of buffer is set to |
| // NULL and it is assumed that the consumer still holds a reference to the |
| // buffer. |
| // |
| // If presentWhen is nonzero, it indicates the time when the buffer will |
| // be displayed on screen. If the buffer's timestamp is farther in the |
| // future, the buffer won't be acquired, and PRESENT_LATER will be |
| // returned. The presentation time is in nanoseconds, and the time base |
| // is CLOCK_MONOTONIC. |
| virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen); |
| |
| // releaseBuffer releases a buffer slot from the consumer back to the |
| // BufferQueue. This may be done while the buffer's contents are still |
| // being accessed. The fence will signal when the buffer is no longer |
| // in use. frameNumber is used to indentify the exact buffer returned. |
| // |
| // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free |
| // any references to the just-released buffer that it might have, as if it |
| // had received a onBuffersReleased() call with a mask set for the released |
| // buffer. |
| // |
| // Note that the dependencies on EGL will be removed once we switch to using |
| // the Android HW Sync HAL. |
| virtual status_t releaseBuffer(int buf, uint64_t frameNumber, |
| EGLDisplay display, EGLSyncKHR fence, |
| const sp<Fence>& releaseFence); |
| |
| // consumerConnect connects a consumer to the BufferQueue. Only one |
| // consumer may be connected, and when that consumer disconnects the |
| // BufferQueue is placed into the "abandoned" state, causing most |
| // interactions with the BufferQueue by the producer to fail. |
| // controlledByApp indicates whether the consumer is controlled by |
| // the application. |
| // |
| // consumer may not be NULL. |
| virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp); |
| |
| // consumerDisconnect disconnects a consumer from the BufferQueue. All |
| // buffers will be freed and the BufferQueue is placed in the "abandoned" |
| // state, causing most interactions with the BufferQueue by the producer to |
| // fail. |
| virtual status_t consumerDisconnect(); |
| |
| // getReleasedBuffers sets the value pointed to by slotMask to a bit mask |
| // indicating which buffer slots have been released by the BufferQueue |
| // but have not yet been released by the consumer. |
| // |
| // This should be called from the onBuffersReleased() callback. |
| virtual status_t getReleasedBuffers(uint32_t* slotMask); |
| |
| // setDefaultBufferSize is used to set the size of buffers returned by |
| // dequeueBuffer when a width and height of zero is requested. Default |
| // is 1x1. |
| virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h); |
| |
| // setDefaultMaxBufferCount sets the default value for the maximum buffer |
| // count (the initial default is 2). If the producer has requested a |
| // buffer count using setBufferCount, the default buffer count will only |
| // take effect if the producer sets the count back to zero. |
| // |
| // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. |
| virtual status_t setDefaultMaxBufferCount(int bufferCount); |
| |
| // disableAsyncBuffer disables the extra buffer used in async mode |
| // (when both producer and consumer have set their "isControlledByApp" |
| // flag) and has dequeueBuffer() return WOULD_BLOCK instead. |
| // |
| // This can only be called before consumerConnect(). |
| virtual status_t disableAsyncBuffer(); |
| |
| // setMaxAcquiredBufferCount sets the maximum number of buffers that can |
| // be acquired by the consumer at one time (default 1). This call will |
| // fail if a producer is connected to the BufferQueue. |
| virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); |
| |
| // setConsumerName sets the name used in logging |
| virtual void setConsumerName(const String8& name); |
| |
| // setDefaultBufferFormat allows the BufferQueue to create |
| // GraphicBuffers of a defaultFormat if no format is specified |
| // in dequeueBuffer. Formats are enumerated in graphics.h; the |
| // initial default is HAL_PIXEL_FORMAT_RGBA_8888. |
| virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); |
| |
| // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. |
| // These are merged with the bits passed to dequeueBuffer. The values are |
| // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. |
| virtual status_t setConsumerUsageBits(uint32_t usage); |
| |
| // setTransformHint bakes in rotation to buffers so overlays can be used. |
| // The values are enumerated in window.h, e.g. |
| // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). |
| virtual status_t setTransformHint(uint32_t hint); |
| |
| // dump our state in a String |
| virtual void dump(String8& result, const char* prefix) const; |
| |
| |
| private: |
| // freeBufferLocked frees the GraphicBuffer and sync resources for the |
| // given slot. |
| void freeBufferLocked(int index); |
| |
| // freeAllBuffersLocked frees the GraphicBuffer and sync resources for |
| // all slots. |
| void freeAllBuffersLocked(); |
| |
| // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots |
| // that will be used if the producer does not override the buffer slot |
| // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. |
| // The initial default is 2. |
| status_t setDefaultMaxBufferCountLocked(int count); |
| |
| // getMinUndequeuedBufferCount returns the minimum number of buffers |
| // that must remain in a state other than DEQUEUED. |
| // The async parameter tells whether we're in asynchronous mode. |
| int getMinUndequeuedBufferCount(bool async) const; |
| |
| // getMinBufferCountLocked returns the minimum number of buffers allowed |
| // given the current BufferQueue state. |
| // The async parameter tells whether we're in asynchronous mode. |
| int getMinMaxBufferCountLocked(bool async) const; |
| |
| // getMaxBufferCountLocked returns the maximum number of buffers that can |
| // be allocated at once. This value depends upon the following member |
| // variables: |
| // |
| // mDequeueBufferCannotBlock |
| // mMaxAcquiredBufferCount |
| // mDefaultMaxBufferCount |
| // mOverrideMaxBufferCount |
| // async parameter |
| // |
| // Any time one of these member variables is changed while a producer is |
| // connected, mDequeueCondition must be broadcast. |
| int getMaxBufferCountLocked(bool async) const; |
| |
| // stillTracking returns true iff the buffer item is still being tracked |
| // in one of the slots. |
| bool stillTracking(const BufferItem *item) const; |
| |
| struct BufferSlot { |
| |
| BufferSlot() |
| : mEglDisplay(EGL_NO_DISPLAY), |
| mBufferState(BufferSlot::FREE), |
| mRequestBufferCalled(false), |
| mFrameNumber(0), |
| mEglFence(EGL_NO_SYNC_KHR), |
| mAcquireCalled(false), |
| mNeedsCleanupOnRelease(false) { |
| } |
| |
| // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| // if no buffer has been allocated. |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. |
| EGLDisplay mEglDisplay; |
| |
| // BufferState represents the different states in which a buffer slot |
| // can be. All slots are initially FREE. |
| enum BufferState { |
| // FREE indicates that the buffer is available to be dequeued |
| // by the producer. The buffer may be in use by the consumer for |
| // a finite time, so the buffer must not be modified until the |
| // associated fence is signaled. |
| // |
| // The slot is "owned" by BufferQueue. It transitions to DEQUEUED |
| // when dequeueBuffer is called. |
| FREE = 0, |
| |
| // DEQUEUED indicates that the buffer has been dequeued by the |
| // producer, but has not yet been queued or canceled. The |
| // producer may modify the buffer's contents as soon as the |
| // associated ready fence is signaled. |
| // |
| // The slot is "owned" by the producer. It can transition to |
| // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). |
| DEQUEUED = 1, |
| |
| // QUEUED indicates that the buffer has been filled by the |
| // producer and queued for use by the consumer. The buffer |
| // contents may continue to be modified for a finite time, so |
| // the contents must not be accessed until the associated fence |
| // is signaled. |
| // |
| // The slot is "owned" by BufferQueue. It can transition to |
| // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is |
| // queued in asynchronous mode). |
| QUEUED = 2, |
| |
| // ACQUIRED indicates that the buffer has been acquired by the |
| // consumer. As with QUEUED, the contents must not be accessed |
| // by the consumer until the fence is signaled. |
| // |
| // The slot is "owned" by the consumer. It transitions to FREE |
| // when releaseBuffer is called. |
| ACQUIRED = 3 |
| }; |
| |
| // mBufferState is the current state of this buffer slot. |
| BufferState mBufferState; |
| |
| // mRequestBufferCalled is used for validating that the producer did |
| // call requestBuffer() when told to do so. Technically this is not |
| // needed but useful for debugging and catching producer bugs. |
| bool mRequestBufferCalled; |
| |
| // mFrameNumber is the number of the queued frame for this slot. This |
| // is used to dequeue buffers in LRU order (useful because buffers |
| // may be released before their release fence is signaled). |
| uint64_t mFrameNumber; |
| |
| // mEglFence is the EGL sync object that must signal before the buffer |
| // associated with this buffer slot may be dequeued. It is initialized |
| // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a |
| // new sync object in releaseBuffer. (This is deprecated in favor of |
| // mFence, below.) |
| EGLSyncKHR mEglFence; |
| |
| // mFence is a fence which will signal when work initiated by the |
| // previous owner of the buffer is finished. When the buffer is FREE, |
| // the fence indicates when the consumer has finished reading |
| // from the buffer, or when the producer has finished writing if it |
| // called cancelBuffer after queueing some writes. When the buffer is |
| // QUEUED, it indicates when the producer has finished filling the |
| // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been |
| // passed to the consumer or producer along with ownership of the |
| // buffer, and mFence is set to NO_FENCE. |
| sp<Fence> mFence; |
| |
| // Indicates whether this buffer has been seen by a consumer yet |
| bool mAcquireCalled; |
| |
| // Indicates whether this buffer needs to be cleaned up by the |
| // consumer. This is set when a buffer in ACQUIRED state is freed. |
| // It causes releaseBuffer to return STALE_BUFFER_SLOT. |
| bool mNeedsCleanupOnRelease; |
| }; |
| |
| // mSlots is the array of buffer slots that must be mirrored on the |
| // producer side. This allows buffer ownership to be transferred between |
| // the producer and consumer without sending a GraphicBuffer over binder. |
| // The entire array is initialized to NULL at construction time, and |
| // buffers are allocated for a slot when requestBuffer is called with |
| // that slot's index. |
| BufferSlot mSlots[NUM_BUFFER_SLOTS]; |
| |
| // mDefaultWidth holds the default width of allocated buffers. It is used |
| // in dequeueBuffer() if a width and height of zero is specified. |
| uint32_t mDefaultWidth; |
| |
| // mDefaultHeight holds the default height of allocated buffers. It is used |
| // in dequeueBuffer() if a width and height of zero is specified. |
| uint32_t mDefaultHeight; |
| |
| // mMaxAcquiredBufferCount is the number of buffers that the consumer may |
| // acquire at one time. It defaults to 1 and can be changed by the |
| // consumer via the setMaxAcquiredBufferCount method, but this may only be |
| // done when no producer is connected to the BufferQueue. |
| // |
| // This value is used to derive the value returned for the |
| // MIN_UNDEQUEUED_BUFFERS query by the producer. |
| int mMaxAcquiredBufferCount; |
| |
| // mDefaultMaxBufferCount is the default limit on the number of buffers |
| // that will be allocated at one time. This default limit is set by the |
| // consumer. The limit (as opposed to the default limit) may be |
| // overridden by the producer. |
| int mDefaultMaxBufferCount; |
| |
| // mOverrideMaxBufferCount is the limit on the number of buffers that will |
| // be allocated at one time. This value is set by the image producer by |
| // calling setBufferCount. The default is zero, which means the producer |
| // doesn't care about the number of buffers in the pool. In that case |
| // mDefaultMaxBufferCount is used as the limit. |
| int mOverrideMaxBufferCount; |
| |
| // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to |
| // allocate new GraphicBuffer objects. |
| sp<IGraphicBufferAlloc> mGraphicBufferAlloc; |
| |
| // mConsumerListener is used to notify the connected consumer of |
| // asynchronous events that it may wish to react to. It is initially set |
| // to NULL and is written by consumerConnect and consumerDisconnect. |
| sp<IConsumerListener> mConsumerListener; |
| |
| // mConsumerControlledByApp whether the connected consumer is controlled by the |
| // application. |
| bool mConsumerControlledByApp; |
| |
| // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block. |
| // this flag is set during connect() when both consumer and producer are controlled |
| // by the application. |
| bool mDequeueBufferCannotBlock; |
| |
| // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent |
| // dequeueBuffer() from ever blocking. |
| bool mUseAsyncBuffer; |
| |
| // mConnectedApi indicates the producer API that is currently connected |
| // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets |
| // updated by the connect and disconnect methods. |
| int mConnectedApi; |
| |
| // mDequeueCondition condition used for dequeueBuffer in synchronous mode |
| mutable Condition mDequeueCondition; |
| |
| // mQueue is a FIFO of queued buffers used in synchronous mode |
| typedef Vector<BufferItem> Fifo; |
| Fifo mQueue; |
| |
| // mAbandoned indicates that the BufferQueue will no longer be used to |
| // consume image buffers pushed to it using the IGraphicBufferProducer |
| // interface. It is initialized to false, and set to true in the |
| // consumerDisconnect method. A BufferQueue that has been abandoned will |
| // return the NO_INIT error from all IGraphicBufferProducer methods |
| // capable of returning an error. |
| bool mAbandoned; |
| |
| // mConsumerName is a string used to identify the BufferQueue in log |
| // messages. It is set by the setConsumerName method. |
| String8 mConsumerName; |
| |
| // mMutex is the mutex used to prevent concurrent access to the member |
| // variables of BufferQueue objects. It must be locked whenever the |
| // member variables are accessed. |
| mutable Mutex mMutex; |
| |
| // mFrameCounter is the free running counter, incremented on every |
| // successful queueBuffer call, and buffer allocation. |
| uint64_t mFrameCounter; |
| |
| // mBufferHasBeenQueued is true once a buffer has been queued. It is |
| // reset when something causes all buffers to be freed (e.g. changing the |
| // buffer count). |
| bool mBufferHasBeenQueued; |
| |
| // mDefaultBufferFormat can be set so it will override |
| // the buffer format when it isn't specified in dequeueBuffer |
| uint32_t mDefaultBufferFormat; |
| |
| // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers |
| uint32_t mConsumerUsageBits; |
| |
| // mTransformHint is used to optimize for screen rotations |
| uint32_t mTransformHint; |
| |
| // mConnectedProducerToken is used to set a binder death notification on the producer |
| sp<IBinder> mConnectedProducerToken; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_GUI_BUFFERQUEUE_H |