| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <utils/Log.h> |
| |
| #include "LayerDim.h" |
| #include "SurfaceFlinger.h" |
| #include "DisplayHardware/DisplayHardware.h" |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10; |
| const char* const LayerDim::typeID = "LayerDim"; |
| |
| // --------------------------------------------------------------------------- |
| |
| LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, |
| Client* client, int32_t i) |
| : LayerBaseClient(flinger, display, client, i) |
| { |
| } |
| |
| void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) |
| { |
| } |
| |
| LayerDim::~LayerDim() |
| { |
| } |
| |
| void LayerDim::onDraw(const Region& clip) const |
| { |
| // FIXME: on some h/w (like msm7K, it will be faster to use a texture) |
| |
| const State& s(drawingState()); |
| Region::iterator iterator(clip); |
| if (s.alpha>0 && iterator) { |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const GGLfixed alpha = (s.alpha << 16)/255; |
| const uint32_t fbHeight = hw.getHeight(); |
| glDisable(GL_TEXTURE_2D); |
| glDisable(GL_DITHER); |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| glColor4x(0, 0, 0, alpha); |
| glVertexPointer(2, GL_FIXED, 0, mVertices); |
| Rect r; |
| while (iterator.iterate(&r)) { |
| const GLint sy = fbHeight - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| } |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |