| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SF_SKIARENDERENGINE_H_ |
| #define SF_SKIARENDERENGINE_H_ |
| |
| #include <renderengine/RenderEngine.h> |
| #include <sys/types.h> |
| |
| namespace android { |
| |
| namespace renderengine { |
| |
| class Mesh; |
| class Texture; |
| |
| namespace skia { |
| |
| class BlurFilter; |
| |
| // TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends |
| // Currently mostly just handles all the no-op / missing APIs |
| class SkiaRenderEngine : public RenderEngine { |
| public: |
| static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args); |
| SkiaRenderEngine(RenderEngineType type); |
| ~SkiaRenderEngine() override {} |
| |
| virtual std::future<void> primeCache() override { return {}; }; |
| virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{}; |
| virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{}; |
| virtual bool isProtected() const override { return false; } // mInProtectedContext; } |
| virtual bool supportsProtectedContent() const override { return false; }; |
| virtual bool useProtectedContext(bool /*useProtectedContext*/) override { return false; }; |
| virtual status_t drawLayers(const DisplaySettings& /*display*/, |
| const std::vector<const LayerSettings*>& /*layers*/, |
| const std::shared_ptr<ExternalTexture>& /*buffer*/, |
| const bool /*useFramebufferCache*/, |
| base::unique_fd&& /*bufferFence*/, |
| base::unique_fd* /*drawFence*/) override { |
| return 0; |
| }; |
| virtual int getContextPriority() override { return 0; } |
| virtual void assertShadersCompiled(int numShaders) {} |
| virtual int reportShadersCompiled() { return 0; } |
| |
| protected: |
| virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/, |
| bool /*isRenderable*/) override = 0; |
| virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0; |
| }; |
| |
| } // namespace skia |
| } // namespace renderengine |
| } // namespace android |
| |
| #endif /* SF_GLESRENDERENGINE_H_ */ |