| /* |
| ** |
| ** Copyright 2007 The Android Open Source Project |
| ** |
| ** Licensed under the Apache License Version 2.0(the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing software |
| ** distributed under the License is distributed on an "AS IS" BASIS |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <errno.h> |
| |
| #include <cutils/log.h> |
| |
| #include <utils/String8.h> |
| |
| #include <ui/Rect.h> |
| |
| #include <EGL/egl.h> |
| |
| #include <hardware/hardware.h> |
| #include <gui/SurfaceTextureClient.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include "DisplayHardware/FramebufferSurface.h" |
| |
| // ---------------------------------------------------------------------------- |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| |
| /* |
| * This implements the (main) framebuffer management. This class is used |
| * mostly by SurfaceFlinger, but also by command line GL application. |
| * |
| */ |
| |
| FramebufferSurface::FramebufferSurface() |
| : SurfaceTextureClient(), |
| fbDev(0), mCurrentBufferIndex(-1), mUpdateOnDemand(false) |
| { |
| hw_module_t const* module; |
| if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { |
| int stride; |
| int err; |
| int i; |
| err = framebuffer_open(module, &fbDev); |
| ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); |
| |
| // bail out if we can't initialize the modules |
| if (!fbDev) |
| return; |
| |
| mUpdateOnDemand = (fbDev->setUpdateRect != 0); |
| |
| const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags; |
| const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi; |
| const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi; |
| const_cast<int&>(ANativeWindow::minSwapInterval) = fbDev->minSwapInterval; |
| const_cast<int&>(ANativeWindow::maxSwapInterval) = fbDev->maxSwapInterval; |
| } else { |
| ALOGE("Couldn't get gralloc module"); |
| } |
| |
| class GraphicBufferAlloc : public BnGraphicBufferAlloc { |
| public: |
| GraphicBufferAlloc() { }; |
| virtual ~GraphicBufferAlloc() { }; |
| virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, |
| PixelFormat format, uint32_t usage, status_t* error) { |
| sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); |
| return graphicBuffer; |
| } |
| }; |
| |
| mBufferQueue = new BufferQueue(true, NUM_FRAME_BUFFERS, new GraphicBufferAlloc()); |
| mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB|GRALLOC_USAGE_HW_RENDER|GRALLOC_USAGE_HW_COMPOSER); |
| mBufferQueue->setDefaultBufferFormat(fbDev->format); |
| mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height); |
| mBufferQueue->setSynchronousMode(true); |
| mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS); |
| setISurfaceTexture(mBufferQueue); |
| } |
| |
| void FramebufferSurface::onFirstRef() { |
| class Listener : public BufferQueue::ConsumerListener { |
| const wp<FramebufferSurface> that; |
| virtual ~Listener() { } |
| virtual void onBuffersReleased() { } |
| void onFrameAvailable() { |
| sp<FramebufferSurface> self = that.promote(); |
| if (self != NULL) { |
| BufferQueue::BufferItem item; |
| status_t err = self->mBufferQueue->acquireBuffer(&item); |
| if (err == 0) { |
| if (item.mGraphicBuffer != 0) { |
| self->mBuffers[item.mBuf] = item.mGraphicBuffer; |
| } |
| self->fbDev->post(self->fbDev, self->mBuffers[item.mBuf]->handle); |
| if (self->mCurrentBufferIndex >= 0) { |
| self->mBufferQueue->releaseBuffer(self->mCurrentBufferIndex, |
| EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); |
| } |
| self->mCurrentBufferIndex = item.mBuf; |
| } |
| } |
| } |
| public: |
| Listener(const sp<FramebufferSurface>& that) : that(that) { } |
| }; |
| |
| mBufferQueue->setConsumerName(String8("FramebufferSurface")); |
| mBufferQueue->consumerConnect(new Listener(this)); |
| } |
| |
| FramebufferSurface::~FramebufferSurface() { |
| if (fbDev) { |
| framebuffer_close(fbDev); |
| } |
| } |
| |
| status_t FramebufferSurface::setUpdateRectangle(const Rect& r) |
| { |
| if (!mUpdateOnDemand) { |
| return INVALID_OPERATION; |
| } |
| return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height()); |
| } |
| |
| status_t FramebufferSurface::compositionComplete() |
| { |
| if (fbDev->compositionComplete) { |
| return fbDev->compositionComplete(fbDev); |
| } |
| return INVALID_OPERATION; |
| } |
| |
| void FramebufferSurface::dump(String8& result) { |
| if (fbDev->common.version >= 1 && fbDev->dump) { |
| const size_t SIZE = 4096; |
| char buffer[SIZE]; |
| |
| fbDev->dump(fbDev, buffer, SIZE); |
| result.append(buffer); |
| } |
| } |
| |
| int FramebufferSurface::query(int what, int* value) const { |
| Mutex::Autolock _l(mLock); |
| framebuffer_device_t* fb = fbDev; |
| switch (what) { |
| case NATIVE_WINDOW_DEFAULT_WIDTH: |
| case NATIVE_WINDOW_WIDTH: |
| *value = fb->width; |
| return NO_ERROR; |
| case NATIVE_WINDOW_DEFAULT_HEIGHT: |
| case NATIVE_WINDOW_HEIGHT: |
| *value = fb->height; |
| return NO_ERROR; |
| case NATIVE_WINDOW_FORMAT: |
| *value = fb->format; |
| return NO_ERROR; |
| case NATIVE_WINDOW_CONCRETE_TYPE: |
| *value = NATIVE_WINDOW_FRAMEBUFFER; |
| return NO_ERROR; |
| case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: |
| *value = 0; |
| return NO_ERROR; |
| case NATIVE_WINDOW_TRANSFORM_HINT: |
| *value = 0; |
| return NO_ERROR; |
| } |
| return SurfaceTextureClient::query(what, value); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |