| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <condition_variable> |
| #include <memory> |
| #include <mutex> |
| #include <vector> |
| |
| #include <gui/LayerState.h> |
| #include <system/window.h> |
| |
| namespace android { |
| |
| class CountDownLatch; |
| |
| struct TransactionState { |
| TransactionState() = default; |
| |
| TransactionState(const FrameTimelineInfo& frameTimelineInfo, |
| const Vector<ComposerState>& composerStates, |
| const Vector<DisplayState>& displayStates, uint32_t transactionFlags, |
| const sp<IBinder>& applyToken, const InputWindowCommands& inputWindowCommands, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| const client_cache_t& uncacheBuffer, int64_t postTime, uint32_t permissions, |
| bool hasListenerCallbacks, std::vector<ListenerCallbacks> listenerCallbacks, |
| int originPid, int originUid, uint64_t transactionId) |
| : frameTimelineInfo(frameTimelineInfo), |
| states(composerStates), |
| displays(displayStates), |
| flags(transactionFlags), |
| applyToken(applyToken), |
| inputWindowCommands(inputWindowCommands), |
| desiredPresentTime(desiredPresentTime), |
| isAutoTimestamp(isAutoTimestamp), |
| buffer(uncacheBuffer), |
| postTime(postTime), |
| permissions(permissions), |
| hasListenerCallbacks(hasListenerCallbacks), |
| listenerCallbacks(listenerCallbacks), |
| originPid(originPid), |
| originUid(originUid), |
| id(transactionId) {} |
| |
| // Invokes `void(const layer_state_t&)` visitor for matching layers. |
| template <typename Visitor> |
| void traverseStatesWithBuffers(Visitor&& visitor) const { |
| for (const auto& [state] : states) { |
| if (state.hasBufferChanges() && state.hasValidBuffer() && state.surface) { |
| visitor(state); |
| } |
| } |
| } |
| |
| // TODO(b/185535769): Remove FrameHint. Instead, reset the idle timer (of the relevant physical |
| // display) on the main thread if commit leads to composite. Then, RefreshRateOverlay should be |
| // able to setFrameRate once, rather than for each transaction. |
| bool isFrameActive() const { |
| if (!displays.empty()) return true; |
| |
| for (const auto& [state] : states) { |
| if (state.frameRateCompatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE) { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| FrameTimelineInfo frameTimelineInfo; |
| Vector<ComposerState> states; |
| Vector<DisplayState> displays; |
| uint32_t flags; |
| sp<IBinder> applyToken; |
| InputWindowCommands inputWindowCommands; |
| int64_t desiredPresentTime; |
| bool isAutoTimestamp; |
| client_cache_t buffer; |
| int64_t postTime; |
| uint32_t permissions; |
| bool hasListenerCallbacks; |
| std::vector<ListenerCallbacks> listenerCallbacks; |
| int originPid; |
| int originUid; |
| uint64_t id; |
| std::shared_ptr<CountDownLatch> transactionCommittedSignal; |
| }; |
| |
| class CountDownLatch { |
| public: |
| enum { |
| eSyncTransaction = 1 << 0, |
| eSyncInputWindows = 1 << 1, |
| }; |
| explicit CountDownLatch(uint32_t flags) : mFlags(flags) {} |
| |
| // True if there is no waiting condition after count down. |
| bool countDown(uint32_t flag) { |
| std::unique_lock<std::mutex> lock(mMutex); |
| if (mFlags == 0) { |
| return true; |
| } |
| mFlags &= ~flag; |
| if (mFlags == 0) { |
| mCountDownComplete.notify_all(); |
| return true; |
| } |
| return false; |
| } |
| |
| // Return true if triggered. |
| bool wait_until(const std::chrono::nanoseconds& timeout) const { |
| std::unique_lock<std::mutex> lock(mMutex); |
| const auto untilTime = std::chrono::system_clock::now() + timeout; |
| while (mFlags != 0) { |
| // Conditional variables can be woken up sporadically, so we check count |
| // to verify the wakeup was triggered by |countDown|. |
| if (std::cv_status::timeout == mCountDownComplete.wait_until(lock, untilTime)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| private: |
| uint32_t mFlags; |
| mutable std::condition_variable mCountDownComplete; |
| mutable std::mutex mMutex; |
| }; |
| |
| } // namespace android |