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android_frameworks_base
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8cfb3f1e4dc76c4fa92e889991f0e9dd37823d1b
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libs
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hwui
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ProgramCache.cpp
23d307c
Cleanup debug options
by John Reck
· 10 years ago
73821c8
Handle premultiplication correctly for ColorMatrixColorFilters
by Chris Craik
· 10 years ago
e23b8dd
Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev
by Derek Sollenberger
· 10 years ago
68a73e8
Fix precision issues for roundrect clipping
by Chris Craik
· 10 years ago
79c9f91
Remove invalid premul step from HWUI's matrix color filter.
by Derek Sollenberger
· 10 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 10 years ago
bf75945
Rework shadow interpolation
by Chris Craik
· 10 years ago
f99f320
Fix large radius RR clipping issue on certain devices
by Chris Craik
· 10 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
76d3a1b
Removing SkiaColorFilter and inspecting the native object directly.
by Derek Sollenberger
· 11 years ago
6d29c8d
Add tessellation path for points
by Chris Craik
· 12 years ago
78dd96d
Add an on-screen overdraw counter
by Romain Guy
· 12 years ago
032d47a
Change the dither texture's swizzling
by Romain Guy
· 12 years ago
b488004
Use float textures to render gradients when possible
by Romain Guy
· 12 years ago
096b8d9
Add shader program selection shortcut
by Chris Craik
· 12 years ago
3ff0bfd
Add new property to debug non-rectangular clip operations
by Romain Guy
· 12 years ago
ff316ec
Implement support for drawBitmapMesh's colors array
by Romain Guy
· 12 years ago
65cd612
Add cap tessellation support
by Chris Craik
· 12 years ago
39284b7
Make gradients beautiful again Bug #7239634
by Romain Guy
· 12 years ago
e83221c
Fix alpha channel computation with ColorMatrixColorFilter Bug #7222476
by Romain Guy
· 12 years ago
dbb2614
Merge "Optimize shaders for dithered gradients" into jb-mr1-dev
by Chet Haase
· 12 years ago
a1d12dd
Optimize shaders for dithered gradients
by Chet Haase
· 12 years ago
710f46d
Polygonal rendering of simple fill shapes
by Chris Craik
· 12 years ago
0990ffb
Fix GL shader bugs
by Chet Haase
· 12 years ago
1c5c206
Fix bad shader code
by Chet Haase
· 12 years ago
a938f56
Fix modulation and gamma correction issues
by Romain Guy
· 12 years ago
9f44a13
Multiply alpha for AA as late as possible
by Chris Craik
· 12 years ago
6ebdc11
Varying-based AA rect drawing
by Chris Craik
· 12 years ago
a798b95
Use smoothstep to eliminate branches in AA shader
by Chris Craik
· 12 years ago
320d46b
Reduce gradients textures size whenever possible
by Romain Guy
· 12 years ago
211efea
Add dithering to gradients
by Romain Guy
· 12 years ago
42e1e0d
Improve gradients
by Romain Guy
· 12 years ago
6355347
Remove vendor specific precision qualifier
by Romain Guy
· 12 years ago
8e025de
Note to self
by Romain Guy
· 12 years ago
4121063
Add shader-based text gamma correction
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
a60c388
Use high precision iterators on specific GPUs Bug #5098359
by Romain Guy
· 13 years ago
df0a7fb
Merge "Allows to render with an OpenGL context inside a TextureView."
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
99585ad
Line endcaps for AA lines are now antialiased.
by Chet Haase
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
740bf2b
Apply shaders/filters to text drop shadows. Bug #4318323
by Romain Guy
· 14 years ago
5b0200b
Enable anti-aliasing for hw-accelerated lines
by Chet Haase
· 14 years ago
80bbfb1
Fix shaders generation on IMG GPUs.
by Romain Guy
· 14 years ago
ed6fcb0
Add support for drawPoint() and drawPoints().
by Romain Guy
· 14 years ago
67f2795
Correctly release the OpenGL Canvas on EGL error.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
4afdf66
Color filters were ignored by the program cache fast path.
by Romain Guy
· 14 years ago
9db9124
Simplify black texture fragment shader.
by Romain Guy
· 14 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 14 years ago
7537f85
Improve performance of linear gradients.
by Romain Guy
· 14 years ago
1483094
Add 3D transforms support to all gradients.
by Romain Guy
· 14 years ago
e3095e0
Apply 3D transformations to gradient shaders.
by Romain Guy
· 14 years ago
ddb80be
Add support for circular gradients to the GL renderer.
by Romain Guy
· 14 years ago
ee916f1
Add support for SweepGradient in the GL renderer.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
a5aed0d
Add support for advanced blend modes with the framebuffer.
by Romain Guy
· 14 years ago
48daa54
Add extra blending modes.
by Romain Guy
· 14 years ago
61c8c9c
Fix tons of bugs and add new text rendering support.
by Romain Guy
· 14 years ago
7fbcc04
Add support for paths.
by Romain Guy
· 14 years ago
db1938e
Add support for ColorFilters.
by Romain Guy
· 14 years ago
06f96e2
Refactor Skia shaders handling.
by Romain Guy
· 14 years ago
889f8d1
Moved all the rendering code to the new shader generator.
by Romain Guy
· 14 years ago
ac670c0
Generate shaders to cover all possible cases.
by Romain Guy
· 14 years ago