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24c00216687ac87fe531dc4d4168ac0c0ca04ea6
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libs
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hwui
24c0021
Copy shaders when recording them in display lists.
by Romain Guy
· 14 years ago
f510684
Don't add clipped rects to layer regions. Bug #3350208
by Romain Guy
· 14 years ago
1e3a431
Remove debug code
by Romain Guy
· 14 years ago
ffac7fc
Add debug logs for display lists.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
c038ea3
Reenable region composition pipeline for layers Bug #3341848
by Romain Guy
· 14 years ago
1fc883b
Add logging to the new layers API.
by Romain Guy
· 14 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 14 years ago
35f2454
Disable the region compositing pipeline for layers.
by Romain Guy
· 14 years ago
a9d0711
Don't break the build!
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago
3222828
Solve translucency issue when drawing paths.
by Romain Guy
· 14 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 14 years ago
a07105b
Better logging of out of memory errors in OpenGLRenderer.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
5977baa
Reuse of native display list objects
by Chet Haase
· 14 years ago
325a0f9
The font cache should respect the fake bold flag.
by Romain Guy
· 14 years ago
f890fab
Ensure bitmaps aren't freed while referenced from a display list
by Patrick Dubroy
· 14 years ago
b146b12
Fix text shadow rendering issue.
by Romain Guy
· 14 years ago
8d0d478
Cleanup OpenGLRenderer::drawLines()
by Romain Guy
· 14 years ago
982b71b
Merge "Allocate bitmap backing buffers in the Java heap."
by Patrick Dubroy
· 14 years ago
e4ac2d6
Allocate bitmap backing buffers in the Java heap.
by Patrick Dubroy
· 14 years ago
8656819
Continue cleanup refactoring in OpenGLRenderer.
by Romain Guy
· 14 years ago
fa7952d
Colors are in the [0..1] range, not [0..255]
by Romain Guy
· 14 years ago
5536841
OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805
by Romain Guy
· 14 years ago
70ca14e
Refactor OpenGLRenderer to simplify OpenGL drawing code.
by Romain Guy
· 14 years ago
32963c3
Ignore empty layers.
by Romain Guy
· 14 years ago
25dc3a7
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858
by Romain Guy
· 14 years ago
af636eb
Don't set the invisible flag when saving an empty layer. Bug #3270371
by Romain Guy
· 14 years ago
a957eea
New, better line drawing implementation. Bug #3207544 Bug #3225875
by Romain Guy
· 14 years ago
67f2795
Correctly release the OpenGL Canvas on EGL error.
by Romain Guy
· 14 years ago
8ab4079
Fix 9patch rendering Bug #3253396
by Romain Guy
· 14 years ago
3a3fa1b
Draw text decorations correctly.
by Romain Guy
· 14 years ago
6620c6d
Correctly render text when coordinates are not integers. Bug #3225632
by Romain Guy
· 14 years ago
a5ef39a
Don't render degenerate triangles in 9patches. Bug #3251983
by Romain Guy
· 14 years ago
bd41a11
Correctly index transparent quads when generating 9patch meshes. Bug #3250026
by Romain Guy
· 14 years ago
5e3af5f
Rescale ColorMatrix' vector to the [0..1] range Bug #3246354
by Romain Guy
· 14 years ago
6f72beb
Update 9patch structure when rendering with different divs/colors. Bug #3221488
by Romain Guy
· 14 years ago
5cafc52
Fix hang in native bitmap recycling due to nested mutex locks
by Chet Haase
· 14 years ago
e7d2295
make ResourceCache for display lists thread-safe
by Chet Haase
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
01d0657
Reduce number of GL calls when drawing with shaders.
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
f70a7e3
Fix possible crash when texture is NULL in the drop shadow cache.
by Romain Guy
· 14 years ago
9e10841
Correctly remove unused paths from the cache.
by Romain Guy
· 14 years ago
0d20083
Fix GL rendering of translucent surfaces
by Chet Haase
· 14 years ago
0fe478e
Support nested display lists.
by Romain Guy
· 14 years ago
7f78b0c
Lines would not set the scissor before drawing.
by Romain Guy
· 14 years ago
1041ade
Fix possible rendering issue when drawing a path.
by Romain Guy
· 14 years ago
e45362c
Fix rendering bug with saveLayerAlpha/drawColor.
by Romain Guy
· 14 years ago
5ec9924
Fix rendering issue with layers.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
f887594
Merge "Remove unnecessary GL calls."
by Romain Guy
· 14 years ago
746b740
Remove unnecessary GL calls.
by Romain Guy
· 14 years ago
ad93c2b
Optimizing ColorFilter in display lists
by Chet Haase
· 14 years ago
dcaff67
Merge "DisplayList optimizations and fixes."
by Chet Haase
· 14 years ago
d98aa2d
DisplayList optimizations and fixes.
by Chet Haase
· 14 years ago
9bca479
Small cleanup.
by Romain Guy
· 14 years ago
3e3ba15
Don't change texture unit when not needed.
by Romain Guy
· 14 years ago
8164c2d
Don't change textures wrap modes on every draw.
by Romain Guy
· 14 years ago
715a89e
Merge "Fix Caches singleton to avoid resource leaks"
by Chet Haase
· 14 years ago
dd78cca
Fix Caches singleton to avoid resource leaks
by Chet Haase
· 14 years ago
ae88e5e
Fix rendering issue with layers.
by Romain Guy
· 14 years ago
58ae6db
Don't use two different variables to refer to mSnapshot.
by Romain Guy
· 14 years ago
ae51759
Don't perform glCopyTextImage with coordinates outside the buffer.
by Romain Guy
· 14 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 14 years ago
50c0f09
Solve rendering issue with embedded WebViews. Bug #3094017
by Romain Guy
· 14 years ago
2665b85
Small cleanup.
by Romain Guy
· 14 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 14 years ago
054dc18
Don't draw entirely transparent 9patch meshes.
by Romain Guy
· 14 years ago
9d13fe25
Fix text rendering artifact.
by Romain Guy
· 14 years ago
e5ebcb0
Fix clipping issue in StackView.
by Romain Guy
· 14 years ago
d2a1ff0
Fix text rendering issue.
by Romain Guy
· 14 years ago
4afdf66
Color filters were ignored by the program cache fast path.
by Romain Guy
· 14 years ago
93d2361
Fix layer rendering glitch.
by Romain Guy
· 14 years ago
909cbaf
Don't draw TextView's alpha layers when not needed.
by Romain Guy
· 14 years ago
5d79441
Small potential performance improvement for fonts rendering.
by Romain Guy
· 14 years ago
99bcdc5
Return identity matrix when rendering in an FBO.
by Romain Guy
· 14 years ago
41030da
Add a getNativeMatrix() API.
by Romain Guy
· 14 years ago
eb07af6
Optimize layer clears.
by Romain Guy
· 14 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 14 years ago
1f114a5
Remove logging.
by Romain Guy
· 14 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 14 years ago
9db9124
Simplify black texture fragment shader.
by Romain Guy
· 14 years ago
c00972b
Don't recreate a new texture every time we draw a layer.
by Romain Guy
· 14 years ago
dbc26d2
Don't draw fully transparent views/primitives.
by Romain Guy
· 14 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 14 years ago
7537f85
Improve performance of linear gradients.
by Romain Guy
· 14 years ago
21b028a
Move GenerationCache to the utils directory.
by Romain Guy
· 14 years ago
2728f96
Don't update 9patches on every frame.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
1483094
Add 3D transforms support to all gradients.
by Romain Guy
· 14 years ago
6b7bd24
Don't clear the framebuffer when not needed.
by Romain Guy
· 14 years ago
e3095e0
Apply 3D transformations to gradient shaders.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
7adaf3d
Add support for paletted textures.
by Romain Guy
· 14 years ago
bdb801ca
Remove logs to reduce logcat spam.
by Romain Guy
· 14 years ago
11fd654
Reorder logs.
by Romain Guy
· 14 years ago
3b3e457
Snap the clip rectangle to pixel boundaries.
by Romain Guy
· 14 years ago
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