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Chris Craik44eb2c02015-01-29 09:45:09 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERSTATE_TEXTURESTATE_H
17#define RENDERSTATE_TEXTURESTATE_H
18
19#include "Vertex.h"
Chris Craik138c21f2016-04-28 16:59:42 -070020#include "Texture.h"
Chris Craik44eb2c02015-01-29 09:45:09 -080021
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
Chris Craik44eb2c02015-01-29 09:45:09 -080024#include <memory>
25
26namespace android {
27namespace uirenderer {
28
Chris Craik68f5b8a2015-09-09 13:23:09 -070029class Texture;
30
Chris Craik44eb2c02015-01-29 09:45:09 -080031class TextureState {
32 friend class Caches; // TODO: move to RenderState
33public:
Chris Craik138c21f2016-04-28 16:59:42 -070034
35 void constructTexture(Caches& caches);
36
Chris Craik44eb2c02015-01-29 09:45:09 -080037 /**
38 * Activate the specified texture unit. The texture unit must
39 * be specified using an integer number (0 for GL_TEXTURE0 etc.)
40 */
41 void activateTexture(GLuint textureUnit);
42
43 /**
44 * Invalidate the cached value of the active texture unit.
45 */
46 void resetActiveTexture();
47
48 /**
49 * Binds the specified texture as a GL_TEXTURE_2D texture.
50 * All texture bindings must be performed with this method or
51 * bindTexture(GLenum, GLuint).
52 */
53 void bindTexture(GLuint texture);
54
55 /**
56 * Binds the specified texture with the specified render target.
57 * All texture bindings must be performed with this method or
58 * bindTexture(GLuint).
59 */
60 void bindTexture(GLenum target, GLuint texture);
61
62 /**
63 * Deletes the specified texture and clears it from the cache
64 * of bound textures.
65 * All textures must be deleted using this method.
66 */
67 void deleteTexture(GLuint texture);
68
69 /**
70 * Signals that the cache of bound textures should be cleared.
71 * Other users of the context may have altered which textures are bound.
72 */
73 void resetBoundTextures();
74
75 /**
76 * Clear the cache of bound textures.
77 */
78 void unbindTexture(GLuint texture);
Chris Craik68f5b8a2015-09-09 13:23:09 -070079
Chris Craik138c21f2016-04-28 16:59:42 -070080 Texture* getShadowLutTexture() { return mShadowLutTexture.get(); }
81
Chris Craik44eb2c02015-01-29 09:45:09 -080082private:
83 // total number of texture units available for use
Chris Craike310f832015-07-13 13:34:07 -070084 static const int kTextureUnitsCount = 4;
Chris Craik44eb2c02015-01-29 09:45:09 -080085
86 TextureState();
Chris Craik138c21f2016-04-28 16:59:42 -070087 ~TextureState();
Chris Craik44eb2c02015-01-29 09:45:09 -080088 GLuint mTextureUnit;
89
90 // Caches texture bindings for the GL_TEXTURE_2D target
91 GLuint mBoundTextures[kTextureUnitsCount];
Chris Craik138c21f2016-04-28 16:59:42 -070092
93 std::unique_ptr<Texture> mShadowLutTexture;
Chris Craik44eb2c02015-01-29 09:45:09 -080094};
95
96} /* namespace uirenderer */
97} /* namespace android */
98
99#endif // RENDERSTATE_BLEND_H